#tyranid spores
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Tyranids vs Orks
by Paul Dainton
#tyranids#hive tyrant#rippers#gaunt#tyranid spores#hive fleet leviathan#monster#orks#warboss#battle#paul dainton#40k
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And now, Biovores!
Walking factories spawning and subsequently launching spore mines onto the battlefield - they serve the role of backline artillery, creating a living, floating minefield few should dare to traverse. May the God-Emperor have mercy should you step too close to one of it's creations!






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A Tyranid Warrior from Warhammer 40k that I made in Spore! I don't know shit about warhammer but my buddy L does and he suggested I make one of these fellas so I did. So uh, sorry if I got some details wrong, this one was really hard to do 😭 This guy crashed my game when I tried to save it right at the end (thankfully after I'd taken the pictures) and I lost some posing and colouring progress 😥 but that's just the way of things when it comes to spore. Took me rougly 2 and half hours to make.
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Warhammer 40k: Conquest - The Great Devourer Expansion - Toxic Spore Sac by Alexandr Elichev
#Warhammer#40k#Warhammer 40k: Conquest#The Great Devourer Expansion#Xenos#Tyranid#Toxic Spore Sac#Sci-Fi#Games Workshop#FFG#Fantasy Flight Games#Alexandr Elichev
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Biovore...
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Child of Dorn
Had this in the works for a bit and was prompted to finish developing them with an insane dream where I was Garm and met them. That will be an entire story on its own.
These vile and putrid xenos had crossed the line!
A hive ship of tyranids had met the Phalanx and foolishly began launching spores at it. It was met with the full force of the Imperial Fists and several successor chapters that accompanied their Primarch's original legion.
Things seemed to be going well until several groups managed to get into the ventilation system.
One lone hormagaunt managed to make its way through the ship, undetected. Straight to the room that held the most precious of Fist relics.
The hand of Dorn.
Anger, disdain, and panic grew across the ship as the tyranid was discovered. But it was too late. It had already devoured the hand and managed to escape.
Rage and horror helped push the astartes to defeat this foe. Days passed as the battle went on.
It was only after victory that clean-up began and a discovery was made.
***
"You are certain this is the one?" The Lieutenant asked.
The battle brother nodded, "I am sure of it. Seeing it in a state like this brings me joy. It is deserving of it after the little thief... stole the hand of our Primarch!"
"Thank you," the Lieutenant said as he marched into the storage room.
Inside was massively swollen tyranid. Every part of it was puffed up. Like a balloon. Even its fingers were swollen.
The lieutenant had seen vermin on the ship look like this after partaking in poison left out for them.
The pathetic creature tried moving but was too bloated to do so.
The lieutenant scoffed, "This is what you get. I wish the hand was animated, so it had crushed your organs from within you. But it seems that either the hand or something else you ate now is killing you."
Other marines glared at the beast.
"I regret that I will be stopping your misery," the lieutenant continued. "But I will enjoy snuffing out your-"
The tyranid exploded. Viscera and blood went flying everywhere. All surfaces and marines were covered in the spray. The stench was awful but also... had a strange and familiar scent.
Several marines cursed at what happened.
The lieutenant growled, "How dare it end itself without my perm -"
He was interrupted once more by powerful and high-pitched screams. Not like any tyranid, though. It was different. Young. Human.
Within the remaining pile of innards, something writhed as it cried angrily.
Cautiously, the lieutenant approached and pulled away intestines and bits of flesh.
He stared at the squirming baby, upset at the cold air.
He found he could not move. Something about the child prevented him from killing it. They opened their eyes and stared up at him with a vibrant green. Then blue. Then purple. The iris constantly changing colors
Still stunned, the lieutenant ordered, "Go... go get... the apothecaries... now."
"Is that a tyranid?" One brother questioned.
"It's a human baby."
"That is NOT how babies are made."
"Did it swallow it?"
"And survive this long?"
"Why would a baby be on the ship?"
"That's a very big baby."
Apothecaries arrived quickly and gingerly picked up the supposed baby. It screamed defiantly.
Back in the apothecarium, various tests were done, and blood was taken.
The one who went to test the DNA came back looking like he'd seen a ghost.
"Is it a tyranid?" The lieutenant questioned.
He shook his head.
"So it's human?"
"No?" The apothecary answered. "I mean... yes. Human but... not baseline."
