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#this is just how I feel about the overall mod
fadedflora · 8 months
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it sucks to have to be scared to update the game, no matter the size of the update, because you have no idea if it's going to break your game or not (not to mention going through the process of updating your mods)
#sims rant incoming!#i think a lot of sims fans (regardless of the game(s) they're a fan of) are just tired#tired of updates breaking their sims / their saves / their cc#tired of ea releasing broken buggy messes and having the audacity to make us PAY just for something to not work#tired of simulation lag making the game unbearable (especially for lower end devices)#tired of bugs that cause sims to get stuck on top of furniture / eyebrows/hair colors to change randomly / sim faces getting warped#idk it just sucks so bad to be a sims fan bc the only thing holding this community (and the games themselves) together are the mods#without mods and cc the sims (especially 4) would be unplayable because of how boring it would be#having to have mods to fully disable pack/base game features because they're not even slightly tuned (think fears/dust/etc)#or alternatively having to have mods to add in certain features or make certain features work properly (or better)#tired of bugs NEVER getting fixed and being fully ignored for months or even YEARS#and they don't even tell us they know about it so they can get away with ignoring it for as long as possible#not to mention the fact that TO THIS DAY if you want lgbtq+ rep in your game you have to PAY for it bc none of the lgbtq+ sims are base gam#(unless they changed sexualities of base game townies and idk abt it)#idk overall the sims (specifically 4) feels like a dumpster fire#i personally have no interest in a sims 5 because whats the point#why are so many simmers willing to scoot all the shit thats happened with the sims 4 under the rug under the guise of the sims 5 being good#do we really think the sims 5 will be any better when half the decent features are locked behind packs#certain features people paid for in packs are now base game so what was even the point in paying (like hot tubs)#idk everything about the sims 4 and the way it's continuously handled is so poor that i have no hope for any good quality content#maybe we'll get a decent kit or stuff pack here and there#but if we can't even purchase them without an item FULLY WARPING your sims face (ON RELEASE MIND YOU) what is the goddamn point
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vonpharma · 4 months
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anyways, since word is out that the prompts leaked, i'm just gonna say for the record: i'm going to TRY to do sicktember this year, but all the prompts are just... not my jam. a lot of them are way too intense and kinda stray away from the category of "sickfic" for me, and so i am struggling to get attached to them. if i can manage to find a good group of people to bounce ideas off of, i might be able to make it, but chances are they're gonna be... well, fucked around with, stretched to fit the prompt's guidelines, and i don't know if i can finish them all by septembers end even if i try my best to power through.
overall i am just really hoping we get another low-stakes sickfic event to choose. whump has so many, i'd kill for another sickfic one so we have options. but with the prompts being posted later and later plus the way they've just been kind of... not entirely sickfic-relevant, sicktember is getting harder and harder each year.
if another sickfic event pops up it'll have my full support. if i was an ideas guy, i'd make it myself, but alas. ideas are the hard part for me. hence why... i used to love this event, heh.
EDIT: wow ok
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fionnaskyborn · 1 year
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On a scale from one to ten, how based of me is it that I took the GGST survey for the second time just to put a BlazBlue character that appeared in exactly one novel and then never again in one of my three "additional character I would like to see the most in the future" spots?
#ADD SEVEN TO THE GAME COWARDS#this is a maniac's wish and while i do laugh at myself for it i am also 100% serious about it. i'd love to see him in any game#or anything at all for that matter#i mean c'moooon we've done mages in fighting games already. you've put asuka in strive! what's a silly little witch man no one's ever heard#of?#just imagine... a witch guy with long flowy blonde hair and fluttery robes like asuka's who fights with water and ice magic and maybe a#sword also. now doesn't that just sound like a sight for sore eyes?#he could summon a WATER DRAGON as his cinematic super! can you fathom how cool that would look?!#if we're talking strictly in strive terms he'd probably play like a weird mix of zato asuka and ky#ky for the manner of sword usage (since we have sol nago baiken and JOHNNY as of recently)‚ zato for the feel of flowiness when it comes to#using his abilities (every move connects to the next‚ unlike with asuka who just keeps spawning geometrical bodies)#and asuka for resource management and overall aesthetic (though he could definitely be made so that you don't need an excel sheet to play#him properly arcsys please)#god i wish i had more time in my life I would absolutely learn how to mod guilty gear and mod him over asuka if i could#but if i strived to keep his original ''moveset'' (i say as if he's ever had one) blazblue would probably be the way to go since i've heard#from modders there that you could‚ hypothetically‚ mod an entire new character into the game (though it would obviously take a gargantuan#amount of work)#speaking of which‚ how in sam hell did they manage to mod sin into strive before he was even released???#logs
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micer2012 · 10 months
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a reflection on MatPat's plagiarism
Hello, my name is Della, or micer2012, and 2 years ago Game Theory plagiarized three Tumblr posts of mine, making a video that now holds almost 6 million views.
My posts explaining his plagiarism made their rounds on Reddit, Tumblr and Twitter, but despite the Hermits and Pooka commenting on it (generally in support of me or saying they don’t know enough details about the situation to say either way), MatPat and his team have never owned up to anything, and no mention of my name is present on the video. The one Reddit post they made denying it (which was made before my detailed takedown, which they have never responded to (though the mods on the r/GameTheorists Reddit were kind and made sure it stayed up)) didn’t even mention me by name, just referring to me as “a tumblr user”. (Though one of the screenshotted comments in the body of the post does say my name)
This experience was baffling, but it’s overall had a positive impact on my life. r/Hermitcraft gave me a Golden Apple Award (post of the year, 2021). My inbox was filled with excited fans, wanting to ask me questions or pose their own theories, far more than the hate I got. (Though the hate I got from Game Theory fans was VERY funny. I wondered why none of them gave me shit about saying “MatPat misgendered Evil Xisuma” before realizing none of them read that far into the post.)
And getting on a more personal, and much more important note, I met most of my current online friends through this, including my partner. It helped me grow closer with my irl friends as well and gave me an entertaining story that I tell whenever I have the chance. It was one of the first things in my life that really made me feel like my talents, my autistic hyperfocusing and analyzing of things I love, could be valuable. Useful. Exploitable. It blew my mind that MatPat thought an autistic kid’s ramblings about a Minecraft Youtube joke character were good enough to steal. To put an audible sponsorship on. To get 6 million views off of.
And that’s why I’m writing this post, this update years later. As you might’ve been able to guess, Hbomberguy’s Youtube video on plagiarism reopened this wound. It was really hard for me to sit through, it took days of pausing and taking breaks, because I had experienced everything he was talking about firsthand. 
In my 10 page long takedown post, I wrote about how his rewording of my sentences made him say things that were incorrect, just like Filip did. The content farm production style that made big companies like Cinemassacre take one creator (AVGN/MatPat) and turn him and his content into a brand, a voice that reads out scripts by other people with other opinions/theories, is a history shared with Game Theory. What really hit me was Harris talking about how big creators only do this to people they think they can get away with doing it to. How they view their victims as lesser, as not deserving of their words, repackaging them as their own to give to an audience that can gain from hearing them, but deserves better than to have to listen to the original victim.
That’s the thing, I 100% think a video version of my theory to expose to a bigger community than “Evil Xisuma Fans on Tumblr” is a great idea!! Near the end of the video Harris talks about how video adaptations of things could be a great market, even an accessibility tool, and I completely feel that about my posts. I wrote them quickly assuming the reader was someone well versed on Evil Xisuma lore, after not even watching most of the CarnEvil series, and the diagrams I made to explain them are even less comprehensible. Harris makes a joke that I completely agree with, 
“I’m sure some of my videos would do very well if someone translated them into English.”
