#video game macros
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#horizon forbidden west#Horizon forbidden west PC#PC Gaming#virtual photography#gamingcommunity#gamingedit#gamingdaily#gamingnetwork#dailygaming#vg scenery#video game scenery#Macro
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Me vs FF14
I've been raising the levels on my DPS-jobs (trying to get them all to fifty), and so I've been using the leveling-queue.
(Ifrit is still fucking bullshit and shouldn't fucking be there)
Had a WHM get completely lost in a dungeon, and had to talk them through how to get to us.
Saw another DPS with some kind of "go tank and pull everything"-chat macro, which... is kind of none of their fucking business as a DPS? The ones deciding on how fast and hard we should go are the tank and healer who are the ones making sure we don't fucking wipe. The fucking disrespect.
A tank actually used their Limit-Break during the final boss-fight. Against a boss that does basically fuck-all damage. Had to take a moment after that dungeon to stare at a wall, because what the fuck.
On a not-actually related note to that last one, I've now mapped the "target-priority"-button to a hotkey, so I can tell people to not bother with targeting the adds when they don't need to.
I've also created a few chat-macros of my own for things like "sound alert telling the tank to set tank-stance" and "basic rules a tank should know" which are as follow:
"Pull until your healer asks you to stop"
"Never stop using your AOE"
"Don't move around unless you have to"
The reasons for the first is that the tank sets the tempo of the dungeon, and some tanks are scared of wiping. Wipes happen. Inattention, greed, random chance.
Your job is to go as fast as you can, and to try and not-die when everything catches up to you, and the one who gets veto on how you do that? Is the healer. So pull as much as you can, and if you wipe or your healer complains? Slow down.
(Everyone else can shut their fucking mouths about it.)
The second one is there because I kept seeing tanks who lost the fucking aggro, despite having tank-stance active. And this is usually because they either don't use their AOE-skill (probably not helped by the novice-tutorial shit telling tanks to "stop using" AOE once a target is "captured" which is bullshit and bad math), or they're not standing in a place where they actually hit the enemies.
But if it's the latter, then they can usually be caught by the tank by just having the targeted sucker run into the tank's AOE-range. Which only works as long as the tank keeps using the AOE.
(The math in this case is: there aren't really a single-target skill that does more than 300~ dmg. Even the shit AOE-skills do 100. So up against three targets? AOE is just more DPS. And you should be up against groups of like... six or more.)
The third and final bit was added specifically for that one tank who thought he was a fucking bard and was running back and forth like an idiot.
There are a few different reasons for it though.
First is that if the tank stands in one place? Everyone else can move so that they don't get hit by things like non-telegraphed cleave-attacks.
Second is that if the tank doesn't move? Then neither does the enemies, so it's a lot easier for the DPS to do their positionals correctly (ie, "hit from behind" etc).
Third is that if reinforcement shows up? The non-tanks can just move to stand behind the tank, forcing the new arrivals to go through the tank first (at which point the tank's AOE would pick them up).
So. Those are my three "tank 101"-macros.
Since I'm suddenly on the subject. Added tank-lesson for anyone wanting to try it is that ranged mobs? They have to attack through line-of-sight. So running behind a corner before you stop will force ranged-mobs into AOE-range.
However, it'll also break your healer's line-of-sight though, so they won't be able to heal you until they can catch up. Be warned.
(An easier option is often to just run past their base-range until they mass, and then run back to them.)
Speaking of fun buttons, I also found out that the "confirm"-button actually lets you select nearby objects. So if you bind it to a convenient button and double-press, you don't have to worry about people blocking your mouse-clicks.
#i've also finally crafted one of those ''select class''-macro hotbars. which is cool. but it has to be closed BEFORE pvp#which is annoying. i've also poked at pvp a little bit more and learned... that i still very much suck at it#so far my preferences are MNK>WHM>SCH>WAR#with WAR i just ''ran in -> instantly died''. with SCH i was taking potshots at people (and getting killed)#with WHM i got a charge-attack which is hilariously absurd. and MNK just lets me smack people.#i can't say i'm any good at playing MNK in pvp. but it feels like you HAVE to rush in and start wailing away at them. even if you die.#and that's kind of fun. in its own way. kind of curious about what RDM and BLM will be like once i unlock those though.#laughing#ff14#video games#personal stuff
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Updated my evil teams sticker pack with the Team Star and Rainbow Rocket designs!
Store! - Etsy!
#pokemon#stickers#video games#team rocket#team aqua#team magma#team galactic#team plasma#team flare#team skull#rainbow rocket#aether foundation#team yell#macro cosmos#team star#sticker pack#pokemon stickers
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Delicate baubles.
A little abstract snapdragon action, I hope you won't mind the non-representational projection of this tiny little yellow flower onto your 640*480 VGA monitor.
Or was that a GTA monitor...
