#warbuggy
Explore tagged Tumblr posts
Text
#meme#assembly line#guess we doing circles now#warhammer#warhammer 40k#warhammer community#warmongers#ork#orks#orkz#orc#orcs#waaagh#warbuggy#wartrakk
146 notes
·
View notes
Text

Wot's faster than a warbuggy, more killy than a warbike, and flies through da air like a bird? I got no bleedin' idea, but I'm gonna find out.
93 notes
·
View notes
Text
WIP WEDNESDAY
DA Kontra Kommandos ready their Counter Revolution Attack

Da Kontraboys iz gettin ready for theyz Long-Waaagh against;
"Da Sandy-Neatstahz" (Centurion Rangers, so called "Sandy" because their trenchcoats are often covered in sand and dust from being in the feild, and "Neatstahz" because when they lead the Rual Kanak Militias they enforce sophisticated order and dicipline universally, as opposed to the natual variance in Milita organization from warband to warband) [out of universe, I needed a name that sounded like "Sandinistas" to fight my Contras]

Kommando Boss Nob, Kommando Boy, Dakka Boy

Comms Boy, Ork Snipa, Breecha Boy

Burnna Boy, Knife Boy, Kommando Boy, Rokkit Boy, distraction grot

Distraction Grot close up

Bomb Sqiug

Here we have Kommando Boss Nob Kaptain Klaw


They're all far from done, but they're coming along nicely.
Anyways here's a loredump of their backstory:
<------------------------------------------------------>
Kernel KillaGore & Mad Makz were stormboys as Youffs. The Stormboy Nob they followed had started his service under a Stormboy Nob that was a Veteran of Warboss Zagstruk's own "Vulcha Squad". Thus he passed down several tricks and tactics used by the Vulcha's, including Arial insertion via Fightabomma. Both eventualy graduated from stormboys and joined up with the Kommandos. KillaGore, as a proper BloodAxe, stayed in the Kommandos but Makz, as an Evil Sunz with the Kult of speed in his heart, left to join the Spanners. After graduating his apprenticeship as a Proper Mek, he finally built his own warbuggy and joined the SpeedFreaks. Makz and his SpeedFreaks kult was later Recruited by KillaGore to join Admiral MegaKuttah's Freebooters.
After Admiral MegaKuttah's Freebooters crashland on Ørnverden the Admiral drafts the local Savage Orks and leads a Waaagh against the Rual Kanaks. After massacring a few Kanak Villages, KillaGore's Kontra Kommandos notice the Centurion Rangers rallying the Rual Kanaks into a Militia force large enough to threaten the Waaagh. KillaGore warns Admiral MegaKuttah but is ignored. Instead the Admiral plans to frontal Assault the Kanaks defenses. KillaGore then warns Makz and convinces him to abandon the Doomed Waaagh and find another fight along with His Kontraboyz. They sneak away, stealing a Fightabomma, and fly off to the Jungle the night before the big Assault.
With the Centurion Rangers to Rally them and lead their defenses, and the PDF garrison of the nearest hive city lending Air Support, the Rural Kanak Militia Slaughter the attacking offworld Orks. KillaGore's Kontraboys and Makz are the sole survivors.
