#wanted to try to get back to lineless art
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It’s missing Nissa Revane o’clock!
#sharkbatez art#sharkbatezart#sharkbatez artdump#sharkbatezartdump#been working with too much lineart lately#wanted to try to get back to lineless art#got lazy halfway through#decided to just try to finish it for the sake of finishing it#my heart's not in lineless art anymore LOL#nissa revane#magic the gathering
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Prayer [x]
#spnfanart#destiel#destiel fanart#dean winchester#castiel#wiggleart#based off this older doodle from eight years ago#I like the original but I wanted the string to make a heart lol#just a lil thing!#trying to get back into shapes and lineless art
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maybe i will stop lining my art . maybe i will just color under my sketches after cleaning them up alittle
#txt#im so demotivated by lineart it always feels so stiff#but i move and adjust my sketches so much the lines get blurry n inconsistent :< and my sketch brush is not great with smaller details#so i rely a lot on lines to fix eyes and to all be crisp and not blurred by transform or liquify#but ... more fluid lines .. sketchy quality .. tasty ..#i suppose i could go the other direction and move towards lineless or semi-lineless#color first then add important lines?#i know i would go much slower doing that tho my lineless stuff needs so much.polishing#ahhhh i should experiment#i want to figure SOMETHING out tho cuz as it is my lines make my stuff feel so flat#i guess i could also try more line weight variation but i always end up carving my lines back down to consistency#hmm .. thinner lines maybe ? more painterly coloring? the issue with just using my sketch is that my fast coloring wouldnt work on it#much to think about#like my current way of doing things is hypothetically efficient because im the most used to it so ican get it done fast#but thats WHEN i feel.like doing it. and i find myself.lately just sketching and not wanting to finish things cuz then i have#to line them#but also i worry about my finished stuff looking unfinished and sketchy lines wouldnt help#but ALSO a lot of my favorite artists have sketchy lines and a lot of them dont even color! AHHH#its late its art crisis time im not SORRY !!!!#<- talkin to no one
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[Click for better quality]
Ok yay I'm back from my vacation yipeeeeeee. I started this drawing of Keiki before I left and I was half considering just giving up on it.... until I did a short study of facial planes and then got motivated to work on this again! I'm glad I didn't give up on it though, as I'm actually really happy with this one!
Artist's Notes;
So as I mentioned in my last post about Touhou 17, I wanted to finish this by the game's five year anniversary but with how progress was going I didn't want to rush this so I decided to take a long break from it. Mainly because of the face. For a while now I was kind of feeling like I was stagnating with my drawings, not really in the clothing but in the bodies. There was something about the way I was rendering them that I just wasn't happy with, and after talking with someone else about this issue, I realized that the reason I felt this way was because the faces were too flat and didn't match the rest of the drawing and that I needed to find a way to make the rendering of the face feel consistent with everything else. So after doing a short study of the plains of the face (I used this 3D head model from art station as a reference for my short study, please go give this person some love as they are a lifesaver) I went back into this drawing and applied what I learned here. It was only after that that I finally became motivated to finish the piece, and while it started off as just a simple character sketch like Saki and Yachie's were, the moment I added in Keiki's little fire dragon I knew I had gotten in too deep and now here we are with a full on background. OK it's not super crazy or anything, but it gets the job done and it's better than there just being an empty void behind her. It's rare moments like this when I use brushes other than the Clip Studio Default Charcoal Brush and use the Clip Studio Default Paint Brushes as well (god bless the oil paint and dry gouache clip studio brushes, they were amazing). I don't know why but painting fire has always been really fun for me, there's something oddly satisfying about it y'know? I do think that another reason for this problem was because I was drawing faces like I would in my more sketchy style that didn't mesh well with my lineless style, so I'm glad I've started remedying that.
After adding in the fire dragon I had an idea to kinda make it feel like splash art in the way the composition works... probably because I have been playing Reverse 1999 again and it has taken over my brain. I do feel like Keiki's tools get a little lost in the composition, and I didn't fully render the metal parts of them mainly because I didn't feel like they needed it, but that's just something for me to improve on later down the line.
If you guys are wondering where I went for my vacation, I went to New York and got to go to the MET and the Museum of Natural History. In both places I found Kofun period stuff and I was so happy to see it you have no idea. I remember one of the Haniwa I saw had some neat face paint under the eyes that I tried to replicate with the makeup under Keiki's eyes in my drawing, though I think I'll gave to figure out how to draw makeup on characters because this reads more like blush to me than anything. While drawing this I also looked up some references of Kofun period jewelry and really liked the stuff I found, which also meant that now she has proper Kofun earrings instead of earrings shaped like Kofun tombs. I put some of the things I referenced with a closeup of Keiki's face as well down below. I made her outfit more reminiscent of the outfit I gave her at the beginning of the year with the buttons and all, though I do want to try and draw her in some more period accurate clothing like the Haniwa I took a picture of at the Museum of Natural History. I wish I could find a way to make her handercheif look better though as I wish I made it a little bit bigger, though I think I'm saying this because I've looked at this drawing for too long lmao. Once again something to work on for when I next draw her. Also want to get better at rendering hair, as some details (like the little strands in front of her ears) kinda got unreadable due to the similarities in colour lol.
