#dragon age veilguard review
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kaija-rayne-author · 1 month ago
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Dragon Age Veilguard wrap up review and final thoughts
So… I wrote that string of reviews (section one starts here) while I was playing the game. I’d write them either before or after logging in for the day, so I wouldn’t forget anything I wanted to mention.
Spoilers for Dragon Age Veilguard. Tried to keep them to a minimum, but they’re there.
My thoughts on breaking the media blackout I stayed under while I played Veilguard to completion.
A little about me. I’m an editor by trade. I’m an author and a reviewer. I’m a pretty heavily left leaning, queer as fuck, non-binary person, so I’m not one of the awful reviewers who are causing so many problems from what I’ve heard. No one paid me for a review or to write anything. I’ve played the game to completion and watched the credits all the way through to that awful last scene. These are just my thoughts and my knowledge. And honestly? My broken heart.
I’m just someone who has absolutely loved Dragon Age from the moment I first turned on DAO. Because I’m an editor and a writer… my reviews tend to be more in depth than an average person’s? Maybe? I have a medical background (Forensic Anthropologist) and I legitimately read encyclopedias for fun.
In case you haven’t guessed yet. I’m autistic/ADHD (AuDHD). Dragon Age has been a hyperfocus/special interest of mine for years. I’m absolutely a lore fiend. I probably know more about the lore than many people actually working at BioWare. Especially if Veilguard is anything to judge by.
Also, this is all my off the cuff writing. I haven't the time, energy, or desire to edit them.
The problem with Dragon Age Veilguard… well. There’re a lot of problems with it. I think what it really comes down to is poor adhesion to the established lore, a crappy fighting and levelling system, and poor writing. And with Trick Weekes as Lead Writer? I never in a million years would’ve thought I’d have to say that about Veilguard.
I’ve enjoyed Weekes’ writing for a few years now. Two of my favourite Dragon Age books are by them. I really wish I could write a positive review for Veilguard. But I just can’t.
There were some things I liked about it. I liked some of the mechanics. Ziplines and the Elven light puzzles were pretty awesome. I liked how some of the streamlining made the game better. I liked how the logs were a lot easier to walk across than they were in any of the previous games. Some of the characters grew on me despite their poor writing. I liked the map when I was at the Lighthouse. Being able to see when and where a companion wanted to talk to me was great. I liked the wardrobe and how nice and easy it made changing how your gear looked. There were probably a few other things I liked. I tried to be scrupulous in my review series on saying both the positive and the negative. So if you’ve got the time to read that long thing, it’s probably worth it if you’re on the fence about buying and playing it.
And if you had a hand in making that travesty of a CRPG? You really should read it. For professional development, if nothing else.
If you’re Solavellan? I’ll just flat out tell you not to. It’s not worth it. There is no happy ending for Solas and Inky. There’s no intimate scene. Every single thing most Solavellan’s have been hoping for… for ten bloody years? It’s not there. And in fact, they did Solas so dirty. There were memories of him. I wanted memories! I did not want memories of every awful thing he’d ever been forced to do as a rebel leader. They hammered home how awful Solas was with a freaking jackhammer.
As a diehard DA fan and a committed Solavellan? It was an outright painful game to play. It really hurt. And then to see his horrific wolf form (he honestly looks like a Chinese crested dog on a really bad day. I really wish I were joking.) And then to not have anything resembling a happy ending? It’s not worth your time, and it definitely isn’t worth your money. Fanfic writers will have to heal our broken hearts, because Weekes certainly did not.
No. Trick Weekes. That was not even a suggestion of a happy ending. And I will honestly never trust you again after you actually tweeted that to me. You gave me hope. And there was no reason to hope.
So… yeah. I’ll never be able to cover all the bad in Veilguard in a short (ish) review. I’m trying to keep this short!
I’m not good at that. For what it’s worth. XD.
The Lore.
There is so much Lore they had to use for inspiration. Three full games, five books, six comics, at least two coffee table/art books and probably stuff I don’t know about. They had all of that to use as inspiration. What little they did use? Was so twisted it was hardly recognizable. I went into more detail in the longer review series so I won’t here. But they hardly used the amazing amount of Lore at all. They shoved it under the rug of bad writing to make a very unsightly lump to anyone with eyes to see it.
It’s almost like they were so eager to shuffle Solas off so they could move on to writing a new game in a different age that they just… I don’t even know. Treated him poorly doesn’t begin to cover it. Screwed up the story by sidelining a plot-necessary character also doesn’t cover it. Which as both an editor and an author, I really do not understand. You don’t do that with such a plot heavy character. It leaves the consumers unhappy.
After the game play reveal. I honestly didn’t have a lot of hope. I knew Varric’s fate even before that. (It’s not good. In case you’re wondering.) Becoming an editor has absolutely ruined me by making it easy to guess what’s going to happen.
The Writing.
I’ve actually heard and seen the writers saying they were pleased with how the characters came out. Professionally? And as kindly as I possibly can? May I suggest you all learn how to write better? Most of those characters and the plot were just so poorly written. The romances were ridiculous. And I’m a romance author? So I kinda know what I’m talking about? At every juncture, you all chose the most basic, most puerile options. The only surprises for me in that game were how you completely ignored the Lore and how bad the writing was.
I think Veilguard would’ve been perfectly fine as a non-Dragon Age action RPG. And for anyone who loves it for that… I’m truly happy for you.