After Crashing the Fightabomma in the Jungle, KillaGore and Makz cannibalise the wreckage to build a suitable Hideout, using it as their base of operations. Makz mainly stays in the secret base with his MadLads and support KillaGore's Kontraboys in their LONG-Waaagh to eventualy get Back to Ghazghkull's BIG Waaagh. At the base, Makz builds a Mekshop and starts producing Sluggas and Shootas for KillaGore and the Kontraboys to sell to the local Savage Ork Tribes. KillaGore and the Kontraboys spy on the Savage Ork Tribes in the area and KillaGore finds Savage Ork Warchiefs that are foolhardy and easy to manipulate. He then offers them his Kommandos services to scout for them and train their troops into a more effective fighting force. Selling them Sluggas and teaching them how thay work; Effectively upgrading them from simple Savage Orks to full on Beastsnagga Boyz.
Kernel KillaGore dies when one of these Operations goes FUBAR. After months of grooming a Savage Ork Tribe, training them up to be a legitimate threat, their fool of a Warchief gets them all killed by leading them into a Rural Kanak Militia's Trap. Wasting all the time, energy, and resources the Kommandos had invested in them. Simultaneously, while the Savage Orks were being massacred, a Combat Patrol of Aquillacan Carabineers Rough Riders attempted to run down the Kontra Kommandos, forcing them into a fighting retreat to an extraction point where the Kontra Kondors could bring in a ChinOrk Warchoppa for Evac. Cut off from his Kommandos by the Rough Riders, Kernel KillaGore is ambushed by a Centurion Rangers Killteam, he manages to slay all but one of his attackers but is finally dealt a death blow by the final Ranger after wounding them severely.
With the death of Kernel KillaGore, Command falls to his Top Kommando Nob; Kaptain Klaw. The Kontraboys take severe losses in this incident. To replace these losses the Kontraboys begin to recruit new Boyz from the Savage Ork Tribes. Kaptin Klaw initiates a new recruitment system where after training and fighting under Drill Sargent SkragBadd as Stormboys, Recruits can then join either Da Kontraboys, Da Kontra Kondors, or Makz's MadLads.
<------------------------------------------------------>
*edited to redact the Sandinistas reference in the lore that I wrote. I've decided to retcon that. Henceforth the Kontra Kommandos will refer to Centurion Rangers as "RaEn-Jerkz"
#warhammer 40k#homebrew#warhammer#40k#wip wednesday#art wip#miniature painting#40k Orks#orks#ork Kommando#ork Kommandos#kill team#Kontra Kommandos#Centurion Rangers#scale model
7 notes
·
View notes
Note
I had a dream. It was a dwarf hold in a mountain forest named “Bellhammer” that itself resembled a giant bell surrounded by a small fenced-in area holding a graveyard and a few sheds. The mountain forest it was built in was very halloween-esc, with purple dirt and black dead trees. A dwarf from another stronghold had arrived who had a bright multicolored patchwork outfit akin to a jester or harlequin, what could be beard armor, as in, sheets of cloth and chainmail over his beard, and a big helmet that completely covered his head except for a single eyehole. There was a big explosion and a warbuggy resembling a bloodbowl snotling pump wagon being crewed by gnomes or halflings drove out cackling towards the hold before I woke up. I think there was also a suicidal alien or something.
I...I just...I'm...my brain cannot keep all this in...mmm...
0 notes
Photo

