#turn-based
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Cast of Farland Story 5: Daichi no Kizuna. Source.
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I need everyone to play Cassette Beasts right now
I've recently finished playing Cassette Beasts and it's so amazing, I have no words. I think it's the most hiperfixated I've been on a piece of media since I've first started watching The Owl House nearly four years ago.




It has everything I've ever wanted in a game: a turn-based RPG with brilliant music, an ✨80's aesthetic✨, playable companions you can build a relationship with (both romantic and platonic), a huge island to explore, an engaging main storyline with a plethora of slice-of-life sidequests, elditch horrors beyond your comprehension, an optimistic message about humanity, post-game content, good queer and PoC representation, cute doggos, in short - everything you could ever want and more.
It's lowkey making me want to go back to writing fanfiction for the first time in years just to see more stories set on the island on New Wirral and more interactions between the characters.
TL;DR I'm Very Normal™ about this game
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Let's Try Dawnsbury Days |01| THE FIRST PATHFINDER 2E CRPG
Look to the indie badasses to make the first Pathfinder 2e game accurate to the system itself! Behold character creation to the cheap, beginner friendly Dwansbury Days!
#dawnsburydays #pf2e #crpg
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#Dawnsbury Days#PC#Topdown#TTRPG#Tabletop RPG#Roleplaying Game#turn-based#CRPG#OGL#Pathfinder#PF2e#Pathfinder Remaster#Strategy#indie Game#Dawnsbury Studios#voice acting#Youtube
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Discover Dragonero: The Rise of Draquir - A Must-Play RPG

Dragonero: The Rise of Draquir launches its turn-based mystery dungeon fantasy RPG game on Linux, Mac, and Windows PC. Thanks to the brilliant work of Operaludica. Available now on Steam. Independent developer Operaludica has just launched Dragonero: The Rise of Draquir, a turn-based mystery dungeon fantasy RPG. If you're into tactical RPGs or the Dragonero comic series, this one’s definitely worth checking out. Operaludica will also be showcasing this title at the Tokyo Game Show 2024 from September 26-29 at the Makuhari Messe. If you're lucky enough to attend, swing by to see what’s happening in person! The game is based on Dragonero, a popular comic series by Sergio Bonelli Editore. Operaludica has even more good news for players: later this year in Q4, they’re dropping a free ‘Master Mode’ DLC! This mode lets you create your own dungeons and campaigns and share them with the community on Steam Workshop. Imagine making your own Dragonero: The Rise of Draquir adventures and seeing others dive into them! Marco Pirruccio, the head of Operaludica, expressed his excitement: “We’re thrilled to bring the world of Dragonero to life with The Rise of Draquir. The comic has always been about drawing readers into Erondàr, and now players can truly live in that world. With the upcoming ‘Master Mode’, you can even create and share your own stories.”
Dragonero: The Rise of Draquir Release Trailer
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Dragonero: The Rise of Draquir takes place after the events of the comic story Dragonero: The Origin. You'll also follow the journey of five heroes who must save the world of Erondàr. Each hero has their own unique adventure to tackle before they all come together in the main quest. So you’ll get to play as Ian Aranill, Gmor Burpen, Myrva Aranille, Alben, and Sera of Rômelinwe. Each due to bring their own flavor to the game. Level them up, boost their skills, and prepare for the ultimate team-up. Explore the massive world of Erondàr, filled with a mix of procedurally generated and hand-crafted dungeons. You’ll face tough enemies, make tactical choices in turn-based combat, and even tweak your own storylines. The Dragonero: The Rise of Draquir Master Mode lets you create custom campaigns with tools like the ‘Dungeon Wizard,’ ‘Creature Wizard,’ and ‘Quest Wizard.’ Once you’ve built your adventure, share it with other players or try out their custom dungeons. There’s plenty of tactical combat, so every decision matters. Take on dangerous enemies, level up your gear, and make sure your squad is ready for action. The more time you spend in a dungeon, the riskier it gets, but the rewards are worth it! Outside of dungeons, you’ll roam through cities, meet the locals, pick up new quests, and trade for better gear. You can grab Dragonero: The Rise of Draquir turn-based mystery dungeon fantasy RPG is now on Steam for $17.99 USD / £15.07 / 17,55€ with the 10% discount.. If you’re curious, there’s also a Linux demo available to try out before buy. So, if you’re ready for an epic RPG adventure, now’s the time! Available on Linux, Mac, and Windows PC.
