expanding on the damn being free concept AND magic in medicine
cw/tw for ptsd (all types), assault (all types) but specifically SA, nightmares, depression, anxiety, MENTIONS OF TRANCING, sensory overload, survivors guilt, self-blame, INVERSION and post inversion
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i keep thinking about this and how it’s not just first gen students, but low income students or disabled students that won’t have to worry if the money they have will go towards their aids or classes or the chronically ill students that won’t have to chose between meds or textbooks or the students that are parents whether they’re single or not, they won’t have to chose between childcare or classes
i’m not a doctor nor am i medical profession in any sense but i started thinking how magic could help people that are disabled and/or chronically ill and how healing curriculum could include courses on magical mobility aids and how magic interacts with unempowered devices and medicines and how to long-term treat the patient in a way that works with their aids or meds or whatever they need. telepaths could become interpreters for the deaf and hard of hearing community or how gravitons could help those with joint and mobility issues by restricting how much gravity is pressing on their body and i just think the possibilities are infinite with magic helping medicine and specifically those in the disabled and chronically ill communities
mental health too! dreamwalkers help with ptsd nightmares or flashbacks and sexual assault and they’re able to come in and allow the person take control or help their subconscious out or even set the dream differently so the person can find some kind of relief by doing it differently the way their guilt is most likely telling them.
post- inversion is the perfect stage for this. dreamwalkers show the survivors what could’ve happened if they didn’t make the choices they did (specifically, showing david what might’ve happened had he not made the choice he did), and they always say to the person that there is a chance that what they’re about to show them may not help as much as they want or hope.
dreamwalking being so beneficial for therapy is just another way i think magic could help medicine
i mean fuck, even vampire trancing could be helpful for anxiety. they could make it light enough for the person to still be able to move and speak but the trance has enough influence to calm them down
anyways i am craving hella magical lore if you couldn’t tell
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i need to get this out of my head before i continue clone^2 but danny being the first batkid. Like, standard procedure stuff: his parents and sister die, danny ends up with Vlad Masters. He drags him along to stereotypical galas and stuff; Danny is not having a good time.
He ends up going to one of the Wayne Galas being hosted ever since elusive Bruce Wayne has returned to Gotham. Vlad is crowing about having this opportunity as he's been wanting to sink his claws into the company for a long while now. Danny is too busy grieving to care what he wants.
And like most Galas, once Vlad is done showing him off to the other socialites and the like, he disappears. Off to a dark corner, or to one of the many balconies; doesn't matter. There he runs into said star of the show, Bruce who is still young, has been Batman for at least a year at this point, but still getting used to all these damn people and socializing. He's stepped off to hide for a few minutes before stepping back into the shark tank.
And he runs into a kid with circles under his eyes and a dull gleam in them. Familiar, like looking into a mirror.
Danny tries to excuse himself, he hasn't stopped crying since his parents died and it's been months. He rubs his eyes and stands up, and stumbles over a half-hearted apology to Mister Wayne. Some of Vlad's etiquette lessons kicking in.
Bruce is awkward, but he softens. "That's alright, lad," he says, pulling up some of that Brucie Wayne confidence, "I was just coming out here to get some fresh air."
There's a little pressing; Bruce asks who he's here with, Danny says, voice quiet and grief-stricken, that he's with his godfather Vlad Masters. Bruce asks him if he knows where he is, and Danny tells him he does. Bruce offers to leave, Danny tells him to do whatever he wants.
It ends with Bruce staying, standing off to the side with Danny in silence. Neither of them say a word, and Danny eventually leaves first in that same silence.
Bruce looks into Vlad Masters after everything is over, his interest piqued. He finds news about him taking in Danny Fenton: he looks into Danny Fenton. He finds news articles about his parents' deaths, their occupations, everything he can get his hands on.
At the next gala, he sees Danny again. And he looks the same as ever: quiet like a ghost, just as pale, and full of grief. Bruce sits in silence with him again for nearly ten minutes before he strikes a conversation.
"Do you like to do anything?"
Nothing. Just silence.
Bruce isn't quite sure what to do: comfort is not his forte, and Danny doesn't know him. He's smart enough to know that. So he starts talking about other things; anything he can think of that Brucie Wayne might say, that also wasn't inappropriate for a kid to hear.
