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Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solas’ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitor’s role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion).
EDIT: Why Dragon Age Veilguard isn't a "Cathedral" thread (very important tet-a-tet about understanding game development politics--especially what was happening in Bioware)
N.B: This review is definitely a critique of something I love, born from love, because—yes, I had expectations; yes, they were high; no, I don’t think that’s a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EA’s helm (as evidence from the development time, layoffs, staff’s disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the that Varric was chosen as our Advisor so that:
Solas would make an “irredeemable” mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; he’s popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol) [EDIT: Just want to clear up one mistake I wrote here--I say Mary Kirby (Varric's Author) was trying to kill him off since D2, but I meant the scrapped Exalted March DLC helmed by Gaider, and then someone else wanted to kill him off in Inquisition (Mary, I'm sorry I accidentally passed a fib about you!)]
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
Dorian: because we’re in the North, the Shadow Dragons are by far the more “grassroots organisation against imperial power” kind of organised body the Inquisition started out as. Since we don’t have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Anders’ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalen’s post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolf’s Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandal’s prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories.
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrows’ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going mad—like the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythal’s righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solas’ plans. And Dorian could make choices that put the safety of Thedas’ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of "Solas is Andrastian God creating the Veil" or "the Dalish Dread Wolf is being proven to be a saviour" or "Elves originally being spirits in the beginning", or "Titans were at war with the elves" beyond comments like: “Oh, Solas regrets this” or “They were doing it”. (This is the issue with having a “couch setting” for a “war room”—discussions feel less intellectual, factions don’t necessarily bring their own unique viewpoint into the interpretation of Solas’ decisions/Elgar’nan and Ghilan’nain’s presence, etc.) Everyone is not digesting the material given like it’s a clue to stopping the world from ending but rather like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, finally finding the Dread Wolf’s Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh.
This is also why I feel the Inquisitor should have been the one in Varric’s place—like literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Because they could then be forced to pass the mantle to hunt down Solas to “Rook”. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisition—your Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldn’t make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitor’s presence needed more weight in the non-Solavellan endings! Some people’s Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you don’t collect Mythal’s essence), which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first “good” mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he can’t stop himself, he’s come too far! Rather than the ‘I am a God’ ending they gave us.
Agency of a “Rook” on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewer’s perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldn’t have been incorporated). This is more because, framing one’s backstory as being a member of a faction—not a people with established political positions in Tevinter—siphons the narrative of personal stakes. Imagine being a mage who could have begun with higher approval in Tevinter but lower elsewhere, maybe they’d be saved from the Venatori’s thrall that was linked to Neve’s companion story—again linked to Ashur and the Dragons. Or an elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragons’ tackling slavery’s presence in Tevinter. A Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they don’t fit in the dogmatic religion. A warden could be a criminal in Tevinter, showing us what is considered ‘rules for criminality’ in a city that corrupt and extremist.
Overall, the factions don’t add much diversity to Rook’s background, backstory, dialogue tree or influence on the world state beyond a last name that doesn’t really matter. With a Shadow Dragons’ background, the very ethos of “Rook” would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAV’s protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname “Rook” paralleled “Dread Wolf”, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldn’t even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaam’s occupation and Tevinter and the Venatori’s rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solas’ “do what is necessary for the greater good” vs “be better than those that came before” plot lines. Building off this, the hardened companion status between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solas’ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solas’ memories or even in exploration banter during missions (one the “devil” on your shoulder, the other your “angel” depending on where Solas’ actions stand for you since Inquisition).
Finally, the Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisition’s advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesn’t matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solas’ spirit side:
If he wasn’t recruited in Inquisition, he could simply have his default origins as a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. And he could still offer insight into Solas' mind via 'remnants' of the time he was more spirit.
Briala
What I enjoy about this companion head canon is that Briala is literally Solas’ direct parallel story-wise:
She’s in love with Celene, the ‘best’ choice for ruler in Orlais even though she burned Briala’s alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, imagine her being dethroned from her seat of power by Agents of Fen’Harel after she lost access to the eluvians, that would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Don’t get me wrong, I know it's great to have options, but I do feel making everyone “pansexual” wasn’t the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorian’s story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race/gender besides female elf (though a direct correlation to the developers being afraid of the ‘evil bisexual’ trope that was popular in the 2010s) also adds to his story; where he’s reluctant to see the world as real, to accept non-elven people as having agency, because that would mean he wasn’t walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasn’t a companion despite there being plans in place that he’d return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: “He’s unfuckable. Give us someone hot and brooding and slap a demon in them and you’ve got fuckable-Cole” and then we got Lucanis.
I like Lucanis. I’m not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevran’s mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldn’t shake the fact that a lot of his “acceptance for being bound to Spite” beats paralleled a Human Cole having been ‘cured’ from Compassion.
The romances seem less… memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of your choices; and gender-locking at least one companion would show the cause and effect of beginner choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taash’s multi-cultural background, and their complex feelings at having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companions’ storylines seem like I’m the one trying to date them, not Rook. Maybe it’s because Rook’s established personality is the direct repercussion of a sanitized worldstate!
Foibles of being ‘Unproblematic’: A Sanitised World
The issue with trying to make a game that won’t touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesian’s are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyone’s future! Dagna had to leave her home! Harding grew up on the surface. Varric’s whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Roads riches so they can get their family’s title again.
And through all 3 games prior to Veilguard, we’re told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses lining the streets of Dock Town if you save Treviso) is the side quest where a father makes a deal with a demon to keep his child alive by sacrificing so many innocents.
And then there's Tevinter's "savage" neighbours, the Invading forces of the Qun! Frightening, right? But from the blasé manner the Qun's rigidity is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taash’s mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed talvashoth holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society are simply... nothing. There's no anchor to Taash being raised in Rivain for safety reasons beyond keeping their fire-breathing secret. And what of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a ‘tainted’ appearance according to the World of Thedas concept art book. Why are they just... normal dudes in booby armour (lol)?
[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldn’t have these strong opinions if the games gave the companions more… just more ‘controversial’ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories, NPC dialogues and world around the ‘mise-en-scene’ don’t reflect this--it's like set dressing. The “I can’t believe the Venatori are evil” side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and “hopes and prayers” coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, he’s the genuine article. Him owning up to being young and foolhardy when he rejected the Dalish ways in search of adventure, only to be battle-hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads is such a good character growth moment.
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her people’s history. It’s a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves if she is chosen to go on the final mission?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! They’re fleshed out so well, and their relationship is real and built into their character, but it’s not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of Fen’Harel! Her storyline would have worked with the concept of being found ‘suspicious’ by players if the Agents of Fen’Harel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
I’m a little exhausted, so I’ll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Leliana’s arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinter’s Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first “save the world kiddo” moment in da:o! So where is the disbelief in the streets that Elven Gods exist? Why is it always “Our Gods” are back? What about city elves who believe in the Chant of Light? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isn’t there a cultish, zealous group of extreme Andrastians following Solas around? Why isn’t there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal it’s their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
It’s apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasn’t alienating to new players of the RPG game format, but it was also haunted deeply by it’s very EPIC tapestry mechanic (choices mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, we’d finally free the Titans, introduce the concept of Dwarves with magic, awaken the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
“One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.”
