#warlock & hunter besties
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psoiz · 5 months ago
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my fireteam warlock is obsessed with Clovis Bray
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jebkenobi · 1 year ago
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D1 vs D2 characters
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echosong971 · 2 years ago
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mav's very eepy so @missmirakell's girl Riva is helping him snooze
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pictureof-dorianstorm · 5 months ago
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PJO/Riordanverse characters as dnd classes
DISCLAIMER: this isn’t perfect, as Rick Riordan didn’t write this universe for any TTRPG so feel free to disagree/add thoughts
Annabeth - Rogue, specifically mastermind. bestie knows everything and has that knife on lock.
Percy/Frank - i think all three of these guys would fit well into the Fighter class. Frank could dip a couple levels into druid, and Percy could take feats for some elemental stuff? Either way, fighters are The Best at combat and that kinda fits with these guys
Jason - Fighter/storm sorcerer multiclass? it’s hard to pin this down
Thalia - Storm sorcerer, but throw in paladin as well for the sake of the hunters
Leo - Artificer. dude practically invented the class. battlesmith specifically, since he’s got festus.
Grover - Hear me out: bard/paladin multiclass. The guy dedicated his life to find Pan. However, his main role in encounters is still support.
Piper - College of Eloquence bard. it’s a bit of a hear-me-out, but Piper’s charmspeak is a major part of her style, and words are a bard’s bread and butter
Hazel - I can’t think of anything to go along with her precious metals, but Aberrant mind sorcerer seems to fit her mist capabilities just fine.
Reyna - THIS GIRL IS A PALADIN. Her allegiance lies with New Rome and nothing else. Oath of devotion.
Nico - Shadow magic sorcerer. No question.
Will - Light cleric. He practically invented the subclass
Sadie/Carter - With pendants and ancient voices in their heads, they have talisman/great old one warlocks written all over them. Sorcerer multiclass could also be added if we’re considering the Kane bloodline.
Magnus - Life cleric OR peace cleric. Having a protagonist that’s not a fighter is another reason why i love this series
Mallory Keen - She’s like, the rogue’s rogue. I’ll say thief or assassin for the archetype
Halfborn Gunderson - He invented barbarians are you kidding me
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freejamtime · 7 months ago
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awhile ago i finished a ref of my retail main & favorite warcraft oc--this is compote
he's a blood elf vengeance demon hunter and besties with @rain-harmonia 's worgen warlock. he's the son of a noble patriarch and he has two (2) partners (a death knight and a dracthyr)
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symphonic-scream · 7 months ago
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Okay. Formal post for
Persona 5 D&D au
So this post has three parts, and the part headers are gonna be colour coded so if you wanna skip to a certain part, it's easier!
Overall Plot is Blue, Campaign Plot is Red, and everyone's Characters are Orange
Let's get litty in this bitch
Overall Plot
So, this au has a plot. Surprise!
Everyone but Morgana is university age, and they don't all know each other before the game. The idea to start the game comes from Morgana, 16, bonding over a mutual love of D&D podcasts with his tutor, Haru, 24
So the plan is to get a bunch of people together to play! Morgana asks his older brother Akira, 22, to invite some of his friends. Their two roommates, Ann, 22, and Ryuji, 22, agree to play too. Akira brings everyone else
Yusuke, 23, he met by simply noticing him sketching strangers in the university quad every day. Makoto, 24, is his own tutor and a PhD student. Sumire, 20, and Akira are in the same social work class. And Futaba, 19, is the legendary Library Hobbit. Akira once gave her an energy drink and they became besties
So the "plot" is the gang all coming together as they play, and slowly becoming friends outside the campaign. And because I'm me, it includes a Haru and Makoto romance plot.
Which, is Haru flirting and failing, so she tries to get Makoto to notice by romancing her character in game. There's more details but. Y'all can ask about that
Anyways the important part is, Morgana is the DM, and only he and Haru are really familiar with D&D.
