#to slay a dragon
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feldspar-flesh · 1 year ago
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a quick colored sketch of a couple of my oc's, Raven (left) and Cynthia (right). I've been working on a story with them for a while now, but its still in the rough early stages. Maybe I'll show more of them soon :^)
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tawnysoup · 21 days ago
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Found my fav Slay the Princess route recently. Dragon my beloved. Your horrifying beak mouth was an impossible-to-refuse lip syncing challenge 💖
Shoutouts to @blacktabbygames for making such a cool game!
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jessamakesart · 2 months ago
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And then a figure emerges, shrouded in feathered darkness, the world trailing behind it...
I got "The Princess and the Dragon" path recently and I have been very normal about it.
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spotsupstuff · 19 days ago
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Bird thoughts from November, and one from today
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sop-soap · 1 month ago
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they make me SICK in the HEAD. the voice of the cold acknowledging that she's the victim in this scenario but never caring enough to try and change that. the construct telling the princess at the start of this loop that she deserves this over and over again, but she never knows why. and the voice of the cold knows she doesn't. and he doesn't care. and this was never what she deserved. and AUUUHGHHHHHH
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crimsonphantasmagoria · 2 months ago
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I mean, if you think about it, Felassan's slow arrow worked. By refusing to get the Eluvian key, he bought just enough time for Solas to grow attached to the world, just attached enough that he could be either saved or stopped.
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audreyestok · 6 months ago
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Obsessed w them
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calypsolemon · 2 months ago
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stormbringers
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egophiliac · 2 months ago
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I don’t think we’ve ever seen you draw knight of dawn before 🤔 what are your thoughts about him? Or take?
I've drawn him a couple of times, just really little/in the background. but I should draw him more, I love this guy a lot! I have many, many thoughts about him and the way he parallels Silver...and also I think it is extremely funny that his ghost is stuck in a ring. especially considering where that ring has been for the last 16-ish years.
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formulanni · 5 months ago
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Dragon Slayer
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Tag list: @st-leclerc @rubywingsracing @saviour-of-lord @three-days-time @the-wall-is-my-goal @albonoooo @ch3rubd0lls
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raindropdragon · 3 months ago
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Opportunist Long Quiet is absolutely terrifying
Like, holy shit, look at those TEETH
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orcatnip · 30 days ago
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holding hands for the first time. kind of nervous
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he caught him for the sole purpose of dropping him!
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I feel so bad for Hero in this route..
Oppy really shows his worst colors in this chapter! If it were only him in our body, he'd probably be willing to take down all of us for the sake of being on top.
Besides for the Wounded Wild scene, it appears Oppy is really only out for his own safety. He only sides with the winner, so what if he's the winner?
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cheesuschrist-iii · 6 months ago
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Woah what’s this? Cheesus draws a background??
So I wanted to draw Burn and then it occurred to me I could draw a comic of the first book prologue cuz that’s honestly when she’s at her coolest.
I’ve never really drawn comic panels before so sorry if it looks weird.
I’m genuinely surprised I finished it - it took like 20 hrs for some reason.
Click for better quality n such
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quicksilversnails · 5 days ago
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It's so fun how the Princess and the Dragon acknowledges and plays with game mechanics that are assumed to be non-diegetic, and uses them to add insight to the story/characters.
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The title card is a really obvious example, being something that TLQ actually sees and can comment on, and something that the Princess hadn't ever seen. What most would assume is just a framing device for the player is a real element of the world/construct.
I think it emphasizes how the story that the Narrator constructed is only "meant" to be told to TLQ. After all, The Narrator only appears in TLQ's mind, providing elaborate descriptions and attempting to contextualize the events of the game as a heroic task to save the world. Meanwhile the Princess is all alone, with no title cards or exposition, no context for why any of this is happening to her. The story revolves around her, but it doesn't care about her beyond her designated role, as something to be slain and hated. Her perspective is irrelevant to the Narrator's plan, so she doesn't get the fancy presentation or necessary context: she doesn't deserve it.
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There's also those long stretches of dialogue where the voices talk to each other in TLQ's mind without progressing the story. They're occasionally acknowledged by the Princess elsewhere (Prisoner, Nightmare) but P&tD makes it very explicit and confirms that time is actively passing during these conversations, with TLQ staring in silence for who knows how long.
