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Alden Mason House, Seattle, Washington, USA,
Originally crafted in 1958 for renowned Seattle artist Alden Mason by architect Charles A. Marsh Jr. and builder Tom Paulsen, the house embodies the essence of Northwest Mid-Century Modern design.
Renovation by Ueda Design Studio.
#design#architecture#art#interiors#iconic architecture#mid century modern#alden mason#seattle#washington#united states#charles A. Marsh Jr.#ueda design studio
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La Mason House, près du lac Washington à Seattle a été conçue par l'architecte Charles A. Marsh Jr. en 1958 pour l'artiste Alden Mason, qui y a vécu jusqu'à son décès en 2013. La maison a été rénovée / restaurée par Ueda Design Studio. Photo Kevin Scott. - source MCM Daily.
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Suicide Squad ISEKAI Official Trailer 3 (with English captions)
Suicide Squad ISEKAI will premiere in 2024. Mori Calliope is performing the ending theme song “Go-Getters���.
Key visual
Cast additions
Taku Yashiro as Rick Flag
Kujira as Amanda Waller
Chika Anzai as Katana
Reina Ueda as Fione
Mamiko Noto as Aldora
Jun Fukushima as Cecil
Previously announced cast members
Anna Nagase as Harley Quinn
Yuichiro Umehara as The Joker
Reigo Yamaguchi as Deadshot
Takehito Koyasu as Peacemaker
Jun Fukuyama as Clayface
Subaru Kimura as King Shark
Staff
Director: Eri Osada
Character Design Draft: Akira Amano
Character Design: Naoto Hosoda
Screenplay: Tappei Nagatsuki, Eiji Umehara
Music: Kenichiro Suehiro
Animation Production: Wit Studio
Synopsis
In the crime-ridden city of Gotham, Amanda Waller, the head of A.R.G.U.S., has assembled a group of notorious criminals for a mission: Harley Quinn, Deadshot, Peacemaker, Clayface, and King Shark. These Super-Villains are sent into an otherworldly realm that’s connected to this world through a gate. It’s a world of swords and magic where orcs rampage and dragons rule the skies—an “ISEKAI”! With lethal explosives planted in their necks, there’s no running or hiding, and failing the mission means a one-way ticket to the afterlife! Can Harley Quinn and her crew conquer this perilous ISEKAI realm?! Brace yourselves for the pulse-pounding saga of the elite task force known as the “Suicide Squad” as they embark on a jaw-dropping adventure!
#Suicide Squad Isekai#Suicide Squad anime#Suicide Squad#The Suicide Squad#Mori Calliope#DC Comics#Wit Studio#Warner Bros.#Warner Bros. Japan#anime#semi late post
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Alden Mason House is a minimal residence located in Seattle, Washington, designed by Ueda Design Studio. Nestled by a tranquil creek, the house reflects Mason’s deep connection to nature, with an environment that seamlessly integrates light, water, and foliage. Inside, natural light filters through the trees and skylights, creating a dynamic interplay of light and shadow throughout the day.
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Fumito Ueda's interview from the 5th issue of PSM (July/August 2024)
Interview done by John Kaminari for PlayStation Magazine (Italy). I translated it to the best of my abilities.
He who transformed video games into art. "PSM" had the great opportunity to interview Fumito Ueda exclusively, after a silence that lasted many years.
There are giants (colossi) of the video gaming industry who mass-produce games merely to fill a schedule increasingly saturated with cookie-cutter products, and then there are small giants (colossi) like Fumito Ueda who, with only three games under his belt, developed for Sony Computer Entertainment, can undoubtedly be considered among the most talented and innovative game creators of all time. After leaving Japan Studio, Fumito Ueda founded the independent studio genDESIGN which, in the upcoming months, will present us with something that could rewrite the rules of video games yet again, and make our favorite hobby even more similar to a work of art of inestimable value. When we interviewed him he spoke to us about him as a gamer, as a game designer, as an artist and as a person. And he told us many anecdotes that make us understand the reason for some of his choices along his path, even painful ones. Because Fumito Ueda isn't a game designer... he is an artist who makes video games.
When did your "first contact" with video games happen? I think it occured with Block Kuzushi or Space Invaders. I remember playing both around the same time. Back then my parents ran a café and they had these two arcade video games there. However, I only remember playing them a few times.
