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Jadion Richards & Akwele Lawes-Richards: Lululemon Theft Ring News Buzz
Jadion Richards and Akwele Lawes-Richards were reportedly known on social media for their lavish lifestyle. Now, the pair were placed behind bars for allegedly running a theft ring targeting Lululemon stores nationwide. The pair are accused of stealing nearly $1 million worth of clothes from Lululemon. Now, The Shade Room’s Justin Carter is diving into the pair’s alleged scheme and the growing…
#akwele lawes-richards#crime#featured#jadion richards#Lululemon#retail theft#stealing#theft#theft ring#tsr investigates#tsr investigates justin carter#tsr investigates new episode
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Cassandra Goth 👻🔮🕯️
little makeover of my fav sim to explore being a paranormal investigator
✩ cc links ✩
all: hair / glasses / goggles 1 - top / shorts & tights (werewolves gp) / socks (tsr) / boots 2 - top / shorts / socks / shoes 3 - top / skirt / tights / legwarmers / boots 4 - top / skirt (werewolves gp) / tights / shoes
+ bonus formal outfit
hair / headband / dress / shoes
Many thanks to all the cc creators ♡
#ts4#sims 4#sims 4 cas#ts4 cas#sims 4 lookbook#ts4 lookbook#simblr#ts4 edit#my sims#still need to do her other outfits but i'll be back to uni tomorrow ;_;
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A big part of Eureka is splitting the party. Normally games are loathe to do this because of the potential to bore players while they passively watch others play the game. I'm curious how you deal with this when you run Eureka. Sending players away seems like it could make it either better or worse. Like if it's at a home, people can go hang out by the snack table and drink and chat, but that doesn't work as well at, say, a game store. I'm curious how people felt about having to leave the game several times.
While the risk of boring the players or putting too much stress on the GM is a real concern, the addage of "don't split the party" actually originated in the TSR D&D era, where splitting the party made them weak and vulnerable to all sorts of situations that would be less of a problem for a full strength party, However, for a game like Eureka that produces more conventional narratives (everyone take note that I did not say that Eureka produces more narrative or is "more focused on narrative", just more conventional narratives) and has more of a focus on intrigue and horror, the party splitting up to cover more ground and collect more clues in the limited time they have to solve the mystery, but also making each one of them more vulnerable if something happens, is an actual trade-off that can improve the gameplay and story.
First of all, besides it just being really entertaining, I really recommend you listen to the Tiny Table Actual Play of Eureka. It has some really good examples of splitting the party and sending players away that are executed really well, and also some good discussion of it in the post-mortem episode and the interview.
I’m going to answer the ask directly from my own gameplay experience, but I really really urge anyone who has played Eureka to comment with their own experiences with splitting the party and sending players away.
Alright, so, obviously how long players are willing to wait their turn is group-dependent, but with our own group, we’ve actually kinda had the opposite problem from players getting bored. Instead, Narrator and the players whose characters are currently in the spotlight start to worry that they’re selfishly hogging too much session time, and try to rush the scene along (to its great detriment), when in reality the players who were sitting out were happy to keep waiting. Realizing this led to us altering the advice regarding splitting the party in the rulebook, and actually recommending the Narrator go a little longer before switching to the other characters.
I personally am happy to wait up to like 90 minutes if my character is out of the scene, because I have faith in my group and also in Eureka that the payoff for waiting will be that much greater, seeing the characters relay what they have learned while they were apart in dialogue rather than the player just saying “My investigator tells them everything that happened.” It really heightens the tension, lets the characters shine, and can even really help with solving the mystery, because having the events and evidence recounted out loud can help with making connections that might have gone over people’s heads the first time.
Of course like the rulebook says, it also comes to the judgement of the play group as a whole, and should definitely be discussed beforehand basically as part of session zero, and even mid-session if it needs to be. (Communicate your preferences to your play group!!!!!) There’s plenty of scenes and situations where having the other players leave the room instead of sitting and watching would add nothing at all to the experience.
Now I want to hear other people’s opinions. If you have played Eureka and had a party split where some players left the room or otherwise excused themselves, how did it go?
#rpg#dnd5e#dungeons and dragons 5e#ad&d#osr#ttrpg#tabletop#ttrpg tumblr#indie ttrpg#ttrpg community#ttrpgs#ttrpg design#rpgs#urban fantasy#dm advice#gm advice#game master#dungeon master#dungeons & dragons#dungons and dragons#eureka#eureka: investigative urban fantasy
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ultraviolence — gojo satoru and geto suguru.
wc : 3k
summary : suguru coming home was supposed to make things better. but, it's as if everything is going wrong again.
part of : the star paradox collection.
notes : pls read this and this first ty!! LORE DUMP 🤭 mostly from sugu n toru's pov dealing with their new life and the twins along with jujutsu society. reader is trying to be the mediator as always and shoko is the best ofc. just the one where everyone has an existential crisis. (part one of two hopefully)
other : I PROMISE YOU'LL GET FLUFF SOON 😭 mentions of alcohol, blood, smoking obvi, idk why i named this ultraviolence lmao (shit hits the fan in the next tsr im js trying to be kind i promise!)
comment to be added to the tsr taglist!
current cassette : pretty when you cry - lana del rey
You come home to a house colder than you left it.
