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#three-dimensional texture
gigivas · 3 months
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1K GIGI Prompts Collections 'Vibrant Brushstrokes: Martial Arts Moonlit Duel' 5587 Free 10 pages out of 1000 pages
Get Free 10 pages MTMEVE00530G_60_0001 – 1K GIGI Prompts Collections – Vibrant Brushstrokes, Martial Arts Moonlit Duel 5587 10PagesDownload 1K GIGI Prompts Collections ‘Vibrant Brushstrokes: Martial Arts Moonlit Duel’ 5587 series provides two documents, one document is 10 pages of prompts in 1000 pages, available for free download. One document is the complete 1000 pages of prompts, this is a…
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olenaart · 7 months
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“Impasto Wildflower Symphony” https://www.artfinder.com/product/impasto-garden-symphony-c9865/ A Lively Meadow in Colorful Relief
Impasto Garden Symphony
Step into the vibrant and textured world of “Impasto Wildflower Symphony”, an enchanting artwork that celebrates the exuberance of a blooming meadow. This three-dimensional masterpiece bursts forth with expressive character, capturing the essence of nature’s joyous field.
Key Features:
Impasto Technique: The artist skillfully employs thick impasto strokes, breathing life into the vivid flowers. Each brushstroke adds dimension, making the scene dynamic and captivating.
Rich Palette: Reds, pinks, yellows, purples, and blues intermingle harmoniously, mirroring the riotous hues of a sun-kissed meadow.
Textured Delight: Dabs and splatters of paint create a tactile experience, inviting viewers to explore the wild growth of the landscape.
Three-Dimensional Wonder: The canvas comes alive, inviting you to immerse yourself in the blossoming beauty.
Don’t let this unique and captivating artwork slip away. Add “Impasto Wildflower Symphony” to your collection and revel in the expressive nature of a flourishing meadow. 🌸🎨🌿 #texture #colourful #acrylic #canvas #vibrant #relief #pallet knife #artwork #painting #wildflowers #meadow #impasto #colorful #vibrant #dynamic #expressive #nature #texture #blooming #richpalette #three-dimensional #joyousfield @Artfinder @ArtRepublic
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k00299892 · 1 year
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LSAD RADIUS Project
Week 3 Part 2
3/10/23
Today I used wire to make a 3d version of a boat it was difficult at first but once I started making it with wire it slowing made shape and resembled a boat
I used fabric as tracing paper to trace over a drawing I did of the Curragower boat club using pen.
I used a sewing needle and thread over the drawing I did to bring the drawing to life and give a different texture to my drawing.
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meo-eiru · 16 days
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hello hello this is devo from @devotion-disorder... THANK YOU so much for drawin my boy so UNO REVERSE!!!!!!!!!!! your priest boy Micah is very very pretty i hope i did him justice...!!!!!
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AAAAAAAAAAAAAAAAA!!!!!!!!
BEAUTIFUL! SO BEAUTIFUL!! HE LOOKS SO SOFT AND PRETTY LIKE AN ANGEL??? DON’T DO THIS TO ME HE ALREADY HAS ME IN A CHOKEHOLD!!!!
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I love your art soo much god you are so good at using colors and giving the image a three dimensional, textured feeling… Like oh my god if I was passing by and he threw me a look while looking like that I would fold INSTANTLY
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blogport · 2 months
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EPOXYSHİNE - DRAGON+ (3)
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Epoxy floor coating is not just a practical choice for enhancing the durability of your flooring; it's also a stylish solution that can transform any space. Whether you're a homeowner looking to revamp your garage or a business owner seeking reliable commercial flooring solutions, understanding the benefits of epoxy will help you make informed decisions. As you search for "floor polishing near me," consider how an expertly applied epoxy coating can elevate your interiors while providing a long-lasting finish. 
Epoxy Floor Coating
Epoxy floor coating is a highly durable and resilient flooring solution that has gained popularity in both residential and commercial spaces. This type of coating is made from a combination of resin and hardener, creating a strong bond when applied to existing concrete surfaces. The result is a seamless surface that can withstand heavy foot traffic, chemicals, and abrasions.
One of the major benefits of epoxy floor coating is its versatility. It can be customized in various colors and finishes, including high-gloss and matte textures. This means that property owners can choose a look that complements their interior design while still providing the durability they require. Additionally, the smooth finish of epoxy makes it easy to clean and maintain, which is particularly advantageous in commercial settings.
Furthermore, the installation process for epoxy floor coating is relatively quick, often completed within a few days. However, it’s essential to hire professionals who have the expertise and equipment to ensure a flawless application. The right team will properly prepare the surface, allowing for optimal adhesion and longevity of the coating.
Floor Polishing Near Me
When searching for floor polishing near me, it's essential to find a service that not only meets your expectations but also understands the unique needs of your flooring. Professional floor polishing can revitalize old surfaces, restoring their shine and luster while protecting them from future wear and tear.