Now you may have also noticed the little cracks I added onto Keiki's face, and that's because I have fallen in love with the idea of Keiki's body being made from ceramic and that she crafted her body herself. While they aren't very visible I also tried to add some doll joints to her body, which is an idea I played around with in the past but never went to far with. I also want to get better at rendering cracks in ceramic, porcelain, etc, as I'm not sure how those read in the drawing. I also have a headcanon where the cracks in Keiki's face show up because of heightened emotions, and while Keiki is aware of this and does her best to make sure her face doesn't break off.... she will still end up with at least a few cracks during any given day, and she can often forget to repair her own body quite frequently so Mayumi has to remind her quite a lot. Mayumi even taught herself some basic sculpting techniques to help repair parts of her body that are so badly damaged to the point where Keiki can't repair them herself, i.e. if both her arms broke off, Mayumi would put them back together for her so Keiki can at least have something to repair herself with rather than nothing. I also like to imagine that if Keiki created her own body, if you took a look at Keiki from the beginning of her life she would look completely different compared to now.
BTW If you guys are wondering what a very very angry Keiki looks like....ok in order for this to make sense have any of you read volume 11 of Land of The Lustrous? Am I bringing back some memories for those of you that have? Ok good, glad we all got that mental image brewing in our minds, I'll probably draw a version of Keiki that is somewhat inspired by that one day as it's an idea I've had for a little while now. And to those who haven't gotten to that volume yet and are confused.... don't worry about it, just keep reading :)
#touhou project#art#fanart#touhou fanart#touhou 17#keiki haniyasushin#wily beast and weakest creature#touhou#東方project#own art
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my gift exchange piece for @dailysiffrin! The request was essentially “I like isafrin fluff, I also like my kemono siffrin” SO
PROGRESS PICS AND YAPPAGE UNDER CUT
Ok so. I haven’t drawn in my lineless style since 2022 AND IM SO GLAD I BROUGHT IT BACK LINEART IS ASS.
although this pic should clue us in as to why I stopped doing it (asides from my general switch to traditional art)
I started this in a little paper notepad, with a pencil sketch of the very basic anatomy and some colored pen over top to distinguish things:
I wanted to procrastinate, so I decided to use this as a warm up or proof of concept, so I knew what I was doing (first time drawing ibabo):
And then, lastly, the digital sketch!
I learnt and re-learnt a lot of new and less new things doing this, I’m so glad I stuck through it!!
Also, here’s some doodles from the 16th when I was first trying to get a hang of kemono siffrin because hands go wrrp
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i got a few asks about my process :0 so yea i took some screenshots mid-process of my recent cliff-skk thing just for that
m gonna preface everything by saying that i did have a ref for the environment!! i avoid color dropping from the image and tracing cuz i do want to hone some digital skills. also saying i'm doing an "environment study" when i'm really just drawing skk makes me feel better abt myself
when i don't have a reference, i tend to do some thumbnail sketches in my sketchbook. here's some random stuff of past work, where i rawdogged everything:
but whatever, back to the cliff-skk. i'll also post a timelapse of it for easy ref, but detailed stuff is under the cut :)
first i did some rough sketches on an orangeish background (underpainting etiquette, i find it helps things feel brighter and keep a stable tone when choosing colors to lay on top), and I quickly lined skk :)
then I laid down some flats for the background, again really eyeballing the reference for hues. afterwards i thought it was a bit bright, and i wanted a more sepia/nostalgia feel to it, so i hue adjusted everything to something more uniform
then i lay down flats for skk + the ocean, which i both had to color adjust a lot (you might see that in the timelapse), and then i jump straight into rendering the background. when i render, i always prefer to do it over something lineless, so i turn the sketch layer off. i rarely do lineart for backgrounds.
i also used to render the characters first, but i've found that it's just not a great approach—especially for art where characters and background are interacting, knowing the hues and shades of the environment is crucial to effective rendering on the character that doesn't make them look out of place.
when i'm rendering, i really try to keep in mind tenants of contrast, perspective, form, and light/shadow. ex, stuff "closer" to us has more detail; the hill in the back is minimalist (in comparison); the shadows lean cool-green while the light leans gray-yellow. rake brushes really carried me here idk... my fav brushstyle forever
eventually i reach a point where i'm satisfied (or bored) with the background. for the last stages i usually have the subjects hidden so i can really perfect the details—but then for super duper final details, like the little leaf specks and grass strands, i unhid skk so the poppy details could work around skk. then i get to rendering the characters :)
i forgot to take ss of all the stages when i rendered skk, but here's something from... about the middle of the process? i tend to render characters with the lineart hidden as well, sometimes bringing it back just to clarify things, but ultimately i prefer to define things by form than by line. that's just me tho idk, idt it makes or breaks anything, just a preference
again rlly just thinking about cool/warm, reflective tones (the greenish shadow on chuuya's left inner leg, sky-gray blue on dazai's vest), really just slotting the subject into the environment. after i finish rendering the characters, i usually return to the background and add some stuff—in this one i defined the waves a bit and put some grass around skk
and yeah then we're done idk LOL. sometimes i run the file through camera raw (photoshop) to do some color adjustments—i find that my iPad displays colors super differently, usually making things a lot lighter than they are (u can see how dark the timelapse is...), so i find myself lightening my work a lot. i also sharpen and add noise as needed :)
i think my process has changed a lotttt even in this past year. it's kinda crazy!! it's always fun to do these and just reflect a bit on how i work. mostly just mindless insanity until it kinda works.
thanks for sending in an ask. and if u read all that, thanks to u too lolol
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SO! You've seen these little things I do sometimes and you want to know the process!
