Belobog was my fave main quest but a lot of it is so. Contradictory. It's like they had multiple groups doing different shit and none of them checked in with each other for consistency. And you see this so much in Gepard's profile.
So in the main quest, they made him unfailingly, unquestionably loyal to Cocolia. Gepard's character arc is him learning to question authority etc etc. And this isn't even a bad thing; that's a story worth telling! It makes good conflict between him and Serval! And I love that we got Gepard as a boss battle and I get to see him all the time in SU!
But then you look at his character stories and it's like. The complete opposite.
According to his profile, Gepard has already HAD this awakening, long before the Astral Express, and he'd already decided Cocolia sucks. Even outside of his stories, there's a pretty damning readable between him and Pela.
He even disobeyed direct orders right in front of her- he has been disobeying orders for a while now!
So I've decided I'm marrying the two different sides of this into a 1.5k fic-ish thingy, because I think there's some fun potential there with Gepard not trusting Cocolia, but still having to pretend to be a good obedient little soldier.
Anyway. I love to think of it as like. Gepard knows Cocolia has sunk into her apathy. He can see it in her eyes every time he looks at her. She doesn't care. Not about him, not about Pela, not about all his soldiers on the frontlines giving their lives to protect the citizens. And that's... It makes him bristle a bit, but ok. Gepard can deal with this. Even if Cocolia no longer cares, as long as she does her job then it's fine. Having compassion behind an action doesn't matter as much as the action itself. If Cocolia's heart is no longer swayed, then he'll just have to care twice as hard to pick up the slack. He considers it part of his duty as a captain of the guard anyway. It's fine. Gepard can deal with it.
And then, Cocolia starts coming down to the restricted zone. Issuing direct orders.
And Gepard realizes he is in way over his head.
Because Cocolia orders him to stay back and issue commands from the ramparts, away from all his comrades, away from where he can protect them.
Gepard had thought nothing could be as bad as watching a fellow guard die right next to him. But the first time he watches someone struck by a killing blow, so far away, it hurts. Every defensive scar across his arms itches, his fingers curl in want of a weapon, the cold cannot numb his hands enough as they desperately ache for his shield. It hurts.
Gepard tries to find any reason to stay. Because surely... He knows Cocolia has lost her love for her people, but surely... She wouldn't...
One day, Cocolia orders for their gunners to advance 20 yards. There are no survivors. She almost looks like she smiles.
Gepard doesn't sleep that night.
Pela brings him the report at the end of the first month; and then the month after that, and the month after that. A significant uptick in losses, and all of it started on that first day Cocolia started overriding his authority and issuing her own orders. The ends of Gepard's pens have all been nearly chewed off. Pela outright calls Cocolia an idiot, and Gepard corrects her. Cocolia isn't an idiot. Gepard had known her through Serval, knew her through all her college years and then some, and he knows how intelligent she is. It's not that she's stupid, and it's not that she's inexperienced, it's nothing of the sort.
Cocolia knows exactly what she's doing.
She must, there's no way she could make such a horrible mess of things so badly by accident. And Pela, quick as a whip, sharp as a tack, always too smart for her own good, catches onto the meaning behind Gepard's correction without any further prompting. The tent goes deathly quiet, nothing but the wind howling outside.
"...She's trying to kill us," Pela whispers, her voice swiftly suffocated by the silence.
Gepard swallows. He can't bring himself to correct her this time. There is nothing he could say that he would actually mean.
His gaze drops, back down to his desk and the reports on it. The names aren't listed, just the numbers, but Gepard knows them, knew them, and there must be something wrong, something he's missing, because why, why would she-? What could this possibly accomplish-?
“Gepard! Focus!” Something snaps right under his nose, and Gepard startles, eyes instantly honing in on Pela's irritated face as she leans over his desk. She holds his gaze for a moment before she huffs and begins to pace, wedges a knuckle between her teeth and bites like Gepard hasn't seen her do since cadet school.
Pela angrily strides from one end of his tent to the other, words hissed between her grit teeth. “What are we going to do?” In the dim lighting, Gepard can just barely see the damp spot of blood weeping under her gloves. “We need a plan.”
“A plan?”
“Wh- Yes, a plan! Unless you want more people to die!” Pela rounds on him then, all the wrath of a blizzard, winds roaring and snow sharp enough to cut.
“We don't even know-”
“What does it matter?! She killed-!!” Pela cuts off with a garbled noise when Gepard leaps up from his desk, hastily shoves his hand over her mouth. The prosthetic, not the flesh one, because he knows better than to assume Pela won't seize the opportunity to leave teeth marks in his skin.
“You're right. I'm sorry, I'm sorry; you're right. But you need to keep quiet.” Pela quirks an eyebrow at him and Gepard can read the question in her face. “Because we both saw what she did to Serval,” he hisses.
It's amazing the snow plains haven't thawed out yet, the amount of heat Pela can put behind a glare. The mere mention of Serval, and the smoking ruins Cocolia had made of her life and career, have her bristling up like a riled cat. The sudden hot breath she takes fans fog across his metal skin, and Gepard wisely keeps it in place until Pela finally sighs and reaches up, taps her fingertips against the back of his hand.