Many local companies offer specialized services in floor polishing that cater to various materials, including hardwood, tile, and concrete. A quick search in your area will yield numerous options, allowing you to compare prices, services, and customer reviews to find the best fit for your needs.
Additionally, hiring professionals for floor polishing ensures that the job is done correctly and efficiently. They use advanced equipment and high-quality products that not only enhance the appearance of your floors but also extend their lifespan. So, don't hesitate to reac
Commercial Flooring Solutions
Commercial flooring solutions are essential for businesses seeking to enhance their aesthetic appeal while also ensuring durability and functionality. The choice of flooring can greatly influence the overall atmosphere of a commercial space, leading to improved employee morale and customer satisfaction.
Among the various options available, epoxy floor coatings stand out due to their seamless finish and resistance to heavy foot traffic. These coatings not only provide a sleek look but also protect the underlying surface from wear and tear, making them ideal for warehouses, retail spaces, and industrial environments.
Moreover, businesses often explore additional options such as vinyl flooring, carpet tiles, and laminate surfaces to meet specific needs. Each of these materials offers unique advantages, allowing business owners to choose the most suitable flooring solution that aligns with their operational demands and aesthetic preferences.
Metallic Epoxy Floor
A metallic epoxy floor offers a stunning visual appeal that enhances the aesthetic of any space. The reflective properties of the metallic pigments create a unique look, resulting in a three-dimensional effect that can mimic a variety of surfaces, such as water, marble, or even molten metal. This type of flooring is especially popular in modern homes, showrooms, and commercial spaces, providing an eye-catching yet durable surface.
One of the significant advantages of a metallic epoxy floor is its durability. This flooring solution is resistant to stains, chemicals, and impacts, making it ideal for high-traffic areas. Additionally, it is easy to clean and maintain, which means that business owners and homeowners can save time and resources. The seamless nature of epoxy flooring also contributes to a hygienic environment, especially in spaces like hospitals or laboratories.
Installing a metallic epoxy floor can be a customized process, allowing property owners to choose their preferred colors and patterns. Whether you’re looking for a sleek, industrial look or a vibrant, artistic finish, this flooring solution can be tailored to meet your unique vision. By consulting with professionals, you can ensure that your metallic epoxy floor is installed correctly and maximizes its longevity and beauty.
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martassimsbookcc · 9 months
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Hello guys! First of all happy new year ! Hope you had a great time out there :) 🎆
Today I'm writing this to explain why decimation of Sims 4 meshes is paramount while converting stuff. You know me, I don't like to make statements as english isn't my first language and I find it difficult sometimes to actually write things down - even in italian I struggle sometimes lol. BUT I think this would be useful to all the cc converters and creators out there. So please, take this as an advice, for the sake of our oldie and beloved Sims 3.
Little backstory: I was casually browsing tumblr the other day and stumbled across a beautiful food set converted from Sims 4 - which I immediately saw was high quality. Just for curiosity I downloaded it, checked the polycount of a random object (if you're new here it's the total number of polygons found in a three-dimensional model) and it had way too many polys: 28k vertices - 34k faces + 4096x4096 textures.
Sims 3 is quite an old game now. Every player had experienced lag and glitches at some point so it's very, very important to make the stuff you create/convert from other games suitable for it! Here comes to the rescue a super useful tool in blender called decimation. It basically "allows you to reduce the vertex/face count of a mesh with minimal shape changes", as said on blender website. In just 2 minutes and with not so much effort I was able to reduce those polygons down to 8,4k vertices - 7,4k faces. Do you see any difference? I don't honestly.
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Optimization is the key. Converting from sims 4 is not just taking the mesh and textures and putting them all in Sims 3. I wish it was tho!
You're free to put whatever you want in your game but you have to think about the game performance as well. There are people who still play the game and as an ex player I got really upset when I had laggy gaming sessions.
Having said that, here's a tut about blender and the decimation tool, done by @simaddix and which I think covers every important aspect of that useful tool.
If you read this all, thank you! Now I can go back to convert new stuff :D
-Marta
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pmamtraveller · 2 months
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WORN OUT /1889/ by HANS ANDERSEN BRENDEKILDE
It's a very touching painting: an exhausted laborer collapsed in the fields from extreme fatigue, a young woman yelling for help, probably his daughter. This dramatic moment shows the harsh realities of the agricultural life and the toll of physical labor.
The artist focused on a detailed and naturalistic representation that would bring out the harsh reality of the poor workers. The composition makes use of strong geometrical shapes; with the figures forming a triangle to guide the viewers' eyes through the painting.
Brendekilde captures exactly how desolate the subjects' lives are with his choice of muted and dull colors. The earthly tones contribute to the extremity of desperation and exhaustion. He deftly portrays the clothes that are worn out and the coarse texture of the surroundings, making the depiction of the hard life very three-dimensional.
