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#thunderwolf cavalry
mtg-cards-hourly · 9 months
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Thunderwolf Cavalry
The practice of tracking and training Thunderwolves is a sort of initiation ritual into the upper echelons of the Wolf Guard.
Artist: Oleg Shekhovtsov TCG Player Link Scryfall Link EDHREC Link
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THUNDER! Whoa oh oh oh oh
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cursed-40k-thoughts · 2 years
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Wich chapter/legion has the phatest asses?
Also, (since im a straight horny idiot guy (at least im preaty sure im not trans)) would it be the same chapter/legion if genderbent? If not who?
Firstly, kudos on the honesty and introspection!
In all cases it would be the space wolves. They actually store fat in their posteriors and thighs to keep circulation and warmth up during the winter months. It is, of course, always winter months on Fenris, and so the asses are perpetually fat. Thunderwolf riders have the fattest asses of all, as they develop extra density to accomodate for the all-terrain cavalry lifestyle. A naked space wolf in the snow evokes the image of a cake dusted with powdered sugar.
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mylittlemenandme · 2 years
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MOULD LANG SYNE
Time for a round-up!
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Firstly, the return of the Sanguinala Showdown, my 1v1v1 game against Astra Militarum and Necrons. I only took one picture because it was a rough old game - a tied victory for the other two armies - and while I took an odd mix of units, the game was itself was a fair summation of the year as it progressed. More on that later!
HOBBY
I got a lot of things built and primed over the course of the year, nearly 2000 points of Primaris Space Wolves with more on the way. They've mostly stayed primed though - only the Suppressors got finished to a Battle Ready level, mainly for the Crusade league but also because they're a key unit for how my army plays (preventing Overwatch? Yes please!).
For the Sylvaneth, I got the Warsong Revenant painted up to round off my 2000 points, plus the Tree Revenants and Drycha primed. Some other bits got built like the Kurnoth, plenty to work on there going forward to expand the army.
And also:
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After Sanguinala I felt the need for a change, although mainly just for those games. Since I'd picked up a load of Death Guard for cheap from the previous partworks magazine run it made sense to make an army of them, and making it Imperial v Xenos v Chaos is also appealing. It took two days to get these built, and I think a nice, filthy paint job will sort them right out.
GAMES
It felt like I'd got plenty of games in this year, extremely happy (in the most part).
Space Wolves
Plenty of games for these, certainly! I thoroughly enjoyed the Crusade league (although unfortunately I didn't get to finish it through illness, I'll do a full report at some point). I got some good games in with some lovely folks, and so hopefully more games next year.
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I played a couple more games at a community meet-up at Element Games in December, against Emperor's Children Chaos Space Marines and then the Leagues of Votann. Two new codexes that shone a sharp light on where Space Marines are in the current meta (not that I particularly bother with such things). So many fancy tricks, so incredibly deadly (and durable). While I have got a better handle on my army they do feel like they have just slipped behind - a similar story against the Astra Militarum and their new book too. Dare I say, Space Marines feel a little... boring... at the minute?
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I will endure! I have my new units to try - I liked how the Outriders and ATVs performed at Element and at Sanguinala - and maybe I'll add some more Space Wolves specific units to the force and see how they fare, add a little flavour.
Sylvaneth
Easy round-up this - no games played. Disappointing really - while I've had chances to play, I've not committed to anything.
2023
I want to get the primed models painted and played with. A few vehicles (half built Impulsor and Storm Speeder, plus the Hammerfall Bunker) and I'm nearly done with the army I had mapped out. I just need to get practicing with transfers and I can get them properly finished.
I'd like to make a start on some Firstborn too, that'll be the next stage of the army. Some Thunderwolf Cavalry are high up the list.
I'll see if I go mad with the Death Guard and end up with 2000 points-worth. It's a plague-riddled hole I could definitely fall down, although seeing how the initial lot paint up could put a stop to it. And I have a couple of other projects I have got put aside, the Deathwatch being the most interesting in terms of building.
It'd be great to play at least one game with the Sylvaneth. I think going to a weekend meet and taking just them is probably my best bet.
And after painting the Fury of Dracula models, I'd like to take a run at some of the Imperial Assault collection I have. I enjoyed the couple of games I've played of it, and if I can rope my friends into playing even better!
A busy year ahead then, hopefully! Happy New Year!