Campaign Plot
Their game starts with the end of the world. The cataclysm, a dark figure laughing over them as the world burns around them. Each of them has a "sign", like Makoto's character is missing an arm, Sumire's character is marred with burn scars, etc
They get sent back in time by a few months. Their goal is to change the future, with their starting guiding ideas are to keep those "signs" from happening to their characters
Originally, Goro isn't in the campaign. His character is the big bad, but the gang somehow ruin that. Morgana comes up with another big bad and panic asks a different tutor to play that character and. That's Goro
Anyways. Here's the big part
Everyone's Characters
Not too much detail for everyone, just names races and classes, y'all can ask me for more details or can suggest some
Anyways.
Akira - Eladrin Rogue named Joker (he/they)
Ryuji - Half-Orc Barbarian named Nux (he/him/
Ann - Human Sorcerer named Constance LeBeau (she/her)
Yusuke - Drow Warlock named Faeryl (she/her)
Makoto - Tiefling Monk named Just (he/they/she)
Futaba - Tabaxi Artificer named Ford F-150 (he/him)
Haru - Half-Elf Paladin named Ulyssa Noir (she/her)
Sumire - Halfling Ranger named Cinder Earthdancer (she/her)
Goro - Aasimar Blood Hunter named Judas (he/him)
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The pronouns listed are for the characters, at the moment the Thieves all use, the ones in the game. That's the best way to put it
Anyways. I have so many thoughts about this au ASK ME ABOUT IT SUGGEST THUNFS TALK TO ME ABOUT IT
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cherrypikkins · 1 year ago
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Now that I've reached the midpoint of my AM Maddening Worst Classes Run, I'd like to show off some of the team and let you know where they are at now.
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First off we have Sniper Annette, who Hunter Volley'd her way through the map like her and Mercie's lives depended on it. (They did.)
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Fortress Knight Mercedes who tanked for her bestie like a champ and protected her from harm!!
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Warlock Ashe, graduate of the Fhirdiad School of Magic lending his healing support and door-opening expertise.
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War Cleric Ingrid, who can punch through walls like its no one's business. (And also lend some much needed healing help)
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Assassylvain, who for some reason wore clunky armor for this delicate operation.
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And last but not least, SIR Felix, Paladin and Knight Commander of the Royal Guard of Faerghus and worthy successor of his dear old dad. He wears his title well.
Dimitri and Gilbert are there too, I just had to stick them in a bush somewhere for safety purposes.
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caffinedragon · 1 year ago
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Ghost Spider Besties
Context: R'yleh = Durge.
Before the game I have it where R'yleh and Kar'niss had met and were the type of best buddies that people were like "You sure they ain't dating?"
Here are some of the head canons:
R'yleh and Kar'niss are both ghost spiders/albino drow
Both of them get trained and sent to the surface as spies and assassins.
Both of them figure out, "Hey, I like it up here. Fuck the spider bitch."
Both try to escape.
Kar'niss gets caught and gets turned into a drider for his trouble.
R'yleh gets caught but when they try to do the same, the Bhaalspawn powers kick in and he leaves no one behind to follow him.
Skip to a few years or so before the game, R'yleh is tired of having everything in his life be tied to his dad, so reaches out to his mother (A great old one who is also his patron) for help in finding something for himself. *Insert lilo and stitch meme of lilo praying for an angel here*
A few weeks later his mother answers and leads him to a place a mile or two away from the edge of the shadow curse where he finds monster hunters hassling a drider.
A drider, he realizes, is a ghost spider like him.
Bhaalspawn Bhaalspawns and he leaves one alive to give to the spider as a peace offering.
Conversation is basically this:
"Ghost spider?"
"Ghost spider."
"Fuck spider bitch?"
"Fuck spider bitch."
"Best friend?"
"Best friend!"
For years after this R'yleh intentionally and successfully hides him from Enver and Orin, while he looks for a way to undue Kar'niss's transformation. Even if only temporarily.
But, eventually Orin notices him leaving on a regular basis and uses the information to stoke Enver's jealousy. Causing him to burn the true poly morph spell scroll R'yleh had managed to acquire in a tantrum.
