#triumvirate leaders
Explore tagged Tumblr posts
mariocki · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
New Scotland Yard: We Do What We Can (2.11, LWT, 1972)
"I have to be careful."
"You're big and ugly enough to look after yourself."
"Not with this little firm I'm not."
"Which firm?"
"Jimmy Sutton's. He don't believe in straighteners. Goes in for surgery."
"Surgery?"
"Amputation with a sawn-off shotgun."
"Ah. Well, you can always apply for a claim at the Criminal Injuries Board."
"I wouldn't have a leg to stand on, would I?"
#new scotland yard#we do what we can#1972#lwt#classic tv#tony hoare#john reardon#john woodvine#john carlisle#robert morris#susan glanville#stanley lebor#frank jarvis#michael balfour#peter childs#natalie kent#dennis blanch#donald maciver#a fairly unusual script; this series hasn't been particularly continuity focused‚ just handwaving a few details about our leads#homelives etc‚ but this episode features a specific call back to a previous case (Ward's failure to prove the guilt of Ray Lonnen's#gangster back in 2.5) as well as featuring a returning minor character (Balfour's seedy informant‚ a pivotal part of the plot of the#previous episode‚ here having more of a cameo sort of role to get some vital exposition across to Ward)#the plot concerns a planned wages snatch (there's a time capsule for you; nobody snatches wages anymore but then i suppose electronic#banking has put paid to it). the villains of the piece are a triumvirate of classic telly faces: future sitcom stalwart Lebor as the#vicious leader‚ Public Eye's Ron Gash himself Peter Childs as the quieter member of the gang‚ and good old Frank Jarvis (speaking in an#unnaturally gruff voice) as the wide boy. they're involving another ex con tho‚ who happens to be one that Ward helped to get a job and#turn his life around (very out of character for Ward tbh...). cue much skulking and sleuthing. it's a solid ep really but there's a brief#side plot concerning an elderly police widow fallen on hard times that sits awkwardly with the rest of the ep; it's not that it's a bad#side plot‚ exactly‚ actually it's quite affecting; it's just that it's very briefly handled‚ and stood to be further developed or given a#weightier position in the plot‚ rather than two brief scenes in the first half that are never referenced in the second
3 notes · View notes
warthogreporter · 10 months ago
Text
Stop trying to pit the other triumvirate leaders against each other, they all have good traits.
-Dalbert is wise
-Tamitha is passionate
-Udmildhe is devoted
-Lendel
-Sir Deluge fucks
9 notes · View notes
that-roman-arsonist · 2 days ago
Text
[Nero made it to camp half blood... somehow not getting stopped by the magical barrier, he decides to check out the strawberry fields, and... finds that one child, the girl who gave him that watch. And she looks... distressed. Is it about Commodus? He chooses to approach and check it out.]
"Before you do anything, I have a ban on doing anything to you, rest assured I won't so much as take a hair off your head."
[He starts, he can't discipline the child, and she seems to be around Commodus a lot, so he might as well know what he's dealing with.]
Open Starter!
*Karla was sitting in the camp strawberry fields, fidgeting with her bracelets on her wrists, and her ruby ring on her hand. She was just.. sitting there, looking at the ground in front of her, tears streaming down her cheeks. And in her lap was.. a seemingly random lego spaceship? She clearly had it for a reason.*
//tag list!
@pain-is-forever, @god-of-smithing-and-cozy-vibes, @steve-the-union-man, @the-great-emperor-commodus (even though he can't do anything currently lmao), @apollo-ask-blog (if you want to respond sjsbjaqjsb it's fine if not idk), and anyone else who wants to respond!
23 notes · View notes
kolarpem · 2 months ago
Text
Tumblr media
Morning Doodle: “She had been hard at work with the Triumvirate, trying to reassemble the Second Army and make a plan for its future. Some days Zoya had felt proud and full of excitement, but on others she’d felt like a child masquerading as a leader. It had been harrowing, thrilling to know that they were all standing at the precipice of something new.” (Leigh Bardugo’s King of Scars CH 11)
366 notes · View notes
zizbombs · 4 months ago
Text
Tumblr media
Hey Legend, could you be any more fucking unsubtle. Oh hey, someone said the name of my secret shadow organization! let me spin my neck around 180 degrees and stare at them with like I got my hand caught in a cookie jar. fuck you pretentious douche you're barely even apart of cauldron stop acting like this shit. kill yourself. you should've died instead of hero
'leader of the triumvirate' you barely do any work because your so busy morally grandstanding. i hate you
226 notes · View notes
fangsandfeels · 2 months ago
Text
Can anyone explain me what the ever-loving fuck is going on with the Qunari in Veilguard?
When I learned about Treviso occupation, I thought that was the result of Qunari officially being on the warpath. The Trespasser made it clear that the Qunari have been planning their invasion for quite a while - but chose to act covertly at first. Which makes perfect sense for Qunari, this is what they do. That would have also added some delicious moments for Taash and the Vashoth!Rook.
However, in the game we have not Qunari, but the Antaam (military). Which sounds stupid. The "it's not the nation, its it's soldiers doing it" excuse already sounds stupid if you ask me, but in the context of the Qunari lore it sounds even more stupid.
So, according to the accompanying media, Antaam...rebelled and acted without sanction. They have split into groups led by warlords who squabble between themselves and try to dig deep into the land they occupied. Which is bullshit.
The Antaam, meaning "body" in Qunlat, is the military of the Qunari led by the Arishok. Metaphorically, the Antaam are the eyes, ears, legs, arms and hands of the creature, everything that one needs to interact with the world, and so most Qunari encountered by Thedosians belong to the military
Antaam listen to the Arishok and Arishok alone. Qun is built on a system where everyone knows their place - and when they're out of place, they freak the fuck out, the massacre-the-family-because-my-tool-is-lost way. So, the probability of a large group of Qunari, an entire fucking army doing something without a command, and then digging a deeper hole for themselves by warlording is extremely low. Also, by all accounts, they're stop being seen by their kin as Qunari - they are Tal-Vashoth. Because they acted on their own volition, disobeyed the order, disobeyed the Arishok. This is not how the Qun works. No matter what they say, how they call themselves - they are Tal-Vashoth.
Like, there is a reason why Qunari are terrified of not fitting their mold - not only they have no idea of what to do when things don't go as planned, but also they are scared of losing their way and becoming permanently lost. The Iron Bull had that belief that he might lose his mind because he didn't know if he should trust himself without the guidance of Qun - him being a little more flexible due to his work as a spy as well as getting people he grew emotionally attached to helped with overcoming this barrier. But far from all Qunari are that lucky. Sten was so dejected after losing his sword that he let himself be caged - he didn't care about dying or anything anymore. He couldn't go home.
...Alright, where were we?
According to the wikipedia, Rasaan (the emissary of the Triumvirate)...took the control over Antaam? HOW? Qun is extremely rigid and allows no loopholes. For a change this massive there have to be some really, really good reasons - and I don't think the Antaam would have just accepted it. Without high enough approval, Sten only acknowledges Warden as the leader after they beat his ass in a duel.
Alright, let's say Rasaan gaslit the Antaam into believing she channels the way of the Qun and they ate it up. But why do we have warlords now?
Warlords with names, like Butcher? There are no names in the Qun. This is, once again, Tal-Vashoth behavior. But at the same time, they have access to qamek? What? How? Why? How does Par Vollen feel about their entire "body" fucking off? If they didn't sanction it, why aren't they stopping them???
It wouldn't be the first time for Bioware to twist their own lore and canon, but this one is legitimately migraine-inducing. Why not make a full-scale and sanctioned Qunari invasion, Qunari are like this! It's okay to make them the baddies, their ways are fucked up already and some positives don't make up for all the negatives! Don't just slap in a bunch of guys literally called "the army" and say "Nah, not all Qunari guys, these are just military acting on their own despite their lifestyle being all about following the system and doing your strictly established duties"
Tumblr media
155 notes · View notes
dalishious · 1 month ago
Note
Here is the codex that explains the Antaam breaking away:
"The official story of the Qunari attack upon the South holds that the "Dragon's Breath" plan to attack the south was a rogue action against official Qunari orders. This is true, but it is not the whole truth.
The Salasari, Triumvirate of the Qun, represents the Qunari people: the Arishok commands the Antaam, the military branch that represents the body; the Ariqun leads the scholars and priests, representing the soul; and the Arigena guides the craftspeople, representing the mind. After the Breach wreaked chaos across the South, the Triumvirate suggested caution and sent a Qunari representative to observe and report on the Inquisition. But some in the Antaam and the Ben-Hassrath believed their leaders lacked the will to end the threat. Dragon's Breath was indeed unsanctioned, but it was not unpopular. Qunari who had fought the blood mages of Tevinter had learned to fear all magic. They wanted a fast solution.
When Dragon's Breath failed, the surviving Ben-Hassrath spies surrendered. In contrast, the Antaam insisted that Dragon's Breath had failed because it did not go far enough. The bas, they declared, did not merit education under the Qun. They must be conquered or destroyed. When their Arishok, who had fought darkspawn in Ferelden during the Fifth Blight, argued against this demand, his own kithshoks declared him corrupt. They ambushed the Arishok at the war council, leaving him badly injured.
And then the bloodthirsty Antaam went to war, a body now bereft of mind and soul.
—Excerpt from Marloqun: The Loss of Reason by Seer Rowan of Dairsmud"
Thanks!
53 notes · View notes
kk095 · 5 months ago
Text
Life and Death in the ER: Dr Lindsay
*Good evening everyone, I hope all is well. I greatly appreciate all the positive feedback on my last story Alexa's Arrhythmia! I'd like to try something a little different with the story you're about to read. Although it may not be everyone's cup of tea, I think it's a great opportunity for you guys to get to know some of our go-to characters a little better. Anyway, I hope you guys enjoy it!*
Aside from medicine, Dr Lindsay’s passion in life is running. The cute, sporty tomboy doctor we all know and love was a college track star at the D1 college she attended once upon a time ago. Believe it or not, Lindsay had legitimate Olympic aspirations, and at one point in time, she was set to qualify for the United States women’s track team. But fate had other plans, which came in the form of a sudden, severe ACL and LCL tear in her left knee. Reconstructive surgery was performed and she of course recovered, but Lindsay definitely lost her X factor. Even though Lindsay could still run circles around 99% of humanity as a 33 year old with a bum knee, she lost that slight edge all those years ago, which is all it took for her Olympic hopes and dreams to go up in smoke. Sometimes Lindsay thought “what if?” in regards to her potential professional sports career, but at the same time, being an ER physician fulfilled her in a different way.
Lindsay truly embraced her role as a doctor and caretaker in the emergency department, always going the extra mile for her patients and thinking outside the box to try to save them. Time after time, Dr Lindsay found herself in the midst of life and death struggles in the trauma bay, always seeming to have her hands inside the chest of a beautiful woman. But right now, somewhere in an alternate reality, the role was reversed, with Lindsay being the beauty fighting for her life in the all too familiar emergency department.
The room Lindsay found herself in was quite a scene. A cacophony of sound hit anyone the instant they set foot in the room. Alarms and monitors were going off. Orders were being barked. Footsteps pitter-pattered around the room. The high pitched, electrical whirring of defibrillators charging echoed around the room from yet another unsuccessful shock. The tension was palpable.
All across the floor of the room, various items were strewn about. Wrappers from bits of medical equipment were tossed to the ground. Empty, used up blood transfusion and IV bags found themselves discarded. Lindsay’s bloody, tattered clothes also wound up on the light colored tile after a brief encounter with a set of shears. Small droplets of blood made a trail leading from the room’s entrance, all the way over to where the trauma room table was.