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spikeybits · 2 years
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If you want a really cool Thunderwolf Calvary alternative, or something Daemon Prince-sized, the Werewolf Cavalry from @_popgoesthemonkey are perfect! You can score your own by clicking the link in the pic right now! . . . . . #warhammer40k #warhammer #40k #ageofsigmar #miniature #miniaturewargaming #wargaming #warmongers #paintingwarhammer #miniaturepainting #art #tabletopgaming #hobby #spikeybits #paintingminis #new40k #aos #spacewolves #spacemarines40k
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gamecrag · 1 year
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One of the key elements of the game is melee combat, where armies engage in close-range battles with swords, axes, and other weapons. Melee armies can be fun to use in Warhammer 40k for a variety of reasons! Firstly, they often have high mobility and can quickly close the distance between themselves and their opponents, allowing them to engage in close combat and wreak havoc on the enemy's lines. Additionally, melee armies often have powerful units with high strength and toughness, making them difficult to take down in combat. Finally, there is a certain thrill to charging headlong into battle and engaging in brutal close combat, which can make playing a melee army a very satisfying experience. In this blog post, we will be highlighting the top 10 melee combat-based armies in Warhammer 40k, focusing on their unique strengths, weaknesses, and notable units. 10) Deathwatch Deathwatch is a Space Marine chapter that specializes in fighting xenos forces. They have access to a variety of units and abilities that make them a formidable force in close combat. Their notable units include the Vanguard Veterans, which are highly mobile units that can move quickly across the battlefield and unleash devastating attacks. They also have access to powerful characters, such as the Watch Captain and the Chaplain, who can enhance the abilities of nearby units. 9) Grey Knights A Space Marine faction that is dedicated to fighting Daemons and other Chaos forces. They have access to powerful psychic abilities and melee weapons that make them a formidable force in close combat. Their notable units include the Paladins, which are heavily armored units that can take a lot of punishment while dishing out devastating attacks. They also have access to powerful characters, such as the Grand Master and the Brotherhood Champion, who can enhance the abilities of nearby units. 8) Blood Angels They have a number of units and abilities that make them particularly effective in melee combat, such as the Death Company, Sanguinary Guard, and the ability to generate additional attacks through their Red Thirst ability. They also have access to a variety of melee weapons, such as power swords, power fists, and thunder hammers, which allow them to take on a range of enemy units. Overall, the Blood Angels are a strong choice for players who enjoy close combat and want to overwhelm their enemies in hand-to-hand combat. 7) Space wolves The Space Wolves are a Space Marine chapter that specializes in close combat. They are known for their ferocity and bravery in battle, and they have a variety of units that excel in melee combat. Their notable units include the Thunderwolf Cavalry, which is a highly mobile unit that can charge into combat with devastating force. They also have access to powerful characters, such as the Wolf Lord and the Wolf Priest, who can enhance the abilities of nearby units. 6) Orks (The Goffs) The Goff Ork Clan is one of the most brutal and aggressive Ork factions in Warhammer 40k, known for their love of close combat. Goff Orks are particularly effective in melee combat, with their units having high strength and toughness, as well as access to powerful melee weapons like power klaws and big choppas. Goff Orks also have a number of special rules and abilities that make them even more dangerous in close combat. For example, they have the "Mob Rule" ability, which allows them to re-roll failed morale tests if they are within range of their Warboss or other Ork characters. They also have the "Da Biggest Boss" rule, which allows their Warboss to gain additional attacks and strength when he's in combat with enemy characters. 5) Khorne Daemonkin Dedicated to the Chaos God Khorne and his love of bloodshed and violence. They are known for their brutal close combat capabilities, with a focus on melee units that can deal out significant damage in hand-to-hand combat.