But that’s not how it was marketed. It had all the right Dragon Age voice actors, character names, location names… but that is not Dragon Age. You’d need to actually use the lore for that. They did not. Or if they used a little? It was heavily retconned and twisted out of recognition. The only thing even remotely close to being like a Dragon Age game were the settings, environments, and scenery. Those were phenomenal and the only thing that held that travesty of a game together. Everything else? Goddess. How do you fail so horribly at something when you have every resource you could possibly need to make it good?
Because it could actually have been good. It could’ve been phenomenal. If they’d actually written that game for Dragon Age fans? You know… us middle-aged or slightly younger/older gamers who’ve lusted for another DA game for years? If they’d paid attention even a little bit to the Lore? If they hadn’t side-lined a plot-important character? If they hadn’t retconned soooo much that I often felt like I had whiplash playing it? If they hadn’t stripped it down to the very bare bones of mediocrity? If they hadn’t basically made it for children? While condescending to them? (Heads up… kids hate being condescended to.)
If they hadn’t nerfed rogues so badly that I don’t know why they bothered to call them rogues at all? You cannot pick locks, hide in shadows, sneak, set or disarm traps, brew potions or bombs… absolutely none of the fun stuff that makes a rogue a rogue is in Veilguard. If you’re a rogue player? Skip it. You’ll just be as disappointed as I am.
Nor can you garden. You can’t make potions or bombs or… anything. You can’t craft anything yourself. You go to someone called The Caretaker at the Lighthouse and use everything you’ve collected by smashing far too many barrels (why… why with the barrels?) for them to upgrade your stuff. You can’t really dress up your companions in funny clothing or armour. They’ve scraped most of the detail out of Veilguard like they were carving a pumpkin and had to get the guts out. The problem is? Those guts are needed for any story. It’s called world building.
Get this. BioWare… BIOWARE removed blood splatter from Veilguard. There’s no toggle I can find that makes it even possible. They truly made this game for kids and not for the middle-aged gamers who… y’know… usually have money to spend on games. Do NOT ask me how that made any kind of sense. Their logo for at least two games was a blood splatter Dragon ffs. And now there’s no blood splatter option in game. I just absolutely cannot understand it.
The fighting system.
Dear gods. The fighting system. So first? They tied how often your companions get skill points to how high their bond is with you. You increase your bond with them by taking them with you (and you can only take two) and doing their quests, etc. But do you know what that means in functionality? If you’re not a tank player? You’re basically cream cheese. I’m not a professional gamer. But gaming is my number one form of entertainment. I play on hard/ultra hard for most games I play. And a lot of them are live-fighting types like DAV was trying to be.
Guess whose rogue had a permanent tattoo of ‘I have aggro please come eat me now’ on their forehead? Mine. I have a very intimate understanding of the inside animations of the dragon’s mouths. If they’re going to keep that crappy leveling system, the least they could do is let us all have the ‘no death’ toggle on every level. Won’t matter to me because I can’t imagine ever playing it again.
I lost 14 hours of my life with the crashing, glitching, and reloading I had to go through to get the damned thing to even run. (And it’s not my computer. It has an ssd. The video drivers are all updated and up to snuff. It’s around a little over midway between necessary and recommended specs. It’s just a shitty game.) It’s a shame I can’t charge BioWare for those lost hours of my life. How could they have possibly thought that this game was ready for release?
If you want to know the rest of the negatives (and a few more positives) the whole review series is where you’ll find them.
But between the actual craptastic showing of Veilguard and that last scene taking all the agency away from every character who ever came before? Oh, and with the bad guys from across the sea wearing something an awful lot like a burqa? You know… the long black robes and veils many Afghani people and other Muslims wear? Nah. I’m done. Finite. I may occasionally enjoy the first three games. But Veilguard does not exist for me. And anything they make going forward doesn’t exist for me. That last scene… WTAF were they thinking? I actually can’t believe out of all the people who must have worked on that game that no one else made that connection about maybe insinuating that people wearing black robes and veils who live on the other side of the sea are evil is maybe a bad thing!?
I just can’t anymore. If you’re looking for a no-brain needed, kid oriented, action RPG (they really did simplify this soooo much for children that it’s absolutely condescending) then you’ll probably be fine with it.
If you love the Lore as much as you love the world? If you play rated M games with romanceable companions for the intimate scenes and the romance? (You’ll be disappointed.) If you have a few thoughts on whether it’s a great idea to remove the agency of all previous characters in the entire series as being bad? If you think maybe it’s a bad idea to insinuate people in burqas are evil? If you play anything other than a tank? Veilguard is not a game for you.
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jaal-ama-daravv · 2 months ago
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Dragon Age: The Veilguard Review
i need to put my thoughts into words so hear it goes - dragon age veilguard review
keep in mind my playthrough was the following -
female, elf, mourn watch, romanced emmrich, solavellan import, completed 90%.
full spoilers below - you have been warned!
ill add to this if I think of anything through my next playthrough
Combat
Im gonna cop it for this but I fucking loved it. Its literally fantasy Mass Effect Andromeda. and I have ALWAYS, FUCKING HATED STAFFS FOR A MAGE. Now im a mage ninja and im in heaven.
1000/10
Story
Ill keep this short in a few words -
This is if Mass Effect 2, Mass Effect 3, and Dragon Age 2 had a lovechild. Mass Effect 2 ending choices and companion focus, Mass Effect 3 cinematics with pizazz and impact, Dragon Age 2 haha and compantion depth.
I was genuinely in shock for some outcomes/consequences but other times im like, what, is that IT. looking at you lucanis personal quest
I wish they put more weight on the 'this may be my final mission' but I digress.
