#turn-based
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90sfantasyanimestuff · 3 months ago
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Cast of Farland Story 5: Daichi no Kizuna. Source.
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cassie-likes-fanfiction · 11 months ago
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I need everyone to play Cassette Beasts right now
I've recently finished playing Cassette Beasts and it's so amazing, I have no words. I think it's the most hiperfixated I've been on a piece of media since I've first started watching The Owl House nearly four years ago.
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It has everything I've ever wanted in a game: a turn-based RPG with brilliant music, an ✨80's aesthetic✨, playable companions you can build a relationship with (both romantic and platonic), a huge island to explore, an engaging main storyline with a plethora of slice-of-life sidequests, elditch horrors beyond your comprehension, an optimistic message about humanity, post-game content, good queer and PoC representation, cute doggos, in short - everything you could ever want and more.
It's lowkey making me want to go back to writing fanfiction for the first time in years just to see more stories set on the island on New Wirral and more interactions between the characters.
TL;DR I'm Very Normal™ about this game
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dmdarius · 2 months ago
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Let's Try Dawnsbury Days |01| THE FIRST PATHFINDER 2E CRPG
Look to the indie badasses to make the first Pathfinder 2e game accurate to the system itself! Behold character creation to the cheap, beginner friendly Dwansbury Days!
#dawnsburydays #pf2e #crpg
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linuxgamenews · 3 months ago
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Discover Dragonero: The Rise of Draquir - A Must-Play RPG
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Dragonero: The Rise of Draquir launches its turn-based mystery dungeon fantasy RPG game on Linux, Mac, and Windows PC. Thanks to the brilliant work of Operaludica. Available now on Steam. Independent developer Operaludica has just launched Dragonero: The Rise of Draquir, a turn-based mystery dungeon fantasy RPG. If you're into tactical RPGs or the Dragonero comic series, this one’s definitely worth checking out. Operaludica will also be showcasing this title at the Tokyo Game Show 2024 from September 26-29 at the Makuhari Messe. If you're lucky enough to attend, swing by to see what’s happening in person! The game is based on Dragonero, a popular comic series by Sergio Bonelli Editore. Operaludica has even more good news for players: later this year in Q4, they’re dropping a free ‘Master Mode’ DLC! This mode lets you create your own dungeons and campaigns and share them with the community on Steam Workshop. Imagine making your own Dragonero: The Rise of Draquir adventures and seeing others dive into them! Marco Pirruccio, the head of Operaludica, expressed his excitement: “We’re thrilled to bring the world of Dragonero to life with The Rise of Draquir. The comic has always been about drawing readers into Erondàr, and now players can truly live in that world. With the upcoming ‘Master Mode’, you can even create and share your own stories.”
Dragonero: The Rise of Draquir Release Trailer
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Dragonero: The Rise of Draquir takes place after the events of the comic story Dragonero: The Origin. You'll also follow the journey of five heroes who must save the world of Erondàr. Each hero has their own unique adventure to tackle before they all come together in the main quest. So you’ll get to play as Ian Aranill, Gmor Burpen, Myrva Aranille, Alben, and Sera of Rômelinwe. Each due to bring their own flavor to the game. Level them up, boost their skills, and prepare for the ultimate team-up. Explore the massive world of Erondàr, filled with a mix of procedurally generated and hand-crafted dungeons. You’ll face tough enemies, make tactical choices in turn-based combat, and even tweak your own storylines. The Dragonero: The Rise of Draquir Master Mode lets you create custom campaigns with tools like the ‘Dungeon Wizard,’ ‘Creature Wizard,’ and ‘Quest Wizard.’ Once you’ve built your adventure, share it with other players or try out their custom dungeons. There’s plenty of tactical combat, so every decision matters. Take on dangerous enemies, level up your gear, and make sure your squad is ready for action. The more time you spend in a dungeon, the riskier it gets, but the rewards are worth it! Outside of dungeons, you’ll roam through cities, meet the locals, pick up new quests, and trade for better gear. You can grab Dragonero: The Rise of Draquir turn-based mystery dungeon fantasy RPG is now on Steam for $17.99 USD / £15.07 / 17,55€ with the 10% discount.. If you’re curious, there’s also a Linux demo available to try out before buy. So, if you’re ready for an epic RPG adventure, now’s the time! Available on Linux, Mac, and Windows PC.
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highretrogamelord · 12 days ago
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Star Soccer for the ZX81
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francostrider · 2 years ago
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Random Encounters in RPGs
Every once in a blue moon, I want to play a Japanese style of RPG. It is kind of hard to explain why, considering the hit or miss history I’ve had with the genre. Final Fantasy VII was not only my introduction to JRPGs, but to a lot of terms in RPGs in general, from leveling up to turned based systems and so on. But after hearing about the more western styles of RPGs, and how you could create a character and backstory and so on, I remember one night playing FFX thinking to myself “I really wish I was playing that.” But then games like Chrono Trigger, the Fire Emblem series, Golden Sun, Tales of Vesperia, and some of the Dragon Quest games have become some of my favorites.
