#titanfall 2 spoilers
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flory0 · 1 year ago
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Titanfall 2 spoilers
Picked up Titanfall 2 because it was only 3 bucks here is roughly how it went
Wow the movement in this game is awesome
Bt seems cool
Love him going:
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after throwing me
Shit is really popping off now
:(
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:'(
Credits (cool that they give all the voice actors such a spotlight)
MY BABYGIRL MIGHT STILL BE OUT THERE SOMEWHERE?????
Fun multiplayer, good campaign, would recommend!
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musicalselaw · 4 months ago
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things I did in my first time playing titanfall 2:
does have spoilers but I don’t think it is anything major? Could probably add more too
-somehow not realize I was supposed to kill people in the gauntlet and just ran/wall run through the whole thing (still somehow got a good enough time to be recommended regular difficulty) I also went through it 5 more times and only noticed on like the third that I was penalized for not killing enemies/I was supposed to
-Forgot I had grenades and rarely used them
-somehow managed to beat the whole entire thing on normal (I’m not great at games so I’m very proud of myself for that)
-knew the ending for a while yet it still hit hard
-punched people almost as often as I shot them
-tone wasn’t my favourite (still isn’t) but it was the one I managed to kill the apex predators with mainly
-missed the majority of helmets - I got under 10
-get lost/confused on what to do many times
-managed to execute every apex titan except for Kane yet can’t for any regular enemy
-wasn’t sure what to do when the arc tool MRVN was sad so just kicked him as that would hopefully put him out of his misery
-used the arc tool to get robots since I could
-didn’t figure out how the auto lock core worked
-as soon as it was done since I wanted more I tried to jump straight into multiplayer
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myx-on-earth · 2 months ago
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Splitgate 2’s Private Playtest- Better Than The Rest (AKA: The Best)
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The term “gamefeel” is abstract, but 1047 Games seems to understand it more than anyone in the games industry.
Recently, I had the pleasure of participating in a private limited-time playtest for Splitgate 2- and while I was excited for the game already, I think somehow they’ve managed to knock this thing even MORE out of the park than before. I’ve said before that 1047 Games is a developer to keep an eye on, and my opinion has only been strengthened; I cannot WAIT for the full game to release. Below, I’ll detail some of my thoughts on what’s new, what’s changed, and ultimately my full unfiltered thoughts on the package presented here.
Before we get into the meat of this, a disclaimer- due to the terms presented by the playtest, I am not personally able to show footage or screenshots of the playtest. However, I am fully able to write about my thoughts- but if you’d like to avoid spoilers for the multiplayer sandbox, you’ve been warned. -RG
Firstly- new content. There isn’t a huge amount to discuss here, but what there IS presents a good slice of what may be coming in the future. 
In terms of weapons, one has been added- a bolt-action sniper called the Deadbolt. This thing handles and feels like a dream, bringing to mind the Kraber from Titanfall in more ways than one. It’s powerful, it’s well balanced, and hitting no-scopes with it is a huge boost to my ego.
No new classes in sight (yet), but all three received new and reworked perks. While all interesting, my favorite has to be the new Aeros “Sliiiiiide” perk- which extends and improves the speed AND maneuverability of the already buttery-smooth movement. Funnily, it reminded me of ANOTHER shooter’s more unique slide mechanic- Quake Champions. Feels fantastic.
One new map, an outside sunset arena called Bypass. Visually clean and modern (reminding me a bit of some areas of the Olympus map from Apex Legends), it had a more open feel than the other maps previously available, feeling to ME more like something from Splitgate 1. I’m not sure the open sightlines and extra area are necessarily a good thing- but I’m sure there’s still room for map tweaks.
Secondly- many weapons and abilities underwent a balance pass. While I don’t have a list of patch notes in front of me to confirm some of the changes, the main direction seems to be about leveling the playing field rather than outright nerfing things. The other two power weapons available in the previous playtest have been altered with new mechanics, like the Fubar rocket launcher firing all three barrels when not scoped and the Splitstream SMG smoothly transitioning between single gun and double gun modes when aiming. Additionally, the Aeros class had the overshield removed from the main ability, seemingly compensated with higher speed. If this kind of balance philosophy (offering trade offs rather than directly nerfing the items players find fun) continues, this might end up being one of the healthiest weapon sandboxes in any game ever. Time will tell, though. As a final note, some miscellaneous observations:
Minor UI changes have been implemented in good ways, and the overall game feel in menus couldn’t be smoother.
Art direction is still stellar and much more cohesive than the first game- none of the new additions clashed or felt out of place.