The pace was good.
minimal cameos????? I feel bad for anyone who romanced someone in inquisition that wasnt dorian or solas
I was violently sobbing at numerous points and cheering at others. The choices I made, made a difference.
7/10
Solavellan/Solas
Bioware did a good job. They ticked every fucking box for ME personally when it came to the reunion and the ending.
I called it when I said that Solas would turn around and go 'vhenan'.
also talking love to eachother in elvhen? jesus fuck my heart.
I will add that at times i felt like the game was pushing me to hate solas, where if you are coming in from a solavellan experience, can be offputting
I do think they couldve added more OOMPF to solas and his regrets. like one regret about the inquisitor, or mention. but solas keeping his vhenan card close to his chest till the end made me fucking cry like a baby so
regardless, 10/10
Romance w/ Emmrich
I LOVED this romance. It was very well written and suave. The main choice in Emmrich's personal quest does have an impact and I love that. I chose for Emmrich to choose mortality over lichdom in a 'face your fears' type of way.
the romance scene is quirky. sad boy hours there is no naked emmrich.
long story short, sacrificing lichdom causes Emmrich to clench up more and insists that he is a burden to you due to the age difference. The romance still continues but in the LICH path, Emmrich expresses that he is afraid to mourn you for eternity. which i think is way hotter. PLUS. I can HC that my rook seeks lichdom too.
The argument scene has left a hole in my heart
9/10
devastated there is like FOUR WORDS in the epilogue about any romance.
therefore, 8/10
im tired of writing fanfcition bioware just give it to me in game
argument scene
Epilogue
Now this, I have an issue with. It is way too vague. There is no mention of what the companions get up to next, and minimal mention of the world state following the final quest. I mainly remember it just telling me the story isnt over. It is pure sequel baiting, which they couldve still done AND mentioned brief 'what the got up to'. BUT, I shouldnt be too surprised considering this happened with Inquisition as well. Also, huge set up for Rook to be the protagonist in the next game too. WHERE IS THE EPILOGUE SCREEN ABOUT WHAT THEY GET UP TO. I cant with it. Don't get me started on the sequel baiting for a BIG BAD guy in the secret post credit scene where they claim to control all the whacked out characters in the past.
5/10
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this is mainly me ranting and/or loving it and my personal views after my initial playthrough
i also love bioware where I will play everything they put out and be thankful I am recieiving something, but do wish they would learn from their mistakes.
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veloxaraptor · 5 days ago
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Dragon Age: The Veilguard
I'm going to put my honest review of the game here, for lack of a better place to post it that allows long form written stuff.
I'm going to do my best to avoid spoilers as well, but I can't promise anything.
Anyhow, review under the cut.
First off, I really enjoy this game. I'm on my fourth or fifth playthrough. I can't remember.
So with that said, let me start of with the part where I gush.
This game is gorgeous. Visually and audibly, this game is just beautiful.
I love that there's a photo mode option. You can take pictures of the environment or your party. You can take screenshots during cutscenes without interrupting anything. They did a great job including that.
I like that you can set a default armour and weapon appearance and it persists even through equipment changes. And that you can do the same with your companions.
Speaking of the companions, I love almost every single one of them. For the most part, they're interesting characters who feel mostly fleshed out and their reactions to most things feels very authentic or like something an actual person in the setting would do/say.
The boss battles and world bosses all feel challenging and like actual bosses. I didn't feel like I did at the end of Mass Effect 2, where the suicide mission was the greatest challenge and the human/reaper hybrid was a cake walk. The battles in this game, to include the final one, felt like proper boss battles and it felt like I was genuinely fighting an uphill battle to save the world.
I love the return of past characters, even if some of them are more fleeting than others. Just seeing those characters really made my day.
The easter eggs they leave you throughout the game, referring back to the previous games and their various DLCs was also a nice touch and definitely hit me in the feels a few times.
The combat is fun and engaging. I feel powerful without feeling overly OP. It struck a decent balance.
And I absolutely LOVE that I don't really have to worry about keeping my companions gear updated unless I'm looking for a specific passive talent or going for a specific group makeup.
AND NO INVENTORY MANAGEMENT. You just sell everything and whatever armor or weapons or accessories you've picked up, just slot into a bag of infinite holding that you can access at any time.
They did a great job in the Quality of life department.
This game DID feel like the old Bioware again to a degree. Maybe a little TOO far back in some cases, but overall, it had that spark that I was hoping for.
I honestly give this game a good 7.8 out of 10.
And I'm getting into why now.
Some of the companions. Some of them are so.... UGH. Idk how to explain it other than a real failing on the writing.
To be clear: I understand that the writers did what they wanted and felt was best and that is their choice. We're not always going to like something that's put out. It happens and that is okay. That's how art (which writing and video game development absolutely is) goes.
But I feel like the writing team dropped the ball on well.... a LOT.
I dislike this game's iteration of Lace Harding. She just feels like a very infantilized version of the character we got to start knowing in Inquisition and a lot of the actions/choices/dialogue the writers gave her don't really fall in line with what I feel an expert scout would do. And that's just me personally. I know the character is more than just a scout, but that's a huge part of her and the naiveté and woobifying kind of... ruins that.
Another case of this is Taash. I want to love this character. I see a lot of myself in them. From the way they talk, the way they process things, their hyper fixation on dragons, the list goes on. I even have a toxic mother!