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(Personally I don't think all of the voice dialogue is necessarily in real time, if only because some Princesses wouldn't have had the patience for it. Like if you had really stood still for that long, the Beast would've definitely eaten you... she's not waiting for you to finish thinking lol)
This one I think is more for humour, but it also draws attention to how much of the inner conversation the Princess is missing in normal chapters, when the voices aren't actively speaking to her through TLQ's body. Where we're having vibrant debates or key information revealed by the Narrator, she just sees a silent, staring figure. Speaking of the Narrator, He's completely absent from the Princess' POV, either because He doesn't want to speak to her or is somehow unable to (He does say in Tower that she's not supposed to be able to interact with Him...) Again, the story was not made to be told to her, so she isn't given His context, and because the player is usually so immersed in TLQ's perspective, they probably wouldn't realize just how much she's missing until they see things from her perspective.
One other example: if you choose to [Say nothing] immediately after you excise yourself, the Princess reacts to it:
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I just find this so hilarious tbh, and the fact that she repeats back those exact words implies that she literally senses the text written in brackets. If you do it once you're back in the basement, she says this:
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I wonder if it's the same for the Narrator/voices... do they also “feel” your actions while you’re choosing them? Do they hear you say (Lie) before you lie? When Skeptic said "Wink" out loud did he actually choose a dialogue option with [Wink] in brackets?? Ok that last one's a joke but there's lots of potential here
I just think it's cool because the average player wouldn't think twice about any of these things, because they seem like simple stylistic/game design choices. In a game where all player input is through dialogue options, the square brackets are an immediately understandable way to convey action, as opposed to plain text. In a game structured around repeating loops, it makes sense to make those loops distinguishable for players by separating each loop with a title card, and the chapter naming convention works as a nod to the fairytale storybook aesthetics the game draws from.
But by placing you into the Princess's head and acknowledging those design choices as diegetic elements that change depending on your perspective, it forces you to reevaluate your experiences: the things you didn't think were really "part of the game" and the experiences you didn't realize weren't universal. It exposes your hidden privileges, the luxuries and structural supports you have compared to the Princess that you don't even notice because you've never experienced the alternative.
It might make you realize how the way you perceive and conceptualize the world might be very different from how others conceptualize it (Tony's recent ask about the multicoloured glass in HEA could also play into this in a fascinating way, with the mismatch in perception between TLQ and the Narrator's script). It's all just very cool for a game that's based on perception.
It also makes me wonder... what other elements of this game are diegetic that we just haven't paid attention to?
Well, I think that the captions are probably also diegetic. TLQ occasionally refers to the voices by their complete titles despite them not ever referring to each other by those titles, instead opting for descriptors like "jumpy one" or "the worst one" or "rage boy" or "chilly little freak" lol. For a direct comparison, Paranoid exclusively calls Smitten "the lovesick one" or some variant in HEA, but TLQ refers to him by his full name using quotation marks, as if he's quoting something he's read:
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The voices don't seem aware that these titles exist, while TLQ does, despite them sharing a mind. Also, when the Princess shares a body/mind with you, she never uses their titles either. In the Spectre/Princess and the Dragon, she calls Hero "the nice one", Cold "the quiet one" or "cold little freak", and the Narrator "the bossy one" or "that murder-happy know-it-all". Spectre describes the voices as shards of broken glass on the floor, so she likely perceives them completely differently to how we/TLQ see them.
Even The Narrator isn't aware of His title. If you call Him that in the mirror conversation, He says "'The Narrator'. I suppose that's my job, isn't it?", reacting to the title as if it's His first time hearing about it. There's also this question from the fourth Shifty encounter:
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It seems like the titles are presented specifically for The Long Quiet/decider, and that they somehow reflect how TLQ perceives the voices/Narrator, since TLQ takes credit for "calling him" that. If the captions were specifically shown to TLQ in the same way that the title cards are, it'd explain how he has this information without it ever being verbally told to him, and why the Princess doesn't know their titles even when she's sharing your body.
But besides the captions, I think it could be fun to interpret the game as if most, if not all of its game mechanics exist in-universe. The choice menu, the music, the cursors, the save/load icons, saving/loading in general, the title screen, the Clown Princess living in the walls (game files), you name it. Let’s peel away these game mechanics cell by cell! Let's see what meaning we can find together, let's see what we're made of!
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ymbrynae · 8 months ago
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I love new Harding design 🥰
Keep posting Dragon Age Veilguard meme
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calirph · 2 months ago
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𝐄𝐖𝐀𝐍 𝐌𝐈𝐓𝐂𝐇𝐄𝐋𝐋 as 𝐏𝐑𝐈𝐍𝐂𝐄 𝐀𝐄𝐌𝐎𝐍𝐃 𝐓𝐀𝐑𝐆𝐀𝐑𝐘𝐄𝐍
in house of the dragon, 1.10 costume appreciation.
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