What was your first experience in the video game industry? I was a computer graphics animator at Warp Co., Ltd.. Before that I had an experience in the creation of computer graphics at a movie company, but that was my first time working on a video game. My first experience with Warp Co., Ltd. involved the movement of the main character Laura in the CG sequence added in the 3DO version of D's Dining Table Director's Cut. However, it consisted of only a few cuts. I later became the main CG animator for Enemy Zero.
What prompted you to start working as a game designer? The reason I left Warp Co., Ltd. was due to the fact I wanted to create works that I had designed myself. I was lucky enough to be able to do this at Sony Computer Entertainment (Sce) and I was assigned the role of game designer and game director.
Did you know from the beginning that you wanted to become a game designer or did you want to take up another career? When I was in college I wanted to become a contemporary artist. The reason I got into the video game industry was primarily to a earn a living. Obviously I loved video games and I was what everyone today would call an "otaku", but back then I wouldn't have thought of making it my career.
Simply put, what kind of person is Fumito Ueda? I'm someone who can't help but feel anxious if I'm not constantly creating, even if it's something small.
How did you get involved with Japan Studio? After leaving Warp Co., Ltd., I had started developing Ico as an independent production, but I was worried because I didn't have enough money. In 1996, while I was looking for a job as a freelance CG artist, I turned to Sony Computer Entertainment. At first I approached Sce with the intention of simply helping out with the CG production for their games, but I was asked if I wanted to continue developing Ico with them, no longer as an independent production but as an internal Sce project. I jumped at this opportunity and a production team was formed. Ico was completed in 2001.
How did the idea of Ico come about? The idea was to create an heroic fantasy game similar in setting to Resident Evil, which had just been released in that period and which adopted a fixed camera system. Furthermore, at the time, I wondered if it would've been possible to feature NPCs' animations (non-playable characters) using an artificial intelligence, like in Ganbare Morikawa-kun No. 2, Hello Pac-Man and Wonder Project J', which I personally liked a lot. Eventually Ico was born.
I think Shadow of the Colossus is the most pioneering game ever made. Can you tell us an anecdote about your production process? While producing the game, I imagined that the henkei collision technique would become common in future action video games. And this was precisely my strongest motivation: to reach the goal faster than anyone else.
[There's a little section explaining the henkei collision technique] What is the "henkei collision"? In Shadow of the Colossus the playable character Wander is able to cling to the bodies of gigantic bosses, which made the interaction with the colossal enemy very "intense" and required a very different method of management and control compared to other video games. In English the term could be translated to "deforming collision".
I heard that the development of The Last Guardian was long and difficult. Without giving too much away, could you tell us what happened during that time? The game development engineers wanted to create something overly sophisticated. Using those various technologies was very difficult (like Ico's hand-holding or the deforming collision from Shadow of the Colossus). I think there hasn't been much investment in the foundations that support that advanced engineering; on the contrary, they were rather neglected and the company management did not fully understand the importance of issues of this caliber.
What impact did the 2011 Fukushima tragedy have on Fumito Ueda's sensitivity as an artist? Immediately after the earthquake I couldn't help but feel a decline in power in the entertainment world... and I'm not just talking about video games. However, I felt that my mission was to continue to fulfill my role and in fact I continued to create. Regardless of the type of "unpredictable" difficulties that one may encounter in life, such as the Coronavirus for example, people adapt to the changing environment and little by little this becomes everyday life again. It is something very precious for us living beings, but also a little scary I would say.
What are your sources of inspiration outside of the video game industry? Are there any artists you particularly admire? I think there has been strong video games influences, but I'm convinced that movies, especially anime, have also greatly influenced my works. Not only by legendary Japanese animators, such as Isao Takahata, Hayao Miyazaki and Yasuo Otsuka, but also by manga and anime artists, both national and international, such as Moebius, Katsuhiro Otomo, Paul Grimault and René Laloux.
Thinking back to the games you created, I can imagine that you have a great appreciation for European art and architecture. Do you also like Italy? I actually don't have much knowledge of European architecture, but I like Italy. I also really appreciate Italian food and have been riding a Vespa for about 35 years. I went to Rome once while I was a member of Warp in 1995 and I visited yet again in 2017.
What do you think is more important to be successful in the video game industry today: money or ideas? Ideas are a means to solve most problems, not just economic ones; I'm speaking in general, not just referring to the world of video games.
What games have you enjoyed in recent years? They are not exactly new releases, but some time ago I was very engaged in Humanity and PowerWash Simulator. The first game embodies the charm of programming, while the second is a game that extracts the principle of pleasure hidden in everyday life.