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5—which I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which… again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
#dav spoilers#datv spoilers#veilguard spoilers#dragon age#rook#dragon age critique#veilguard review#solas#varric tethras#cole dragon age#felassan#morrigan#zevran#mythal#da2#dao#da inquisition#dorian pavus#thedas
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Section 12 in review of Dragon Age Veilguard
96 Hours in, 94 hours playtime..
Obligatory disclaimer, feel free to jump to the cut if you've read it.
Something came to my attention. I need to make it crystal clear that I utterly love the diversity in DAV. It's fantastic. I'm also a heavily left leaning, non-binary, queer as fuck reviewer, editor, and author.
I'm on media blackout while I play this, so I'm only getting second-hand info on how awful it is right now in the DA Fandom. Please be safe and take care of yourselves. Arguing with incels and white supremacists is completely pointless. They sea lion worse than an actual sea lion. Your mental health is important.
Though, every single time the anti-queer brigade comes out for a new DA game, I sit there thinking 'have you bozos played any DA game, like, ever?' My guess is nope.
Spoilers for Dragon Age Veilguard (and other Dragon Age stuff, I'm a Lore fiend.)
Section 11 is here.
So, the whole Mourn watch section with the half Lich was very well written and put together. Had an interesting (if not difficult) puzzle and a poignant ending. Loved it.
Did the Treviso sequence where Illario gets his comeuppance. Even though it's a very stale plot idea, it was so very well written and executed (har har) that it's a shame they fired Lucanis's writer. (Mary Kirby wrote Lucanis.)
They probably should've kept her and let her write a lot more than that. The game would've been so much better. It might’ve actually approached good.
Instead of something that when my partner saw me loading it up he said 'wow, you look like you're about to be tortured'.
Rueful face. So much of this game has felt like torture that having two sections on the same day that were legitimately good is odd.
The ones with Taash in Rivain were fun or sad, depending. But still well written and put together.
Still seem to have more to do. Gonna play for a few more hours. It's rare and nice that it's actually curiosity I'm feeling while logging in tonight, vs. any of the gamut of yucky emotions this game has treated me to.
Oh! Before I forget and in the name of attempting to provide a fair review, I do really love the light puzzles and ancient elven tech stuff. That's been a great deal of fun.
There are good parts to this game, but they just don't make up for the shit.
...
A. Single. Meaningful. Glance. As an intimate scene? Fucking DAO had better than that! Are they serious? Is there more in the final sequence? Dear gods, if I'd paid for this game I'd be bloody furious. Incandescently, explosively furious.
Let's talk about consumer expectation. It's something anyone hoping to sell things has to be aware of.
In its, what, 14 year Dragon Age history? Bioware has set certain expectations with their market share. As I mentioned, DAO, while dated and with poor graphics, actually had something extremely suggestive for the intimate scenes. You had no doubt what the characters were doing. Same went for DA2. Not much actual nudity, but again, no bloody question about what was going on. In DAI, some was sweet, some was saucy, but it was even more clear what was happening.
So the expectation for a behind door scene that you got to see has been set. If there had always been fade to black meaningful stares for the intimate scenes, fine, whatever. But that has not been Bioware's history. And it certainly isn't their gaming market's expectation.
Expectation isn't as important in a standalone game. There's no weight of expectation like there is in series work. Unfortunately for everyone who bought this game, the expectation of so many years and so much material has been firmly set. And a long, searching, intense look doesn't cut it. Are all the Romances like that? I don't have the stomach to replay it that many times to find out.
I still have to finish the final sequence. So it's possible my utter disappointment will be fixed, but given the way Bioware has structured its games in the past, the Romance parts were finished before the final sequence.
My level of disappointment with this game has been high all along, but this is indeed the shit cherry on top of the shit sundae of this game.
Hah! And to think I'd actually hoped for an intimate scene between Solas and Inky! (Hysterical, breathless, cackling. OMFG.)
The problem with market expectation? And not meeting it? Is that you utterly lose the confidence and trust of the people who buy your stuff. And that means they're less likely to buy your stuff again. I certainly won't ever buy anything Bioware makes again. I'm out. I'll enjoy the previous games, but if I'm right about my predictions? Veilguard doesn't exist as part of my universe. I'll pretend it wasn’t ever made. Unless I decide to write a long fix-it fic. Because OMFG.
If, as an author, I shifted from rather explicit, panties-melting intimate scenes to closed door fade to black... I would be betraying my reader's expectations and losing their trust.
If this is it for the intimate scenes? Oh man. Bioware, you fucked up.
Pre-play pithy commentary
If you want to skip the snarky paragraph ^?
13th review here.
#dragon age veilguard#veilguard#da veilguard#dragonage#bioware critical#dragon age#Veilguard Spoilers#Veilguard Review#Dragon Age Veilguard Review#Veilguard Critical#What the actual fuck were they thinking?#Were they thinking?#I have severe fucking doubts about how much critical thought actually went into this travesty of a 'role playing game'#The betrayal of almost two decades of history and consumer expectation burns like lit acetylene
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feel like im having a DA2 experience again where I really liked it and was in my little "this is good" cocoon where i played it many times only to emerge from underground and find everyone else hated it (i mean ive found the other da2 cicadas since but at the time it got really slammed). i've been really enjoying DA:TV so far ( lol tho obvs have notes) here's an early thoughts review, may be a bit spoilery, def rambley, trying to stay vague on stuff still (i think i'm about half way maybe? im trying to not look things up and doing it blind on my first run through. it's hard to tell b/c i went hard on all the side quests and am now way over level for the msq)
the combat system is a little jarring at first and i still miss at least being able to switch to and play as party members if your character dies (instead of the god of war style of full wipe), but i've gotten used to it (it's more annoying for boss fights, regular combat it's very zippy and fun). the targeting at least on controller is kind of annoying sometimes- i'll think i'm pointing at one enemy only to have rook turn and fire at nothing or companions to hit an add instead of a boss. I wish we at least had more control over how it queued who it was hitting. some of the arenas are obnoxious design wise - there's bosses that teleport to you and they give you like a tiny little box to dodge around, not the most fun. i do like that you can punch way above of your weight class sometimes which reminds me of DAO a little bit (like how you'd just wander into a fight or hit a gong and be like oh no, those enemies have skulls over their heads, oh well YOLO). sometimes it doesn't work out but when it does it's very satisfying. It's nice to be able to conquer something mechanically even underleveled (smol fromsoft vibes) Having always been a big fan of the strange composition parties (i.e not just war/rogue/mage), i like that this is now even more viable (and not just me being cheeky "we're having a leather party!" of all squishy rogues). but like the main thing about bioware games is the companions/interpersonal shit and i'm enjoying the heck out of that .i only do main quests to get more side quests from companions (or more side quests in general so we can troll around for more banter). i like petting griffons (and cats and dogs) and playing games with manfred*. I wish the gift system was more interesting like DAO or DA2- i was so excited to see it again and then it was a little disappointing to have them barely react when you get them stuff.