This jealousy also causes Enver to run his mouth and demand he know whats going on, forcing R'yleh to show him to keep Orin from causing more problems. And to help him find a new place to hide him so Orin didn't try to kill him.
That is where the lantern and the path to the towers comes in.
After that everything proceeds as normal until the events that lead up to the start of the game.
After R'yleh is attacked by Orin, Kar'niss refuses to do the task assigned by "My King" which forces Kethric and Enver to trick/force him into being implanted with one of the parasites, leaving him as he is in the game.
Once R'yleh escapes the nautiloid all he remumbers is his name, his mother, that he is a warlock, and someone named Kar'niss and a feeling of fear, anger and guilt.
When he kills Minthara at the goblin camp and finds the spider lyre, he remembers who Kar'niss is and becomes desperate to get to the shadow lands.
Once they finally get there and he see's Kar'niss, he learns what they did to him.
And not even his and Envers former "relationship" could save them from the destruction he brought shortly after.
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I haven't officially met Kar'niss yet but doom scrolling causes spoilers and he gets the short end of the stick.
I also liked the idea of the Durge being the one who gave him the task but refused to tadpole him, and since the three knew how strong he was weren't going to argue with him.
So when he gets back and finds out, he goes full Bhaalspawn with Astarion skipping along behind singing, "Someone's gonna get it!"
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rain-harmonia · 2 years ago
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World of Warcraft has such a wide variety of opportunity for OCs, it’s so much fun. So here’s my top 3 that I’ve made.
All art is by @freejamtime
Luane Riley
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She’s a worgen warlock (demonology) who’s a little bit feral and a lot bit traumatized but is always trying to stay good natured and cope by being goofy. The primary story things she’s done has been the warlock class hall quest chain and participating in the Suramar/Broken Shore/Argus parts of Legion. At the end of Legion, she took the Dreadscar Rift forces and left Azeroth, traveling from Legion world to Legion world to systematically wipe them out and ensure that nobody attempted to fill the power vacuum left by Sargeras getting got. Another character often mentioned alongside her is her bestie Compote, a blood elf demon hunter made by @freejamtime
Caedmus
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Caedmus is a draenei death knight (blood) who is pretty good at catering to people who go “I want to fuck that sad old man” (it’s me, I’m people). He remembers very little of his life, and is haunted by the atrocities he committed under the Lich King’s control, dedicating himself now to an endless attempt to atone for it all. Stoic, and a man of few words, he’s had a presence all over Azeroth helping out where he can, but in terms of player character content he has participated in the Broken Shore and Argus parts of Legion, as well as the entirety of Shadowlands (he chose the Necrolords covenant, though silently yearns to earn a place in Bastion). Other characters often mentioned alongside him include his daughters, Remhi (my OC) and Halesia (belonging to @freejamtime ) as well as a good friend of his, an undead void elf mage named Nalinth (created by @freejamtime )
Feydrine Sunsong
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Fiercely proud of her people and intensely duty-bound, Feydrine is a blood elf paladin (retribution) and stands high among the ranks of the Blood Knights. She tends to showcase a somewhat stern disposition, though isn’t without her warmth or humor, and values her morals, honor, and always doing what she considers to be the right thing (even if at the cost of herself). She’s been through a lot, ranging from the player role during Burning Crusade (including standing against Kael’thas at both Tempest Keep and Magister’s Terrace), the Paladin class hall questline, the Broken Shore, and the Argus campaign in Legion, and all of Shadowlands (she elected to find a place among the Venthyr covenant, glad for the opportunity to help her prince find redemption for his crimes), as well as being used as a propaganda piece by the sin’dorei government due to her achievements. Other characters often mentioned alongside her may include her (currently death knight, formerly Farstrider) sibling, Keleran (my OC), and her wife, a draenei hunter by name of Ceraani (once again created by @freejamtime )
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my writing projects
tell me what to work on today!
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cryinforkestis · 1 year ago
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Hi besties, welcome to my blog!!
I want to get back into writing so bad but never really had the time to do so. Therefore, I will be using this as an outlet to dive back in.