I love the way that Taash processes and discovers who they truly are. And the message in general. But... and here's where the biggest issue comes in, it feels PREACHY.
In fact, a lot of topics in this game that relate to matters like gender, sexuality, religion, and human rights(or rather people's rights in this game), feel INCREDIBLY preachy. Which of course, the anti-"woke" crowd latched onto and gobbled up like the bridge trolls they are.
But to sum it up as best I can, it feels a lot like white saviorism and lectures by people who have had a life of privilege and think they're the best equipped to explain and teach you about these issues.
(Disclaimer: I know the team was not solely white, straight, conservative, etc. I am just explaining the vibe that it gave off.)
It's a huge turn off and it makes it difficult for me to want to engage in the story lines in which that's the focus.
I also very much dislike the handling of Taash's relationship with their mother. It's a very... controlling and to be blunt, toxic relationship. But the writers in their efforts to preach to us about non-conformity, don't address it at all. In fact, what it FEELS like they ended up doing was saying that no matter how awful you are in life, the slate is wiped clean if you die.
Then, in addition to the character storylines that I struggle with, there are some times in the game where I get frustrated with the dialogue because they treat Rook like an idiot who knows nothing. The other mages treat Rook like they're barely knowledgeable if you choose to make your Rook a mage, and you don't have any real choices to participate in the more academic conversations. The options you do have just reinforce the concept that your Rook is lacking in knowledge altogether.
(With the exception of Mourn Watch Mage Rook, but that's pretty limited still.)
There's not much change in core dialogue (if there's any at all in some cases) based on your class or your background. Yes, when you meet your faction's representatives, they know you and you know them... but your Rook doesn't even acknowledge that until they're face to face a lot of the time. Even when they're brought up in conversations before meeting. It's frustrating.
Honestly, I think that's the crux of my issue with the game. Is that in some areas, the writing team just... seems to have taken a swing and missed.
The plot is still great. The villains, the story "twists", the characters (for the most part) and everything is fantastic. It's just that there are glaring issues that offset it at points.
And again, this is by no means an attempt to bash the writers. I understand they had to work within a time limit, that it's a miracle this game was even made, let alone released, and that they are allowed to take creative liberties. They can't go back and make changes now, so bitching at them isn't going to do anything.
I just hope that by voicing my opinion in as neutral a manner as I can, it gives them or someone else, feedback for the next game they work on. After all, despite writing and videogames being a form of art, they're also still products. To make a product better, it's good to at least hear what people feel didn't work as great as they might have hoped.
Anyways, that's my ted talk. Thanks for skimming.
(Also I feel like Emmrich's romance is the best and most fleshed out romance that I've played through so far.)
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sotc · 1 month ago
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what's it like being a guy who witnessed the deaths of those he loved taken from him at a young age and has spent his whole life since training to be an assassin and resigning himself to believing dealing death was all he was good for. being a guy who believed his life was always forfeit, the thought of wanting a fuller, different life beyond duties and expectations set for him was out of the question and death was his only escape. what if this guy goes through the most grueling torture hellscape of a prison for what seems like eternity until someone saves him. then this guy comes back and he learns his grandmother is gone and the threat of losing his cousin looms in the back of his mind but he has a world to save in the midst of all that so he offers his services to focus on settling a debt. now this guy is working alongside the team for some time and he starts to grow close (maybe more than he realizes but we'll get to that). finally the big moment to take down one of the gods comes and when the team needs him most, the plan goes awry and he misses his shot. now this guy isolates himself to sit alone with his demon(s), grueling and agonizing over every possible scenario of how it could've been different and how he could've done better, should've done better. except, what if you are a guy who also maybe doesn't realize it isn't simply a bruised ego about being 'whatever else i am, i'm a professional'. what if maybe you're a guy who believed if he can't employ that one skill he knows how to do - dealing death - to protect the ones he cares about, and save them and the world - what does he have left? what good is he for?
and then you have THIS:
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coming from the man who is/was plagued by self doubt about his own self worth and abilities yet was willing to be so supportive of you!? coming from the man who begins to realize he can be there in other ways for the people he cares for beyond simply being a weapon??? honestly this man makes me feel ill. i love him.
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nipuni · 1 month ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵‍💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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felassan · 2 months ago
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🐲 3 days until the worldwide release of Dragon Age: The Veilguard! 💜
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scribeofmorpheus · 1 month ago
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Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solas’ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitor’s role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion).  
EDIT: Why Dragon Age Veilguard isn't a "Cathedral" thread (very important tet-a-tet about understanding game development politics--especially what was happening in Bioware)
N.B: This review is definitely a critique of something I love, born from love, because—yes, I had expectations; yes, they were high; no, I don’t think that’s a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EA’s helm (as evidence from the development time, layoffs, staff’s disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the that Varric was chosen as our Advisor so that:
Solas would make an “irredeemable” mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; he’s popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol) [EDIT: Just want to clear up one mistake I wrote here--I say Mary Kirby (Varric's Author) was trying to kill him off since D2, but I meant the scrapped Exalted March DLC helmed by Gaider, and then someone else wanted to kill him off in Inquisition (Mary, I'm sorry I accidentally passed a fib about you!)]
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
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Dorian: because we’re in the North, the Shadow Dragons are by far the more “grassroots organisation against imperial power” kind of organised body the Inquisition started out as. Since we don’t have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Anders’ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalen’s post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolf’s Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandal’s prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories.  