Created during a period of social change in Denmark, it reflects the battle of the working classes against the effects of industrialization on the rural communities. It is a critique of the harsh conditions that laborers had to bear in a still feudal society.
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felassan · 1 month
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just burbling about the new screenshots from this Twitter thread from a few days ago :) -
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I like how they are showcasing different Rooks in the promotional and marketing material (lineages, classes, ethnicities etc). ^^ it shows the wide variety of Rooks we can make in CC. this human dude Rook is the one in the release date reveal trailer. look at the eyebrow game! :D and if you compare his facial hair to DA:I and stuff, it's come a long way just like the hair-hair. looks great! the pattern at Rook's collar is a pair of wings. I wonder if this Rook is a Warden, and they represent griffon wings, or being that a rook is a bird, this motif is a more general Rook thing?
the design of the armor Rook is wearing here (bandolier of pouches, the shoulder pieces, curved lines on the breastplate etc) reminds me of the 'iconic' armor Rook wears in the key art, just sans helmet and with hood down, in a blue tone instead of purple, and without the Veilguard symbol on the breastplate. I wonder if this scene is from somewhere in the early game, when the companions are probably at that point just Neve and Harding? maybe it's like, before they get a Veilguard symbol, they first need to, well, form Voltron the Veilguard in the first place, and recruit the rest of the companions etc.
the background is the shifting surface of an eluvian, either about to be used or having just been used (cool visual effect btw). the curving gold architecture of the buildings that can be seen in the other location through the eluvian there is ancient elven, so Rook must have just come from (or be about to go to) somewhere which has those style of buildings. maybe Arlathan Forest, maybe Solas' Ritual site in the Forest, etc.
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elf lady Warrior Rook and Davrin. again great eyebrow game. :D she is so pretty. she also has the wing motif at her collar. again her armor looks like the key art one. hers is in a purple tone rather than blue like the Rook above though - is this due a dyeing system? ^^ this one has the Veilguard logo on it, so maybe this shot is from a bit later in the game after the Veilguard has been brought together? a few details of the armor are also different compared to above, like buttons. I wonder if this is due to rogue version of the armor vs warrior version, armor customization, or armor upgrade.
Davrin is so ears. I love elves with big ears like this. :D 2 elf warriors yeyyy
wherever they are in this scene, it looks to be inside somewhere.
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Davrin looks amazing! the design of his vallaslin reminds me a bit of the Ghilan'nain vallaslin design from DA:I. there are some neat thoughts on the design of Davrin's armor here. :>
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the detailing and texturing etc on Neve's clothes in this shot is craaazy (as in crazy good). even the netting on her hat/fascinator has a lil pattern in it. Tevene snakey scales, the folds of the fabric, raindrops on her clothes, the fact that the snake pattern on her hat is three dimensional..
Davrin and Neve - some of our companions love huge cool collars :D
also, just like her saunter, Neve's half-smile/smirk (dimple.. 🥺) here has me weak in the knees.
location: looks like some kind of ruin maybe? ^^
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I wanna believe that our dragon hunter Taash is looking up here into the sky at.. a dragon :D I loved getting to see this detailed close up of her dragonscale shoulderpieces and her jewelry etc. in this shot we can see that her gold-plated horn has spiky triangle bits on it and more detailing on the faces carved on her horn cuffs and the dragon piece at her neck. also I'm not sure if it's just the angle in this particular shot, but her brow looks strong, which I love and think makes sense when big horns grow from your head. :>
[images source]
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Andrey Zakirzyanov, 3D Animation.
Vincent van Gogh, “Café Terrace at Night” on the Place du Forum, Arles (1888).
All animations were created without AI, but making use of various 3D software through careful texturing, modeling and conversion of two-dimensional images. The result is a realistic-looking reproduction perceptible as three-dimensional, thanks to the accurate calculation of perspective and the addition of colors, lights and shadows.
Music by Andrey Surotdinov.
