#ttrpg icon
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Got to design this hunk for a commission! A trogg from the ICON ttrpg, so fun to do and I love how he turned out 🥰
#my art#digital art#medibang#character design#dnd#art commisions#commissions open#trogg#ttrpg icon#ttrpg#tiefling#long haired men
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I like doing stylized emoji-type heads of people/characters. Starting to consider doing commissions with them. It wouldn't be very expensive--$5 per character head, and I would likely be able to finish it the same day as request. If anyone is interested let me know. I'll probably do a proper commission sheet at some point once I decide if this is something I want to mass advertise
#commissions#icons#icon commissions#digital art#my art#bg3 tav#bg3#motw oc#motw#urban shadows#urban shadows oc#self portrait#ttrpg character#dnd character#dnd icon#ttrpg icon#dnd art#ttrpg art#cheap commissions#fast commissions
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There's been talks with one of my DMs to maybe start a TTRPG game of Starfinder... and I got a bit excited... so I already created my character! (for that theoretical game, lol)
Here's Ace, an Icon Skittermander Envoy, part of a boy band called Ace's Midnight Mechanics. 👽
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#ttrpg#indie ttrpgs#trpg#indie trpg#tabletop roleplaying#tabletop rpg#tabletop#tabletop gaming#dnd#d&d#d&d 5e#dungeons and dragons#dungeons & dragons#lancer#lancer rpg#icon#icon rpg#massif press#tom parkinson-morgan#pathfinder#pathfinder rpg#pathfinder remaster#pathfinder 2e#pf2e#pf2#honey heist#grant howitt#triangle factory#i guess we doin circles now
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#i haven’t even played yet but this makes so much sense#based on what i’ve seen and heard#relatable#iconic#ttrpg#dnd#d&d#dungeons and dragons#honor among thieves#lord of the rings#the princess bride#relatable memes#dnd memes#rpg meme
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An old drawing based off of the TTRPG, ICON.
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#player core 2 ruined the oracle for me#returning to martial#pf2e#pathfinder icons#pathfinder#ttrpg#ttrpg memes#pathfinder 2e
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Some cute mighty ladies.
Wanted to draw little pfp/icons of them from the beginning of the campaign. I’ll do the boys later. I needed a little break from my Bells Hells project
#dnd#dnd art#critical role fanart#the mighty nein#crit role#critical role art#yasha nydoorin#jester lavorre#nott the brave#beauregard lionett#pfp icons#ttrpg character#critical role#cr fanart#ttrpg art#ttrpg
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8 alternative ttrpg systems to play instead of d&d:
1. Icon (inspired by Final Fantasy video games)
2. Thirsty Sword Lesbians
3. Lancer RPG (inspired by Mobile Suit Gundam and other Mech Suit franchises)
4. Avatar Legends
5. Coyote & Crow
6. CBR PNK
7. .dungeon
8. Wanderhome
#dungeons and dragons#d&d#ttrpg#opendnd#wotc#wizards of the coast#rpg#role playing games#alternatives#indie#indie ttrpg#cyberpunk#avatar the last airbender#icon#final fantasy#thirsty sword lesbians#lancer#lancer rpg#mobile suit gundam
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showing off some brella moves
#ICON ttrpg#iconrpg#ttrpg#animation#she a bastion so defense is her game#may animate some of her actual abilities from the book#enu of a thousand palms#my art
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holiday mini-tradition for me is drawing chibis of my OCs for christmas ^_^
#the one time of year they get to be happy 😔😊#art#ttrpg#d&d#pathfinder 2e#ICON ttrpg#ocs#chaska#maru#siffrin finch
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✨ New Commission sheet! ✨
Seems like I didn't post my commission info here!! (I was sure I did but oopsie)
Just DM me if you're insterested in snatching a spot!
Thanks for reading and I hope you all have a great day 💕
#art#digital art#medibang#character design#art commisions#dnd#commissions open#icon#dnd icon#ttrpg#ttrpg icon#dnd character#dnd art#ttrpg art
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A commission of a series of portraits for a dnd party, including tokens.
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icon commission
#dnd character#dnd5e#dnd#dnd art#dnd oc#dungeons and dragons#half elf#dnd rogue#arcane trickster#art commisions#art commission#commissioned art#dnd icon#ttrpg character#ttrpg#ttrpg art
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7 Fantasy RPGs to fill the D&D-shaped Hole in your Life
So. It finally happened. Either Hasbro, or Wizards of the Coast, or someone else associated with Dungeons & Dragons finally did something so fucked-up that you've decided to swear it off entirely.
The problem is that for decades, there has been one obvious answer to the question of "What game with Dwarves, Longswords and Wizards in it should we play" and that was D&D, every time. Even their strongest rival in the past couple of decades was just an older version of D&D with a spit shine.
Now you find yourself adrift in a sea of possibility, with no signposts. There are names you've heard, but you have no idea which ones you'd actually be interested in, because you had always just assumed you'd be playing D&D until the heat death of the universe.