When you decide to finally paint some models you’ve owned for 16 years even though they’ll be outdated next month. #ork #orks #warbuggy #wartrakk #waaagh #bloodaxes #warhammer #warhammer40k #40k #paintingwarhammer (at Lexington, Kentucky) https://www.instagram.com/p/BoVgvsgne77/?utm_source=ig_tumblr_share&igshid=1lu2tzd4pceoi
13 notes
·
View notes
Photo

Доделал, некоторые элементы поближе. #gaslandscars #gaslandsgame #gaslands #wargames #diy #conversion #warbuggie #buggie #mek #mekboy #gretchen #orkz #ork #warhammer40000 #wh40k #warhammer #сделайсам #конверсия https://www.instagram.com/p/Bt1de-VHhal/?utm_source=ig_tumblr_share&igshid=yklp45ajinm
#gaslandscars#gaslandsgame#gaslands#wargames#diy#conversion#warbuggie#buggie#mek#mekboy#gretchen#orkz#ork#warhammer40000#wh40k#warhammer#сделайсам#конверсия
4 notes
·
View notes
Photo

Warhammer 40,000: Warbuggy
4 notes
·
View notes
Text
The Next 40k Ork Faction (I want Grots!):
So first GW updated Speed Freeks (minus bikes & deffkoptas), then we got Beast Snaggas, and now I’m wondering what the next expansion might be. I’m not expecting new Orks for years to come, I’m not demanding more updates after they’ve just got one, this is purely speculation here.
So given their track record, I imagine it will be another not-clan subfaction. Speed Freeks are sort of Evil Sunz, but can be taken by anyone, similar to how Iyanden specialises in Wraith Constructs but any Craftworld can have them. So it’d probably be easier to look at the remaining Clans (Goffs, Bad Moons, Deathskulls, Blood Axes) and work backwards to create units anyone can take.
There are a couple options. A mechanised/walker faction in a Deathskulls-esk flavour is possible. Then again we already have Meganobz, Killa Kans, and Deff Dreads in plastic, so I’m not sure if there’s much room to add more units. A stealthy Blood Axes-ish Ork faction is another option. GW turned the Warbuggy into like 6 units, I’m sure they could do the same for Kommandos. But would that be copying Kruleboyz too much?
My preferred answer however would be Gretchins. Goblins have such a huge presence in Fantasy/AoS, yet Gretchins barely exist in 40k. In Fantasy, Goblins had Strength/Toughness 3 same as humans (40k Gretchins have S/T 2), they had the same Movement as humans (Gretchins have 5” instead of 6”), and could even have the same armour save (Gretchins have 6+ compared to 5+). Goblins also had real weapons whereas Gretchins have a S3 pistol.
I think you could easily add several Gretchin units to 40k, ideally with at least Toughness 3. They could be similar to the T’au with better shooting than melee capacity, or perhaps their basic infantry could be equivalent to Tyranid gaunts. You could even make an entire new codex for them, a Codex Gretchins to ally with Codex Orks (similar to Genestealer Cults and Tyranids). Killa Kans and Mek Gunz already exist, add in a better Troops choice and a couple HQ options and you’re basically done.
So if GW aren’t going to update the old Ork kits like Kommandos or Tankbustas, then I’d rather get new Gretchins than more new Orks.
7 notes
·
View notes
Photo