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gigivas · 3 months
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1K GIGI Prompts Collections 'Vibrant Floral Still Life: Nature's Tranquil Beauty' 5948 Free 10 pages out of 1000 pages
Get Free 10 pages MTMEVE00566G_206_0001 – 1K GIGI Prompts Collections – Vibrant Floral Still Life, Nature’s Tranquil Beauty 5948 10PagesDownload 1K GIGI Prompts Collections ‘Vibrant Floral Still Life: Nature’s Tranquil Beauty’ 5948 series provides two documents, one document is 10 pages of prompts in 1000 pages, available for free download. One document is the complete 1000 pages of prompts,…
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olenaart · 8 months
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“Vivid Blooms in 3D.” This textured painting of flowers uses a thick impasto technique to bring the blooms to life in a three-dimensional way. The vibrant, rich colors and pronounced shadows and highlights create a truly unique and tactile representation of floral beauty. It was a joy to create and I hope it brings joy to those who view it.#3D #3Dflowers #artcommission #artcommissions #art #texturedart #texture #paletteknifepainting #3dflower #sculptureart #OLenaArt #painting #floral #floral art #floralpaintings #smallpainting #floralpainting #artfinderflorals #abstraction #floralartwork #reliefart #reliefpainting #reliefpaintings #texturedart #sculpturepainting #paintingofflowers 🌿🌸🎨🌿🌸🎨 https://fineartamerica.com/featured/vivid-blooms-in-3d-olena-art.html @FineArtAmerica @FineArtAmerica @FineArtAmerica https://www.olenaart.org/workszoom/5487318/vivid-blooms-in-3d#/ @FASO https://www.artfinder.com/products/vivid-blooms-in-3d/preview/#/ @Artfinder
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literaryvein-reblogs · 2 months
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Writing Notes: Elements of Art
The elements of art are components or parts of a work of art that can be isolated and defined. They are the building blocks used to create a work of art.
LINE A mark with greater length than width. Lines can be horizontal, vertical, or diagonal; straight or curved; thick or thin.
Horizontal lines suggest a feeling of rest or repose because objects parallel to the earth are at rest. In landscape paintings, horizontal lines help give a sense of space. The lines delineate sections of the landscape, which recede into space. They also imply continuation of the landscape beyond the picture plane to the left and right.
Vertical lines often communicate a sense of height because they are perpendicular to the earth, extending upwards toward the sky. In a church interior painting, vertical lines may suggest spirituality, rising beyond human reach toward the heavens.
Horizontal and vertical lines used in combination communicate stability and solidity. Rectilinear forms with 90-degree angles are structurally stable. This stability suggests permanence and reliability.
Diagonal lines convey a feeling of movement. Objects in a diagonal position are unstable. Because they are neither vertical nor horizontal, they are either about to fall or are already in motion. The angles of a ship and rocks on the shore convey a feeling of movement or speed in a stormy harbor scene.
The curve of a line can convey energy. Soft, shallow curves recall the curves of the human body and often have a pleasing, sensual quality and a softening effect on the composition. The edge of a pool in a photograph may gently lead the eye to the sculptures on the horizon.
SHAPE A closed line. Shapes can be geometric, like squares and circles; or organic, like free-form or natural shapes. Shapes are flat and can express length and width.
FORM A three-dimensional shape expressing length, width, and depth. It is the basis of sculpture, furniture, and decorative arts. Balls, cylinders, boxes, and pyramids are forms. They can be seen from more than one side.
Geometric shapes and forms include mathematical, named shapes such as squares, rectangles, circles, cubes, spheres, and cones. Geometric shapes and forms are often man-made. However, many natural forms also have geometric shapes. Example, a cabinet decorated with designs of geometric shapes.
Organic shapes and forms are typically irregular or asymmetrical. Organic shapes are often found in nature, but man-made shapes can also imitate organic forms. Example, a wreath uses organic forms to simulate leaves and berries.
SPACE The area between and around objects. The space around objects is often called negative space; negative space has shape. Space can also refer to the feeling of depth.
Real space is three-dimensional; in visual art, when we create the feeling or illusion of depth, we call it space.
COLOR Light reflected off of objects. Color has 3 main characteristics:
Hue - the name of the color, such as red, green, blue, etc.
Value - how light or dark it is.
Intensity - how bright or dull it is.
White is pure light; black is the absence of light.
Primary colors are the only true colors (red, blue, and yellow). All other colors are mixes of primary colors.
Secondary colors are two primary colors mixed together (green, orange, violet).
Intermediate colors, sometimes called tertiary colors, are made by mixing a primary and secondary color together. Some examples of intermediate colors are yellow green, blue green, and blue violet.
Complementary colors are located directly across from each other on the color wheel (an arrangement of colors along a circular diagram to show how they are related to one another).
Complementary pairs contrast because they share no common colors. For example, red and green are complements, because green is made of blue and yellow.
When complementary colors are mixed together, they neutralize each other to make brown.
TEXTURE The surface quality that can be seen and felt. Textures can be rough or smooth, soft or hard. Textures do not always feel the way they look; for example, a drawing of a porcupine may look prickly, but if you touch the drawing, the paper is still smooth.
Texture depicted in two-dimensions. Artists use color, line, and shading to imply textures. In a painting, a man's robe may be painted to simulate silk. The ability to convincingly portray fabric of different types was one of the marks of a great painter during the 17th century.
Surface texture. The surface of a writing desk is metallic and hard. The hard surface is functional for an object that would have been used for writing. The smooth surface of a writing desk reflects light, adding sparkle to the piece of furniture.