So let's take a look at a few games that want to fill that D&D-shaped hole in your gaming life, and examine what they're offering.
Disclaimer: I'm not covering the entire breadth and depth of the TTRPG industry here. I'm specifically going to be covering Fantasy RPGs that should appeal to D&D fans here. So if I didn't cover your favourite indie RPG, sorry. But there has to be a "First step" outside of the D&D bubble, and each of these games should fulfill that need.
The Other "Kitchen Sink" Game: Pathfinder
If you can't bring yourself to keep playing the corporate game, but you still want something that offers as close to that gameplay experience as you can possibly get, your best bet at the time of this writing is probably Pathfinder 2nd Edition.
I say this as someone who very much did not vibe with the original Pathfinder, or its "D&D in space" sister product Starfinder. But at this point, I'd absolutely tell a newcomer to jump into Pathfinder 2E before I recommended they buy any WotC product.
To their credit, the 2nd Edition of Pathfinder does much more to, uh, find its own path by diverging from 3.5 edition and implementing new systems that take it into uncharted territory. The "Two Actions Per Turn" paradigm is often cited by its proponents as being a meaningful improvement over the 5E way of doing things.
The "TTJRPG": Fabula Ultima
One of the biggest success stories of the early 20's was Fabula Ultima from NEED Games in Italy. It came seemingly out of nowhere to win the ENnie Gold Award for Best Game of 2023. Since then it's become notoriously difficult to find in print, though it's still freely available as a PDF.
Fabula Ultima is a "TTJRPG," modelled after Japanese fantasy video games like Final Fantasy, Dragon Quest, Phantasy Star, Breath of Fire, etc. While it's firmly planted in the Fantasy genre, its gameplay will also very recognizable to fans of those types of games.
The major benefit of this conceit is that you can probably already picture how combat in FabUlt works in your mind: Two rows of characters take turns jumping and slashing at each other, or casting magical spells to harm, heal, or apply status conditions. There's no concept of "Spacing," but the game still manages to be mechanically intricate with lots of varied class abilities and status effects to apply.
D&D refugees looking for a game where you simply pick a class and fight some monsters, but aren't too particular about how they do that, will find a lot to love here. FabUlt leans much more heavily on storytelling mechanics than D&D does, so players who've been looking for something a bit more "Theater of the Mind" should be well taken care of here.
Final Fantasy Lancer: ICON
Like Fabula Ultima, ICON is a TTRPG that takes heavy inspiration from JRPGs, specifically tactical games like Final Fantasy Tactics and Tactics Ogre. It's from Massif Press, who also authored the surprise indie Mech combat hit Lancer.
And like Lancer, ICON is a game with two very distinct rulesets: Outside of combat, a "Fiction-first" narrative system inspired heavily by Blades in the Dark; In combat, a grid-based tactical skirmish game reminiscent of D&D 4th Edition. All backed by the gorgeous art of its author Tom Parkinson-Morgan, who also writes and illustrates the comic Kill Six Billion Demons.
ICON separates its "narrative" class system from its combat class system, giving each character two distinct character sheets that come into play at different times. Because those two systems don't have to cross over very much, each can be as intricate or as rules-light as it needs to be to promote the type of gameplay most appropriate for the situation.
The Old-School Gateway Drug: Shadowdark
If you ever took a few steps outside of the walled garden that is D&D in the past few years, you will likely have read or heard of the OSR, or "Old-School Revival/Renaissance." Proponents of the OSR are players who yearn for an older style of Dungeon Crawling Survival Horror game that hearkens back to the early days of D&D, before the players became akin to superheroes.
Shadowdark aims to be a game that bridges the gap to that style of gameplay, without being totally unfamiliar to players who only ever learned 5th Edition mechanics. It's "Old-School gaming, modernized."
Aside from simply being a modern take on a D20 fantasy game, it freshens up gameplay using a mechanic called the "Torch Timer." It turns light into a resource that dwindles in real time. This serves to elevate the tension of the game as every minute that passes is one less minute of light on your torch. And when the torches run out, well... You can probably guess what happens next.
5th Edition with the Serial Numbers Filed Off: Tales of the Valiant
Tell me if you've heard this one before: Wizards of the Coast introduces sweeping changes to its "Open" license model, leading existing 3rd-party content creators to create their own version of an older ruleset to protect the viability of their backlog. It happened in the past, but what are the chances that happens a second time? Ha!
Well... It did happen again. This time, playing the role of the "Paizo" in this scenario is Kobold Press, who loudly declared that they were "Raising the Black Flag" in response. In order to ensure that there would always be a "Core Fantasy" ruleset that would remain compatible with their content, they announced Tales of the Valiant, which would essentially duplicate the 5th Edition ruleset with a bit of a spit shine, in much the same way that Pathfinder did for 3.5 Edition.
Tales of the Valiant will be the game for the D&D player who just wanted a rules refresh of 5th Edition, but also doesn't want to keep throwing money at the corporate hegemony. It should end up being "The 5E you can feel good about supporting," and that matters right now.