[Two of his top 3 were also added]
TOP 3: Fumito Ueda's favorite places in Tōkyō 1) Tōkyō Gate Bridge - Reiwa Island 2) Tōkyō's Museum of Contemporary Art 3) Daikanyama Tsutaya Books
TOP 3: best video games of all time according to Fumito Ueda 1) Prince of Persia (1989) 2) Virtua Fighter (1993) 3) Half-Life 2 (2004)
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Inside the office of Fumito Ueda
This is a sequel of sorts to a post of mine from last year where I spotted a number of telling items on Fumito Ueda's office shelves, while more closely inspecting a picture from the Material Book included with the Japanese First Limited Edition of Hitokui no Ōwashi Trico. I'm calling this harmless voyeurism, coming as it does from someone who is exceedingly interested in this author and his work and appreciates the difficulty of such self-imposed challenges.
This new post will be looking more carefully at a this page size picture from The World of Fumito Ueda, a book Kadokawa released earlier this year, from which some detail can be extracted. The photo is stylized with a checkered transparency which makes this exercise substantially more difficult. Should you recognize any item I failed to identify, I ask that you use the comment box so I may improve this entry.
This is a rather pristine-looking 1976 Nintendo Kôsenjû Duck Hunt, a sophisticated light gun toy from Yokoi's R&D department consisting of a battery-powered projector and a plastic rifle whose objective was for the player to shoot at the duck whenever it appeared on the wall.
To the left is Nintendo's Custom Gunman toy, also designed by Gunpei Yokoi in 1976, consisting of a plastic cowboy figure with a receptor in its chest at which the player needed to aim with precision in order to score.
I remember reading about these in Gorges' L'Histoire de Nintendo. Both may have been toys that Ueda had as a child, but this is mere speculation from my end.
Two PSP games stored on this shelf: Metal Gear Acid (2004) and Lemmings (2006), a remake of a game which was highly influential to him, as he as indicated on multiple occasions. In the previous post I wrote, I spotted a big box copy of the original game.
An unexpected find here: a DVD entitled The Animal Motion Show, a visual library meant as reference for artists containing thousands of video clips animals in motion, no doubt very useful in key framing Toriko's unique animations.
A pair of books stand out to me and confirm many of my long-held suspicions on Ueda's influences: Hyperion's From Myst to Riven hardcover from 1997; and the 1974 Dover Publications' Doré Bible Illustrations.
The US and European versions of Shadow of the Colossus sitting beside Saints Seinaru Mamono, the Japanese edition of the Sony Cambridge Studio 2004 game, Primal.
More books, including the 2014 volume The Birth of Rockin' Jelly Beans. If you are not familiar with this reference, he is a Japanese lowbrow erotica artist who wears a mask in public appearances and whose identity remains unknown to this day.
Tucked in a lower shelf are the Gameboy Color edition of Prince of Persia, the Japanese version of Abe's Exodus (ABE '99) for the Playstation and the Wonderswan version of Toshio Iwai's Tenori-On.
Last but not least, here is the the Limited Run Games Limited 20th Anniversary Edition of Another World (either the PS4 or the PSVita edition, it's impossible to tell).
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#interior design#architecture#myhouseidea#home decor#decor home#kitchen#bedroom#houseidea#house idea#living#bathroom#house#apartment#villa#outdoor#swimming pool#terrace#luxury#pool#loft
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Stardust Telepath #3 - Explosive Mechanic
Screenplay: RinRin Storyboard/Episode Direction: Shinichirou Ueda Animation Direction: Megumi Nagayama, Ryoutarou Takamura, Yuuta Masaki, Ken Mukaigawara Key Animation: Hiroyuki Shimizu, Megumi Nagayama, Maya Yoshida, Tatsuya Urano, Yuuta Masaki, Hiroshi Tanabe, Yousuke Sotoyama, Haruka Sakai, Manabu Kushibuchi, Takanori Suzuki, Satoshi Horisawa, Michitaka Yamamoto, Takahiro Ninagawa, Lilin Zhao, Haruki Ebisu, Yoshiko Nakamura, Kanoko Sakurai, Ryoutarou Takamura, Tetsuya Sunaga, Ken Mukaigawara, Junichi Hashimoto, Yuuichirou Kamura (Eyecatch: 街早智子)
I've wanted to talk about this show since I watched the first episode, but I couldn't find the time. Now we're at episode 3, and guess what? It's pretty great still. Kaori has been at the helm of the whole series at Studio Gokumi, showcasing the studio's in-house staff in a very strong way. Kaori's approach to adapting this series is fantastic; the show is very colorful, especially in its character designs. There are so many fun reactions and expressions that I just can't help but love. It's been a lot of fun so far, and Kaori's expressive and colorful direction is a great match for the series' character designer, Takahiro Sakai. You might have already seen his designs in Yuki Yuna is a Hero, or perhaps you've watched the recent Reborn as a Vending Machine, I Now Wander the Dungeon (I know I didn't). The designs are very flexible and simple, which works great with the more expressive moments. I mean, it's just so cute, and when combined with the color design, they really stand out to me as a big selling point of this anime.