#dragonero the rise of draquir#turn-based#fantasy rpg#linux#gaming news#operaludica#ubuntu#mac#windows#pc#unity#Youtube
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Star Soccer for the ZX81
#youtube#Star Soccer#ZX81#Soccer#Football#Turn-based#Turn-based Soccer#Turn-based Football#Strategic Soccer#Strategic Football#Sports#Watson Software Services Ltd#Watson Software Services
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Random Encounters in RPGs
Every once in a blue moon, I want to play a Japanese style of RPG. It is kind of hard to explain why, considering the hit or miss history I’ve had with the genre. Final Fantasy VII was not only my introduction to JRPGs, but to a lot of terms in RPGs in general, from leveling up to turned based systems and so on. But after hearing about the more western styles of RPGs, and how you could create a character and backstory and so on, I remember one night playing FFX thinking to myself “I really wish I was playing that.” But then games like Chrono Trigger, the Fire Emblem series, Golden Sun, Tales of Vesperia, and some of the Dragon Quest games have become some of my favorites.
But there is one aspect that I have been wanting to accept, but never really could: Random Encounters. Come to think of it, many of the above examples do not have them (even the versions of Dragon Quests VII and VIII do not have them). There is something kind of pure about them, as the combat runs on dice rolls and it would only make sense for encounters to follow suit. It can also be a good test of resource management, having enough potions and recovery items and deciding whether or not to use any right now. Yet, it tests my patience more than the actual combat system itself. I am fine with a standard turn based system. It’s kind of like how Doom is still very playable despite its age; it’s standard, but easy to pick up and play and still fun. But when I am barraged by them endlessly, it starts to get numbing after a while. The ultimate goal is to make these fights easier with leveling up, but that does not make it any less dull. I am here for challenge as well as story, after all.
And this is a shame, because this is a barrier to a lot of highly regarded games. Breath of Fire, Phantasy Star, most Dragon Quest games, have random encounters, and I want to play them, but I am growing more and more impatient with them. And it can be anxiety inducing, running through a maze, just trying to pick up an ite-- BAM THE 70TH SLIME IS OUT TO GET YOU. This one dungeon seems to have an infinite number of these creatures.
And that last point is really what opened up the true issue I have with these random encounters. You are given no context to why they are in that spot. A lot of this has to do with graphical limitations and there is only so much you could put on a map back in the day. But a lot of JRPGs still hold onto this tradition. Big empty room, and suddenly this 20 foot behemoth comes out of the blue.
The big counter point for this is the Tales series, namely the ones I’ve played through, Vesperia and Arise. I have given Arise grief, but it does encounters well. Now, we are not talking about whether it is turned based or not, merely the way you enter these combat encounters. The enemies you see in the exploration map will be the ones you face.
Now, Dragon Quest has also played around with enemies on the map in recent years. Often they appear and disappear at random, and wander around in random directions before they run at you. While this is preferable to the classic method, what Arise does better is take it another step. They’re not just milling about, there are set encounters placed on the map (reappearing when you leave and enter the area) and have some context. Giant wolves around an overturned wagon, Airborne monsters in a high place, bonus bosses in their given lairs.
The way they are distributed in Tales of Arise serves a couple of purposes. One, as noted, giving them context. Two, giving you a feeling that you cleared an area for the moment, that defeating the monsters has made the place (albeit temporarily) safe. Three, it makes the hunt for monsters in a given side quest into a search and not just bumbling around waiting to be struck.