The second she's free, Pela bats him away and then her knuckle is right back between her teeth again, Gepard leaning back against his desk with his arms crossed to watch her resume her pacing. “If we spread the word, she'll have us discharged and make sure we can't even touch the frontlines,” Pela's voice seethes like an open sore. Gepard nods but keeps his silence. He knows better than to get in her way.
“And if you and I are both out of the picture, Belobog is fucked.” A little harsher than how he would have put it, but there's no denying that they're both important to the city's survival. Pela has the restricted zone running as efficiently as ever, and Gepard had become the youngest captain on record for a reason. “We need to keep this tight under wraps, at least for now… It can't leak to anyone higher up the chain.” Another nod. “Serval might know other discontents…” Another n-
Gepard's head snaps up. “No.”
“No what?”
“No. We're not involving Serval in this.”
Somehow, even the same tone that leaves entire squadrons shaking in their boots has never worked on her. “You're not deciding that for her, Gepard.”
Pela hadn't seen the worst of it, though, back when his sister had just been banned from the Architects. Serval's pride hadn't allowed it. Pela wasn't the one to find her passed out bottle still in hand, hadn't been the one to wash the sick out of her hair or carry her to bed.
Serval still has trouble thinking clearly when it comes to Cocolia, still can't quite bring herself to be objective. And Gepard maybe doesn't want her to be purely objective- but he would worry a lot less if she thought twice before she acted more often.
“At least let me be the one to bring it up to her.”
“Whatever, fine,” Pela gestures affirmatively at him as she paces past, and Gepard sighs. Good, at least that's one thing he can help.
From there, it's a lot of hemming and hawing and frustration. Cocolia has them under her boot, and Gepard and Pela both know it. Even with the way she's been cracking down on freedoms lately, Cocolia is still, overall, liked by the people. It's unlikely anyone would believe them. They don't even have solid proof, because most people don't know Cocolia as well as they do and won't see the clues in the same light.
The Fragmentum has been ramping up in recent years, too. Everyone is struggling just to survive as is, they can't afford a fight on two fronts. Gepard is a damn good captain, one of the best for that matter. But they're at a massive disadvantage, his experience is narrowed to fighting a defensive battle against monsters, that's all he's ever done. That's all anyone there has ever done. He has no way of finding first-hand knowledge for taking the offensive against a human opponent, and if he goes at this blind, there's no way he'll get everyone out unscathed. He's going to lose people. He's going to lose a lot of people.
He'd never thought before that Cocolia would have it in her to have someone killed. And with this new knowledge, he has no guarantee she won't go after Serval or Lynx if she decides to retaliate.
Gepard has to remind himself to breathe when he realizes this.
Pela writes down every name the two of them can come up with. Lists and lists of names and groups and anyone they can think of who might be an ally in all of this. They memorize every bit of it, make their plans of who to talk to and when. Gepard watches the sparks reflect off Pela's glasses as they burn the evidence together.
Pela finally leaves, far too late to make it home, but says she wants to stay in the restricted zone anyway to investigate. Gepard watches her make her way in the direction of Dunn's tent, watches her back until she's out of his sight and squashes down the urge to follow and keep an eye on her. His tent feels empty.
In the morning, Gepard is up before the wake up bells. He drags himself out of bed, leads his soldiers through their morning training. The same people gravitate to each other everyday. Friend groups and training partners. There's an ongoing rivalry between a few squadrons that everyone bets on. Some of them have lockets around their necks, keepsakes, mementos. Some of them wear wedding rings.
Gepard is suddenly, painfully aware of something acidic clawing at the inside of his throat, of a heavy weight low in his chest that blooms, takes up room until it threatens to spread his ribs. His mouth tastes of bile and blood.
He rearranges the schedules. Puts himself down for every open patrol into the Fragmentum, makes sure he'll be on the frontlines every single time Cocolia visits.
He only hopes that it's enough.
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i have planned to write a pseudo-essay or some kind of detailed look at linebeck in phantom hourglass and how he can be interpreted as autistic but thats not going very well right now so here are some autistic linebeck headcanons
He has low empathy and as such has a hard time responding very well to emotional situations, but he can take advantage of his lower empathy in situations where empathy could make things harder, like tending to wounds or rationally handling emotionally-charged situations
His coat is a comfort object and he made it specifically to act as a very slight accommodation; it’s heavy and barely lets any light through it, and he can keep all kinds of little things in pockets sewn into the inner lining, but larger objects do make it more uncomfortable to wear at times. It’s mostly good to carry around things to fidget or stim with and can be helpful in trying to recover from overwhelming sensory experiences
He doesn’t usually stim in public, but taps his fingers on tables quickly and tends to rhythmically snap his fingers when excited, and on his ship is more vocal and more willing to stim, even if around others. One of his main stims that he’ll do for no particular reason is that he’ll hold his arm or back of his wrist/hand up to his nose and mouth for the smell.