my current fave party are rook and the poison boys (emmerich and lucanis) since they're a rogue too and we just stack necrosis, bleeds and other elemental effects on things till they disintegrate. i like the lighthouse, it feels much cozier than skyhold. I love that you can just wander up to companions having convos and awkwardly eavesdrop. I do miss the little interactions/quests you could get with cole esp*** i think the animations are a little lack lustery? Idk there's something with the face model morphs that sometimes feels weird but the voice acting is strong enough that I don't notice too much. i do miss some of the more bioware-y cheeky things like item descriptions or weird notes near random silly environmental tableaus (there's a little but i just want to read all the notes! there's some in the grey warden areas where i was just like WAIT I HAVE QUESTIONS but there was no plaque about them T.T). where are the stacks of cheese (i do appreciate the fereldens love cheese jokes tho and harding getting so excited when someone says something nice about ferelden) i was esp bummed that there were no random things to read in the black emporium and it's all codex entries instead (that's my favorite tiny bit in DA2 where there's junk you can click on and xenon says weird shit to you). i also wish more had been done with accents of npcs- like i wish all the antivans had similar accents or your crow rook had an antivan accent, stuff like that (having a lot of "ferelden" generic british accents everywhere is disappointing. takes you out of the immersion a lot) My biggest gripe is probably the pacing - I wish it had more horror/mystery pacing like dao and da2 had- the reason we're all scarred by the brood mother is b/c the build up to that was so so creepy (also the necromancer bit w/hawke's mum in DA2). They gave us time to be unnerved or afraid and I do feel the evanuris reveals have been a little rushed so you can't really feel that worried about them (some of the side quests get close to this but still not quite there**). I wish they'd let them breathe a bit more instead of rushing from one giant world changing event to the next. Some of the reveals have been not so great- like lore that the fandom has poured over for 15ish years explained in one line?? i wish there'd been more build up of rook as a character too, maybe even a time skip from a prologue to finding solas kind of thing. the first trailer made it seem like that's what was going to happen but then it in media res'd us in a strange way. the first 10 hours of the game are probably the weakest imho, it took it a bit to get rolling and feel more natural. I appreciate that the first major decision doesn't really let you scum save for it (bit of a jump scare for me lol).
I also don't really need this much varric anymore, i kinda wish we had a different narrator if we have to have one. He feels really awkward to just have there and not doing anything(and not just kill off or have something happen to him? he got stabbed by the dagger and harding only touched it is what i'm saying). at least let him get better pjs and slippers or something Idk it does feel like bits of previous iterations they were working on are still there and they don't completely serve the plot well. And ofc there's the decisions not meaningfully carrying over thing- which is a huge bummer. But in reality they've never been good at that- the characters from previous games we see in new games don't really carry through their plots/arcs that much (it's more like cameos or they're a new person now) and the world states are usually effectively the same just with aesthetic faction swaps. I was sort of hoping we'd get some solavellan SOMETHING but it doesn't look like we will get much at all past the stuff in minrathous. i feel like if they were going to only include the one choice it really should have had more impact on the story. (i am also still a clown and want to talk to solas constantly still even tho he has no reason to talk to my rook at all, i do not care, i love a sad woof. i wish we could just casually visit him in the fade. i wish we could switch to lavellan and visit him in the fade, idk something. need more gareth david-lloyd pls) the interpersonal character decisions have been the only ones that mattered much and then only within the constrains of their own games- the bigger world changing stuff is usually the illusion of choice. It would have been nice if they let us have one protagonist carry through but i can also see why they liked changing it up and felt stuck in that format. tl;dr: i'm really like it for what it is but it's def got flaws. Parts of it feel super polished while other bits do not- i think knowing how game dev works that they had to make decisions on what was going to get prioritized and some of it works while others not so much. I wish the pacing was better for sure but i love the characters/companions which is generally what bioware is best at. sad it won't get meaningful dlc, i don't really care about mass effect 5 tbqh. So far I like it better than inquisition for the most part- it feels like a bigger/more polished DA2 in a lot of ways if that makes any sense (with similar budget/pacing issues, but the environments are more fun). as i mentioned in my other post, i really appreciated the trans/non binary inclusion into the story/cc tho. like that can't be discounted, even if the rest of the game has issues. (all the holes in the narrative make me want to do fan art and fan fiction tho so idk, maybe that's an okay thing. maybe dragon age is best at inspiring us to sandbox around in it)
*side note, i am surprised at how much i like emmerich like holy shit what a lovely soft nerd of a man! going to have to play through a few times and romance him and also bellara for sure (romancing lucanis this time round) i find myself shipping my companions with each other more than i normally do too. I just want them to be happy! I wish they'd let us have polyamory, like i could see little polycules in this squad so easily. i need to give bellara hugs and lucanis head pats. taash deserves head pats too, but my rook will need a ladder.
**i am going to cry if they do with the griffons what i think they're doing with the griffons. like straight up, feeling like it was a cursed wish to have them now T.T *** do we think the caretaker is cole? the character design makes me wonder (like the hat/silhouette is very cole like but maybe not. maybe i just want it to be cole lol) there's def characters i want to see show up that aren't going to and then bioware is like "what about this fan favorite??" and i'm like "eh".
#dragon age#dragon age the veilguard#datv#dragon age spoilers#datv spoilers#dragon age: the veilguard spoilers#dragon age review#review#games#thoughts#text post#long post#my thoughts#rambles#veilguard#veilguard review#the last flight#griffons#bioware please i just want the griffons to be okay#veilguard spoilers#early thoughts#maybe the real dragon age was the fandom we made along the way#solavellan#solas
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Ive never shared Jackdaw on here before but I've been a fan of him before I even knew who Caitie and Kala were. And Jackie, you've done it again.
youtube
#Jackdaw#Youtube#Veilguard Review#Jackdaw Review#Frankenstein is a PERFECT analogy#Critical Analysis Does Not Imply a Lack of Love#Just A Friendly Reminder That I Still Love Dragon Age#dragon age the veilguard#dragon age veilguard#dragon age#datv#veilguard spoilers#veilguard#Dragon Age Critical#BioWare Critical#datv spoilers
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My Veilguard Thoughts (spoilers included)
I want to preface this with I am not an expert writer, and neither am I proficient in critiquing games in a way that is easy to digest or perhaps best gets my thought across. However, I care alot about dragon age and it greatly influenced be as a teenager, so I have a lot of thoughts on my first On Release Dragon Age game!
So, after finishing my playthrough and thinking about what I had experienced, I have come to the conclusion that Veilguard is a fun, whimsical if not somewhat cheesy ball of popcorn of a game with a lot of potential that it at times reached if only to stumble back. In my eyes, a solid 7/10, which is not a bad thing, but for dragon age fans might be divisive.