It's genuinely super simple, so here goes! Apologies by the way if anything is unclear or glossed over. A lot of this is personal taste and such so I hope this can be a nice boost to create something!
RESOURCES AND THINGS TO KNOW!
To preface this little guide already assumes you have basic knowledge of color distribution, lineless art, or breaking up art into proper layers for later processing! I am also assuming that your art program has access to scatter brushes and tiling textures. Personally I use Clip Studio Paint, but this can work on other apps. Anyways, here are some good sites for this:
EZGIF - Free, easy gif maker for assembling any kind of gif*! It also has stuff like converting those damn WEBP's back into png.
*PLEASE KNOW THAT YOU CANNOT MAKE GIFS THAT ARE PARTIALLY TRANSPARENT. YOU MUST USE A SOLID COLOR UNDER ANY PART THAT IS OVER BARE CANVAS
Transparent Textures - Free to use source for HQ transparent textures that tile! Amazing for finding a paper texture for these if you commit to the paper doll look. Best results for textures that are in white or black!
So! You have a finished, prepared piece that you want to glitterfy. Well I'm not covering that right now so you can scroll down to That part if you came just for the glitter. This next section is for...
PREPARING THE PAPER DOLL
To start, your piece should already be separated into respective layers in any order you'd like! We're about to use a ton of clipping masks so Make sure you know your program before starting! So, as my example we have my oc Roy, resized to around... 1500x1500 or the nearest equivalent Smaller is better because it brings out the texture! He looks a little ah...Flat, though right now?
I'm using this guy for a couple different reasons! Those being:
Roy has translucent bodyparts! Just so you will know what to do with characters who are translucent! I'll get to this in a moment so sit tight
He has a clear, defined, and distinct palette that is easy to pick a color to slap the glitter on! This is important because I personally find balance to be the most appealing part of the finished art.
He also just has a lot of doohickeys on his design.
This is where you need your transparent texture! You can use any kind of texture and I encourage experimentation and such, but I personally use a simple paper texture. What we are going to do is go through and clip our imported and tiled texture to each applicable layer! (Make sure to just Copy and Paste the layer you do NOT need to repeatedly go through this menu...)
And... When you are done, you should have something like this:
"But why don't I just clip the texture to the entire piece through a folder? Why go through the hassle of clipping to each individual layer?"
Well that's because of the next step, where we will be adding the shadows. If we don't clip each individual layer, your shadows will look like this example on the left which sort of just ruins the 3D effect and kinda just looks icky, as opposed to this, which is nicer and smoother.
Now I'm no lighting wiz! In fact I'm rather mediocre at best but some general tips for adding the shadows:
Try to keep your shadows going all in one direction mostly! It gives the effect of one light source and generally just looks better than if you shaded around ALL edges everywhere.
Try to only shade where there are parts overlapping that need the dimension! Overdoing it can make the piece look odd. It's especially helpful to separate any details like different shades of hair, layers of hair, etc so that you can put as much volume as you want.
Once the shadows are all added in you should have something that looks like this:
Which looks good! Now I'd sometimes stop here if I can't pinpoint how I'd like the glitter to sit or if I think the piece just doesn't need it, but we're moving on to the big important steps!
ADDING GLITTER
This part is entirely up to your taste! But I'll describe how I do my glitter stuff. Firstly I start out by identifying which color I want to pop out. For Roy here I chose the red parts! For your character it may be different. Experimentation is key!
This is also, however where you need that scatter brush I mentioned earlier. Personally I just use the default CSP spray brush, but again go wild!
Make a folder above your piece, set its blending mode to glow dodge (or add, or add glow depending on what options you have), and create three layers inside of this folder. Setting the folder to clip is optional right now but will be needed later.
Then, fill each glitter layer with your choice of particle in whatever color looks good! Yes, you can do gradients and other stuff on the particles too! World's your oyster.
^ Unclipped example of a glitter layer.
Glitter tips for the early 2000's webcore enthusiast:
Use different strokes and patterns for the glitter distribution! This helps it animate better by moving around. For example this time I went diagonally for the first, horizontally for the second, and then in loose circles for the third. Particle density and stuff is also completely up to you.
Use a color that would pop against the intended area! For Roy I used an orange-ish yellow since it compliments both blue and red.
So now we have the layers! This is where clipping is our best friend once again! You're just going to go in and clip the glitter to whatever layers you want it on. Entire folder, not just one of the layers!
Once that's all done, go through and toggle the respective glitter layer for the frame, saving individual copies when done. You should end up with 3 identical images with different glitter distribution.
"BUT WAIT! JONES, THE TRANSLUCENCY!!" I hear you call! Yes, this is where we handle that! If your character is NOT translucent, you can scroll past this section.
Open up your frames all in one canvas, stacked on top of eachother (no jittering or slight displacement! ON TOP of eachother!)
Our layout should look something like this...Note how the translucent parts are rather hard to see, well if you took your frames and put them in EZgif, they'd be gone entirely! That's because you physically cannot have a partially translucent gif due to technology limitations. So an easy little cleanup thing I did was:
1. SELECT THE CANVAS AROUND THE CHARACTER WITH THE MAGIC WAND TOOL. Do not have any expansion settings on or it probably won't look right in the end.