Khorne Daemonkin units often have high strength and toughness, as well as access to powerful melee weapons like chainswords, axes, and hammers. One of the key strengths of Khorne Daemonkin is their ability to generate additional attacks in close combat through their Blood for the Blood God ability. This ability allows them to roll additional attacks for each enemy unit they kill in the Fight phase, making them even more deadly as the battle progresses. 4) Sisters of Battle An all-female army in Warhammer 40k made up of zealous, power-armored battle nuns. They are known for their close combat capabilities, with many units having access to powerful melee weapons like chainswords, power swords, and maces. Sisters of Battle in close combat is their ability to generate additional attacks through their Acts of Faith ability. This ability allows them to roll additional attacks for each roll of a 6+ when they fight in the Fight phase. Additionally, their Bloody Rose Order provides bonuses to their melee attacks and charges, making them even more deadly in close combat. 3) Tyranids The key strengths of Tyranids in close combat is their ability to generate additional attacks through their Adrenaline Surge ability. This ability allows them to roll additional attacks for each roll of a 6+ when they charge, were charged, or performed a Heroic Intervention. Tyranids can also use their Instinctive Behavior ability to gain bonuses to hit and wound in close combat when they are within range of their Synapse creatures. A highly flexible army that can perform well in both melee and Ranged, with strong psychic and ability support, and options for running horde or monster-heavy armies. However, the Tyranids are particularly deadly in close combat, with many units having high strength and toughness, as well as access to powerful melee weapons like scything talons and crushing claws. 2) Adeptus Custodes The elite guardians of the Emperor of Mankind in the Warhammer 40K tabletop game. They are known for their incredible combat prowess and their unmatched skill in close combat. The Custodes are a relatively small faction, but they are one of the most powerful and feared armies in the game. They are incredibly fast and agile, with high movement speeds and the ability to deep strike into battle. Their units are also highly durable, with high toughness and armor saves. In close combat, the Custodes are known for their devastating attacks, which are capable of dealing out massive damage to enemy units. 1) Harlequins They are known for their incredible speed, agility, and acrobatic combat style. The Harlequins are the best close-combat fighters in the game, with a variety of weapons and abilities that make them incredibly deadly in melee combat. They are able to quickly close the distance with enemy units and engage them in melee combat. They also have access to a variety of special abilities that make them even more deadly in close combat, including the "Flip Belt" ability, which allows them to move over terrain and other models with ease.
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maddyaddy · 3 years
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The Wolf Knights are the Greymanes' elite of the elite. A secret order within the Kingsguard, they fight exclusively atop Thunderwolves. A large proportion of their ranks are Fenrisian warriors bequeathed unto the Chapter by Logan Grimnar himself. Though some New Albians can be found amongst their number, they are few and far between. That said, the Wolf Knights steep themselves heavily in New Albian tradition and mores. Wolf Knights typically fight where the foe's line is weakest. Crashing their terrifying mounts into the foe's flanks and rear, they tear into them with savage fury. A single, cutting blow, they wholeheartedly believe, is enough to win battles in one stroke. The Knights of Kamahaloth understandably use their Wolf Knights sparingly. Cyning Njord Greymane is loath to sell their lives in vain. He instills this fact into every Greymanes commander he lends them to.
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titanomancy · 5 years
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Woof.
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the-runed-brush · 6 years
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A fun picture compassion of 3 of the first models I ever finished back in late 2015/early 2016, and the most recent 2 models I finished in 2019
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thepsykerfromfenris · 6 years
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Hi Everybody!
Yesterday I played for the first time with my Space Wolves miniatures! 🐺💙
We played with 750 point and I went to the battle with my Long Fangs, Fenrisian Wolves, the Thunderwolf Cavalry and Blood Claws. I had also a Wolf Lord seeing the battle with the older wolves, the Long Fangs.
It was a nice play with the Death Guard player and painter @dalaimar (check his Instagram account, it's great) and unfortunately for the Imperium, Daddy Nurgle won this time. But don't worry! The Sons of Russ never give up!!
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dolldirector · 7 years
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Been painting some small details on my Space Wolf infantry today, and I also primed my last Thunderwolf & rider, so they're all ready to be properly painted now.
Once I finish my infantry off, I wanna custom-make some basic armour for my Thunderwolves, and start building my Wulfen... except that's gonna take some work 'cause I basically wanna repose all of em. Their default posing is kinda awkward and could definitely be cooler. So I'm gonna cut 'em up at their joints and do it my way, already got some ideas in mind.
Genuinely pretty happy with my Warhammer collection so far though. I'm probably gonna buy some more Thunderwolves, some Fenrisian Wolves and perhaps a couple Razerback transports. All that's left to do now is actually play the bloody game...
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toranekostudios · 7 years
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i’ve been consuming way too many Initial D meme comps on youtube than is necessarily healthy so, new headcanon. Thunderwolves and their riders bond by racing around the outside of the Fang. 
DEJA VU, I’VE JUST BEEN TO THIS PLACE BEFORE
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kyoupiruchi · 7 years
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A group of moon moons.