#video games#yellow flower#flowers on tumblr#original photographers#photographers on tumblr#flower of the day#macro photography#flowers of tumblr#abstract photography#inner life of flowers
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seeking video game beta testers - "Is progress just a myth? Can we abstain from total destruction?"
Developing a video game to be released on this blog under this name
This game contains a package of minigames that govern the overall game. Educational and mysterious, free form and non-dual.
13th Pythagoras's Abstainment & Advancement, is the game's working title
Graphic design styles to work with
Definitely in graphic designer co founder search mode
#video game in development#beta testers needed#macro level game is going to be like the decolonized version of Sid Miers civilization#But you will be able to go into your society and play as a citizen#start a business#learn and demonstrate real life skills in game#sub macro level is the sim city style minigame and you design your cities or let them autogenerate per your detailed perameters#non-violent game design#constructive games#educational game in dev mode#kid friendly games that adults will love
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Song: The Arrival Artist: Camille Macros, Julien Ponsoda From: Seers Isle
Listen on Youtube:
youtube
#seers isle#Camille Macros#Julien Ponsoda#archived song#video games#video game song#music polls#video game music#closed vote#tumblr polls#music#audio#audio polls
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Introducing the Samsung Galaxy A54 5G: Experience Innovation and Connectivity
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#Are you ready to elevate your mobile experience to the next level? Look no further than the Samsung Galaxy A54 5G#the latest addition to the Samsung Galaxy A series. Packed with innovative features#stunning design#and blazing-fast 5G connectivity#the Galaxy A54 5G is the perfect companion for your digital lifestyle.#Discover the Power of 5G Connectivity:#With 5G connectivity#the Samsung Galaxy A54 5G lets you experience lightning-fast download and upload speeds#seamless streaming#and lag-free gaming like never before. Whether you’re browsing the web#streaming your favorite content#or video calling friends and family#5G connectivity ensures a smooth and responsive experience.#Samsung Galaxy A54 5G#Immersive Display and Sleek Design:#Feast your eyes on the immersive 6.5-inch Infinity-O Display of the Samsung Galaxy A54 5G. With FHD+ resolution and minimal bezels#every image and video comes to life with vibrant colors and crisp clarity. Plus#the sleek and stylish design of the Galaxy A54 5G makes a bold statement#with a slim profile and eye-catching colors to suit your personal style.#Capture Every Moment in Stunning Detail:#Capture life’s precious moments with the versatile quad-camera system of the Samsung Galaxy A54 5G. Featuring a 64MP main camera#12MP ultra-wide lens#5MP macro lens#and 5MP depth sensor#you can unleash your creativity and capture stunning photos and videos in any environment. Whether it’s sweeping landscapes#close-up shots#or portraits with beautiful bokeh effects#the Galaxy A54 5G delivers impressive results every time.#Long-Lasting Battery Life and Fast Charging:#Say goodbye to battery anxiety with the Samsung Galaxy A54 5G. Equipped with a powerful 5000mAh battery
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#microscopists#gameplay#aesthetically pleasing#ASMR triggers#macro zoom Trend#relaxing videos#aesthetic games#online games#ios games#android games#gamewalkthrough#asmr sounds#ai#ai reviews
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#horizon forbidden west#Horizon forbidden west PC#PC Gaming#virtual photography#gamingcommunity#gamingedit#gamingdaily#gamingnetwork#dailygaming#vg scenery#video game scenery#Macro
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Welp, looks like I need to get back into the material farming grindset - These builds won't finance themselves. Hate grinding HGE but it's the only way to get some of the mats I need.
#elite dangerous#elite dangerous odyssey#if anyone has a macro to jump in/out i'd appreciate if you could send it to me#space sim#video games#unreality
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So a cool thing my granddad* Alan Turing figured out is Turing Equivalence:
Basically he designed a super simple hypothetical computer, and proved mathematically that it can do everything a more complicated computer can do, just maybe slower or faster.
This is normally brought up for the factoid that could run Doom on Xty Million Crabs, but it also applies to programming languages, not just computers.
See, it means that every programming language is equally "powerful", assuming it's Turing Complete (which is basically just "can do the things this minimal computer can do", which is basically every language except a couple simple theming languages and macro scripting systems), it's just easier or harder to do specific things in a given language. But they can still be done.
So this means the C/C++ your OS and browser was written in is just as powerful as everything else. The Java used for Minecraft and Android phones, the Javascript used for webpages, the C# used Unity, the BASIC used on 80s computers, and DickCode, the joke programming language I made as a university student which had only eight operators, but all eight were different ascii penises a la "8==D".
All equally powerful. You could write an OS, video game, or AI bot in any of these. It just might be a little slower or faster and easier or harder to do (especially DickCode, that one is very Hard).
Aren't computers neat?