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrows’ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going mad—like the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythal’s righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solas’ plans. And Dorian could make choices that put the safety of Thedas’ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
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[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of "Solas is Andrastian God creating the Veil" or "the Dalish Dread Wolf is being proven to be a saviour" or "Elves originally being spirits in the beginning", or "Titans were at war with the elves" beyond comments like: “Oh, Solas regrets this” or “They were doing it”. (This is the issue with having a “couch setting” for a “war room”—discussions feel less intellectual, factions don’t necessarily bring their own unique viewpoint into the interpretation of Solas’ decisions/Elgar’nan and Ghilan’nain’s presence, etc.) Everyone is not digesting the material given like it’s a clue to stopping the world from ending but rather like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, finally finding the Dread Wolf’s Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh.
This is also why I feel the Inquisitor should have been the one in Varric’s place—like literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Because they could then be forced to pass the mantle to hunt down Solas to “Rook”. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisition—your Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
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It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldn’t make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitor’s presence needed more weight in the non-Solavellan endings! Some people’s Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you don’t collect Mythal’s essence), which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first “good” mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he can’t stop himself, he’s come too far! Rather than the ‘I am a God’ ending they gave us.
Agency of a “Rook” on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewer’s perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldn’t have been incorporated). This is more because, framing one’s backstory as being a member of a faction—not a people with established political positions in Tevinter—siphons the narrative of personal stakes. Imagine being a mage who could have begun with higher approval in Tevinter but lower elsewhere, maybe they’d be saved from the Venatori’s thrall that was linked to Neve’s companion story—again linked to Ashur and the Dragons. Or an elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragons’ tackling slavery’s presence in Tevinter. A Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they don’t fit in the dogmatic religion. A warden could be a criminal in Tevinter, showing us what is considered ‘rules for criminality’ in a city that corrupt and extremist.
Overall, the factions don’t add much diversity to Rook’s background, backstory, dialogue tree or influence on the world state beyond a last name that doesn’t really matter. With a Shadow Dragons’ background, the very ethos of “Rook” would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAV’s protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname “Rook” paralleled “Dread Wolf”, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldn’t even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaam’s occupation and Tevinter and the Venatori’s rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solas’ “do what is necessary for the greater good” vs “be better than those that came before” plot lines. Building off this, the hardened companion status between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solas’ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solas’ memories or even in exploration banter during missions (one the “devil” on your shoulder, the other your “angel” depending on where Solas’ actions stand for you since Inquisition).
Finally, the Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisition’s advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
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Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesn’t matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solas’ spirit side:
If he wasn’t recruited in Inquisition, he could simply have his default origins as a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. And he could still offer insight into Solas' mind via 'remnants' of the time he was more spirit.
Briala
What I enjoy about this companion head canon is that Briala is literally Solas’ direct parallel story-wise:
She’s in love with Celene, the ‘best’ choice for ruler in Orlais even though she burned Briala’s alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, imagine her being dethroned from her seat of power by Agents of Fen’Harel after she lost access to the eluvians, that would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Don’t get me wrong, I know it's great to have options, but I do feel making everyone “pansexual” wasn’t the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorian’s story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race/gender besides female elf (though a direct correlation to the developers being afraid of the ‘evil bisexual’ trope that was popular in the 2010s) also adds to his story; where he’s reluctant to see the world as real, to accept non-elven people as having agency, because that would mean he wasn’t walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasn’t a companion despite there being plans in place that he’d return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: “He’s unfuckable. Give us someone hot and brooding and slap a demon in them and you’ve got fuckable-Cole” and then we got Lucanis.
I like Lucanis. I’m not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevran’s mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldn’t shake the fact that a lot of his “acceptance for being bound to Spite” beats paralleled a Human Cole having been ‘cured’ from Compassion.
The romances seem less… memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of your choices; and gender-locking at least one companion would show the cause and effect of beginner choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taash’s multi-cultural background, and their complex feelings at having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companions’ storylines seem like I’m the one trying to date them, not Rook. Maybe it’s because Rook’s established personality is the direct repercussion of a sanitized worldstate!  
Foibles of being ‘Unproblematic’: A Sanitised World
The issue with trying to make a game that won’t touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesian’s are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyone’s future! Dagna had to leave her home! Harding grew up on the surface. Varric’s whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Roads riches so they can get their family’s title again.
And through all 3 games prior to Veilguard, we’re told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses lining the streets of Dock Town if you save Treviso) is the side quest where a father makes a deal with a demon to keep his child alive by sacrificing so many innocents.
And then there's Tevinter's "savage" neighbours, the Invading forces of the Qun! Frightening, right? But from the blasé manner the Qun's rigidity is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taash’s mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed talvashoth holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society are simply... nothing. There's no anchor to Taash being raised in Rivain for safety reasons beyond keeping their fire-breathing secret. And what of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a ‘tainted’ appearance according to the World of Thedas concept art book. Why are they just... normal dudes in booby armour (lol)?
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[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldn’t have these strong opinions if the games gave the companions more… just more ‘controversial’ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories, NPC dialogues and world around the ‘mise-en-scene’ don’t reflect this--it's like set dressing. The “I can’t believe the Venatori are evil” side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and “hopes and prayers” coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, he’s the genuine article. Him owning up to being young and foolhardy when he rejected the Dalish ways in search of adventure, only to be battle-hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads is such a good character growth moment.  