Connections felt decently stable for a playtest, and I didn’t have any experiences with poor matchmaking- every match felt reasonably balanced and fun.
My one major gripe overall is with the performance issues and graphical errors, which have notably increased in frequency since the first playtest. However, this shouldn’t be TOO much of a problem, as, again, this is a playtest- and there is also the ever-present issue of my personal hardware itself being outdated.
Overall, I can’t wait to see what 1047 is creating here. It’s very exciting for me that there is, seemingly, a fresh new shooter on the market that is actually adapting and creating a great experience rather than the 15th iteration of the same puppeted corpse of a game in a row. Keep up the good work, gents- I can’t wait to get back into the arena.
Splitgate 2 is a team-based multiplayer shooter releasing in 2025. You can find more info about the game on 1047’s website (www.splitgate.com) or on social media under 1047 Games.
Article written by Rose "Myxolydian" Gilbert (November 11th, 2024)
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shoukiko · 1 year ago
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CONTAINS MWIII SPOILERS!!!! SCROLL AT YOUR OWN RISK!!
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A gif to separate This is a review of the MWIII Campaign! -
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I'm going to shoot myself. Oh my god I've never felt so......wow The story was great, I absolutely loved playing. The open combat was my favorite (And also all the cutscenes with Ghost). Being honest I did not like that they brought back Graves. That did not make any sense to me and honestly made me annoyed.
I did not like the Danger Close mission, Yes because of Graves, but also because I just suck :3
I absolutely LOVED the Oligarch and Highrise missions, I had the most fun playing those. I was so emersed in the game during that, sneaking around as Soap, shooting people with the silenced M4 I found (And also Ghost during the interrogation cutscene HOOOMAMA). Playing as Gaz and zipping through the hallways of this big ass building, Got my blood pumping. But then......Soap Holy shit I actually sobbed in front of my viewers. It happened so fast and I hate them for it...but it was also handled well? Like when you're in that situation, theres no time to think or prevention for it. I'm genuinely heart broken, Johnny died a hero. Seeing Ghost run to Johnny and check his pulse, hearing him say Johnny in a concerned and scared voice.... Hearing Ghost's voice break a bit when he was saying "Rest in peace, Johnny" ...fuck man Great fucking campaign, I haven't cried this much since Titanfall 2.
On a lighter note, Ghosts hands are fucking huge and in a way it was comforting to see how he was able to hold Johnny's ashes so easliy. Rest in Peace Johnny, You're in our hearts forever.
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szif · 5 days ago
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ok i beat titanfall 2. no major spoilers to the plot itself, actually, but i'll reference specific scenes.
this thing was sooooo good. i actually thought i would be disinterested halfway through and drop it because it's not aimed at me OR it becomes so hard and convoluted i drop it. but it actually turned out to be a really straight forward, simple game that let me enjoy it. sometimes i was confused but that confusion was still "in-game", so my momentum was not broken and i knew i'd be right on track anyways - and i was pretty much always. i died a buuuuuuuuuunch of times like genuinely.
uh, BT was such a reliable character in the narrative and cooper was really nice and it felt good to be him for a while even if he was very overarching conversationally and felt a bit too much at times but i think i liked him for that too. every other character and our enemies felt really nice and it was nice and succint, i think.
viper was fucking crazy like i need to give a medal to that one. grrrr so fucking awesome. honestly, ash, richter-- wait, richter. the german was so much i actually understood basically all of what he was saying and i was surprised, it had a lot of charm to me actually. like ugh. and slone? she was really nice she was nicely placed where she was in the story. and sarah briggs was a really good addition too i felt like her presence was really fitting and i really liked her honestly in like, the context she was in.
um, specifically, that one scene where you're in a simulacra and they bring out people from your own faction - i genuinely thought i was about to start killing them. like, that i was going to be forced to slaughter people allied to me so when they said "thank god, a pilot! now the favour is on our side!" i felt a pit in my stomach because i was under the impression i had to kill them as no enemies spawned yet to counter them. genuinely terrible, terrible ughhh.
um, the physiology of titans & pilots were so nice, the movement was SO fluid and reminded me a lot of warframe and made me feel very alive.... whenever i fell into the abyss due to my uh .. parkour eccentrism ... the loud thud that played felt like a direct hit to my head, whenever i - okay, wait addressing, right at the beginning whenever i hit a wall or had to climb around the screen was shaking SO much i was so so disoriented and dizzy i felt terrible, but after playing for an hour or so i got used to it..... it was fine...... the titans felt really mobile and the lack of jump or fast movement didn't really bother me and
i just loved the voices of the titans & the other pilots' suits. they were really comfy to listen to and to look at.