*not my actual granddad but I am named Turing
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Macros forgot it was a leap year... Help support my work
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🔶 the amv contest! in No Follow 「game」 :: File #000012
ANIME WEBRING AMV Contest ~ Live Video! Finalists!!! ANIME | SONG Fullmetadata Alchemist | The Ghost of UI Yu☆Gi☆Overflow! | Candy POP3 Macros | Break the ISO Death Notepad++ | Spice Upload Your Life
#no follow game#no follow#neocities#browser game#some inspirations for this file include:#windows 95#windows 98#pixel art#old web#old internet#anime webrings#amv contests#real player
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Name: Bee Fly (again)
Debut: Super Mario Land 2: Six Golden Coins
Bee Fly here is one of the cutest little patooties in the Mario series, probably! Look at it! So many aspects that, if applied to a vertebrate, would feel overdone and not very notable. But on a bug, it is just so darling, especially since it gets to keep its proboscis! It would be such a sad day, if Bee Fly were to not have a proboscis.
Bee Fly is not only a cutie patootie, but also a sweetie badeedie, because it does not attack at ALL. It is scared of Mario, and flies away when he approaches! It is possible to kill it with a fireball, but why would you do that? Surely you must have a good reason to want to kill this harmless fly. Is it because you plan to eat it? Are you a predator who saw through its mimicry? Are you an insectivorous bird? Wow! That must be the reason. It's the only possibility that makes any sense. I'm very impressed with you for learning how to operate human technology!
Of course, Bee Fly wouldn't hurt anyone because it has no reason to. Adult bee flies are harmless, passive flower feeders! It wouldn't hurt a fly... anymore. Bee flies are typically parasitoids, feeding on other insects as larvae! Maybe these ones are even on their way to drop off their eggs into the nests of Mario Land 2's charming ant population... as modern WarioWare would attest, That's Life!
Bee Fly has the distinct honor of appearing in both Super Mario Lands 2 AND 3, an extremely rare example of a creature encountered by both Mario and Wario independently! At least, it SEEMS so, but an official guide lists this one as the "companion" of the previous game's. Maybe they're different individuals of the same species? If you don't scare it away too quickly in this game, you could give it more screentime than Mario gets here. Awesome! It also gets new art for this game, which I don't like as much, on account of the Sonic character-like muzzle. But I can't act like it's BAD. It's still a silly creature! I just like my bugs to look more like bugs. You can and should make cartoon bugs with simple designs that don't lose the buggy features, and the original art proves this!
I'm sure the Bug Fans reading this have noticed something wrong, here. Something wrong from the beginning. This is called a bee fly, but flies only have one pair of wings, while this has four! What's the big idea? I'll tell you my theory...
My theory is... they forgot! I think it's as simple as that. Its original Japanese names reinforce that it is meant to be a fly, and the rest of it looks fly-like enough. But I do have a DIFFERENT theory, one that I love very much!
Bee Fly's design does not make me think of bee flies, but it DOES make me think of a certain other of my compact little fuzzy dipteran friends. It makes me think of a drain fly! So I made it gray and removed one pair of wings to look even more like one. This is not based JUST on superficial design aspects, though! "Bee Fly" is found mostly in the Macro Zone, inside the massive house. The stage with the most "Bee Flies" is one where Mario travels through what appears to be the house's plumbing system, where three of them appear at the end! Suspiciously drain fly-like behavior, in a place where bee flies would make, quite frankly, no sense at all.
So until any further confirmation (which we will not get), I am going to be content with my headcanon that this creature is a drain fly, and that this is drain fly representation, which I have literally NEVER seen in media before! Actually, forget headcanon. I'm going to treat this as canon! Super Mario Land 2 has won the award for most respect shown toward drain flies in a video game! Wahoo!
#bee fly#drain fly#bugs#insects#super mario land 2#super mario land 2 six golden coins#wario land#wario land super mario land 3#mario#mario enemies#mario entities#mod chikako
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you obviously have no idea what radical feminism is. please stop embarrassing yourself....
Girl I know you are proselytizing about the agony of womanhood on your blog because your dank loser boyfriend ignored you for video games again and instead of emancipating yourself and leaving his dumb ass you are still holding out on the hope that he's gonna shape up and treat you like an itty bitty little princess because your brain is comprised of femcel sanrio image macros and fussy upper middle class learned helplessness wadded into a wet barely sapient slop. all resulting from preening yourself to a mental self-image derived purely from patriarchal imagination. GET UP. GET A JOB. STOP SHAVING and GO EAT SOME PROTEIN AND MAKE SURE YOU GET SOME B12!!!!!!!!
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So I’ve been watching playthroughs of Yakuza games for a while now, but when I saw that the newest game takes place in Hawai’i, the place where I was born, raised, and have lived in for nearly 30 years now, I knew that this was something I had to have first-hand experience with and not let some guy tell me how to feel about it, to put it bluntly.
I went on a month and a half long journey to finish this game, so I sat around for a bit like
Jesus Christ I should write a review on it.
So if you’d like to read about 5k words on what I thought about The Video Game™, here you go.