I don’t think I would’ve ever made my posts if I didn’t have autism, and a special fixation on Evil Xisuma and Hermitcraft. I made them because I felt the character was being done an injustice, and because I wanted to share with other superfans this theory that might explain it away. I do think that MatPat plagiarizing me was ableist. I used to wonder a lot if this would’ve happened if my posts were articulated better, if they had been peer reviewed, if the posts themselves had been spread to a wider audience before MatPat made his video. At one point when the discourse was fresh (before I had the time to write out my 10 page rebuttal), a bigger YouTuber (100k subs at the time) messaged me and started talking on Discord, interested in possibly making a video on the discourse, but I think my style of typing and general enthusiasm drove him away. You can tell by a single look at my blog (or my original 3 posts!) that I don’t usually type like this. This post you’re reading now has been peer reviewed and edited, and took me hours to format correctly. That video could’ve been huge, the entire outcome of this MatPat situation would probably be much different.
I also used to stress a lot about “being the one who ruined Evil Xisuma’s story”. If you didn’t know, to me S8 Evil Xisuma’s story got wrapped up pretty quickly and unsatisfying (in my personal autistic opinion). (though this might’ve been due to s8 being experimental and ending early with moon big) There was no real culmination of the plot points and arcs going on, and I don’t want to blame myself, but when Xisuma said on stream (when the MatPat thing was first going on) that he didn’t want to focus on the discourse or draw more attention to it, it makes a lot of sense to me that he just wanted to wrap it all up as quickly as possible. For a while I beat myself up about it, of ruining the story of this character I love, but it’s not my fault. If anyone’s, it’s MatPats, but I don’t think it’s useful to just blame someone else. That’s how the story ended up going, and that’s fine. This is Evil Xisuma we’re talking about, their inconsistent lore is what made them such an interesting character. And notably, Pooka made an animation with an awesome culmination of Jeff, the Dreamer, Evil Xisuma, and his own sona’s story, and it makes me so happy to watch. Whatever Pooka does is of course his own choice, but I’m glad he got to give this personal story his own ending (if it is an ending, and not just the start of a new chapter!). 
Typing this all out and getting it off my chest has made me feel a lot better. For a while I wanted to make my OWN video essay about Evil Xisuma’s lore and CarnEvil’s lore, actually going episode by episode to explain it instead of just assuming you knew as much about Evil Xisuma as I did. That idea is still not off the table, but MCYT isn’t something I’m that into right now. Maybe if something else comes out about Evil Xisuma I’ll get back on it, but for now I’m fine with letting that go. But I want to make other videos, share other theories and analysis… if I have the freetime I’d love to make YouTube videos, and if I don’t have the time I’ll continue posting to my tumblr and infodumping to my friends. Apparently my infodumping is valuable enough “content” to steal! Writing this out has made me feel a lot better though, I’m really glad I got it out.
If anyone ever wants to talk to me about the things I’m obsessed with, or reach out to me as a source in a bigger discussion about Game Theory or other channels, my inbox is more than welcome :] Thank you for reading! 
Sincerely, a tumblr user.
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infinialtairs · 1 month
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Finally finished an artwork with two of my biggest interests interacting together through music! 🎤🎸🎶
Like I have literal headcanons for them if they would ever interact:
Rayman and Hat Kid would bond well until Hat Kid gets chaotic and Rayman feels like a big brother annoyed with her antics and tries to keep her away from danger
Conductor and Globox could bond with dealing TOO MANY kids, though i don't know how else they can relate beyond it. I literally think Conductor would find Globox so annoying (like DJ Grooves COUGH COUGH) but maybe they also bond though their drinks?
and Betilla with Snatcher could have nice conversations about being parents themselves, well more like Betilla telling Snatcher that he should be proud of being kinda of parental figure for Hat Kid and just overall so sweet and wholesome conversation I'M SO NORMAL ABOUT IT AAAAAAASFUHIFSU 💓💖 💕 💥 🔥 i so badly wanna make ahit mod with of the concept hat kid meeting rayman...
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writingwithcolor · 10 months
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Dark features/people as blessed, white and light people as sick
ladyoftheseastuff asked:
I'm writing a fantasy story where the world is permanently covered in snow & ice. The people share a common culture & are loyal to their city states, but they are not homogeneous in appearance; there will be many, many characters coded as PoC. The main religion centers on the sun, & those with dark features are 'favoured' by the sun god, while pale people or anyone who has white/blonde hair are thought vulnerable to "snow sickness", a disease caused by environmental factors (1/2) & have other rules and customs to gain religious approval. It's dangerous & infectious but not well understood. It affects social standing and opportunities, but it's meant to be tied with ideas of youth, vitality, & fear of aging & sickness: it's not limited to those coded as white. This is a cultural detail and not part of the main conflict, but I want to avoid unintentional allegories/parallels & fetishization. Is this a concept that's too close to crossing any of those lines? (2/2)
This feels less like a means to show dark skinned people in an empowering light and more like a weak attempt at subversion. My primary concern (which you have not specified) is how do the "blessed" class treat the "sickly" so to speak. We have fantasy stories like The Grisha Trilogy and Girls of Paper and Fire, which deal with magical ability/feature-based segregation and conflict.
In both cases there is a sense of entitlement which comes with hailing from the "favoured" class, quite obvious, since there will always be an inherent othering metaphor whenever you create such a division, whether it was meant to be a source of conflict or not.
However, the two mentioned series use the "magical people are blessed, non magical people are to be pitied" arc which is somewhat more subtle than divisions created just on the basis of skin colour.
Disclaimer as I do not have albinism or vitiligo: The latter can be extremely harmful, and not just in a racial context, but in cases of albinism, vitiligo etc.
~Mod Mimi
The pitfalls of subversions
While it is always lovely to see dark features considered in a favorable way, there are some issues you may come across. Such a story could easily end up dressing those you wished to uphold as bad guys in the readers' eyes, even if the story's society and the sun god etc. thinks they're amazing, and white and light people as the victims of dark people, deserving reader sympathy. This may especially be the case based on how these groups get treated in the story.
These sort of subversions lean dangerously into "reverse discrimination" plots which are not overall accurate or favorable allegories for your real, human audience. There being diversity on both sides doesn't necessary fix this issue or remove racial or ethnic implications. On that note, and as Mimi mentioned, being demonized and ostracized particularly for skin and genetic disorders like albinism is already a thing. What does your concept say of them?
I think Dark/Black as good and Light/white as bad is a doable concept. Your concept differs a bit from simply subverting black/white tropes. This is not just Black good guys and night skies being peaceful or neutral. It's not just white/light villains (as opposed to victims) or snow symbolling death or sickness.
White and light people are quite blatantly being declared as sick and unfavored and they may very well be victims in the reader's eye with the dark people being the villainous, unsympathetic bunch. Is this your intention?
More to consider
Such a concept requires thoughtful, careful planning and intentional writing. You should have an understanding of what your story implies to the readers and the real-life takeaways.
I think it's possible to make dark skin the favored skin of the sun god without it meaning white/light people stand in a negative light and are sick or unworthy.
Consider what it is that you like about the concept of your story. Can you keep the essence of whatever it is that excites you about your ideas, without denying a whole group of people favor? If not, how will you go about telling such a tale that is not meant to symbolize a sort of reversal of roles discrimination?
Why does the sun god get to determine what is good?
Are there other gods that might have different strong opinions? Perhaps who is favored varies by time of day, season, region, culture, god?
Can dark skin get its favor without white and light features being deemed unfavorable as a whole?
How big of a deal does this favor have to be? I advise reconsidering it being the point of discrimination to white/light people for all the reasons already described.
No matter the directions you go, please research and get the appropriate beta-readers for feedback on the in-depth concepts and story.