But there is one aspect that I have been wanting to accept, but never really could: Random Encounters. Come to think of it, many of the above examples do not have them (even the versions of Dragon Quests VII and VIII do not have them). There is something kind of pure about them, as the combat runs on dice rolls and it would only make sense for encounters to follow suit. It can also be a good test of resource management, having enough potions and recovery items and deciding whether or not to use any right now. Yet, it tests my patience more than the actual combat system itself. I am fine with a standard turn based system. It’s kind of like how Doom is still very playable despite its age; it’s standard, but easy to pick up and play and still fun. But when I am barraged by them endlessly, it starts to get numbing after a while. The ultimate goal is to make these fights easier with leveling up, but that does not make it any less dull. I am here for challenge as well as story, after all.
And this is a shame, because this is a barrier to a lot of highly regarded games. Breath of Fire, Phantasy Star, most Dragon Quest games, have random encounters, and I want to play them, but I am growing more and more impatient with them. And it can be anxiety inducing, running through a maze, just trying to pick up an ite-- BAM THE 70TH SLIME IS OUT TO GET YOU. This one dungeon seems to have an infinite number of these creatures.
And that last point is really what opened up the true issue I have with these random encounters. You are given no context to why they are in that spot. A lot of this has to do with graphical limitations and there is only so much you could put on a map back in the day. But a lot of JRPGs still hold onto this tradition. Big empty room, and suddenly this 20 foot behemoth comes out of the blue.
The big counter point for this is the Tales series, namely the ones I’ve played through, Vesperia and Arise. I have given Arise grief, but it does encounters well. Now, we are not talking about whether it is turned based or not, merely the way you enter these combat encounters. The enemies you see in the exploration map will be the ones you face.
Now, Dragon Quest has also played around with enemies on the map in recent years. Often they appear and disappear at random, and wander around in random directions before they run at you. While this is preferable to the classic method, what Arise does better is take it another step. They’re not just milling about, there are set encounters placed on the map (reappearing when you leave and enter the area) and have some context. Giant wolves around an overturned wagon, Airborne monsters in a high place, bonus bosses in their given lairs.
The way they are distributed in Tales of Arise serves a couple of purposes. One, as noted, giving them context. Two, giving you a feeling that you cleared an area for the moment, that defeating the monsters has made the place (albeit temporarily) safe. Three, it makes the hunt for monsters in a given side quest into a search and not just bumbling around waiting to be struck.
Lastly, it also makes entering an encounter into a decision making process. Do you destroy every single one again for the exp, and possibly lose precious resources? Or have you done this room already and would like to take the path of least resistance to find your way to other treasures or a boss? This makes the interaction with these encounters more engaging.
While this is subjective, I stand by my statement that this is a more fun method. As for the supposed “purity” I am looking for, it probably is not what I think it is. On a tabletop, most DMs won’t have you barraged with fight after fight, since there isn’t enough time for that in a given session. And usually, an encounter is made for a story reason, not just to throw more goons at you. Simply put there is a lot more potential in having set up encounters on the map than random encounters. In my personal opinion, it is perhaps one of the many grandfathered systems (like gear grinding and constant number inflation) that needs a thorough re-evaluation.
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wigc · 1 year ago
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Size Isn't Everything in Turn-based Mini Roguelike 'Rerun'
Being doomed to an endless struggle doesn't exactly sound like the most fun thing... unless it's in a video game. Like, say, Rerun, in which the odds are rarely, if ever, in your favour, and the outcome will always be the same: your demise. But don't let that tiny detail get in the way of your fun!
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monabymoonlight · 2 years ago
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🎀Octopath Traveler II Surprise Stream🎀
Come play Octopath & cuddle with me in this unplanned stream~♥
twitch_live
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ncc-42069 · 16 days ago
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You encounter a PRETTY DANCER!
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The pretty dancer...
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akumastreamz · 13 days ago
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>My Twitch >VOD Channel
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konnetwork · 16 days ago
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Girls' Frontline 2: Commander's Guide Hub
This page acts as a hub of information for new and returning commanders. The following information is the results of a community effort. Where to download? Official Sites: GFL2 Mica/Darkwinter/Sunborn GFL2 Haoplay Direct Dl-link For PC Darkwinter Client Starting Out Starter PAck Guide BEGINNERs Guide GFL2 Dork Tips GFL2 “Quick” Progression Notes GFL2 Dolls Info Sheet Extra…
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reblogforsamplesize · 11 months ago
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🐛 caterpillar - the returning champion of the 2023 race at 41.6% of the votes
🐌 snail - runner up of the 2023 race at 38.3%, only 3.3% behind the caterpillar.