"Spit it out," barked another.
"They have primarch DNA," he answered. "That of our Father's."
The silence would have been deafening, were it not for the baby fussing and gurgling.
"Do not joke, brother."
"I never joke. See for yourself if you must."
"That was the tyranid that ate the hand... is this being from our lord's hand?"
"What do we do?"
"How are we going to explain this to the inquisition?"
The lieutenant whipped around and pointed at the brother who just spoke, "We are NOT letting the inquisition know about this. This is to only be known by our own chapter."
An apothecary picked up the baby, "We must inform the Chaptermaster of this..."
He lifted them up and checked under.
"This little girl," he finished.
She was now gnawing on his gloved hand.
"She looks lanky," another apothecary commented. "Perhaps due to the Primarch DNA and the ability of the tyranids to adapt is to blame here. It could have reactivated the regeneration, and the DNA of our Father was stronger than that of the xenos, using the tyranids' body structure and warmth to incubate and grow. This is complete madness."
"She has streaks of white in her hair and patches of lighter skin," one commented.
"Vitiligo," one answered. "Fairly common. Brother Artus has it."
The baby was now blowing bubbles from her lips.
"What do we call her?"
"What does she eat?"
"I don't know how to take care of a baby."
The lieutenant hushed the ensemble, "We will figure out how to take care of... this lanky baby."
***
The lieutenant bowed, "My Lord, we are honored to have you back among us."
The Primarch of the Imperial Fists slowly nodded. The pack upon his back pumped in rhythm.
"It is good to be back," he sighed with a rasp. "I wish I was in better health. Like how I was during the crusade. But perhaps my old hand can now be placed back upon me, save it is not too damaged and decayed."
He flexed the metal prosthetic.
Several of his marines eyed each other.
"About that," the lieutenant began. "There was an... incident that happened, and I'm afraid you can no longer have your hand back. But I believe the reason, and what it went to, will far outweigh your want for it."
Dorn raised a brow.
A door was opened, and the best description was that of an old Terran cartoon called Looney Tunes. It had a creature so ferocious it caused a tornado and left havoc in its wake. It was nicknamed a "devil." That is was entered the room.
The little being screamed and raced around the room at top speed, knocking anything over.
"Papa!" They exclaimed in a young and high voice.
Several marines were trying to catch them or have her calm down.
"Lanky!" The lieutenant called. "Lanky, come here! Lanky! Come meet your father!"
He managed to catch the little beast. The toddler buzzed like a battery.
"No!" She yelled. "Down!"
Dorn stared at her in disbelief.
"Shes..." He began. "Mine."
"Mine," Lanky repeated!
The lieutenant nodded, "We've done various tests and even had her psykically analyzed. It's a long story about how she came to be."
"You named her Lanky."
Lanky cheered, "Me!"
"It was a nickname while we decided what you would have named her and it stuck. Lanky, this is your father, Rogal Dorn."
"Papa!" She insisted.
The lieutenant set her down, and she ran circles around the Primarch.
"My papa," she exclaimed!
"Gentle, gentle," The lieutenant reminded.
The Primarch stared in shock, "She is... expressive and rambunctious."
"She only ever looks serious when fighting," the lieutenant replied. "She likes boxing and gets an unreadable stone faced look. She's also very talkative right now. Usually, she doesn't say anything except for fully articulated sentences at moments."
"Is this normal?" Dorn inquired, motioning to Lanky racing around him.
The lieutenant sighed and several other marines seemed to slump.
"Only when shes really excited," he answered his primarch. "It is typical for toddlers to be erratic and since day one she's been... wild. We hope that as she grows older she'll take on more of personality and calm down. There is not much of that hope."
Lanky let out a triumphant screech.
Dorn struggled to his knees and tried calling out gently, "Hey. Lanky. Come here."
She skidded to a halt and leaped into his arms. She squealed and kicked her legs.
"Do you know who I am?" He asked.
She threw up her hands, "My papa!"
She grabbed his cheeks and rubbed her nose against his then jumped to rubbing his cheeks against her own. She grinned up at him, a few sharp teeth sticking out.
Dorn chuckled and caressed her cheek, moving to her neck and tickling his hand down her back. Something his grandfather would do as a sign of affection for him.
Lanky's quick breathing slowed as she relaxed into his embrace.
"I've never seen her calm down that quickly before," The lieutenant whispered.