Principles of Design
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muffinshark · 1 year
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hello! sorry if this gets asked a lot, but what layering technique do you use to be able to mimic the traditional paint feel in your digital paintings so perfectly? the final result in your works is amazing, and so entrancing too!
Hi! I've found that there are three things that really help get that gritty traditional paint feel for me. The first is including mixer brushes in my painting process; you can get multiple colors on each brushstroke with a photoshop mixer brush, and I found that sparingly using a mixer brush provides my work with more satisfying textures and dimensionality. I use Grzegorz Rutkowski's mixer brushes (he has a gumroad where you can buy them and imo they are worth it - his mixer brushes are included in his general photoshop brushes set, I believe, but I don't think you can go wrong with any of his sets/tutorials - he even has a "'Traditional look' in Photoshop" tutorial).
The second is having a noise layer: fill an empty layer over the artwork layers with 50% value gray, go to filter > add noise, set the layer to either overlay or soft light, and reduce opacity to your liking. Traditional work will never look as smooth and clean as digital work and that little bit of extra texture can do a lot.
The third and final thing is just finding different stock textures, such as paint strokes, grit, canvas textures, staining, and crackle, and adding them to layers set on usually either overlay or soft light at very low opacity. I paint traditionally as well, so sometimes I'll photograph particularly dimensional paint strokes on my oil paintings and use those as textures on my digital work.
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johannestevans · 1 month
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Alien: Romulus: An Abortive Attempt at Homage to a Classic
Romulus started out promising, then proved itself an awful disappointment.
Review also on Cinemania.
The original Alien (1979) is far and away one of my favourite sci-fi films, one I’ve written about in the past, and I have a lot of affection for Aliens (1986) and even Alien 3 (1992), for all I feel it has its narrative flaws.
And then there are later additions to the original series; the less said about them, the better — later still, we see attempts at updating the series with sleek, shiny, lens-flared prequels and Michael Fassbender playing a mildly homophobic pastiche of a gay-coded eugenicist synth, these things replacing the original strong, complex writing in the original films.
I was honestly mildly into the premise of Alien: Romulus as a return to the original xenomorph rather than the Promethean nonsense, but that was all I knew about it going in — I went in with fresh eyes, having neither watched a trailer nor read any reviews.
In the first act of the film, there is an incredible return to the original aesthetics of Alien — without sacrificing the broader quality of set design, costuming, and film, there is an incredible recreation of not only the visuals originally displayed in 1979, but also the soundscape that accompanied those sets and mechanisms, and more than that, the haptics.
Every single button, dial, switch, and key in the original films looks as if you can reach out and touch it, and this incredible awareness of tactility is not only present in the machine and mechanic designs but in every other aspect of the set design. You can imagine how it might feel to touch everything in the film — feel the fuzz of static covering the screens in a sort of film, feel the trip of condensation on soaked engines, run your fingers over the texture of the walls, doors, grate floors, vents, even touch the aliens themselves. The slick, wet skin of the xenomorph, the slime slicking the segmented bodies of the facehuggers, the torn films of skin, the bubbling burn of their acidic blood — it all feels three-dimensional from the beginning, and that emphasis on the tactile and the textural is what makes the film so impactful.
It engages not just one’s emotional and mental state but all five of one’s senses, and in the beginning of Alien: Romulus, there is an attempt at recreating that physicality.
Not only are the original machines and their aesthetics replicated but there is a deep focus on tactility and certain sensory details in the mining colony our protagonist and her synth “brother” are trapped in — we see the gases and smokes and powders on the streets, see the machinery and all the trapped people working it, feel the cloying thickness of the polluted planet, see the near-literal sapping of colour from the whole of the planet by the miners.
The one tiny flicker of colour is, in fact, in the yellow canary in a modern cage, a fun little detail that emphasises how ancient the cruelty of the Weyland-Yutani Corporation is — just as each of the miners on the colony is trapped in an inescapable contract, owned by the company and trapped within its artificial economy, that yellow canary represents the cruelty of the old mining towns that the Weyland-Yutani Corporation effortlessly recreates even halfway into the twenty-second century.
The initial hooks in the narrative are planted here — we meet Rain as an orphan, and we see the complex familial dynamic between her and her adoptive brother, Andy. Andy is introduced from the out in the autistic-coded manner of any synthetic within the series, malfunctioning and vulnerable as a result, and Rain feels deeply about protecting him and protecting their adoptive relationship, and yet for all, Rain seems to be the primary caretaker between the two of them, Andy’s prime directive is to care for Rain.
Different Alien films have explored the varying levels of humanity for synths — I’ve spoken disparagingly about David and how he repeats certain homophobic tropes in sci-fi that go all the way back to the likes of Space Odyssey, but obviously, there’s the contrast between Ash as a villainous representative of the company’s violence — upholding its aggressive hierarchy and the violence within that — and the likes of Bishop, who is far less sexually driven if not arguably emasculated in the Aliens film, contrasting the hypermasculinity of the space marines; contrasting these again is the character of Annalee Call, who has the most agency and personality of the synths, and seeks to make use of that liberty.
