Im so sad that most of yall didnt grow up with our stellar fairytales only that disney stuff... you guys dont even know Das tapfere Schneiderlein
You dont even know this bad bitch
Imagine one day this tailor kills 7 flies with one swat and decides thats such an awesome feat that now he tells everyone "i killed 7 at once" and everyone thinks hes an actually a skilled fighter who killed 7 people so he keeps getting roped into doing extremely dangerous stuff. Hes going up against giants, a big boar and even a unicorn and always wins with his witts.
Cool guy, i always liked the part where he goes up against a giant in a copetition of strength and the giant is like "i am going to milk rocks" and starts pressing those rocks so hard that water drips out. And this guy is just like ah yes imma do the same and takes out the soft cheese he had in his pocket for lunch, acting as if its just a weird looking rock and pressing moisture out of it
Guys a legend
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Sims 2 CC Mega Post
I say 'mega' but there really isn't a whole lot, I just didn't wanna split it up. Anyway, yeah, I mostly and normally and prefer to make Sims 4 stuff, but I made some Sims 2 stuff for me last year and this and I figured, may as well share it. Most of these require outside meshes so keep that in mind, Sims 2 CC downloading is a bloody nightmare.
Alex Skin
So I made a custom skin with tattoos for Alex as it seemed simple enough to do. Ain't gonna look perfect, but it looks fine from a distance, same resources I used for my Sims 4 versions, so I did vector the rose and skull. I based the skin off these default replacements. You don't NEED these, but they make it so that everyone matches. Yes that site requires an account and login, it's NSFW, it has body hair and works with nudity. Because obviously I play with mods like that. I made the skin look right for Fit/Thin/Fat but I didn't bother with any age but adult nor did I bother with female, because, idc. I THINK this is Alex's hair mesh, but idfk, I have so many that look like this.
It also works in Castaway Stories, as does all of these, because I used them in it too. :> That made Alex the palest guy on the island as all the skin tones in Castaway Stories were shifted to one tone darker per. I manually put my replacement skin in that too, but I didn't have the darkest, so no body hair to them.
Streaked Jack Hair
You need this mesh to make this work. I made this for myself as I didn't really like anything else I had for him, and this is Sims 2, so I went with earlier hair, and I liked how this mesh looked. Loosely based on like this hair. I didn't bother with other ages beyond adult again. I would have if I decided to de-age him and send him to university, but I did that with Otto instead.
Again also works in Castaway Stories, as I used it, again. It's easy to import Sim's faces from 2 into the stories games.
Awsten Tricolor Hair
Awsten Red Hair
You need this mesh to make this work. The bright green in that is also great and I used that for him at first. These are his eyes too, or rather his right eye. No screenshots of the red hair, but it's just a bright plain red in case you prefer it. I made this hair as it looked okay with the colors kind of being randomly spread around the mesh. This is his outfit btw. Again only works with adult as far as I'm aware.
BONER Shirt
R&R Shirt
NoRegRetsShirt
JALEXShirt
BMTHShirt1
BMTHShirt2
BMTHShirt3
BMTHShirt4
You need this mesh to make these work. All of these are Everyday fashion only by account of only the Everyday category having the option for separates and these are all tops. Don't ask me what pants I use, I have so many downloaded, but these work with all of them.
As it turns out I didn't take screenshots of all of these ingame, but maybe these help with that.
PTV Hoodie
DropDead Hoodie
You need this mesh for the PTV hoodie. I don't THINK the DD hoodie needs anything external, I compared it to a vanilla mesh and it seemed to line up. I don't know, I made it last December and I didn't log everything I did. Like the shirts above, Everyday category only as they are tops.
As a bonus, here's some misc Sims 2 screenshots to hit the image limit, including this stuff and with no context to my game.
I know most people on modern computers play with The Ultimate Collection, but I installed it via discs, and a few ISOs as I didn't feel like spending $30+ for a few missing stuff packs on eBay. :) Pretty sure those ISOs are why my game is British and I have to always manually set the clock and a few other small things every time I load it. Not a big deal to me, just felt I'd mention for clarity. Castaway Stories is from an ISO too as have you SEEN those prices on eBay?! I have Sims 3 on Disc too, 100%, never made any CC for it tho.
I love how Sims 2 was out at the peak of, ahem, mid to late 2000s culture so a lot of CC for it is of it's time in the best possible way. I kept this theme going with adding in custom music that ONLY existed from before 2009 (so 2008 is my cut-off date) and it's fun only hearing music of the era ingame. :)
I DID make stuff for Sims 1 too years ago but I don't know how I even really did it so idk how to make more and also I don't care that much. I wanted to try playing with Alex and Jack in Sims 1 too but I kept getting fucked up files that didn't work or look right and I didn't know what I needed to do to make it right and I didn't wanna waste more time than I already did trying to make their faces. I do have semi-not ugly faces and outfits for a couple others tho.
Oh yeah, all this stuff is made in the Body Shop and GIMP for textures.