There’s a small comfort in the droplets of water that splatter against the wooden floor when you hang your jacket up, having remembered the way the girls beamed up at you only an hour ago as you walked them to school.
The twins were adamant to hold your hands, Mimiko blushing the whole time and Nanako poking fun at it, promising to hold your hand everyday until they became big girls.
Big girls that would only need you to hold their hand halfway — the same way Suguru only walks you and Satoru halfway to the school before heading back.
But the sliver of a chill that reverberates through your bones doesn’t resemble the comfort of a morning’s soft rain drizzle.
“You can’t just dismiss the issue like this, Satoru!”
“Where’s my own will, huh? Can’t I just do this?”
“This isn’t about you.”
You hear everything for a moment, muffled shouts and grumbles from the bathroom.
“Yeah, you’ve made that pretty clear, haven't you?”
Then you hear nothing at all.
The investigation launched on the ninth day in December.
Suguru had all but been home for a week and then some, settling into the shoddy apartment you and Satoru called home between missions and meetings with Yaga and the higher ups.
It took half a day to move his old things out of the dormitory building, most of what really mattered was already sitting in the hall closet untouched, kept the way Suguru would’ve wanted it.
It was after he rifled through the closet in search of a fresh set of clothes did he realize, he had been mourned.
You and Satoru had mourned him like a mother would a child, like a womb stretched to make space, only to bleed.
His clothes smelled more like the both of you than it did him.
The fourth day, Suguru spent the night hunched over the balcony, smoking a silver blue parliament with Shoko while you and Satoru attended a hearing with the higher ups.
A necessary audience, they defined over the cryptic email.
Shoko described it as a means to an end, Satoru was still the strongest and you were his voice. The meeting was all but a farce to keep you two in check — but Suguru read it clearly for what it was.
A threat.
“He’ll be clan head,” Suguru murmured between plumes of smoke. “They won’t let him turn it down any longer, especially with me around.”
At this, Shoko chuckled, sucking in a sharp breath.
“You think he’ll do it this time?” She asked, somewhere between knowing and not knowing.
The higher ups want Satoru under their thumbs — not that you’d so much as let them come close — that much is evident. But it’s become a lose to win situation.
The guarantee that Suguru and the girls would remain untouched and hidden under the condition that he follows their rules, does it their way, doesn’t ask, doesn’t so much as breathe a word or commit an action using his own strength outside their command—
“Satoru as a lap dog?” Suguru laughs a little.
He just can’t picture it.
What he can picture though is the Six Eyes user backed into a corner, with no other choice but to concede. Then again, Satoru’s never been submissive to authority, no matter the setting.
A beat of silence passes over him and Shoko, and she knows what he’s thinking before he says it, yet she doesn’t caution him otherwise nor does she blame the nicotine.
“He could kill them.” Suguru says, “It wouldn’t take him long.”
The seventh day, Suguru stands in the middle of one of the many engawa corridors of Jujutsu High, dressed like a teenage dropout, teeth sinking into the inside of his cheeks until crimson stains his tongue.
You told him last night while cuddled into his side, Satoru’s head on his chest, “Walk away from it the right way, Suguru.”
And admittedly, he was going to laugh a little, kiss your cheek and maybe lull you back to sleep and ease your worries.
I don’t resent you,
for the path you chose.
As long as you swear,
yours and ours will converge.
“Geto, what is this?”
Suguru looks down at the sealed envelope he passed to Yaga seconds ago, the word resignation printed in bold atop the sealed flaps.
If he intends to kill himself, he should at least do it the way you asked him to.
He owes you that much.
Suguru never thought of himself to have been in a position where he could live past twenty ; he thought he was lucky Satoru even let him live to see the first snow, even if it was from the bittersweet solitude of the bed you three shared.
“I’ll graduate first,” Suguru says, stuffing his hands in his pants pockets.
For the sake of saving face he took a total of ten missions after his sentence was pardoned.
Five to prove he wasn't a liability to the Jujutsu world, two to hover by your side – he hadn't realized post traumatic stress could manifest in the need for more physical attachment – and three to see up close just how much Satoru had on his shoulders now.
To see just how different Satoru had become because of him.
“And then?” Yaga asks it like a cruel joke that only he and Suguru know.
People are talking. People have been talking.
Suguru Geto the defect. Suguru Geto the cancer of the strongest. Suguru Geto the curse. Suguru Geto—
“Maybe I’ll die of old age.”
