#threads. / art & kirby
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cameraguyward · 1 year ago
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WHERE: Main Street WHO: Kirby (@ghostsbrokenbyfairytales)
Ward rubbed at his face, spending the early day with Olivia and Zarina had been more emotionally loaded than even he was ready for. Add in the keys that he was clutching in his bad hand and he was having a time. He was grateful Oliver had Ava currently and was doing some type of activity with her. Giving a small nod to Marisol de la Luna when he walked by her and Sam's booth, his grip tightening on the keys. He missed photography but she'd get more use out of the camera than he would these days, any interest he'd once had in the hobby buried under his new apathy.
Taking a seat on a bench he'd closed his eyes for barely a second before almost jumping out of his skin when he found himself with a lap full of Kirby. "Hi to you too," he said not being able to help the amused smirk that tugged at his lips, "You know there was a perfectly good spot on this bench next to me."
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lowrezbonuslevel · 2 years ago
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kirbytober day 7
Before becoming a full-time tyrant, Sectonia was something of a fashion aficionado. A talented designer, seamstress, and tailor, she paid the bills by running a small boutique in Floralia (flower-themed, of course). Her signature was beautiful golden silk.
A traveling puppeteer stopped by and was smitten with her work. He was in her shop so often, most everyone assumed he was an employee.
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One day, the boutique closed permanently and without notice. Through the window, you can still see the dusty counter where the proprietress used to greet her customers. It seems the floating kingdom lost its greatest seamstress forever, but with the flash of a certain well-loved cape, you might yet see the gleam of her golden thread.
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Prompt list (Day 7: Headcanon) by @paintpanic
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veinsfullofstars · 1 year ago
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Kirbtober 2023 Day 16: Spinoff
(ID: Kirby series fanart of Yarn Kirby in car form driving off in a puff of yarn smoke, with Prince Fluff barely hanging on by one hand. It is done in the art style of Kirby’s Epic Yarn, with everything rendered as yarn outlines on beige canvas backing stitched in white thread around the edges. END ID.)
Kirbtober 2023 prompts by @/paintpanic (link to list here)
Started and finished on 09/19/23, updated for color correction 11/02/24. NOTE: This was originally posted on my deleted account on 10/16/23.
I already used all my yarn puns on the last one, dang. At least recreating the KEY art style was a fun challenge. Lookit ‘em go.
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thirtecnth · 8 months ago
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@ghostsbrokenbyfairytales / closed starter / kirby setting: ciara & art's place
Art had everything set up as much as he could. It was an old console, sure, but he was just excited to play games with somebody again. He left the door unlocked for whenever they got here and waved it opened. “Hey, good timing! Everything should be good to go, I think.”
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backmaskcd · 1 year ago
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closed starter for @ghostsbrokenbyfairytales (kirby) location: the art festival; kirby and malin's booth
"You're gonna start a trend, you know." Link popped up entirely unannounced, as he usually did, leaning against the booth. "You really wanna give people the ability to dress like you? Or is it so you can claim you started the fashion movement first?" The grin was still on his face, and he knew he was being annoying. "Y'all got any emo era gloves? Mine are starting to become unsightly."
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kakusu-shipping · 1 year ago
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Please excuse me sending this to you at 5 am but alas I was hit with a sudden silly thought jcbcjhdsj
The fact that we’re friends in our shared universes but I only have one s/i is so funny to me cause like,, every universe I pop into I’m like “woo time to hang out with my buddy Emile who I’ve met multiple iterations of” but for you it’s a relationship that’s locked for each universe. Like,, King Devin and Dorian are two completely different friends in completely different worlds for your s/is but for me you’re just,, my orange buddy whose different versions I happen to run into every now and then as I travel the multiverse,,,
I had this little headcanon that you were just multiverse faceblind; So no matter how many times you met me (or any other characters who may exist multiuniversally) I always seemed like a completely new person every time. I even had a little comic idea sketched out I was gonna finish when I finally got out of surgery recovery
But also you just like. Knowing it's me every time is equally as funny. Especially when comparing the Mes. Like Jelly Emile is dead Silent but Mario Emile cannot shut up. Pokemon Emile's the chillest Go With the Flow man you'll ever meet, MLP Dragon Emile is stressed 25/8. Sonic Emile's dumb as a box of rocks, Deltarune Human Emile is majoring in 5 subjects at once. I contain multitudes.
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Platonic Soulmate kind of thing where you just keep bumping into me everywhere you go. Friends in every timeline.