Overall, Like a Dragon: Infinite Wealth is a really really good game. However, as Hawai’i local it was kind of hard for me to turn my brain off to some of the cultural inaccuracies and as someone who tends to play smaller indie games, I clocked in about 110 hours on this and I burned out a little towards the end.
GAMEPLAY
Let’s get into Gameplay first because I think I have the most positive thoughts about it. If you haven’t heard my thoughts about Pokemon lately, it mostly boils down to “It’s the only RPG I’ve really been playing in recent years and the gameplay has been very watered down and I yearn for a decent PvE experience.” This game definitely scratched that itch in more ways than one.
Infinite Wealth’s turn-based combat system revolves around positioning. Some moves have an AoE of either a straight line or a circle. Positioning a character next to an ally will proc a combo move with them and positioning them near items will proc an item attack where you can beat a guy to death with a traffic cone or something.
The job system is robust. Every character starts off with a default class- Ichiban’s is Hero, an all-rounder that can pretty much do anything; characters like Nanba and Eric (I know the game calls him Tomi or Tomizawa, but I’m not the game and “Fuckin’ Eric” sounds way better than “Fuckin’ Tomi”) are magic-oriented, so they’re basically wizards by default. You can change their class to other jobs (Desperado is my favorite because it’s basically gun mage), which unlocks new skills as you level them up. You can also change jobs as much as you want and skills carry over between them, so there’s a bit of moveset mixing and matching that makes my brain feel good.
Ryu Ga Gotoku Studio, (the Yakuza devs, which we’re just gonna abbreviate to RGG from here on out) have always been REALLY good at asset reuse (again, I cast a dirty look to Game Freak). They’ll make a whole-ass map of a region and reuse that same map for several games down the line. Not only do you spend a significant time in Ijincho again and not only do you go to Kamurocho for little bit… AGAIN, but there are two… what I can only call “macro” games that have the best asset reuse I’ve seen in, like, maybe anything ever.
DONDOKO ISLAND
Like A Dragon: Infinite Wealth comes with a whole-ass Animal Crossing clone that’s also kind of The Sims called Dondoko Island. In this, you rehab an island that’s being used as a dump for some trash pirates (no, seriously, they’re actually pirates, yar har and everything) back into a five star resort. There’s a whole-ass crafting system where you go around the island, harvesting resources, to build furniture and facilities, which include whole-ass buildings which have appeared in past Yakuza games. The crafting system is GREATLY improved over Animal Crossing: New Horizon in that you can skip the goddamn animation and craft multiple of the same items at once. You don’t even have to have all the materials in your inventory, it’ll take it from your storage. Placing items in the world is also in an overhead view and the only grievance I have with the system is that placing paths is really weird and you can only place a limited number of them. But overall, Nintendo, was it really that hard to put into the video game. Why did you make AC:NH disrespect my time in that way?
Once the island has been cleaned up enough, you can start inviting guests over, which all have their own set of preferences for the vibe of your island (rustic, pop, sleazy, etc), their lodging quality, and how much of the island’s flora and fauna (and minerals, I guess??) you’ve discovered.
I really really liked Dondoko Island because who am I to say no to a management mini/macro game with decoration elements. I mostly really appreciate that it doesn’t waste your time. I wanna say I finished it in like less than 20 hours… which is not short for a game within a game (actually, that’s insane for a game within a game), but for a game of this genre, it’s pretty short.
There’s also an entire separate mini-island that further helps you with efficiently running your island by passively collecting resources over time and just being a general stockpile of bugs and fish to catch. But I can’t talk about this part without talking about…
SUJIMON
A returning character voiced by Keith Silverstein in the English dub – yes, that Keith Silverstein, who voices Masayoshi Shido of Persona 5 and Zhongli of The Genshin Impact™ is a professor who documents the behavior of weird and often hostile middle aged men, called Sujimon. When Ichiban goes to Hawai’i, he asks him to also document the native Sujimon there as there’s a prominent Sujimon scene there. Mans wasn’t kidding as there is an underground, more or less ilicit Sujimon fight club called The Sujimon League with its own Elite Four called The Discrete Four.
In the previous game, Sujimon was just your bestiary (literally called the Sujidex), but now it’s a whole-ass game, which I can mostly only describe as simplified Yokai Watch, but a glorified card game. Just so we’re not here for forever talking about middle-aged men cockfights… because I can talk about the mechanics and inner workings of middle-aged men cockfights for a hot minute, Sujimon League basically operates on a 3v3, with an additional bench of 3, rock-paper-scissors kind of system. You’ll need strong Sujimon to get through this macro game and you’ll recruit new guys through four ways- through random fights on the map, through literal Pokemon GO raids, through a gacha system, and through combining Sujimon of the same type into stronger Sujimon (don’t think too hard about that one). I had a LOT of fun with this and, again, it scratched an itch I’ve had for a while. Almost all of the Sujimon are just guys you’ll fight in-game, so, again, an excellent use of asset reuse.