I pray death finds me
under you two
in our bed.
If not,
kill me yourselves.
There’s meaning in that too.
That same afternoon, brandished with what should be newfound freedom – Suguru Geto. Not the sorcerer, not the curse, not the man – he drinks himself sick until he blacks out on the sofa.
Alcohol is cheap at Shinanoya, it’s been that way since he was sixteen and idle in the summer of ‘06, coaxed by Satoru into printing fake IDs, blacking out on the floor of your dorm room and waking up to throw up, just to blackout again.
Suguru took the train back and passed his stop two times.
Two times he thought of two different outcomes and two different destinations.
First, he’d go back to Jujutsu High and take the resignation back from Yaga before he signed it.
He’d call your cellphone, tell you how he's had a change of heart, whisper into the line : “We should celebrate. Me, you and Satoru.”
But you’d know it was a lie.
He still has twisted dreams of waking up in a gas station bathroom in a pool of blood that isn't his own.
Dreams that don't frighten him at all.
Second, it came to him the moment he considered actually getting off at his stop and going back to the apartment.
He’d let the train take him to Shibuya, stand in the middle of the crossing and scream.
People would look at him weird, others would walk by.
And the first monkey to reach out and offer him help, he’d—
“Suguru?”
He wakes with a startle, eyes bloodshot and half lidded.
“Name—” he opens his mouth, half empty vodka bottle tilted over and soaking the carpet. Satoru comes through the door a moment later, leading the twins to the kitchen to set their half eaten bentos down.
A shiver runs down his spine when he glances at the clock above the mantle. 12:53pm.
“School ended half day,” you say to him. Satoru doesn't so much as glance at Suguru when he steps back in to take the plastic bags of takeout from your hands. “They called but you didn't—”
Suguru's already sitting up, fishing through his pockets for his phone and clicking at the buttons.
Two missed calls from Mimiko and Nanako’s school.
Two missed calls from their homeroom teacher, Ms. Aiko.
Four missed calls from you.
One voicemail from Satoru.
“I'm so— shit,” Suguru sets the bottle of alcohol upright, pressing a palm to the carpet to find it damp.
His skin is hot, he feels like a mess, no doubt he looks like a mess with the way you're already kneeling beside him to screw the bottle shut. “I’m so sorry, I didn't— everything with the letter and then the train got delayed—”
“Suguru.” Satoru speaks for the first time, looks at him for the first time – behind bandaged eyes. “Sober up by tomorrow, yeah?”
Your head flits around to give Satoru a stare, as if to ask if that's all he has to say right now. But Suguru’s fingers enclose around your wrist, it’s okay, I was the one at fault.
“Satoru—”
“Just do this one thing right, please.”
The twins’ school dismissed half day due to heavy snow this early in the month. Suguru, listed as the girls’ primary guardian, gets the calls first.
He doesn't pick up.
Your work line rings next, and it goes to voicemail.
In between exorcising a special grade in Shinjuku, you don't hear it ring.
As the devil would have it made and done, Satoru’s line rings while he's at the school. Loud.
“Gojo-san!” The lady from the admin office knocks on the door twice, and is met with silence. The phone rings again, but this time it's the main line. The office extension.
The one he’s been using since he put in his teaching application.
The phone clatters against the desk in robust vibrations, Limitless almost bending the coily cord to nothingness.
The meeting room of four higher ups and two members of the Gojo clan watch him intently, scrutinizing him, waiting.
Beyond his better judgment, Satoru tells himself it's just you, calling to ask if you should bring back kikufuku or just the udon.
Or it's Suguru, who’s confused and can't find one of his things in the apartment and needs some guidance.
Satoru's not a pious person. But he wishes he’d have prayed the moment the call went to the answer machine.
“Good day, Mr. Gojo! I’m calling regarding the girls. School’s been dismissed half day today on account of the weather but Mr. Geto nor Ms. Name are picking up.”
“I’m hoping this reaches you soon so the girls can have a ride home. Thankyou! Stay warm!”
The eighth day, you wake to the smell of jasmine and hot oil. Four messages from Yaga, one email attached, forwarded to Satoru : Adoption fraud.
“—he hates me.” Suguru mumbles, shirtless and damn near cowering from your gaze, flipping the omelet in the frying pan, two steps away to avoid the oil splatter.
“Don't say that so casually,” you shake your head, shutting the fridge door, setting a carton of milk on the counter. “It's not like you believe that.”
Suguru flips the omelet with one hand on the pan handle, the other flicking the carton open and turning it to his head in a quick gulp.
He doesn't confirm it.
“Suguru—” you smack his arm and take the milk, turning away to rummage through the pantry for the pancake mix.
“I know.”
No, Suguru.
You don't know.
"I try to be patient," Suguru says quietly, shaking his head. "I know we're not sixteen and that this and then are two different things—” He turns the flame down, refusing to look over at you.