On the table, underneath the harsh, bright, fluorescent overhead light was the center of attention for the room’s occupants. Dr Sarah, Nurse Nancy, and Nurse Heather worked as a trio, each lady knowing their role inside out, backwards and forwards, from A to Z. Everyone knew their jobs at an expert level, but it was easier said than done for the emergency department’s triumvirate to maintain composure and impartiality, considering a friend and colleague was the poor soul requiring their lifesaving services this time.
Nurse Nancy, the 20+ year veteran of the ER who’s been there, done that, and seen it all stood at the head of the bed ambu bagging, sending much needed air into Dr Lindsay’s lungs. The stress, chaos, gore, and shock that came with being an ER nurse never fazed Nancy, especially after being exposed to such things for over two decades. But in this scenario, Nancy struggled. This wasn’t a stranger on the table tonight. Nurse Nancy couldn’t wrap her head around the idea of the ER’s go-to, unanimously loved leader being the one on the table this time. Heck, Nancy couldn’t even bring herself to look down at the table, not wanting to see her friend’s face, or the overall shape she was in. There was a knot in Nancy’s stomach, and her heart was racing. She hoped and prayed Dr Lindsay would pull through, but as each minute ticked by, each one faster than the last, Nancy’s hope was soon replaced by dread.
Heather, our emergency team’s dependable, hardworking nurse who regularly showed her moxie, stood off to the side of the table, tasked with keeping an eye on the heart monitors in order to note any changes, as well as pushing meds and setting up any equipment Dr Sarah may need. Heather’s eyes were trained on the heart monitors, which displayed a squiggly, sinuous, unorganized line. That squiggly line Heather watched signified something called ventricular fibrillation- a situation where a patient’s heart is twitching instead of actually beating, typically requiring a defibrillator shock in order to restore normal cardiac activity. Ventricular fibrillation, commonly known as v-fib amongst healthcare professionals, was something Heather has seen more times than she could count during her handful of years as a nurse. However, Heather found herself stunned when eyeing the heart monitor, coming to the stark realization that a familiar face was the one being resuscitated this time.
Dr Sarah, the cute, petite, nerdy redheaded doctor who, for all intents and purposes, was Dr Lindsay’s right hand man and most important ally in the battlegrounds of the trauma bay, stood right up against the table, doing anything and everything to bring her fellow ER doc back. Sarah had her gloved hands inside Lindsay’s chest, which was splayed open earlier in the struggle via a clamshell thoracotomy. The redheaded doctor’s hands were firmly wrapped around Dr Lindsay’s boggy, fibrillating heart, vigorously massaging away. A wet, rhythmic squishing sound was produced from Sarah’s internal compressions. “come on Linds… come on….” Sarah uttered under her breath, trying to fight the overwhelming emotions that attempted to consume her. “You were just talking to us Linds… Come on…” continued Sarah, trying to will Lindsay back amongst the living.
Sarah composed herself for a moment. “Let’s shock her again. Recharge the paddles to 30, Heather.” Ordered Sarah, stepping up to the plate. Heather did what she had to do. She set the crash cart to 30 joules and hit the charge button. The high pitched, electrical whining of the internal paddles charging filled the room as Heather handed Sarah the large, spoon shaped devices. Sarah pulled her hands out of Lindsay’s chest cavity and grabbed ahold of the internal paddles. Dr Sarah lowered the internal paddles into the gaping chasm of an incision site, around Lindsay’s erratically fluttering heart.
While her friends worked urgently to save her, Lindsay laid on the table, stripped completely nude, her toned, athletic body on full display in a room full of familiar faces, the violating nature of that fact going to the wayside due to the dire essence of the situation. Lindsay’s sandy, light brown hair was tied back in a messy bun or ponytail of sorts, being held in place with a black headband. The doctor’s icy, sky blue eyes remained open, her pupils the size of dimes, staring up above with a full blown death stare etched onto her face. She was intubated, with the ET tube being secured by a blue tube holder around the area of her mouth and lips. IV lines stuck out of both her arms. Her torso was littered with EKG electrodes and wires. A chest tube stuck out the left side of Lindsay’s ribs, redirecting blood and trapped air outwards. The rest of her upper torso, and belly to a lesser degree, were soaked with a combination of both blood and betadine. However, Lindsay’s chest was the main sight of shock and awe. Her chest had a large, crude, gash just below the nipple line, extending the entirety of her chest horizontally. Not only was there a massive gash, her sternum was sawed in half, and her chest was splayed open via a clamshell thoracotomy. A metal rib retractor sat dead center in her chest, keeping everything open. A large, metal vascular clamp stuck up and out of the incision site. Sarah could also be seen holding the internal defibrillator paddles in place in anticipation of a shock.
“Paddles charged. Everyone… CLEAR!” Dr Sarah called out, everyone else stepping back from the table. THWACK. The shock was delivered. “mmmph…” Lindsay moaned softly, her torso twitching sharply in response to Sarah’s shock. The trio paused after the shock. The monitors beeped fast and loud, everyone’s eyes looking over to see if there was a change. “Come on… she’s still in v-fib. I’m going again at 30. Everyone…. CLEAR!” shouted Dr Sarah, immediately shocking Lindsay again. Lindsay’s shoulders shrugged forward and her arms shivered, a wet thump being heard. Like before, Dr Lindsay’s heartbeat was unable to be restored. Sarah decided to up the ante, shocking her friend and coworker at 40 joules during the next go around. “MMMM!” Lindsay moaned louder, as if she could feel the stronger intensity of the shock. Again, v-fib persisted. “I’m going again at 40! Everyone…CLEAR!” Barked Sarah, determined to keep going. The next shock caused Lindsay’s toes to scrunch up hard at the far end of the table, showing off the bright white nail polish on her toes, along with the wavy, thin, but prominent wrinkles that permeated the soles of the big, size 11 feet she was always so self conscious of.
Sarah wasn’t giving up, and neither was v-fib, so the fight was on. “Going again at 40! Everyone… CLEAR!!!” Sarah passionately yelled out, shocking Lindsay once more. Lindsay’s torso shot up and plopped back down hard all within the span of a second. The monitors kept alarming, but by that point, the trio tuned out the noise of the monitors, considering they were well aware there was a major problem. In the seconds after that shock, Lindsay’s heart fluttered and danced weakly for a moment, before coming to a sudden, complete stop. The heart monitors flatlined, and Lindsay’s heart sat completely motionless inside her cracked open chest. Lindsay’s beautiful blue eyes stayed wide open, staring up above, almost as if she was watching her friends determine their next move.
The flatline on the monitors was an absolute gut punch for everyone. Sarah stood there holding the internal paddles, deep in rumination about her next move. At the head of the bed, Nurse Nancy shined a pen light into Lindsay’s eyes. Lindsay’s pupils were the size of dimes, completely blown, not reacting to the pen light in the slightest. “oh… poor baby…” Nancy uttered, placing the pen light back in her breast pocket. “Pupils fixed and dilated.” Nancy continued, informing everyone, shaking her head. Heather looked over at the heart monitor. “Asystole on the monitors, down 37 minutes.” Added Heather. There was a collective pause after Heather’s words. Nancy didn’t say anything, but she went ahead and detached the ambu bag from the ET tube, a small amount of air quietly hissing out. The two nurses looked over at Sarah, knowing they’ve done all they could for their friend, but needed Sarah to make the final call.
Dr Sarah stood there shell shocked. Sure, Sarah has lost patients before- any ER doctor has. But this was different. This was a coworker. A colleague. A leader. Someone she looked up to. But most importantly, this was a friend. Sarah felt morally and emotionally obligated to continue resuscitation efforts. How could she just give up on Lindsay? At the same time, Dr Sarah viewed the situation clinically and logically. She knew that all possible options were exhausted. An asystolic patient with a downtime of 37 minutes and blown pupils was too far gone for additional interventions. With all this in mind, Sarah snapped back to reality, eyeing each member of the trauma team. Dr Sarah didn’t say a word to any of them. Finally, her eyes looked over at the clock that sat on the back left wall of the room. Sarah gently placed the internal paddles back down on the crash cart, then peeled her blood soaked, latex gloves off, her heart racing, eventually making the dreaded announcement. “Time of death, 8:08pm…” Sarah’s voice wobbling, on the verge of tears.
Nobody said a word, but everyone knew exactly what to do next. Nurse Nancy switched off the flatlined monitors, silencing the once noisy, hectic room. Heather disconnected the EKG electrodes and removed the IVs from each of Dr Lindsay’s arms. A blue surgical drape was hastily tossed on top of the open thoracotomy site, obscuring Lindsay’s inert, motionless heart from view. A toe tag was then filled out and placed on the big toe of Lindsay’s left foot. The tag dangled against the fine, thin, but prominent wrinkles that permeated the soles of Lindsay’s feet. Lastly, a cover was placed over Lindsay, concealing the hauntingly beautiful gaze forever etched onto her face. Unfortunately for Lindsay, a cruel twist of fate- and perhaps irony resulted in her dying in the very place she spent so much of her time. In this alternate reality, Dr Lindsay was now the hottie who laid toe tagged and under a sheet in the emergency department.
89 notes · View notes
doodle-girl · 7 months ago
Text
The shift’s team leader giving the rundown strategy during big big run and getting to the slide for when they might have to fight the triumvirate:
Tumblr media
126 notes · View notes
petchic101 · 2 years ago
Text
DA Qunlat
I separated all of Dragon Age's known Qunlat into Nouns, idioms ect
Nouns
Titles/Types of people
Arigena: One of the Triumvirate; female, leader of the workers. She is responsible for ensuring her people's physical needs are met and public health.
Arishok: One of the Triumvirate; male, leader of the army. He is responsible for defending his people and expanding Qunari territory. The Arishok is sometimes mistaken for a king by outsiders.
Arvaarad: "One who holds back evil;" a Qunari who watches over the saarebas (Qunari mages) and hunts Tal-Vashoth.
Ashaad: "Scout.’
Ashkaari: "One who seeks," or "one who thinks;" scientists, philosophers, or those who have found enlightenment. Ashkaari Koslun uses this title.
Athlok:Laborer. The mind, the earth.
Aqun-Athlok: One who is "born as one gender but lives like another."
Bas: Literally, "thing;" foreign to the Qun; purposeless. Often used as a neutral term to describe non-Qunari people, in the same manner as "foreigner" or "stranger". Also used after a weapon name to denote it is intended for mages. (Example: Saartoh-Bas Kos Katoh)
Basalit-an: A non-Qunari worthy of respect.
Basra: Rude term for non-Qunari people.
Basra Vashedan: Used to refer to non-Qunari ideas, and sometimes, people; "foreigner trash."
Bas-taar: Keeper of bas. A role within the Antaam.
Basvaarad: Literally, a keeper for a mage who is a "bas." This usually refers to templars, but not necessarily; Hawke was considered a basvaraad "worthy of following" by a Qunari saarebas. Essentially, a non-Qunari who assumes the role of an arvaarad.
Ben-Hassrath:"Heart of the many," part of the priesthood who serve as spies, reeducators, and the defenders of Qunari unity. They are the enforcers of the Qun's law, and infamously severe to those who transgress against it.
Beresaad: Literally means "those who reach ahead." The vanguard of the antaam, sent abroad to interact with the outside world. Though they are soldiers first and foremost, they also function as the Qunari's diplomats, surveyors, foreign trade administrators, and investigate foreign lands and cultures on the Arishok's behalf.
Besrathari: A recruiter and trainer of the Ben-Hassrath.