Lastly, it also makes entering an encounter into a decision making process. Do you destroy every single one again for the exp, and possibly lose precious resources? Or have you done this room already and would like to take the path of least resistance to find your way to other treasures or a boss? This makes the interaction with these encounters more engaging.
While this is subjective, I stand by my statement that this is a more fun method. As for the supposed “purity” I am looking for, it probably is not what I think it is. On a tabletop, most DMs won’t have you barraged with fight after fight, since there isn’t enough time for that in a given session. And usually, an encounter is made for a story reason, not just to throw more goons at you. Simply put there is a lot more potential in having set up encounters on the map than random encounters. In my personal opinion, it is perhaps one of the many grandfathered systems (like gear grinding and constant number inflation) that needs a thorough re-evaluation.
#turn-based#JRPG#random encounters#Dragon quest#chrono trigger#phantasy star#Golden sun#Fire emblem#tales of series#Tales of arise
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Size Isn't Everything in Turn-based Mini Roguelike 'Rerun'
Being doomed to an endless struggle doesn't exactly sound like the most fun thing... unless it's in a video game. Like, say, Rerun, in which the odds are rarely, if ever, in your favour, and the outcome will always be the same: your demise. But don't let that tiny detail get in the way of your fun!
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🎀Octopath Traveler II Surprise Stream🎀
Come play Octopath & cuddle with me in this unplanned stream~♥
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#Octopath Traveler II#Stream#Twitch#VTuber#ENVtuber#Female Streamer#RPG#turn-based#LGBTQ+#LGBTQ#LGBTuber
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GIRLS’ FRONTLINE 2: EXILIUM – Maintenance
🔥 GFL2: Exilium Update Alert! 🔥 📢 Server Maintenance (Feb 24, 6–8 PM EST) 🎉 New Event: Zucchero Café (Feb 27) 💥 New Burn Support Doll: G36 (Centaureissi) 🛍️ Limited-Time Lotta Outfit Get ready, Commanders—big things are coming! Are you rolling for Centaureissi? 👀 #GFL2
This week’s update is packed with exciting news! From server maintenance to a new themed event, a fresh Sentinel Doll, and reminders to prepare for upcoming features, there’s plenty to look forward to. Let’s dive in. Today, Girls’ Frontline 2: Exilium will undergo maintenance today from 6:00PM EST to 8:00PM EST. Server Maintenance Announcement Attention, Commanders! The GIRLS’ FRONTLINE 2:…
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Originally released last year, CRPG Warhammer 40,000: Rogue Trader is out on Game Pass
Owlcat Games’ Warhammer 40,000: Rogue Trader brings CRPG action to Game Pass on Xbox and PC today.
#cRPG#fantasy#Game Pass#Owlcat Games#sci-fi#Turn-Based#Warhammer 40K: rogue Trader#News#PC#Xbox Series X
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You encounter a PRETTY DANCER!
The pretty dancer...
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Let's Try Death Howl Demo |07| Gotta Collect’em All! | FINALE
We didn’t get a Great Spirit to fight, BUT you know what is something I dig about card games? Collecting the cards themselves! Time to collect them all and wait ever so patiently for the full release!