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her people’s history. It’s a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves if she is chosen to go on the final mission?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! They’re fleshed out so well, and their relationship is real and built into their character, but it’s not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of Fen’Harel! Her storyline would have worked with the concept of being found ‘suspicious’ by players if the Agents of Fen’Harel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
I’m a little exhausted, so I’ll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Leliana’s arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinter’s Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first “save the world kiddo” moment in da:o! So where is the disbelief in the streets that Elven Gods exist? Why is it always “Our Gods” are back? What about city elves who believe in the Chant of Light? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isn’t there a cultish, zealous group of extreme Andrastians following Solas around? Why isn’t there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal it’s their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
It’s apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasn’t alienating to new players of the RPG game format, but it was also haunted deeply by it’s very EPIC tapestry mechanic (choices mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, we’d finally free the Titans, introduce the concept of Dwarves with magic, awaken the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
“One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.”
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
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Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5—which I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which… again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
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Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
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robo-dino-puppies · 4 days ago
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dragon age: the veilguard | neve gallus 2/?
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dalishious · 22 days ago
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(I can’t believe I finished this so fast… I basically blacked out and then it was done lol… Anyway, please remember that this is all just my personal opinion, and if you feel differently, that’s fine!)
Dragon Age: The Veilguard Review
Objectively speaking, Dragon Age: The Veilguard is a fun game that the average player is going to enjoy, especially if that average player is coming in without any prior knowledge to the Dragon Age franchise. I believe this is a good jumping-in spot for people who are curious about the world of Thedas. But in contrast, I have seen a lot of criticism from other hard-core fans that I largely agree with. However, it just so happens that most of the criticism I have is not enough to prevent me from overall enjoying the game. That is to say, for pretty much everything I did not like, there was also something I thought was great… Unfortunately, that makes it a little difficult to give a review. So, I’m going to do my best to keep things as clear and concise as possible by splitting up the “good” and the “bad” aspects of DATV.
The Positive
The best thing to come out of DATV is the new cast of characters that make up your companions and supporting associates. While I do think that some of them could have benefitted from more development time to flesh things out further, just judging what we ended up with, is mostly great. I especially found Emmrich and Bellara to be stand-out examples of strong personalities to grasp onto, whose personal stories really touched me in an emotional way.
DATV also has fun with some returning characters. For example, now that Solas is no longer hiding his identity, we get to see a character that both believably honours his part in Inquisition, while also providing a new, refreshing side to him. There are also a number of characters introduced in Dragon Age: Tevinter Nights that appear in the game, like my personal favourites Teia and Viago, who are an absolute delight to interact with!
I think the three act structure is good, albeit with act three being quite short. There are a few sequences that are an absolutely phenomenal mixture of storytelling and engaging gameplay, like all of Weisshaupt! I also really enjoyed stepping out of the main story every once and a while, and into Solas’s backstory through the Crossroads memories – what ended up being extra special about these is how they mirror Rook’s struggle so well, by the end. They are a nice touch.
The locations are beautifully constructed with smooth interactions of climbing, zip-lining, and essentially parkouring your way around, making them fun to explore! They also came with such distinct flavours and character in themselves that influenced a sense of truly experiencing different parts of Thedas, with different cultures.
The mechanic of building up strength with the different factions, and that actually having a huge impact with the ultimate showdown in the end of the game, makes side quests feel far less inconsequential than in Dragon Age: Inquisition by comparison. That, and they number far less.
I like that the story mode actually feels like a story mode; there were only a couple instances where I really had to worry about death, and even then, I was able to just toggle off the death with the customizable gameplay mechanics and continue on.
Finally, it would be remiss not to say that the character creator for DATV is the best BioWare has ever put out. I’d go as far as saying it’s one of the best in any RPG I’ve ever personally experienced. From the flexibility in morphing a character’s head and body between custom shapes, to the little details like sclera colour, vitiligo, and top surgery scars, makes it a shining example of what RPG’s should strive for. (My only critique here is that it would have been nice to have more skin colours.)
The Neutral
I hated the combat for pretty much the entire first act of the game. I found it too hard to keep up with, and too much like Mass Effect bullshit. I can’t say that it’s completely grown on me yet, but I don’t hate it anymore. It’s fine. So, I’m giving this a special little spot before I get into what I didn’t like all the way to the end.
The Negative
As mentioned above, I do think that there is more that could be done with some of the characters to really achieve their full potential. Davrin and Lucanis—while to be clear I still really enjoy as they are—come to mind first, in terms of those who would have benefited from more development time. Most of Davrin’s screen time just revolves around Assan rather than Davrin himself, and Lucanis is so restrained that it takes a while to really crack him open. Both of these characters have intentional personalities that make them harder to get to know, I understand that, but I feel that it would have been all the more rewarding to have more time dedicated to their company after earning their trust and possibly endearment. Instead, it feels like their romance and friendship with Rook are only half-complete, and then rushed to finish.
There are some companion interactions that are just… cringe. There is no other word for it. Now, this is nothing new for BioWare games, but I feel like the “pulling a Bharv” scene for example, was hitting an entirely new low. (If someone misgendered me and then just started doing push-ups instead of just saying “hey sorry about that, I’ll try to do better” I’d be annoyed, not satisfied.) I also felt like most of the temporary rivalries between companions were artificial in nature, rather than organically part of their characters that actually served a purpose. We already knew Emmrich likes books and Harding likes nature; we did not need a whole cutscene with them bickering about camping. (The exception to this is Davrin and Lucanis, who genuinely had room to grow as people out of their multiple confrontations, not just a one-off scene.)