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Matt Colville's Big Bet: The MCDM RPG
Kobold Press was not the only publisher of third-party D&D content to have a strong reaction to the OGL fiasco. Unlike Tales of the Valiant however, Matt Colville's response was to announce a fully new Fantasy RPG system, with no expectation of backwards compatibility with any edition of D&D.
MCDM's sights are firmly set on the "Post-Kitchen-Sink" future, and to that end their game is explicitly not trying to be the one game for every possible playstyle. It's Tactical, meaning you'll need a grid to play it on, and it's Heroic, meaning characters should feel powerful, and not like they're constantly one critical hit or failed trap-sensing check away from being decapitated.
This approach might seem like a massive risk considering how insanely powerful 5th Edition became at its peak. But a record-breaking crowdfunding campaign backed by over 30,000 people shows that there is at least an appetite for something new, and that there is a like-minded community of players ready and waiting to join you.
The Critical Role Game: Daggerheart
If the Kobold Press announcement was a shot across the bow, and the MCDM crowdfunder was a bomb dropped, then Daggerheart is a full-blown asteroid, streaking straight towards Wizards of the Coast HQ.
Daggerheart is an original Fantasy RPG from Darrington Press, the publishing arm of the Critical Role media company. That by itself should mean something considering how important CR is to the D&D brand, but there's more to talk about here. Though it superficially resembles D&D in a lot of ways, it has some extremely important differences. Namely, its use of "Powered by the Apocalypse" mechanics such as "Fail Forward" dice rolling and "No Initiative" combat.
While "PbtA" has become somewhat of a loaded term in the D&D community, Critical Role has an opportunity to overcome that stigma with the sheer force of their platform. I've made this case already in the past, but if they were to use their power to do for themselves what they did for 5th Edition, it would be the most significant threat to the Hasbro Hegemony to emerge since Pathfinder. Let alone taking just a slice, Daggerheart has the long-term potential to take the whole damn pie.
And more!
The games I've listed here are all theoretically capable of replacing the Corpo game as your "go-to" long-term game. Not all of them are fully playable as of this writing, but they all represent one possible future for the "Sword and Sorcery" RPG genre.
There are of course a whole plethora of other games out there beyond the limited scope of "Medieval Fantasy" that are just as valid and just as viable, if you're feeling a bit more adventurous.
If you're looking for something explicitly tactical like a miniature skirmish game, but still in the RPG genre, and you're willing to expand your choice of genre beyond Euro-centric Medieval Fantasy even further beyond ICON, you might be interested in Gubat Banwa or the aforementioned Lancer.
If you want a game that promotes a slightly more streamlined, less mechanically-intricate approach to combat while still giving you tons of monsters to kick the shit out of, you might want to check out the "Illuminated by LUMEN" family of games inspired by the games LIGHT and NOVA from Gila RPGs. It might even inspire you to write your own RPG!
If you're more interested in the Old-School Renaissance, you might want to check out Forbidden Lands, Dungeon Crawl Classics, Old-School Essentials, or MÖRK BORG.
If you like the idea of "Old-School Roleplaying" but are also willing to step outside of the fantasy genre into Sci-fi territory, you might be interested in Stars Without Number, its Cyberpunk sister product Cities Without Number, or Mothership.
Finally, if you just want a game that focuses on telling the best story rather than mindlessly killing monsters and acquiring loot, you might want to check out Blades in the Dark, Thirsty Sword Lesbians, Girl by Moonlight, Coyote and Crow, and many more Fiction-First games in the Powered by the Apocalypse and Forged in the Dark genres.
But most importantly: Just play more games! Don't just buy them, play them! The point of this whole exercise is to replace the monopoly with a plurality, for the sake of the health of the tabletop gaming industry.
Because the next time Hasbro lays off a bunch of WotC employees, there should be a much stronger, more diverse industry for them to land in feet-first. We should all want for the people who build the games we love to feel safe in their career choice. Not just for the sake of the ones who are already there, but for future prospective designers and artists who want to make their mark.
It should be viable to be a tabletop game designer outside of just making more D&D stuff forever, because as we've seen, it's not safe to assume that we can all just keep doing the same thing we've been doing and not get bit on the ass by it.
If we want that future, we have to take it into our own hands and build it ourselves. But if there's one group of people that knows about building something very big from very little, it's TTRPG players.
#ttrpg#icon rpg#icon ttrpg#mcdm#pathfinder#fabula ultima#kobold press#tales of the valiant#daggerheart
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Honourable priest of the largest temple in the western outback. Known for his outstanding size and even grander knowledge of artefacts. Currently, the main thing on his mind is the group of six conmen, heretics, and fools that have been charged with ridding the area of evil.
His temple, as with a great many in the region, venerate the demigod hero who slew an ancient mage and, through his strength, ascended to godhood. It is said that when evil rises again the hero will return from his divine seat to reshape the mortal world.
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