Sujimon smoothly integrates into Dondoko Island in a way that makes Palworld look even more balls-less than it already is. You know that little island I was talking about a few paragraphs back? That’s Dondoko Farm. You can put your Sujimon to work on it! As you’re running around on Dondoko Island, letting it consume your life, your Sujimon will grow crops, scrounge around for resources, and earn some cash for you. The island also has some resources to help with Sujimon League by leveling them up with a small investment of some dondoko bucks and your time, but also a Pokemon-Amie type mini-mini game that helps strengthen the friendship of your current Sujimon team.
Yes.
This game lets you pet-
The sweaty, weirdo middle-aged men.
Don’t think about it too hard.
Especially don’t think about it too hard when you have a Sujimon on your team that uses Xander Mobus’ voice clips.
Anyway, there’s also another minigame called Sicko Snap, which is basically Pokemon Snap with Sujimon. It’s a good one, too.
STORY
I guess… the best way I’d explain my feelings on Infinite Wealth’s story is
Objectively, this is an okay story. Like, it’s par for the course for a Yakuza game. I have a lot of personal grievances with this plot which I’ll fully unsheathe my blade for in the next section, but for now I’ll just say… this game is basically Hawaii Five-O crammed into a Yakuza game and that was an emotional rollercoaster ride that I’m not sure I enjoyed.
Like a Dragon’s main theme is “Even if you hit rock bottom, it’s never too late to get back up again” and that’s something I hold near and dear to my heart.
They have used this theme to my benefit and to my dismay as this also apparently means it’s never too late for ~*Romance*~ which, sure, yeah, okay, true, but did it have to be Ichiban and Saeko?
I’m trying to give the game the benefit of the doubt because… to me, it’s mostly one-sided (as in, like, Saeko’s willing to give him a chance, but isn’t as crazy for Ichiban as he is for her) and, like, dude is allowed to have a crush. But from what I have seen… because I never got around to finishing her Drink Link (I was gonna but I’m like really burned out on the game), they kinda strap C4 to the Bechdel Test and raze a village to the ground with it when it comes to Saeko’s character arc because most of her dialogue and interactions are about The Incident with Ichiban, which sucks because she had more character than just a romance interest for the protagonist in the previous game. If you’re also REALLY not into this plot point like I am, the story DOES NOT let you forget that this indeed happened as it seems to be a plot thread that might continue into the next game as well.
Needless to say, I don’t ship it, and I don’t get to block tags and just walk away from this one.
The game also kinda keeps nudging at, “Hehe, Chitose’s pretty cute too, right?” to which I say
Yes I understand she’s of legal age but she’s only like 21 AT MOST and Ichiban’s like 40-something you stop with that.
It doesn’t feel like Ichiban really had a character arc in this… unless you count “proposing on the first date” to “saying I love you on a redo and then being weird about it again” as character growth. He went to Hawai’i, had some shenanigans, found mom, got backstabbed again, fought the cult (which I’ll be really salty about in the next section), went back home to help Eiji’s character arc. This isn’t a bad thing, it’s just… Ichiban went on another adventure. And it was ok. I think maybe the game was sizing him up to, again, take Kiryu’s place and be The Hero, but… we already did that already? And I’m not even sure if the game was able to complete that message by the end of the game.
Kiryu probably got the most character development out of this game and talking this over with my friend Andrew, he brought up that it kinda wasn’t fair that this is supposed to be Ichiban’s game, but he had to share half of it with Kiryu. And I agree. His sections were also really hard to get into if you haven’t been a longtime fan. Again, I have a decent amount of Yakuza knowledge, but with Kiryu’s memories, a LOT of it went over my head. It seems like RGG’s been trying to retire him as a protagonist for like three games now and MAYBE this time they’ll actually do it after this victory lap they’ve given him. But he did learn that “my friends are my power” and “never ever give up, you still have time to do better.” And you know what, that’s rad.
As far as the villains go, just, I dunno, they’re fine? Ebina and Eiji are very “okay bitch, stay mad, then,” and it’s. Fine? My only complaint is that Ebina’s arc felt like it was under-seasoned before they put it in the oven to cook and they could’ve peppered it on a little earlier in the game or something. Bryce’s entire deal I may have taken a little too personally, but that’s for later. Dwight was literally just Danny Trejo doing a villain role and I have absolutely no qualms with it. He was fun to watch.
The supporting cast was fun as always. Eric I hated at first, but he grew on me in the same way that, like, I’d bully a friend. Chitose I also kinda hated at first, was very sus of, but then she had a character arc that was pretty good. The Yokohama gang didn’t really have character arcs to them, but they were still fun to hang out with nonetheless. We got to learn a little bit more about Seonhee and she’s really fun. Both her and Zhao, who is my favorite for several reasons, are really really fun characters as they are both crime bosses (former, in Zhao’s case) who are BIG FUCKING WEIRDOS and I love them for it.