ROOK AS AN MC
To start, we have returned to a more solidified character backstory for Rook, an attempt to merge the gaps between origins, Da2, and Inquisition. Not as much as a fill in the gaps blank Mc as the inquisitor was, while not as much as a pre-built solid character as Hawke, or the time given to the very diverse set of Origins the Warden had. This was Mostly a positive, and at times something I kinda just looked around during. I played as an Elven mage (male) Shadow Dragon Rook, which I definitely felt satisfied given the amount of dialogue I felt included in, while at times being alienated by the game just assuming my investment in its own pre-established characters like the Viper, though no work was done in game outside of a written up quick summary to endear me to those it wanted me to feel for.
Continuing with Rook, I felt odd about them for a long time. Having a mc thrown into the chaos without the time to establish how you want to play them in a huge plot was not something I really like. In origins you have a plot itself, Da2 sets up the beginning of Hawke's story, and Dai works with the character being thrusted into the role of Herald because your character was truly someone just at the wrong place at the wrong time. None of things really apply to Rook, so it took me some time to really get into the role of them as the Protagonist.
I also think the responses weren't strong enough in their differences, and seemed to lack the more emotional responses I liked about Inquisition.
On the romance side for Rook, at least for Lucanis, I definitely feel not all the characters were given equal treatment bc man did his romance feel sorely lacking on content compared to the others. This isn't even about it being a slow burn because a slow burn has acknowledgement of what it is in how its story is told, this was just,,, a nothing burger. The almost kiss for Lucanis felt more romantic and longing than anything else his romance produced going forward, which was really just a lot of standing next to each other and talking. But anyway
Speaking of things missing! I was really disappointed that the gift giving system was so lackluster. I was hoping a short conversation about whatever was gifted, but its a simple reply. I did enjoy adding to the companions' space anyway!
THE COMPANIONS
Speaking of the Companions, I really adored each and every one of them, which is rare for me! There's at least ONE companion in Bioware game casts I usually don't like or care for, but this time around I found myself drawn to them all, some more than others, of course, but still! I felt the beginnings of their stories were all very genuine, and tangible. I particularly related To Bellara's grief over her brother, and not about accepting the death, but rather accepting her role in what happened. Or Taash, who struggles with their sense of self as a multicultural person, I am also Multiracial, and was excited to explore that. Lucanis reconnecting with family, Emmrich's respect and love for the deceased despite and because of his own fear of mortality, Davrin learning how to be a gentle caretaker to a young griffon, suddenly thrust into that role despite knowing only to protect and the sword he wields, to name my favorites. I have my own opinions i'll briefly talk about later about all of these, but for the most part I loved the companions! They were probably my favorite part of the game, which is why It frustrates me that the lighthouse is structured in a way that makes getting to them in their ambient conversations with each other inconvenient. This was a problem with Inquisition as well, to be fair, nothing but Origins' close camp-fire made it particularly easy to talk to your companions. Least of all when there's now no satisfaction in greeting them in the first place.
They chose to remove the ability to say hello and engage with your Companions at any time. to Save time, I think, but for me as a player, this limits my connection to them. It's removing the choice, the knowledge that I could go say hi just to do so, or to listen to another instance of a dialogue wheel again. Even if it's an arbitrary thing, It's the availability of that choice that makes me feel good, removing that hinders rather than improves, in my own experience.
I also just wish they felt more of a team outside of duty-Oriented group cutscenes, but more so as friends in a group than just 2 of them conversing somewhere.
THE STORY
The story of Veil-guard is definitely a mixed bag, purely taking it as it is, not even mentioning the lack of continuing with the world state. Games do this thing where they love tip-toeing in between being exploratory and linear while not giving either the attention needed to truly make this work. I thought the maps themselves were fine on a level design standpoint, big enough to not get too boring as parts of them unlock, but small enough to not seem as empty as they were in Inquisition, kind of returning to the older games’ layout. What really hindered the story was the tendency to bounce around all of these different areas, for freedom of choice, rather than focusing on an area and unlocking more as the game goes on through that progression.
It was The SIege Of Weisshaupt where I truly felt invested in other parts of the story outside of the interesting connection between Rook and Solas. It was the moment I recognized Veilguard has such potential in it’s story telling, giving us a very big, grand moment in the story that isn't afraid to take itself seriously and raise the stakes, which is perhaps why I’m not as disappointed in the story as much as I could’ve been, bc the potential was THERE. But instead of continuing the forward momentum some of these story beasts give us, they're dropped, and lose the momentum. Fire and Ice, fighting the blighted dragons felt like nothing after I had to take care of companion quests or conversations lest they disappear on me. The moments that fuck in the story, fuck HARD it’s so clear they have potential, my favorite parts of the story where genuinely where the momentum isnt afraid to keep going until it naturally needs to drop, as in The Point Of No Return Onward. God, the cutscene with Rook falling into the prison, the prison section in of itself, THE REVELATION OF VARRIC, Climbing out, getting back and choosing what the team needs to do, it was so GOOD AND COOL, but it was literally the last 3 hours of the game.
Outside of the main story before that I was really mainly invested in the companion’s stories and getting to the next conversation with Solas, or unlocking things within the maps, its a shame then, that none of these feel they were given the time to be fleshed out. I liked the Demon haunting Minrathous, but the set up is so sparse that the revelation doesn’t feel as satisfying as it would have had it been given just the tiniest bit of more attention or gravitas.
Smaller mistakes in the story happened in my mind all the time, WHat do you mean MINRATHOUS was just as affected by the blight as Treviso would be? If they had changed it to Dock town, the choice would’ve felt harder. But no, it was the Minrathous city of magisters or risking the blighted waters that run throughout the lives of a city only really “protected” by Assassins.
Why did nobody mention Varric as a clear mortal casualty? Just one mention of Solas making Rook forget mentions of him and maybe especially any mourning periods directly after his death would’ve made sense.
This is also not even mentioning lost plot-threads or dropped lore, that is better left to more knowledgeable people, but I can see how that may add to disappointment.
THE INQUISITOR, AND THE PAST (OR LACK THEREOF) CHOICES.
I actually switched my opinion on this, at first I was in the boat of I could see why the world state continuing wasn’t needed. We were in Northen Thedas, surely we wouldn’t need as much information although I still gripped about the more important decisions in Inquisition not being included like the well of sorrows or the next Divine.
For most of the game this opinion didn’t change too much, it wasn’t until the last parts of the story that it shifted. Once the game started singing the tune of how this was the BIG CULMINATION FINALE, and EVERYTHING LEAD UP TO THIS, I started to be like, now hold on a second, it doesn’t feel this way. It doesn’t feel this way because no, I didn’t have a lot of satisfaction in seeing even hints of what I had played previously being mentioned. Inquisition felt more like a culmination from the amount of lead up, references, and acknowledgements than Veilguard did. Where was Kieran in the talks or mentions of arche demons, wardens trying to find reversals of blights much like our warden, Divine justinia? Hawke in the aftermath of Varric’s death? The tiniest mention would’ve made me feel so much better, yet they were lacking.
Now, the inquisitor, well,,,,,I’ve always been in the boat that this should’ve been their story to finish, and for the most part I was fine with Rook untl I reached certain moments like everything with Mythal where I felt my inquisitor, having drank from the well, would’ve been a way more interesting person to be included, or even having them in the background fighting alongside Rook in the final boss given a choice in what class they were, you could see them offering assistance. Man, Even getting to talk more with them, maybe choosing what emotional dialogue they leaned more into like we did with Hawke so their statements didn’t feel so broad.