The story itself is somewhat comparable to the recent Bocchi the Rock, if I had to mention something to compare, if you're a fan of shows dealing with social anxiety and featuring fun visuals, I would definitely recommend giving this a try.
Since the title does say this is a write-up on episode 3, I should probably start talking about episode 3. This is actually the first episode so far that Kaori didn't have a hand in from a boarding perspective, but the expressiveness and reactions were still present in this episode. While the usage of them and the colors weren't as bold as Kaori's usual style, I believe Shinichirou Ueda did a really good job, especially for the more serious or emotional moments of the episode.
Kaori relies on a lot of contrast or bright and simple elements over detailed backgrounds to make things pop. Every time they're a bit quirky or making a funny face, you'll notice it. Ueda's approach is a bit more cohesive, and I couldn't really find a word for it until I talked to my friend this morning, who mentioned that he noticed it, and he's absolutely right. Ueda takes a more environmental approach compared to Kaori, incorporating more variety in distance and layout size. For instance, he uses long empty halls to emphasize the distance Umika must cross to connect with Raimon. When Umika runs during the night, it's subtly matched by the soft stars in the sky. In contrast, Kaori might have been a bit more heavy-handed in how brightly the stars shine or how much they pop out. I think Ueda's approach is different in that he likes to make the entire scene a bit more unified in its look rather than having one element stand out more than the others. I like both Kaori and Ueda's styles very much, and I don't have a strong preference between the two. I just wanted to mention the differences I see in their approaches.
Returning to the production as a whole for a moment, I completely forgot to mention that, aside from the aesthetic direction and character designs, the show animates quite well. It's a very pleasing-looking show, at least to me. The production is very solid, and I think credit should be given to the talented in-house animators at Gokumi and the animation producer, Kenta Washikazi. He has only held this role for two shows prior to this one (Yuki Yuna is a Hero: The Great Mankai Chapter and Seton Academy), both of which also had solid production, so it's clear he knows what he's doing. He has brought on people like Kouta Sera, who appears to be fairly heavily involved in this show as a key animator so far, and he's extremely talented. For instance, he did the cut of Umiko floating up in the opening. It's a perfect mix of in-house staff and the talent Washikazi decided to bring on.
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Ueda Design Studio @ueda_design_studio reveals the Eola Hills, a family-focused home in #Oregon with views that never end Read more: Link in bio! Photography: Kevin Scott @k7scott. Ueda Design Studio: The site, located atop the Eola hills near Salem, Oregon, boasts views of gorgeous mountains and the city of Salem to the east, and rolling hills and wine country to the west. When low clouds descend over the valley in the morning, the house appears to be on top of the world. The client’s brief was simple, create a comfortable home for their family (a couple with two young children and two German Shepherds), that takes advantage of the site’s spectacular views and that serves as refuge from work life—a home that balance a sense of retreat with functionality and durability… #usa #salem #архитектура www.amazingarchitecture.com ✔ A collection of the best contemporary architecture to inspire you. #design #architecture #amazingarchitecture #architect #arquitectura #luxury #realestate #life #cute #architettura #interiordesign #photooftheday #love #travel #construction #furniture #instagood #fashion #beautiful #archilovers #home #house #amazing #picoftheday #architecturephotography #معماری (at Salem, Oregon) https://www.instagram.com/p/CmJtz8qLHI0/?igshid=NGJjMDIxMWI=
#oregon#usa#salem#архитектура#design#architecture#amazingarchitecture#architect#arquitectura#luxury#realestate#life#cute#architettura#interiordesign#photooftheday#love#travel#construction#furniture#instagood#fashion#beautiful#archilovers#home#house#amazing#picoftheday#architecturephotography#معماری
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sprite announces visual novel everlasting flowers for PS4, Switch
Gematsu Source
Aokana: Four Rhythms Across the Blue studio sprite has announced visual novel everlasting flowers for PlayStation 4 and Switch. It will launch in 2024 in Japan with English, Japanese, and Simplified Chinese language support.