Whole SimFileShare Folder
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dungeonFebruary: a retrospective
here they are, all four maps edited together into a single dungeon over two floors!
it was a lot of fun to draw it, highlights (of both rooms and monsters) and further thoughts under the cut :D
first things first; some rooms
(you might need to click on each picture to read/see the whole thing)
just some personal favorites, rooms 15, 21, and 25 are stolen from references to stuff (if you recognize what: <3), 6 and 20 were both really fun to put together, and room 29 is the last possible trap of the dungeon :3
next up; monsters!
the first two are room spesific, the latter three random encounters, hence the numbers being written different, picking out just 5 to share was kinda hard, but im really happy with theese, yet again some of theese are stolen from inspired by stuff
now; for my thoughts on this whole thing
i had a lot of fun drawing and designing this, so much so that im kinda sad to be done, the ritual of sitting down to draw each day or to catch up on a few days was nice, and i really like designing silly little rooms and filling them with references i know my players wont pick up on
i might pick this format back up for a month or two this year and im Definetly doing dungeon25 next year, but im really happy i did this instead of trying to catch up on dungeon24 in full, doing it this way let me figure out stuff like how i want to format my notes for a larger dungeon, how many extra notebooks ill need (one for ideas and one beastiary, for now), and some general design rules for myself
all in all if you have read this far and think it looks kinda fun i say go for it! you dont need to follow a spesific month/year, thats just something i feel like doing, the point is to have a little creative challange to do each day for a set amount of days :D
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After Carmy leaves the pantry, Mikey breaks down in tears and slaps himself in the face. Was that on the page?
A lot of it was scripted. It’s a real testament to Chris, who wrote the episode. When he leaves him there, 99.9 shows out of 100, as soon as Carmy leaves that pantry, you go with Carmy. To stay on Mikey and be with him, it defies so much of how we do television, in terms of perspective and whose point of view we’re really looking at. It’s a private moment with this character that we know doesn’t exist. They give him two — the moment that he’s sitting there waiting for him, suggesting that he’s feeling the buzz of the pills that he just took, but more importantly, afterward: They leave him there to sit in that pain, and to show it. That moment was understanding that this dream was never going to happen, this was never going to work because he knew where he was headed. He knew where he was going.
Opportunities like that are so unbelievably rare to give characters that private moment. I do think Chris wrote the slap. It was just so, so beautifully written and makes it makes the job super easy.
How did you create that tension with Bob Odenkirk, and what conversations were had before that?
The power of an ensemble, like the power of theater, is you look around that table and everybody is just a thoroughbred. The tension is created in the room. Every time we went and did it, it was completely different — a new person sort of popped up and did this new bubble of intensity or dread. It was super fucking tense in there, because everybody came to play and everybody really knows what they’re doing. And the material is so gorgeous.
With Bob, I’m such a huge fan of his. I thought it was just such a perfect choice. He was so down to come at me, and vice versa! When you have an environment like that, everyone is willing to be a little bit dangerous, because there’s so much trust. There’s so much love and everybody’s so dedicated. The goal starts to then be, OK, how can I shock this person? How can I scare this person? How can I do something that they’ll never expect? How can I lose myself within this? When you create an atmosphere that’s that unbelievably creative and that unbelievably safe, danger is not a hard thing to find. It was really fun! It was like great theater work, and it’s really rare.
How many times did you film that scene? I imagine it may be a bit exhausting.
I would do that all day. I don’t really get exhausted, that’s like a thrill for me. The show moves unbelievably fast. It’s a real testament to what this group has found: the conglomeration, the alchemy of these great artists with this great material. Last year, I had to shoot my stuff basically on my lunch break. They flew out to L.A. for me to shoot that scene. And they told me, “We move so fast.” I don’t think there was a single day that we were there for more than six hours. [Chris Storer] gets what he wants. He shoots it the right way. The crew is as good as I’ve ever worked with. Everyone is so unbelievably dialed in. The cameras are always moving. They’re totally alive.
You said every take was different. How much improv was there — was the table flip scripted? And what type of forks were you using?
They were kind of like plastic forks? Oh, the table flip definitely wasn’t scripted. But it’s still a testament to Chris. I was like, “Hey, man, you gotta let me kind of go crazy at least once!” I do a lot of action stuff and I’m aware of how big of a reset that it is, where the food is meticulously laid out and it’s so specific and is a character within itself. He definitely gave me the green light. It’s funny when you work with directors, especially in TV, because sometimes they’ll give you the green light, but then be like, “Just maybe save it ’til the end.” Chris was like, “Go do you.” I think the funnest thing for me really, in that scene, was to be off camera and just to keep that intensity, keep that fight going with Bob and see everybody else’s reaction. It was just such a joy to do.
I put on subtitles for some of my second watch, especially the scene with you, Ebon and Jeremy talking about Claire. Your one-liners were cracking me up. Did you say she’s a “basket of biscuits”?
Yeah, “all that and a basket of biscuits” is a Jon Bernthal D.C. line for me. That was definitely one that I threw in. When Chris is behind the monitor, they’re cheering you on, sometimes they’re yelling lines from behind the monitors. It’s this comedic, super dark, really, really authentic and honest world. There’s this air of anything can happen and let’s push it, come up with stuff and be really, really creative. And honor the moment. It really is the best way to work. And with Ebon, it’s such a natural conversation for us. We really found that scene on the day.
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