Joongi Han becomes a party member WAY too late in my opinion that, in a way, he’s technically an optional party member, or at least like getting a Dratini right before the Pokemon League in Gold/Silver/Crystal. He had some fun character moments, but felt kinda like an afterthought.
But also, ain’t no way he got his Hawai’i clothes at Hilo Hattie. There’s no way.
To wrap up my thoughts on the main story, I’d just like to say: the plot point that they sailed to Japan on a little tugboat in a handful of hours as opposed to WEEKS is peak Hawaii Five-O vibes and it infuriates me, but everyone kept telling me “it’s okay, the coast guard picked them up, like, halfway” and I will sit down and not start a fistfight over it. And just. That was the vibe of the game for me. Just… alternating between a J-Drama and Hawaii Five-O.
I don’t really have much to say about the substories except that they’re either almost Oscar-worthy material or they’re a snoozefest that I just tabbed through. I can really only think of three substories off the top of my head that were EXCELLENT, though - Nancy and Olivia, the artificial snow quest (THIS ONE IS EMOTIONAL WHIPLASH), and the traveling aquarium one. The rest I mostly just tabbed through because they were just……. Eh. But I think I’m okay with that since we have Sujimon and Dondoko to make up for it.
THE CULTURAL GRIEVANCES
So as I type this section out, I run my hands over my face to remind myself and say
This is a game that takes place in Hawai’i from a Japanese perspective, written primarily for a Japanese audience and I assume that certain things may come from a place of ignorance, but not maliciousness.
Hey Tumblr.
I want you to read that first bolded sentence again.
Because I know how you guys are with reading comprehension.
But that being said, as a Hawai’i-born Chinese person, there’s quite a lot about the Hawai’i cultural aspects of this game that I have problems with. If you wanna see me roast this game, you can stick around, but if not… Here is your chance to bail.
I’ve tried my best to write this in a way where I look at the thing that pissed me off and ask myself, “Am I taking this too seriously or do I actually have a problem with it?” and write more or less objectively, but some of it might still come off as overly caustic. Just. I tried.
And after a deep breath,
Ho brah,
We go.
WHAT IS HAWAIIAN CULTURE, ANYWAY?
To start off, I’m not sure if RGG knows the difference between being a Hawai’i local and actually being of Hawaiian blood…? The game mentions at the very beginning that Akane is half-Japanese… and half-Hawaiian, which makes Ichiban one-fourth Hawaiian, which makes ME kinda… squint. Like, we’d need to know more about Akane’s backstory, but if you know anything about indigenous cultures, finding someone who’s half native is HARD nowadays. Akane also looks pretty light skinned for someone who’s allegedly half-Japanese, half-Hawaiian but that’s just my tiny nitpick?
I’m also… not sure what kinda research RGG did on Hawaiian last names because some of the ones I see on random enemies are kinda…
Who is that
What is that
I have never seen anyone named that in my entire life
Sure, my worldview is a little shut in, but, no, what IS that?
Mililani is not a last name, that’s a neighborhood, why’s she Lani Mililani?
WHAT IS THAT?
The pidgin in the game is also there, but… small kine hit or miss. For those of you who don’t know, pidgin is Hawai’i’s creole, which came from a bunch of cultures who don’t speak the same language eventually falling into a kitbashed language system that works for everyone. Looking at the VA listing in the credits, they did hire some local people (they have Hawaiian names) and some of the VO performances work really well like Obispo in the restaurant side story and the cab driver dialogue that ONLY comes up in the Japanese audio version of the game for some reason. Others… are… hm (I don’t know what’s going on with Jeff the taco truck guy). I feel like the voice director got the intonation on the line reads down pretty well, but on the localization side, the syntax and grammar are a little off. Pidgin tends to come off as “broken english,” but it’s technically not since it’s its own language system with its own rules. So you have a lot of line reads that are in the right inflection, but the way it’s written is wrong for pidgin dialogue.
And it just doesn’t sound 100% right to me.
There’s also some… small pronunciation nitpicks that I have. Ukulele is pronounced the white way - it’s not Yooka-Laylee like the Chameleon and Bat, it’s ook-oo-leh-leh like Tapu Lele, the Pokemon. Some characters pronounce Hawai’i as huh-why and not ha-wuh-ee, which is more right (it’s SUPPOSED to be ha-vai-ee but I’m not native Hawaiian and this is kind of an axolotl situation so, y’know).
But shout-outs to the “Whatchu lookin’ at?” line guy.
Because that one is just, no notes, perfect.
NOTHING CAN BE NORMAL, I GUESS
Something that rubbed me the wrong way in this game is the mystification of a culture that’s foreign to you, that is, taking a culture that’s not yours and describing or representing it in such a way that it sounds so deviant and hard to comprehend compared to the one you’re used to. Think of that one tweet where someone describes hamburgers like a white person would describe asian fruit.