~Mod Colette
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creachiergh · 4 months
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guys, guys, guys. jax isn't an npc; he's a game dev/mod who got trapped in the circus.
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i'm sure someone has already put forth this theory, but with the series still being in its early stages, it's hard to say exactly which direction it's going. while i don't think the npc theory is bad, i think it lacks a foundation and is more so the fandom's attempt to justify jax's moral greyness or give him depth where there currently isn't any. i just wanted to share some of my own thoughts about what his deal might be.
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firstly, his design, which is honestly just my own speculation but bear with me. i know goose made some jokes about his clothes being farmer's overalls, but when i look at him, i almost get mechanic vibes? like if he wasn't such a prick, he'd be in charge of fixing any bugs that crop up during the adventures, which is pretty much what a moderator does.
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speaking of which, he has keys to all the rooms, which is already pretty sketchy in itself, but it makes sense if you consider that he helped make the circus. naturally, he'd have them on hand in case he needed to access any areas of potential danger. to me, it's a bit like having cheat codes, which definitely gives him an upper hand above the other circus members. (but again, it's not like he's ever going to do his job.)
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there's also the "figurine thing," which is probably either a throwaway joke or a thinly-veiled attempt at foreshadowing the npcs-- since their models resemble figurines-- but it's still worth noting. if we assume that the "figurine thing" is referring to the npcs-- which it probably isn't, but again, bear with me-- then it shows just how much jax knows about the circus. as far as i remember, none of the other characters have ever brought up the outside of the map, but obviously, if jax made the game, he's going to know its layouts and inner workings like the back of his hand. i won't go so far as to say he's all-knowing, but i'm sure he knows a lot more than he lets on, and i have a feeling we're going to see that in later episodes.
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if he really can predict caine's adventures and whatnot, since he designed them, it explains why he's so unfazed by everything that happens at the circus, from zooble getting taken by the gloinks to running into the gloink queen. the only time he really seems to be surprised is when the game glitches-- when the one gloink started bugging out, when kaufmo abstracted, etc.
i think the mod theory explains jax's personality and motivations. when he first arrived at the circus, there might've been a time when he acted more responsibly, fixing all the bugs, trying to stop the abstractions, etc. he could've been caine's right-hand at keeping everything under control. but maybe he slowly gave up these responsibilities when he realized that people were going to get abstracted no matter what, as we can see from the crossed-off doors in the pilot. it's very possible that he became consumed by his mod privileges when he began acting more recklessly and faced zero repercussions for his actions. essentially, he's a step above everyone else in terms of knowledge, awareness, and grants of power-- probably just below caine on the power ladder, though pomni could also rival him as she comes to learn more about the circus. depending on how jax uses his abilities, he could either help everyone find the exit or slowly lead them towards abstraction, and given what goose has said about the future of the series, it's not looking very optimistic for anyone involved.
but what do i know? this theory could be completely nonsensical and riddled with plot holes. i just like to hyperanalyze jokes 🥲
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acuar-io · 7 months
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Advice on how to achieve aesthetically pleasing gameplay photos!
UPDATED: 4/22/2024
I made this post earlier today and people were interested in the comments! Which made me more excited to make this post~
this is just some advice from me! this isnt a tutorial or anything of that sort, but I will be linking some things that could be helpful for editing gameplay! :D
First things first, I want to say that I use a graphics overhaul, lighting mods check my resources page for what reshade i use if ur interested.
I use these lighting mods & graphics override specifically:
sunblind
graphics overhaul
Lotharihoe's ootd* curseforge download :)
Northern siberia winds in-game better lighting mod (bright base)
these are some other lighting mods you can try out as well!
Luumia's NoBlu & NoGlo
these are some other lighting mods like sunblind
how to install lighting mod
I just wanted to add these things in since we're talking screenshots + I wanted to share for the no reshade ppl <3
Now we can move on to the advice!
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I love the simple style of gameplay editing so much, but for me I love creating an ambience with my posts and put the audience inside of my gameplay. I also enjoy storytelling with gameplay more than just the "usual" gameplay post (when it comes to me). I am currently playing the globetrotter challenge with my sim Daichi. I really went all out with the editing for that gameplay. For this one its very much a virtual collage of my sim doing things. Trying new things and getting inspired by others is always fun and cool! Remember when u do take inspo: link to the inspiration and @ the simmer that inspired u!!
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In my other save (my cozy save) I also take creative liberties there.
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its more of a cozy vibe & silent story-telling (storytelling w/o the dialogue). for my cozy save i take inspiration from @/stellarfalls. er gameplay really helped me find my niche thing in the way i play the game tbh!
Angles/Screenshots
When you're taking your screenshots, angles are important. Depending on the shot, you're putting emphasis on a specific thing. This post is very helpful and talks about different types of angles/shots and what they mean. Check it out especially if you want to play around with the way you take screenshots!
Here’s some editing tips from @stellarfalls !!
simmingstars editing tips
Reshade
If I want to create a moody or dreamy ambience I can use reshade. Looking for a reshade that will fit the overall vibe is a must or you can make your own~
i know not everyone is able to use reshade because they're not on windows. I highly recommend using photoshop actions to create that ambience you're looking for.
*These can be used in photopea, but it cant read topaz clean. If you want to achieve topaz clean in photopea, check this post out! just something i'd like to add in case people are new to all of this + dont use photoshop. Lastly, I want to say if you decide to edit photos on photopea, it does tend to crash if you upload a big number of photos and slows down. I usually upload like 6 or 8 and then save and repeat the process. Its kinda annoying, but ive been using photopea for a while now so im used to it. My mac users, use early-grapes butter action if you want things to look cleaner and less harsh!! + the other ps actions down below. I used these a lot when I was a mac user. Of course, that comes with extra steps, but I feel its worth it in the end.
I like these photoshop action packs bc theres tons of stuff in here that can help create a reshade like look:
intramoon's ps action dump
wooldawn's ps acton dump
smubuh's photoshop actions
early-grape's butter action
hazelminesims's ps actions
Templates!
I loveeeeeee templates so much!! theres so many out there to use for gameplay. It really adds more to gameplay posts! This can be dust/dirt, film burn, that cute camera template etc etc. templates are really fun to use and play around with~
I usually go on deviantart to find templates to use! if you want to check out my deviantart account you can find it here! I favorite a lot of things I can use for gameplay screenies.
Gifs
making gifs is cool because it brings the gameplay "to life" ~
EZgif is a free website that converts videos to gifs. You'll need a recording program like OBS (which is also free).
i like making gifs when i want to capture a (cute) moment (kisses, hugs, cooking etc etc). Its also cool to capture the weather in game like when its snowing or raining.
Little details
Some people really go all out on editing gameplay posts like adding hair strands and adding more details to sims faces (catchlights, tears, blushing, etc). You dont really have to do this, but I want to mention it anyways! I want to try doing this at some point because I enjoy editing my gameplay posts/photos in general and adding tiny details is fun to me lol. It adds realism to posts, but it isnt necessary!
Procreate is a really good program that you can get if you have an ipad. its 10$ and thats, that. You dont have to make any payments. You can also animate on procreate too if you're down for that!
Find inspiration in other simmers!
the sims community on tumblr is filled with such talented people! Theres lots of gameplay simmers who dont do your typical gameplay posts that you can check out and learn from!!! Ive always struggled with getting the right angles when taking screenies. I looked at other simmers and how they take screenshots & it was really helpful for me since I noticed I would take too many over the shoulder photos on my sims lol.