Danny says nothing the entire time, and is again the first to leave.
Bruce watches from a distance as he intercts with Vlad Masters; how Vlad Masters interacts with him. He doesn't like what he sees: Vlad Masters keeps a hand on Danny's shoulder like one would hold onto the collar of a dog. He parades him around like a trophy he won.
And there are moments, when someone gets too close or when someone tries to shake Danny's hand, of deep possessiveness that flints over Vlad Masters' eyes. Like a dragon guarding a horde.
He plays the act of doting godfather well: but Bruce knows a liar when he sees one. Like recognizes like.
Danny is dull-eyed and blank faced the entire time; he looks miserable.
So Bruce tries to host more parties; if only so that he can talk to Danny alone. Vlad seems all too happy to attend, toting Danny along like a ribbon, and on the dot every hour, Danny slips away to somewhere to hide. Bruce appears twenty minutes later.
"I was looking into your godfather's company," he says one night, trying to think of more things to say. Some nights all they do is sit in silence. "Some of my shareholders were thinking of partnering up--"
"Don't."
He stops. Danny hardly says a word to him, he doesn't even look at him -- he's sitting on the ground, his head in his knees. Like he's trying to hide from the world. But he's looking, blue eyes piercing up at Bruce.
Bruce tilts his head, practiced puppy-like. "Pardon?"
"Don't." Danny says, strongly. "Don't make any deals with Vlad."
It's the most words Danny's spoken to him, and there's a look in his eyes like a candle finding its spark. Something hard. Bruce presses further, "And why is that?"
The spark flutters, and flushes out. Danny blinks like he's coming out of a trance, and slumps back into himself. "Just don't."
Bruce stares at him, thoughtful, before looking away. "Alright. I won't."
And they fall back into silence.
Danny, when he leaves, turns to look at Bruce, "I mean it." He says; soft like he's telling a secret, "Don't make any deals with him. Don't be alone with him. Don't work with him."
He's scampered away before Bruce can question him further.
(He never planned on working with Vlad Masters and his company; he's done his research. He's seen the misfortune. But nothing ever leads back to him. There's no evidence of anything. But Danny knows something.)
At their next meeting, Danny starts the conversation. It's new, and it's welcomed. He says, cutting through their five minute quiet, that he likes stars. And he doesn't like that he can't see them in Gotham.
Bruce hums in interest, and Danny continues talking. It's as if floodgates had been opened, and as Bruce takes a sip of his wine, it tastes like victory.
("Tucker told me once--")
("Tucker?")
("Oh-- uh, one of my best friends. He's a tech geek. We haven't talked in a while.")
(Danny shut down in his grief -- his friends are worried, but can't reach him. When he goes back to the manor with Vlad, he fishes out his phone and sends them a message.)
(They are ecstatic to hear from him.)
It all culminates until one day, when Danny is leaving to go back inside, that Bruce speaks up. "You know," He says, leaning against the railing. "The manor has many rooms; plenty of space for a guest."
The implication there, hidden between the lines. And Danny is smart, he looks at Bruce with a sharp glean in his eyes, and he nods. "Good to know."
The next time they see each other, Danny has something in his hands. "Can you hold onto something for me?" He asks.
When Bruce agrees, Danny places a pearl into his palm. or, at least, it's something that looks like a pearl. Because it's cold to the touch; sinking into Bruce's white silk gloves with ease and shimmering like an opal. It moves a little as it settles into his hand, and the moves like its full of liquid.
Bruce has never seen anything like it before, but he does know this; it's not human. "What is it?" He asks, and Danny looks uncomfortable.
"I can't tell you that." He says, shifting on his foot like he's scared of someone seeing it. "But please be careful with it. Treat it like it's extremely fragile."
When Bruce gets home, he puts it in an empty ring box and hides the box in the cave. He tries researching into what it is. he can't find anything concrete.
Everything comes to a head one day when Danny appears at the manor's doorstep one evening, soaking wet in the rain, and bleeding from the side.
