#indie Game
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indiegamesoutofcontext · 1 day ago
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almarirpg · 2 days ago
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"Did you find your way? That's a joke around here."
itch.io Patreon
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morbethgames · 2 days ago
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The Recoding of The Bureau is Finished
I’m done recoding the game. All in all, it was honestly about what I expected to be slimmed off once I got a good look at some of the scenes. As I expected, 90% of that were from the first 3 chapters. I am a mix of emotions after arduously spending hours upon hours replacing gender variables one at a time by hand. Which unfortunately, I couldn’t think of another way for doing it, because all of the characters were using the same gender variables instead of independent ones for each character.
I’m relieved it’s done. Disappointed in myself that I had to do it at all. Irritated that some people decided to put the game on blast for it rather than give actionable suggestions on how to fix it. Excited to finally be able to continue writing both the extra scenes that need to be written and the main story. I honestly don’t know which one I’m going to continue with first.
Please leave feedback.
There are still no doubt one or two spots with maybe 1-2k words each that could be slimmed down, but that would require a lot of work for very little payoff. So yes, I’m comfortable saying, the game is almost 400k words long in total. 85k words per playthrough. That’s not including the extra scenes in the stats screen, because randomtest doesn’t go in the stats screen (to my knowledge at least, someone can correct me if I’m wrong). So you still have to play the game roughly 5 times and choose different choices to see everything it has to offer.
Is the game smaller? A bit, yeah. Is it 100-150k? It’s more than double that.
Now, that doesn’t say anything for the state of some of the writing. If I have to read someone nodding, or smiling, or ‘slightly’, ‘a bit’, or ‘a little’ something in my own work again, I’m gonna jump out a window. Obviously, back when I started writing this, I was very much influenced by Wayhaven. I’ve since grown out of that idea. Since the game has taken on an identity of its own, and while I will forever be grateful to that series and continue to support it, there’s gonna be some changes in the final version of this game. Less of what I said above, less ellipses, and the flirting (especially in the beginning) will seem much more down to earth and believable for the setting it’s in, with a bit of wiggle room since this is still very much a YA game.
Please leave feedback.
The rewrite will not be happening until the first draft of the game is fully finished. I refuse to get stuck in a rewrite phase, mostly because I would just find it way too boring.
My patreon will continue to have static fiction on it, as well as sneak peeks into upcoming stuff. In case you’ve been missing it, Love In Stasis is up to Chapter 6 at this point, with more to come. I’m also thinking about potentially starting a horror static fiction.
I’ll be relying on people to playtest this new version of the game to tell me about any continuity errors, and gender errors, any anything errors. So please, play the demo. Let me know if you notice anything. I think if I’ve proved anything at this point, it’s that I act and fix things based on feedback.
And pettiness.
But mostly feedback.
Please leave feedback.
Last thing I’ll say; I’m gonna stop saying I’m bad at coding. Someone who’s bad at coding wouldn’t have been able to implement the text boxes and fine tune them. Someone who’s bad at coding wouldn’t have been able to code Golden Eyes. Someone who’s bad at coding wouldn’t have been able to slim down the game that much from where it was. So it’s time I give myself the credit of someone who at least knows what they’re doing. I’m not adept at it, but I’m certainly not bad at it either.
I’m still expecting the game to end up over 500k words when all is said and done. It will not be one million words, but I’m actually kind of happy about that. This is proof I’m still working on this game, and the next time it updates, it will have new content. Thanks for those that are patient and stick around, your support does still genuinely mean a lot.
Please leave feedback.
Stay Brilliant,
-Vi
P.S. Please leave feedback.
🛡️Patreon | Forum Page | Demo Link🛡️
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ceroro · 1 day ago
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Bat to the heavens launch sale will END in 12 hours! Get it now or become a full price enjoyer! (last promo post for awhile! sick of promoing and i cant wait to study and just have fun for awhile ouahgh)
Thank you so much!!!