I will write about the following (these are not set in stone):
Cal Kestis
Din Djarin
Adam Warlock
Kraven The Hunter
Bucky Barnes
There will be more to come but this will be a good start!
DISCLAIMER: I DO NOT WRITE SMUT!!
Sorry y’all :(
I will accept requests and ideas (I will tag and give credit)
With that being said and done, I hope you enjoy the blog!! :3
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bonniesbitches · 2 years ago
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I started this lille adventure as the dm for 2 of my besties. None of my players got Tumblr, so this is a safe place for me to post.
We started the 09/06 2022
Two other players joined later on and we've now played 12 sessions in total.
Here are the current characters of bonnies battalion:
Marquz Muse, cania teifling fighter, an eldrich knight. He was shipwrecked after having been on the run from his family, who tried to force him to lie for them in court.
Riven, Kor archfey warlock with the pact of the chain. He was forced to leave his home because he was the least liked, and his clan is ruled by a golden dragon who wants to enter Waterdeep.
Fares Doran, an air genasi wildfire druid Bounty hunter who came from a druid Grove but have lived in waterdeep for along time. He is a part of the emerald enclave. Doran caught wind of the group because of a bounty set on Marquz, but he's now attached to them because they're utterly useless, and he has become protective of them.
Kirysha, human shifter monk with the arms if the astral self. Her body is made by the feywild to host the embodiment of curiosity, which she is. So she isn't complete human and she herself have no idea what exactly she is or where she came from.
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babybluesquid · 2 years ago
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Consequences of Karrnath Session 3
Great Pains and Great Icefang
Our Players this week:
Dagne, Vengeance Paladin, an undead soldier with the curious property of acting like a living person. Trusts nobody and acts as the leader.
Nux, Pact of the Fathomless Warlock, a young teen Marcher who is far from the Kyrzin cult who wants to kill them. Personas are Murlo, a preteen orc girl, and Orim, a young adult human boy. Party child.
Vaeren, Swarmkeeper Ranger, a Deathguard sent to investigate Dagne’s nature. They’re the quiet one who helps keep everyone in line.
Syv, Glamour Bard, a traveling performer turned traveling adventurer. Personas are Eshi, a sea elf, and Star, a shifter.
As the party continues tracking the one they can only hope is Inesa through the Ice Wood, one set of footprints in the snow becomes two sets, then, Vaeren’s keen eyes detect a third set, cleverly disguised within the other two. Their quarry is aware they’re being followed and hiding their number in an attempt to catch their pursuers off-guard. Vaeren shares this with the party. Orim asks who would be friends with a murderer like Inesa, and from his accent Minroy d’Tharashk pegs him as a fellow Marcher. He asks him if he’s ever been to the city of Zarash’ak, and Orim says yes, lying through his teeth.
As they begin to catch up, Minroy suggests the party make a plan for engagement with the enemy. He asks what each can do, if anyone is magic. To his surprise, absolutely everybody in the group knows some spell or other. He’s especially excited that Eshi can cast invisibility, meaning they’ll be able to get the drop on Inesa. Initially, he suggests Dagne be the one turned invisible since they hit hard, but Dagne says they will not be able to sneak around in their armor. He then decides it should be him.
The party enters a very dense section of the forest, the footprints here are very fresh, so they fan out. Suddenly, Vaeren spots a woman in half plate with a battleaxe. She matches the description of Inesa on the bounty exactly. Vaeren looses an arrow at her. “I knew it! Bounty hunters! Get ready!” Inesa yells at her hidden companions.
Dagne charges right in at Inesa, taking blast of fire from the tip of her axe. “Valtis Redeyes, to me!” A dwarf with red eyes and a demonglass maul runs to Inesa’s aid. Eshi attempts to light Inesa and the dwarf up with faerie fire, but they both manage to dodge out of the way. Meanwhile, across the field, Orim spots Donata behind a tree and looses and eldritch blast at her, but to little effect. Donata decides to prioritize Minroy, pulling out a wand and loosing a bolt of energy that rapidly switches between colors, only landing on yellow a split second before slamming into him with a blast of lightning, the spell then jumps from Minroy to Eshi, once again flashing rapidly until settling on purple. Outwardly, it seems to have no effect, but it hurts his mind with a psychic blast.