I think thats all the advice I have! I hope this was helpful and if you have any questions please send me an ask or dm! :D
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sockatoothewafflebird · 3 months
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over and over, i fuck myself over, and under and under, i do it again.
morning and evening, i felt i was grieving, until i said fuck you, and never again.
daytime or nighttime, i feel i'm on my time, but time is fickle, just like a friend.
and with my departure, from the pain i harbor, i feel i am sinking, and sailing to swim...
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I'm worried about Ragatha.
She'd definitely be better off not looking at mirrors for a while. Even more so if she stopped reciting random depressing songs to her ceiling, for no other reason than to dig a deeper hole, to sink further down. I can hear her singing to herself every night, the same songs she plays on all her instruments. What a beautiful voice. How beautifully she plays. But, it's always so sad.
She keeps falling. Faster. Further. Her screams can't be heard anymore. And yet she never falters. How many miles - and what kind - of shit has she been through, to think this is okay? How long did it go on for, for her to think it's normal?
It's not healthy.
But she doesn't mind. Somehow. She'd break her own arms herself if it meant Zooble would stop losing their temper at her, if it meant Jax would stop terrorizing Gangle, if it meant Kinger could just remember the little things.
She's such a wonderful person. Amazing. An unstoppable ray of sunshine for anyone willing to look at her. She's the kindest person I've ever met. Even behind all that fog, she cares, maybe more than anyone. It's so sweet.
It's so easy to see she's hurting though. She hurts so much sometimes I can see her hide her tears, I can tell she deflects all the time.
If only she knew she didn't have to hide. If only she saw it. If only she knew she's more than a toy.
If only I could get through to her.
I guess I should've listened when Kaufmo said to never fall for a girl with baggage. Seeing her like this just hurts.
I hope she can figure it out. I try so hard to make sure she's doing alright, and she always insists I don't have to worry. And I can never hide how much it devastates me that she thinks I'd drop the subject so quickly, and just act like I don't care. I do care. I care so much I think i'll fucking die if she doesn't start seeing through my eyes once in a while.
God. This is the longest entry i've ever written. My hand hurts.
Goodnight, I guess. Here's to hoping.
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my plan when i find a character i like (in no particular order):
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this is how i feel about ragatha. in case you didn't notice. i love her as a character so much i just wanna put her under a damn microscope. the influence has influenced me and now i share the obsession with ragatha that mod bee from @ask-the-rag-dolly has been afflicted with.
pomni is such an observant character. and caring. and overall very smart. she can't pretend she doesn't notice all of ragatha's little lies and slip-ups.. and it eats away at her, knowing she can't do anything, knowing ragatha can't and won't accept help right now. ragatha needs to come to terms with it on her own. a therapist is what ragatha needs.
but in a video game? and in my au, in the middle of a broken world full of corporate greed and the cold, unforgiving whims of mother nature? if she found a therapist in either, it would be considered a once in a lifetime historical discovery. the school textbooks would have a chapter on it.
either way, something's up in the darkest depths of that cotton-filled brain of hers, and she's just built to think it doesn't matter. she's built to make sure everything stays nice and positive and okay. when we ALL see it's not. goddamnit ragatha i will make an oc that is a licensed therapist just so you can stop being such a sad wet dog and start practicing the art of self-partially-enjoy oh my god you sweet little door hinge
(song lyrics at the beginning are from over & over by rio romeo btw, theyre very cool pls check them out)
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cripplecharacters · 2 months
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hello! i read your last post (the one about how prosthetics aren't the only solution so people need to stop making ocs with prosthetics, or something like that idk i'm not very good at summaries) and it mentioned how prosthetics don't work like normal limbs? i have a character with a prosthetic (he's not mine) and i was wondering: what did that post mean by that? this is mostly so i can write him better :)
Hi, we don't have prosthetic-using mods so please take this with a grain of salt.
First question would be: which limb is the prosthetic for? An arm and a leg have drastically different functions, and the prosthetics for them are the same in this regard. That's also why prosthetic legs are overall much more helpful than arms - “bear weight” is a much easier task than “replace the most dexterous part of the human body that needs touch and pressure to work as intended”.
But yeah, they don't work like meat limbs because they aren't them, it's a replacement that works for some and not at all for others.
As an example, someone who has an AKA (above knee amputation) will walk fundamentally differently from someone who has a knee because of the knee factor. That's why amputations are categorized based on how many joints are or aren't there. There aren't nerves to tell the knee to bend, so the muscles that are left and gravity have to do it instead. Sometimes people get gait disorders because they suddenly have to use their hips completely differently than they used to. It's also just fundamentally harder - using a prosthetic requires significantly more energy than not. The higher the amputation, the higher the energy cost. They can also cause pain. That's why people with higher amputations will often use a wheelchair or crutches instead. Sometimes it's just not worth it.
For prosthetic arms, where do we even start? Prosthetics don't provide feeling, they don't help with tactile feedback, you don't have the dexterity of bio fingers - most hand-looking prosthetic arms won't have separate fingers because it's impossible to control. They will have a thumb and the rest of the fingers as two parts, not five. For many people, the stub is more useful than a prosthetic because it does offer these. A butcher I know uses his residual limb to hold meat in place rather than a prosthesis because it's more precise. Hands are ridiculously complicated, and prosthetics simply don't replicate that. They often make things harder, not easier. For upper-limb amputees who do need their prosthetics (for example, people with bilateral, high-level amputation might opt for them more than someone who's missing a part of one forearm) will usually tend to use hook (body-powered) prosthetics, not the “robotic bionic arm that looks like a bio arm painted silver”. And on the basis of being a hook they simply don't work the same as a hand, and they require a lot of training.
There's also the entire thing of acquiring and taking care of prosthetics; again, things you don't need to do for bio limbs. They can be astronomically expensive and for many too difficult to upkeep. Some people can't put theirs on at all, or require help to do so.
I hope this helps, I recommend you look through our #prosthetics and #limb differences tags, as well as simply interacting with amputees and learning about their experiences - if you don't know the differences between bio limbs and prosthetics you still have a lot of research to do.
mod Sasza
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forallnumbersosc · 3 months
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HAPPY PRIDE MONTH FROM THE ∀RCC!!!
[Wanted to make a bit of a thing to show off my gender and sexuality headcanons for Gaty and Two!!!!!!!! As an Aroace person myself ofc i had to sprinkle some of it onto these guys!!!
and as an extra bonus, here's some pride-related facts about the silly numbers ;D]
[Reminder that these headcanons are personally created by me!! They may not match what others think and that's ok, but please don't take my words as canonical fact!!
(this is canon!) Algebraliens' ALWAYS start out as Agender! It's what is considered their "cisgender" (or lack thereof), that is to say their species does not have a concept of gender!
(this is there headcanons start to come into play) Whether or not an algebralien uses specific pronouns or has a specific gender comes from personal realization and choice!
Gender-wise, most still consider themselves Agender even if they use gendered pronouns! Because of this, the majority of algebraliens really don't care what pronouns you call them even if pronouns are stated, though there are exceptions to this, so asking is still the right thing to do! (for instance, Two only prefers to go by they/them!)
Speaking of Two, I have a personal headcanon that Two IS nonbinary and DOES use they/them, but they do not consider themselves Agender! They consider Non-binary to be their gender :3
Romance is something that algebraliens tend to learn. Since they don't reproduce on their own, they don't really come built with those kinds of drives! That being said, algebraliens can indeed feel genuine romantic feelings for someone else, they just choose whether or not its something they want to gain the ability to feel!
Due to this fact, there are very few algebraliens that aren't aroace or aren't on the aroace spectrum! Relationships that are more queerplatonic in nature just feel more natural to them!! (in fact I don't have any algebralien ships that aren't queerplatonic, as someone who is aroace and in a QPR myself)
....Mod is sex-repulsed so mod will not cover sexual topics and would prefer if they are not brought to her. 😀 Questions on how there are multiple algebraliens if they do not reproduce have been answered, and mod does not mind those kinds of questions overall.