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ebi-hime · 2 days ago
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Hello everyone \o/ It's the holiday season, and all of my visual novels are on sale to celebrate! Yay! I've written a huge of amount of VNs in all sorts of different genres, from historical yuri romance set in the Victorian era to cute fantasy BL with a devious cat-eared love interest. While I'm mostly known for writing yuri, I've written a lot of stories which fall under different genres including BL, otome, and BxG. If you're interested, you check my VNs out on Steam here and Itchio here! I hope you enjoy my stories, if you happen to find something which piques your interest! And, if you don't have any money, I also have a lot of free VNs which are available here! (Sorry I've written a lot of VNs over the years I just like writing and I think it's really cool...)
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sincerelyyourslilly · 2 days ago
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It's what you've always wanted, isn't it?
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a continuation of the 'bad ending', if you will
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jelliebuggie · 1 day ago
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(intentionally) messy little redraw of an old digital drawing on paper since i started to get into painting in commemoration of offs return
old drawing under the cut
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himbohotline · 10 hours ago
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"Bandit" [Shrimp] . Silly Shrimp the imp 🦐🌊 Atlyss fanart of my imp bandit character, Shrimp!!!!!!!!! I've taken artistic liberties with the necro outfit, simplifying it a little, I think, I can't really tell since the clothes are crunchy, but also just because I wanted to :p
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dreamtydraw · 18 hours ago
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DEVLOG. Apple Bag
With 2025 approaching, it's time for a little update on our (potentially) murderous gals !
The development of Apple Bag has been slow, with many changes along the way, but progress has been made. Here’s what you can expect in the next demo update:
New GUI 
The GUI design of the game is being reworked to better fit the aesthetic, replacing the default Ren'Py interface.
Additional Content and Demo Rewriting
The original demo, covering the prologue to Day 1, has been updated with improved writing to better introduce the characters.
Additionally, content from Day 2 to Day 4 will be included in the next demo. Starting on Day 2, events will diverge based on routes, and Day 4 will feature two different playable events. Upon release of the next update, there will be 15 days worth of content to play ( the lenght is still currently unsure )
Illustrations
The next update will include six brand-new CGs, with two for each love interest.
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New sprites
All characters have been redrawn to match the current art style. This sprite update will also feature multiple outfit changes for recurring characters.
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The development might be slow but Apple bag is not an abandoned project . Thank you for your patience and nice comments, hopefully I'll manage to offer you more content soon :}
If you haven't played yet, please consider taking a look at the current demo available on itch.io
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mrlimesapper · 3 days ago
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HAPPY 20TH BIRTHDAY TO CAVE STORY!!!
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I'm going to be sooo annoying on the 20th
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zombeebunnie · 2 days ago
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What would be Noah’s favorite drinks? Is he an fan of alcohol? 👀
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Lore time:
Noah's top 10 favorite drinks would be:
Lavender tea (Or unsweetened/sweet tea)
Water
Cherry limeade
Melon cream soda
Strawberry lemonade
Orange juice
Chocolate milk
Sprite
Apple juice
Pepsi
Noah's go-to drinks would mainly be different types of tea's or water to stay hydrated but he has a soft spot for fruit-flavored soft drinks, specifically ones made fresh! In the cabin he'd make his own using fresh fruits or mix it with home-made lemonade. :] He's never been into alcoholic drinks and never tried any before. During his finance days he had to help a couple of clients that lost everything due to unfortunate situations, one of them being alcoholism. This also adds to him not wanting to try anything with alcohol in it. Fun fact: Before the events of the game he was a very big fan of Boba, specifically taro/lavender! He was introduced to it by a acquaintance during his early years in finance. He tried making some on his own but he could never get it right and gave up. He'd treat drinking boba as a form of a reward if he had a successful streak in helping out clients. :P
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indiegamesoutofcontext · 1 day ago
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akabaka-dev · 3 days ago
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Sleepy Sheer~
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elidoesart · 2 days ago
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Angle
I posted this in roserot's discord server a few days ago, I forgot to post it here lol
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sarahdraws16 · 2 months ago
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Poor Curly my beloved 🥹🥩
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