Get the first details below, via the official website.
Cast
Reina Ueda
Lynn
Chiwa Saitou
Miyu Tomita
Tomoko Miyadera
Theme Song
-Opening Theme Song: “Convallaria“
Singer: Riko Azuna
Lyrics: Ceui
Composition and Arrangement: Ryuutarou Fujinaga (Elements Garden)
Piano: Yuki Kishida
Violin: Kouichirou Muroya
-Ending Theme Song: To Be Announced
Singer: Ceui
Lyrics: Ceui
Composition and Arrangement: Ryuutarou Fujinaga (Elements Garden)
Staff
Key Frames / Art Director: Suzumori
Script: Yohira
Production Designer: Jun Azami
Sound Director: Takatoshi Hamano (Magic Capsule)
Music: Elements Garden
Audio Production: Magic Capsule
Logo Design: BALCOLONY.
English and Simplified Chinese Translation: Frontwing
Planning and Production: sprite
Distribution: RIGHTWAY
Watch the announcement trailer below.
Short Trailer
youtube
#everlasting flowers#sprite#visual novel#PS4#Nintendo Switch#Gematsu#Hoping for a localization announcement#Youtube
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The Suicide Squad will be making their official anime debut later this year, and Suicide Squad Isekai has shared a cool new poster ahead of its premiere! Suicide Squad as a brand has been growing in notoriety in the last few years especially as the group of DC Comics villains have branched out with their own movie and video game successes. Now they will be taking over the world of anime next as the DC Comics villains will be thrown into a new Isekai anime adventure of their own with one of the wildest missions they have been assigned to date!
Suicide Squad Isekai is one of the many new anime projects showing off big updates with the upcoming AnimeJapan 2024 this weekend, and fans were treated to a big update for the anime showing off more of its expanded roster of characters ahead of their convention takeover. To celebrate its latest updated as it prepares to hit screens some time later this year, Suicide Squad Isekai has dropped a cool new poster for the anime showing off both its DC Comics and original characters we'll see in action. Check it out below:
(Photo: WIT Studio / Warner Bros. Japan)
How to Watch Suicide Squad Isekai Anime
Suicide Squad Isekai will be premiering some time later this year, but has yet to confirm a release date as of the time of this publication. The cast for the series includes the likes of Anna Nagase as Harley Quinn, Yuichiro Umehara as The Joker, Reigo Yamaguchi as Deadshot, Takehito Koyasu as Peacemaker, Jun Fukuyama as Clayface, Subaru Kimura as King Shark, Taku Yashiro as Rick Flag, Kujira as Amanda Waller, Chika Anzai as Katana, Reina Ueda as Fione, Mamiko Noto as Aldora, and Jun Fukushima as Cecil.
Eri Osada will be directing Suicide Squad Isekai for WIT Studio, Tappei Nagatsuki and Eiji Umehara will be writing the scripts, Akira Amano will be providing drafts for each of the characters, Naoto Hosoda will be finalizing the character designs, Kenichiro Suehiro will be composing the music, and Shinya Tsuuoka will be serving as producer for Warner Bros. Japan. The opening theme is titled "Another World" as performed by Tomoyasu Hotei, and the ending theme is titled "Go-Getters" as performed by Mori Calliope.
What do you think of the newest look at the Suicide Squad's anime debut? Let us know all of your thoughts about it in the comments! You can even reach out to me directly about all things animation and other cool stuff @Valdezology on X (formerly known as Twitter)!
#dc#dc comics#suicide squad#suicide squad isekai#anime#harley quinn#joker#peacemaker#amanda waller#deadshot#clayface#king shark#rick flag#katana#fione#aldora#cecil
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2022.12.07 「A ROOM WITHOUT YOU e.p.」
カジヒデキ「A ROOM WITHOUT YOU e.p. 」 [CD] 2022.12.07 Release
BBC-014 1,500円税別
CD収録曲 1. きみのいない部屋(Hideki Kaji / Hideki Kaji) 2. A Merry Jingle [ performed by DOTS + BORDERS ] 3. ハローとスマイル - HOMEMADE session version(Hideki Kaji / Hideki Kaji)
カジヒデキ、2022年を締めくくる冬の歌をリリース!