THAT BEING SAID, THE CRITICISMS LEAVING MY BODY AS SOON AS I HEARD THE INQUISITION LEITMOTIF, I regardless, enjoyed every second of them on screen, I literally screamed and scrumpt seeing them appear at the end to (in my canon) Help talk Solas down which felt a bit like the Hannah montanna taking off the wig when they revealed themselves I mean this in the best way possible I was eating everything up.
OTHER SMALL THINGS, MUSIC, GRAPHICS, COMBAT
Music to me was fine, what I’m grateful for since playing FFXIV is I have learned, love, accepted that I want music to be different, its COOL when genres don’t stay to the same old tune. I actually loved what I heard of Veilguard’s style, obviously some people said it sounded like Mass Effect music due to its use of more electronic sounding tunes, but considering we are dealing with ANcient Elven gods in advanced tech architecture and cities like Minrathous, I didn’t even see it as out of place. Honestly, OSTS rarely blow me out of the water on an initial playthrough, but I implore people to maybe open their minds to the idea that not every game needs to sound the same, even if theyre from the same series, I would have rathered this than the same style as inquisition, bc they are not the same game with the same story and environment. Personally, I find it boring to only contain one musical genre to one thing, Taking more leaps in creating a different sound to reinvent what we might consider “fantasy music”(for example) IS something I will always back.
GRAPHICS ARE INCREDIBLE, I love the more stylized look, I loved the lighting direction, I loved everything about the actual style of the game. I do agree about missing previous DESIGNS, but the ART STYLE itself I have no notes on, what a beautiful game.
Combat was so fun, it’s clear Bioware is taking notes from the pace of Andromeda’s gameplay, which I also enjoyed. Not a lot of thoughts here, it was fun, I was never a big fan of tactical games which made origins not very fun for me combat wise so I wasn't affected by the series continuing to evolve away from that over time was was prevalent since Da2 into Inquisition. I just wish we had more ability options ready to use.
The Tone:
I do think its silly to not acknowledge the clear tonal shift throughout dragon age, yes you could always CHOOSE to be silly, but to not see Origins as clearly tonally dark is a bit ignorant. I don't mind (I actually prefer!) Light hearted ganes, what I like most however, is sincereity and the ability to allow your story to be what it needs to. Veilguard has shown it has times where it is clear in wanting to have a serious mission, but also fails to deliver on it consistently.
I don't really have much of a problem with its dialogue as some? Gamer bros tend to? But I also want to point out one thing: sometimes, due to the fact you grow as a person, grow older, things you once saw as super cool serious and good, may not be so at your current age. Was the dialogue "millenial" or are you (talking to random gamerbros here) perhaps so unwilling to let yourself enjoy things you once did bc in your eyes they are "cringe" now? The nostalgia can be so blinding, and to ignore that the humor of the series has always been there is so incorrect. But these are also the same people who said veilguard is too woke when it was DA thay had 2 bisexual companions while bioware was getting hounded on by FOX news for its same sex romance, so....
CLOSING THOUGHTS.
It was Clear this game struggled with things cut for time, or ease of new players, if not both. I can only speculate an EA decision which hindered things, a tale as old as time, given weight since we know its production start was rocky alongside the dire state of AAA game industry. However when i am reviewing something I try not only to take account of the things that we may give marks to, like a consistent story, graphics, music, but more so one single thing: Did this game do what it set out to do? The answer, I feel, is Yes.
The game introduced us to memorable companions, it finished the set up of a previously started story, it was fun to play, it got an emotional reaction out of me, I do not regret buying it.
That perhaps, is most important. No game is perfect, certainly not ones as ambitious as Dragon Age as a serie. It is hard to implement every choice, to satisfy every player. In the end, it is not a perfect game, certainly not a perfect DA game. Especially not with 10 years of expectations and weight on its shoulders. To me, it didn’t need to be. I am allowed to be disappointed, but I am also allowed to be satisfied with the imperfect, and simply have enjoyed the ride. Video games are Art, Art is subjective. There are ways we can frame the basis of critique given the quality and what we expect from a studio, even at the whims of greedy overlords, but most importantly I think we should ask ourselves if our enjoyment matters most.
In a world where it has become easy to hate, where hate and anger and disapproval gain more clicks and reactions than those of joy, It is equally important for us to speak of our joy with as much weight as we would a critique. Joy is just as important to share, love for something is just as important to share as much as what you didn’t like.
I loved Veilguard. It wasn’t perfect, but I had fun running around, I had fun listening to my new friends, and perhaps that is what I take with me the most. If it’s any indication, I have decided to replay DaI and veilguard again right after, it scratched my DA itch.
As a side note, if you want to listen to a good video essay about the acceptance of the mid and the enjoyment still that shouldn’t be shamed in video games being ranked less than 10/10 which I recommend “In defense of the 7/10 games” by Nakey Jakey.
If you’ve reached this point I hope you enjoyed my thoughts!
#Dragon age#Dragon age The Veilguard#veilguard#dragon age review#veilguard review#i mentioned personal thoughts on companions but im a bit too tired to include that all rn ill get to it later
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I think I nailed my review tbh
#dragon age the veilgaurd spoilers#veilguard#dragon age#steam review#dragon age review#veilguard review#smash
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Alright here goes: I have poured almost 100 hours into this game already and I’m only in act 2. I know how it ends (cause of spoilers but I don’t mind) so this is gonna be my review and it’s gonna be long I have feelings and I’d like someone who cares to actually hear them. If you wanna read this rambly mess imma put it under a read more.
I’m gonna be blunt: I am ENJOYING the game. HOWEVER I am not ignorant to what we lost. This is the game we got and I will enjoy it and take it.
Also disclaimer: I have been playing these games since they’ve come out. I am a long time fan and this is one of my special interests.
This game is still a labor of love, there is a lot of poured into the characters and I can see that but it was 100% rushed. This game was rushed even after 10 years. It feels like a certain gaming company pushed it out early even though it’s been so long. So many things were removed and you can still feel the multiplayer aspects in the game.
The game should have been even larger. You should have been able to travel all over Thedas and YES our last games should have mattered. Out of all spoilers I’ve seen the destruction of southern Thedas is the only one that truly makes me mad because that’s where I have spent the last 10 years loving so of course I don’t want that. Ferelden is my favorite country and it’s been wiped off the map. Maybe this is what BioWare wanted but I want them to know of all the decisions made that is the one they shouldn’t have done. I understand limited time and not being able to visit them again but honestly if the North can be ignored in all the other games then the south should have been as well.
The next game (if there is one) should have at least 100 years worth of timeskip (preferably more probably) that way it can be rebuilt properly.
The Inquisitors role should have been bigger but the dragon age games do like new protags. (Side note I am kinda glad you don’t get to see their LIs mainly because they means they didn’t have to bring back Cullens VA because he’s a prick).
It’s rushed more should have been added old decisions should have mattered and the world states should have been bigger.