The music in DATV is, for the most part, forgettable and bland. There is one piece that really stands out, and that’s “Where the Dead Must Go”, which is a real banger. I am not a fan of Hans Zimmer’s OST otherwise; I think it is phoned in, just like most of his work. I deeply wish BioWare would have just stuck with Trevor Morris. The best parts musically in this game are just Morris’s work re-used from Dragon Age: Inquisition.
There are certain parts of disjointedness that separates DATV from the past games that are just… bizarre. This is especially the case when it comes to elven lore. For example, Bellara saying she is afraid that elves will be harshly judged for the Evanrus, or Harding saying that elves are “thriving”… as if modern elves are not deeply persecuted across most of Thedas. It made me question more than once if there just was not time in development to do a proper canon-compliancy check with everything, perhaps?
I want finish this part by bringing up again that the biggest flaw in DATV is that it feels very corporate. To repeat what I said in this post: It is as if a computer ran through the game’s script and got rid of anything with “too much” political substance, in an overcorrection to be “safe”. But now that the edges have been so smoothed down to make a block into a ball, it can no longer support anything.
Conclusion
It’s easy to see a lot of creativity went into the creation of this game… but it is also easy to make assumptions on how that creativity was constrained by development hell and corporate oversight. In the end though, Dragon Age: The Veilguard succeeded in being an overall good time, one that I will no doubt be putting just as many countless hours into as the previous installments in the franchise. 7/10.
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olessan · 2 months ago
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kaija-rayne-author · 1 month ago
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Section 12 in review of Dragon Age Veilguard
96 Hours in, 94 hours playtime..
Obligatory disclaimer, feel free to jump to the cut if you've read it.
Something came to my attention. I need to make it crystal clear that I utterly love the diversity in DAV. It's fantastic. I'm also a heavily left leaning, non-binary, queer as fuck reviewer, editor, and author.
I'm on media blackout while I play this, so I'm only getting second-hand info on how awful it is right now in the DA Fandom. Please be safe and take care of yourselves. Arguing with incels and white supremacists is completely pointless. They sea lion worse than an actual sea lion. Your mental health is important.
Though, every single time the anti-queer brigade comes out for a new DA game, I sit there thinking 'have you bozos played any DA game, like, ever?' My guess is nope.
Spoilers for Dragon Age Veilguard (and other Dragon Age stuff, I'm a Lore fiend.)
Section 11 is here.
So, the whole Mourn watch section with the half Lich was very well written and put together. Had an interesting (if not difficult) puzzle and a poignant ending. Loved it.
Did the Treviso sequence where Illario gets his comeuppance. Even though it's a very stale plot idea, it was so very well written and executed (har har) that it's a shame they fired Lucanis's writer. (Mary Kirby wrote Lucanis.)
They probably should've kept her and let her write a lot more than that. The game would've been so much better. It might’ve actually approached good.
Instead of something that when my partner saw me loading it up he said 'wow, you look like you're about to be tortured'.
Rueful face. So much of this game has felt like torture that having two sections on the same day that were legitimately good is odd.
The ones with Taash in Rivain were fun or sad, depending. But still well written and put together.
Still seem to have more to do. Gonna play for a few more hours. It's rare and nice that it's actually curiosity I'm feeling while logging in tonight, vs. any of the gamut of yucky emotions this game has treated me to.
Oh! Before I forget and in the name of attempting to provide a fair review, I do really love the light puzzles and ancient elven tech stuff. That's been a great deal of fun.
There are good parts to this game, but they just don't make up for the shit.
...
A. Single. Meaningful. Glance. As an intimate scene? Fucking DAO had better than that! Are they serious? Is there more in the final sequence? Dear gods, if I'd paid for this game I'd be bloody furious. Incandescently, explosively furious.
Let's talk about consumer expectation. It's something anyone hoping to sell things has to be aware of.
In its, what, 14 year Dragon Age history? Bioware has set certain expectations with their market share. As I mentioned, DAO, while dated and with poor graphics, actually had something extremely suggestive for the intimate scenes. You had no doubt what the characters were doing. Same went for DA2. Not much actual nudity, but again, no bloody question about what was going on. In DAI, some was sweet, some was saucy, but it was even more clear what was happening.
So the expectation for a behind door scene that you got to see has been set. If there had always been fade to black meaningful stares for the intimate scenes, fine, whatever. But that has not been Bioware's history. And it certainly isn't their gaming market's expectation.
Expectation isn't as important in a standalone game. There's no weight of expectation like there is in series work. Unfortunately for everyone who bought this game, the expectation of so many years and so much material has been firmly set. And a long, searching, intense look doesn't cut it. Are all the Romances like that? I don't have the stomach to replay it that many times to find out.
I still have to finish the final sequence. So it's possible my utter disappointment will be fixed, but given the way Bioware has structured its games in the past, the Romance parts were finished before the final sequence.
My level of disappointment with this game has been high all along, but this is indeed the shit cherry on top of the shit sundae of this game.
Hah! And to think I'd actually hoped for an intimate scene between Solas and Inky! (Hysterical, breathless, cackling. OMFG.)
The problem with market expectation? And not meeting it? Is that you utterly lose the confidence and trust of the people who buy your stuff. And that means they're less likely to buy your stuff again. I certainly won't ever buy anything Bioware makes again. I'm out. I'll enjoy the previous games, but if I'm right about my predictions? Veilguard doesn't exist as part of my universe. I'll pretend it wasn’t ever made. Unless I decide to write a long fix-it fic. Because OMFG.