🪱 worm - placed last in 2023, with only 20.1% of votes
🪲 beetle, 🐞 ladybug, and 🐝 bee are new competitors!
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dmdarius · 6 days ago
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Let's Play Slay The Spire Downfall |06| NEOW | FINALE
Looks like bringing the fight to the heroes pays off well! Not only is there a rematch against the Defect, the Watcher and the Hermit, we get to see what Neow - the six eyed whale thing – can do!
#slaythespire #roguelike #cardgame
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linuxgamenews · 1 day ago
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dotAGE: Folkways DLC - Welcome the Pipfolks to your Settlement
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dotAGE: Folkways DLC after the survival roguelite turn-based city builder game update on Linux, Steam Deck, Mac, and Windows PC. Thanks to the creative mind of developer Michele Pirovano. Working to make its way onto Steam soon. Michele Pirovano, the mastermind behind the indie gem has some exciting news to share. Brace yourselves because there’s a lot to unpack, and it’s all pretty brilliant.
DLC Alert: dotAGE: Folkways
Get ready to welcome the Pipfolks! The first DLC, called dotAGE: Folkways, is officially on the way and due to launch in early 2025. This isn’t just a sprinkle of new content — it’s a full-on buffet. Here’s what’s coming to Linux and Steam Deck:
Pipfolks in the village: Convince these quirky characters to join your settlement. They come with handy bonus traits, but there’s a catch—make sure to feed them right, or it could get messy.
New ways to deal with Pips: Whether you like them or loathe them, the dotAGE: Folkways brings mechanics to both keep them around or send them packing. Spoiler alert: they can be hilariously annoying!
Fresh buildings and mechanics: Build unique structures that shake up the game with their special quirks.
Three new Elders: Each one brings exclusive gameplay changes to keep things fresh.
More cats: Because honestly, who doesn’t want more cats in their village?
Plus, new terrains, creatures, resources, and, of course, those delightful (and often chaotic) events we all like.
dotAGE Launch Trailer (doesn't include Folkways DLC)
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Update 1.5: The Beaver
Besides dotAGE: Folkways, update 1.5 is already here, and it’s free for everyone playing on Steam and Switch. This one’s a crowd-pleaser because it adds features you’ve been asking for:
Seeded runs: Share your run’s seed with friends and challenge them to survive the Apocalypse better than you.
Separate elder files: Want to dive into a Santa run without messing up your current gameplay? Now you can!
Multiple player profiles: Share an account but keep your own progress. No more sibling sabotage.
Against the Storm Collab
This update also introduces a new VIP straight from Against the Storm — say hello to the Beaver. Eremite Games and Michele Pirovano teamed up to bring this adorable critter into the world of dotAGE, and it’s a fantastic addition, before the Folkways, Pipfolks join the gameplay. For those new to the survival roguelite turn-based city builder title, it combines deep worker placement mechanics with a board-game vibe. You’ll assign workers, grow crops, herd animals, bury the dead (it happens), and keep your village thriving — if you’re lucky. Every turn counts, so think ahead or face the outcomes. So, are you ready for dotAGE: Folkways? It’s releasing early 2025, and it’s already shaping up to be a must-have. Until then, dive into the Beaver and see if you can survive long enough to welcome the Pipfolks. Coming to Linux, Steam Deck (verified), Mac, and Windows PC on Steam. You can find the base game on Steam and GOG with a 20% discount for $14.07 USD / £11.99 / 13,99€, regular price on Humble Store.
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theindieinformer · 1 month ago
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Toads Of The Bayou Impressions: Winning The War, Losing The Battle With My Self-Restraint
Toads of the Bayou made me face an identity-shattering question: Am I a strategy sicko?
Developer La Grange • Publisher Fireshine Games • Release November 19 • Played On PC Grab a seat, order a drink, and prepare to lead the frog rebellion. A delightful blend of swampy eeriness and amphibian whimsy, Toads of the Bayou has pulled me into its murky depths and made me question my very gaming identity. Hot off the heels of Dungeon Inn, I find myself faced with a question: Am I actually…
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grinds-n-games · 3 months ago
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Blackjacked - Dungeons & Degenerates: GAMBLERS
This week is the Dungeons and Degenerates from @DnDG_game. Balatro but its Blackjack. Super fun, lots of quirky, fun cards. A little too much variance for me to truly enjoy to the fullest, but it is still a really good game for $15. #Blog #Indiegame
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