i could follow the plot and i was going along with it and thought it was nice and that it wrapped up in such a short amount of time with the necessities happening while letting me indulge in it still. it like, really, really doesn't drag on. it's a sharp game. i uh, really liked the scenes that were more cinematic and had strict control in it, because it paired nicely with how much clarity & understanding you have of what's happening at any given time...
um, maybe it's good to try out random games? who would've thought....
uh, i first, um, watched this video called "autism & robots" and it had titanfall gameplay in it and i said "wow, i don't like that game, i would never play this" then i um. forgot that... that's how the game looks like.. then i found it again and said "wow! i want to play this game! it looks great!" then i played it... um... yeah... dissociative disorder for the win...! ... but um.. yeah, i had an interesting introduction to it..
i think it was a lot of fun and it was really nice. you should play it for yourself if you have... (coughs up a hairball like a cat) 70 gbs of free space...
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uncrownedjules · 1 year ago
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Three Accidental Shortish Reviews
They asked us to write a few, like, "staff's picks" at the shop and if you know me I love getting to ramble about video games I think people should play. I figured those little blurbs are worth sharing/preserving here too.
So I guess here's three mini reviews/recommendations from yours truly. No spoilers or anything really.
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Titanfall 2 feel like if you approached designing a first person shooter with the inventiveness and sheer tightness you find in Mario games. It’s not hard for me to say that Titanfall 2’s campaign is far and away the best FPS campaign I’ve played, with singular levels more memorable than some entire games I’ve played. If you’ve played Apex Legends at all you’ve already got some baseline familiarity with the mechanics at play, although instead of a battle royal playground you’re instead led through impressively thought out levels with gimmicks each more memorable than the last. It’s not the sort of shooter where you’re just hiding behind cover mowing down waves of enemies in a generic warzone. Instead you’re running across walls or jumping into your mech while fighting through an assembly line or playing with reality bending mechanics straight out of Portal. 
If you consider yourself a fan of shooters, especially those with satisfying movement and creative levels- Titanfall 2 is a must play. It is as important to the genre as something like Half-Life or the original Modern Warfare, Titanfall 2 not only helped form the basis of modern movement shooters, but its engine and core mechanics have been adapted into further projects from the company. Even if you never touch the multiplayer, Titanfall 2 is a game well worth your time and one that will make you wish for more shooters that are half as creative with their run time and level layouts.
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Viva Piñata is one of those little gems that’s only so underappreciated because it lives on the Xbox. If it were a Nintendo title people would be intensely angry every time a new entry wasn’t announced any given Direct. Instead Viva Piñata lives on the console of Halo and Gears of War, and thus this novel little garden tending simulator lives in the periphery of most peoples’ memories. It doesn’t help that the 4Kids produced cartoon anthropomorphized the cute Piñata animals into over the top 4Kids caricatures and likely gave many people an impression that Viva Piñata was something it wasn’t. In the actual game the piñatas act much closer to their real world counterparts than they do cartoon characters, with the game’s main focus centering on cultivating a garden that welcomes a wide variety of piñata to live in it. You’re essentially a backyard ecologist, helping bolster populations and keep the circle of life in check with not too many predator or prey piñata overtaking your garden. 
In what feels like a marriage of Pokémon and Harvest Moon, Viva Piñata's a simple game that offers just enough depth to engage more adept players and overflows with charm that’ll enrapture most anyone who likes the idea of tending a fantastical animal sanctuary. If you pick only one Viva Piñata game, Trouble in Paradise is essentially feels like the original game with an added expansion built in. However if you wish to play on modern consoles both games are included in Rare Replay, a collection of 30 games from Rare’s history including Banjo Kazooie, all of which are playable in 3D on your current gen Xbox. And if that wasn’t good enough, Rare Replay comes in a double pack with Gears of War Ultimate Edition that sells for like thirteen dollars. So if everything said about Viva Piñata wasn’t enough to convince you, it also comes with a few dozen other games just in case you weren’t convinced it was worth a shot.
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Most everyone well versed in the gaming sphere knows the tale of Final Fantasy’s origins. A desperate Square on the verge of collapse poured all their passion and effort into a last ditch effort- their Final Fantasy. A few decades later and Final Fantasy stands as a monolith of the industry, standing as perhaps the most dominant MMO of the modern day and with more entries than most franchises could ever dream of. So perhaps it was only fitting that for their sixteenth entry they decided to radically shift the course of the franchise. Final Fantasy XVI is no turn based RPG, in fact one could say its RPG elements at times feel borderline vestigial. But despite this brazen turn away from the genre it once defined, Final Fantasy confidently steps into its new future by asking one simple question. What if these fights felt and looked as cool as we always imagined they’d be?