Make sure you do not miss any gaps! I personally missed the gap between the arm, leg, and lanyard and I had to redo this next step...
2. SELECT -> INVERT SELECTION
3. FILL SELECTION WITH THE DESIRED COLOR. IT MUST BE OPAQUE. I personally picked this cloudy gray color.
You can now save individual frames of your character with the fill so that they don't go bald when you move on to the next step! Again, you should have 3 frames.
FINISHING UP
This is nice and easy. Upload your three frames into EZGIF and wait for it to process. It'll look like this if you're in the right place.
Once things have loaded, make sure to change the settings to the following:
FRAME DELAY: 0 (this is how fast the frames move.)
DON'T STACK FRAMES: ENABLED
You can play around with this but I generally leave everything else alone because you don't need it. Just hit the make a gif button and you're all done!
Aaaand that's it! If you've read this far...Firstly thank you for dealing with my rambliness and horrible explanation skills. Secondly, I hope that this can come in handy for anyone interested! Would love to see if anyone puts this to use. n_n
#tutorial#art tutorial#art tips#art#flashing lights#i dont know what other things to add. ummm#bookmark#<- for myself later so i can find this if i need to#long post
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Sorry it's a lot later but behold!
I'm a freelance artist at this time that is trying to do more art related work, I cant live off this so I still have my full time job, however I love to draw and want to properly get my footing back (Ive done commissions in the past however they were usually part time).
There is no limitation on this so I'll try reblogging this periodically to make myself alive (I say this having a history of one and done.) With that being said I'm also doing projects on the side so as much as I wanna be speeding, the goal is quality so if you do consider commissioning me, please have patients with me ^^"
Now for some Commission info!
Disclaimer! I use Paypal only
Backgrounds are generally not my specialty, I try to put as much effort in them but I will warn it is not my strong suit. However I find lineless to the most appealing as it helps my line work stand out for the characters. That being said, Sketches get a freebe on backgrounds only because they'll usually end up the most simplified and apart of the characters. Meanwhile Line art would be the only time I'd put the time to line backgrounds since there's no color (No brainier but saying it aloud helps meh brain).
Extra characters are always a tricky thing for me I don't like charging the exact price (trying to make it a deal), but I also have to consider my time in these. So with that, it is set to be little off so it's not like you're buying another commission entirely.
What I Will and Won't do!
Will do: >Animals >Robots >Fanart (Doesn't have to be be strictly what I'm into. I'm excited to create what you would like) >Original characters >Horror/Gore (It will be mild but I'm not scared of blood) >Lgbtq+
Wont do: (Generally if it makes me uncomfortable It's a no. I have the right to decline) >Nsfw >Fetish art >Political art >Inappropriate depictions of underage characters
Also one last disclaimer no use of AI art both to take my work or obviously use. (Not sure if I need to say this but saying this out to the universe now)
If you have any questions feel free to DM me ^^
I also have a Patreon if you'd like to support me for just $2 a month for behind the scene works.
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How do you color in your art?? I can never make mine look right, i’m still relatively new to procreate and I just wish I could instantly know how to use it because AGEGGS
I don't use Procreate and I'm not sure what you're personally having problems with, so I'll just go through my process using some of my old drawings and try to give some general advice that might help
So I have the line work of "Hunter wants pancakes" here. I usually copy images from screenshots of the show and paste them onto the canvas so that I can eyedrop the colors, but I probably had it on a different canvas there.
Sometimes I'll change the colors a little bit for clothes to make them a bit brighter or less saturated (depends on what I think looks better), but really for fan art of characters that already have a color scheme, I just copy the colors.
But your line work is going to be your topmost layer the majority of the time. All the coloring stuff should be underneath the line work so that if you do color into the lines, the linework isn't impeded
I typically put all my colors on the same layer, but feel free to use layers in whatever way is more convenient for you. (When I'm doing lineless, I'll typically make a new layer for each color so that I can shade them individually later on. Idk if that's at all smart or convenient but it's just a thought)
As for the actual act of coloring, I pick a large, textureless brush. You could use whatever you want depending on what kind of look you're going for, but for my finished pieces I usually like the coloring job to look cartoonishly clean. Like you can see that the second brush changes opacity as it reaches the end of the stroke (or with lighter pressure, since I use a pen), which I don't want, since I prefer the colors to be uniform in shade and texture. So I use the first one instead. Also less texture helps keep the color in the lines from my experience.
I don't use the paint bucket tool very often because it typically won't fill in all the white space, especially when your work is more detailed (which would lead you to have to go back and go over all of the edges again with a brush anyway), so I color most everything manually now. But for "Hunter wants pancakes" I think I did use a paint bucket and then probably went back to fill in some of the gaps since there are clean white gaps where the line work would be.
That is to say you should color with your line work visible (I don't know who wouldn't but I'm trying to cover all the bases here). You made yourself a coloring page, now you get to enjoy it. Without the lines it can look pretty silly and very messy, but it doesn't really matter if it's going to be covered up by your line work anyway.