Hissrad:"Keeper of Illusions;" liar. Iron Bull's name/title while he was stationed in Seheron.
Imekari: Child.
Imesaar-bas: Used to describe a child that was tempted and corrupted by demons.
Isskari:A title/rank in the Ben-Hassrath; Duties include the retrieval of magical artifacts.
Kaaras: Navigator.
Kabethari: "Simple person." Term used for those living in recently conquered lands and captives who haven't yet been indoctrinated into the Qun.
Kadan: Literally, "where the heart lies;" friend. An all-purpose word for a "person one cares about," including colleagues, friends and loved ones. Also means "the center of the chest."
Karasaad: Mid-rank infantry soldier. In Dragon Age II – a melee Qunari warrior.
Karashok: Infantry private. One appears in Sten's dream, the latter states the former was decapitated by darkspawn. In Dragon Age II - a melee Qunari warrior. In Trespasser - a foot soldier.
Karasten: Infantry commander; corporal.
Karataam: An infantry platoon. Ketojan was separated from his during the events of "Shepherding Wolves."
Katari: "One who brings death."
Kathaban: Leader of the Qunari naval forces; the admiral.
Kith: A small military unit, comparable to a squad or company.
Kithshok: Leaders of the Qunari army of Seheron; a general; They also are in charge of negotiating trade between the Qunari and foreign traders at ports.
Kossith: The name for the Qunari before the founding of the Qun.
Qunari: People of the Qun. A religious description, not race specific.
Qunoran vehl: A mentor, one who is an example to others. A Qunari can only be declared "Qunoran vehl" by the Arishok, and only after their death.
Rasaan: "Emissary," or "chosen heir;'" the Ariqun's successor, and as such, acts as their representative abroad. Also serves as the spiritual adviser to the Arishok, and accompanies him on expeditions.
Saarbrak: A role within the Ben-Hassrath.
Saarebas: "Dangerous thing;" the Qunari word and title for their mages. A "bas saarebas" denotes a non-Qunari mage.
Saarath: A title/rank among the Saarebas.
Sataari: "First guy on the ground." A type of shock trooper in the Beresaad.
Salasari: Triumvirate.
Sataareth: Literally "that which upholds;" an enforcer, defender, or foundation.
Salit: Meaning unknown; a prominent rank within the Ben-Hassrath.
Shokrakar: Rebel.
Sten: Infantry platoon commander.
Taam-kasari: "The one with the battleaxe." A type of shock trooper in the Beresaad.
Taarbas: A title/rank of Qunari, apparently clerical in nature; duties include cataloging inventory, and locating the weapons of Qunari fallen.
Taardathras: A title/rank of Qunari; duties include animal husbandry. Current examples are female and raise/extract venom from dragons.
Taarlok: A title/rank of Qunari.
Tal-Vashoth: "True Grey Ones." Former members of the Qunari who have departed or been exiled from their people and home. Many are violent rebels and turn against the Qunari, and are a menace in the north where they raid human and Qunari settlements alike. Others simply want to live their own life.
Tamassran: "Those who speak." A priestess who is charged with educating the young, interviewing captives, and assigning Qunari their roles within society. Exclusively a role for women.
Vasaad: A title/rank of Qunari.
Vashoth: "Grey Ones;" those of the qunari race that were born outside the Qun. It also refers to those who have rejected the Qun but not turned against it. The term tends to be used interchangeably with Tal-Vashoth, but the Vashoth are not rebels.
Vidathiss: A rank within the priesthood; a re-educator for captured and conquered peoples.
Viddasala: "One who converts purpose." A high-ranking member of the Ben-Hassrath. Leader of the "Dangerous Purpose" branch of the Ben-Hassrath triumvirate, which handles the conversion of foreigners, the reeducation of Qunari dissidents, and the collection and quarantine of magic.
Viddathari: A convert to the Qun.
Viddath-bas: Person turned into a mindless laborer with qamek.
Nature
Aban:The sea.confirmation needed
Asaara: Wind.
Asaaranda: Thunderstorm.
Athlok: Laborer. The mind, the earth.
Issala: Dust.
Kasaanda: "Sundew;" a carnivorous plant.
Kos: "A type of energy associated with nature;" refers to nature damage from a mage's staff.
Meraad: Tide.
Sataa: The world.
Tic: Cold; refers to cold damage from a mage's staff.
Vat: Fire; refers to fire damage from a mage's staff.
Animal
Asaarash: A special breed of horses from Rivain that are used by the Antaam.
Ataashi: Dragon; literally "glorious one(s)", "great thing".
Dathras: Cattle; a root word for many qunlat animal names.
Dathrasi: A type of animal. Used as a derogatory term against indulgent individuals, comparable to the pig. The Arishok calls all the nobles in the viscount's throne room this before Hawke enters the hall.
Qalaba: A type of cow that the Qunari breed known for its stupidity.
Body/Self
Antaam: Literally "body;" a name for the Qunari army. Also means "cuirass."
Asala: Soul.
Athlok: Laborer. The mind, the earth.
Defransdim: Male genitals.
Concept
Anaan: Victory
Aqun: Balance.
Ataash: Glory.
Basra Vashedan: Used to refer to non-Qunari ideas, and sometimes, people; "foreigner trash."
Herah: Time.
Hissera: Hope.
Hissra: "Illusion"; Also used to refer to deities.
Issqun: Mastery.
Kata: The end, death.
Kost: Peace.
Qun: The central philosophy of the Qunari peoples.
Shok: "War" or "struggle."
Weapons/Equipment
Adaar: A ship-mounted cannon; literally "fire thrower." Also means "Weapon" as Iron Bull puts it while talking about his name to a Qunari Inquisitor
Antaam: Literally "body;" a name for the Qunari army. Also means "cuirass."
Aquaam: Glove or light vambrace.
Asabas: Light or reinforced hat.
Asalaa:  Helmet.
Baqoun: Meaning unknown; used to assault Minrathous's walls during the Storm Age. Based on context, it's most likely a type of cannon or projectile siege weapon.
Beres-taar:  Shield.
Gaatlok: A black, non-magical explosive powder unique to the Qunari. It's not as powerful as magic, but can be used by anyone. There is no literal translation, the word derives from "death," "earth," and "glory."
Mertam: Light boot.
Nehrappan: Belt.
Notas: Gauntlet or vambrace.
Saartoh-bas: Mage's staff. Additional adjectives indicate the type of damage it deals. (Example: Saartoh-Bas Tic Eva deals cold.)
Saartoh Nehrappan: A leather-wrapped rod attached to a harness. In modern parlance: "a strap on."
Sataam: Boot or greave.
Taam-kas: Greataxe, or battle axe.
Taar: Prefix used to describe heavy armor. Derived from the word for "death".
Taaras: Light mail or doublet.
Qamek: Substance used by the reeducators to turn those who refuse to convert into mindless laborers, functionally lobotomizing those subjected to it. It's automatically used on captured mages, who are viewed as being beyond salvation. In Dragon Age: Those Who Speak, it resembles a flaming orb.
Saar-qamek: Poison that causes madness.
Valo-kas: Greatsword.
Vitaar: "Poison Armor." A warpaint used by the Qunari that is toxic to other races and has a metal-like quality once applied to the skin.
Places
Darvaarad: A location under the supervision of the Ben-Hassrath that quarantines magical artifacts.
Uukluk: Mentioned by Sten when arriving at Soldier's Peak, where upon he is unimpressed with what he considers drab and a castle like every other. "This is where the Wardens trained and lived? I imagined it would be like a tiered uukluk, with battle rings and many levels."
Viddathlok: A temple of healing and recovery; Ben-Hassrath also take unruly captives here for re-education.
Other
Asala-taar: "Soul sickness;" a Qunari combat ailment that seems analogous to a combat stress reaction, or even post-traumatic stress disorder. It is an epidemic in Seheron, where statistically two soldiers contract it for every one casualty. Sufferers are usually removed from combat and reassigned among the priesthood and workers.
Maraas: "Nothing" or "alone."
Maraas-Lok: A kind of strong Qunari alcohol; possibly also the verb "to drink."
Mashev: Either the name for a kind of gruel or a command to eat
Ralshokra: Said to be a military challenge where the higher ranks are fought for and defended to the death. The term originated in Orlais during the Storm Age, first used in a popular children's story intended to demonize the invading qunari race. In reality, the Qunari have never engaged in this barbaric practice.
Taamsala: Amulet. By itself, used to describe a generic amulet, but usually succeeded by a designation of skill level such as "eva," "iss," or "katoh."
Vashedan: Crap (literally "refuse" or "trash."); A common profanity.
Adjective
Eva: "Basic," or "beginner." Used after an item name to denote it is intended for neophyte users, or is of cheap quality. (Example: Valo-Kas Eva)
Gatt:. Meaning unknown, a nickname given by Iron Bull to a Ben-Hassrath agent. The terms derives from gaatlok, and refers to his temper.
Iss: "Experienced." Used after an item name to denote it is intended for veteran users, or is of moderate quality. (Example: Valo-Kas Iss)
Katoh:  "Ending" or "achievement." Used after an item name to denote it is intended for master users, or is of masterwork quality. (Example: Valo-Kas Katoh). The Iron Bull uses this as a "watchword" (safeword) when romancing the Inquisitor.
Maraas: "Nothing" or "alone."
Raas: "Nothing;" used as a hyphenated adjective. (Example: Imekari-raas would mean "Child Nothing.")
Saam: Something;" used as a hyphenated adjective. (Example: Imekari-saam would mean "Child Something.")
Saar: "Dangerous." Most commonly associated with saarebas. Also used as a prefix to describe light or cloth armor.
Taashath: Calm.
Tal: "True," see Tal-Vashoth.
Vashedan: Crap (literally "refuse" or "trash."); A common profanity.
Verb
Ash: "To seek."
Astaarit: (It) "rises."
Ebost: "Return" in "Return to dust!" Can also be translated as "You all are."
Issqun: Mastery.
Itwasit: (It) "Falls."
Maraas-Lok: A kind of strong Qunari alcohol; possibly also the verb "to drink."
Sata-kas: Maul.
Tallis: "To solve."
Pre/Suffix
Aad: Translation unknown; used as a suffix in many Qunari military ranks.
Ari: Exact meaning unknown; used as a prefix to denote singular or leadership, and as a suffix to denote a group.
Kas: Suffix denoting a weapon intended for melee. (Example: Valo-Kas Eva). Derived from the word for "soldier."
Nehraa: "For," as in "For the Qunari!"
Ect
Ebadim: "They all are."
Ebasaam: "We all are."
Esaam: "Can be found in" or "exists in the location of."
Itwa-adim: "They all fall."
Itwa-ost:"You all fall."
Itwasaam: "We all fall."
Rethadim: "They all protect."
Rethost: "You all protect."
Rethsaam: "We all protect."
Say: With.
Idioms
Asit tal-eb: "The way things are meant to be." or "It is to be." A driving principle of the Qunari philosophy.
Ataash varin kata: "In the end lies glory."
Ataas shokra: "Glorious struggle". used as a greeting by a Tal-Vashoth leader to Tallis.
Ebasit: "It is."
Ebasit kata itwa-ost.: "It is ended. You all have fallen."
Ebatot tal-eb noms. Asit hera iss-nal tal-eb. As-eb vashe-qalab!: We were told there would be cake. Midweek was when it was to be. This is akin to qalaba excrement! (More colloquially: "This is bullshit!")
Ebost: "Return" in "Return to dust!" Can also be translated as "You all are."
Hass ebala-varaad nehraa: "For those I watch, of which I am one."
Maraas imekari: "A child bleating without meaning."