"I just knew what to do," Dorn admitted.
#primarch kids#primarch children#primarch#rogal dorn#imperial fists#warhammer 40k#wh40k#warhammer community#warhammer 40000#40k#warhammer40k#warhammer#warhammer fic#my writing#space marine#warhammer fanfic#warhammer oc#warhammercommunity#w40k#wh40k fic#wh40#wh40k oc#wh40000#wh 40k#wh 40000
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Cultivate
A single spore from a Tyranid Hive Ship can spell doom for a solar system.
Artist: Slawomir Maniak TCG Player Link Scryfall Link EDHREC Link
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Every single time I turn around in a tyranid operation and see enough spore mines to vaporize Manhattan approaching me:

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[ToH x Warhammer 40000 Grimdank Fanfic Idea] Da Squig Houze
Some Ideas for Plot
Luz Noceda is one of the Imperial Guards who fight in 'another of many wars in 41st millennium' against the Orks. She is a 'suppressed psyker' whose power got broken in her fight.
With her power explosion, she became considered a rogue psyker by Imperium, but how she 'krumped' the WAAAGH! of 'Weirdbozz Belork', it attracted attention of the rival group 'Da Wildz Orkz'
One of the Weirdboy(?); Aydaz 'da Squigowl', picked her and not killed her. She explained 'by hitting her with her iron staff hard enough and believe it works' that she was infected by Ork spore in her brain since her toddler life, but it was suppressed.
In her tent were a 'Tubesquig' Ootiez and Kang, a 'weird boy she picked from a planet'.(Turned out to be a splintered Tyranid that got tamed and had some sentience).
She found one of the Nobz; Mitaz, who did not let her in the clan because she is 'not orky enough'. But with magic card trick distraction, Imperial shovel, and Aydaz's help, she beat Mitaz and Mitaz is impressed by her 'Morkiness', wanting to be her Big Nobz where she is the Warboss.
Da Empra-Warboss Belork has a group of 'tactic boyz' called as 'Ovenz', with each controlled by 'Ovenz Big Nobz'.
Anything else for this Grimdank AU?
#warhammer 40k#warhammer#warhammer 40000#the owl house#luz noseda#40k orks#orks#The Owl House AU#Warhammer 40K
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Another battle report, another Black Templar Vs Tyranids. Using Ironstorm Spearhead I take on the Vanguard Onslaught list that my crusaders usually struggle with. We played purge the foe with a dawn of war deployment.

I got first turn which I kinda didn't want so decided to play defensively. I almost managed to kill my opponent's maleceptor with a ballistus dread on the left flank and managed to kill a lictor in the middle to get area denial turn one. My opponent killed all but one of the squad that scored me area denial and pushed forwards aggressively.

Turn two saw me kill the maleceptor and wipe the squad off the middle. My one remaining crusader got overwatched to get my opponent points towards the primary objective and another crusader squad failed a charge against some genestealers while the squad on the right flank failed to finish off the von Ryan's leapers :( My opponent rapid ingressed a mawlok on my turn dealing 3 mortal wounds to everything within 12 inch (lucky bastard) and on their turn killed that squad of crusaders and also blew up my transport, letting my Emperor's Champion and his sword bros out. I was able to kill the mawlok with my dreadnought after it was brought in thankfully. On their turn my opponent was also able to kill one of my scout squads off camera on the left :(

Turn three and I charged the genestealers and broodlord with my sword bros and emperor's champion and brought my second unit of sword bros on to try and steal my opponents home objective. Scores were pretty close at this point and my crusader squad on the left failed another charge against the genestealers! This was after my opponent made 7 5+ saves on the genestealers from my plasma cannon! Thankfully the dreadnought was able to charge in but only killed two more genestealers. These are the luckiest genestealers in the world! The genestealers then fell back on their turn and charge my other scout squad (detachment rule for fallback and charge) and killed them! As well as me failing two 2+ saves on my techmarine to have him killed by gargoyles :( the swarmlord charged into one of my dreadnoughts and took him down to just 3 wounds as well after me failing 3/5 3+ saves (using a reroll so it wouldnt die)

Turn 4 and my opponent chose a secret mission which apparently made me blackout because I barely remember what happened after this. I remember killing the swarmlord straight away which was all I needed to do to stop the secret mission but then I decided to kill the gargoyles and stop them getting 3 objectives just in case they took any of the other secret missions. In turn 4 I did kill the gargoyles and then had to plan how to block them from holding 3 objectives. I also made my charge on the biovore to take the home objective, the biovore was being annoying and blocking my reserves with spore mines (which also gave me extra points for the main objective if I killed them so not all is bad). What I definitely remember from this turn is that probably the greatest moment from any of my games of 40k. I killed the swarmlord, he blew up and took the last 3 wounds off my dreadnought... Which blew up and dealt 3 wounds to my gladiator tank! It took 6 mortal wounds from 2d3 deadly demises!