“Nobody's asking you to be perfect,” you cut him off, pancake mix forgotten on the counter. “You made a mistake, it happens—”
The higher ups are already breathing down Satoru’s neck about the twins now that they've been found out. It's an uphill battle in the Jujutsu world, your phone won't stop ringing.
Whether it's Yaga proposing damage control to have you and Satoru set apart on missions or another higher up waiting for you to slip up and beg for help, beg to be in their debt.
“I owe you better,” Suguru whispers, more to himself than to you.
He’s never been the type to ask for help or beg for forgiveness or cower at someone's heels. But you saved him — by putting your life on the line and in turn making Satoru cover it up — and he hates himself for it.
I wish
you would've
just let me stay dead.
“Because that's what I deserve? Better?”
Suguru gets the call from Shoko the next day.
December 9, 2007.
A formal investigation is announced into the involvement of [name] [name] in the case of Suguru Geto’s defection and pardon — alleged charge : fabrication of evidence.
Satoru makes his mind up the same day, sends the twins to stay at the dorms with Shoko for the weekend and brings you and Suguru with him to the Gojo estate.
“I can feel your eyes,” you whisper, seated cross legged on the tatami floor, nursing a cup of tea in your cupped palm.
You've never liked the Gojo estate. Not in winter at least, not when it's like this.
Satoru has his back turned to you, fingering the loose cloth of white bandages covering his eyes, almost hesitant. He recalls his mother's words to him from a few hours ago.
You look tired, Satoru. You're never tired.
There’s an unspoken thing residing here between both your energies and it becomes unbearably evident.
“It’s nothing,” he murmurs, slipping the baby blue haori off his shoulders, draping it over the edge of the bed. “Just the cold getting to me 's all.”
Loose and darkened strands of hair lay on the silk sheets where Suguru sat moments ago. Satoru holds his breath.
My lover’s hair is splitting at the ends, tearing apart at the seams just like me.
I pray you don’t notice.
“Is he okay?”
You set the ceramic cup down on the table, turning your head to glance over at Satoru, who despite himself, wears his emotions like a cardigan knit tight between his brows.
“Why won’t you just ask him, ‘toru?”
He thinks he hates you. He hates not being more like you.
With the way you say these things so easily.
Maybe it’s the deep rooted thrum of Suguru’s cursed energy in his veins, or the bitter taste on his tongue when he wakes in the middle of the night just to see if he’s still here—
Maybe it’s that voice in the back of his head, the instinct pounding on the walls of his heart, telling him this is only for a while, it won’t last.
“You can’t lie to me.” Satoru reasons, bending his knees and folding his body next to yours, wrapping and unwrapping the length of cloth around his fingers over and over again. “But he can.”
Or maybe it’s the way he knows even if Suguru lied to him again, said it was okay, said that he’d stay, said that he’d let you and Satoru be selfish for once and keep him here, keep him tethered to this existence he loathes so much—
“Satoru…”
—he’d believe him.
“You feel it too, don’t you?” He sighs, near breathless.
You lift your hands to cup either side of his face, hooking your thumbs under the pale cloth, unraveling and unraveling and unraveling.
How many more layers?
How many more walls?
How many—
“His energy is restless.” Satoru could find other words to describe it, the aura, the shape of Suguru’s soul, his scent, his being, his whole existence. Something only you could understand.
“It’s pouring into me, and I can’t— I pretend I don’t feel it, that I don’t know that he’s…”
Different.
Suguru is different now, he wants to say.
Suguru’s unhappy with me, unhappy with us.
I can’t give him what he needs.
I was too selfish to have asked him to stay. You were too selfish in saving him.
We were too selfish. Do you think he hates me for it? Do you think he wishes he were—
“He loves you.” You tug on the cloth, let it fall and pool in endless strands around his neck. “Isn’t that reason enough?”
Satoru’s eyes are dim, bleaky sapphire and cerulean staring back at you.
Don’t look at them, look at me, look inside me, my eyes are lying, that’s not how I feel—
“He loves you too,” he says it like a confession, a secret. Love can’t be enough, can it?
Love never stopped Suguru from leaving the first two times.
Love never stopped Satoru from waking up so many nights with tears running down his neck, from where you cried for Suguru in your dreams.
Love never stopped Satoru from not being strong enough to bend the world and stretch it to fit Suguru inside.
Why should you love him whom hates the world so?
Satoru lets his head fall into the crook of your neck, body slumped over yours and breath shaky.
Loving Suguru came as easy as breathing if not easier.
He’d spend nights curled in his bed at the dorms, clicking through photos he’d taken of you three, back then, when it wasn’t anything yet but still everything to him.
“Yaga-sensei, please pair me with someone else!”
“Hah!? We not good enough for you anymore, name?”