But I still like the game and it is still the story they managed to tell. Not the game all of us wanted we can all agree and seeing the art book stings big time. But I don’t hate. I love it actually but I am being critical. All the negativity is bring down the whole thing.
None of this flows well and I’ll probably add more as I remember(no one in my real life care about this game and how much I care for it) But if you like this game in spite of its flaws that’s fine as well just know you’re not the only one.
#haunted one speaks#dragon age#dragon age the veilguard#the veilguard#veilguard spoilers#dragon age the veilgaurd spoilers#veilguard review#ish#da4 spoilers
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This
Also, as someone used to play with a pause to plan what to do in a fight and not very used to various combo, Veilguard is just hack and slash.
I like the graphics. Hate the fact game is not very organic in it, the flow doesn't flow, I have zero motivation for walking and adventuring. (I went with the Inquisitor by foot all the time.)
I like the Necropolis so much! You do things which you can connect to, very human, very not normally normal things, little quests are put there naturally, you see what you do and impact it has.
While Shadow Dragons are just... people standing in places. I really hope there will be at least one political quest, I still didn't finish the game. Or something to show me Yes! This is Tevinter!
I will refrain from talking about... new lore. Because I'd sound like the First Warden. We knew lyrium is alive, we knew it can become blighted, we knew lots of things... Veilguard's just so chaotic with informations.
And companions. I didn't give up the game because of four characters - Solas, Emmrich, Lucanis and Assan. (Sweet Maker and his bride, let me play with Assan, or I will put Bioware HG on fire.) And I'm so mad Harding is not one of them.
The fact, that they stop dialogues in fight and then continue with little "Where were we? / What are we talking about? / What else? Oh yes..." = cherry on top
The fact that I hear various dialogue repeatedly? = trash bin
Overall verdict: I play games for fun. Veilguard is not fun for me.
Honestly veilguard is infuriating. It is simultaneously one of the best dragon age games and the worst. The mechanics are great, the design is great. The graphics are great. There are is some character stuff and plot stuff that is great.
The writing - the dialogue especially - is just *SO BAD.* Like you can see what the writers were going for, which just makes the bad writing all the more infuriating, because you can see how good it could have been.
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what's it like being a guy who witnessed the deaths of those he loved taken from him at a young age and has spent his whole life since training to be an assassin and resigning himself to believing dealing death was all he was good for. being a guy who believed his life was always forfeit, the thought of wanting a fuller, different life beyond duties and expectations set for him was out of the question and death was his only escape. what if this guy goes through the most grueling torture hellscape of a prison for what seems like eternity until someone saves him. then this guy comes back and he learns his grandmother is gone and the threat of losing his cousin looms in the back of his mind but he has a world to save in the midst of all that so he offers his services to focus on settling a debt. now this guy is working alongside the team for some time and he starts to grow close (maybe more than he realizes but we'll get to that). finally the big moment to take down one of the gods comes and when the team needs him most, the plan goes awry and he misses his shot. now this guy isolates himself to sit alone with his demon(s), grueling and agonizing over every possible scenario of how it could've been different and how he could've done better, should've done better. except, what if you are a guy who also maybe doesn't realize it isn't simply a bruised ego about being 'whatever else i am, i'm a professional'. what if maybe you're a guy who believed if he can't employ that one skill he knows how to do - dealing death - to protect the ones he cares about, and save them and the world - what does he have left? what good is he for?
and then you have THIS:
coming from the man who is/was plagued by self doubt about his own self worth and abilities yet was willing to be so supportive of you!? coming from the man who begins to realize he can be there in other ways for the people he cares for beyond simply being a weapon??? honestly this man makes me feel ill. i love him.
#give it up for The Guy. CLAPPING AND CHEERING.#dragon age#lucanis dellamorte#veilguard spoilers#datv spoilers#it is my nightly reviewing my videos and screencaps of The Guy because he is on brain 💆#teia is RIGHT!! THE DEMON OF VYRANTIUM DOES HAVE A BIG SOFT HEART!! 🗣️🗣️
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
#dragon age#veilguard#dragon age the veilguard#dragon age spoilers#veilguard spoilers#da4 spoilers#datv#nips blogs#I don't know what else to tag this there are so many variants#this critique is about the story and writing mostly not the technical aspects btw!#I'm aware some of these changes are unrealistic in terms of cost and time#this is a review not a rant or demand really! or it's trying to be#I enjoyed the game and will be replaying it eventually and modding the hell out of it 😌
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Okay its almost 2am, I have to pack my suitcase, but I also have too many thoughts, parallels to get off my chest so I'll write them up as I go to bed!
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13th review in series of Dragon Age Veilguard
98 steam hours logged, 84 game hours logged on final save, (the listing in the game itself) actual gameplay hours (-2 for time in CC) either 96 or 82... depending.
14 hour discrepancy between game logged hours and steam logged hours is likely how much trouble the game gave me in loading, reloading, glitching, and crashing. Do I get to charge Bioware for those lost hours of my life?
Obligatory disclaimer, feel free to skip it if you've read it.
Something came to my attention. I need to make it crystal clear that I utterly love the diversity in DAV. It's fantastic. I'm also a heavily left leaning, non-binary, queer as fuck reviewer, editor, and author.
I'm on media blackout while I play this, so I'm only getting second-hand info on how awful it is right now in the DA Fandom. Please be safe and take care of yourselves. Arguing with incels and white supremacists is completely pointless. They sea lion worse than an actual sea lion. Your mental health is important.
Though., every single time the anti-queer brigade comes out for a new DA game, I sit there thinking 'have you bozos ever played any DA game, like, ever?' My guess is nope.
Spoilers for Dragon Age Veilguard and everything else DA, I'm a Lore fiend.
My pithy pre-end sequence commentary.
Section 12 here.
END GAME SPOILERS
End game spoilers for BG3 too.
13 is my lucky number, but even that couldn't save it. I can't think of a single thing that can save this disaster of a game. I'll write a more professional wrap-up review post too, this is my reaction portion.
I've finished the final sequence of the game. Sat through the credits of probably a thousand people who worked on this piece of shit and still thought it releasable. AND saw the 'easter egg/future game possibility scene'. My kid said I got a hint of hope back in my eyes for about 10 seconds when that final scene popped up then the light faded again. Apparently the 'long slow horrified stare of death' was all over my face again.
Loading in, I dreaded everything I was about to see. Veilguard had already disappointed me in so many ways. I didn't have any hope the final sequence would be any better.
It wasn't as bad as I expected. It was worse. Yes. Honestly.
In all fairness (even if I really don't want to be fair right now) the last sequence does contain some of the best material in the game. If they'd actually written the rest of it with that kind of passion it probably would've been a better game. But that doesn't actually make it good. And how any average person makes it to the final sequence is beyond me. I'm stuck in bed. I've got an excuse.
So. I expected it to be long. That part didn't bother me that much. Most Dragon Age games have long final sequences.