There's the lei substory where the girl needs to make a lei with blue plumerias (which does not exist by the way) because there’s an urban legend that if you give a blue plumeria lei to someone, it’s a way of confessing your true love. Lei are just… things you give as, like, a “congrats!” kind of a thing. Or if you wanna be touristy about it, a “welcome!” kind of gift. There’s nothing mystical about it, most grocery stores stock a few that you can just pick up, grab and go style.
The entire game mechanic of “shaka to make friends” was so?? Like maybe after 8 hours into the Hawai’i map, I was like, okay, I’ll just… fine. I’ll accept it. But my god did I not appreciate it when Kson came up to me and was like “what’s a motherfucker gotta do around here to make some friends” and told me how FRIENDLY the Hawaiian people were and how you can just throw a shaka to make friends; while me, probably the saltiest, introverted Hawai’i local that throws stink-eye at tourists who can’t watch where they’re going, playing the video game on that day was like, “We don’t fucking do that, hello??” I don’t even know why we shaka?? Most people you ask that question will just be like “idk it’s the local thing, they do it at the end of the 5pm news on KHON2.”
There’s a substory in this game with a character named Nathan, but we were all calling him racist Alpharad because he kinda looks like him (ALPHARAD HIMSELF IS NOT RACIST OR IN THIS GAME I WANNA CLARIFY THAT) and he’s basically, like… a weeb. He’s recording what seems like a PBS special on Japanese tourists in Hawai’i, but he’s kind of a shitter about it. He makes Ichiban choose between local foods and cold-ass rice and becomes upset when he chooses kalua pork over the rice since it wasn’t The Japanese Option. It escalates to making Ichiban play darts with shuriken and when he loses, he tells him to “live up to his dishonor,” slides him a knife and board, and asks him if he wants to take a finger or hara-kiri. To which Ichiban goes “dude, I get you like Japanese culture, but you can’t treat people this way”
To which I look back at the game like
You clearly understand how this feels, so why are you doing this to Hawaiian culture?
Again, I understand that a lot of this game was written with maybe just ignorance, and not malice, and this isn’t really a call-out post to RGG or anything, but BOY…
Okay.
Now we get to my biggest gripe with this game.
PALEKANA CAN SUCK MY NUTS
I’m kinda disappointed in their choice to use a Hawaiian cult as a plot point. It’s not quite a native savages kind of a vibe, but… In the year of our lord 2024, I thought we would know better than to portray an indigenous religion as a bloodthirsty cult? I also don’t like how they’re conflating the Hawaiian religion with what’s more like a Christian/Catholic cult in this.
Palekana is portrayed as “cultists who worship a goddess who lives in a mystical land, forbidden only to her chosen and maybe one day we’ll be worthy of her blessings.” Hawaiian religion is… not… like that at all? They did get the part about “giving back to the community” correct as a part of Hawaiian culture is mālama ‘aina, meaning, you need to care for the land you live on, which is… reasonable? I guess the other basic idea of Hawaiian religion is that certain places, things, and times that are important, and you shouldn’t touch it unless you wanna fuck around and find out. But the game just kinda wildly overboils this.
Like, I don’t claim to be an expert, I’ve only scraped the basics from what I learned in school (a year’s worth of Hawaiiana lessons in middle school, a semester’s worth in college; went to a private Catholic school, took two world religion classes in college), but Palekana has a very Catholic European religion kind vibe instead of a Hawaiian one. And I really, really don’t like that the game conflates the two. The Palekana cultists wear hoods, which is a distinctly European thing (it’s too hot for hoods here!). The beaded necklaces also seem more like rosaries, which, again, very Catholic. The idea that a god-figure will save you is also a VERY Catholic idea. I’m also assuming the goddess Nele that they use in the game is an expy for Pele, which… okay, like, you can do that with locations. Ala Moana Shopping Center represented as Anaconda Mall in the game hurts me a lot, but… to change up the name of the most prominent deity in Hawaiian religion is like
Dude, I’m not Hawaiian, but I know better than to shit on Pele?
Maybe I’m taking this a little too seriously, but it comes off as a little(??) disrespectful.
To give them the benefit of the doubt, maybe RGG wrote this plot point in this way to be like, well, they’re the villains, so we’ll write them so hyperbolically evil and wrong so people won’t mistake that for the actual culture? But my gut reaction is that they’re only writing from what they’ve seen in the movies and they wanted to make a story like that.
This was my least favorite part of the plot because not only does the cult aspect feel like it’s in bad taste, but it’s SO MUCH of the story and you REALLY can’t get away from it.
Alright. So now that I’ve aired that out of my system, I’m finally capping off this section with the part of the game that hit the closest to me and that is
CHINESE IN HAWAI’I
Listen. Again.
This is a story about Hawai’i, written by a Japanese team, for a Japanese audience.