In what feels like an earnest embrace of the bombastic nature of blockbuster games and cinema, Final Fantasy has turned itself into a feverishly fast character action game in the same sorts of conversations as Bayonetta and Devil May Cry. It helps, of course, that both DMC 5’s director and Platinum Games worked on the combat of Final Fantasy XVI. All star developers all came together to create a game that truly feels bombastic and triumphant. The story has shades of Game of Thrones in all the best ways with political machinations a plenty and villains so vile you’ll want to yell at the screen. Each combat encounter is a frantic dash as you cycle through abilities and dodge massive attacks at the last possible second. When you get in the zone the game feels incredible, with such freedom of expression in your combat even from early stages that by the time you hit midgame you’re swimming in ways to style on all of Final Fantasy’s most iconic foes. If any game justifies the PS5, it is Final Fantasy XVI. It’s an angry game about overthrowing horribly corrupt systems, a game about not just earning a good death, but living a good life- and what doing so requires. And even if you don’t care about that narrative stuff, it’s the most electrifying action game I’ve played since Hades. Final Fantasy may have stepped away from what it is known for, but I am confident it was a step firmly in the right direction.
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madeforunkownpurpose · 11 months ago
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One of my favorite games is BloodBorne and one of my favorite characters is Eileen the Crow. Three of my favorite characters in gaming are Eileen the Crow, BT and Takuto Maruki.
Spoilers for Titanfall 2 and BloodBorne. I'm not explaining why Maruki is a favorite besides I love him and he deserved better.
Eileen's questline was so awesome but I felt terrible at the end. I killed the bloody crow of Cainhurst for her and I came back to find her dead. I was just sitting there stunned for a bit, sitting with the body. To find some peace I guess. I fucking mourned a video game character. I mourned the loss of BT as well when I beat Titanfall 2. The only reason I played the game is because one time I said "Protocol 3: Protect the pilot" and my friend was like "Did you beat the campaign?" I said no and he went "You don't have the right to say that, then." And so I beat the campaign, called him, cussed him out while crying (in a joking manner. Not the crying but the cussing.) Persona 5 Royal though hit me hard. That game made me think about my morals and world view. I'm getting all philosophical. I'm also typing this out rapidly. Some of this post is just a ramble so yeah whoever sees this I'm sorry for your eyes.
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fletchasketch7893 · 6 months ago
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youtube
First edit on Tumblr. Very, VERY new to this system and format. YouTube link and more edits above, video file below.
Description copied from YouTube:
"Spoiler alert for Titanfall 1/2
[Content Warnings: volume, minor blood, heights?]
Song: The Prowler by Daniel Pemberton for the Spiderman: Into The Spiderverse soundtrack
Games: Titanfall 1, Titanfall 2
Side Notes: I envisioned this video after listening to "The Prowler" by Daniel Pemberton, but found nothing like it currently on YouTube. I decided to take matters into my own hands, and created a little trailer from gameplay I had captured and footage I found online. Personal Project Credits: In game cinematics collected from "Titanfall Game Movie" (IMC and Militia Editions) by Gamer's Little Playground. Gameplay footage collected by myself on Xbox One. Additional elements, including end card, collected from various Titanfall and Titanfall 2 trailers, by Respawn Studios and EA games. Tags: #edit #mashup #gmv #titanfall #titanfall2 #respawn #theprowler #spiderverse #ost #fanmade #trailer
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phantom-imahara · 9 months ago
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MOTHER NORTHSTAR SERVER PLUG
You lot are surely bleedin' for a more independent MOTHER/Earthbound community that is a free for all who come from various corners of the internet (spoiler alert: most of them are the ones I source and poll from the exact corners I've been lurking at before), and I'm here to plug and give you...
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A MOTHER community in name only, non-mainstream, yet lingers on a semi-dormant caliber.
Want to be a part of the MOTHER equivalent of The Frontier from Titanfall 2? Supplies are unlimited.
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yobotica · 1 year ago
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First Lines Meme
Rules: List the first lines of your last 20 stories (if you have less than 20, just list them all!). See if there are any patterns. Choose your favorite opening line. Then tag 10 of your favorite authors!
Tagged By: @desynchimminent
I find these extremely interesting because it would never occur to me to do this and it's fascinating the kind of patterns you can see. :) I'm kind of surprised I have more than 20 works, so I'll just go by the most recent 20 on AO3, newest to oldest. I write a lot of post-canon AU's so there may be spoilers below.