Apparently the new Warbuggy is so modular that you can assemble it as multiple completely different vehicles. Here we have a dragster, rather than the rat rod previewed earlier in the week.
The latest video shows both configurations.
youtube
#games workshop#citadel miniatures#warhammer 40k#orks#speed freeks#kult of speed#warhammer community#warhammer fest europe 2018
129 notes
·
View notes
Text
... And one character may have done what I told myself would never bother me. He has made a broken character that will undermine the threat of the villain.
Alright, so, for context it is a robot with a laser eye - and lasers remove 20 points of armour each attack, and it does decent damage. Most armour you can wear from the beginning, is like 5 points of armor. Military body armour is 14. Power armour is 25 armor.
So... he could just “zzzap” the main villain and his warbuggy. Though, perhaps the deterrent from that is that the guy is always surrounded by 50 raiders. Kill the chief, and you still got 50 guys left that are now angry.
Now the decision exists whether I give the guy some broken salvaged power armour - but then he is impervious from damage by anyone else. He could have exposed arms and a head, so that would help make him more vulnerable. Giving him specific anti-laser protection feels... too much on the nose, and would be a very fair accusation that I was removing a fun part of his character build.
1 note
·
View note
Text
// I haven’t thought about Orks in a while, but the new warbuggy had me thinking about an old hope of mine.
If we end up seeing more Ork releases in the future, could GW PLEASE update the scale? After all the lore on Ghaz and The Beast, I want to see Ork leaders more appropriately sized.
To be specific, if they release a new Warboss/Overlord model, I think it should be as big as a Dreadnought. I will stand for nothing less!
17 notes
·
View notes
Photo
Still pluggin’ away at this Commission!
#commission#commissions open#warhammer40k#warhammer community#warmongers#xenos#WAAAGH#ork#orks#orkz#warbuggy#ed roth#rat fink#hot rod#volkwagen#vw#vw bug
67 notes
·
View notes
Note
Aside from the new Warbuggies and the Warboss on the trike thing, are the Orks getting anything else? Are the Warbikes new? Is it just those two things?
I don’t believe there will be new Warbikes, Warbikes were updated fairly recently. So far it seems the releases are the Warboss on Trike (probably replacing the old entry without a miniature for Warboss on Bike) the Warbuggy now coming in three improved forms and something called a Scrapjet who’s Image I saw over on War of Sigmar.
If there will be anything else, I don’t know. It seems the release is focused on Speed Freakz and, to be fair, a multipart vehicle kit, new HQ and one other vehicle is already a lot for Xenos, so I won’t be surprise if that is it.
Personally I’m hoping still we’ll get a Plastic Mega Ork Warboss, been waiting for that for years!
8 notes
·
View notes
Text
Waaagh! Gobsmasha preliminary unit/models to buy plans:
Battalion Detachment
Warlord HQ: Warboss Zogall Gobsmasha Da Yoomongus (da Orkatollah of Rock an Rollah!): Biker Warboss with [named Big Choppa from Chapter Approved] and attack squig
HQ: Biker Big Mek with Shokk Attack Gun and Power Klaw
Troops #1: 19 Slugga Boyz and a Nob w/ Power Klaw
Heavy Support#1: Battlewagon w/ Deff Rolla for transporting the above
Troops #2: 11 Slugga Boyz and a Nob w/ Power Klaw
Dedicated Transport: Trukk w/ Wreckin Ball for transporting the above
Troops #3: 10 Grots for preventing deep strikes on turn one and/or squatting a backfield objective in cover. Mostly because grots are fuckin’ hilarious. Boyz get to mech up in transports. Grots get to shiver in the cold backfield and hope they don’t get any attention from the enemy
Elites #1: Runtherd for the above runts
Elites #2: 12 Burna Boyz
Dedicated Transport: Trukk w/ Wreckin’ Ball for transporting the above
Elites #3: 3 Nobz on Bikes w/ Power Klaws (and Kombi-Rokkits?) to screen for the biker characters
Elites #4: Painboy on a Bike w/ Killsaw to back up the HQs and biker nobz
Heavy Support #2: Deff Dread w/ 2 Dread Klawz and 2 Skorchas
Outrider Detachment
HQ: Weirdboy w/ Da Jump probably- could be useful in moving those grots around potentially
Fast Attack#1: 20 Stormboyz. Because hahahah holy shit 20 stormboyz slamming into the enemy lines either at the same time as or to soften it up for the bikers & boyz and burnas
Fast Attack #2: 2 Warbuggies w/ Rack of Rokkits. No particular reason other than they’re the most Mad-Max-lookin’ thing in the entire orky arsenal and for that reason alone I must have a couple of them
Fast Attack #3: Deff Kopta. Because Gyro Captain from Road Warrior.
Alternate Fast Attack #3 if I free up points by taking away some toys/rokkits/etc: Dakkajet. Because Jeddidiah from Beyond Thunderdome.
#Jake plays Warhammer 40k#my orks are designed to be my very least competitive army#they're here for a good time not a long time#so even if they're not especially 'good' i will have a fucking blast with them
8 notes
·
View notes
Photo

Работа продолжается. WIP #gaslandscars #gaslandsgame #gaslands #wargames #diy #conversion #warbuggie #buggie #mek #mekboy #gretchen #orkz #ork #warhammer40000 #wh40k #warhammer #сделайсам #конверсия https://www.instagram.com/p/BtS4lUon7x3/?utm_source=ig_tumblr_share&igshid=1mudyz2zhgbas
#gaslandscars#gaslandsgame#gaslands#wargames#diy#conversion#warbuggie#buggie#mek#mekboy#gretchen#orkz#ork#warhammer40000#wh40k#warhammer#сделайсам#конверсия
4 notes
·
View notes
Photo



Warbuggys 2 and 3 WIP. Taurox is now my scorcha buggy. Some plasticard work on the fuel barrels on the back adding pipes and texture. Debating whether to add something between the tracks and the wheels... Goliath/rockgrinder is magnetised so once I make different weapons it can be any variation. At the moment is a rokkit buggy. In a pinch could stand in as a trukk 😁
1 note
·
View note