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Hope that this covers this ask as well, anon! Thank you for asking!! and Happy Pride Month!!! <3]
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bonny-kookoo · 11 months
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bonnyy cld be get an off duty drabble w oc admiring jk's body mods im so curious abt them🤥
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Jungkook has always had his body mods ever since you've known him.
He's never told you how or why he got them- but from what you know about other people's mods, and considering how and where they're placed, you've got an idea as to what their purpose is inside his body.
The back of his neck and his spine is covered by silver metal, a little scratched from the timeframe they've been in place, but overall still in mint condition. You know he's had them for quite some time now, and you've also heard from conversations that he's had them after an 'incident' at work.
So, during his police service, he must've been involved in something that caused him to need the mods now. But, you shouldn't be nosy, right? It's his past, not yours. And he's made it clear that he doesn't really want to have anything to do with you past normal partnership for work purposes.
You tend to forget that sometimes, especially when he's nicer to you than usual.
Right now, you're poking your head around your bedroom door, when he notices you, chuckling a bit. "What's up?" He asks, and you look into the kitchen for a second, before you mumble something. "Hm?" He asks, walking closer to hear you better.
"...can I have something to snack on.?" You wonder quietly, tail tucked between your legs and ears turned downwards. It's normal- you feel bad right now, because you've both been working overtime today, and he'd asked you twice on the way home if you wanted to eat something- which you denied in those moments, thinking that it would just bother him too much.
But you're horribly hungry, stomach growling in complaint.
"Aish, I asked you, didn't I?" He sighs, running a hand through his still damp hair from the shower, before he laughs. "Come on then, I'll warm up some leftovers." He invites you, letting you follow him into the kitchen.
You sit at the table, watching him move around, kitchen light reflecting off the silver body modifications on his neck and back. The clock is ticking and the microwave buzzes while he heats up your leftover dinner from yesterday, before he turns around, catching you staring.
"You can ask, you know." He says, arms crossed in front of his upper bare body, only sweatpants covering him.
"...but I shouldn't." You answer, leaning your chin on your arms on the table. "It's yours." You say.
"I mean, yeah, they're obviously mine. But you can still ask about them." He shrugs.
"...what're they for?" You ask because of that.
"Keep me moving." He simply answers. "The spinal one-" He says, sitting down close to you at the kitchen table so you can see them better. "-connects up here, to the one on my neck." He taps the metal, and you look at them in wonder. You've never seen them up close like this. "Without them, I wouldn't be able to move anymore." He shrugs off, and you look at him as if you want to ask further- but you don't.
"Not one bit?" You ask, and he chuckles.
"Not one bit." He offers. "But I got them, and they work well. So it's no big deal."
"Do you.. is it different with them?" You ask. "Like, do you feel different?" You wonder, and he moves his shoulders a bit, thinking.
"A little." He nods. "My hands feel numb sometimes when it's cold. And I have to be careful not to break them. Won't kill me- but I'd be a breathing corpse, basically." He laughs-
but you're not finding any of it funny.
There's an odd protectiveness bubbling up in you now. Feeding you the need to really have his back now- literally, and figuratively. Because, while you'd never admit it to not overcomplicate things, or put any burden or pressure on him-
You love him.
As more than just a partner.
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sloshr · 7 months
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After watching through Side Order... I have a Few Thoughts.
[Spoilers ahead]
My Review of the Side Order DLC - Its little more than Gameplay.
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Initial Opinion
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Overall; I like the gameplay mechanics initially, but the story absolutely feels lacking to me, imo. It feels like they were really banking on Side Order being Hard but... multiple of my friends finished it on their 2nd or 3rd run through the Spire.
That in itself isnt a problem! But... everyone felt sort of unsatisfied? There were no developments in the story, as we, Agent 8, were just assigned the task to Get to The Top of the Spire -> The Player Does That -> You beat a Boss -> Credits Roll (?)
On my watchthrough I literally said Please Say Sike 😭 because, dont take this poorly, but they were advertising Side Order as;
• Difficult (stated Multiple Times in basically every Trailer)
• Story Driven (You Uncover things as You Climb)
• Character and Lore Intensive (as shown by the trailers with all the concept art as well as promo art)
I dont feel like it was wrong to expect more based on how it was advertised.
But... if you complete the DLC in 1-2 runs, which is Very Much Possible, no buildup happens at all. The story was banking on the player struggling, and putting all the content behind repeat runs, which falls through and Doesnt really work/feel satisfying if the main goal is achieved in such a short time. I Feel like anyone who regularly plays Salmon Run will likely have a similar experience. And I feel kind of cheated? Because what we got was something that was Tell Not Show rather than the Show, Not Tell formula. And in my opinion, it really doesn't work as well at all. It puts all the major lore that the game has set up behind repetetive climbs (which never change btw, despite each climb being generated differently, its the same after a while) and you get about 1 Sentence of Exposition, with a Modlog from Marina if you are Lucky.
Side Order was (to me), after watching it all;
• Not Difficult, But Repetetive Gameplay (This easily runs people down, which would be fine if the tower had more than 1 setup or phase)
• Inital Story Setup with no complexities or stages. You climb the first Tower, Save Marina, Climb the Second Tower, Beat Order, and the credits Roll. In its most complex, you could fit what Side Order's Story is in 2-3 Sentences. Rather than Lore being revealed During the story, it feels Pushed to the Side as all of it is either in Text the player may never see (different climbs) or care to read (Marina's Mod Log)
• Use of Character Drops with no explaination / mention (The Agent 4 Boss, Anyone?) (This felt very Bait-y, with No Payoff)
Rating
- - - - -
If I had to give Side Order a Rating
4/10. At Best.
I am a bit disappointed with this as I feel like I was promised more, Storywise, and honestly a bit gameplay wise. I think it fails where other DLC has succeeded Due to being Built in such a way where anything engaging is stuck behind barely changing gameplay. It is not built in a way where the experience cant fail to show you whats important to the characters and the worldbuilding. It relies too much on telling you whats happening rather than the world showing you. Its too Simple, and It Doesnt Work, personally, in a series that contains Octo Expansion.
Which is Sad to me!! It had so much wasted potential and I really hope this isn't the last we're going to see of the concept, we get to see ideas actually built into the story, and... maybe find Agent 4.
Conclusion
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Tldr; Side Order had a good concept, but failed in execution for being simple and gameplay dependent, which was ultimately disappointing due to it being advertised as something more for all involved.
It was an alright attempt. The experience will just be known to me as... well. Baby's First Rouge-like. Nothing worldbreaking.
(PS, this isnt meant to be mean spirited or overly critical, I just love the Splatoon Series so I give it Tough Love. This is just my personal view on the DLC)
Thank you for Reading! Feel free to share or add any thoughts!
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movedto-ph7soy · 2 years
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🍓 style analysis: nana komatsu / hachi (NANA) 
❗❗EDIT 10/9/24: i've moved to @ph7soy, where i'll be posting all my original content from now on ᨐฅ
welcome to the first entry in my style analysis series- where i take a different fictional character for each entry and take a look at their fashion sense, as an exploration on how fashion plays a role in forming a character's personality & overall identity. in other words, it's a deep dive into the intersection of story & style. today we're starting off with nana komatsu (who we'll be affectionately referring to as hachi from here on out) from NANA, my favourite character from my favourite manga of all time.