Sometimes when you're coloring with lighter shades on a light background, it's hard to tell if you're missing a spot. I like to use a really REALLY saturated color like neon green or red to see any gaps in the color. Put the layer of neon green under the color layer and it will become very obvious where you missed haha. Sometimes I'll look at the neon color for too long and will need to change it to refresh my eyes
This colored sketch isn't very clean but it shows that you can also make a clipping or masking layer (if you don't know what that is the Internet could honestly probably explain it better than I could), color over the whole thing with a different color, and lower the opacity to give it a cool-looking tint
I don't know what your specific issue was but hopefully I was able to clear at least something up for you
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Revamp: Monthly Subs and Reward Art!
Hi everyone! After a long hiatus on this due to inconsistent health, I'm back and feeling better than ever, and I'd like to re-institute my monthly subscription service for art rewards. These will be active on my Ko-fi starting on August 1st! Read on to hear about the changes from my old system and details of what you'll get for subscribing, but if you don't care about any of that and just want to see the rewards page, here it is:
Please share this and consider tossing a couple bucks a month my way to help me support myself and my dog! Details below the cut!
So last time I was offering art rewards, it gradually became unsustainable for a number of reasons, chief among them the fact that I was basically offering severely discounted full commissions of all styles, and it was exhausting to fulfill in addition to regular commission work. I just couldn't keep up and got overwhelmed. So to help prevent that this time around, here are the changes I'm implementing:
I'll have a single reward type: single character busts! These are easy to crank out in an hour or less, so I can keep up with demand better. I'll reserve the right to decide between lined/lineless flats and papercrafts as I see fit to keep them interesting and fun for me, but if it's your birthday month or your yearly sub anniversary, you can choose the style and get a little something extra! For examples of what a bust looks like, please check out my recent ArtFight submissions :)
I'm going to do my level best to institute a hard 3-week turnaround rate for all regular commissions, and save the final week of each month for giving these rewards full priority along with onboarding new batches of clients for the following month's commissions.
I'm moving my subscription service over to Ko-fi, where anyone can give between $2-9 a month as a very generous tip and get access to my Discord server, or give $10+ for monthly bust rewards, early access to adoptables, and more! You can choose to give more than $10, but no other rewards exist for higher tier subs, it's up to whatever you feel is appropriate! Ko-fi has both Stripe and PayPal integration, which should be easier on the subscriber end, and it allows me to use PostyBirb to post across multiple sites at once, which makes it much easier to post early-access WIPs and finished work than it was on my old subscription service. It also automatically handles Discord onboarding and role assignment, yay!
I'm on the hunt for a simple Discord bot that can post a single repeating message on the first of every month with a link to a Google form for everyone to submit their requests, so that I don't have to ask for them manually. (If anyone knows of such a bot or is capable of making one, please get in touch!)
Previously I offered a whole suite of other rewards in addition to the monthly art -- things like subscriber-only request streams, early claims on adoptables, and even physical merch, which were not sustainable for me. Going forward, early adoptable claims for a discount will still be available as a reward, and I may occasionally do request streams, but on a less formally-scheduled basis and only as I have the free time to do so. I am not able to offer physical prints/stickers at this time; I might revisit the option in the future, but I need to know more before I try it again! I'll also be continuing to offer a subscriber discount on all commissions that will stack with other sales and discounts, along with the ability to skip the waitlist and jump directly into the work queue.
So to recap, if you subscribe to me, here's everything you get:
For $2-$9 USD: Discord server access with a special role, and my thanks for your generous support!
For $10+ USD: Discord server access with a special role, 24 hour early adoptable access with the ability to claim for a discounted price, a bust of a single character each month, first looks at finished artwork and WIPs/timelapses, commission discounts, and potentially more down the line.
My Discord is open to anyone, and all members can freely chat, post art, attend/host art streams, and answer polls regarding prompts for adoptable designs and more. You just get some nice bonuses for subscribing! While these subscription tiers are available, one-time tips and donations of any amount are still an option for commission clients or anyone else who just wants to show some love.
I hope this all makes sense and sounds enticing; I really love seeing people's OCs and getting to bring them to life and put my own little touch on them, and I'm very excited to start giving something back to all of you out there whose support means so very much to me, and without whom I could never do what I do. Thank you so much for checking out the Ko-fi! As a reminder, reward eligibility begins on August 1st! The tiers are active on Ko-fi now, but if you subscribe before August you won't be rewarded for the month of July, so keep that in mind.
#commissions#commission me#art commissions#commissions open#open commissions#ko fi rewards#ko fi support#artist on kofi
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talking about my art journey as of late, or more specifically how relying on 3d models actually worked out in my favor
so back in 2023, i started relying on 3d models for poses and proportions. i hated how my art looked and i was frustrated with trying to put something together, taking forever on it, and having it just turn out like ass in the end. the 3d models removed a ton of guesswork from the process and helped me focus on the things i was good at while gently training skills i was less capable of. i'd already been using 3d models sporadically before then, but it was around when i started drawing nate and ken together that i switched to using them all the time.
it's hard to find comparisons around the right timeframe... but here's a nate drawing (with a friend's oc) i did just before i made the switch, when art was so frustrating for me that i wasn't fully lining or rendering anymore, and then the first nateken i ever did, which was when i started using the models in earnest.
it gave me my confidence back. i drew nateken CONSTANTLY, and they overtook my present fandom interest (mgs) before too long.
i did lose some things, though... fluidity, namely. and i've spent a lot of time trying to make my art feel dynamic, make it flow even with the models underneath, but even when other people can't tell, i can. it's been bothering me for a long time. my art is better now, yes, but cursory attempts to not use 3d models were all the more devastating for it. i was scared. i'd grown too reliant.