Yakuza is a series that often talks about the racial conflict between the Japanese, Chinese, and Koreans. And I don’t expect them to portray any of these groups in anything more than a neutral light in this game about Gang Crime.
But ohhhhh my gooooood did they get the Chinatown section so wroooooooong.
Right off the bat, the big glaring problem I have with this game is. All the guys speak Mandarin. I think they might just be reusing voice clips from Yakuza 7, which, sure, fine, I understand that video games are hard to make and expensive.
In Hawai’i, like, real-world Hawai’i, not the bizzaro Hawai’i this game takes place in, we’re definitely starting to see more Mandarin-speaking immigrants show up, but most of the town speaks Cantonese.
Most of the people here a generation or two above me come from Guangdong or Hong Kong, which are Cantonese-speaking areas. It’s an entirely different dialect that’s really only been represented in small bits in media I’m familiar with, like in Jackie Chan Adventures (the uncle’s chant is basically “no more ghosts, get out of here” in Cantonese) and Digimon Tamers (“Moumentai” is “it’s okay/don’t worry about it” in Cantonese), and it seems really hard to get VAs that speak it, so I’m not… really that mad about it.
BUT. Then there’s Wong Tou.
Wong is the Cantonese pronunciation of 黄 , Huang or Hwang in Mandarin.
So like… clearly they knew?? But?? Decided not to go all in on it??
(And then Daniel Dae Kim is his face model and I just??? Bro’s Korean, hello?????)
And then there’s the name of Wong Tou’s gang. The Ganzhe.
Which is a stupid name.
The Chinese dictionary gives me 甘蔗 which translates to sugarcane, which. I get it. The plantation times. The Chinese and the Japanese and the Filipinos and the Portuguese and whatever all used to work on the cane plantations.
…But you’re out here calling your BIG KNIFE GANG “Sugarcane??”
My guy, you could start a reggae band with that name instead.
SPEAKING OF REGGAE-
No one knows how to pronounce Ganzhe properly besides Eric’s VA apparently? All the other VAs pronounce the gan closer to “van” when it’s supposed to be more like a “gone.”
Yes. That’s right.
Ganzhe is pronounced more like ganja.
You know.
The Marajuanas™
I’m a Hawai’i-born Chinese, first-generation local on my mom’s side and third-gen local on my dad’s. I grew up in Chinatown, so this was a section of the game that was near and dear to my heart. So I THINK and HOPE you’d understand my frustration to see that work needed to be done on the representation of my culture in this game. It was definitely a little fun to see my hometown modeled in this game- they got Maunakea Marketplace and Keikaulike Mall down pretty accurately and some of the motifs on the buildings made me do a double take because they were so familiar to me. BUT, man, this cultural aspect of the game needed A LOT of work.
SO TO FINALLY CLOSE THIS OUT
Japanese people love Hawai'i a lot.
I think Japanese people love Hawai'i more than Hawai'i locals do.
But as for portraying it accurately, I understand that no one can do it as well as a local islander can. Did I personally think they did the best they could?
………………ehh
Like, if you turn your brain off, it's fine??
If you turn your brain off and not let Palekana get to you, this game is fine.
It can be a little campy.
It can be a little Hollywood.
It can be a little Disneyland.
And despite my four pages of bitching about it, at the end of the day. It is fine.
So with that, I’ve hit like ten full pages on this Google Doc. Despite half of this review being me complaining about what they got wrong about Hawai’i culture in this game, I liked it a lot! When the game didn't have me strapped down for an episode of a J-drama or Hawaii Five-O, I liked running around town, fighting guys, making other guys fight other guys, and managing a resort island. If anything, this game actually motivated me a little to make more local-themed stuff, because as I notice people getting older, there’s less and less people to correctly preserve highly specific culture stuff like this. So a lot of that responsibility falls on me, y’know?
Thank you for making it to the end of this review! I know it was a lot. I don’t know what happened. I do recommend this game, but I ask that you do NOT finish the game with the takeaway that you have learned everything there is to know about Hawai’i.
I’ll fight you with a lawn chair (in Minecraft, for the FBI agent reading this) if you do that.
Other than that, I think you’ll have a lot of fun but also take your time because this game is, like, a 100 hour commitment. Not Persona 5 Royal long, but a commitment nonetheless.
#like a dragon#like a dragon infinite wealth#pickle art#sure uhh I guess I will put this in the tag#IF YOU FOUND THIS VIA THE TAG AND YOU REALLY LIKE THIS GAME#HI HELLO I DO TOO I JUST HAVE SOME STRONG OPINIONS ABOUT THE CULTURAL ACCURACY OF MY HOMETOWN#PLEASE DON'T YELL AT ME YOU CAN STILL ENJOY IT#anyway I've had this sitting around for like... most if not all of march#and I finally got the spoons to put the finishing touches on it#and come to terms that I'm probably not opening the game back up anytime soon
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