#this is just me trying to articulate why
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mossy-aro · 3 months ago
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ultimately i think my insistence on aro positivity honestly is as much a political stance as a personal one.
when i say aro positivity is crucial and that i dislike doomer-ist posts that express sentiments like 'I hate being aro so much I wish I was dead instead’ it's not because I don’t think there can and should be a space for negativity and acknowledging self-hate, or the many ways being aromantic can really suck sometimes. i find that to be very important!
that being said. there is smth here about how self-hate posts are sometimes just arophobia that we inflict on ourselves. and when we put that out into the ether it (intentionally or not) can become arophobia that we inflict on other members of the community. i think there absolutely needs to be a place for negativity and the expression of anger and frustration and self loathing even - these are all good things to talk about because these are things that we experience. that being said, it can also be genuinely upsetting and triggering to people to have what is essentially arophobia shown to them and then have that be validated by other aspec people. your personal thoughts can affect your wider community on a level you may not anticipate. and i understand it i truly do! it took me so long to be able to recover from accepting being aroace - it threw my entire world off kilter and made me question everything about my place in the world.
but my insistence on aro joy and positivity is because ultimately i do believe that building is at the core essence of it all. that ultimately discussions and the purpose of community should be about construction, not destruction. and this is both a personal and a political stance. talking about how much you hate yourself and cultivating online discussions/spaces where negativity about aspec identity is the main and only theme is destructive - if that’s where we let the conversation end. these thoughts can and should be used as a vehicle to look for a path forward!
joy and positivity create a space where the focus can become on forging a path forward, on construction, on community building instead of tearing ourselves and others down with negative thoughts. it’s not productive or healthy when it stops at a place of negativity - it becomes actively destructive to the essence of community.
and i do think that this is especially poignant considering the fact that being any kind of queer, but especially aromantic (and/or asexual) means forging a path for yourself and making your own happiness where there is no obvious way forward. our communities exist mostly online (right now, anyway), there is little recognition of our existence in the real world, the effects of amatonormativity are both pervasive and actively dehumanising, and there are legal, economic and social structures in place actively making our lives more difficult. yes that all sucks! it’s good to acknowledge that. we need to in order to change it. but more importantly, that’s not the end. we are still here and our happiness, our future is for us to determine. even if we can’t change the laws or society, loving yourself and understanding aromanticism as a political identity (as well as personal), as a radical worldview, and as a protest against amatonormativity is essential for both community and personal well being. the personal is political.
tldr. i guess my point is that as a community, we should focus on building, improving, and nurturing ourselves and each other (construction) as opposed to destruction. we should recognise aromanticism and asexuality as political identities as well as personal ones and rely on community and self-love in the absence of anything else as a form of protest and political power. destruction (the recognition of everything that is wrong) is essential as a starting point - but where do we go from there? we rebuild.
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mumblesplash · 1 year ago
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heartbreaking: this viral post is saying things you completely agree with in the most irritating way possible
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milfygerard · 3 months ago
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i still posit thered be way less inter-swiftie drama if we all stopped writing conspiracy theories and started making short-form psychoanalytical fiction writing exercises like a normal fucking fandom
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targarrus · 2 months ago
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does it look okay? i cant tell anymore
anyway nace jordan
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hualianisms · 7 months ago
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There's sometimes a misconception that Feng Xin is totally subservient to Xie Lian or afraid to say no to XL but FX often scolds/nags XL and has on multiple occasions told him to do or not do something.
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FX has his own convictions and mind of his own too. He trusts XL's judgment on major decisions, following XL's call for serious matters, but imo it's not subservience, but rather loyalty borne out of a firm belief and conviction in XL's moral compass. FX's loyalty is bc of FX's own righteous principles and own moral code too.
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In bk 4 FX argued with XL and questioned XL's decisions, and was even openly angry at XL, like when XL almost killed a commoner just for disrespecting XL and called the commoner a derogatory term. FX was angry at XL and yelled at XL for that bc FX has his own strong moral code that includes not harming innocents or doing unscrupulous things. He's not just blindly loyal. He has his own convictions too.
And he's certainly not a people pleaser or someone who follows rules to the letter. It's considered rude and unbecoming for heavenly officials to be too vulgar in the heavenly court, yet FX cusses openly all the time without a care. Would a people pleaser who was scared of breaking the smallest rule do that? FX is simply not someone who is afraid of saying no.