i tried a handful of times to sketch simple things without models and every time i hated it so bad that i didn't finish it. the past year, time and time again, i've found the prospect of drawing freehand far too daunting to attempt.
some jokey sketches of animal characters came out recently-ish that read fine, and that was good, but... i knew the humans and humanoids i draw all the time were still beyond me.
this anniversary drawing for me and devot back in the summer made me think... maybe... just maybe... i might actually have some skill in conveying what i want in simple shapes while freehanding. not what i'd like to do in full, but i love these little doodles. it was a start. (the main part was in fact based on models.)
more recently, this joke comic i did based on something max said gave me a similar feeling. like yeah it's a sketchy mess, but it does the job. it's silly. you know what you're looking at.
a few weeks ago, i had a silly malix idea that i didn't want to bust out the models for. so i made a loose freehand sketch. and... it seemed okay. so i refined it. and honestly? i really like how it came out.
it has that fluid charm i always wanted my doodles to have. i started to wonder... has this year+ of using the models actually helped me improve my sense of anatomy and proportions? did i actually get something out of this?
the answer might be yes. here's all the things i freehanded recently:
aside from the lineless one, these were all just quick silly things, and ultimately i still intend to use the 3d models for "serious" work or things i just want to make sure have a certain refined quality to them.
idk, i'm just... excited? happy? i thought my skill to just sketch something and refine it all by myself had surely atrophied. i thought my reliance on 3d models had ruined my art potential. turns out it's just been training wheels and i'm actually doing kind of okay taking them off sometimes.
i'll keep making silly simple things this way for a while. the lineless damien one was me having a bad night and needing a major distraction, and it served its purpose alright. i'm just happy i was able to actually finish it. i don't even hate it!
i guess this is me saying, yeah, it's fine to use tools and shortcuts. i know the fear of "cheating" but here i am, having done this for ages, and i'm doing better for it. i will say i think a lot of my ability to learn has been my willingness to compensate for what the 3d models can't do (like joints and muscles) and tweak things once those layers are hidden, but i've still been relying heavily on these shortcuts. it's just nice to realize it wasn't all a waste, in a skill sense.
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Commissions
Note for everyone; even if you can't order a commission, I understand, but promoting this would mean the world to me. I'm struggling with finances due to issues I won't delve into, and I'm trying to afford the payments for my Cheer team + school fees. I already have a job to begin payment for it, but it's limited times and I'd prefer more help on it.
RULES
No Nsfw themes.
Try not to barter, please, I don't like wavering on prices.
Keep in mind that I may struggle with other people's styles (this applies to shows, I'm not doing it to a singular artist until I've gotten permission)
Feel free to remind me, but don't harass me over it. (You will get your money back in 2 months time after payment if I am unable to finish it.)
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I will have 15 slots open at a time and will make a reminder post when 2 are open.
(If you'd like to be @ ed or dmed when one is open, just let me know.)
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Examples of my work
(fairly recent or good examples of my skillset)
These are just a few
Sorry for the weird setup.
To summarize, I experiment with shading, posing, and backgrounds quite often.
I am willing to do
Furry art (I learned the anatomy and I'm fine with it as long as I have references and it is kept SFW, If you do not have a reference but have ideas and are willing to keep constant communication with me, then I am willing as well.)
DnD art (I can learn the anatomy of any creature and do any details you want)
Perspective backgrounds (I am fine with it)
Lyric art2
Complicated poses, if I cannot do it I will let you know and we can come up with something else.
Strange anatomy, as long as you have a reference I can do it
Design commissions
Fanwork of characters from a fandom
Feral characters
Humans
Anthro
I am less likely to do
Ship art (I can't draw kissing, but if it's not that then it's probably fine)
Demonic imagery
Insanely complicated designs (I can do it, just unsure if it'll be accurate enough to your liking.)
Geometric designs, they are very difficult for me but I can do it with some talking back and forth.
Art of real people (If you are fine with it being stylized, then I am willing)
There will be more added, this is still a WIP
Keep in mind I am a minor, so I cannot do this as a full time job. A piece can take anywhere from a day to a couple weeks to get done. I will keep you updated on the progress as I go along, I just may be slow to respond.
Sketch
I will provide cleaned-up sketches if you prefer, let me know.
Bust - 3$
HalfBody- 5$
Fullbody- 9$
Colored Sketch
Messy/Sketchy lines, and (usually) flat colors.
Bust - 5$ ( +1$ for colored sketching lines)
(+2$ for basic shading)
OR
(+3$ for atmospheric shading)
HalfBody- 9$ ( +2$ for colored sketching lines)
(+5$ for basic shading)
OR
(+7$ for atmospheric shading)
Fullbody- 17$ ( +3$ for colored sketching lines)
(+7$ for basic shading)
OR
(+10$ for atmospheric shading)
Lineart
This is clean line art, no colors. Just line art.
Bust - 7$
HalfBody- 13$
Fullbody- 25$
Flat color
This is clean line art with colors, no shading without the added cost.
Bust - 9$
(+ 2.50$ for colored lines)
(+ 2.50$ for basic shading)
HalfBody- 17$
(+ 5$ for colored lines)
(+ 5$ for basic shading)
Fullbody- 30$
(+10$ for colored lines)
(+ 10$ for basic shading)
Atmospheric Shading
This is clean line, and colored shading.