Inesa gets away from Dagne, running to catch Eshi and Orim in melee, leaving Dagne facing just Valtis. Dagne takes their waterskin of blood and drinks a drop, making eye contact with Valtis, internally swearing a vow of enmity which will bolster their attacks against him. Across the field, Eshi yells inspiration to Dagne, “you’re so cool bestie!” Then he turns around a lob an insult at Inesa, “hey fuckface I screwed your mom!” “Such parlor tricks won’t work on me,” Inesa responds before brutally attacking Eshi, knocking him unconscious. Minroy runs up to assist the spellcasters currently caught in a fight with Inesa, hurriedly giving Eshi a healing potion to bring him back up, “the fight isn’t over yet.” Inesa turns to Orim and says, “this isn’t your fight, kid. Leave.” Terrified, Orim complies, running to stand behind Dagne, and Inesa lets him go, turning to square off against Minroy. Eshi attempts a thrust of his rapier, but Inesa uses her parrying dagger to turn it harmlessly aside without even looking over at him. Inesa and Minroy trade blows, feeling each other out, getting into a rhythm. It seems like the two of them are matched. Then, Inesa grins and suddenly lunges inside Minroy’s defenses, burying her parrying dagger deep in his gut. She hurries back to avoid his counter, and then brings her axe done, splitting his skull. He falls to the ground. Eshi is too shocked to do anything. Inesa yanks her axe free, “we’re done here!”
Donata runs off immediately. Inesa and Valtis throw down smoke bombs and try to escape in the haze. Dagne lands an attack on Valtis as he flees, but it’s blocked by something, some force. He hadn’t uttered a single word the whole combat, nothing that could have surrounded him with a magical shield. Orim runs into the smoke and steps on a caltrop. Quickly, the party decides to pursue Valtis because he should be closest. Dagne stops to heal themselves and Orim, and then the chase is on. However, they do not spot Valtis in the woods at all, instead Vaeren in the lead catches sight of Donata.
Then, a roar shakes the forest and a massive swordtooth titan crashes into view. It’s covered in white feathers with piercing light blue eyes and teeth which seem just a bit blue as well. Donata starts to flee the dinosaur and Vaeren follows. Dagne recalls local tales of Great Icefang, a swordtooth titan matching the description in local legend which supposedly lurks in the Risian manifest zones. Great Icefang spots Donata and pursues her, trying to catch her in its massive jaws, but, at the last minute, she pours a vial of fluid over herself and goes ethereal, vanishing from view. Great Icefang turns and spots Vaeren, but doesn’t do anything for a long moment. Then, it roars, turns around and walks back into the woods, soon vanishing from view as well. The party searches the area, but Donata seems to be long gone.
Defeated, the party returns to Minroy’s dead body. Dagne approaches first while Vaeren, Eshi, and Orim stay back. They kneel down beside him and take in the scene, noticing a symbol of Balinor on the dead man’s body. “I’m sorry you won’t get your salvation,” they lament, closing his eyes and touching his fatal wounds. They then collect some blood from his body, adding it to their waterskin. Suddenly, Orim approaches and wordlessly pulls out a jar of mud, smearing some over each of the man’s eyes, a Whisperer ritual. Vaeren removes their mask and looks down at the ground, obscuring their face. Eshi is eerily silent. Dagne finds the bounty poster for Inesa on Minroy’s body, the reward is 3000 golden galifars. They’re quiet for a long while, keeping the rest of their thoughts private before standing.