春に「APRIL FOOL」、夏には「SUMMER SUNDAY SMILE」と、その時々の季節の風景を盛り込んだ楽曲をリリースしてきたカジヒデキの2022年を締めくるる冬の楽曲たちが完成いたしました。 今年のウィンターソングは、レイモンド・カーヴァー風な(?)どんでん返しでハッとしてグーな、切なくもふわっと温かいラブソングです。 僕自身、クリスマスソングや冬をテーマにした歌を書くと、なぜか別れの歌や、ひとりぼっちの歌になってしまう。それはきっとAztec Cameraの「Walk Out To Winter」や、フリッパーズ・ギターの「すべての言葉はさようなら」と言った冬の歌が好きだったから。そう、WHAMの「Last Christmas」とかね。今年こそはハッピーな冬の歌を書こうとしたところ、堀江プロデューサーから「一人で過ごす冬の一日、みたいな歌詞がいいんじゃない?」とアドバイスを受けたので、やっぱり僕には一人きりの冬が似合うんだなと「きみのいない部屋」を書きました。ただ、寂しい歌にはしたくなかった。一見、別れの歌なのかと思わせて、全然違う結末を迎える。まるでレイモンド・カーヴァーの短編小説にありそうなストーリー。もしくは数年前、上野樹里さんと中村倫也さんが出演されていた大和ハウスのCM。怖がりの頼りない夫だけど、とても優しくて信頼がおける人物。そんな人を主人公にしてみた切なくも温かいラブソングです。 この曲のサウンドの肝は、堀江博久くんのキーボードと、とても古い付き合いながら僕のレコーディングでは初登場の深沼元昭くんのギター!深沼くん率いるPLAGUESで20年以上ライブ活動を共にしてきた二人のアンサンブルは極上です。ネオアコ心も持つロッカー、深沼くんのアルペジオやフレーズのエモさにどうぞ泣いて下さい。MIXも深沼くんに初依頼し、僕が求めて来たネオアコの真髄に、また一歩近づくことが出来ました! 2曲目のカヴァーは堀江くんの発案。以前からこの曲を演ろうってよく言われていた、ハッピー極まり無いクリスマスソング! 昨年リリースしたウィザードの「毎日がクリスマス」に続き、ヴェリー・ブリティッシュな70年代の名曲。そう、僕らは完全に英国派であり、ロンドナーを気取りたいんです笑!久しぶりにDOTS + BORDERS名義で。これは来年活動再開するのか!? 3曲目の「ハローとスマイル」はスウェーデンの冬をテーマに作ったコンセプトアルバム「SWEET SWEDISH WINTER」収録曲のセルフカヴァー。この曲の歌詞は、1995年6月に僕が初めてスウェーデンを訪れた時、シェレフティオと言う最北の街で開催されたフェスを観に行き、その時に出会った当時大好きだったバンドのボーカルの男子と意気投合した実話が、元になっています。もちろんニューヨークの話は脚色ですが、バンドマンはみんなこんな夢を持っているよね!と言う歌です。 PET SHOP BOYの「LONDON」と言う、僕の大好きな曲にもインスパイアされて作った曲です。 カジヒデキ 全曲解説でした! ※2曲目の「A Merry Jingle」はThe Greediesが1979年に唯一発表したシングル曲のカヴァー。 メンバーはThin Lizzy、Sex Pistolsのメンバーからなる所謂スーパーグループになります。 「きみのいない部屋」 Hideki Kaji / Hideki Kaji produced by Hirohisa Horie and Hideki Kaji Hideki Kaji : vocal, chorus, bass Hirohisa Horie : keyboards, programming Hideki GEN Hara : drums Motoaki Fukanuma : acoustic guitar, electric guitar recorded by Kosuke Takahashi at STUDIO K5 vocal and chorus recorded by Shuhei Ueda keyboards recorded by Hirohisa Horie electric guitar recorded by Motoaki Fukanuma mixed by Motoaki Fukanuma 「 A Merry Jingle」performed by DOTS + BORDERS produced by Hirohisa Horie and Hideki Kaji Hideki Kaji : vocal, chorus, bass Hirohisa Horie : vocal, chorus, guitars Hideki GEN Hara : drums, chorus recorded by Kosuke Takahashi at STUDIO K5 additional chorus recorded by Shuhei Ueda mixed by Kosuke Takahashi 「ハローとスマイル - HOMEMADE session version」 Hideki Kaji / Hideki Kaji produced by Hirohisa Horie and Hideki Kaji Hideki Kaji : vocal, chorus, acoustic guitar Hirohisa Horie : rhodes piano, synthesizer mixed by Hirohisa Horie Mastering Engineer : Shuhei Ueda Hitoshi "KINK" Suzuki : design Tetsuya Yamakawa : photography
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TRIGUN STAMPEDE: il nuovo trailer è tutto dedicato a Knives e ai Gung-Ho-Guns
La nuova serie animata tratta dall’iconico western sci-fi di Yasuhiro Nightow arriverà in streaming su Crunchyroll da gennaio.