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onelastkiss4you · 3 months ago
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Dragon Age: The Veilguard Just Went From A Good RPG To One Of BioWare’s Most Important Games
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In light of BioWare scattering some of its most foundational veteran talent to the winds, Dragon Age: The Veilguard sure reads like something made by people who saw the writing on the wall. The RPG leaves off on a small cliffhanger that could launch players into a fifth game, but I’m skeptical that we’ll ever get it. The quickness with which publisher Electronic Arts gutted BioWare and masked it with talk of being more “agile” and “focused” shortly after it was revealed The Veilguard underperformed in the eyes of the power that be makes me wonder if BioWare was also unsure it would get to return to Thedas a fifth time. Looking back, I’m pretty convinced the team was working as if Rook’s adventure through the northern regions of this beloved fantasy world might be the last time anyone, BioWare or fan, stepped foot in it. But that may have only made me appreciate the game even more.
Yeah, I might be doomsaying, but there’s a lot of reasons to do so right now. The loss of talented people like lead writer Trick Weekes, who has been a staple in modern BioWare since the beginning of Mass Effect, or Mary Kirby who wrote characters like Varric, the biggest throughline through the Dragon Age series, doesn’t inspire confidence that EA understands the lifeblood of the studio it acquired in 2007. The Veilguard has been a divisive game for entirely legitimate reasons and the most bad-faith ones you can imagine on the internet in 2025, but my hope is that history will be kinder to it as time goes on. 
A Kotaku reader reached out to me after the news broke to ask if they should still play The Veilguard after everything that happened. My answer was that now we are probably in a better position to appreciate it for what it was: a (potentially) final word.
The Veilguard is just as much a send-off for a long-running story as it does a stepping stone for what (might) come. Its secret ending implies a new threat is lurking somewhere off in the distance but by and large, The Veilguard is about the end of an era. BioWare created an entire questline essentially writing Thedas’ history in stone, removing any ambiguity that gave life to over a decade of theory-crafting. As a long-time player, I’m glad The Veilguard solidifies the connective tissue between what sometimes felt like world of isolated cultures that lacked throughlines that made the world feel whole. But sitting your cast of weirdos down for a series of group therapy sessions unpacking the ramifications of some of the biggest lore dumps the studio has ever put to a Bluray disc isn’t the kind of narrative choice you make if you’re confident there’s still a future for the franchise. 
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Unanswered questions are the foundation of sequels, and The Veilguard has an almost anxious need to stamp those out. Perhaps BioWare learned a hard lesson by leaving Dragon Age: Inquisition on a cliffhanger and didn’t want to repeat the same restriction. But The Veilguard doesn’t just wrap up its own story, it concludes several major threads dating back to Origins and feels calculated and deliberate. If BioWare’s goal with The Veilguard was to bring almost everything to a definitive end, the thematic note it leaves this world on acts as a closing graf summing up a thesis the series hopes to convey.
Pushing away the bigotry that has followed The Veilguard like a starving rat digging through trash, one of the most common criticisms I heard directed against the game was that it lacked a certain thorny disposition that was prevalent in the first three games. Everyone in the titular party generally seems to like each other, there aren’t real ethical and philosophical conflicts between the group, and the spats that do arise are more akin to the arguments you probably get into with your best friends. It’s a new dynamic for the series. The Veilguard doesn’t feel like coworkers as The Inquisition did or the disparate group who barely tolerated each other we followed in Dragon Age II. They are a friend group who, despite coming from different backgrounds, factions, and places, are pretty much on the same page about what the world should be. They’re united by a common goal, sure, but at the core of each of their lived experiences is a desire for the world to be better.
This rose-colored view of leftism doesn’t work for everyone. At its worst, The Veilguard can be saccharine to the point of giving you a cavity, which is far from what people have come to expect from a series in which Fenris and Anders didn’t care if the other lived or died. It also bleeds into a perceived softening of the universe. Factions like the Antivan Crows have essentially become the Bat Family with no mention of the whole child slavery thing that was our first introduction to them back in Origins. The Lords of Fortune, a new pirate faction, goes to great lengths to make sure you know that they’re not like the other pirates who steal from other cultures, among other things. I joked to a friend once that The Veilguard is a game terrified of getting canceled, and as such a lot of the grit and grime has been washed off for something shiny and polished. 