“Satoru, name, don’t yell so early in the morning…”
And even from the first mission, when Suguru’s hair was shorter and you hadn’t quite figured out how to control your technique.
When Satoru had to save you from plummeting to your death after you sliced a curse open just for grabbing Suguru and yanking him by his hair.
Satoru thinks, maybe, he came into this world loving you two.
Because he loves me more than all the world.
“I’ll protect you,” he whispers into your neck, full of conviction.
He’s never not the strongest, except maybe when he’s here, in these moments. “I’ll protect the both of you.”
Let me do this one thing,
just this once.
Let me be the one
who holds us together.
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tsr taglist :
@wishmemel @draecys @pearlvalley @cookielovesbook-akie @astral-hydromancy @celestair @/midnightbluehorizons @plaggi @blue-blossomss
#★ DRIASWRLD#tsr ⭐️#jujutsu kaisen#satosugu x reader#gojo satoru x reader#geto suguru x reader#satoru gojo#suguru geto#gojo x geto x reader#jujutsu kaisen angst#jjk x reader#jjk fanfic#satoru x reader#suguru x reader#geto x reader#gojo x reader#gojo satoru#geto suguru#jujutsu kaisen x reader
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The multimedia extravaganza mostly dried up after Azure Bonds. The next SSI game got a tie-in novel, but no adventure book. TSR pretty much ignored SSI after that. In 1994, TSR opted to not renew SSI’s license. Black Isle made some notable D&D videogames, and then, for some reason, came Pool of Radiance: Ruins of Myth Drannor (2001), from Stormfront Studios (who had previously worked on the AOL Neverwinter Nights and the SSI Savage Frontier games). It wasn’t as bad as Temple of Elemental Evil (2003, and totally unplayable), but it was close.
Tie-in novels had been back for a little while, based on the strength of the Baldur’s Gate games’ popularity, so no surprise about this videogame also getting a novel. However, it also, briefly marked the return of the weird tabletop companion book, perhaps because the videogame was the first full digital implementation of the 3E rules (probably to its detriment, as it had been developed as a 2E game and been converted mid-development).
Anyway, Pool of Radiance: Attack on Myth Drannor (2001), exists, one of the not very common soft cover 3E books. Novelty: it ties into the videogame, rather than re-enacting it. The plot centers on the machinations of the Cult of the Dragon and their attempt to use a pool of radiance to empower one of their dracolichs. It seems mostly OK, but veers into some truly weird shit, like the naked man and the deepspawn living in weird symbiosis? I dunno, there are some mysteries I refuse to investigate, even for you, dear readers. A box of text at the end explains that the characters in the videogame destroy the body of the dracolich, but the heroes of the tabletop have the chance to destroy its phylactery and make victory permanent. Seems like a lot of work, honestly. Let the dracolich be free to eat garbage and do crimes, I say.
The art is nice, at least. Ted Beargeon and Vince Locke inside, a nice Brom on the cover.
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Trick or trivia
Happy Halloween! I do enjoy trivia of many types, but one of my favorite genres is what I call the Berenstein Timeline: unmade shows and movies, versions of classic movies where studios and producers made different decisions, some better, some much worse. All of these are real projects that were, on some level, considered (there are some recurring names)
"Heat Vision & Jack", a 90s pastiche of 70s-80s action shows starring Jack Black as an astronaut on the run from the law and Owen Wilson as his talking motorcycle
"Jurassic Park" directed by Tim Burton with Johnny Depp as Alan Grant, Jim Carrey as Ian Malcolm, and Vincent Price as John Hammond
the 90s "Batman" directed by Ivan Reitman; Bill Murray and Eddie Murphy were going to star but couldn't decide which of them would be Batman and which would be Robin
Back in the 1970s the American network was getting good numbers showing heavily-edited reruns of "Monty Python's Flying Circus", so they tried to sell the Pythons on the next logical step: an animated Saturday morning cartoon
"Edward Scissorhands" still directed by Burton but starring Tom Cruise or maybe Michael Jackson
"Return of the Jedi" directed by David Lynch; Harrison Ford was considering not coming back for the third movie and so when he came out of the carbonite there was a chance he would have been Christopher Walken
Guillermo del Toro's "At the Mountains of Madness". Also "the Hobbit" and lots of other things, he seems to have a lot of unmade projects
the 2010s "Star Trek" movie directed by Quentin Tarantino, where the edgy reboot crew visits the Gangster Planet from that one stupid episode of the original series
Everybody knows about the unmade "Superman Lives" starring Nicolas Cage in the title role, but did you know it was going to be directed by Tim Burton and include Christopher Walken as Brainiac, who would have been a green head on spider legs
Harold Ramis didn't particularly want to act on camera, so when they were casting "Ghostbusters" Egon could have been Christopher Walken, Christopher Lloyd, Jeff Goldblum, or John Lithgow. Supposedly the movie was originally intended to be a relatively serious exploration of Dan Akroyd's very real interest in paranormal investigation, although this clashes a bit with the fact that Peter Venkman was originally going to be played by John Belushi and Winston Zeddmore was written for Eddie Murphy who backed out when the character's backstory and most of his lines were cut
John Waters' animated series "Uncle John" on 90s MTV
the original version of "Bill & Ted's Time Van" starring Pauly Shore and Sean Penn