Last turn I killed one of the tyrannofexes, only after this point did my opponent tell me that I stopped their secret mission almost immediately after they selected it by killing the swarmlord and they had no chance of winning after that but liked watching me sweat. Bastard.
Really fun game overall, I feel like it would have been much closer without the secret mission but my opponent agreed the swarmlord dying causing a double deadly demise was definitely worth losing that game.

#warhammer 40k#warhammer#black templars#battle report#space marines#tyranids#warhammer 40k battle report
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Tyranid Spore Mine 2-3
#miniature#mini painting#tabletop games#warhammercommunity#warhammer 40k#painting warhammer#tyranids
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Factions of the Tyranid Swarms of the Brightest Night AU
"... One would be forgiven for being lulled into a false sense of hope that such foes are merely mindless, ravenous beasts. As the idea they may be something more organized and coordinated is too terrifying to consider..." ~ Unknown Ordo Xenos Inquisitor after first contact report with the Tyranids.
The all-consuming Hive Fleets have made landfall far earlier and with much greater force than in canon. They are not merely vanguards or scouting tendrils, but a vast migration of the Hive Mind's many limbs to sate its voracious apatite. Nobody foresaw their arrival, not the Eldar Farseers, not the Alliance Augurs, not Chaos Prophets, not the Necron and their esoteric, celestial calculus. The Hive Fleets arrived and since then, every angle of the Milky Way has become a vector for their entrance.
It was the Tau who first discovered the division of Swarms within Hive Fleets. Prior to joining the Alliance, they had worked with a team of Eldar on an entirely separate diplomatic research mission before accidently discovering the psycho-pheromonal signals that identify the types of Swarms. From it, scholars across the Alliance have theorized that the Tyranids have formed a super organism-like empire, scouring worlds and "farming" biomass to aid in their endless hunger. It is believed that at the conclusion of their feasting, when the last mortal has been consumed, they will devour their "empire" before moving on to the next, leaving only an empty galaxy and dead space.
Hive Fleets have been identified to possess specialized swarms, each fulfilling a singular role.
Devouring Swarms
They are the frontline of the Hive Mind, insatiable and voracious, they blot out stars with their mass and shower worlds with spores and combat forms. They are what the Tyranids are in canon.
Harvesting Swarms
What might be considered the "civilian economy" of the Tyranids, instead of simply devouring everything in a system, will instead strip all but one planet of life and biomass before dumping it on a singular planet, seeding it with abundant life. They "harvest" at regular intervals, but always leave enough for life to regrow, however twisted or terrified they are.
Survivors rescued from these Harvest or Swarm Worlds are forever scarred with horrific memories of their worlds being converted into bio-mechanical and organic factory farms. Where they were herded by a primordial energy like microbial cattle, and where the sound of chittering teeth and rending claws was always in the back of their minds.
Sprawling Swarms
Fulfilling a sort of logistical or transport role, Sprawling Swarms serve to carry biomass from Harvesting Swarms to Devouring Swarms, ensuring a plentiful stockpile of biomass for new monsters to be birthed from. Since their discovery, it has become a priority for many factions to target these swarms in the hopes of slowing the advance of Devouring Swarms, leading to Sprawling Swarms having the most formidable voidborn organisms of any swarm.
So critical are these Swarm fleets that any naval captain who provide evidence of its destruction can be guaranteed a promotion. And any penitent renegade who provides Alliance authorities with similar proof may be granted forgiveness and redemption should they be willing to join the Imperium and its allies.
Genestealer Cults & Genebloods
The infiltrating vanguard of the Hive Fleets are either formed from Genestealer Patriarchs who gestate in pools of Devouring Swarms, or from the broken individuals on Swarm Worlds. Their minds shattered and twisted by the Hive Mind's suffocating power, they believe the Tyranids to be messengers of a divine truth or star-born saviors. Given over to the profane worship of the Hive Mind, they sometimes form a "clergy" on Swarm Worlds that preach ascension into the light as the Harvesting Swarms come to reap their bounties.