A differenza del precedente, incentrato su Vash e gli altri comprimari, il novo trailer mostrato oggi in occasione dell’Anime NYC (dove si è tenuta la world premiere del primo episodio) si concentra invece sul gran antagonista della storia: Knives, il fratello gemello del Tifone Umanoide.
Il video, inoltre, introduce fugacemente anche alcuni membri della Gung-Ho-Guns, la posse di sicari da lui riunita.
La trasmissione di “TRIGUN STAMPEDE”, l’attesa nuova serie animata tratta dal celebre manga di Yasuhiro Nightow (Blood Blockade Battlefront), arriverà in simulcast su Crunchyroll da gennaio 2023.
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Realizzato in computer grafica presso ORANGE (Land of the Lustrous, Beastars), questo nuovo adattamento completo dell’iconico western sci-fi anni ‘90 è diretto da Kenji Muto (direttore d’episodio in Land of the Lustrous e in Garo: Honoo no Kokuin).
La bozza televisiva della storia è firmata da Takehiko Okishi (autore della novel Hakozoko no Elpis) e la sceneggiatura è curata da Tatsuro Inamoto, Shin Okashima e Yoshihisa Ueda.
Il concept design è ad opera di Koji Tajima, mentre del character design si occupano Kodai Watanabe, Tetsuro Moronuki, Takahiko Abiru, Akiko Sato, Soji Ninomiya e Yumihiko Amano, con in testa Nao Ootsu (Beastars, The Idaten Deities Know Only Peace), che fa anche da supervisore.
Per quanto riguarda le musiche, invece, la colonna sonora è realizzata da Tatsuya Kato (Free!, Fate/kaleid liner Prisma Illya, Dr. Stone).
In un mondo impietosamente battuto da due soli, dominato da immense ed aride distese di sabbia, vive Vash the Stampede, Vash il tifone umanoide, Vash il leggendario ricercato da 60 miliardi di doppi dollari. Ma Vash sarà davvero l'efferato pistolero di cui tutti parlano?
Milly Thompson e Meryl Stryfe, due affascinanti agenti della compagnia di assicurazioni Bernardelli, vengono messe alle sue costole per evitare ulteriori richieste di risarcimento. A poco a poco, le due scoprono che, sepolta da un profondo strato di leggende urbane, si nasconde una verità molto differente…
“Trigun” venne lanciato i Giappone nel 1995, ma la serializzazione si interruppe nel 1997 a causa della chiusura della rivista sulla quale veniva pubblicato, venendo quindi rilanciato come “Trigun Maximum” e concluso nel 2007. Il manga è stato portato in Italia prima da Dynit e poi da J-POP Manga.
Nel 1998 lo studio MADHOUSE (Police in a Pod, No Guns Life) ne ha tratto una serie animata di 26 episodi, che per forza di cose segue solo parzialmente il materiale originale.
Nel 2010 è poi arrivato anche il film d’animazione dal titolo “Trigun: Badlands Rumble”, basato su una storia scritta dall’autore assieme al regista Satoshi Nishimura (Karakuri CIrcus, Ushio e Tora); entrambi sono distribuiti in Italia da Dynit.
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Autore: SilenziO)))
blogger // anime enthusiast // twitch addict // unorthodox blackster - synthwave lover // penniless gamer
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Suicide Squad ISEKAI Official Trailer 3 (30 secs ver.)
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Harley Quinn character PV (with English captions)
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The Joker character PV (with English captions)
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Deadshot character PV (with English captions)
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Peacemaker character PV (with English captions)
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Clayface character PV (with English captions)
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King Shark character PV (with English captions)
Suicide Squad ISEKAI will premiere in the U.S. on Max and Hulu with its first three episodes on June 27, 2024. Episodes will then debut weekly, with the fourth episode launching on July 4, 2024 and the 10th and final episode streaming on August 15, 2024.
