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The Main 13 Vani.
Took me about 6 and a half hours. I've always wanted to make a big nice image of all of them together, one that wasn't just a doodle, so here it is! I'm super happy with how it turned out, even with their cacophony of odd designs!
#stars below#kenopsia#vaniwo#vanishing world#vani#kenopsia canon vani#kraizen#alien#art#my art#digital art#digital illustration#xelzerin#morzogo#insinera#deneko#alatori#bellojey#zahalkro#kalkori#noktavia#ohazia#baltzival#zatakva#luktreal#madeline karazell#kenopsia character#cover art#kenopsia vanishing world#moon
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@squeakitties 's posting recently abt pokemon taurs inspired me to make my own 'taur/gijinka type guy. galvantula drider/gijinka. scientist that accidentally fused himself with a galvantula but hes chill with it. his name is vani (ie galvanized lol)
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some art of my kraizen/vani oc, named calutaptia! there'll be more as i find these dudes so, SO cool so i'll post them when i can!!!! some notes:
glass sembla
green parts can change color, feel like glass
based on chameleons, stegosaurus, and various raptors
name is a mix of "calumma" (species of chameleon), "tap," and "optic"
mlem
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What Do You Think The Human Souls Sound & Taste Like?
Ok so hear me out.
This is in reference to my take to Dusttale, or more accurately, the aftermath/sequel to Dusttale.
I’ve posted about this “revamp” of this AU in a previous post, but as a refresher:
This AU of an AU takes place after the events of Dusttale with some minor alterations. The story will mainly revolve around the survivors (heavily NPC based, with some main characters & my OC Vani). However, a few of the survivors try to bring back the dead by using a DT injections (much like in the game, except in this version: Alphys used Artificial Determination while the survivors use Determination collected from the human souls), also these new DT injections are mixed with the 7 human soul traits. This does work, but with some minor complications, which will be explained more in the notes.
Now to explain the question:
Basically the author of the notes is writing down their research & findings of each human souls; things like how common each trait are within humans, what injection they are used in, side effects of said injections, rpg style stats, etc. However there are 2 items of information that I might need some help on: What sound/pitch each soul trait makes &, for a hint of humor because “Undertale”, what each soul traits tastes like.
That’s where I looking to you all for assistance/headcanons for this.
*Side Note: When I say sound/pitch, I’m referring to the amount of Hertz (which I think is the measurement of sound wave frequency or pitch)*
*Side Side Note: In this AU, the red human soul trait is not Determination (since all humans have it) but instead is Willpower (I’ve seen a few saying it could be Love since its in red, but I think Willpower makes more sense)*
I already have the frequency picked for each soul, now I’m just trying to figure out what specific sound/noise they make.
Here’s what I have so far:
DETERMINATION
Color: Gold
Injection: DT-pDT PT v1.0
DETERMINATION Category: Pure DETERMINATION Injection Prototype version 1.0
Fallen Humans: All
Frequency: 0-20k+Hz
Sound Description:
Like a choir with every living thing singing
Sounds like screaming in an auditorium when distressed
Taste Description:
Similar to water that is both freezing & boiling
WILLPOWER
Color: Red
Injection: DT-WP PT v1.7
DETERMINATION Category: WILLPOWER Injection Prototype version 1.7
Fallen Humans:
Chara
Frisk
Frequency: 9.9k-10.6kHz
Sound Description:
Sizzles of an orchestra of cymbals constantly increasing & decreasing in volume
Taste Description:
Hot & salty copper
Metal sitting out in the heat
BRAVERY
Color: Orange
Injection: DT-BV PT v1.2
DETERMINATION Category: BRAVERY Injection Prototype version 1.2
Fallen Humans:
Hiro
Isaac
Frequency: 18.9k-19.6kHz
Sound Description:
Hoard of mosquitoes quickly approaching
Taste Description:
Fresh cold sweat with a hint of cinnamon & pumpkin pie
JUSTICE
Color: Yellow
Injection: DT-JT PT v1.6
DETERMINATION Category: JUSTICE Injection Prototype version 1.6
Fallen Humans:
Clover
Otis
Frequency: 15.9k-16.6kHz
Sound Description:
Hiss of a firework with anticipation of when said firework will explode
Taste Description:
Overly sweet & carbonated TV static flavored drink mixed with gunpowder
KINDNESS
Color: Green
Injection: DT-KN PT v1.5
DETERMINATION Category: KINDNESS Injection Prototype version 1.5
Fallen Humans: Sam
Frequency: 6.9k-7.6kHz
Sound Description:
Taste Description:
PATIENCE
Color: Cyan
Injection: DT-PE PT v1.1
DETERMINATION Category: PATIENCE Injection Prototype version 1.1
Fallen Humans:
Gena
Lily
Frequency: 999-1.6kHz
Sound Description:
Taste Description:
INTEGRITY
Color: Blue
Injection: DT-IG PT v1.3
DETERMINATION Category: INTEGRITY Injection Prototype version 1.3
Fallen Humans:
Dawn
Otto
Frequency: 12.9k-13.6kHz
Sound Description:
Taste Description:
PERSEVERANCE
Color: Purple