No matter their origin, both Patriarchs and "Ascensionists" are delivered to unvigilant worlds to form cults and secret societies. Sowing the seeds of chaos and unrest with plans generations in the making before plunging the world into anarchy at the eve of the Hive Fleet's arrival. Yet, some manage to break free from the suffocating psychic will of the Hive Mind. Many go mad from the realization of what they are or what they have done, seeing their monstrous kin and children for what they truly are, and remove themselves entirely. However, some may seek to exact vengeance upon the Hive Mind, becoming Unbound Genebloods. Prized for their innate understanding of the Tyranid Hive Mind and ability to detect lurking organisms that stalk the shadows, they are often recruited by the Inquisition to root out their kin.
Just as pyskers must constantly ward off the daemonic whispers in their minds, Genebloods must constantly stave off the predations of the Hive Mind that seeks to enslave them again.
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Tyranid List: Invasion Fleet (2000 Pts)
The following list was sourced from Goonhammer and was used by competitive player Kayu Orellana, who took 1st place (5-0) at the NurgleMania 6 tournament (40 players, 5 rounds) in Nürnberg, Germany on March 22, 2025.
CHARACTERS
Hive Tyrant (250) Warlord 1x Monstrous bonesword and lash whip 1x Monstrous scything talons Enhancement: Adaptive Biology
Neurotyrant (105) 1x Neurotyrant claws and lashes 1x Psychic scream
BATTLELINE
Gargoyles (85) 10x Gargoyle 10x Blinding venom 10x Fleshborer
Hormagaunts (130) 20x Hormagaunt 20x Hormagaunt talons
Hormagaunts (130) 20x Hormagaunt 20x Hormagaunt talons
Hormagaunts (130) 20x Hormagaunt 20x Hormagaunt talons
Termagants (60) 10x Termagant 10x Chitinous claws and teeth 1x Strangleweb 9x Termagant spinefists
OTHER DATASHEETS
Biovores (50) 1x Chitin-barbed limbs 1x Spore Mine launcher
Exocrine (140) 1x Bio-plasmic cannon 1x Powerful limbs
Exocrine (140) 1x Bio-plasmic cannon 1x Powerful limbs
Genestealers (150) 10x Genestealer 10x Genestealers claws and talons
Neurolictor (80) 1x Piercing claws and talons
Raveners (75) 3x Ravener 3x Ravener claws and talons 3x Thoracic bio-weapon
Tyranid Warriors w/ Melee Bio-weapons (75) 1x Tyranid Prime 1x Tyranid Warrior claws and talons 2x Tyranid Warrior 2x Tyranid Warrior claws and talons
Tyrannofex (200) 1x Powerful limbs 1x Rupture cannon 1x Stinger salvoes
Tyrannofex (200) 1x Powerful limbs 1x Rupture cannon 1x Stinger salvoes
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What is a Spore megabuild? How are they made? Why make a megabuild in the first place instead of just making a regular creature/creation? Are you insane? What's wrong with you?
I got all the answers and more below! As well as progress pictures of my most recent megabuild, Ysera from World of Warcraft!
A megabuild in Spore is a creation that is made up of multiple different creations (mostly creatures). All of these individual creatures are assembled in the Adventure editor (where you can make custom missions and stuff) like a jigsaw puzzle! So, the head of Ysera is one singular creature, as are her limbs, her left wing, her right wing, ALL FOUR of her legs are also individual creatures, her tail, etc.
So...why make a megabuild instead of just doing all of the detail on one creature?
Well, back in the good old days of vanilla, unmodded spore, people wanted to show off their full potential for creature creation. People wanted to add LOTS of detail to their creatures, but there was a problem: the creature editor in vanilla spore has a complexity meter, meaning it has a cap on how many parts you can actually use before you’re literally not allowed to add anymore parts. There is a cheat that you can type into the console called “freedom” which unlocks a little bit more room on the complexity meter, but it’s not TRUE freedom of the complexity meter, as you can very much still reach the complexity meter cap even with the cheat turned on (I did so many times as a child).
Sooo, spore players were looking for ways to share their big huge epic creations that they wanted to make on the sporepedia, for everyone else to see (and download). This is where adventures come in.