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collieii · 2 years ago
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one line in trimax that's always stuck with me is from chapter 65, right after wolfwood's death. when vash is sticking the punisher by his grave and he says "it was part of his life". that phrasing is so interesting to me. the neutrality of it is one thing that gets me, i think. it was part of his life. for better or worse, whatever it was, the punisher was wolfwood's.
It's pretty easy to think that the punisher might represent violence, the eye of michael, the role of assassin that was forced onto wolfwood, the loss of childhood. but it's not really presented that way, not overtly anyways. we never see wolfwood shun the punisher, he's not conflicted by his use of it. he never considers abandoning it for some other weapon. it's his weapon. he doesn't discard it when he eventually decides to take a more vash-like approach and actually let people live. he pretty easily accepts it as his own, a tool he can use. (to be fair, at least part of that is probably because the punisher is a very good gun.)
the punisher can still represent the harsher aspects of wolfwood's character, the violence he's committed, that he's capable of. that's an important part of his life! and the idea of it as representative of his violent adolescence, childhood that was stripped away, goes along with this - it's literally a cross to bear. but besides showing his past as a burden, i think of the punisher as being a cross of responsibility. when you have a gun you have power, agency - you have a responsibility to make a choice. that's what wolfwood tells vash in chapter 4.
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the ability to take a life, the burden of it, is literally his cross to bear. that ability - and that responsibility - was given to him by the eom, literally in terms of the gun, and in terms of his skills. but the eye doesn't think twice about killing people. for them it's not really a choice, a responsibility, it's just a given. but wolfwood can't accept that. he's constantly considering the choices he makes.
so the punisher isn't only a symbol of the eye of michael, of the path that he was forced onto. it's also a way of expressing autonomy. the eye gave wolfwood the gun, but he decides how to use it and what it means. for much of the story wolfwood struggles to decide what to do, he's a very conflicted character. but eventually he resolves to use it against chapel, against knives, to help vash, and protect the orphanage. the gun gives him agency.
so the punisher was part of his life. it was the tool that he used to commit acts of violence, acts that he was forced into, but also the tool he used to break free.
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it's heavy for vash, too. he's not exempt from that idea, the idea of responsibility. as wolfwood said much earlier in the story, vash has always been able to sidestep the question of "what do i choose?", because he's only ever given himself one option - everybody lives. and he's always succeeded. but as wolfwood says, "the day will come when you'll have to choose". one day, it's not going to work.
and of course the story progresses, the stakes ramp up, and vash learns more, goes through more, and is pushed to his limits. i think by this point, by wolfwood's death, and maybe because of it, vash has realized that he might have to make that difficult choice in the near future. that's one reason why he wants to "do him proud". he has a lot of reasons to say this of course - to not let wolfwood's sacrifice go to waste, for example. but if we're thinking of the cross as responsibility, then vash is saying he doesn't want to forget the lessons he learned because of wolfwood. wolfwood has always grappled with responsibility, with what the right thing to do is. and the right thing is often not easy. vash hopes that when the times comes for him to make a choice, he'll make a good one, one that does right by wolfwood's memory.
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the-ipre · 2 months ago
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@stonehenge-asexual and i have been refining our dead girl detectives theses like philosophers in the forum, and i think my interpretation is this:
charlotte would be feminine, but would not identify as femme
i've got a lot of thoughts about how butch and femme arent just physical presentation but also ways of interacting with the world and relationships and the queer community as a whole, and charlotte's femininity–like charles' masculinity–is a way of fitting in. she is one of the girls, until she can't be anymore. she finds the places that punk and femininity interact and thrives there (touched on a bit in hollis' post here), but i dont think the specific femme identity would be something that she would be drawn to
part of this is because of social role, physical protector vs emotional shelter, nuance and roles and all of that, but also. it would take a Lot to get charlotte to the point where she would actually choose to take on a title that says i'm here, i'm queer, and i know what that means for myself. presenting feminine and punk and loving edwina enough to go to hell for her doesn't mean that she would be prepared to face the reality of her queerness, much less what it means for her place in the world and the greater community.