He masks frequently to please people. His default mask is that arrogant and brave front he puts up for islanders and other he may come across. Usually, if that mask doesn’t work, he tends to double-down because it usually works and, in his experience, dropping the mask has usually gone badly (non masking he’s rude and blunt but more outwardly excited about adventure and his ship and all of that, i consider it where overseas in the game is when he usually isn’t masking. this shifts his arc to be about him learning to stop masking and feel comfortable being himself)
His special interests could include stuff related to treasure hunting but it could really range from stuff about adventuring or the ocean or engineering (relating to his ship) to stuff not at all touched in the game like music. He really enjoys music, listening to it, playing it, and writing it. He also enjoys and is fascinated by shellfish.
When busy or otherwise occupied, he doesn't usually notice when he's hungry. He doesn't have as much of a problem noticing thirst or exhaustion, but feeling hunger is a problem for him, and often leads to him going a long time without eating. On the other hand, he doesn't mind eating the same thing repeatedly and is perfectly fine with blander foods, so handling food supplies for when he'll be overseas for a long time is easy for him.
He knows he's autistic, he's known for a pretty long time, and he has books on it; he also knows that Link is autistic, but doesn't say anything about it and instead waits until someone else tells him. Until (and after, I suppose) Link actually learns that he's autistic Linebeck just makes sure to keep note of what accommodations he might need and if there are any textures or tastes or smells he can't stand. He doesn't have much of a problem helping out during sensory overloads, even soon after meeting him. It's more out of understanding how it feels to not have your needs met and a sort of solidarity rather than actual friendship.
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Something else that makes me sympathetic to Pharma's situation is like. Idk if there's an actual term for this or if someone smarter and more academic wrote it about some real life context that actually matters.
But, so we've already established among Pharma stans that the circumstances at Delphi were blackmail/torture with no real way out that wouldn't involve Pharma being responsible for people getting killed (either killing patients for the deal or having everyone die bc he failed his end of the deal).
And I feel like while "he's still in the wrong because he killed people" is part of it, another sort of implicit part is the idea that Pharma should've been willing to take more personal risk, maybe even risk dying? I mean, Ratchet does ask "why didn't you just detonate it near the DJD" (to which Pharma responds that he did try to get Sonic and Boom to do it, but they refused) so like
Idk I feel like we do have this social notion of martyrs as a very romantic ideal, people you can praise for being so brave and strong and righteous that they ended their own lives for their cause, while you can also coo about how sad and tragic it is that dying is what it took for them to do the right thing. But at the same time I feel like in reality, having an expectation that people become martyrs is kind of a toxic social norm bc like. It's very easy to demand that others sacrifice their lives for some Ultimate Moral Good when you yourself aren't experiencing the same hardships as they are. And ultimately it is kind of fucked up to tell someone "the moral thing you should've done was risk your life/kill yourself" because asking someone to pay their life to do the right thing is no small request. And sure, the typical response would be to call them a "coward" for caring more about saving their own skin instead of doing the right thing... but again, death is a really scary thing and self-preservation is a really strong instinct, so it kind of feels like having this binary view of "you're either a Brave Hero who sacrifices your life for everyone else or a Dirty Coward who's too scared of dying to do what's right" is kind of fucked up?
I guess the best way to describe it is that if someone willingly gives up their life as a sacrifice to others, it can be a noble thing because it's a choice they made willingly, but if it becomes a Moral Standard that in order to be a Good Person you have to be unafraid of throwing your life away and if you aren't willing to die you're a Cowardly Bad Person, that's when it becomes toxic.
Idk, I guess how this ties back to Pharma is that he was never in a position where he expected to make these kinds of moral decisions/ultimatums. He's a doctor who doesn't even get into combat, his job is to heal and not to kill, he's behind the front lines in a hospital that's supposed to be a safe, neutral place for him to heal people. So in the face of suddenly having a "murder people on behalf of me, or I murder everyone you swore to protect" ultimatum thrust upon him, I understand why Pharma wasn't """"""""""brave enough"""""""""" to "do the right thing" (whatever that would've been in the case of Delphi). You could argue that maybe a frontliner soldier accepted the burden of possibly dying for their cause and they've become used to it as someone who lives that reality every single day, but I feel like for Pharma, who's a doctor and a protected non-combatant (from what we can tell), that sort of risking of his life/living with the fact his life could be snuffed out any day isn't something he would've been prepared for at all.
And for me personally, from an outsider's perspective, it strikes me as kind of unethical to go "oh well he should've just detonated the bomb himself even if it killed him" bc again, there's a difference between witnessing a moral conundrum as a bystander versus being the person living with it and being under time pressure where it's do-or-die. Just as part of my personal standards, I feel like death is such a huge consequence/burden of someone's actions (literally you are no longer alive, any potential you had left is cut short, you cease to exist on this plane) that it feels rather callous to go "Well you should've just been willing to die for your beliefs if you really cared that much!!!"
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