Cast additions
Yōji Ueda as Ratcatcher
Hōchū Ohtsuka as Thinker
Shizuka Itō as Enchantress
Tarō Kiuchi as Killer Croc
Previously announced cast members
Anna Nagase as Harley Quinn
Yuichiro Umehara as The Joker
Reigo Yamaguchi as Deadshot
Takehito Koyasu as Peacemaker
Jun Fukuyama as Clayface
Subaru Kimura as King Shark
Taku Yashiro as Rick Flag
Kujira as Amanda Waller
Chika Anzai as Katana
Reina Ueda as Fione
Mamiko Noto as Aldora
Jun Fukushima as Cecil
Staff
Director: Eri Osada
Character Design Draft: Akira Amano
Character Design: Naoto Hosoda
Screenplay: Tappei Nagatsuki, Eiji Umehara
Music: Kenichiro Suehiro
Animation Production: Wit Studio
Synopsis
In the crime-ridden city of Gotham, Amanda Waller, the head of A.R.G.U.S., has assembled a group of notorious criminals for a mission: Harley Quinn, Deadshot, Peacemaker, Clayface, and King Shark. These Super-Villains are sent into an otherworldly realm that’s connected to this world through a gate. It’s a world of swords and magic where orcs rampage and dragons rule the skies—an “ISEKAI”! With lethal explosives planted in their necks, there’s no running or hiding, and failing the mission means a one-way ticket to the afterlife! Can Harley Quinn and her crew conquer this perilous ISEKAI realm?! Brace yourselves for the pulse-pounding saga of the elite task force known as the “Suicide Squad” as they embark on a jaw-dropping adventure!
#Suicide Squad Isekai#Suicide Squad anime#Suicide Squad#The Suicide Squad#DC Comics#Wit Studio#Warner Bros.#Warner Bros. Japan#anime#late post#long post
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BanG Dream‘s MyGO anime (stylized as BanG Dream! It’s MyGO!!!!!) is getting a sequel titled BanG Dream! Ave Mujica. A teaser trailer was also released featuring the band Ave Mujica. The announcement was made after the premiere of the first season’s final episode on Thursday. A release date is yet to be revealed.[wpcc-iframe data-lazyloaded="1" data-ezsrc="about:blank" title="TVアニメ「BanG Dream! Ave Mujica」解禁PV" width="1170" height="658" data-src="https://www.youtube.com/embed/e4fgMLZxRK4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen class="ezlazyload"][wpcc-iframe title="TVアニメ「BanG Dream! Ave Mujica」解禁PV" width="1170" height="658" src="https://www.youtube.com/embed/e4fgMLZxRK4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen]MyGO’s sequel BanG Dream! Ave Mujica teaser trailerStudio SANZIGEN animated the first season with Koudai Kakimoto as director. Yuniko Ayana was responsible for writing the scripts and Hitowa and Kazuyuki Ueda designed the characters. The opening theme song of the anime is titled “Hitoshizuku,” while the ending theme is titled “Shiori,” which is all performed by the band MyGO.Ave Mujica illustration featured on the trailerThe cast of the anime includes:Hina Youmiya as Tomori TakamatstuRin Tateishi as Anon ChihayaHina Aoki as Rana KanameMika Kohinata as Soyo NagasakiKoko Hayashi as Taki ShinaKanon Takao as Sakiko TogawaYuzuki Watase as Mutsumi WakabaMei Okada as Umiri YahataRico Sasaki as Uika MisumiAkane Yonezawa as Nyamu YutenjiBanG Dream! describes the plot of the MyGO anime as follows:Would you be in a band with me for the rest of your life?It’s the end of spring of Anon’s first year at Haneoka Girls’ Academy, and almost everyone seems to be in a band.In order to fit in with the rest of the class, Anon, who started school late, scurries to find band members, and finds out that “Haneoka’s Weirdo” Tomori has yet to join any bands.So Anon resolves to speak with Tomori at any cost but…Bruised and unseemly as it is, this is our music, our cry. We may be lost, but we’ll keep on moving as the lost.BanG Dream! is a multimedia project that started in 2015 created by Bushiroad president Takaaki Kidani. The franchise’s first anime premiered in January 2017 with 13 episodes. A sequel later aired in January 2019 and a third season debuted the following year.Source: Official Website© BanG Dream! ProjectAfter AnimeCorner
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