Bust - 17$
HalfBody- 30$
Fullbody- 54$
Lineless
No lines(Or minimal lines, depends on how you'd like it) on the art, can also be a painting
Bust - 15$
(+5$ for basic shading)
OR
(+7$ for atmospheric shading)
HalfBody- 25$
(+6$ for basic shading)
OR
(+8$ for atmospheric shading)
Fullbody- 45$
(12$ for basic shading)
OR
(+15$ for atmospheric shading)
Backgrounds
This all depends on the complexity, but it will usually be around this range. I will keep you updated as it goes
Simple pattern, blank color, or a design - 0-1$
(EX: Image = 0$, Pokka dots = 0$, Gradiants - 0$, Stripes/Checkers(That I have to draw) - 0.25$, Blurry background - 1$) (Feel free to ask questions!)
Simple background (Like eyes, something I have to draw) - 3$
Nature background - (Depends on complexity) 10-50$
City background - 10-100$
Inside a room - 10-80$
These are examples, they will vary. References for what you'd like are preferred.
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Extra information
An additional character will be 75% of the cost added back to the drawing. (If it is a fullbody and you are adding a halfbody, it will be 3/4 the price of the halfbody).
If you do or don't want me to post the drawing, let me know. Otherwise, I may or may not.
Let me know if you want the Krita file.
If you don't want to DM me on Tumblr, Deviantart works too.
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Current Slots:
Open
Open
Open
Open
Open
Open
Open
Open
Open
Open
Open
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Open
Open
Open
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Payment
I do have a Paypal that I will DM you if we get through the basic process.
I'll have half the price upfront, and the rest when the piece is finished.
Refunds are applied when
- I do not finish it.
- I have taken more than 2 months to work on it without stating that it would take that long, or letting you know of a pause beforehand.
If you back out, I will charge you according to how much has been done. If I have a sketch at that time, you will be charged 50% of the price of a normal sketch. I get slow payments, but I can't afford to spend time on things I won't get paid for. Again, you know this as you go into the process, I will let you know when I start it, and as I get through each phase of it.
Your satisfaction is entirely dependent on you, as I will be updating you throughout the process, and you can tell me to change whatever you want me to. You are hiring me for this work, and I intend to do it well and efficiently.
I will take breaks between taking commissions, as I am, again, a student in high school. I am in the midst of competitive sports and several studies so I understand if I am taking too long for you.
FAQ:
None yet, adding more as we go.
#commissions#art commissions#art comms open#art commissions open#commissions open#furry comms open#dnd commission#cheap commissions
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i have have had real bad art block for the past week or so, and i just wanted to draw somthing nice and easy to try and get back into it. i was playing around with different colours and stuff and i took a lot of inspiration from @artmanoil with adding the lines, which i actualy think worked realy well. it might be somthing i play with more in the future, idk, any feedback would be much apreciated.
lineless version below (i dont know if i like it more or less)
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Wait heck I should probably add some actual lore or whatever for oc Sunday instead of just designs
Uuuuuuuhhhhh OH! Yam, despite being "blessed" with immortality from yveltal, was actually chosen to be a hero by zygarde!
Let me find the paragraphs hang on
Yam was actually chosen by zygarde to be a hero of order. Yam wasn't chosen by yveltal due to the god being woken up too early from its slumber to power the ultimate weapon, and having used up a lot of energy between charging the weapon, fighting yams team, protecting Yam and her friends from the ultimate weapon, and taking away Yams ability to die. So yveltal just goes right back to sleep asap leaving Yam and Co scrambling. Zygarde saw the mess az made of himself for 3000 years and was like," Nope not letting this kid go through that."
So during yams recovery after being healed by shauna, she spends a lot of time in the secret pokemon village and gets a mentor out of wulfric. After becoming champion and reuniting az with floette, az tells yam that she's probably immortal and she doesn't take it very well. So she goes to the village, battles mewtwo to get out some emotions, and gets told by mewtwo that it might be a good idea for her to talk to zygarde.
Zygarde says "yep definitely cursed, thanks for saving the world btw. If you want a legendary pokemon supporting you who won't be an absenty parent I'll claim you as my hero. You'll basically be asked to fix stuff by other legendarys anyway, it's just this way you can have a title and can ask for my help"
So uh yeah! I think I have art of them
Zygarde won't actually join yam and shauna in a more active role besides pointing them to a region until moon. so that omega Ruby is the girls trying to find a new normal and be self-sufficient and failing at it. OR is a mess of emotions and stress and they girls don't even know shaunas immortal until the very end of the delta episode.
[image: lineless digital art of Yam in her post-Geosenge outfit in the middle of a dark green cave/forest, standing in a bright glowing pool in front of Zygarde 50%. Zygarde's limbs(?) are all fanned out and it is looking straight ahead, but Yam is looking over her shoulder with one eye making direct contact with the viewer.]