One might think, introduced to Andy and his immediate familial connection to Rain, that the film intends to explore new dynamics for a synth — not only is Andy introduced alongside Andy as her adoptive brother, but he’s also the only Black member of the cast, and the only Black synth we’ve seen as a main character within the series, and one might think this would introduce more consideration as to his position as a synth as well.
The introduction of the rest of the party is rushed and, frankly, bizarre — while the central conceit of their reaching out to Rain makes sense, being as how they need Andy’s ability to speak to a Mother system on the decommissioned station in orbit above them, what is not firmly established is Rain’s connection to these people, or what their actual relationships with one another consist of.
Certain expository details are dropped in, that they’ve been distant from one another since Rain’s father died, but it’s evident that Rain does not know these people well for the most part, nor vice versa.
Throughout the film, attempts are made to emphasise the intimacy and closeness between Rain and Tyler, with them holding hands with one another and sharing significant looks or non-verbal communications, but the film doesn’t wish to expand this into a romantic connection nor expand on it as a sibling dynamic either.
The relationship has these hallmarks of being close or important, having these levels of friendship and physical intimacy, but there’s never any verbal acknowledgement of the closeness between Rain and Tyler, nor commentary made by the other characters, and it makes their interpersonal dynamics feel almost random.
This isn’t unique to Rain and Tyler, of course — all of these relationships seem similarly slapdash and thrown together, with no consideration as to their wider ramifications or the implications of those dynamics. Kay is pregnant because of “some guy”, and no further time or effort is given to fleshing out the whys and wherefores of her pregnancy; Bjorn obsessively seems to despise Andy and acts as if he’s never seen or met him before, but at the same time is a dick to every single other character, and no further details or complexity to his character background is added in; Navarro is an excellent pilot but for some reason is very attached to Bjorn, and their relationship seems a lot more highly sexed, but not… anything else.
These characters conduct themselves, in short, like they were AI-generated for someone’s worst nightmare of a YA novel — they’re in their twenties, but they act like young teenagers; they’re theoretically adults with complex dynamics with one another, but everything about their personalities seem vapid and shallowly written.
The only character who’s given any depth or apparent inner turmoil is Rain, and that makes less and less sense as time goes on. Rain feels a great deal of loyalty to and a need to protect Andy, and at the same time, Bjorn reveals that Rain was never going to bring him to the Yvara system, and Rain doesn’t argue the point or claim otherwise.
She seems overcome with guilt about this fact, and everybody argues she shouldn’t think much about any feelings Andy might have because he’s a synthetic — Andy himself seems to have no emotional response to this and immediately accepts this as in line with his prime directive.
Is this expanded on as the film goes on?
No, not remotely.
Andy’s software is apparently updated when he’s given the disc from Rook’s body, and this updates his physical mobility, repairs the damage to his verbal processor, seems to improve his concentration, overwrites his prime directive, and then…
Somehow, it goes away again as soon as the disc is removed? In another film, the introduction of the disc to Andy’s processing might have added some level of inner turmoil or inner battle for him, his broken processors engaging with the attempts to remotely update his AI and software, especially given that this is aboard a decommissioned station, but no such turmoil is introduced.
The disc temporarily makes Andy more useful, but while it introduces a risk that he is acting in “the best interests of the company” as opposed to protecting Rain, he still does protect Rain and her friends as best he can — the only sacrifice he makes is with Kay, who is already immediately under threat; Navarro goes from being infected to being dead almost immediately, and Bjorn is similarly very quickly doomed.
What’s the point of these sacrifices? What is their narrative purpose other than people dying on screen? What do they represent?
Why is Navarro’s death so immediate, rather than giving the xenomorph its usual extended incubation period? What does her death actually do, emotionally, to any of the other characters, bar Bjorn, who was already angry about his mother dying because of a synth? Does Bjorn now change his feelings and further blame Andy, or feel differently toward him?
No.
No one’s feelings about anything change in the course of the film whatsoever. We might as well be watching a puppet show.
Even later in the film, Rain approaches Andy after his original directives have been restored, and rather than saying, “Now, your prime directive is to look out for yourself,” she says, “your prime directive is to look out for us” — so what has she actually learned? She isn’t extending Andy any further humanity, self-sufficiency, or autonomy.
She’s paying lip service to the idea that Andy should consider the two of them as a unit, and we know that that’s only talk because scant minutes later, we see her abandon Andy on the floor whilst preserving her own life.
This is the core flaw of this film — it repeatedly attempts to call back to moments in the original Alien film, pays homage to certain lines, dynamics, or scenes, but doesn’t actually seem to understand what the point of any of those scenes for, and thus, in recreating them, makes a pastiche of a film without meaning.