Dagne tells the party that they ought to return Minroy’s body to his family, House Tharashk, and they remember there was an enclave in Coldport. The party sets out, Dagne and Orim carrying their dead companion’s body. They stop for the night. Dagne takes watch while the rest of the party sleep. Orim’s sleep is fitful, and they wake up in a cold sweat. He huddles up by the fire and Dagne asks what’s wrong. “Just a bad dream.” “What a relief that I don’t dream.” Orim asks if Great Icefang had roared, and Dagne confirmed it had twice. The noise of the conversation rouses both Eshi and Vaeren. Eshi looks haunted, and Dagne asks if that’s the first time they saw someone die. “No, that’s just the first time it was somebody I knew.” “Well, in this line of business, that’s going to happen again. You have to make your peace with it.” Dagne produces the bottle of Emberwheat ale, almost empty, and offers it to Eshi. He accepts and drinks. Vaeren notices Orim seems disturbed and asks what’s on his mind. The two of them share whispered words.
The party takes 2 XP for trauma and achieves 4th level.
Travel to Coldport takes the group three days, stopping in a couple villages along the way to restock supplies since foraging for food is difficult in the Karrnathi winter. Dagne buys another bottle of ale on the way to hold the group over. Nux changes to Murlo. Finally, they approach the gates of Coldport, and Dagne hails the guards. They’re asked their business and they say they’re delivering a dead man back to his family. The guards nod and tell them to head inside through the open gates.
Dagne vaguely remembers where the enclave is, going to the correct district. The party wanders around until they spot a man with the mark of making on his face, and they ask him where the Tharashk enclave is. He quickly gives them directions and carries on his way. The Tharashk enclave is a new building with a halfling man sitting at the front desk. They deliver the news. Two people, a human man and a dragonmarked half-orc woman, prominently wearing a symbol of the Gatekeepers, come to collect the body. The Gatekeeper notices the mud on Minroy’s eyes and wipes it away. Murlo, unable to do anything about it, just watches with mixed anger and guilt.
Next, the party heads the the Kundarak banking guild in town and cashes their check from the Viscount Costas ir’Vaneris. Dagne takes the pouch of 650 galifars. “Aren’t you worried someone will try to steal that?” Murlo asks. “Check this out,” Dagne says, leading the party into an alley. They remove their helmet and open their jaw, stuffing the whole bag into their hollow skull. They then replace their helmet. A bit stunned, nobody has follow up questions. With nothing else to do, the party goes to the local Gold Dragon Inn to rest after their ordeal. The proprietor is a shifter with sharp features, “my traveling name is Sharp, you have no need of my real name.” Murlo orders the local special: white fish on emberwheat bread with spicy sauce with a side of grilled onions and shrimp, a golden peach tart, and bright red “Superjuice” a cherry flavored alchemical beverage produced by Cannith West. Vaeren orders a cup of tal. Eshi gets a free water cup. Dagne orders a pink of vodka and gets a room for the night. Suddenly, two people, a kobold and a warforged walk in and approach Eshi with familiarity. “Wagon, watch the cart. We don’t want to get robbed again.” Says the kobald to the warforged.”Hi Nik,” says Eshi to the kobold. Nik propositions the party to go purchase some items from them, since they’re a traveling merchant. Dagne and Murlo go up to the room to eat while Vaeren and Eshi check out the shop. Outside, Eshi transforms back to true form, Syv.
In stock, Nik has a variety of magical and nonmagical items. 4 C1 and 2 C2 healing potions, pipes that engender fear in those who hear them, a scroll of invisibility, some illegal poison, and a magical poleaxe. Syv eyes the pipes. Vaeren takes interest in the poison.
Realizing Dagne has the money, Vaeren and Syv hurry up to the room to collect them. Dagne sighs and downs the rest of their pint of vodka before joining them at Nik’s cart. Once there, Nik immediately tries to sell Dagne the poleaxe. Dagne recognizes the weapon. It is the poleaxe that used to belong to their commander, lost in the Mourning. They decide they must have it. “550 galifars.” “For a used, stolen weapon? It’s not worth it.” “It’s not stealing if it’s from The Mournland.” “That’s not what the Karrnathi military thinks.” “So what is it worth?” “400, you’ll make a tidy profit over whatever that scrapper sold it to you for.” “Fine.” Dagne sells their old poleaxe to Nik, negotiating up to 18 galifars and 5 sovereigns. Murlo buys some Marcher morning tea for a galifar. Neither Syv nor Vaeren end up buying anything.