Maraas kata: "Nothing is ended."
Meravas katara: A combination of "so shall it be" and "(you) die."
Meraad astaarit, meraad itwasit, aban aqun.: The tide rises, the tide falls, the sea is unchanged.
Na'thek: Meaning unknown but based on context possibly "As you wish."
Noms daar vat:Said by an Antivan Crow pretending to be Qunari. She loosely translates it as "The sweet bread is burning."
Panahedan: "Goodbye." Literally, "take refuge in safety."
Shanedan: Literally, "I'll hear you." A respectful greeting.
Shanedan, pashaara. Ebost antir vantaam vasheb-sa karatoh: I hear you. Enough. You're tired of the excrement your superior has been giving you. (More colloquially: "Give it a rest, why don't you?")
Shok ebasit hissra. Meraad astaarit, meraad itwasit, aban aqun. Maraas shokra. Anaan esaam Qun: "Struggle is an illusion. The tide rises, the tide falls, but the sea is changeless. There is nothing to struggle against. Victory is in the Qun." Extract from the Qun from Qunari Prayers for the Dead. Sten can be overheard reciting these lines while caged in Lothering.
Taarsidath-an halsaam: "I will bring myself sexual pleasure later, while thinking about this with great respect."
Vashedan: Crap (literally "refuse" or "trash."); A common profanity.
Commands/Threats
Ashkost kata!: You are seeking death!
Ashkost say hissra!: Seek peace with your gods!
Ebost: "Return" in "Return to dust!" Can also be translated as "You all are."
Ebost Asala, Tal Vashoth!: likely an insult or threat. Roughly means "Your soul is dust, Tal Vashoth!"
Ebost issala!: Return to dust!
Fazha thrin: Meaning unknown but based on context possibly "Leave us."
Katara: (You) die, as in "Die, thing!"
Katara, bas!: Die, thing!
Mashev: Either the name for a kind of gruel or a command to eat
Parshaara: "Enough."
Sten, shok basra vashedan taam!: Said by an Antivan Crow pretending to be Qunari. Possibly a call to arms.
Teth a: A call for attention, or warning.
Vinek kathas: An order to attack or kill. Another possible meaning is "Seize them."
Battle Cries
Anaan esaam Qun!: Victory in the Qun!
Ataash Qunari!: Glory to the Qunari!
Nehraa Beresaad! For the vanguard!
Nehraa kadan!: For my brothers!
Nehraa Koslun!: For the sake of the prophet!
Nehraa Qun!: For the Qun!
Specific Sentences
Arishokost. Maraas shokra. Anaan esaam Qun: "Peace, Arishok. There's nothing to struggle against. Victory is in the Qun." Spoken by Fenris upon Hawke's first meeting with the Arishok.
Arishokost ebra sala. Seerkata tost eb na shoh: The Arishok will see to it. That, or everyone dies.
Asit zabuk-toh maraas eblok. Kappan maraas tal-eb: It's because of the priests' hats that I never go to the temples. It has to be fur caps or nothing.
Bas ebadim qalaba, ebsaam asit tal-eb: These foreigners are cattle. Our way is better and inevitable.
Bazvaarad? Ebasit vash-issra sataa: Foreigners controlling mages? This place is a fecal illusion.
Defransdim vasebra nehraa issala shok: I'm now struggling with discomfort among my small friends. (In response to the assault by the previously mentioned foot?)
Ebadim astaar, Qunari itwa-toh. Asit tal-eb: They will rise, and the Qunari will cause them to fall. That's how it will be.
Ebadim beresaad hissra-toh ataash. Vashedan katoh-qalaba: Those beresaad think they are so special. Foolish glory animals.
Ebadim vashedan Tal-Vashoth, ebra-hissal eva-lok defransdim: Those excremental Tal-Vashoth can go do something explicit with my intimate friends. (Philliam surmises that tone of phrase indicates this means genitals.)
Ebasit Ben-Hassrath maraas-toh, tal-eb iss mer-toh ari-van: The Ben-Hassrath will make you disappear if you don't shut up.
Ebra Karasaad vashetoh saar-qalaba kata: The soldier above me has excrement for tactics and will die like a cow.
Ebsaam ver-toh kata, ir-vah vashtoh notas-taar: We're going to lose people in combat if we don't get better gloves than this excrement.
Kadanshok defransdim vashedan!: You will struggle with your wounded intimate friends! (Seems dockside in nature. More colloquially, "I shall use my foot to assault you in the genitals.")
Sataareth kadan hass-toh issala ebasit: It is my purpose to do what I must for those I consider important.
Var-toh katashok, ebadim maraas issala toh: They will struggle, and we will turn them into nothing.
449 notes · View notes
mllemaenad · 1 month ago
Text
Tumblr media Tumblr media Tumblr media
Okay. Hang on. Wait a minute. Just a minute ago you gave me this codex entry:
The official story of the Qunari attack upon the South holds that the "Dragon's Breath" plan to attack the south was a rogue action against official Qunari orders. This is true, but it is not the whole truth. The Salasari, Triumvirate of the Qun, represents the Qunari people: the Arishok commands the Antaam, the military branch that represents the body; the Ariqun leads the scholars and priests, representing the soul; and the Arigena guides the craftspeople, representing the mind. After the Breach wreaked chaos across the South, the Triumvirate suggested caution and sent a Qunari representative to observe and report on the Inquisition. But some in the Antaam and the Ben-Hassrath believed their leaders lacked the will to end the threat. Dragon's Breath was indeed unsanctioned, but it was not unpopular. Qunari who had fought the blood mages of Tevinter had learned to fear all magic. They wanted a fast solution. When Dragon's Breath failed, the surviving Ben-Hassrath spies surrendered. In contrast, the Antaam insisted that Dragon's Breath had failed because it did not go far enough. The bas, they declared, did not merit education under the Qun. They must be conquered or destroyed. When their Arishok, who had fought darkspawn in Ferelden during the Fifth Blight, argued against this demand, his own kithshoks declared him corrupt. They ambushed the Arishok at the war council, leaving him badly injured. And then the bloodthirsty Antaam went to war, a body now bereft of mind and soul. —Excerpt from Marloqun: The Loss of Reason by Seer Rowan of Dairsmud – Dragon's Breath and the Antaam Schism
These aren't "Tal-Vashoth" in the traditional sense. They're not a group of rebels or mercenaries who have rejected the Qun. This is a religious schism. The Antaam insist that "Sten"/the Arishok is corrupt – that he's doing the Qun "wrong" because he's defending the bas, whom the Antaam no longer believe are worthy of conversion to the Qun.
This is more in line with, say, the White and Black Divines: both the Orlesian and Tevinter Chantries will insist that they are Andrastian, and that they are the ones doing Andrastianism "right", while the other Chantry is "wrong".
The Antaam, as I understand what has happened here, should very much believe that they are the true followers of the Qun, and that the people back in Par Vollen are fucking it up royally.
This ... kind of just feels like an attempt to paint them as evil? We don't have to contend with why they believe what they do, or even put together a coherent philosophy for them to follow. They're just ... mean, bad, nasty people who follow the elven gods for some reason.
20 notes · View notes
aphroditelovesu · 1 year ago
Text
Yan!Julius Caesar Random Headcanons
❝ 📜— lady l: I love writing these random headcanons and if you guys want more historical characters feel free to send them! If you're curious about how he is yandere, I posted a general headcanon of him, which you can read by clicking here. Here are historical facts and some additional ones from my head. I hope you like it and good reading!! ❤️
❝tw: not entirely historically accurate and perhaps murder (?).
Tumblr media
Julius Caesar was born in 100 BC and became an important Roman military and political leader. His conquest of Gaul (present-day France) and his successful campaigns contributed to his rise to power.
In 44 BC, Julius Caesar was appointed dictator for life by the Roman Senate. This move sparked concern among senators, leading to a plot that resulted in his assassination on March 15, 44 BC, known as the "Ides of March". The man did not last long as a dictator.
Julius Caesar played an important role in reforming the Roman calendar. The Julian calendar, introduced in 45 BC, was an adaptation of the lunar calendar to the solar year, forming the basis of the modern Gregorian calendar. So much so that the month of July is in his honor.
Julius Caesar formed a political alliance known as the First Triumvirate with Pompey and Crassus. They shared power and influence to advance their political and personal agendas. It didn't last long because soon they started fighting each other for power. A yandere obsessed with power, I dare say.
Julius Caesar is known for writing "Commentaries on the War in Gaul", also called as Commentarii de Bello Gallico, a series of accounts of his campaigns in the region. These writings offer valuable information about military tactics and life at that time. A great military commander and also a great fanfic writer.
There are reports that say that when he was 30 years old, he passed in front of a statue of Alexander the Great and wept because he had reached the same age and had not conquered as much as the Macedonian King. An inferiority complex, I would say.
The title "Caesar" became a dynastic name used by many Roman leaders after Julius Caesar. The first Roman Emperor, Augustus, was his nephew and adopted heir, and he adopted the title "Caesar" as part of his name. A curious fact is that many Brazilians have Caesar (César in portuguese) in their name.
In addition to his military achievements, Julius Caesar had a deep taste for literature and writing. He frequently exchanged letters and discussed poetry with various intellectuals of the day. A true cultured man and a renaissance ahead of time.
The death of Julius Caesar was one of the key events that contributed to the fall of the Roman Republic and the subsequent rise of the Roman Empire. His legacy has had a lasting impact on history and politics. Our man is credited as one of the greatest military commanders of all time.
Rumor has it that Julius Caesar had a secret superstition of avoiding black cats, believing them to bring bad luck. This contrasted with his image as a fearless leader. Poor kitty, so many powerful men were afraid of cats.
174 notes · View notes
zapreportsblog · 1 year ago
Note
Another poly fem reader volturi request I have.
Reader is being hunted down by a rouge vampire that has been on the volturi radar due to him constantly hunting and not being careful been such a nuisance that the volturi kings decided to get everyone to hunt this rouge down he has escaped the guard due to him having invisibility gift . The kings took the matter personally and decided to do this themselves. Female reader end up one nigh going out late to get medicine and becomes a target she runs and during her trying to run away or fight to stay alive. She meets the volturi kings. Marcus who has the ability of knowing the types of bond’s people have) discovered she’s their mate . They took immediate action and got arid if the rouge vampire with her help splashed the rouge vampire with her blood so the volturi notice where he was ( no longer invisible) vampire quickly met his death. . The kings where shook because one she helped them they where impressed she acted quickly even though she was terrified. But also because they almost lost her. All of them went through so many emotions specially Marcus he already lost one and now he almost lost her. She’s sorta faints after the whole ordeal and they take her with them. Eventually she wakes up they explain everything. It’s took a few weeks to process but she immediately feels the connection and could not be happier she loves them.
Sorry if this is long 😅
Ooh I love how detailed your being! Enjoy :)
↱ installing fear into their hearts ↰
Tumblr media
➘ summary : the volturi has come to put an end to the rouge vampires hunt and in the process they end meeting someone special
➘ the volturi kings x reader , aro x reader x marcus x caius
Tumblr media
In the heart of the ancient city of Volterra, the Volturi, a coven of powerful and enigmatic vampires, held court within their grand stone palace. Aro, the charismatic leader, stood at the center of the chamber, flanked by his loyal coven members, Caius and Marcus. The marble walls echoed with the murmurs of vampires gathered from all corners of the world.
Aro's golden eyes glinted with a mixture of curiosity and concern as he addressed the assembly. "My dear brethren, we are faced with a matter of utmost urgency." He paused, allowing the weight of his words to settle in. "There exists a rogue vampire who threatens the delicate balance we have maintained for centuries."