Injection: DT-PR PT v1.4
DETERMINATION Category: PERSEVERANCE Injection Prototype version 1.4
Fallen Humans: Yu
Frequency: 3.9k-4.6kHz
Sound Description:
Taste Description:
#my ocs#oc#ocs#undertale au#underverse#undertale oc#utmv#dusttale#au redesign#au related#vani#dust neue#dust sans#questions#ask my characters#ask my ocs#asking for help#just asking#undertale headcanons#undertale neue#undertale imagines#funny#funny asks#human souls#undertale souls
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I'm so "normal" about this ship

art by @stargazingezekiel
featuring: @thewingedplayer (or aka Mason) and @vanii-la
#winged!player#not block tales#not wing tales#gay real#gay#gay men#gay love#vani#roblox ocs#roblox#roblox characters#ocs#traditional art#traditional drawing#traditional doodle#(note: platonic love!!)#(yeah)#I KNOW IT'S USUALLY ROMANTIC#but my aromantic ass sees em as platonic
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Hey Juno! I just wanna ask how a zipper-mouth exactly works, I know these are aliens but you are very passionate about giving explanations in what makes them tick. Soo, how does the musculature work to support the zipper-mouth, does the zipper mouth NEED to extend to the base of the neck or can it just reach to around the middle of the neck, (more related to kwaiz jaws in general) could it split in half and act as 2 separate jaws, I am brainrotting so hard and I want answers about zipper-mouths
Zippermouths are a complex mechanism involving several "muscular hooks" chained along a multi-segmented "split" from the neck/throat.
This is how it gets the name, "zippermouth"! Think of the head and neck area of one such individual as having five types of parts; the braincase, the top/static mandible, the bottom mandible (or jaw), the spinal split, and the "mobile" split(s). The two "normal" jaws are almost always free and able to act as jaws, like on a normal vertebrate animal. However, along the edges where the spinal and mobile splits meet, there are dozens, maybe hundreds of tiny muscle hooks that hide behind the lips.
When together, these muscle hooks fit and weave together perfectly to create the throat. The individual has the full ability to then pull them apart, as if simply opening their mouth, and these hooks will then unhook and allow the jaws to open. They tend to open from the jaws down, hence, a "zipper" mouth.
There can be multiple splits, as long as there's at least the main one (the spinal split) that provides strong neck support to hold everything up. The extension of the zipper also doesn't matter, they can go halfway down, fully down, even down across the body to an extent as long as no organs are compromised.
Even with a zippermouth, thanks to the underlaying muscles, zippermouth havers can still smile on their face like you or i!
REALLY quick shitty doodles but i hope these help in some way!
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Figurine from Georgia (South Caucasus), c.300-200 BCE: this figurine was buried in a pit beneath the ruins of an ancient temple; it had been decorated with gold jewelry, wrapped up in a burial shroud, and then placed in its own special "grave"

This is one of seven figurines that have been unearthed from similar burial pits located throughout the city of Vani, which once served as the cultural, religious, and administrative center for the Kingdom of Colchis. Each figurine was crafted from bronze or iron, decorated with miniature pieces of jewelry, wrapped up in a special shroud, and then buried in a small "grave" that had been dug beneath (or alongside) one of the many temples that once stood throughout the city.
From The Golden Graves of Ancient Vani:
... other discoveries at Vani have shed light on Colchian culture. Most compelling are seven metal figurines, dating to 300–200 B.C., that have been discovered both in and near sacred structures at Vani. Adorned with gold jewelry and apparently wrapped in decorated garments, the figures were carefully buried in a way that seems to mimic the human burials at the site. Their precise function remains unclear, but they probably related to local religious and funerary customs.
And the Fitzwilliam Museum (which exhibited some of the artifacts from Vani back in 2008) adds:
Distinct local ritual practices are suggested [during the 3rd century BCE] as can bee seen from the four bronze and iron figurines displayed in the exhibition. These were discovered on the city’s upper terrace and were all buried in or near a sanctuary; this placement may well indicate a religious or funerary function for the figurines. The example illustrated here was placed between two terracotta tiles that were buried in a pit cut into the bedrock, thus mimicking contemporary human burials.
The figurine has a head with disproportionately large features, a low sloping brow, and an elongated torso with bowed arms and stiffly rendered legs. Most striking is its lavish gold jewellery, some of which reflects types worn by those buried at Vani. In addition to gold earrings, a torque (neck ring), and bracelets, five gold rosettes appear to have been strung around the figurine’s head and several pendants were found in its chest area.