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That is the more critical lens to view the way The Veilguard’s sanitation of Thedas. To an extent, I agree. We learned so much about how the enigmatic country of the Tevinter Imperium was a place built upon slavery and blood sacrifice, only for us to conveniently hang out in the common poverty-stricken areas that are affected by the corrupt politics we only hear about in sidequests and codex entries. But decisions like setting The Veilguard’s Tevinter stories in the slums of Dogtown gives the game and its writers a place to make a more definitive statement, rather than existing in the often frustrating centrism Dragon Age loved to tout for three games.
I have a lot of pain points I can shout out in the Dragon Age series, but I don’t think one has stuck in my craw the way the end of Anders rivalry relationship goes down in Dragon Age II. This is a tortured radical mage who is willing to give his life to fight for the freedom of those who have been born into a corrupt system led by the policing Templars. And yet, if you’ve followed his rivalry path, Anders will turn against the mages he, not five minutes ago, did some light terrorism trying to free. In Inquisition, this conflict of ideals and traditions comes to a head, but you’re able to essentially wipe it all under the rug as you absorb one faction or the other into your forces. So often Dragon Age treats its conflicts and worldviews as toys for the player to slam against one another, shaping the world as they see fit, and bending even the most fiercely devoted radical to your whims. And yes, there are some notable exceptions to this rule, but when it came to world-shifting moments of change, Dragon Age always seemed scared to assert that the player might be wrong. Mages and Templars, oppressed and oppressors, were the same in the eyes of the game, each worthy of the same level of scrutiny.
Before The Veilguard, I often felt Dragon Age didn’t actually believe in anything. Its characters did, but as a text, Dragon Age often felt so preoccupied with empowering the player’s decisions that it felt like Thedas would never actually get better, no matter how much you fought for it. While it may lack the same prickly dynamics and the grey morality that became synonymous with the series, The Veilguard’s doesn’t just believe that the world is full of greys and let you pick which shade you’re more comfortable with. It’s the most wholeheartedly the Dragon Age universe has declared that the world of Thedas can be better than it was before.
Essentially retconning the Antivan Crows to a family of superheroes is taking a hammer to the problem, whereas characters like Neve Gallus, a mage private eye with a duty-bound love for her city and its people, are the scalpel with which BioWare shifts its vision of how the world of Thedas can change. Taash explores their identity through the lens of Dragon Age’s longstanding Qunari culture, known for its rigidness in the face of an ever-changing world, and comes out the other end a new person, defined entirely by their own views and defying others. Harding finds out the truth behind how the dwarves were severed from magic and still remembers that she believes in the good in people. The heroes of The Veilguard have seen the corruption win out, and yet never stop believing that something greater is possible. It's not even an option in The Veilguard's eyes. The downtrodden will be protected, the oppressed will live proudly, and those who have been wronged will find new life.
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That belief is what makes The Veilguard a frustrating RPG, to some. It’s so unyielding in its belief that Thedas and everyone who inhabits it can be better that it doesn’t really entertain you complicating the narrative. Rook can come from plenty of different backgrounds, make decisions that will affect thousands of people, but they can never really be an evil bastard. If they did, it would fundamentally undermine one of the game’s most pivotal moments. In the eleventh hour, Dragon Age mainstay Varric Tethras is revealed to have died in the opening hour, and essentially leaves all his hopes and dreams on the shoulders of Rook. After our hero is banished to the Fade and forced to confront their regrets in a mission gone south, Varric’s spirit sends Rook on their way to save the day one last time. He does so with a hearty chuckle, saying he doesn’t need to wish you good luck because “you already have everything you need.” He is, of course, referring to the friends you have calling to you from beyond the Fade. 
Varric, the narrator of Dragon Age, uses his final word to declare a belief that things will be okay. This isn’t because Rook is the chosen one destined to save the world, but because they have found people who are unified by one thing: a need to fight for a better world. But that’s what makes it compelling as a possibly final Dragon Age game. Reaching the end of a universe’s arc and being wholly uninterested in leaving it desecrated by hubris or prejudice is a bold claim on BioWare’s part. It takes some authorship away from the player, but in return, it leaves the world of Thedas in a better place than we found it.
The Veilguard is an idealistic game, but it’s one that BioWare has earned the right to make. Dragon Age’s legacy has been one of constantly shifting identity, at least two counts of development hell, and a desire to gives players a sandbox to roleplay in. Perhaps, as Dragon Age likely comes to a close, it’s better to leave Dragon Age with a game as optimistic as the people who made it. I can’t think of a more appropriate finale than one that represents the world its creators hope to see, even as the world we live in now gives us every reason to fall to despair.