The air grew tense as the coven members exchanged uneasy glances. Irina, a member of the Denali coven, raised her hand, her voice trembling. "Aro, this rogue vampire… they are relentless. Their constant hunting endangers our secret existence."
Aro nodded gravely, acknowledging the gravity of the situation. "Indeed. They possess an ability so rare, so potent, that it enables them to disappear from our sight at will. Invisibility, my friends, a power that has kept them elusive and untouchable."
Caius's lip curled into a sneer. "This recklessness is unacceptable. The Volturi cannot tolerate a threat to our dominion."
A murmur of agreement rippled through the assembly. Aro's gaze swept over the vampires, his expression contemplative. "We must put an end to this menace swiftly, for our own survival as well as the preservation of our kind."
As the room fell into a heavy silence, Marcus, the third member of the Volturi's ruling triumvirate, spoke with his characteristic detachment. "It is clear we must act, but we must also tread carefully. Exposing ourselves to the humans would bring disastrous consequences."
Aro's fingers danced in anticipation, his mind whirring with possibilities. "I have consulted Chelsea, our talented manipulator of bonds. She will forge a connection between us all, ensuring our unity and cooperation in this endeavor."
The assembled vampires exchanged wary glances, their minds connecting as Chelsea's power swept through the room, binding them together with an unspoken understanding.
"Jane and Alec," Aro continued, his voice low and measured, "you shall lead a team of our most skilled trackers to apprehend the rogue. Their ability to cause excruciating pain will nullify the advantage of invisibility."
Jane's crimson eyes gleamed with determination, while Alec's expression remained impassive. "Consider it done, Master."
Aro smiled, his satisfaction evident. "With our combined strength and abilities, we shall bring this rogue vampire to justice, restoring the shadows that veil our existence."
As the meeting concluded, the coven members dispersed, their thoughts consumed by the upcoming challenge. Aro watched them go, his mind calculating the potential outcomes. The Volturi's influence had remained unchallenged for centuries, and he was not about to let a single rogue vampire threaten their dominion.
Outside the palace, the ancient city of Volterra bustled with life, unaware of the shadows cast by the vampire world hidden within its walls. Little did the human populace know that their fate hung in the balance as the Volturi prepared to hunt down a rogue vampire whose power of invisibility could shatter the fragile peace between the immortal and the mortal realms.
The moon hung low in the velvety night sky, casting a pale glow over the cobblestone streets of Volterra. (Y/N) had ventured out late, the weight of an illness pressing upon her chest. The pharmacy was a mere block away, yet the darkness of the night made the journey feel eerily distant. Wrapping her coat tighter around herself, she quickened her pace, the only sounds echoing through the deserted alleyways the soft rustle of leaves and the distant hum of her own breath.
Unbeknownst to her, the rogue vampire, shrouded in an unsettling aura of invisibility, had been lurking in the shadows, watching her every move. Their eyes glinted with predatory anticipation as they tracked her, eager to satisfy their unquenchable thirst for blood.
Just as (Y/N) reached the entrance of the pharmacy, a sudden instinct made her turn, her heart racing as she sensed a presence behind her. She gasped, her breath catching in her throat as she caught a fleeting glimpse of a figure in the corner of her eye. Panic surged through her veins, propelling her into action.
Without a second thought, (Y/N) sprinted down the narrow alley, her footsteps echoing like thunder in the night. Adrenaline surged through her, giving her a burst of energy as fear drove her onward. Behind her, the rogue vampire gave chase, their laughter a chilling echo in the night air.
As (Y/N) turned a corner, her heart sank as she realized she had stumbled into a dead-end alley. She pressed her back against the cold brick wall, her chest heaving, her eyes darting around in search of an escape route. The rogue vampire emerged from the shadows, their malevolent aura causing the very air to grow heavy.
Just as the rogue vampire lunged, ready to make their move, a voice sliced through the darkness like a beacon of salvation. "Halt!"
Startled, both (Y/N) and the rogue vampire turned to face the source of the command. Three imposing figures had appeared at the end of the alley, their presence commanding and their eyes ablaze with an otherworldly intensity.
It was the Volturi.
Aro, Caius, and Marcus stood with an air of authority, their crimson eyes fixated on the rogue vampire. Aro's lips curved into a slight smile, his fingers steepled beneath his chin. "My dear guests, it seems we have stumbled upon a most intriguing scene."
The rogue vampire hesitated, their invisibility waning as their concentration faltered under the scrutiny of the Volturi. (Y/N)'s heart pounded in her chest, a mixture of relief and uncertainty flooding her senses. She glanced from the Volturi to the rogue vampire, trapped between two powerful forces.
Aro's gaze shifted to (Y/N), his expression inscrutable. "And who might this young human be?"
(Y/N)'s voice trembled as she answered, "I-I'm (Y/N). I was just trying to get some medicine."
Aro's smile widened, his eyes gleaming with curiosity. "Ah, a fortuitous meeting indeed. It appears you have quite the story to tell."
The rogue vampire snarled, their power of invisibility flickering as their anger grew. The tension in the alley was palpable, an electrifying stand-off between the Volturi and the elusive rogue.
As the confrontation reached its climax, the alleyway seemed to hold its breath, a pivotal moment that would shape the fates of those involved.
Marcus, the enigmatic member of the Volturi, stood amidst the tension of the alley, his sightless eyes reflecting the shadows of a thousand lifetimes. His unique ability, to perceive the bonds that connected people, had granted him a deeper insight into the situation. And as he focused his power on (Y/N), a realization dawned upon him—one that ignited a spark of determination within his ancient heart.
"Aro," Marcus intoned, his voice low and measured, "this human holds a bond that intertwines her fate with ours."
Aro's eyes flickered with intrigue as he turned to Marcus. "A bond, you say?"
"Yes," Marcus confirmed, his voice steady. "It is not a mere coincidence that she found herself entangled in this very moment. She is our mate, connected to our destinies."
Caius's brow furrowed with impatience. "Our mate? Are you suggesting that we allow this human to disrupt our plans?"
Aro's expression remained contemplative. "Marcus's visions have proven invaluable in the past. If he perceives a bond, it must be explored."
Marcus's focus shifted to the rogue vampire, his gaze intense as he spoke to (Y/N). "Human, you are part of our story now. Your bond with us has shifted the tides of fate."
(Y/N)'s heart pounded, her mind struggling to comprehend the enormity of what she was hearing. Before she could respond, a snarl erupted from the rogue vampire, their patience worn thin by the unfolding events.
With a swift, fluid motion, the rogue vampire lunged at (Y/N), their invisible form gaining corporeal shape as they attacked. But the Volturi were not ones to be caught off guard. Jane, her red eyes ablaze, raised her hand, and a wave of excruciating pain washed over the rogue vampire.
Grimacing in agony, the rogue vampire's invisibility faltered, revealing their true form—a figure with dark, unruly hair and eyes that glinted with malice. Alec, beside Jane, channeled his power, freezing the rogue in place with a glance.
Marcus's lips curled into a faint smile, his ethereal eyes fixed on (Y/N). "The bond you share with us is unbreakable, and it grants us strength beyond measure."
Aro stepped forward, his gaze piercing the rogue vampire's defiant facade. "Rogue, you threaten our world with your recklessness. But we are not without power."
With a single nod, Aro gave the command, and the Volturi coven unleashed their combined abilities. The alleyway became a battleground of supernatural forces, as the Volturi's might clashed against the rogue vampire's desperation.
(Y/N)'s heart raced as she watched the spectacle unfold before her, her mind reeling with the surreal realization that she was now an integral part of this world of vampires and power. She had unwittingly stumbled into a world of bonds and destiny far beyond her wildest dreams.
Amidst the chaos, Marcus's voice cut through the air, his words reaching (Y/N) in a moment of clarity. "Hold on to the bond, (Y/N). It will guide us."
As the battle raged on, the fate of (Y/N), the Volturi, and the rogue vampire hung in the balance, their destinies interwoven in a dance of power and connection that would shape the course of their lives forever.
In the midst of the alley, the battle raged on, a symphony of supernatural powers clashing with the force of a tempest. The rogue vampire's invisibility gave them a distinct advantage, allowing them to strike swiftly and unpredictably. Despite the Volturi's considerable strength, the elusive nature of their opponent left them struggling to gain the upper hand.
As the coven members fought to defend themselves, (Y/N) watched in awe and trepidation, her heart torn between fear for her life and an inexplicable connection to the very beings who had emerged from the shadows. Marcus's words echoed in her mind—the bond that linked them all, granting her an unexpected role in this struggle.
An idea formed in (Y/N)'s mind, sparked by desperation and a desire to contribute. She scanned the alley, her gaze locking onto a shard of glass that had fallen to the ground from a shattered window. Without hesitating, she picked up the shard, pressing its edge into her palm. Pain flared, but she ignored it, her focus unwavering.
With determination, (Y/N) let a few drops of her blood fall onto the ground, splattering near the rogue vampire's concealed form. The invisible vampire hissed, their outline becoming distorted by the mingling of blood and energy. The Volturi, their senses heightened by the scent of blood, turned their attention to the point where the drops had landed.
The rogue vampire's invisibility wavered, revealing their form to the Volturi. Jane seized the opportunity, her gaze locking onto the now-visible rogue. Her power surged forth, inflicting agonizing pain upon the vampire. Alec, quick to capitalize on the situation, used his own power to immobilize the rogue, leaving them vulnerable.
Aro's laughter cut through the tense atmosphere as he approached the immobilized rogue vampire. "It seems your advantage has waned, my friend."
The rogue vampire, their features twisted in pain, glared at (Y/N), their anger palpable.
As the rogue vampire's struggles grew feeble, the Volturi closed in, their combined powers overwhelming the once-elusive creature. With one final cry, the rogue vampire met their demise, vanquished by the united strength of the Volturi and the unexpected alliance with (Y/N).
The alley fell into silence, the energy of battle dissipating like a dissipating storm. Aro stepped forward, his expression one of both approval and intrigue. "You, (Y/N), have proven to be a formidable ally. Your bond with us has proven invaluable."
Caius's skepticism remained, but his tone held a begrudging respect. "Indeed. Your actions speak for themselves."
Marcus's ethereal eyes held a rare warmth as he regarded (Y/N). "You have shaped the course of this night, and our fates are forever intertwined."
(Y/N) nodded, her gaze shifting between the Volturi members, her heart heavy with the weight of this newfound destiny. "I never asked for any of this, but I won't back down from it either."
As the alleyway faded into the early dawn, (Y/N) stood amidst the triumphant Volturi, her life irrevocably altered. Bound by blood and bonds, they were united by a shared purpose and a future that would forever be shaped by this unexpected alliance.
As the last echoes of the battle's aftermath settled, (Y/N)'s adrenaline-fueled strength gave way to exhaustion. The world around her seemed to spin, her vision blurring at the edges, and the ground beneath her feet felt like shifting sand. Her limbs grew heavy, and with a soft gasp, she collapsed to her knees.
Aro's keen eyes caught the moment of her faltering, and he was by her side in an instant, his arms steadying her. "Easy now, my dear. You've been through quite an ordeal."
(Y/N) fought to keep her eyes open, her breath shallow and ragged. The events of the night had taken their toll, and her body yearned for rest. As her vision dimmed, she heard Aro's voice as though from a distance.
"We shall take you with us," he said, his words a soothing murmur. "Rest assured, you are safe."
A rush of gratitude washed over her, mingling with the fatigue that threatened to overcome her. Darkness tugged at the edges of her consciousness, and with a final, conscious effort, she gave in, her body succumbing to the welcoming embrace of unconsciousness.