The positive! Ummmm? Oh! I actually did get an intimate scene with Lucanis. His timing stinks but whatever. I did actually get one. I mean, it was one your aunt who's a nun probably wouldn't have found racey, but it exists! Dude. It's 2024, there's this cool toggle function you can click off if you don’t want nudity. It's a Mature rated game and I'm pretty sure most of us know what sex is. Give paying customers what they want!
My least favourite character died.
I called it on Solas killing Varric in the first scene. Interesting twist they did with that, though. Told y'all. I didn't want it to happen either, but the writing was on the wall in great big letters in drippy red paint from the second they fired Mary Kirby (Varric's writer.) In case you want more details than snark on that? Varric did indeed die when Solas stabbed him in the beginning. What you see throughout the game is Solas messing with Rook's mind because Solas needs Rook to work with him. Varric died before the story actually started. That last line of his 'take care of the team' told me. But I got taken in by the twist too. Bet that was a Weekes twist. 'It’s right in front of you the whole time.'
Elgar'nan made a WAY better final boss fight than Coryphyfish.
I did legitimately love watching Teia and Viago fight as crows. That was a really awesome section. (They're two of my favourite characters from Tevinter Nights.)
The bad.
There is no way for me to list it all. So here's the highlight reel.
Varric died.
They lifted almost the entire final battle sequence from BG3. The tentacle they have to climb to the fancy building in the sky. People falling and almost dying by tumbling down the tentacle, having to fight through said self-destructing fancy building in the sky... I know you can't copyright an idea. As an author, I understand and approve of that. But you should at least make the idea a wee bit unrecognizable as to where you lifted it from. Y'know?
Yay! We got to see Solas in wolfie form! He looks like a Chinese hairless crested dog on a really bad day. Like... really needs to go to the salon and have a bath day. I really wish I were joking.
Called it on the Solavellan ending. And NO. Trick Weekes. That DOES NOT give a suggestion of a Happy Fucking Ending. Read some fucking Romance. GOOD romance. (They do. And I'm being very mature by not calling out one of the authors they read who was one of the ones who harassed me off of Twitter. Oh. No. Two of them I've seen Trick mention as books they've read were involved in that. I guess looking at the people someone likes and respects is kinda indicative... isn't it?)
What's that say about me? I don't like very many people. I get along with people as best as my autistic/AuDHD ass can but I don't LIKE very many people at all. Nor do people tend to like me. I have no compunction about calling someone on bullshit. It makes people cranky, but I've had enough bullshit in my life. And I respect about the same amount of people as I like. If I can't respect you? I can't like you. (For anyone who does actually know me... I don't mean you. If I talk with you privately? Or even if I'm willing to? I both like and respect you. Or I wouldn't bother talking to you privately. I'm shit at reaching out. But if we've talked more than once in any form of privacy? You've made the list of my cranky ass.)
Am I a bitch? Probably. Live my life and see if you'd be any different.
No intimate scene for Solas and Inky. After ten years of waiting for Solavellans. After all the shitting on Solas we had to put up with in DAV (and OMFG there was soooo much!!) No actual happy ending. No intimate scene. Oh, but you do get a rather grody kiss between them because he's just been fighting and has blight all over his face. But yay? They get to kiss? With absolutely no passion at all. Maybe the passion of a bavarian cream pastry? A rotten one? Ew. Before dissolving into fade gook.
The entire time I spent in CC for my Inky to make her look like my player character from DAI? It didn't show up in the final sequence. And no way was I replaying that hellscape to see if it MIGHT could be coaxed into actually showing her the way I made her. I just got the stock body.
So... y'know the veil? That edge of reality that has been getting more and more holes in it throughout the entire history of the Dragon Age Franchise? The veil that the Lore has been pretty clear about it strangling both the magic and the life out of THEDAS? Not to mention everything the elves lost because of it? That veil?
It's all better now. Regardless of the Lore. Because Solas bound his life force to it. So instead of a quick bandage being pulled off to get rid of the veil that really does need to go (y'know if Bioware writers actually gave a rat's ass about the fucking lore of the world they're writing in)... Now it's there until Solas dies... which he can't really do easily being one of the first Elves. Sooooo by the very lore of the world they've crafted... THEDAS is now doomed to die.
Congrats Bioware. Well done. /s
Oh, but THAT doesn't matter. Because everything from the very beginning of DAO has been 'influenced' by 'the ones from across the sea'.
Pardon me while I gag.
The entirety of THEDAS and everything that's ever gone wrong with it is the fault of 'the foreigners from across the sea who wear clothing that's kiiiinda a lot like a Burqa.' Y'know... the black over gowns and veils Afghani women and some other Muslim folks wear?
Cause... uh... yeah. That's a GREAT idea. I legitimately cannot believe they went there. I just... I can't. Bioware hasn't ever really been great on the racism front but I'd hoped they'd gotten at least a little bit better.
Nooooope.
There were a couple of mentions of something like 'the gathering storm' in Taash's quests and how she's a weapon against them. HUGE spoiler I'm sure, but I'm pretty sure they want to make a game that deals with 'the foreign invaders who have been subtly influencing everything wearing black burqas and veils' as the next Dragon Age. Or maybe they'll call it a spin off since it has to be getting close to the end of the actual Dragon Age in the calendar.
I really hope I'm not the only one who can see the issues there. Not that I expect Bioware to. Honestly? I used to pray that DAV would save Bioware. I've liked them as a company for a while, but this is it for me. I'm done.
I might enjoy the first three DA games occasionally if I feel like it. But DAV does not exist for me. Anything they make going forward does not exist for me. That fucking bullshit about no one having had any free choices in the entire history of the games/books/comics etc.? AND the next game's bad guys looking like they wear burqas?
Bioware has made my boycott list. And I honestly hope they sink like the fucking Titanic for the shit they've pulled in DAV and that last fucking scene.
With that scene, they not only shit on many cultures who veil, they shit specifically on Afghani people who are required to wear that. Whether they want to or not.
They also, from a writing perspective, removed every single bit of agency from any of their previous characters. Making every single game pointless in the history of the world.
I'm just done. My boycott list is pretty long. I have these pesky standards. I'd already compromised them by continuing on with playing Bioware games regardless of their well known issues. But nope. Done. Finite. Time to cut the rope and watch it sink.
I would never, in a million years, recommend this game. On those two reasons alone. But also because it doesn't do anything a good CRPG (Computer Role Playing Game) is supposed to do very well.
It doesn't hold up the Dragon Age expectations for anyone who has played the games or enjoyed the lore. They basically shoved all the lore under the proverbial carpet. (Must have made a hell of a lump. That's a LOT of Lore. Trust me. I know. I've marinated myself in it.) On the surface it LOOKS like a CRPG. It has the elements of one... but so few of the elements are carried through that it's kinda shocking to me that they dared to advertise it as one. I mean... didn't someone tell them pissing off people by advertising something they aren't delivering is a bad idea?
It's full of easily fixable plot holes. Seriously, they'd be so easy to fix! They just didn't bother.
Where DAI was an intricately woven adult CRPG masterpiece? DAV is a poorly woven bedsheet with arm sized holes in it and lots and lots of stains. Made for kids.