#deathhowl #deckbuilder #soulslike #keymailer
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#Death Howl#tactics#deckbuilder#keymailer#PC#Steam#Demo#Scandinavian#The Outer Zone#11 bit Studios#Single-player#Adventure#Indie#stylistic#grid based battle#wilderness#pixel graphics#atmospheric#turn-based#difficult#dark fantasy#female protagonist#Youtube
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Warside Release: Get Ready for Classic Gaming Made Epic

Warside release the fast-paced turn-based tactics game on both Linux, Steam Deck and Windows PC. All thanks to the creative minds at LAVABIRD, who keep pushing the game to the next level. Which is due to make its way onto Steam soon. If you’re eager for an old-school, pixel-perfect tactical showdown, Warside is due to release on April 14th. Since it’s ready to blow up your gaming world. Developed by LAVABIRD and published by First Break Labs, now brings that classic, the fast-paced turn-based tactics we like — only better, sharper, and deadlier. Think you've got what it takes to command the battlefield? In the Warside release, you’ll step into the boots of one of 14 powerful Commanders, each armed with unique passive skills and game-changing Battle Powers. These are not just fancy titles — your Commander’s skills can flip the script in battle. One moment you’re pinned down, the next, you're turning the tide with a killer strategy. And let’s talk units. Over 30 types of specialist troops are at your command — snipers for long-range takedowns, medics to patch up your squad, mortar teams to blast enemies to bits, and much more. But it doesn’t stop there. You’ll also control more than 25 heavy hitters like tanks, artillery, submarines, and warships. Whether it's land, air, or sea, you'll be making the calls and delivering the pain.
Warside - Release Date Announcement
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But it's not all sunshine and easy wins. You’ll also be fighting across brutal environments — icy snowfields, scorching deserts, toxic wastelands, and even creepy secret labs where danger lurks around every corner. Each terrain throws its own challenge your way, and only the sharpest tactics will survive. Like a good solo grind? Warside has 30+ missions in the single-player Story Campaign where you can prove your tactical genius. But if you’re more about flexing your skills against real players, get ready for multiplayer battles. Go head to head with friends or strangers in local or online PvP. Want to team up instead? Dive into co-op mode and crush the enemy together. And here’s the kicker for the upcoming release: Warside also has a built-in mission editor. So can create your own maps, craft intense challenges, and invite your buddies to see if they can survive your custom battlegrounds. The creativity is endless, and the bragging rights are real. Need more reasons to get hyped? The Warside release also supports multiple languages, including English, French, Spanish, and Brazilian Portuguese. Oh, and there's a free Linux and Steam Deck demo available on Steam! So, if you’re curious (or just want to practice your tactics before the big day), you can jump in and test it now. So mark your calendars — the Warside release hits Steam on April 14th on Linux, Steam Deck and Windows PC. Rally your troops, sharpen your strategy, and prepare for battle. This is fast-paced turn-based tactics warfare done right, and it’s about to get intense.
#warside#turn-based#tactics#release#linux#gaming news#lavabird#ubuntu#steam deck#windows#pc#godot#Youtube
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Quickie Review: Dungeon Inn Prologue: The First Hustle
Developer: Cat Society Publisher: Spiral Up Games Steam reviews: Very Positive Release date: Oct. 2024 Tags: Time management, turn-based, sim What do you do when the petty squabbles of two rival guilds are interfering with your ability to make an honest coin? The safest answer would be to pick a guild to work with, but why pick sides when you can hustle them both? Dungeon Inn Prologue: The…

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#Casual Game#Demo#Free-to-play#Point-and-Click#Quickie Review#sim#Steam#Strategy#time management#turn-based
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>My Twitch >VOD Channel
#AkumaKing#akukingstreams#VTuber#pngtuber#Streamer#pngtuber Streamer#Twitch#Twitch Streamer#Pixel#RPG#Astromeda#Early Access#Action RPG#Turn-Based#Retro#Bullet Hell#Singleplayer
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Toads Of The Bayou Impressions: Winning The War, Losing The Battle With My Self-Restraint
Toads of the Bayou made me face an identity-shattering question: Am I a strategy sicko?
Developer La Grange • Publisher Fireshine Games • Release November 19 • Played On PC Grab a seat, order a drink, and prepare to lead the frog rebellion. A delightful blend of swampy eeriness and amphibian whimsy, Toads of the Bayou has pulled me into its murky depths and made me question my very gaming identity. Hot off the heels of Dungeon Inn, I find myself faced with a question: Am I actually…
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