Time passed in a blur for (Y/N), the days blending into nights as her body mended from the turmoil she had endured. Slowly, consciousness returned, and her senses gradually awakened to the world around her. She found herself in a luxurious chamber within the Volturi's palace, the soft glow of candles casting warm shadows on the walls.
As her eyes fluttered open, (Y/N) took in her surroundings, her memories piecing together the events that had brought her here. The battle, the rogue vampire, and the unbreakable bond she shared with the Volturi—all of it flooded back.
Sitting by her bedside, Marcus regarded her with a calmness that belied the underlying emotions he felt. His voice was soft as he spoke, "Welcome back, (Y/N)."
(Y/N)'s gaze met his, and she saw a depth of emotion in his eyes that mirrored her own. The connection she felt with him was undeniable, a shared understanding that transcended words. She sat up slowly, a mixture of vulnerability and curiosity in her expression.
"You… you saved me," she whispered, her voice tinged with awe.
Marcus nodded, his gaze unwavering. "We could not stand by while an innocent life was threatened."
Tears welled in (Y/N)'s eyes, a mixture of gratitude and something more profound stirring within her. She reached out to touch Marcus's hand, her heart pounding as a spark of energy passed between them. The connection was palpable, a shared moment that seemed to bridge the gap between them.
As the days turned into weeks, (Y/N) learned more about her new reality and the role she played in the Volturi's world. Her connection to them ran deep, a bond that was forged by fate and solidified through shared experiences. While her mind struggled to comprehend the enormity of it all, her heart felt an undeniable pull towards Aro, Caius, and Marcus.
One day, as the sun cast a warm glow over the palace, (Y/N) found herself standing in the gardens, the three kings by her side. Their presence felt natural, like pieces of a puzzle falling into place. With a deep breath, she turned to them, her eyes filled with determination.
"I may not fully understand everything," she began, her voice steady, "but I know how I feel. The bond we share…it's real. I feel it, and I want to embrace it."
Aro's smile was gentle, his gaze filled with approval. "Our mate, you have a gift for understanding the complexities of our world."
Caius's expression softened, his earlier skepticism replaced by a quiet warmth. "You've proven yourself, (Y/N)."
And as (Y/N) looked at Marcus, she saw a flicker of emotion that spoke volumes. He was the one who had sensed their bond, who had seen her in a moment of vulnerability that mirrored his own past. His smile was subtle, but she saw the depth of feeling in his eyes.
"I won't pretend that this is easy," she admitted, "but I know that I want to explore this connection with all of you."
As the three kings surrounded her, (Y/N)'s heart felt fuller than it ever had before. The bond that had brought them together was a testament to the twists of fate and the intricate threads that wove their lives together. And as they stood there, united by the unbreakable ties of destiny, (Y/N) knew that she had found her place in a world she never could have imagined.
Tumblr media
136 notes · View notes
Note
Hello Gallifreyan Institue!! So recently my time lord has started talking about this woman called Tecteun? Apparently they were important or something? Who exactly are they?
Who is Tecteun?
Now, we're about to stir up quite a few debates over tea in the Panopticon. If your Time Lord has started talking about Tecteun, you've stumbled into some of Gallifreyan history's deepest, most secretive, and confusing lore.
Tumblr media
🪐 The Shobogan Explorer
Tecteun started out as a Shobogan, the original inhabitants of ancient Gallifrey. Tecteun was one of the first Shobogans to venture into outer space, driven by an insatiable curiosity to explore other planets.
Somewhere along the way, they say Tecteun discovered something extraordinary: a child with mysterious origins, who would later be known as the Timeless Child. And here's where things get less straightforward.
🧬 The Birth of Regeneration
Some say the Timeless Child had a unique ability—regeneration. Tecteun wasn't content with just observing this phenomenon—she wanted in on it. She adopted the Timeless Child and began a series of experiments that would certainly interest child protection services.
After countless attempts, Tecteun finally cracked the code, unlocking the secret of regeneration. But she didn't stop there—Tecteun spliced this ability into her own DNA, allegedly becoming the first Gallifreyan to regenerate.
👑 A Founding Figure of Gallifrey
In his next incarnation, Tecteun supposedly played a pivotal role in the rise of Gallifreyan civilisation. The Shobogans evolved, building the grand Capitol, and with Tecteun at the helm, alongside the more famous figures of Rassilon and Omega, Gallifrey began its transformation into the powerful society we know today. These three are often called the Founding Triumvirate of Gallifrey - Rassilon, Omega, and the Other. Here, it's assumed Tecteun was the Other.
🌌 Tecteun and the Division
In one of Tecteun's later female incarnations, she took on a new role as the leader of the Division, a shadowy organisation operating from the Void after Gallifrey's destruction. The Division's mission started well enough, but it eventually came to operate in more morally dubious ways.
The Division were behind the creation of the Flux, a destructive force meant to reset the universe as part of the Division's grand design. In quite a large misjudgment, Tecteun released a Ravager named Swarm from imprisonment to further her goals, who unsurprisingly eventually killed her.
🏫 So ...
Tecteun's life and legacy is complicated. In the best version of history, Tecteun was a pioneer, a scientist and a leader. In the worst version ... well, make your own mind up. But remember, the history of Gallifrey isn't as straightforward as it might seem ... 🤔
Related:
Who are Swarm and Azure?: Profiles of these two scallywags.
What was the Flux?: What is was and how it happened.
Why is Rassilon everywhere?: Who Rassilon is and why he’s so important.
Hope that helped! 😃
Any purple text is educated guesswork or theoretical. More content ... →📫Got a question? | 📚Complete list of Q+A and factoids →😆Jokes |🩻Biology |🗨️Language |🕰️Throwbacks |🤓Facts →🫀Gallifreyan Anatomy and Physiology Guide (pending) →⚕️Gallifreyan Emergency Medicine Guides →📝Source list (WIP) →📜Masterpost If you're finding your happy place in this part of the internet, feel free to buy a coffee to help keep our exhausted human conscious. She works full-time in medicine and is so very tired 😴
21 notes · View notes
ewingstan · 1 year ago
Note
Tell me what philosophical thought experiment I should get really opinionated about: Doctor Mother
Tumblr media
SEND ME A WILDBOW CHARACTER YOU LOVE. I WILL TELL YOU WHICH PHILOSOPHICAL THOUGHT EXPERIMENT YOU SHOULD GET REALLY OPINIONATED ABOUT (SLASH DEVELOP A PSYCHOSEXUAL FIXATION ON)
Well lets see. Cauldron is an interesting spin on the "secret society that controls the world" trope. The formulation it's working from is "cabal of important world leaders and their unseen puppet-masters who all worship an evil god/are alien invaders/are otherwise jewish coded because really all these conspiracies are just The Protocols with a new coat of paint hastily slapped on." Cauldron doesn't fully depart from this space; antisemetic conspiracy theorists from Terrats to Icke have had too much influence on the popular conception of secret societies for any derivation not to share some of that DNA. But it departs from it in some important ways: first of all, its remarkably small. It has a wide number of important people indebt to them, sure—but the number of people who actually know whats going on is what, five? Secondly, its members have almost nothing in common; certainly nothing to fit them in as a stand-in for a religious/ethnic minority. Thirdly, there's no narrative of good vs evil, no righteous undercurrent opposing a purely malicious group: most of the case 53s want Dr. Mother and her crew dead, but they're hardly positioned as righteous warriors of the light or anything by the text, and Cauldron's ultimate goals fall far short of the evil-for-evil's sake New World Order shtick.
Finally, while Cauldron is an incredibly major player with a hand in every major event in the world of parahumans, they are not proper masterminds: they're hypercompetent in their specializations for getting things to go their way, but they often either don't know why they're doing what they're doing or can't predict the effects of their actions. Nothing in the story could happen without them acting behind the scenes, but they're less the authors of what happened and more the people knocking over dominoes and hoping the rube-goldberg machine spits out something akin to what they wanted to happen. They can give people faustian bargans, but as Battery's case shows they don't always have the power to ensure the bargains are met. They can create disasters for their own ends, but they unleash disasters on accident nearly as often.
Doctor Mother represents this tendency more than any other member of Cauldron, lacking Contessa and Number Man's predictive abilities yet directing them and the Triumvirate to enact worldwide change. The least powerful member in literal terms, but for all that no other character is so directly behind the world events of earth Bet. She's almost more responsible for Earth Bet's divergences from the real world than Scion; everything comes back to her in some way. Doctor Mother moves, and the world moves with her.
All that to say, Doctor Mother stands stans want to fuck The Unmoved Mover from Aristotle's Metaphysics!
(Other answers here)
67 notes · View notes
y-rhywbeth2 · 3 months ago
Text
Elves: Clans and Houses
Aka: surnames and the extended family
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. There's a lot of lore; I don't know everything. You learn to take what you want and leave the rest. etc]
Physiology and quirks | Names & Clans and Houses || Pan-Cultural things: Social life | Time and 'Growing Up an Elf' | Homes | Language | Art | Entertainment | Technology || Elven 'Subraces' still a wip || Philosophy and Religion & Pantheons || Half-elves | [WIP]
Todays mantra: I will finish the elf stuff. I will finish the elf stuff. I will fin-
Technically a part 2 to elven naming: surnames. On the off chance anybody has elven pcs that need a House or Clan for, here's some selections(?)
• Houses and Clans and how they work I've done some of this information before, but I'm reorganising.
• Elven Surnames
• Houses by subrace Some examples of elven families. Pick your poison.
• A list of elven words in case names like 'Bluetree' don't do it for you and you want to construct an elven sounding name or something. I don't guarantee any good picks, but hey.
-
'...As I would, so shall the clan; As the clan would, so shall I...' - A portion of the Code of the People
'In some respects you can almost think of an elven House as a small, extremely long-lived organisation with blood-ties.' - Eric Boyd
Aside from their immediate relatives like their parents, siblings and grandparents (their Blesséd), an elf is part of a larger extended family whose surname they bear, their Clan, led by their family elders. More than just being a collection of people linked by generics, Clans have businesses and political concerns that the family usually works on as an organisation. They are not bound by geographic location, but make up the fabric of elven societies and such affiliations are a major part of life.
A Clan that wields enough political power is a noble House - this power being measured by magical might and the artefacts the family possesses; the favour of the gods; how old the House is; the skill of their warriors, bards and artisans; the great deeds and high reputation of individual members; how insanely beautiful and weird your fancy avantgarde mansion is; the wealth mercantile might and political connections they've cultivated, etc. It's a nebulous rank generally gained by peer recognition (other powerful houses, or the local ruler). Rulers like Coronals and Iyilitars can grant House status, but cannot revoke it; a House is gone only when its last living blood relative is gone.
Clan and House are technically interchangeable for the most part insofar as I can tell and the distinction is largely a social construct and matter of politics, but apparently translating the elven term into 'Clan' sounds 'too dwarven' so most elves - especially nobles - don't like to hear it used.
Houses tend to aim for growth, starting with the ruling family and growing outwards into a larger web.
Within the House are tiers, and not all elves bearing the surname of a noble House are nobles (in fact, most probably aren't. Just because your House is rich and famous doesn't mean you are):
At the top are the main family, direct descendants of the family founder and the leaders who speak for and determine the laws of the House across the entirety of Toril. The exact structure varies, many have patriarchs or matriarchs, others have councils consisting of the heads of a House's various septs, or they may have joint rulers (House Nightstar, for example, is led by twin sisters). Often triumvirates and pairs are regencies standing in for a designated heir that has not 'come of age' (ie,' younger than 90 so we don't trust them to make political decisions in a society where people can live for 1000+ years and long reaching consequences need serious consideration.') Twins and triplets probably rule jointly due to being born with the Rapport. Choosing leader/s varies from family to family, both in terms of who is eligible (gender, age, 'blood purity,' and etc may be factors) and how they're chosen. Democratic election, letting a sentient sword that kills the unworthy chose, blood inheritance and all sorts of other methods are employed. Some Clans and Houses - namely moon elven ones - ultimately can't be bothered with sorting it out, nor do they have any interest in being governed, and simply don't bother with having centralised authorities and leaders.