CRPGs have a long history. Bioware and Dragon Age do too. DAO came out in 2009, Dragon Age 2 released in 2011, both were solid CRPGs. You felt like you were playing a role playing game. Bioware then released DAI in 2014. And in the Dragon Age series, DAI is the crown jewel.
It had everything a CRPG is supposed to have. It wasn’t perfect, no, but it's definitely the best of all 4 games for being what it's supposed to be.
CRPGs generally do not challenge the player as far as manual dexterity or physical response time. That's for action/fighting games. I'm not a professional level gamer. But gaming is my number one hobby and source of entertainment. I play on hard level for most games I play, if not ultra hard. I struggled with the shitty DAV fighting system. Dear gods, who had the brilliant idea of tying accumulation of skill points to how high your bond is with your companions? That's just... the kindest thing I can say is poorly thought out. Especially when you can only take two of them with you on missions. My not-a-fucking-rogue should never have had aggro. And they always did. I'm intimately acquainted with the inside the mouth animations on the dragons.
RPGs are supposed to have intricate, layered world building, a levelling system that makes your characters grow and develop as they progress through a well developed world, often they have fighting, puzzles, and other mechanics to spice things up. But there's some very specific things an RPG needs. And DAV has so few of them. They focussed so much on that shitty gods damned fighting system that had my not-a-fucking-rogue always plastered with the 'come eat me' aggro flag that they failed to deliver on so much else that an RPG needs to have. Especially a CRPG.
I think I heard someone on the dev team say they were quite happy with how the characters and romances came out and um. Well. Might I politely suggest learning how to write better? Cause they weren't. From both a professional and consumer level? They just weren't good.
The characters were dishwater boring with no character development possible. The romances were... not. I'll just leave it there.
Those are a few things I KNOW I'm good at. Just because my fans have told me often enough that I've almost internalized it by now. What? Characterization, writing intimate scenes, and writing romance. My writing voice is very love/hate like many authors. If you love my voice and read kinky romance, you'd probably like it. If you don't like my voice? No story I tell will satisfy you. But from an editorial and writing standpoint? The characters and romances in DAV needed so much work. As much as the plot.
I'm no stranger to trauma. And yes. I did it to myself. I needed to play the ending for myself and I wanted to see what the game was like. I feel traumatized. Abso-fucking-lutely traumatized.
If you're Solavellan and looking for reviews to tell you whether it's worth buying and playing? It. Is. Not. On any level.
Oh and you know those Steam Achievements you get? At the beginning they were like in the high 90s and 80s percentages. The last two I got were from the end game. 2.2% and 6.8%. Respectively. According to my kid (who usually knows more than I do about things like that) that means people stopped playing before they got there. (Or possibly just haven't gotten there yet. I did play it reasonably fast because of my current circumstances.)
I really wish I could say better things about this game. I wanted to love it as much as I loved the other three. As much as I've loved most Dragon Age material. Something about it just captured me. Until DAV.
More professional review to follow at some point.
If my review series has been helpful... and I really really hate to ask, but if it has been? My work of words is my family's only income. My partner is still recovering from a broken back, and I'm recovering from a pulmonary embolism. Money is so tight it squeaks. If you're not gonna buy the game anyway after reading my blather, a tip would surely be appreciated.
All my links are at the bottom of my website. And the tips button up top is set up too.
My response to breaking media blackout.
#dragon age veilguard#da veilguard#veilguard#dragonage#solas#bioware critical#dragon age#dragon age veilguard review#veilguard review#veilguard spoilers#Solavellan#Solas dragon age
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anywho i'm 50+* hours into Veilguard now and this game fucking rocks. i think the first 5-10 hours are honestly the weakest, if you can roll with it and TRUST, you are in for a real good time. take your time, explore everything, enjoy!
*my hour counts are prob higher than average people b/c DAO trained me to do every single thing before moving to the next thing and i've been like that since. also the game is so fun and i like running around with companions killing shit and listening to them banter then going home and finding them bantering with each other. RINSE REPEAT. it's also so hard to stop, like i am so engaged in this story and these characters. it's honestly hitting the sweet spot between da2 and dai for me- big enough to feel like a whole world, but small enough to stay really invested in all the characters and environs (it's cozy). i had to make myself stop last night, every companion questline is so interesting, i'm going to have to replay a few times. oh also this is my (first) rook:
Ilari de Riva (they/them), they're an antivan crow rogue. They used to be more of a sharpshooter but are going a little blind in one eye due to an eye injury with shattered glass, so mostly do up close and personal melee now and just aoe archery that doesn't require precision aiming (also i like the aesthetics of having one eye have shattered stars in it, sometimes im a dramatic bitch it can't be helped XD)
ilari is from the italian form of "hilarius" which comes from the latin hilaris (greek hilaros) meaning cheerful (i just dropped the a/o that it normally has since those have gendered implications and I didn't want them). Playing them as generally optimistic and happy in their skin these days , so wanted the name to fit that. they're locked into romance with lucanis (short king! i love him so much T.T ) and bffs with pretty much everyone (but esp davrin, asaan, bellara and emmrich). loves cats and griffons esp
#veilguard#veilguard review#dragon age#veilguard spoilers#sort of i guess#look i was not sure too and it can't live up to all the expectations that's ridiculous#but it's hecking great for what it is#ilari de riva#my rook#rook#datv#it's good fam!
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dragon age: the veilguard | neve gallus 2/?
#neve gallus#dragon age the veilguard#datv#dav#da4#the DoF settings get on my nerves (autofocus doesn't always work well on npcs & the focus distance “jumps” are too big for large apertures)#but she looks lovely in this soft focus :D#(stupidly? to make sure faces are in perfect focus i always take two shots - one with DoF on and one with it off. then merge in editing-#if needed. super annoying but it means i don't get pissed off if something's out of focus when i review them later lol)#neve#dragon age#da#i made this
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If I were a writer at a big game company working on a sequel to a beloved series and the higher ups kept telling me to make the game shittier and kept sending my work back to me to be dumbed down even further somehow, and then once most of the writing was done they laid me and my coworkers off illegally without severance, I'd probably gleefully watch as people trashed the shitty game that shipped.
#bioware critical#veilguard critical#datv critical#like I would have had a first row seat to exactly why the game sucked#and it probably sucked to have your ideas trashed assuming that's a thing that happened#and to watch DA get watered down to fucking nothing#if that is what happened#and then to get fucking FIRED after writing the complete drivel they demanded#yeah I'd be eating popcorn and watching the bad reviews come in like I TOLD you Chad the fans aren't THAT stupid#and ahah yeah that sequence sure DOES make no sense after the 'editing' job Barb did#but as someone who does not have a parasocial relationship with the writers and in fact has no desire to learn their names#I will never know how they spent this time#I don't really care#I don't know them#I have the same general wishes for wellbeing as I do any fellow humans#so I hope your popcorn was salty and buttery and hot I guess#on second thought i could also see someone being bitterly devastated that something they devoted so much of their life to came to this#but i still dont think its the fans or haters they would feel devastated by
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🐲 3 days until the worldwide release of Dragon Age: The Veilguard! 💜
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#also today the review embargo is lifted
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