As I said earlier, adventures are custom missions that you can make. You can set the scene, the characters, the story, the things you’re supposed to do to complete the mission etc. And within the adventure editor are these like…plasma gates.
These can be locked or unlocked via keys and such (if you chose to place them in the adventure, of course), and a very interesting thing about these plasma gates is that you can make them do 1 of do things: make them invisible, or disguise them as a creation that you or another player made. However, there is a caveat, and that caveat is that you can only disguise the gates as either buildings or vehicles.
At some point though, someone out there found a work around, in which you can choose to edit the building you’re going to disguise the gate as before you officially choose it, and then you can view the sporepedia as you’re currently editing the building...allowing you to view creatures in the sporepedia! And then...you can click the edit button on those creatures, switching you to the creature editor. Then you can click the “save and exit” button within the creature editor, tricking the game into disguising the gate as the creature instead of the original building you were editing! Once it was found out that you could do this, AND that adventures with the gates-disguised-as-creatures in them could actually be shared on the sporepedia for others to download and play, it then became obvious that you could probably use this trick to make what we now call megabuilds. In which each of these individual parts of the body (head, body, limbs, tail, other details etc.) could be disguised as gates, and then moved around to create a bigger, more highly detailed creature than what you could actually make in the creature editor!
Obviously, with mods, you can remove the complexity meter and just put as many parts as you like on a creature, but with this comes the risk of your game crashing with the more parts you put on your creature. This has happened to me within the past week alone (specifically with the Tyranid warrior), and it will continue to happen to me for as long as I have Spore installed on my computer because Spore is just Like That. Megabuilds, on the other hand, allow me to kinda circumnavigate the chance of my game crashing with such a detailed creature (for example, if I'm only detailing one limb as opposed to the whole body), giving me more breathing room, and allowing me to add significantly more detail instead of having to say “okay well I guess I can leave those details out, they’re not important, I don’t want my game to crash again and lose all this progress.”
TLDR; Megabuilds are highly detailed big ass statues in spore made up of different creatures that look like limbs, all stitched together. Yayy!!!! We’re an evil scientist! Now here is how I made Ysera, in case you wanted a play by play of how I make my megabuilds (if you perhaps wanted to make your own).
How I made Ysera
Now, personally, IDK how other megabuilders make their own stuff, but my process for starting a megabuild is this: I basically start with a “base” body that has all of the limbs, and then I pose them how I want them to be posed. I do not add any details. This base doesn’t even have eyes! We’re doing this purely to get the pose correct, so that we can use the base as a reference for when we’re putting all the individual pieces together in the adventure editor. We have to keep this base creature, and make sure not to save over the top of it, even after we’ve finished making all the individual body parts! Here’s what the Ysera base looks like:
Now..we have to start detailing. I had references of Ysera’s most recent model (from Dragonflight) with a variety of different angles, so I used those pictures to make her as accurately as I could. I usually like starting with the head.
(Before I get into the progress pictures, I should note that with every different “body part” i’m making, I’m essentially making a copy of the “base” creation, removing everything except the limb/body part i’m working on, and then detailing it. This means I keep the exact posing of the wings, tail, limbs etc. so that when I use the base body as a reference for putting stuff back together in the adventure editor...all the body parts should be in the right shape/pose!)
Anyways, because it's possible to resize the gates-disguised-as-creatures within the adventure editor, I actually got the “croc kisser” mouth and made it twice as large as it was on my base creature, so I could more accurately see what I was doing (and add more detail). Then....well this is the hard part isn’t it? Idk how to explain how to make stuff in Spore. That's like trying to explain how I draw things lmao. But what I usually start with is “sculpting” the face, by placing knurldowns upside down on the head, and then positioning them and resizing them until I get a face shape that looks nice! You can also skip the mouth altogether and do the sculpting on an elongated limb (which is what I did for The Windsinger and the Tyranid warrior) which honestly I prefer because sometimes sculpting on top of an already existing mouth/head can be really annoying!
After 3 hours of non-stop work, here is what the finished head looked like!
Sorry that I basically did a "draw the rest of the fucking owl" to you all, buuuut I didn't want to make this post any longer than it already was sooo..yeah lmfao.
Initially I had made her floating headpiece on the same creation, but when it was rendering in the adventure it looked. well. strange. so I elected to make her headpiece separately, and to make it in the spaceship editor instead of as a creature, and honestly...I'm glad I did so, because it looks super cool and I get to actually have it properly floating above her head, and I can also position it how I want.