NANA is a manga very near and dear to my heart. i could spend all day talking about why, but i'd say one of the biggest reasons is for how ai yazawa (the creator of NANA) uses fashion as a means of storytelling. in NANA, clothes are not just a typical character design element, but are instead a visual narrative tool used to convey a characters' personality, as well as to express their traits and feelings. today i've chosen hachi for the style analysis because i'm fascinated by the subtle changes to her style syncing with her character development over the course of the story. also, i think her style is just super cute. so let's get into it! (⚠ anime & manga spoilers ahead)
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overview
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if i only had one word to describe hachi's style, i'd say feminine- think frills and lace details. she's all about babydoll silhouettes, pleated skirts, knit cardigans, ballet flats, and generally embodying shoujo fashion from the early 2000s with a good balance of cute and classy. hachi's fashion sensibilities lean more towards the modest side, as her dresses and skirts are usually around midi-length, and mini skirts are often paired with extra layers like tights or leggings underneath. it's a very good girl chic look, which fittingly leans in to her innocent personality. hachi is very stylish and clearly puts a lot of thought into picking her outfits everyday, as she's not afraid to occasionally experiment with different styles every & to use fashion as a key means of expressing herself.
in terms of colour palettes, hachi's wardrobe has a bit of everything- warm hues, earth tones, soft pastels, which all work together to capture the warmth and sweetness of her character. she's definitely more attuned to light colours than dark. this suits her personality better too, as light coloured clothing is said to convey feelings of friendship, fun, compassion, and approachability. fabric-wise, hachi likes to keep it light and airy with materials like chiffon and tulle; switching to warmer fabrics like cashmere and wool for cold weather, giving her outfits a vintage feel.
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we can see that hachi pulls fashion inspiration from various aesthetics and fashion trends across different decades. she definitely incorporates her love for vintage fashion in her style, particularly with elements we've seen her wear before like mod dresses, neckerchiefs, pearl necklaces, long fleece trim coats, and brown platform boots. you can also see it in how some of the pieces she wears feels so unique, like a surprise gem you would find in a vintage boutique while thrifting. in dressier looks, hachi's girlish charm and allure is slightly reminiscient of 1960s it girls, like twiggy and sharon tate. she draws from a lot of 60s-inspired elements- the romantic parisienne style, and a bit of vintage preppy chic.
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scarves and bandanas are a vintage essential as well as one of hachi's signature accessories. they have tons of versatile styling options, plus the potential to be dressed up or down. we've seen her wearing one scarf (exhibit A) multiple times over the series. the babushka scarf version has to be my favourite, it's very hepburn-esque, who i 100% i could picture hachi having a poster of in her childhood bedroom. i also think that having characters re-wear pieces we've seen before is generally just a cool subtle styling detail, which adds to the realism of NANA's 10/10 worldbuilding. the scarf's many appearances styled in different ways also goes to show how hachi enjoys being creative with her outfits, loves the pieces she owns and wants to get as much use out of them as possible.
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hachi's style also incorporates a touch of influence from the kawaii lolita subculture, particularly modern offshoots like larme-kei. lolita is french rococco-inspired with a focus on cuteness, and has its origins in early 2000s harajuku street style- which is also where mori/kogyaru fashion originates from; hachi's go-to style during her high school years (see: her modified school uniform, miniskirts, fuzzy legwarmers). both of these movements were heavily pioneered by j-fashion magazines of the time like FRUITS, Olive, Larme & CUTiE, which were mainly popular with teenage girls and young women, and hachi is no exception. her fashion sense is also heavily inspired by famous japanese celebrities and style icons like risa nakamura.
if we had to really narrow it down, i think hachi's style can be best described by otome (lit: maiden) fashion. known as one of the predecessors of lolita fashion, this style was very popular among young girls in the 70s-80s and is heavily centered around embodying all things traditionally feminine. sweet, cute, girly, and romantic are all common descriptors of the style, which pulls influence from 60s mod fashion (which, as we've seen, has prevalent elements in hachi's style). think tons of layering, pattern mixing, longer hemlines, and mary janes/flats, all of which we frequently see in hachi's outfits. we also see that she takes elements from modern lolita fashion like frills, bows, ribbons, lace, tights & stockings, and incorporates them into her own personal style as more understated outfit details; making it more wearable on a daily basis while still being a tribute to one of her sources of style inspiration.
now that we've explored what makes hachi's personal style unique to her character, let's dig into how her style is influenced in relation to how the story progresses and how her character develops. and just for funsies, i'll also be styling a casual everyday outfit that i could picture hachi wearing for each story arc. let's go!
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i. art school
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i'd describe hachi's style here as the most youthful, which makes sense considering she's freshly moved to tokyo to study at an art school. we see her sporting a face-framing pixie cut, which gives her look a bit of edge, but not too much as she still retains her signature soft girl style to balance it out. also, can i just say: super farmer's daughter vibes when paired with a bandana! jeans were having a moment too- during this era, hachi was often seen wearing a pair of bellbottom flares or baggy jeans, creating a casual and easygoing look which really leaned into the artsy college student fashion. this would also mesh well with her then-best friend junko's more bohemian/indie, woodstock-inspired hippie style. the short hair paired with her experimentation on androgynous silhouettes definitely accentuates her gamine facial features, lending to a cute boyish look.
all these style elements are in direct contrast with the hyperfeminine looks of her high school years, back when she'd opt for skirts over jeans and long, styled hair; showing how hachi underwent a pretty drastic style change whilst adapting to the new environment in tokyo. at the same time, it could also hint at hachi's approach to self-expression & using fashion as a coping mechanism to deal with major life changes. dressing more casually to blend in with the college crowd is one of many indicators on how easily influenced hachi can get, which is pretty on-brand behaviour for someone with a tendency to seek validation from others instead of oneself.
so let's get into the first look i've picked out for her: layers on layers on layers baby! for this outfit, i took a lot of inspiration from hachi's first day of class outfit. i tried to be consistent with her theme of 70s-inspired prints and silhouettes during this phase, but also wanted to incorporate a modern y2k touch since we know that younger hachi (before fully developing her unique & personal sense of style) is more of a trend chaser, and what could be more early 2000s than a blouse + dress + jeans combo? accessories-wise, i wanted to pick out unique-looking pieces that had a lot of charm, as i was really going for that 'flea market finds' vibe since she obviously wouldn't have been able to afford any designer yet on a college student budget. also please notice the gorgeous vintage floral print ballet flats- i was so excited when i found it, i thought it screamed hachi!! they look so comfortable to walk in on top of being cute, it's the perfect shoe to slip on for a long day of classes without sacrificing style.
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ii. apartment 707
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during this time, we see hachi start to embrace feminine styles again. she lets her hair grow out and we see her back in skirts, dresses, and all things girly, which is why her otome fashion influences shine through most here. she wears tons of pieces in floral and polkadot print, as well as flowy babydoll tops which are very y2k-girl-next-door-reminiscient. we also see her starting to wear vivienne jewelry (the pearl choker, the dainty silver orb earrings), likely as a result of nana's influence (who she heavily admires and looks up to) & wanting to emulate her style. hachi's outfits here seem to have more colour and print, which i believe is reflective of her mental state here; happy, confident, and surrounded by support. good vibes all around, her environment at this time encourages her to take more risks in not just decision-making but also in her fashion choices.
in general, this era is where hachi seems to be getting a better hold on growing into her own personal style. she's still open to trying out different styles every now and then, but we can see there are some style elements that really stick and appear most often in her outfits. she's also seen here experimenting with all kinds of different hairstyles- french braids, pigtails, twin buns, the half-updo. to me, i think all of this signifies how hachi's style development runs parallel to her identity formation and how she grows as a person. at this point of the story, hachi believes she's finally found a place where she fits- within this ragtag but loving cast of unique characters.
so the second look was a little more of a challenge to work with- that's because hachi's style during this era doesn't subscribe to any one specific aesthetic or subculture, but more like a bit of everything, and her outfits can differ a lot between episodes. the goal here was to go for a casual daytime outfit, and i ended up super proud of the colour coordination in this one! i've styled hachi in a frilly vintage floral print chiffon slip dress that's almost reminiscent of the strawberry dress of 2020, but with unique details that give it much more character. i gave hachi a cream-toned vivienne crossbody purse, a scarf to balance out the salmon pink of the dress accents, styled as a neckerchief, some strawberry hair clips to match, and of course i had to include her much-spotted pearl orb necklace too. the highlight of this look are definitely the shoes, which are maison margiela tabi ballet flats- something i could 100% picture hachi wearing if NANA were set in the context of modern day fashion trends.