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drukhari · 2 years
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Thought you should know that I finally caved on starting 40k, picked up some space wolves. Seeing you posting about liking it certainly didn't help :)
Nice lol welcome to the party! :) The wolves were the first army I played too back when Lily first started teaching me the game. I don't have them anymore but thunderwolf cavalry will always have a place in my heart.
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mylittlemenandme · 8 months
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SPECULATE TO ACCUMULATE
With the new Dark Angels codex supplement on the horizon, what better way to celebrate the lovely new book and models than to wildly theorise how this could shape the Space Wolves release when it finally (no earlier than autumn this year, sadly) arrives?
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Time to cast the runes…
New Rules
The Dark Angels supplement rocks in with a choice of three detachments - the general one from the index and one each for the Deathwing and Ravenwing - plus Crusade rules set around hunting for the Fallen. Three detachments sounds about right considering they'll also have access to the seven from the main Space Marine codex, and I think most new codexes have retained the one from the initial index release. The two others being based around the two formations that set the Dark Angels apart was to be expected, even if the Ravenwing perhaps share a bit of overlap with the Stormlance detachment from the main codex, kind of like a Stormlance+.
In this case, I'd expect the Champions of Russ detachment to be retained in the Space Wolves codex, maybe tweaked a little bit (like it has been in yesterday's Balance Dataslate, perhaps…). With the two other detachments likely leaning into what makes the chapter unique, I'm expecting one of them to be something along the lines of Wolfkin. Another Stormlance+ detachment, I can picture it based around the Thunderwolf Cavalry and Fenrisian Wolves, and maybe the Wulfen as well. I'm thinking this is where the classic Wulfen Stone relic from the past would pop up again as an Enhancement.
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If the wolves and Wulfen are indeed clumped together like this, it then becomes difficult to tell what the second detachment could be. The Great Companies already operate as archetypes well served by the other main detachments - Morkai's vanguard, Dragongaze's veterans, Ironwolves' vehicles, etc. - so it depends what aspect of the chapter they want to lean into. There are the dreadnoughts, the walking ancients with Bjorn et al. They could do a "savage" one, all Blood Claws and assault troops. Or there's the vicious hunters, based on Reivers and the Hounds of Morkai. I'm leaning more towards the latter but looking at the number of Reivers I own that's definitely wishlisting.
The Dark Angels Crusade rules are pretty much ported straight over from the previous edition so I can see the deed names and the boastful agendas doing the same for the Space Wolves, If they want to tie it into the new Space Marine Oathsworn campaigns, I think we could see them introducing the idea of Great Hunts from the lore. Setting out on a search for Leman Russ and recovering relics on the way, it'd be perfect for Crusade.
New Models
So this is the bit everyone is looking forward to.
The Dark Angels got a whole suite of new models. New Deathwing Knights and a new Belial model made sense after the new, bigger Terminator models were introduced. There's a new Asmodai as well, so along with Belial they are clearly replacing the old Finecast or metal characters. No news on Ezekial or Sammael as yet, but surely they'll see new models too. Then there's a new upgrade sprue with Ravenwing and Deathwing bits on, and on top of that a whole new unit: the Inner Circle Companions.
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New models getting introduced is a part of the reason why I think the new Space Wolves codex is a way off. There are a large number of characters in Finecast. There are Terminators and Terminator-armoured characters. What to do with the non-Primaris marines? Let's go through the datasheets from the index and see if we can work out what's likely to happen.
Reborn, Reforged
Arjac Rockfist and Njal Stormcaller - Finecast characters, in Terminator armour, I think these are locked in to get smart new models. A new Njal model will be superb.
Wolf Guard Terminators - Speaking of Terminators, I'm fully expecting a full new kit for the Wolf Guard in the same vein as the Deathwing Knights, rather than just being upgrade bits for the standard kit. A mix of assault weapons, shields, fists, combi-weapons, etc. this could also be used to build up Terminator pack leaders and battle leaders (assuming they make it into the codex).
Upgrade Sprue - Lots of Space Wolf heads, runic weapons and armour, pelts - I can see this looking similar to the existing Grey Hunter/Blood Claw sprue.
Unmoved
Bjorn the Fell-Handed/Murderfang/Venerable Dreadnought - Even though the smaller dreadnoughts have drifted away, I think this kit will continue. The Bjorn version in particular is very fancy.
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Ragnar Blackmane, Hounds of Morkai - New(ish) Primaris kits (or upgrades to kits), no change here.