I actually really appreciated the approach to the xenomorphs by the cast of characters initially — using the cryogenic fuel to freeze a facehugger’s tail and thus paralyse it was a creative and interesting solution to a problem. The thought behind it is slightly lateral, and for a film coming out fifty years after its original iteration, it makes complete sense that you would introduce new characters coming up with different solutions to the original problems in the franchise — and it’s all the more interesting to create new solutions that use resources available to the original cast.
This lateral thinking becomes somewhat less interesting — not to mention less sensible — when it comes to raising their ambient temperature in order to render themselves invisible to the facehuggers. It’s all very well liking the Alien videogames, but dropping yourself to the level of videogame logic doesn’t really play well for cinema.
Why introduce the temperature-controlled space suits minutes ago if not to use them for this solution? Why set the ambient temperature at their own body temp and then warn them not to sweat when, of course, they’re going to sweat in 28-degree heat, even were they not anxiously moving at moderate speed down a crowded corridor in the dark?
Why then continue on a pointless conversation on fucking loudspeaker whilst surrounded by facehuggers?
There’s nothing wrong with having flawed characters or even stupid characters in your film — in fact, having stupid characters can make a film very fun. God knows that in the original Alien, Brett and Parker being goofy as shit creates some of the best parts of the movie.
But your characters can’t just be randomly stupid and make random decisions. What is driving their thought processes and decision-making? Yes, in that scene, Tyler is extremely emotional about having been cut off from his sister… but why do Rain and Andy both just let his idiocy unfold? Is Rain okay with dying because this man doesn’t know how to silence his headset for a second and take this call in thirty seconds once they’re not surrounded by facehuggers? Does Andy think that allowing this sort of nonsense is somehow best for the company at this moment?
Every single character in this film is obscenely and strangely passive. None of them seem to make active decisions or considerations about anything in their lives — they only react to unfolding situations or respond to ways other characters act upon them, and they only act one step ahead and no further.
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Case in point, all that business with the acidic blood — I appreciate that someone wanking behind the camera evidently thought this would look cool, but it’s just silly, and for what? So that blood can burn through the station in all directions instead of one? So that there can be a long, drawn-out scene where the infamously quick, intelligent, and physically resistant xenomorphs are gunned down like exploding cans on a farmyard fence?
So that characters can tremblingly quote iconic lines from the original film and not quite figure out how to make the delivery land in the context they’re now delivered?
And as for Kay’s pregnancy…
Introduced so early in the film, it would make sense for it to be the true crux of the film’s core philosophy, and yet Kay is lying down and having naps for half of the film. She has absolutely 0 character beyond being sad and a bit of a damsel for Rain and Tyler to each want to protect — Weyland-Yutani, throughout the Alien franchise, treat victims of the xenomorph as little more than incubators for their weapon, and here, our filmmakers treat Kay as little more than an incubator for their plot twist.
And as for that plot twist, it’s…
Well, again. It’s stupid.
The introduction of Rook as a synth is in poor taste — Ian Holm’s image is terribly animated, and the CGI used to animate the synth seems incredibly out of place compared to every other aspect of imagery in the film. At the very least, they might have attempted to reuse or recreate the original film’s animatronics and puppetry — Holm’s image was least poorly recreated when appearing on screens, and it might have been a better choice, if they were so insistent on profiting from the ghost of a man’s corpse, to at the very least have it be a version of Ash’s original personality uploaded to the computer as a special authority on the xenomorph and its species, rather than simply being another science officer wearing a parody of his face.
Attempts were made, I think, to replicate Ash’s manner of speaking in the original films — evidently, this was not proofread or workshopped in any way because, particularly in the third act of the film, every piece of Rook’s dialogue was bizarrely stunted and sounded rather more like an extra from the Big Bang Theory than a character in a serious piece of sci-fi.
Rook wants Kay to be injected with the xenomorph DNA, this being the best thing for the company (How? How is that the best way to preserve those samples? Why not wait for her to get to a station so she can be experimented on under controlled settings? If Rook is a different character to Ash and lacks his memories, then he doesn’t have Rook’s fetishistic focus on the advancement of the human species, so what motivates his actions?), and then her pregnancy advances rapidly and immediately, with an explosive birth.
It’s unfortunate that this film repeatedly rushes through scenes of violent birth and body modification because those are the core engines of fear and dread within the Alien films.
The xenomorph isn’t just a random scary monster — she is frightening because of how she can infect, take over, and use your body for her reproduction, and a greater horror is laid over this threat by the fact that Weyland-Yutani seeks to profit from this reproductive cycle and are willing to allow you to be sacrificed.