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unopenablebox · 8 months ago
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i admit that i find it a little bit frustrating how Wildly Astonished other antizionist jews act when i tell them my israeli jewish family have lived in the region since [some unknown length of time before 1800 when there start being records about it]
#and then they're like ''ohhh they're mizrahi!'' [connotation nonwhite‚ virtuously indigenous]#and i have to be like. no. it's just that‚ as palestine was in fact ottoman-administered greater syria for most of the last 600 years‚#you could get there from other parts of the ottoman empire. such as the part of now-ukraine your ashkenazi family is also from.#it wasn't actually a hermetically sealed arab-only ethnostate that evaporated immigrants on sight. it was a pretty decent place to live as#a jew by at least some accounts. or better than the front of the hapsburg-ottoman war anyway which is where they were coming from.#i'm not sure who you think it's serving exactly to believe that there were literally no ashkenazim in the middle east before the 1st aliyah#however there were some. and this information does not actually threaten a modern anti-state of israel position like at all.#but since apparently you've constructed your new Diaspora-Centric Identity around the idea that 'palestine' and 'diaspora'#are the two mutually exclusive nonoverlapping regions and the former is ontologically a no-european-jews-allowed zone#i guess i can give you a minute to try to figure it out.#ugh sorry this is nothing it isn't anything. for one thing it's fantastically unimportant#and for another thing i don't know how to like talk about it in a way that doesn't make me sound at least kind of like im trying to justify#myself as being somehow less complicit or something. i mean i think my complicity as an american dwarfs the rest of it honestly but.#i just feel really insanely alienated where the rhetoric of my theoretically most closely politically aligned group is not really built to#like. accommodate the facts of my family history.#sorry. i have honestly no idea why im so obsessed with articulating this concept ive just been chewing on it pointlessly for days#box opener
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mokeonn · 8 months ago
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Before I go to sleep I leave you all with this piece of advice: sometimes you don't actually have to answer big political questions, sometimes you can just say "I am not smart enough to know that, I just know the small things I do to help." Like you can often times completely avoid making a fool of yourself if you just say you don't know.
#simon says#to explain here and not in a reblog:#sometimes when you try to explain big picture solutions you're gonna sound dumb#you might not have done enough research#you might not have a rebuttal to a counter argument#you might not be articulate enough to explain why you think this#sometimes you gotta take a step back and give the simple solution. the one man solution#you do what you can to fight against the problem#you talk to people to help spread awareness and how to fight the bad problem#and you vote and invite others to vote for bigger steps towards solving the problem#like you can talk about theory and how you believe we need to do a huge drastic thing to solve and issue#but people will disagree and argue til you're blue in the face#they'll poke and prod until you mess up or lose your temper and use it against you#and you'll feel dumb and they'll learn nothing#sometimes the best thing to do is step away from the big picture and just say 'idk what the solution is I just know the things I can do“#sometimes you gotta admit you're not a scientist/expert and you can't answer that#i used this while talking with my Dad tonight#he brought up our climate crisis and space travel as a possible solution#and I said I think that's just addressing the symptom and not the cause and we need to care for our Earth now#and he asked me what solutions I think would fix it#and knowing my incredibly smart Dad who is articulate and ready to throw rebuttles at a moments notice to play devils advocate#and my past experience in struggling in this topic with him before#i just told him I didn't know. all i knew is the little things I can and do do to help#and that hopefully by spreading the word and habits and encouraging others to vote for those bigger solutions I could help make a change#but all I really could do is the little things I have control over#and the topic became much less stressful about the little things we have control over#like planting native plants and recycling and adopting habits that are healthier to our planet#which was 100% more preferable to if I tried to give a big solution. because I would reveal i didn't have all the knowledge needed to argue#and my articulation would make me sound like a stupid kid who only thinks they know what's best#so yeah I basically suggest that if you dont wanna feel like shit after debating someone just step away from the big picture for a moment
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primrose-path-of-dalliance · 3 months ago
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thinking about them (jester and caleb)........ once more unto the breach
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presiding · 11 months ago
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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burstingsunrise · 4 months ago
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i have so so so many thoughts and feelings about the way this fandom constantly refers to luke as babygirl without taking one single second to think about why maybe it's a problematic thing to do to luke specifically but i lack the ability to organize those thoughts and feelings into anything coherent and concise. can someone else please read my mind and do it for me.
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camellcat · 13 hours ago
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first xander brought her back with human breath and determination... then willow with supernatural power and love.... smth smth two halves to keep their third in balance from drifting too far into either side and losing herself.....