After that, it was time for me to move on to the limbs! Honestly, if you’re like me and all 4 limbs have slightly different different poses (which is done by pressing “a” on the keyboard and clicking on a part and/or limb to allow it to be moved without the limb on the other side moving), it’s best that you actually detail the limbs BEFORE you make them asymmetrical and pose them, so that you have the luxury of symmetry/mirrored building so you only have to detail one leg. Then you make the legs asymmetrical, pose both legs and either save them as a duo, or save them individually (I chose to save them individually so that I could have more control on the limb posing in the adventure editor, but that’s just me being extra lmao).
For the wings, I chose to individually detail 1 limb after the other, since I knew I would need differently shaped and sized webbings for both wings, and it wouldn’t make sense to detail both of the wings and THEN pose them, since I knew that would mess up all the parts I’d already put on the wings. Thankfully there was only two of them so it wasn't a big deal! The “organic helper” mod which gives you a lot of individual webbings for wings is...well, quite helpful! And it also means significantly less parts used for the wings, meaning I got an opportunity to add more detail, if I wished.
Okayy and then it was time to do the body. Not much to say tbh! This was probably the easiest part of the megabuild to do since I (for the most part) wasn't dealing with any asymmetry and I didn't need to put a huge amount of detail onto the body.
Finally, the last thing I made was the tail!!! This was not as hard as I thought it would be, it was just tedious and time consuming. At this point I was getting kinda of this megabuild xD I just wanted it to be over already. It took about an hour to make the tail (mostly fiddled around trying to make ysera’s tail pinecone look like....well, a pinecone. I do not think I succeeded in making it look like a pinecone. I tried my best).
Then....it was onto putting the pieces together! This is where I opened up the adventure editor, and used the gates-disguised-as-creatures trick to get all of the different body parts assembled! This is also where the base I made came in clutch!
Sooo, the first thing I put down was the base body, and then I started layering the completed Ysera body pieces over the top of it.
Then I just had to do that a bunch of times with all of the pieces, delete the base body, tweak some of the limbs’ positionings and bam!! The megabuild was complete!!!
I hope this was an informative post about Spore megabuilds! If not, then I guess I can just eat dirt from the ground or something. I hope this helps others understand how megabuilds are made and inspires people to make their own.
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Warhammer 40k: Conquest - The Great Devourer Expansion - Spore Burst by Alexandr Elichev
#Warhammer#40k#Warhammer 40k: Conquest#The Great Devourer Expansion#Xenos#Tyranid#Spore Burst#Sci-Fi#Alexandr Elichev#Games Workshop#FFG#Fantasy Flight Games
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The tyranid hotness list absolutely depends on your type.
Gaunt: average in every way
Genestealer: Finger game and aftercare are absolutely top notch, but a bit too interested in sharing you with their friends
Gargoyle: the twink, you will probably break them
Warrior: you’d like six legs to go with a six pack
Venomthrope: For the after session kush
Toxicrene: For the *good* after session kush
Carnifex: Your friends say that your thing for dad bods has gone a bit too far but they don’t know what they’re missing
Ravener: You like constriction
Tervigon: You *really* like constriction
Lictor: Best sex you’ve ever had, immediately ghosts you
Deathleaper: somehow even better than lictor, but ghosts you even quicker, and then you spend the rest of your life worried you’ll bump into them again
Hive guard: Either knows the shocker or how to impale you, thinks that’s all there is to sex, terrible at everything else
Tyrant guard: Pummels you, but has incredibly tender aftercare
Hive tyrant: You want to beg mommy to step on you.
Spore mine: It’s over a bit too quickly
Pyrovore: don’t look now but the shy kid turned out smoking hot
Biovore: Size isn’t everything. But sometimes, it helps…
Exocrine: Sometimes it DEFINITELY helps.
Haruspex: What that tongue do? Everything, it turns out.
Zoanthrope: Complete incel, do not engage
Harpy: Double the gun, double the fun, the flying is an added bonus
Crone: It gets very messy.
Maleceptor: Complete brainfuck
Harridan: MILF
Hierodule: DILF
Hierophant: You are so desperate to get stepped on that it makes you look stupid
We have an initial list of sorts! Thank you, anonymous monster fucker #17!
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