"Red Dragon" (the original Hannibal Lecter novel) directed by David Lynch starring John Lithgow as Hannibal Lecter and Mel Gibson as Will Graham
the 1970s "Dr. Strange" TV series
the 1990s Disney animated "John Carter of Mars"
the 1990s Warner Bros animated "King Tut" musical with songs by Prince
the serious horror version of "Beetlejuice"
Drew Barrymore's 2000s remake of "Barbarella"
the Dungeons & Dragons movie James Cameron was going to make until TSR left the table over merchandising disputes, forcing Cameron to go work on some dumb movie about the Titanic
American "Doctor Who" movie starring Michael Jackson
Canadian "Doctor Who" cartoon by Nelvana starring a Doctor based intensely off of either Jeff Goldblum or Christopher Lloyd
"Harry Potter and the Philosopher's Stone" directed by Terry Gilliam
"Good Omens" directed by Terry Gilliam and starring Johnny Depp and Robin Williams
"The Black Cauldron" using character and background designs by Nightmare-era Tim Burton
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Hi! I hope you're having a wonderful day. I was just thinking about TSR and how although it is obvious that Zuko's motivations are convoluted, a lot of what we can glean from the text on his thoughts can be interpreted in many different ways. It's easy for anti-zukos and anti-zutaras to frame his primary drives as selfish, and although these interpretations can have a little merit (his feelings about giving Katara the opportunity for "revenge" are undoubtedly inextricably linked with his feelings about his own mother and that could be framed as selfish from a narrow minded standpoint), I still think that's a very surface level interpretation of what we're given (and very hypocritical for a lot of them considering that you could dismiss any of his life-changing field trips as selfishly motivated). Anyway, I realized my thoughts on the matter aren't clearly formed, and although I do agree with the way the episode was framed as incredibly Katara-centric, with her feelings about the matter being more important both to the viewer and to Zuko than Zuko's feelings, I wanted to ask your opinion, because I do believe that understanding what he was thinking is extremely important to understanding TSR and the zutara dynamic. Any thoughts on the matter you have would be much appreciated if you have a moment to spare.
Yeah, trying to argue that Zuko is selfishly motivated because he wants Katara's forgiveness, or because he relates to her anger at the man who hurt her mother, is ridiculous because any action can be construed as selfishly motivated by that logic. It reminds me of that episode of friends where Phoebe convinces Joey that any action is selfish, even giving to charity, because it makes you feel good. It's an inherently silly argument and a cynical view of the world that doesn't actually do anything.
I also am not sure what these people think would be the nonselfish option. For Zuko to just keep his mouth shut? Let's look at this logically. Zuko realizes that Katara's mother's murder is somehow connected to her anger at him. As he is investigating this, he also realizes that the person who did is someone he knows how to find, someone who was never brought to justice.
I would argue that Zuko has a moral duty to give Katara this information as soon as he realizes he has it. If he's really committed to ending the genocide, this is the first step, an act of reparation towards a victim of the war.
I don't necessarily think Zuko was thinking about it in that way, but I think he felt, as soon as he realized he had this information, that Katara should know who was responsible for her mom's death. He doesn't tell her what to do with that information or how to feel about it, but it's information she should know, information that was kept from her. And a huge part of finding closure is just in knowing what really happened, and why it happened. I think Zuko's first thought was that at least he could give her that.
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When is Dungeons & Dragons’ birthday? We don’t really know. RPG Historian par excellence Jon Peterson has investigated the issue a few times and come up with the answer that the game was almost certainly printed in January 1974 (though there’s disagreement even on that) and that it almost certainly wasn’t available to most people until February. The copyright registration was made on January 30, 1974 while a few years after the fact, in 1977, TSR claimed that the trademark “Dungeons & Dragons” was used in commerce starting on January 15 of that year. Peterson eventually settled on the last Sunday of January as an appropriate birthday for Dungeons & Dragons, because of Gygax inviting people over to his house to try out D&D on Sundays. This year, the year of the 50th anniversary, that’s January 28th. So happy birthday to Dungeons & Dragons. [continues]
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Tbh in hindsight, it's really weird to me that Vector was the member of Team Chaotix participating in Dodon Pa's grand prix. Team Chaotix generally have set roles within the detective agency, and Espio's their spy. What Vector was doing by participating in Dodon Pa's races is closer to what Espio’s job is. Is it because Espio is also the team's data retrieval guy that he didn't participate, since the investigation likely required some level of data retrieval? Because considering it was an undercover mission Vector was on, Espio would've made MUCH more sense as a participant and also made it more clear to us, the audience, that it was meant to be an undercover mission to some degree (at least, in my opinion having Espio participate instead of Vector would've made that more clear).