In my review for The Veilguard I signed off expressing hope for BioWare’s future that feels a bit naive in retrospect. Would a divisive but undeniably polished RPG that felt true to the studio’s history be enough when, after 10 years of development, rich suits were probably looking for a decisive cultural moment? That optimism was just about a video game. Having lived through the past 32 years, most of the optimism I’ve ever held feels naive to look back on. I think I’m losing hope that the world will get any better. But even if we haven’t reached The Veilguard’s idealized vision, I’ll take some comfort in knowing someone previously at BioWare still believes it’s possible. - ken shepard, shepardcdr.bsky.social
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doctorknightley · 1 year ago
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Knightley let out a breath he hadn't realized he'd been holding, surprised that he actually felt relieved. "If that ends up changing I won't hold it against you," he said. Slowly nodding, "That's more than reasonable, she won't tell anyone without your permission," he added. "I'm sorry as well, for not telling you why we left. I should've, and the offer still stands if you ever need to get away from there for a night or more."
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kirby sighed and nodded about to say something when knightleys words made them pause, blinking a few times. "i.." damn they really did do that didn't they? it took a moment for them to answer, stretching out their legs and put their hands in their lap as they stared at the ground. "no." they finally answered shaking their head. "i'm sorry by the way.." kirby didn't want to be avoidant with their best friend or any of their friends really but especially him. "you can tell zarina just.. please don't tell anyone else? is that at least a reasonable ask?" they said finally looking up at him.
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scribeofmorpheus · 6 months ago
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Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solas’ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitor’s role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion).  
EDIT: Why Dragon Age Veilguard isn't a "Cathedral" thread (very important tet-a-tet about understanding game development politics--especially what was happening in Bioware)
N.B: This review is definitely a critique of something I love, born from love, because—yes, I had expectations; yes, they were high; no, I don’t think that’s a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EA’s helm (as evidence from the development time, layoffs, staff’s disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the that Varric was chosen as our Advisor so that:
Solas would make an “irredeemable” mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; he’s popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol) [EDIT: Just want to clear up one mistake I wrote here--I say Mary Kirby (Varric's Author) was trying to kill him off since D2, but I meant the scrapped Exalted March DLC helmed by Gaider, and then someone else wanted to kill him off in Inquisition (Mary, I'm sorry I accidentally passed a fib about you!)]
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
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Dorian: because we’re in the North, the Shadow Dragons are by far the more “grassroots organisation against imperial power” kind of organised body the Inquisition started out as. Since we don’t have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Anders’ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalen’s post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolf’s Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandal’s prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories.  
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrows’ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going mad—like the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythal’s righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solas’ plans. And Dorian could make choices that put the safety of Thedas’ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
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[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of "Solas is Andrastian God creating the Veil" or "the Dalish Dread Wolf is being proven to be a saviour" or "Elves originally being spirits in the beginning", or "Titans were at war with the elves" beyond comments like: “Oh, Solas regrets this” or “They were doing it”. (This is the issue with having a “couch setting” for a “war room”—discussions feel less intellectual, factions don’t necessarily bring their own unique viewpoint into the interpretation of Solas’ decisions/Elgar’nan and Ghilan’nain’s presence, etc.) Everyone is not digesting the material given like it’s a clue to stopping the world from ending but rather like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, finally finding the Dread Wolf’s Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh.
This is also why I feel the Inquisitor should have been the one in Varric’s place—like literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Because they could then be forced to pass the mantle to hunt down Solas to “Rook”. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisition—your Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
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It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldn’t make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitor’s presence needed more weight in the non-Solavellan endings! Some people’s Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you don’t collect Mythal’s essence), which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first “good” mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he can’t stop himself, he’s come too far! Rather than the ‘I am a God’ ending they gave us.
Agency of a “Rook” on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewer’s perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldn’t have been incorporated). This is more because, framing one’s backstory as being a member of a faction—not a people with established political positions in Tevinter—siphons the narrative of personal stakes. Imagine being a mage who could have begun with higher approval in Tevinter but lower elsewhere, maybe they’d be saved from the Venatori’s thrall that was linked to Neve’s companion story—again linked to Ashur and the Dragons. Or an elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragons’ tackling slavery’s presence in Tevinter. A Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they don’t fit in the dogmatic religion. A warden could be a criminal in Tevinter, showing us what is considered ‘rules for criminality’ in a city that corrupt and extremist.