When the party reenters the inn, a bugbear yells at Syv, “what are you doing in Coldport, gaa’ma?!” Syv flips him off and they head up to the room. Murlo sits on the bed and looks at their mud jar. Syv throws themselves onto the bed. Vaeren sits in the corner. Dagne sits on the floor and thinks.
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Highlights:
MINROY DIED. D:
Nux’s religious rite for the dead, rudely interrupted.
Dagne drank a whole pint of vodka.
Syv is traumatized now and then got called a slur.
Vaeren came way too close to a t-rex.
Nik uses any pronouns and Wagon uses they/them. Enby merchants enby merchants.
Session 4.
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tacthescribbler · 3 months ago
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Hell yes, I do! My bestie and I often write each other's characters into our fics. We've been playing Red Dead Online lately (with the benefit of the Lobby Manager mod to avoid script kiddies), and I write her hunter character into my blurbs while she includes my bounty hunter in her blurbs.
I've also written my younger brother's human Warlock character in a Destiny fic about my Exo Titan.
Legit curious:
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phantomwarrior12 · 3 years ago
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yes anon gala guardians.. yw and fireteam walking down the red carpet with their partners along with the vanguard and crucible 😼😼😼😼 new lights and fawning fans crowding yw and their fireteam when the dance floor opens up 👍🏼👍🏼👍🏼👍🏼👍🏼👍🏼 ghost flitting around the ceiling with the rest of the ghosts and people speculating what yw is under that helmet of theirs.. the gender fluidity‼️ one gala they appear in this jaw dropping dress, the next a smooth suit that curves their muscles ... (thisisjustmefawningoverywpossibilities) yw never talks in their interviews, ghost always speaking for them through a mental link. sometimes even fans will convince fireteams to try and provoke a reaction out of them, like a light scare to evoke a light yelp or something dumb. it never does, yw just tilts their head like a confused animal. even when you try and ask their fireteam what they are, they come up with stupid answers. " theyre actually a bear we just smeared the inside of their helmet with honey "
beefy titans in suits, hunters in long extravagant dresses, warlocks encouraging everyone to make unique mixes of both. ghosts in cute flamboyant shells of their own, some drawn on simple shells with marker. people who had the chance to dance with famous guardians talking abt it online..
its rumored that yw is either a great dancer or trying not to fall on their face no inbetween
i love genderfluid yw and their platonic soulmate ghost 😻😻
Yesssss!
YW and Ghost are besties and he is the biggest hype man every time. Dress? "Gorgeous. Let me transmat a necklace to match." Suit? "I have an idea for the tie...yes, you have to wear a tie. You can't just walk around the gala with your collarbone popping out. You're not a common whore, Guardian." (I enjoy their wordless banter in game xD)
I like to headcanon that when Guardians are startled or get excited, their Light adapts. Surprised? Sparks of whatever they main. Sometimes they accidentally zap someone or singe a few hairs off. Angry? LIGHT GATHERING IN THEIR FISTS. Comfortable? A steady thrum of Light around them and its easy to sense (amongst Guardians) the shift of drastic moods because the rhythm shifts. So even if the YW is ever startled, the person responsible gets hit with a jolt of Light xD
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dem-obscure-imagines · 2 years ago
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Hi, I'm from Brazil🇧🇷 and we don't have this festival here but researching about it, I'm upset that doesn't have this here, it looks really cool and I'd love to dress like this haha. Anyway, I researched some photos to illustrate my idea: reader as elf hunter or hunter; Steve as Knight or Robin Hood; Eddie as Warlocks. It reminded me of Lord of the Rings and the D&D game, Eddie really likes it.
Any choice you make goes great in the story🥰👌
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Omg thank you, bestie!! I started going to renaissance festivals about five years ago and they are SO fun. If you ever get the chance to go to one, I highly recommend it!
And thanks so much for your research and ideas! 💖
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