#PLEASE PLEASE PLEASE I'M FUCKING BEGGING FOR A GOOD FIC ABOUT THESE THREE THAT ISN'T JUST SMUT PLEASE!!!!!!!1!!!!#I can'ttt stop thinking about them I don't even have anything coherent to say#even with other partners it's still THEM THREE they're so !!! it's just them. three. always#s7 just ruined me guys I missed them so much#still thinking about xander's stupid quip about how he always brings her back from the dead#if u tell me willow only resurrected her cause they were all insecure without buffy to throw her weight around sunnydale...#they LOVE her. so much. so so so much. they're so selfish but they LOVE her it's why they can't ever let her go they're missing without her#I despise seeing people treat the scoobies with bad-faith bc ik they're not the greatest but oh my god#they are IMPORTANT!!!!! there is no buffy the vampire slayer without willow and xander being WITH buffy#look me in the eyes and tell me tweed boy giles and lurker freak angel were going to be able to keep buffy alive all by themselves.#without xander buffy and willow are left without something firmly human to grip onto when they lose themselves in the supernatural#without willow xander and buffy are left with a gap to properly bridge them. someone to make it easier to understand both sides#without buffy xander and willow have no reason to ever grow and try and learn. to want to be more. to live up to who they can be#plus those two give buffy something tangible to fight for. it's not just the vague “world" she can't feel the affects for it's wil and xand#I need someone smarter than me to articulate this dumb post bc I can't I've tried so many times and I can't but I FEEL it I feel it#buffy summers#willow rosenberg#xander harris#btvs#buffy the vampire slayer#I tried to find their ship name and I'm actually going to KILL everyone. why don't they have one. what is going on.
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greenishness · 1 year ago
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You can’t force people to be honest with you. If you’re an up-front person who doesn’t have a problem asking for what you need, it can be easy to interpret wishy-washiness as cowardly and manipulative. It obviously sucks to be in emotional limbo, and I don’t blame you for interpreting their silence as a punishment. But have you considered it might also be a form of self-protection?
“Why won’t X tell me what’s wrong? I’m not a mind reader!” is a common complaint. But the question which often occurs to me is, who does that clarity benefit? Does the teller have reasonable grounds to believe expressing their anger is a safe or productive thing to do? Is it going to lead to deeper understanding, or just another argument? Is the person demanding an explanation going to listen, or use the teller’s complaint to retaliate, linguistically outmanoeuvre them, or adopt a position of victimhood? Often a request for clarity is disingenuous. We know what we’ve done and just don’t want to have to be the one to bring it up, because we feel guilty, and it’s easier to take a defensive posture than proactively apologise.
Not to mention that when we’re upset, the last thing we want is to give the person who offended us an opportunity to relitigate the situation. Especially if there’s wounded pride involved. It can be humiliating to confess the depth of your hurt feelings. That kind of honesty is an act of generosity, not emotional obligation. 
Help Me Hera: Our Couple BFF's Won't Forgive Us
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hephaestuscrew · 2 years ago
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A book asks the reader to imagine any sensory input of the story, whereas a film or TV show provides both sound and visuals. Audio fiction lives in the space between these two approaches. I think there's a unique power to that middle ground. I love how audio drama asks the listener to co-construct their sensory experience of the story.
Audio drama allows me to simultaneously experience 'This character feels real to me because I've heard their voice' and 'This character feels real to me because I've pictured them myself'.
What the characters are experiencing is both directly presented to me and left to my imagination. There's no page or screen between me and the story. It's there in my ears. It's there in my mind's eye.
There's a strange sense of intimacy to that, the intimacy of feeling like a fly on the wall during a conversation or of hearing a character speaking as if directly to me. Perhaps it sounds contradictory to say that experiencing a story only through sound allows me to feel uniquely connected to that story, but that's one of the reasons why I love audio fiction so much.
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valictini · 8 months ago
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More thoughts because I saw a post that kind of helped me realise why this situation feels so weird
Honestly I wouldn't be so frustrated with the qsmp rn if they had ACTUALLY reopened the server in a limited matter, like Quackity announced.
Like, why is there so much happening rn when they were supposed to pause everything? Why are admin npcs so active? Are the current admins being paid or volunteering?
The fact that Quackity said nothing about it makes me think it's all volunteer work, again. And I'm not saying that the admins are suffering rn, i want to assume that the admins themselves are at the origin of this, like they don't want to just watch over the ccs, they want to have fun with them and offer them some interactions... but are they paid? And if not, are they really doing this for fun or are they doing this for Quackity's sake?
Do they feel like they need to do this in order for the QSMP not to crash and burn? Are they pressuring themselves with this responsibility? Is this starting a new cycle of people being inadvertently exploited for their passion for the project? I truly hope not. I truly hope they're doing this for fun
Also, as i saw a couple of posts claiming that they're just burning through the backlog of content that they already had... if that's the case, then maybe Quackity should say it clearly? Why do we even have to speculate on this?
I get that we, as the audience, aren't entitled to every single detail of whats going on, but like, when what you do (keep announcing things and letting admin npcs rp) directly contradicts your last public statement (the server reopens but in a limited set up, without admin npcs), I think a clarification is warranted.
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