The form and detail of their jewellery date the four figurines to the 3rd century BC. Their precise function, surely of local religious nature, still remains a subject of discussion. However, it is worth noting that the intriguing practice of burying such figurines in a ritualistic manner appears to be specific to Vani during its phase as a sanctuary city.
During antiquity, the Kingdom of Colchis covered the Western half of what is now the nation of Georgia, which is located in the South Caucasus (between Russia, Turkey, Armenia, and Azerbaijan). Ancient Colchis was famous for its talented goldsmiths, and it came to be known as the homeland of the fabled Golden Fleece -- the destination of Jason and the Argonauts, according to the Greek Argonautica.
Sources & More Info:
J. Paul Getty Museum: The Golden Graves of Ancient Vani
Fitzwilliam Museum: Ritual
Fitzwilliam Museum: From the Land of the Golden Fleece
Institute for the Study of the Ancient World: Wine, Worship, and Sacrifice
Journal of Greek, Roman, and Byzantine Studies: Vani: An Ancient City of Colchis (PDF download)
#archaeology#history#artifact#ancient history#art#vani#colchis#kolkheti#sakartvelo#georgia#caucasus#religion#mythology#anthropology#ancient greece#sculpture#paganism#ancient ruins#ancient temple#georgia my beloved#sakartvelo my love
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The Earth Team - " Alpha "
The first- or main- third of the Vani team, each in their element.
#art#digital art#hypnofantasma#stars below#vani#kraizen#character lineup#characters#original story#monster#alien#dragon#eyes#scopophobia#compilation#comic#comic characters#insinera#baltzival#zahalkro#deneko#xelzerin#morzogo#zatakva#alatori#kalkori#bellojey#ohazia#noktavia#luktreal
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#luxebytes#stripesandteeth#scammer#animal neglect#criminal#vani#Stripesandteeth/Luxebytes/Ashketchumsays/Vanillakitsune. They've been scamming people out of thousands of dollars and neglecting their anim#scam#ashketchumsays#vanillakitsune#Please do NOT support
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from Vani.
#Mega Man Zero#Mega Man X#Mega Man X Zero#Vani#hisha_04#Capcom#video games#gaming#games#Z Sabre#Z-Sabre#beam saber#robot#Megaman#Mega Man#Megaman X#Megaman Zero#MMZ#MMX#MMZ Zero#Zero MMZ#MMX Zero#Zero MMX
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i got a second degree burn from spaghetti sauce today👍
#if my art looks different its bc im drawing on my phone#my art#art fight 2024#team stardust#lethal company#rain world#hypnofantasma#kraizen#vani#slugcat#rw iterator#lethal company employee#lethal company masked
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While working on the headshot rough drafts for the AU variants of Neue, I’m also brainstorming on some concepts for, I guess a reimagining of a few AUs. This is not me trying to “improve” the original AU, it’s just me wanting to have some fun & doing my take of other AUs.
This is gonna be a veeeeeerrry looooong post.
The main 2 I’ll be working on are Horrortale & Dusttale.
I wanted to get opinions & suggestions for these concepts before delving too deep into these ideas. Please tell your thoughts on this & if I need to change/improve on.
Horrortale will be more appearance-based, meaning that I won’t be doing a lot of story building & it’s more of just redesigning the characters to look more “monstrous”. Basically they’ll be more animalistic or feral & their bodies would have gone through heavy changes to “adapt”.
*This is literally an excuse to draw the characters as big & scary horror movie style “monsters”. I guess this would make it similar to the Underworld AU, but the story or origin for the change would be similar to Horrortale, but takes place even further after the Neutral Route*
For right now, I’ve been calling this AU of an AU: Feral!Horrortale. But a few others are Dwellertale/Underdwell, Undercave/Cavetale, Carnitale & or Undermaw.
I’ve written a few ideas for their overall appearance based on Nocturnal & Cave-Adapted animals. I won’t list all of them otherwise this post will be way too long, but here are a few:
Eyes
Will become bigger
Pupils will become extremely dilated
Will become blind, either with cloudy Pupils or losing their eyes completely
Mouth
Jaw becomes much stronger
Able to be unhinged
Senses
Becomes extremely sensitive to light
Scent of smell & hearing will become much more heightened
May develop echolocation due to loss of sight
General Appearance
Depending on location, those in colder areas will become bigger, while those living in hotter areas will become smaller
Aging will slow down, longer lifespan
Psychological Changes
Will become much more aggressive & animalistic/feral
Start to communicate through nonverbal communication: clicking, chirps, barks, croaks, etc.
These are just a few of concepts for this version of Horrortale.