Overall, the factions don’t add much diversity to Rook’s background, backstory, dialogue tree or influence on the world state beyond a last name that doesn’t really matter. With a Shadow Dragons’ background, the very ethos of “Rook” would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAV’s protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname “Rook” paralleled “Dread Wolf”, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldn’t even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaam’s occupation and Tevinter and the Venatori’s rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solas’ “do what is necessary for the greater good” vs “be better than those that came before” plot lines. Building off this, the hardened companion status between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solas’ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solas’ memories or even in exploration banter during missions (one the “devil” on your shoulder, the other your “angel” depending on where Solas’ actions stand for you since Inquisition).
Finally, the Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisition’s advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
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Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesn’t matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solas’ spirit side:
If he wasn’t recruited in Inquisition, he could simply have his default origins as a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. And he could still offer insight into Solas' mind via 'remnants' of the time he was more spirit.
Briala
What I enjoy about this companion head canon is that Briala is literally Solas’ direct parallel story-wise:
She’s in love with Celene, the ‘best’ choice for ruler in Orlais even though she burned Briala’s alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, imagine her being dethroned from her seat of power by Agents of Fen’Harel after she lost access to the eluvians, that would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Don’t get me wrong, I know it's great to have options, but I do feel making everyone “pansexual” wasn’t the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorian’s story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race/gender besides female elf (though a direct correlation to the developers being afraid of the ‘evil bisexual’ trope that was popular in the 2010s) also adds to his story; where he’s reluctant to see the world as real, to accept non-elven people as having agency, because that would mean he wasn’t walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasn’t a companion despite there being plans in place that he’d return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: “He’s unfuckable. Give us someone hot and brooding and slap a demon in them and you’ve got fuckable-Cole” and then we got Lucanis.
I like Lucanis. I’m not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevran’s mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldn’t shake the fact that a lot of his “acceptance for being bound to Spite” beats paralleled a Human Cole having been ‘cured’ from Compassion.
The romances seem less… memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of your choices; and gender-locking at least one companion would show the cause and effect of beginner choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taash’s multi-cultural background, and their complex feelings at having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companions’ storylines seem like I’m the one trying to date them, not Rook. Maybe it’s because Rook’s established personality is the direct repercussion of a sanitized worldstate!  
Foibles of being ‘Unproblematic’: A Sanitised World
The issue with trying to make a game that won’t touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesian’s are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyone’s future! Dagna had to leave her home! Harding grew up on the surface. Varric’s whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Roads riches so they can get their family’s title again.
And through all 3 games prior to Veilguard, we’re told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses lining the streets of Dock Town if you save Treviso) is the side quest where a father makes a deal with a demon to keep his child alive by sacrificing so many innocents.
And then there's Tevinter's "savage" neighbours, the Invading forces of the Qun! Frightening, right? But from the blasé manner the Qun's rigidity is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taash’s mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed talvashoth holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society are simply... nothing. There's no anchor to Taash being raised in Rivain for safety reasons beyond keeping their fire-breathing secret. And what of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a ‘tainted’ appearance according to the World of Thedas concept art book. Why are they just... normal dudes in booby armour (lol)?
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[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldn’t have these strong opinions if the games gave the companions more… just more ‘controversial’ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories, NPC dialogues and world around the ‘mise-en-scene’ don’t reflect this--it's like set dressing. The “I can’t believe the Venatori are evil” side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and “hopes and prayers” coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, he’s the genuine article. Him owning up to being young and foolhardy when he rejected the Dalish ways in search of adventure, only to be battle-hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads is such a good character growth moment.  
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her people’s history. It’s a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves if she is chosen to go on the final mission?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! They’re fleshed out so well, and their relationship is real and built into their character, but it’s not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of Fen’Harel! Her storyline would have worked with the concept of being found ‘suspicious’ by players if the Agents of Fen’Harel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
I’m a little exhausted, so I’ll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Leliana’s arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinter’s Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first “save the world kiddo” moment in da:o! So where is the disbelief in the streets that Elven Gods exist? Why is it always “Our Gods” are back? What about city elves who believe in the Chant of Light? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isn’t there a cultish, zealous group of extreme Andrastians following Solas around? Why isn’t there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal it’s their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
It’s apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasn’t alienating to new players of the RPG game format, but it was also haunted deeply by it’s very EPIC tapestry mechanic (choices mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, we’d finally free the Titans, introduce the concept of Dwarves with magic, awaken the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
“One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.”