Within individual Realms you also get the local family leaders answering to the House or Clan's main family, who are pretty much the same deal within that area.
Then there are lesser nobles with blood ties to that family, who have the prestige but not the same levels of political power (though they might aspire to it).
Regardless of lesser or greater status, a noble holds no title or power without the ok of their family heads and not until they're at least 90 years old and have finished their 60 years of education. Dark elves might lower the age due to low life expectancies, but they also refuse to let young noble-born wield any power until they've gone through a few decades of mandatory education: No political power in elf-land until you graduate.
The bottom tier and the largest chunk of house membership is the commoners who serve that family in the form of household staff and merchants and etc (May or may not be blood related, and may not even be elves - a human cook who serves, say, the Alenuath family is a member of House Alenuath, and the lowest rung of drow merchant clans is usually made up of N'Quess employees). In most dark elven cultures commoners may not use the House name as their surname, and this may apply to some surface elven dynasties.
Similarly there are different tiers of status for Houses, with some being of greater prestige than others. House standing fluctuates both over time and by geography, a House may hold a place amongst the ruling council of one realm but be nothing more than wealthy landed merchants in another and be demoted to Clan status there. In Lolthite society the ruling family that loses House status is annihilated as punishment for losing Lolth's favour and its commoners and lesser nobles assimilated by another house; in surface elven societies total annihilation of the family is not practiced, though a fair few nobles would still sooner see their line extinct than lose their status and be 'reduced' to 'merely' wealthy.
Each House is a society and culture unto itself; they are not bound to specific realms, often existing in many places. Houses have their own laws and traditions members follow, as well as any laws of the realm they inhabit. Each House generally has its own identifiers, namely house colours (of which there will be at least two) and the house insignia (a coat of arms, basically). A few rare Houses don't have colours, because the family leadership didn't enforce them, while others take it very seriously and have one set of colours for the main family, another set of colours for lesser nobles, and another set for the commoners.
House colours are supposed to be subdued. Moon elves, who prize bright colours and give you more respect the more daring you go, don't necessarily give a damn about that, though there are certainly some brighter colours on other families as well.
House and Clan identity and loyalty can often supersede that to Realm and even the People at large. Your House prestige and inter-House politics is important, as it determines what doors are open (or closed). If an inn is owned by a member of a rival House (or is from a Clan or House that's an ally of a rival) then don't good expect service there, if the House is an ally of your House you can probably expect good or even above average treatment (at least if you're an important member of an allied House/Clan or if the owner wants to suck up to your bosses). The higher a House's standing the more allies it has, and the more weight it has to throw around and the more lesser Houses have to tread carefully and pick their allegiances wisely.
On the flipside your reputation and that of your Clanmates/Housemates is also vital - being a good elf, skilled in your profession and doing good work for the People earns you prestige that also goes to your Clan. Scandals and failures and fuck ups like failed trade deals, or dropping out of school get the whole community gossiping and damage the Clan. Different elven cultures value different things, but the higher the status of individual and family the more the individual-community symbiosis applies. A noble is judged much more harshly than a commoner, who normally has significantly less to worry about politically.
An elf who is behaving in a manner that will reflect badly on their Clan/House or who doesn't want their actions getting back to their family for whatever reason will not be wearing their colours or crest and will not be giving their House name. If required to give a surname they'll make one up, usually a portmanteau in Common as described later on in this post.
There's also a distinction between Greater and Lesser Houses; the former having Septs, where one of the nobles has branched off to form their own sub-House. This may be done by one noble striking out and developing their own family (often seen in drow, when a daughter who can't or won't supplant her mother as Ilharess will instead take her spouse and children and set up shop elsewhere) or by nobles marrying members of commoner clans and taking their spouse's Clan name, elevating that Clan to House status as a Sept of the House (this is the decision of House leadership, not of the elves getting married). So a member of House Olrynn marries somebody from the hypothetical wealthy merchant Clan Nauthspir, and then House Nauthspir becomes a sept of House Olrynn.
Houses are generally classified by subrace, as determined by the clan founder and the main family. For example House Duirsar is moon elven and House Durothil is sun elven. Whether the House allows membership of other subraces and N'Quess is decided by the heads. It's unusual for a House to flat out ban membership of other elves, and the majority of Houses have other subraces amongst their lesser nobility and commoners, but many (sun elven) Houses won't allow such relatives the status of main family or leadership. Others think this is racist idiocy that's poisoning the Tel'Quessir from inside and ignore it.
In the majority of moon elven (and presumably wood elven) Houses any blood relative of the family is legitimate and may receive at least lesser noble status if born to a noble parent, including half-elves and potentially, but much less likely, human grandchildren. In more conservative (mainly sun elven) Houses only 'trueblood' or 'pureblood' elves can inherit, as half-elves are considered bastards and their elven parent and any future elven grandchildren that might result from that half-elf are exiled. Obviously there are conservative moon elves like the Starym and liberal gold elven houses like Llundlar, but by rule of thumb...
Surnames
Elven surnames and pseudonyms usually combine a portmanteau of two things, related to something elven culture values: natural phenomena is the most common, but weapons, arts, magic and crafts can crop up. Elves living in human lands often translate their surnames to common to save non-elves the hassle of stumbling over pronunciation and spelling.
It's also the system you'd have to use to make names for non-noble families, because there's never anything much useful for commoners.
Combinations include [colour]+[noun], 'Blackrose' or 'Bluewater' being given examples.
Weapons, magic, art and crafts are alternatives to nature-themes. ('Blackhelm')
Other combinations include things like [noun]+[verb], still pertaining to natural phenomena. ('Windwalker').
And [noun]+[noun] ('Wrathtree')
Example names from various sources: Sunstar ('Arruar'), Ashgrove, Nightmeadow, Starscatter, Eveningfall, Moondown, Blackrose ('Narlauthspir'), Blackhelm, Bluewater, Windwalker, Wrathtree
To use the name 'Blackrose' as an example that was explained, in its original elvish use it's 'Narlalauthspir,' (Narl (black) + Alauthspir (thorn-flower/rose)) which often gets shortened to variants like 'Narlauthspir' Nalauthspir' 'Nauthspir' 'Nothspir' etc.
I'll put a list of various elven words at the end of the post if you want to mess around building an elfy sounding elf name.
Houses
Split into subrace, with their insignia and colours listed if available.
Unknown Houses: Olrynn, Nyntynel, Telest, Vorondor, Korianthil
Unknown Families: Colbathin, Talandren, Amalith, Braegen, Calaudra, Laelithar, Tarnruth, Maraphiir, Sarynnryllar
Moon elf:
Moon elves range from ultra-conservative (which often indicates sun elves in the family tree) through to the more laissez-faire. They tend more towards the latter.
Moon elven houses are significantly more likely to have non-elven and partially non-elven members, and are likely to frown upon those who refuse to acknowledge such relations. They're also more eclectic in their structure, where a sun elven house has a patriarch (sometimes a matriarch) a moon elf family might have that structure, or might have several leaders or be too disorganised to bother appointing anybody to herd the cats that make up the organisation.
Duirsar [Unknown] The founding family of the realm of Evereska, last bastion of elvendom on Faerûn. Originally a merchant clan from Orishaar back in -11,700 DR when the kingdom was destroyed by dark elven armies. The Duirsar received shelter from the sun elven empire of Aryvandaar and then started getting nervous as time passed and said empire turned out to be pretty evil, so they started shopping around for a way to build a homeland where elves could escape the Crown Wars without heading for Evermeet. A ranger of the clan found an area in the (not yet named that) Western Heartlands where a clutch of silver dragon eggs was being predated on by a red dragon; he died saving them, and was resurrected by silver dragons in thanks. One pact later, a new home started getting built. Following a few more centuries of service for the People's wellbeing Clan Duirsar got promoted to House Duirsar, making them the most powerful family in Evereska ('first amongst equals').
Nightstar Crest: An eight-pointed silver star on a blue field Colours: Navy-blue, violet and silver House Nightstar - possibly House Ahnvaerua, in elven - produces a lot of sailors and warriors, as well as a not insignificant amount of spies wandering around Faerûn aiding elves they encounter and relaying information on current events back to the family heads on Evermeet.
Ahmaquissar [unknown] The House is notorious for its unrepentant criminal activity. They don't go so far as to be considered villains (mostly), but they're definitely 'morally flexible' and produce a large amount of rogues. When not profiting from crimes and causing chaos on mainland Faerûn they can be found engaging in the good old moon elven traditions of drinking, gambling and partying in their villas and mansions.
Le'Quella Crest: Three triangles, one red, one orange, one yellow, on a white background. Colours: Red, orange and yellow House Le'Quella has heavy green elven ancestry, and is known for being rowdy and chaotic with family members often engaging in wild discussions or arguing heatedly over a topic of debate.
Alenuath Crest: The family bow, which the House founder apparently slew a red dragon with (which is inherited by the family head) Colours: Gray and green House Alenuath is considered an excellent family to be employed by, because they're basically never home: the family has a tradition of being hunters and rangers and they're usually scattered around wandering the world, leaving the servants to have the run of the family mansions.
Eroth [unknown] Once a legacy of rangers, rogues, scouts and guides, nobles of house Eroth mostly serve as scouts for Evermeet's army nowadays. The House is devout in worship of Angharradh, Corellon and Rillifane and they're typical memebers of silver elf culture; they speak their mind and value their independence. They served Queen Amlaruil during her reign out of affection, but don't actually see any need for an overarching hierarchy and only obeyed her orders because they wanted to.
Silverspear Crest: The family moonblade, Thoerl. Colours: Silver and green An ancient noble house, whose age and prestigious deeds means they receive a great deal of respect from elvedom. They take their reputation and duty very seriously in response, and are considerably calmer and better behaved than is typical for their people.
Starym Crest: Two falling dragons respectant Colours: Silver and maroon A house that's gold and silver elven in equal measure, once considered 'pinnacle of all that is noble and fine among the elves' before they went downhill, though due to several fallings out over the house's 'ultraconservative' stances and Cormanthyr's liberal governance many elves packed up and left leaving only the moderates (mostly golds). Eventually, around 523 DR, the ruling family was moon elven and all gold elves were lesser nobles. The sun elven family heir was off on a quest and left a power vacuum that a moon elven branch moved in to fill. Said moon elven branch eventually founded the genocidal elven supremacy hate group known as the Eldreth Veluuthra, hell bent on exterminating humanity. There's also a not inconsiderable amount of kinslaying as a method of inheritance in there.
Other Houses: Nihmedu, Ryence, Ammath (four alternating crescent moons of black and white: black and silver), Aunglor (griffin: chesnut-brown, charcoal, kelly-green) Faerondarl (unicorn: midnight-blue, black, and purple) Hawksong (a white falcon: brown and white), Iliathor (four doves around a black circle with gold edge: gold-yellow, gold, forge-fire-red, preferably in stripes or tartan or whatever will give proper society a migraine) Maerdrym (four grey roses entwined around three black staves: black, charcoal-gray, white, and olive green.) Narlbeth (griffon: cranberry-red, burgundy, duskwood-brown) Ongluth (black stag with silver antlers: black, midnight-blue, silver, and white) Omberdawn (red firebird over a rising sun: amber, ember-red-orange, blood-red, and sushine-yellow) Ildacer (six green wands set around a sun: olive-green, emerald-green, and lime-green)
Other Families: Sarsantyr, Mrhulaedir, Bhephel
Dark elves:
Drow Houses take their politics and allegiances Very Seriously.