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iii. motherhood
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as time passes, we also see how hachi's fashion sense has slightly evolved into a classier, more refined version. more adult, if you will. this occurs when hachi decides to move out from apartment 707 and starts getting serious with takumi. not only did her living situation change, but as did her lifestyle, and with that, her fashion sense too. her style here simplified and took on a more mature look. she started prioritizing function over form as she cut down on layering and accessorizing. she would also opt for longer, flowier silhouettes and comfortable styles, often wearing simple dresses or aprons over a basic shirt-skirt combo. i really like how the change in style here - which pulls a lot from the 50s-suburbia housewife trope (think frilly aprons, puffy dresses, flared skirts, modest hemlines) - feels like a sublte detail to show how hachi settles into her new role of motherhood, expressed via clothing choices.
as a whole, this period of her life signifies the drastic 180° change from spending carefree days of young adulthood, to taking on the role of mother/wife in a nuclear family unit. it's the most major life change she's ever had to experience at this point, and it's expected that her style evolves alongside this. she's seen wearing noticeably less patterns or colour during this time, which could hint at possibly representing her inner feelings- the bleakness of spending her days in a mostly-empty home, and the isolation of being separated from the friendships she once surrounded herself with daily. thankfully, we do eventually see her return to dressing fashionably again after the timeskip. however, it's extremely important not to gloss over this period of her life as it portrays how she must have felt having most of her agency taken away overnight, with her style being all she had left as a form of control.
so last but not least is the final outfit, which was tough styling as there was comparably less material to go off, but i based it on the few going-out looks we get to see hachi wear post-takumi. rolling with the 50s-inspired looks, i've styled her in a coral short-sleeve button down dress. for the outerwear i picked a long checkered overcoat, which nicely complements the dress in addition to being a going-out staple for classy ladies everywhere. since the outfit is mostly harsher silhouettes, i decided to keep the colour scheme light to balance it out. while i was going for 'stylish mature woman', i still wanted some youthful elements in there to maintain hachi's signature girlish look. i balanced it out by accessorizing with a headband (a prep chic essential) and dior saddle bag, both lime green for a pop of colour and contrast. and of course, i had to incorporate the iconic neckerchief too as it doesn't get any more vintage-looking than this. the final piece to tie it all together are a pair of classic miu miu ballet flats- chic and comfortable!
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final thoughts
all in all, hachi's fashion sense is super girly and sweet, which i'd say directly reflects on her character's personality. hachi is an outgoing girl who wears her heart on her sleeve and has a lot of love to give. she's warm and approachable, which she expresses through her clothing choices by embodying the cheerful, down-to-earth girl next door look. her bubbly style is youthful and fresh, which personality-wise is in character with hachi's innocence and willingness to trust others. this is shown through how much hachi cares deeply about her loved ones & often (unhealthily) prioritizes their feelings over her own. however, this naïveté unfortunately leaves her a lot more vulnerable to others seeking to exploit her emotional attention.
hachi's fashion evolution over the series shows how she uses fashion as a coping tool to help adjust to life changes, capturing her emotional growth and how she matures over the course of the story. the way that hachi's sense of style develops alongside her character is so realistic. her style development tells the story of a girl who finds herself and loses herself over and over again, frequently changing jobs and wardrobes in a constant struggle to find an identity to latch onto- until she does. hachi's style story is one of self-expression & identity formation; a story that speaks to all the young, unsure girls out there who see a bit of themselves in her, trying to figure out their place in a world in a world that often decides for them.
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pythonees · 10 months
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˚₊· ͟͟͞͞➳❥ SPICY ALPHABET — tommy slater
WARNINGS: 18+, lightly implied chubby/soft bodied!reader, general smut that comes with nsfw alphabets
A/N: i want y'all to know that this doc was created in 2021 and I have rediscovered it today and finished it while trying to fix my bg3 mods to play multiplayer.
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A is for AFTERCARE — what they’re like after sex
➥ very very VERY affectionate guy
➥ would definitely take the time to clean you up and make sure you were okay afterwards
➥ there isn’t too much he can do at the camp, but he always makes you feel loved and cared for after
➥ has a stash of your favourite snacks and drinks for whenever your over
B is for BODYPART — favorite body part of theirs + their partner’s
➥ thigh/ass/hips/waist guy for sure, likes the give of your flesh wherever he's holding onto you as he's fucking you
➥ isn’t into overtly sexual pda, but is prone to let his hands wander to your ass if you guys are making out and away from prying eyes
➥ you'd mentioned before that you liked how strong his arms are, throwing the kids around in the water, so if he had to pick anything on himself it’d be his arms
C is for CUM — anything to do with cum
➥ if you’re on birth control, I can totally see Tommy getting off on being able to cum inside you, he barely needs to wait before he's hard again, stuffing his fingers in you to mix his cum with your arousal, living off of the sounds that come for your mouth and your cunt
➥ if he can’t cum in you he's fine with whatever you want
D is for DIRTY SECRET — pretty self explanatory
➥ he's seen the way you've taken charge while your going about you tasks around camp, and finds himself wanting to be bossed around by you in bed
E is for EXPERIENCE — how experienced are they?
➥ not much before you came along
➥ doesn't like anything casual, so anything he knows comes from girlfriends, what he hears in the locker rooms, or from a naughty magazine he has hidden in his room
F is for FAVOURITE POSITION — this goes without saying
➥ really likes seeing your face and/or being as close as physically possible
➥ if you're flexible be ready to be bent basically in half if your on your back, legs thrown over his shoulders as he bends down to kiss you
G is for GOOFY — are they serious in the moment? humorous? etc.
➥ if it’s the first time you two are together you can bet your top dollar that he would be super serious, wanting to make sure you were enjoying it just as much as he was
➥ probably only humorous if you guys knock something over or something like that, laughing at the mess you guys are making before going back to it.
➥ overall probably more on the serious end than the goofy end
H is for HAIR — how well groomed are they? etc.
➥ well, considering the time, hair on either of you probably wouldn't be that big of a deal, so if you do or don't shave, he has no problem with either
➥ I feel like he wouldn't like shaving because the regrowth would be too irritating, but if you have an issue with a full on push he will trim it as low as he can
I is for INTIMACY — how are they during the moment?