WAIT OH MY GOD. ZYGARDE'S HERO HUH?? BOY I SURE WISH THERE WERE A ZYGARDE-FOCUSED GAME POTENTIALLY BASED IN THE XY POSTGAME COMING OUT SOMETIME NEXT YEAR THAT YOU COULD PLAY AS HER 👁️👁️
(love that wulfric is a mentor figure tbh. he deserves more attention <3)
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Commissions are open~! (Read below)
- Sketch Commissions
. Head/Bust-Shot: $2, + $1 per extra character
. Half-Body: $4, + $2 per extra character
. Full-Body: $6, + $3 per extra character
- Full-Color Commissions
. Head/Bust-Shot: $5, + $2.50 per extra character
. Half-Body: $7, + $3.50 per extra character
. Full-Body: $10, + $5 per extra character
- Chibi Commissions
. $4, + $2 per extra character
. An additional + $2 to be done in a lineless/colored lines style(EX: one character would be $6, two characters would be $10)
- Custom OC/Fan-Kid Commissions
. $10, + $5 per extra character
. A form to fill out + back-and-forth conversation will be sent to get all the details for the character(unless you only want to send a few details or ask for a surprise design)
- Writing/Short Story Commissions
. $1 per 100 words($5 for 500 words, $10 for 1,000 words, and so on), but any extra words I may write are of no additional cost!
. Can be for canon characters from media I am familiar with or OCs(if about your own OCs, I may need some time to get used to them if I am not already familiar with them)
. Check out my writing side-blog @libraryofkaty for writing examples!
- Art Examples(includes some past comms I've done):
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Hey everyone, I'm trying out my hand at making a commission guide for Tumblr to let you all know my commissions are open! :D
So, here is a little guide with my prices and some art examples! I take PayPal USD only at the moment and slots are limited to 1 commission per person at a time, but you are more than welcome to let me know of any other commissions you want if you have multiple ideas! I am also willing to negotiate commission types and/or prices if needed too. This about covers it, but more detailed rules/guidelines + art and writing examples can be found in my DA journal too.
If you have any questions, or if you are interested in getting a commission, DM me!^^ While not expected they are greatly appreciated, and any support whether commissioning me or reblogging this post means the world to me! 😊❤️
#katy chats#commissions#commissions open#open commissions#art commissions#writing commissions#commission guide
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C O M M I S S I O N S
《hello !! If you could, PLEASE REBLOG. Reblogging helps very small artists like me, and I would appreciate it so much》 i'm finally making an advertisement for commissions !! These commissions can be considered "emergency commissions" since i am trying to get funds for a puppy that my mom wants to buy I also need money, like did you know ot costs money to eat food? RULES: • i only take cashapp payments at the moment • i refuse to make any sort of commissions featuring hardcore fetishes/kinks (vore, bondage, pregnancy, ect.) • i will determine whether something is appropriate or not to do • i refuse to do any art that has children in it in a sexual or suggestive pose or outfit • i can't do feral, but i can do anthro • I do draw tickles, but i refuse to draw any sort of tickle kink • Please don't come to me and say "instead of money, i can give you exposure!" because i don't care about exposure. exposure doesn't pay my ver bills. • DO NOT DM ME UNLESS YOU ARE COMPLETELY SURE THAT YOU WANT A COMMISSION AND YOU'VE READ ALL OF THIS.. DO NOT WASTE MY TIME OR GET MY HOPES UP, ALL JUST TO TAKE EVERYTHING BACK. PRICES: Uncolored (basic lineart): • Headshot/Bust: $5.00 • Half-body: $10.00 • Full body: $15.00 this is what my basic lineart essentially looks like:
This would be an example of a $15.00 full body commission Flat-color (no shading): • Headshot/Bust: $10.00 • Half-body: $15.00 • Full-body: $20.00 this is what my flat-color looks like:
This would be an example of a $10.00 headshot/bust commission Fully colored (completely shaded): • Headshot: $15.00 • Half-body: $25.00 • Full-body: $30.00 This is what my fully colored art looks like:
This would be an example of a $15.00 headshot/bust ADDITIONAL CHARGES INFO:
i do tickle commissions as well...
This is what my tickle art looks like:
This would be an example of a tickle commission half body, completely shaded and lineless. ***any additional characters are $15.00 ***based on if you want shaded lineart/lineless style along with the fully shaded art or flated-colored art, it will be an additional charge: ***if you want lineless art, it's an additional $15.00 charge ***fully created background, i.e. a bedroom, livingroom, dining room, area outside, ect. costs between $10.00-$25.00, depending on the amount of detail and difficulty of said background. USAGE: • If you are to use your commission i made you as a profile picture, background on tumblr, or on any other site, you MUST credit me, linking my account on another site, or putting my @ on tumblr. • If I want to post your commission on another site, i will ask for your permission first. I will never post your art on any other sites without your permission. • You are not allowed to use said commission in any sort of copying way, i.e. tracing, claiming ownership, ect.
Refunding policy:
If you are to ask for a refund while i am sketching, i am required to reture 80% of your profit
If you ask for a refund while i am working on the digital line art, i am required to return 60% of your profits
If you ask for a refund while i am completing the flat color, i will return 40%/you will not get a refund, it's based on your commission you choose
Once i begin to shade the flat colored art, a refund will not be available
#sfw interaction only#sfw little blog#sfw little post#sfw blog#sfw littlespace#agere#sfw little stuff#sfw little community#sfw agere#sfw tickling community#sfw tickle blog#sfw tk community#sfw tk blog#sfw twords#sfw tickling#tickle fluff#tickle content#tickle thoughts#tickle art#commission#art commisions#commisions open#digital commisions#commission art#art commission#commissions open#open commissions#artists on tumblr#digital artist#small artist
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