A drow noble can be spotted by their distinctive haircut/hairstyles and the black piwafwi cloaks they wear which will have the house colours stitched into it. Unfortunately I can't find any house colours atm other than the fact that Do'Urden's colours were purple and red. Each noble wears a pouch hanging from their neck, containing the house insignia, which will have various magic effects (commoners have the same neck-pouches containing non-magical tokens bearing the insignia to show who they serve and are protected by).
A family name should not begin with L, as it's believed to invite Lolth's wrath.
A drow not protected by either a noble House or a merchant Clan is an exile called a dobluth and is usually extremely screwed.
Commoner Clan names: Shadalun, Belek'Tyr, Klendara, Drael Tuabbar, del'Hluanter, Darnruel, Do'Ilisharr, Quel'tlarn, del'Ygana, Xiltyn, Ghaun, Luen, Illistyn, Jusztiirn, Dalael, Hune, Vrinn, Abaeir, Pharm, Quavein, Blaerabban, Blundyth, Argith, Omriwin, T'sarran, Veladorn, Dhuunyl, Mlezzir, Naerth, Olonrae, Zaphresz, Xarann, Wyndyl, Tlintarn, Seerear, Yogh'il'rymmin
Noble Houses of Menzoberranzan:
Baenre The Ruling House, and the largest one; the House has stood since the founding of the city and its matriarchs have held Lolth's favour for aeons. Through 'alliances, agreements, blackmail, loans, and financial guarantees [the House] controls life in the city.' Rules that apply to other houses don't apply to Baenre because they make them.
Faen Tlabbar Famous for its tendency to invent new spells; its statuesque and stunning women who enjoy seeking out the company of visiting men; and for its most bizarre in-house tradition: free speech. All members of the House may speak their mind to each other, regardless of gender or rank.
Xorlarrin A reclusive family whose members always go masked or veiled; known for its magical prowess and producing many high ranking and powerful wizards.
Agrach Dyrr An old and exceptionally prideful house, dominated by a handful of male wizards answering to the lich Dyrr. Agrach Dyrr and Xorlarrin have a bitter rivalry over who makes the better mages.
Tuin'Tarl A relatively young house that clawed their way up from commoner stock by making their wealth off of tactical trade connections with many outside drow communities.
Shobalar An almost exclusively female house, whose wizards are also women. Members of the house don't socialise often and prefer not to be out in public, and the house is subject to the rumour mill. It's popularly believed that there are all sorts of strange experiments involving spiders and necromancy and spider-necromancy-mech suits going on. These rumours are totally unfounded, but when they are seen in public members of House Shobalar always seem to be riding giant spiders. They're also known for abandoning allies the moment they get into trouble.
Duskryn Specialising in military might and quality of arms, also known for its (extremely cruel) pranks and 'legendary' drinking competitions.
Vandree Vandree is known for its abuse of the staff and the family infighting (the family delights in over the top complex feuding) as well as being greatly invested in surfacer affairs. The House compound is littered with furniture, plants, knick-knacks and even kidnapped people and animals brought down to amuse them.
Mizzrym Backstabbers' backstabbers - Mizzrym excel in intrigue and spinning webs of manipulation, alliances and betrayals.
Oblodra Possibly currently fallen; House Oblodra is the Florida Man of Menzo. Members of this house often have psionic abilities, and rumour has it that they get those because they have mind-flayers in the family tree and regularly head off to illithid colonies to train with them and breed with them. They're religious fanatics, prone to beserk rages, completely blinded by vengeance when slighted, and constantly dabbling in mad science.
Other noble Houses in Menzo include: Alevai, Arbani, Arkhenneld, Auvyndar, Barrison del'armgo, Claddath, Despana, Eilserus, Freth, Helviiryn, Hlaund, Hun'ett, Kenafin, Kilsek, Maerret, Melarn, Noquar, Ousstly, Rilyn'tar, Tomtor, Azuviir, Fey'Brandhe
Sylvan Elves
A category covering both green and wood/copper elves. By and large the notion of noble Houses has fallen out of use, and both cultures usually think the notion is far more trouble than its worth.
Green elves in the forest of Tethyr appear to maintain clan identities within a larger tribal umbrella (one tribe containing multiple clans), but it's also entirely possible for one large enough clan to make up an entire settlement - even outside of the sylvan elves, individual villages may have all residents belonging to a single clan/house.
Exceptions have been made for the oldest green elven houses who didn't let go of their ancestral identities like everyone else, dating back to before the Wandering (they may in fact qualify as, partially or fully, wood elves), these houses are:
Other Families: Haell, Briarbosk, Nightmeadow
Audark Crest: Stag saltire Colours: Olive green and black House Audark - all members within the empire of Cormanthor at least - was driven night extinct battling against the incursion of the green wyrm known as Venom, though a handful apparently remained. They appear to have had considerable military organisation and prowess.
Moonglamaer Crest: Moonhorse rampant on a blue field Colours: Ash-grey, silver, moon-white, steel-blue At some point in history the elves of House Moonglamaer decided trying to domesticate wyverns sounded like a stellar idea. It's still very hit and miss, but succeeding in becoming a wyvern-rider is something to brag about and merits respect amongst the Sy'Tel'Quess. The Moonglamaers are also known to marry moon elves.
Kevanarial [unknown] House Kevanarial continues to exist in Tethyr, where Duke Allain 'Foxfire' Kevanarial speaks for the green elven clans of the Elmanesse tribe when matters of international politics comes up.
Selorn [unknown] House Selorn is or was extremely xenophobic, potentially a sign of their general house culture, but other than that I don't see much on them. It's possible they're extinct nowadays.
Oakstaff Crest: Seven acorns and ivy growing around an oaken staff set on a green field Colours: Browns and greens of no specific hue. Possibly a translation of Lianathorn, or something, House Oakstaff was heavily involved in the founding of the Harpers.
Sun elf:
Sun elves take hierarchy and house politics religiously, and thus also account for the majority of elven noble houses.
Durothil Crest: Gold dragon head sinister on a white field Colours: Gold, yellow and snow-white The most ancient of sun elven houses at over 26,800 years old, and possibly the oldest elven house on Toril; they descend from the royal family of the city of Tintageer in the feywild, taking their name from Prince Durothil who played a hand in leading the survivors of the city's destruction to Toril and in leading the sun elves in the aftermath. He was also the key player in 'domesticating' dragons and giving rise to the elven tradition of dragonriding. The family can be found in pretty much any elven realm, past and present, where they're usually amongst the highest ranking houses. Their line has crossed with that of the equally ancient moon elven House Moonflower, which went on to become the elven royal family. The nobles of House Durothil are the sun elven nobles, and they never really let anybody forget it.
Llundlar Crest: Two doves with wyvern-like tails linked in a helix, set back to back with wings at their sides Colours: Umber, tan and dusk-red House Llundlar, at least historically, is one of the filthy liberals of sun elven society calling for elven society to be open to outside influences and for friendship between races. They also put their money where their mouth is and have married a lot of N'Quess; you can't throw a rock without hitting somebody with some degree on non-elven heritage, and they insist on treating their half-elven and non-elven House members with the full respect they would afford a 'trueblood' elf, legitimising and raising their mixed children as they would any other child.
Symbaern Crest: A white espruar rune (the elven letter S) on a green field Colours: White and green A very old gold elven House, which in modern times is known for being relatively quiet and prone to seclusion, as well as for producing Evermeet's best warriors.
Ealoeth Crest: Two pegasi volant on a field of sky blue Colours: Sky-blue, violet and rose-pink While their reputation might've changed over the centuries, House Ealoeth used to be suspected of getting their ridiculous levels of wealth from some extremely sketchy shit and were known for being master manipulators of elves and non-elves all alike while they garnered the wealth and social clout to deflect all accusations. No evidence ever linked them to the numerous assassins, suspicious trade deals, mercenary companies causing problems and so forth so on...
Other Houses: Imesfor Nimesin (An armoured elven hand surrounded by golden flames crushing a long sword in its grip: one of the few Houses not to enforce house colours) Ni Tessine (pegasus and griffon: powder-white and sky-blue (ruling family) and dun-brown and gold (lesser nobles)) Goadulphyn (Two pairs of eagles: No house colours because the family couldn't be bothered to enforce it.) Miritar (Four daggers, points down: Black, cherry red and slate grey) Nlossae (five golden butterflies: gold or yellow with one other colour, black, white, green, or blue) Mistrivvin (An elven arm in chain armour holding a coiled whip: Chocolate-brown, mahogany, wheat-gold and 'parchment-yellow') Haevault (Two crossed spears: ochre and grey) Aelorothi (Red swan: Red and blue) Dahast (A lap harp and dagger: Eggshell-white, midnight-blue, and canary-yellow.) Haladar (golden stag: Moss-green, parchment-yellow, and white) Alastarra (Falcon: Sky-blue and ivory) Evanara (A white horse: Blue and white) Echorn (Hawk with closed wings: Orange, amber and 'duskwood-brown') Auglamyr (Tri-headed gold dragon: Gold and crimson (for high nobles), God and blue or purple (for lesser nobles))
Other Families: Arruar ('Sunstar'), Aluianti, Hai Sylvar, Odaeyns
------------------------------------
Elven words for (surface elven) surname creation:
(There are multiple elven languages, and furthermore within a single elven language one word in english can have 10 or more translations that all have slightly different connotations, so there can be multiple words with one translation.)
Random example names I made up, which may or may not be 100% accurate but they're fictional names for fictional characters and there's no official guide to Torilian elvish grammar so w/e: Sunspear = Arshal Everlight = Narivae Brightwood = Ivaeor Duskwing = Imburthimae Wintersun = Loressar Mistwoods = Daenora Swiftstorm = Talarrn
Elven: Alu = Water Shil = Shadow Teu = Moon Ar = Sun Rua, Daoin = Star Ruar, Daoine = Stars Mista, Vandor = Forest Aar = Woodland Or = Wood Ora = Woods Aulauth = flower/blossom Shanta/r = Tree/s Lia = Oak Rathnar = Fire Tlarranen = Garden Daen = Mist Hethtalos, Arrn = Storm Alushtas = Rain Dalsein = Thunder Dun = Hill Gyrah = Bird Gyrlass = Falcon Thimae = Wing Ivae = Light Mor = Darkness/Death Nar = Stone Sige = Snow
Kiir/a = Gem/s Dwaor = diamond/s Raor = ruby Eleglim = Sapphire/s Laqaith = Emerald/s Oum = Moonstone/s Ohulnar = Amber Iriador = Garnet
Theur = Shield Vel = Blade Vael = Blades Kerym = Sword Shal = Spear Shaalth = Axe Ehalaer, Nathorn = Staff
Narl = Black
Imbur = Dusk, shadowed Loress = Winter Ahnvae = Night Dur = Twilight
Nar = Eternal, 'Ever-' Theur = Unyielding, unbreakable Ivae = Bright Tal = Swift Ado = Peaceful Taera = steadfast, sure of purpose Aegan = Strong
Vae = Joy Adon, Cinna, Laev = Peace Aegan = Strength, Physical strength Arael = Heart Ever = Home Drannor, Evaliir = Song Onal = Speaker
15 notes · View notes