If, as an author, I shifted from rather explicit, panties-melting intimate scenes to closed door fade to black... I would be betraying my reader's expectations and losing their trust.
If this is it for the intimate scenes? Oh man. Bioware, you fucked up.
Pre-play pithy commentary
If you want to skip the snarky paragraph ^?
13th review here.
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seeker-ophelia · 2 months ago
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"Do not rush. Explore. You have waited this long to find the end, do not ruin this moment for yourself because you could not wait. YOU WILL WANT TO REMEMBER THIS."
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leia-leek · 4 months ago
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EA is a triple A gaming company worth billions. But BioWare? It's a subsidiary that is smaller than you think. (EA has about 13k employees, but BW has about 500).
Not pre-ordering or buying on the day of release isn't going to send a message to EA to improve its practices. It's only going to hurt BioWare and their remaining employees. (This isn't aimed at people who can't afford it, or don't like the game(s), or don't like what they've seen so far, or are very skeptical and want to hold off. I'm talking to people who are excited about the game and have the $60 to spare.)
Yes, there are things to criticize about BioWare and EA, I get it, I really do. What happened to Mary Kirby and those like her is awful. Fuck them for that, truly. The merchandise packages that don't include the game, kinda scummy. But if you don't take that as a sign that EA is pushing down, hard, on BioWare, then I don't know what to tell you. Do you think BioWare is somehow immune from EA's scrutiny? BioWare has two big misses in their recent history, after MEA and Anthem, they are on thin ice.
Will the game be buggy on release? Maybe. They do have a history of it. Hell, DAO is still buggy af, but we love it anyway. Will the game be bad? Possibly. There are story elements in each game that still piss me off to this day. It is a gamble, but if you like what you see and are excited, there is no reason not to support the franchise you love. Do you want more Dragon Age games? Do you want more Mass Effect games? If yes, then the best way to get more games is to buy this game.
The only thing that will happen if DATV sales suck, will be for EA to believe that Dragon Age games no longer sell and to nix or hold off on all future projects for it. By waiting for it to be on sale or pirating it, you could very well damn the future of BioWare and the DA franchise. You're not fucking up EA when you choose not to buy DATV, you are screwing BioWare, which is not the same as EA. BioWare can be dissolved, but EA won't. They won't care, EA will happily get rid of something that isn't making them money. EA is not gonna be hurt by DATV doing poorly in sales, they have their sports franchises that will always make them money. It will only hurt BioWare and the remaining developers. Do you like Weekes? Epler? Busche? Support them!
So if you are excited about Dragon Age: The Veilguard and want to see more Dragon Age games, don't let anyone convince you not to buy it, or pre-order it. Don't let anyone make you feel bad for doing so. If you have the money and like what you see, I encourage you to buy it and show support for your favorite franchise.
(Those worried about the SAG-AFTRA strike, don't be, DATV isn't included in the strike. More here.)
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dreamingofthewild · 22 days ago
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I had to make it brief to fit the sign.
Can we normalise critiquing the media we consume and being open to other people's perspectives?
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sageadvice · 1 month ago
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[ Dragon Age: The Veilguard Spoilers ]
Well…I reached the end.
And I mostly survived.
Varric 😭
I’m not going to complain about the bits that I took issue with. It’s 3:30 am and I’m too emotional for objectivity.
I did all that work to get the Solavellan ending…and then I gave it all up to punch the egg man in the face. And I don’t regret it for a second. (Chalk it up to my Rook being a girl’s girl, I say.)
One day, I’ll reload and do the whole “secret ending” thing but my gosh, keeping Varric’s…what, spirit? Tethered between Solas and Rook through BLOOD MAGIC?? Even Merrill would not approve of this. I knew he was manipulating Rook. I thought I understood betrayal. But that…that really cemented his place as the villain in this story for me. Even to the last, he believed himself a god.
I lost Harding. That…really got to me. I sort of knew it would happen; her or Davrin, the game didn’t make some big secret of it. And, to be honest, the whole game had a lot of easily-predictable plot revelations, and I think that was one of its major strengths. You could always point out the traitor during the first conversation, and then feel that sense of “ha! I knew it.” If they’d tried too hard to subvert your expectations, it would have come across as poorly written.
I ended up being very glad that I got all the companions to Hero status, and all the factions to three stars, because that meant that I didn’t lose anyone else. It felt right, like I personally did put in those hours and make those careful choices to save those people, and they didn’t just get a free pass due to plot armor. It was all Rook.
And I did enjoy the end of Rook and Lucanis’ romance. To be honest, if that scene hadn’t been waiting for me after she got out of the veil prison, I would not have been able to keep playing. Was it enough? I think so, for Rook. I will be writing my own fanfiction embellishments though.
Scrolling back a bit, the moment in the game that first made me cry was Manfred waking up with magical powers and squealing with excitement. “Magic! Like you!” Instant waterworks. The depressing moments are never as meaningful to me as the shockingly touching ones, and Manfred embodied that sentiment wonderfully.
What else can I say? I loved it. 10/10 for me, especially after waiting 10 years. They honored Varric, and even if I’m still mad about it I guess it’s more than we got for any of our other past beloved NPCs. In my head, he’s hunting Hawke down in the Fade. One day, Cassandra will meet him there and they’ll be reborn as wisps who can dance around the Necropolis together. Emmrich will make sure they’re properly cared for.
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felassan · 2 months ago
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Tom Henderson of Insider Gaming mentions that the review embargo for Dragon Age: The Veilguard will lift on October 28th 2024 [source]
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