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
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Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5—which I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which… again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
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Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
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birdon14 · 6 months ago
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Alright, I'll warn my followers and fellow Kirby anime fans here too.
I'll delete this post later.
Beware of the Newgrounds user Gomogora (DeviantArt: Gomogora534)
This guy harassed me for 3 years.
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You can read more detail on my twitter, but let me show you the unhinged drawings he made about me and the messages he send me:
warning: bloody/violent images, slurs, homophobia
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This year, he drew my persona killed and did a bizarre hate art directed at my 'headcanons'. Dude is pissed simply because he thinks I hate Metaknight?
And here just recently gave me glorious message on Bluesky, containing all kinds of slurs and insults. This was on October 24th. He actively looked after me on his new accounts just to insult me and block me right after like a coward. The darkveemon account got deleted, but his main account is still there. (He has an interest in Digimon so that checks out as well.)
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Another unhinged message under my reddit post back from August 2023:
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He pretty much acts like a snake around people he's friendly with. Once you are one of the people he decides to hate on, he spews all kinds of slurs and insults at you. If he acts LGBT-friendly, remember that these are the texts he messaged me, an open lesbian. ¯\_(ツ)_/¯
Also, every time he drew Sirica, he always has this need to dunk on my headcanons lol. Appearantly my Sirica headcanons are all just about being crazy and hating Metaknight lmao
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so yeah, those are the most important informations I need to share. Do not harass him back, just be cautious if you ever run into him and block him. I reported him on NG, he got a warning and one of the first images got deleted by NG self (the one with sprites got deleted by Gomogora himself, a few days earlier). Thankfully, he doesn't have a tumblr as far as I know.
It's best to stay away from him. That's all.
There are more informations I could share, but I don't think I need to repeat everything from my twitter thread:
https://x.com/ManniBirdon/status/1850981553196974496
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cherry-blossom-qf · 2 years ago
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I MADE A SKETCH DUMP OF THIS BULLSHIT PLEASE HELP MEEEEEE!!!
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Base off this idea a made as a joke…. then fell in love with…
Should I actually make this into an AU or nah? 
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zaptrap · 1 year ago
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Seeing that you've been here since 2012 is INSANE like you've witnessed it all huh. You've seen probably SO many weird and crazy things in this fandom like man that's so cool for you I feel...
ive def seen and participated in a lot of dumbass bullshit over the years LMAO. although notsomuch during the skybound-to-seabound era cuz i'd lost interest for a bit
Random shit I remember off the top of my head (plz feel free to fact-check):
deviantart era: (2012-2013)
that bright green ninjago ask meme
like, literally everybody making self-insert purple ninjas (sometimes orange, teal, or rainbow) and shipping them with their fav ninja
everyone making their own genderbends of the ninja. cole was almost always called nicole or colette lmao
people also naming their accounts (name)-the-ninja (or "teh-ninja", since this was 2012)
there's a non-zero probability that if you were in the fandom during the season 1 era, you're a furry now
naruto crossovers
half-snake ninja aus.........wonder who uh......who could've done that.....heheh (me) (that was my whole deal pre-nindroid!jay lmfao)
everyone posting like, doll-maker things they made of ninjago? especially dragon ones
(me) posting leaked screenshots of season 2 eps that i found on the lego wiki or smth lmao. this is also how i found out zane was a robot. i think i kept posting leaks when i moved to tumblr
legends of chima releasing and i thiiink it was supposed to be a ninjago replacement? like, legitimately? though a lot of people weren't happy about it. "furry gang drug wars" was a phrase used a lot lmfao.
tumblr era (2013-2016 for me) (may overlap with dA era)
everyone losing their minds over the shirtless ninja in ns2 lmfao
that one video of kirby marrow (rest in peace) saying cole was 14
that other vid of like, behind the scenes and it was the ninja's actors but like in-universe? it's where "cole bucket" comes from
also some behind the scenes vid with the actual voice actors lol
thinking back on this, im like 100% sure it was bullshit but when the end of rebooted aired, there was a rumor going around about fans being so upset over zane's death that they carved a snowflake on their stomachs. lots of people were freaking out lmfao
the rise and fall of "fucknoshittyninjagoOCs" (ashamed to say i heavily participated in harassing this blog even if i rlly didnt like the premise.........)