Birth itself, reproduction itself, is repeatedly under threat from authorities within Weyland-Yutani because attempts are being made to modify, streamline, and profit in the most extreme ways possible from the reproductive process, and especially given that these young people all exist under contracts that keep them trapped, one would think that Kay’s greatest fear would perhaps be that the foetus inside her might be or become the property of Weyland-Yutani.
Kay doesn’t seem aware of this or even consider it, even though it’s ultimately what happens in the mutation of her baby.
And as for that baby, again, what’s the point of it?
Cynically, the point is clear — they wanted a new, slightly different monster to try to profit from because they’ve stuffed their film full to the brim with dozens of xenomorphs and facehuggers and no longer fully understand how to create the atmosphere that makes those monsters and their ecosystem frightening, so the solution is a new monster!
It was really obvious that they were going to go for a breastfeeding thing with the monster’s approach of Kay, her horror whilst scrambling back, and its gaze on her chest, and I think it was a cop-out for them to go with the blood-sucking instead, but honestly, I suppose it was a surprise they even implied the lactation at all. It just seems like too original and too horrifying an idea to be embedded in such a mess of a film.
At every juncture, this film just feels undeveloped and unplanned — barring the atrocities with Ian Holm’s CGI puppetry, the film visually has a lot going for it.
While the facehuggers are not always super well-articulated, their movement was haunting and always quite threatening; the xenomorphs really had that wet feel that made them so disgusting and so visually iconic in the original films, and yet, again, for what purpose?
The camera repeatedly zooms in for shots of the xenomorphs screaming in the corridor, but not to serve the narrative or any sense of tension — as with virtually every other choice in the film, it feels utterly random.
Ultimately, I spent the last hour of watching this film in the cinema fidgeting and frustrated because nearly every scene felt strangely disconnected from the last, with little to no consideration as to the broader narrative or themes at play — I remember having a similar experience watching Cobweb (2023) a few years ago, which is a pastiche of various /r/NoSleep tropes that ultimately goes nowhere and has no idea or direction of its own.
Like so many remakes, this film tries desperately to copy the most iconic lines and moments from its source material but makes no attempt to update its ideas with new context, its own ideas, its own motivations, and the result is as hollow and empty as any film ever gets.
These kids want to leave their mining colony and strike out as autonomous by stealing not only equipment but also themselves out of their contracts, but as soon as they leave the planet, no talk or consideration is made of that fact.
A woman starts out pregnant in the movie and births a monster, which dies immediately after being born.
A Black synth is introduced as being of familial importance to the white MC, is dismissed as being just an object, is finally given permission to care about himself as well as her, and then is, immediately after, dismissed as just an object.
What was the point of any of it? What was the meaning of any of it? Where, in this entire film, was there a signal coherent and considered plotline that actually had any sort of thematic end goal?
I can’t believe a film we went to see on an afternoon whim could be so disappointing, but hey. At least they accomplished something after that mess.
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txttletale · 6 months
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Just finished reading serious weakness, it's really good! I only picked it up bc you posted about Insul being a good representation of a low empathy character, so thanks for the recommendation lol
I'd love to hear your thoughts on the book if you feel like sharing :)
i'm not sure if i can share all my 'thoughts on the book' in one coherent post. serious weakness is a book i really really adore on the word to word, scene to scene level. it feels like the literary equivalent of cruelty squad's unfinished textures and constant screen sway and horrible UI and clashing colours, like, every single word choice and image helps to sell a picture of a fundamentally broken, ruined, wretched world. it's really powerful on that level, it's profoundly and achingly apocalyptic before any of the actual apocalyptic stuff happens. porpentine understands violence and pain in a way i think a lot of writers don't, and i like that the book pulls no punches and is honest about what it is.
when i think about it keep coming back to cruelty squad, i think they're very similar in their relentless brutality and ink-black irony, they're very tied together in my head. serious weakness is i think a bit more three-dimensional in that you can excavate moments of warmth and beauty amid the hideous unworld, and they're even more warm and beautiful for what they're surrounded by. i actually love how often games come up in serious weakness, i love how the visual and gameplay tropes of game are invoked in a literary sense in a context you don't usually see them, i love how the whole novel is viscous and wet and sad. i like how it ultimately presents two broken people without judgement, just as facts of the world, a world already painted in such nasty nauseating brushstrokes.
also it is very funny to descripte insul as 'good representation' because i don't think he is in the, like, tumblr-typical use of the word. but i do find him a really convincingly drawn character and i really connected with some of the stuff he says. ummm. do i have anything else to say about the book. oh yeah its basically just 600 pagews of philosophical meditation on what it Means to Be A Faggot and i like that too.
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freshstitches · 8 months
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This is the Cuddle Cactus Cowl. The 3D texture of this project is created using a technique called stacked stitches.
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Most of my patterns with this technique focus on striped color work, but this this project uses the increase and decrease technique to create a three-dimensional surface texture.
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