1. A Weary Soul Seeking an Echo // Titanfall 2 // WIP // Post-canon AU
It was only a week after BT... after the destruction of the Fold Weapon, that Commander Briggs asked Jack to look over the specs of available Titans.
2. Story of Seasons: Feather Valley // Assassin's Creed, Story of Seasons // 17.4k // Story of Seasons/Assassin's creed crossover
Shaun cursed as he heard the door to the little library jingle, signalling someone had come in.
3. Ghost // Assassin's Creed // 92.1k // Post-canon AU
By his best estimation, it took Desmond days to realize he wasn't actually dead.
4. Back to Those Old Familiar Places // Deus Ex: Human Revolution, Deus Ex: Mankind Divided // 5.2k // AU between games
When Adam was finally able to enter the vent and escape the rain pounding the rooftop he'd just been carefully crossing, he allowed himself a small sigh of relief.
5. The Cost of Living // Deus Ex: Human Revolution // 13.8k // Supernatural Elements AU (not the show, lol, werewolves & vampire AU)
Frank was on comms for Jensen, again.
6. Focus // Assassin's Creed // 3.4k // AU
"Stop doodling on my notes, Desmond," Shaun grumbled from the kitchen, and Desmond grinned at him, even though Shaun hadn't even bothered to look up from his laptop to send a glare his way.
7. Discovery // Assassin's Creed // 3.5k // Post-canon AU
The cabin safe house was exactly what they'd needed.
8. Departure // Assassin's Creed // 666 // canon-compliant
"Hey, Desmond. I'm sorry it took so long," Shaun said, not really daring to look down yet.
9. Denial // Assassin's Creed // 1.2k // canon-compliant
He never got to apologize.
10. Dynasty // Assassin's Creed // 1.8k // AU - canon divergent
It was strange, Desmond thought, that even though he'd been gone for over ten years, the scenery as they approached the farm slowly became familiar.
11. Durable // Assassin's Creed // 7.2k // AU - Period swap
Shaun was concentrating on the ledger in front of him.
12. Decay // Assassin's Creed // 1.5k // canon-compliant
Shaun knew he hadn't been nice to the new guy.
13. Declaration // Assassin's Creed // 3.1k // canon-compliant
Shaun hated getting a new phone.
14. Dream // Assassin's Creed // 1.2k // canon-compliant
Desmond groaned as he rolled out of the Animus chair.
15. All it Takes is Once // Deus Ex: Human Revolution // 1.4k // AU post-game
Pritchard wasn't exactly a saint.
16. Resolutions // Assassin's Creed // 1k // AU
"Alright, I'm choosing to believe that you're taking this seriously, despite evidence to the contrary," Shaun stated imperiously, raising a brow at the single index card in Desmond's hand.
17. Foolish Games // Assassin's Creed // 28.3k // AU
Desmond would say, if he was asked, that he was pretty happy with his life; he had fun taking classes to pursue his passion in brewing and tasting all sorts of beers; he loved being fit and active with parkour and his pick-up soccer team; he enjoyed his job bartending, even, though of course the degree varied depending on the night.
18. Animus // Assassin's Creed // 5.4k // AU - Afterlife
Desmond felt like he'd spent his whole life waiting.
19. Altruism (An Act of Good Will) // Assassin's Creed // 717 // AU
For the first hour of Desmond's very first shift at the kissing booth, he thought it was pretty neat and maybe he'd consider doing this again in the future.
20. Paradox // Assassin's Creed // 3.7k // AU
Just once, Desmond would like the bathroom to be free when he came up from his animus sessions.
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yourfaveisdefinitelyalive · 3 years ago
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BT-7274 from Titanfall 2 is definitely still alive!
Requested by @inchoherent-ramblings
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eggastential-biscuits · 4 years ago
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falloutstasis · 4 years ago
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dude matt mercer was congratulating erika ishii on getting her role as valkyrie and then his next reply was saying sorry he killed her dad (viper) DFDHGDFJGKD
for those who don't know matt voiced for jack cooper in titanfall 2
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queenofstatic · 4 years ago
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"PROTOCOL 3: PROTECT THE PILOT.
TRUST ME."
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ari-enbear · 4 years ago
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So
I noticed something looking back at the Ash boss fight in Titanfall 2
She kinda be sounding like Wraith.... And like .... She uses portals.....
What if she is just another version of Wraith that got simulacrumed like rev did
Because there's different universes for her so maybe???
It's also very possible ash was just experimented on the same way as Renee but like
????
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leafygoodnis · 5 years ago
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Full offense but nothing is more iconic than Titanfall 2 when BT-7274 tells you the 3 protocols and yeets you out of a black hole to save your life and Iron Giant himself out of existence
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