maypong
lots of tension with instagram cuz of all the art reposts. like. tons of reposts. i remember someone blocked me when i said to take something down but then unblocked me the same evening and apologized LOL so
roleplay twitter accounts (twitter was kinda not-as-a lot at the time)
nindroid!jay of course. its so old there was an update that was made in flash lmfao...
absolute fucking shitloads of AUs and headcanons. i dont think this has changed much but like. there were so many lmfao. entire threads
actually there's too many fucking AUs. im scrolling through my main blog and i cant fuckin find anything cuz ITS ALL THESE STUPID AU THREADS THEY AREN'T EVEN LIKE DEEP LMAO
ask-all-the-ninjagians
the absurd screenshot redraws i did. like they were super stupid lmfao. icr which blog they're on but they're on my comp still at least
ninjagians just. being a term used at all lmao
the ninjago fan-tournament during ns4. people would draw/write about their ocs doing whatever prompt was posted and then everyone came together to defeat a big bad snake man
tbh i started naturally losing interest during ns5, and then VERY QUICKLY dropped the show (and therefore fandom) when skybound came out lmao............... so i dont really remember a lot from this era and everything after
and now im back :D
i hope this is insightful! xD
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veinsfullofstars · 1 year ago
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“Lemme borrow this for a second.”
(ID: Kirby series fanart of King Dedede being a conductor of elements, including Lightning, Fire, Rock, and Ice, wielding them confidently and with ease if only temporarily. He also acts as both an amplifier of positivity - shown by a group hug from Kirby, Bandee, and several other Waddle Dees - and an enticing vessel for negativity - shown by his being possessed by Dark Matter. END ID.)
Inspired by this neat headcanon thread by @/das-a-kirby-blog and @/jojo-schmo, as well as this cool art thread by Jojo and @/veveisveryuncool. Thank you guys for feeding the brainworms. I’m a big fan of this headcanon, so I hope I managed to portray it well.
Started 11/16/23, finished 11/29/23, updated for color correction 11/02/24. NOTE: This was originally posted on my deleted account on 11/29/23.
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lil-leviathan · 4 months ago
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More handspinning! I used about 30g of the Kirby-colorway yarn in a big honking fluffy fold-spun skein and only had about 15g left. About 25g fits on my spindle and I wanted to play around with some different yarn.
So I decided to make the least similar yarn possible: purposefully pushing my spinning to its thinnest and also blending with some white to make a paler color and beef it out. The only similarity is that they're both chain plied!
What you see wound onto the spindle is my 3-ply! My singles are nearly thread-thin. I've definitely had some breakage issues but I'm working through them. Drop spindle really living up to its name. I think there are single plies of my fold-spun floofy yarn thicker than my current spin!
Also, I'm the new minister of Arts and Sciences in my barony! Next meeting is going to be a St. Distaff Day celebration where a bunch of people are going to try spinning.
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thevindicativevordan · 8 months ago
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In your recent UFF post, you said: "UFF works better as a contrast with the mainline rather than as an entry point to the franchise for new readers". I wanted to start reading the Fantastic Four. Which runs would you recommend and in which order?
Start with Mark Waid for the best “modern” entry point. After that, Hickman for sure as the guy I expect to see the MCU draw on a lot for inspiration. After Hickman FF I recommend his Avengers run simply because it builds upon his FF and his entire epic casts Reed and Doom as the true leads. Then Ryan North’s current run for a great ongoing. Besides those, if you’re up for older runs, the Lee/Kirby run is foundational and second only to ASM in terms of Silver Age Marvel storytelling. Walter Simonson’s tenure is widely praised. Byrne’s run gets a lot of love but he bails on the book, leaving many plot threads unresolved (oh and there’s *that* Reed/Sue retcon too). McDuffie wrote an enjoyable short run.
But if you want an easy stand-alone read than I recommend Alex Ross’ recent Full Circle mini. Brilliant art and I had no problem following along despite not being familiar with the Lee/Kirby era before reading it.
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thirtecnth · 8 months ago
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Art let out a small chuckle. If it was literally any other person, maybe he would have told them. He just couldn’t. Not at the moment. “Let’s just go find some shit to do.”
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"once again, you are literally speaking my language. can't tell you how many times i've been scolded by literally anyone because of the person i slept with." did that ever stop them though? most of the time no. no it did not. "you wanna talk about it or just go find some shit to do?"
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