But also I think it would've been really funny to see (hear?) what kind of in-race dialogue they would've given Espio if he'd been in TSR lmao
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Jordyn Alvear's University Lookbook
she's a journalism major, and aspires to be an investigative journalist
look one || sweater / top / bottom / shoes / bag / hair
look two || cardigan / bra / bottom / shoes / hair / earrings / necklace / waist beads
look three || hat / sweater / bottom / shoes
look four || top / bottom / shoes / hair / earrings (tsr) / necklace
look five || top / skirt / shoes / necklace (tsr)
look six || top (apricot set) / bottom / sandals / necklace
look seven || *top / skirt / shoes
look eight || top / bottom / sandals / hair / earrings / necklace
look nine || top / skirt / boots / earrings (tsr) / necklace
nose ring & belly ring
pose by @helgatisha
layout inspo @awkwardwhims
Thank you cc creators!
#ts4 lookbook#s4 lookbook#the sims 4#ts4#simblr#sims lookbook#ts4 cas#sims 4 cas#sims 4 simblr#sims 4 maxis match#ts4 cc#my sims
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There is another section from the song "Gamers", and I'm curious if it refers to a specific incident.
I'm a live-roleplayin' gamer, I used to play out in the woods. Twilight 2000, Shadowrun, I'd play whenever I could. I'd put on my costume, shoot tin cans, and make firecrackers fly. Then my front door got kicked down again -- This time it was the FBI.
They stole my guns, my video tapes, every book I’d ever read, And a couple of bags of fertilizer out of the garden shed! They told the press I was a terrorist, who planned to blow up half the town. They called me a right-wing militia nut, and a neo-nazi clown.
The details are not the same, but I think this is a reference to a well known incident in 1990, where Steve Jackson Games, best known these days as the maker of the Munchkin card game, were raided by the Secret Service under suspicion that their game product, Cyberpunk, a roleplaying game, was actually a manual for computer crime. Agents literally walked out of the building holding the game company's computers.
Because this story is so well known to gamers, and spread at a time when word of mouth was so potent, there are many details that are altered by the telephone game. Many say it was the FBI instead of the Secret Service, for instance, or it was Cyberpunk 2020 that was raided (which was put out by R. Talsorian Games, not Steve Jackson).
To quote Steve Jackson:
In the course of that visit, it became clear that the investigating agents considered GURPS Cyberpunk to be "a handbook for computer crime." They seemed to make no distinction between a discussion of futuristic credit fraud, using equipment that doesn't exist, and modern real-life credit card abuse. A repeated comment by the agents was "This is real."
"Careless, illegal, and completely unjustified," the raid happened because author Loyd Blankenship ran an irreverent, anti-authority computer USENET BBS dedicated to computers and yes, hacking, and Steve Jackson was struck through guilt by association. It's exactly the kind of overreach that happens when the malevolent Eye of Sauron that is federal law enforcement fixes itself on you. In the course of investigation, the Secret Service justified its own warrant by saying that they would find evidence to justify the warrant, which is circular reasoning.
Due to the raid, Steve Jackson Games had to lay off half the staff and was close to bankruptcy fighting the charges. However, for once, they were able to countersue the Secret Service, because several committed technology lawyers, partially in response, formed the Electronic Frontier Foundation.
This is not the first time this happened. In 1980, a decade earlier, TSR was raided because of the spy game, Top Secret, due to suspicion of aiding international terrorism in Lebanon (!)
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FEDERAL BUREAU OF INVESTIGATION
FBI!!!!! OPEN UP!!!!!!!
DOWNLOAD (Weapons Included Inside Set)
2 Years Ago, My Two Good Friends. a South Korean @bedisfull And Japanese MUSAE (@effiethejay) Making A Joint Venture on Patreon. And Creating FBI uniforms that I found are Interesting & in That Time and Inspiring me to do the Same. However Due EA New TOU Towards Paywalled Creators back in 2022. they must Cut Their Venture on Patreon Short and Decide to move To TSR (TheSimsResource) And this Stuffs Are Serves as Tribute To Them And Serve Upgrade to Their Works.
Fun Facts:
The FBI do not usually handle offenses related to narcotics or the like, it is usually instead the job of the DEA (Drug Enforcement Administration). They also do not dispatch any kind of armed forces in the event of bank robberies or armed assaults, it is often the job of the local police or SWAT. Real-life cases warranting FBI intervention usually have to be an end-result of a lengthy investigation (as described verbatim in the full name of the organization), and an assault randomly happening out of the blue does not present a chance to "investigate" (with brute force) at all.