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I'm seeing a lot of people saying stuff like
"it makes me sad that he's mean :(" "I'm scared that my au is not accurate anymore" or "I got my interpretation of him wrong"
And I think you should put this new information about the DCA at a side for a moment, go talk to friends and info dump about your original AUs and ideas, brighten up a little bit that spark that makes you create your art and just have fun talking about it. Because the fact that he's sassy in one game doesn't mean that that's the only trait to his personality now.
He can be mean, he can be anxious, short tempered, good intended, caring, dramatic, a little bitch, a cinnamon roll... He can be all the things you can come up with, in this fandom he's always been all of the above and more in different ways, in different stories. And you can still write him the way you want, people can still interpret him the way they want, don't let canon or other people or your own thoughts stop you from creating your AUs.
Instead use it to get inspired, get new ideas and create new stories. They turned the tables, you can turn them back up. He can be mean because of the virus but get softer to you with time, you can make a story about self-confidence and worth, he can hate and love his job simultaneously for different reasons.
The AUs where he's soft and caring are still going to be there, the fics where he's good with kids and patient are still going to get written. Keep writing those fics, don't stop just because canon says otherwise. I stopped writing my steampunk AU when the mimic was revealed to be burntrap and not Afton because "it wasn't canon anymore so my AU is not accurate anymore" and I'm still with that thorn stuck in the back of my head for not continuing writing even if it wasn't canon accurate anymore. Because I actually got excited about writing that AU but for the way my brain see things "if it wasn't canon accurate it wasn't worth it" and let me tell you that's a shit of mentality.
So please
Please please please please
Don't give up on your stories and creativity like that.
The immense variety of characterizations and AUs is one of the pillars of this community and one of the coolest things. The fact that you can come up with any concept for these two dorks and make it an investing story and you have a whole catalog to choose from what you're going to see next. Don't let that stop.
I love this community even if I don't understand it sometimes and I barely interact, I love seeing people having fun making their AUs, going nuts making fanarts and gifting art to each other just because it makes them happy.
Don't let this limit you.
Now I don't care how you share this, if rebloging, or reposting it, or rewriting the whole thing but shorter in your own post but just share this feeling with the community. It would be so sad if all the things that makes this place special crumbled because people aren't confident anymore in how they write the DCA because of a game that came out yesterday.
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Part of the reason I find Wyll to be such a compelling character is that he is such a good person, but in what I think is a kinda unique way.
I've seen a few criticisms of how quickly Wyll seems to switch sides in his initial confrontation with Karlach; how fast he goes from convinced he must kill her to letting her live. For me though, this makes perfect sense.
The decision Wyll makes in that confrontation not actually whether or not to kill her; he has to decide whether or not Karlach is innocent, but once he's confirmed that, it's not a question.
He commits so quickly to Karlach because he doesn't have to choose whether or not to kill her in that moment; he already decided seven years ago.
Because at seventeen years old, he decided he would sacrifice anything for the safety of others.
At seventeen years old he decided that his own life, comfort and happiness was never worth the cost of someone else's.
And so at twenty-four, he learns the devil he's been chasing is a person, and a victim, and an innocent, and the decision is already made up.
Because Wyll Ravenguard at twenty-four is who he was at seventeen, and twenty, and ten.
And to me that's one of the coolest things about him.
There's a separate post I'd like to make about how Wyll never loses his childhood wonder of the world- and I think there's a very similar principle here. Wyll grew up hearing stories of knights who slay monsters and heros in shining armor, and he took those stories and loved them and held them close to his chest.
And then he's seventeen and a devil asked him if he wants to be a hero, and he's not an idiot; he understands the price of saviourhood so he says yes.
And so when he meets Karlach, it's never really a question of if he'll kill her. It's just a matter of him finding the courage.
Because he says "you don't know what you're asking of me" and he's absolutely right, we don't. But Wyll understands the cost; he's understood it for seven years. I'll bet anything that when Wyll Ravenguard made his pact with a devil to save tens of thousands of souls, he promised himself and his city and his father who wouldn't listen that he'd only ever use his pact to help and be good, and when it comes down to it, he sticks to his word.
Because above all, Wyll Ravenguard is a man who knows who his is and what he beliefs, and who sticks to his principles no matter what, and for me that's incredibly compelling.
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