For Dusttale, it’ll be more story-based, but will have some illustrations here & there. The main differences is that Vani would be from this version & would detail an alternate ending for Vani, also this version would include Sans being “hired” to work for Nightmare.
Now before I go on about the basic concept for this AU, I’ll need to explain a few things first:
Sans’s Killing Spree: I don’t know if in the original he killed all monsters (I kept getting mixed answers or no answers at all), but in this version he only killed most monsters. There were a few that were able to get away & hide before Sans could get them; Sans only wanted to get enough EXP to reach LV 19 or 20 (I can’t decide which one yet). Vani, & probably characters like Monster Kid, Napstablook & Mettaton (Ghost Form), would be one of these survivors.
*As a side note: Papyrus in this AU is an actual ghost & not a hallucination, but I’ll go over that in another post*
Frisk & Chara: In this AU, Frisk & Chara are basically “organic” A.I. attached to a “Real World Anchor” aka Frisk’s body/vessel. Chara was the original concept for the “Fallen Human”, but was scrapped due to them being too “independent & free-willed”. Frisk is the current concept prototype for the “Fallen Human”, made from original data & a blank template; however bits of Chara’s A.I. was used as filler for missing information within Frisk’s A.I., this causes Chara to appear as a glitched phantom (good example of this would be Glitchtrap from FNaF Help Wanted). Chara has little to no control over Frisk, instead they can only give “suggestions” to hopefully influence Frisk’s actions.
The Player: The Player is depicted/described as a higher entity or deity, they could be seen as the “Angel” sent to create peace between humans & monsters (this is based off the theory that the rune we see throughout the game is a depiction of 2 monsters, a human & an angel). The Player at the beginning of the route will have minimal control over Frisk, mainly able to give “directions or actions” that Frisk should follow. But the more EXP that is gained, the more control the Player will have over Frisk. This could cause a total takeover with the Player “ejecting” the A.I. from the anchor aka vessel.
How Did Vani Survive: In the most simplistic way of describing: she can’t die, her soul will automatically heal itself/her. Now in further details: Vani was born with (what I’ll be calling for now) a glitched soul; this causes the soul to look, well glitched out. However it has an ability to automatically heal itself & its body, but not through the usual way; via magic or healing items. Whenever Vani takes damage, the soul will “reload” her back to the point/time & placement right before she takes damage; however the world around her is not affected or altered by this ability, to everyone around her: she looks like she’s “lagging” or “glitching”. Fortunately, or more like unfortunately, this ability is automatically & Vani is unable to “deactivate” it; it use to be super over efficient (would activate if Vani took 1HP or less), but started to calm down has Vani got older (would activate if Vani loses half or more). Even if her HP reaches 0, the soul will activate its ability & essentially “resurrect” Vani; this is what happened when Sans was trying to kill her.
Ok now that that’s out of the way, the basic concept of this AU is…
BRINGING BACK THE DEAD!!!
Or Vani & the remaining monsters tried to improve on the artificial DETERMINATION to resurrect the fallen monsters. But it still causes them to melt, but can gain stability by “merging” with other monsters or inanimate objects (sticks, plants, sturdy clothing, etc.).
This obviously a huge info dump, but I’m super excited about this & I wanted to get everyone’s opinion or suggestion before I go too deep in.
#undertale au#dusttale#my ocs#oc#ocs#oc art#oc artwork#underverse#undertale oc#utmv#horrortale au#horrortale#au related#AU reimagined#dust sans#horror sans#dust neue#Vani#horror neue#crimson#Haakke#au idea#au info#au in progress#au prompt#au post#au planning
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Another Art fight attack! This one is for GalaxyWoofer
This creature is the owner's original species called a Vani! This one is for a gravity falls Au and is based on Bill Cipher. This guy has a cool name too it's Cipherik!
#Bill Cipher#gravity falls#artists on tumblr#gravity falls au#Vani#alien#galaxywoofer#illustration#my art
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sometimes family is a witch, her pet himbo, and their tiny beagle ghost familiar
#furry#furry art#furry fandom#anthro#anthro art#sfw furry#art#fursona#furries#vani#the horse#skippy#fantasy#fantasy oc#furry oc
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INTRODUCTION
Dance among the voided skies, as the stars have all fallen from their place. Watch the worlds around you crumble at their hands, For there is no way to defend yourself....or is there? What if some rose again, to fight the doom that the others create? What if you still had a chance? Stars against Stars, the duality unfolds.... We will see, what you're really made of.
Welcome to my Hypnofantasma fan-story! A tale of the aliens known as Vani, invading Earth in the name of heroic mercy and genocide. However, it's already having its drawbacks, as a group of Vani are now working in favor of Humankind, and some going mysteriously missing. Will humanity and Kraizenian kind both solve their mysteries? Or is humankind doomed to the wrath of the Vani?
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