FBI-armed divisions however, will co-operate with on-site police forces in apprehending assailants during joint operations, though again these activities do not normally extend to common bank robberies or art gallery incursions so the presence of FBI personnel in most heists remains odd.
Thank you For @bdangkingfish For Suggesting A Silenced Pistol For My Future Works, Such A Briliant Idea if you Asked me
Thank you:
@exzentra-reblog , @cctreasuretrove @emilyccfinds @sssvitlanz
#the sims 4#the sims#ts4#the sims 4 custom content#ts4 cc#ts4military#the sims 4 military#the sim#the sims 4 cc#ts4cc#ts4gun#the sims 4 gun#fbi#federal bureau of investigation
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⚠️ A VERY IMPORTANT UPDATE ⚠️
As of 29.12.2024 ALL of my wallpapers, floors* and terrain paints on The Sims Resource are now compatible with DX11. Please re-download files that could have been outdated / not batch-fixed with Sims 4 Studio. * Certain floor files might not immediately show on their respective pages, TSR takes time to update files on their servers. If that happens to you - wait for few hours or check back tomorrow. If you notice an non-updated project past 31.12.2024 - please let me know so I can investigate why.
#caroll91#sims 4 floor#sims 4 flooring#sims 4 walls#sims 4 wallpaper#sims 4 wall art#the sims resource#announcement#s4 wall#s4#simblr#sims#sims custom content#sims cc#sims 4#sims 4 cc#sims 4 custom content#the sims cc#the sims custom content#the sims#ts4#ts4 cc#ts4 custom content#sims 4 interior design
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ZOMFG WHEN WERE YOU GUYS GONNA SPILL THAT CHIDORI WORKED AT A BROTHEL ONCE!? I HAD TO FIND OUT ABOUT IT ON ANOTHER BLOG???
???? She didn't?????
There's the look-alike in TSR who works the streets as a hooker.
Then there's Club C&J, which is NOT a brothel, but Hayashimizu sends Kaname and Sousuke to investigate because from the outside it kinda seems like one, and a lot of Jindai students have been going. Kaname never actually works there, but she does put on a military officers uniform and orders Sousuke around a bit.
Club C&J is a place that allows people to act out their power fantasies without reprisal, and completely non-sexually. In Sousuke's case, his fantasy was to refuse immoral orders that would have him killing civilians, which probably means he had to do that once and deeply regrets it
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170. Dave J. Browne, Don Turnbull - U2: Danger at Dunwater (1982)
The continuation of the U series of modules coming out of the UK branch of TSR, this is a direct follow up to U1: The Sinister Secret of Saltmarsh, which ended with the party discovering that a smuggling ring was arming a community of Lizardmen not that far from the village of Saltmarsh.
In this module the story continues as the nervous town of Saltmarsh wants the party to investigate what is going on with the Lizards. However, this module is also a trap for the "murder hobo" type of adventuring party, and if you are DM one of those this would be a great lesson for them, as the Lizardmen has no intention of attacking Saltmarsh but want to defend themselves against a greater evil, an incoming Sahuagin invasion!
So, some players are likely to go to the Lizardmen colony guns (swords?) blazing, and this is be pretty much a horrible thing to do and by the time they realize the mistake they've made it might be too late and will probably have to pay compensation for all the lizardpeople you've killed as well as return the stolen loot, from what are essentially peaceful people. This story by itself would be enough to make this a memorable module, but if you add to this the neat way in which the module is set out, with a nice recap of events and a plot synopsis at the end of the module to keep the plotline straight, make this a pretty unique publication for the time that is still worth taking a look at today.
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Eye of Doom (1996) improves upon the framework set-out in Eye of Pain. The succession plot still putters along, mostly, in the background, while a string of events entice players into an urban investigation-centric scenario. There’s a gang/cult, an interesting mutant and a hydra. Truth be told, the structure and substance reminds me a lot of parts of Enemy Within, for Warhammer Fantasy Roleplay. Watered down a bit, but still.
The villain’s plot, though, seems a bit too clever to be serious. The players don’t know it, but the secret network they’re working against is the villain’s own. The beholder’s hope is to create a smoke screen to thwart its rival’s suspicions, but that seems a bit much, honestly.
I should note that these are setting agnostic adventures, which goes against pretty much the entire previous decade and a half of D&D marketing, which almost always tied adventures to specific campaign settings. In the later 90s, as the TSR ship started to sink, there was an uptick in generic adventures. I don’t think there is much practical difference in the two types, but it is nicely refreshing to have details for locations — like this module’s town of Cumbert — that are entirely free of detailed campaign setting lore.
Another cool cover by Dana Knutson. Love a good skull castle.
#RPG#TTRPG#Tabletop RPG#Roleplaying Game#D&D#dungeons & dragons#Beholder#Monstrous Arcana#Eye of Doom
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