Fenrisian Wolves - I think this kit still holds up, can't see why they'd want to change it (apart from the reason given further down).
Stormfang Gunship/Stormwolf - Again, no reason to remove this dual-purpose flyer kit.
Ulrik the Slayer - Blessed with a fairly new (2016), and excellent, model, I think you could put a note in the lore about him not wanting to put himself through the Primaris process or suchlike to justify not needing replacing.
Wulfen - Another kit with no reason to need updating, these will stay.
Uncertain Wyrd
Blood Claws/Grey Hunters/Long Fangs - Along with the Wolf Guard, the core identity of the Space Wolves for the past 30 years. With the introduction of Primaris marines, and the idea of "Claw Packs", "Hunter Packs" and "Fang Packs" in the recent codex to cover their integration into the chapter structure, could it be the end for these key units? The Tactical and Devastator squads managed to survive the chop from the last edition, could these do the same?
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The current kit can create Grey Hunters, Blood Claws and Wolf Guard out of the box, with upgrade bits for the previous scout kit in order to make Wolf Scouts. Long Fangs don't really have their own kit, more of an amalgam of bits from the Space Wolves box combined with the Devastator sprues.
An updated version of this kit that allows the same (with the Long Fangs served from the refreshed upgrade sprue) is entirely conceivable. As is the idea I had that I can't currently get away from - Blood Claws just become Assault Intercessors, Long Fangs fade away, and a new "Hunter Pack" unit is introduced which is essentially an Intercessor squad with carbines and chainswords, a midway between standard Intercessors and their Assault variant. Very much up in the air for these units.
Harald Deathwolf, Canis Wolfborn and the Thunderwolf Cavalry - The futures of these models are surely intertwined. Two Finecast character models - if they get replaced in plastic then you would think that the cavalry kit will be replaced and upgraded to match. I can see there potentially being new cavalry kits and, if I had my way, Harald would become a dual kit so you can make either the Wolf Lord himself, or a more general leader model on wolfback.
Krom Dragongaze - In the Dawn of Fire book The Wolftime, it's Krom who is the first to see the potential of the new Primaris marines and integrate them into his Great Company. It's easy to think therefore that he could get a new Primaris-ised version, but I could just as easily see his model quietly retired and replaced by having to add upgrade bits to the standard Primaris Captain kit.
Logan Grimnar - Another decision to make. Logan is another character in Terminator armour, so surely he'd get a new model to match the scale of the other new Terminator-armoured characters? In which case, what happens to the much-maligned, butt-of-many-jokes, Stormrider Chariot model? It's either back down or double down I feel, a new Logan Grimnar on his own or a brand new, even larger, wolf-pulled anti-grav chariot-sled to taxi him around.
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Cut Threads?
Cyberwolf - A Finecast model, it doesn't serve a grand purpose in the army currently, and I just can't see this being part of the new codex, unless they drastically update the Fenrisian Wolves kit and include this as an optional build.
Iron Priest - This is a lovely kit, but I can certainly see it being phased out and just being replaced with a standard Techmarine.
Wolf Scouts - It could well be they include head and arm options in a new upgrade sprue, but the existing scout datasheet works just as well for these (just without the nod in the lore to these being veterans in the Space Wolves, rather than initiates in other chapters).
Wolf Guard - If there isn't a new Grey Hunter/Blood Claw kit to allow for mixed equipment, these can pretty much be replaced with Sternguard/Vanguard/Bladeguard units, maybe given a Wolf Guard keyword that works in one of the new detachments.
Skyclaws - I do wonder if these will just become Jump Pack Intercessors going forward, like the old Assault Marines did.
Lukas the Trickster - I feel like he will be a Finecast character too far, but happy to be proved wrong.
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Whatever the future holds for some of these, it's looking like it'll need to be quite an overhaul of the range regardless. Better start saving up.
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spikeybits · 2 years
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If you want a really cool Thunderwolf Calvary alternative, or something Daemon Prince-sized, the Werewolf Cavalry from @_popgoesthemonkey are perfect! You can score your own by clicking the link in the pic right now! . . . . . #warhammer40k #warhammer #40k #ageofsigmar #miniature #miniaturewargaming #wargaming #warmongers #paintingwarhammer #miniaturepainting #art #tabletopgaming #hobby #spikeybits #paintingminis #new40k #aos #spacewolves #spacemarines40k
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