➥ very intimate, loves being close to you in whatever way he can, holding your hand and trailing kisses all over your body
➥ there is no way to misinterpret his affections for you during your day to day life, but having sex with him really drives it home
➥ you are his world and he will make sure you know it wherever and whenever
J is for JACK OFF — masturbation headcanon
➥ doesn't really have that much of a high sex drive, until he's in a relationship and after you've been intimate
➥ know how it is to be that close to you means it takes very little to turn him on when you cross his mind, and it doesn't even have to be sexual, it just ends up with him with his hands down his pants if he's alone
K is for KINK — one or more of their kinks
➥ he doesn't like doing anything sexual in public, but really gets off to you having to be quite if someone is close enough to hear you
➥ absolutely loves the sounds muffled by your pillow or hand
➥ if it's his hand over your mouth it's even better, being able to feel your shaky exhales on his skin, the vibrations of your moans, it's got him shoving his face in your neck or pressing your lips together to stifle his own sounds
L is for LOCATION — favorite places to do the do
➥ anywhere behind closed doors is good enough for him
➥ the less likely someone is able to walk in on the two of you the better, he doesn't want anyone ruining the moment or, most importantly, making you uncomfortable in any way
M is for MOTIVATION — what turns them on
➥ he is easily conditioned by you, so if you do the same thing before sucking him off (putting your hair back in some way) or calling him a pet name usually saved for more intimate moments to try to get a rise out of him, it will turn him on faster than he thought possible
N is for NO — something they wouldn’t do, turn offs
➥ he isn't too big on causing you pain, so spankings or choking are probably off the table
➥ i don't see him being a fan of anal
➥ probably against having another person joining you guys as well
O is for ORAL — preference in giving or receiving, skill, etc.
➥ isn't very picky or selfish so he doesn't have a preference, enjoys both equally
➥ if he hasn't gone down on any of his partners he won't really know what to do, but knows enough in theory that he would only need a little guidance from you for what you specifically like
P is for PACE — are they fast and rough? slow and sensual? etc.
➥ can go either way but he prefers slow and sensual
➥ he's very intimate and loves being as close to you as possible, which you can't really do with fast and rough
➥ won't deny you if you want to change things up, and is fully capable of pounding you until you're a sobbing mess if that's what you want
Q is for QUICKIE — their opinions on quickies, how often, etc.
➥ at the camp it's typically quickies if your nighttime schedules don't match up
➥ lunch sometimes ends up being skipped in favour of a few precious moment spent together
➥ don't worry though, he'll sneak into the kitchen to grab you both something quick to eat to make up for it
R is for RISK — are they game to experiment? do they take risks? etc.
➥ is generally down to try anything you ask
➥ he found out he likes hearing you desperately trying to stifle you sounds from fucking you a room over from other camp councillors, so yeah, he's not down to try something out at least once, expecially after finding that out
S is for STAMINA — how many rounds can they go for? how long do they last?
➥ can go for quite a while
➥ he's typically big on foreplay, so you'll have probably cum before he's even been inside you
➥ depending on how long you've been apart from each other sexually will depend on how long he can last
T is for TOYS — do they own toys? do they use them? on a partner or themselves?
➥ he definitely won't own any, but won't really care if you use one when you're apart
➥ I don't think he'd be all that big on using them together, but I also think you could change his mind, since he'd give it a try if you asked
Would probably only like using a vibrator on you to edge you, holding it to your clit while he sits inside you, feeling your walls spasm around him
U is for UNFAIR — how much they like to tease
➥ while I do believe Tommy is a tease, I don’t think it would be something he could fully commit to
➥ he’d make little comments here and there to get you flustered, but any teasing to prolong foreplay would be very quickly abandoned the second you plead for him to do something
V is for VOLUME — how loud they are, what sounds they make, etc.
➥ probably not loud, but will make quite a bit of noise
➥ cursing whenever you clench around him, heavy pants that turn into desperate moans and groans as he gets closer to the edge
➥ his moans will probably get caught in his throat as he cums
W is for WILD CARD — a random headcanon for the character
➥ when you two had first gotten intimate, he had eaten you out, laying down on his stomach and rutting into the bed
➥ he didn't even notice he had cum until you had rolled him over to return the favour
➥ despite his initial embarrassment, the sight of you sucking him into full hardness, cleaning up the mess he made with your tongue is probably one of the hottest things he's ever seen
X is for X-RAY — let’s see what’s going on under those clothes
➥ average length but kinda thick, the head larger than you'd expect
➥ it's the perfect stretch, and even when you tease him by only taking the tip, it's big enough to get caught on the rim of your opening if you take him too deep while you roll your hips
Y is for YEARNING — how high is their sex drive?
➥ high when you guys get together
➥ loves being close to you, and the feeling off your body against his, even if it's not sexual, will get him aroused one way or another
➥ if you have to spend some time away from each other for whatever reason he will be so desperate for you it's not even funny, it's almost like he's a virgin seeing a naked woman for the first time
➥ bricked the fuck up until he can touch you again (those reunions tend to last a while and you can bet the first round will be desperate and rough)
Z is for ZZZ — how quickly they fall asleep afterwards
➥ if it's at night in the safety of one of your cabins, the second you're taken care of and you two are wrapped up in eachother, he's out like a light
➥ I feel like he's used to being busy right until he's going to sleep, so he's able to fall asleep with no effort at all
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©︎ pythonees — do not, under any circumstance, repost, plagiarize, modify or translate my work.
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mister-qi · 4 months
Text
Mr. Qi Friendship and Romance Mod Devlog 5/9/2024
Previous update
For those curious about the mod progress, read on!
Since the previous update, most of my efforts have been spent on Art and Implementation. While I've made some progress on Writing, that hasn't been my main focus.
Writing
Heart Events: no major progress, besides a bit of writing/blocking for the 4 heart cutscene.
Daily Dialogues: Generic dailies are 64% done. Unique dailies are currently on the back-burner. Marriage dailies are also on the back-burner, but I have quite a few written regardless.
Misc dialogues: A new section! This includes so many little details, which even get as hyper-specific as what happens if you divorce him and then attempt to invite him to a movie. What does he say if you give him a bouquet at low hearts? What does he say if you're married to him and there are slimes in the house? Stuff like that! There are 49 of these written so far, and it's hard to estimate my progress because as I continue looking through both the documentation and existing files I get more and more ideas.
Gift Dialogues: Not a ton of progress since the previous update, though I've written his birthday gift reactions.
Art
Portraits: 2 new portraits finished: blush and shocked.
Sprites: You may have seen me posting about this, but Mr. Qi does not have a walk cycle in the vanilla game, so I had to make custom animations for him. I've also changed his color scheme to better match his sprites.
Besides that, I've also made a walk cycle for the Bouncer, who will show up in at least one cutscene, maybe two.
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look at him go!
Maps: I'm really excited to announce that I've recruited someone to help with maps! Their name is wovensong, and they're currently working on the Casino VIP Room, which features in the 10 heart cutscene. They're helping with both the sprites and .tmx files, which is a huge help.
Misc sprites: none yet
Implementation
I have a functional version of Mr. Qi that can be befriended in my files now. He doesn't have a ton of dialogue in game yet, but you can give him stuff, raise his friendship, and trigger some placeholder heart events. But getting to that point has been kind of a hassle, in ways that the average modder doesn't have to deal with!
You see... the vanilla "Mister Qi" has a space in his internal name. If you know anything about coding, this should be setting off alarm bells.
Here's an example of where that's an issue: say you want to trigger a cutscene at two hearts with an NPC. You'd write something like:
f Jodi 500
which the game reads as "trigger this cutscene when you have 500 amount of friendship with the NPC named Jodi"
But if you were to write:
f Mister Qi 500
the game would go "you want me to trigger this cutscene when you have Qi amount of friendship with the NPC named Mister?? WTF?" and then SMAPI throws you a big red error and the cutscene would never trigger. Yippee!
It took me... a while to figure out how to get around this. Luckily the 1.6 update now allows for parsing for quotes in certain scenarios, so what actually works is:
f \"Mister Qi\" 500
So I'm glad that I started this mod now instead of pre-1.6!
However, it's definitely possible that the space in the internal name will cause issues down the line, so I have some (rough) code for what to do in that scenario. This involves hiding the vanilla Mister Qi, and adding a new, identical NPC with an internal name that doesn't have a space. Other mods, such as Morris Redeemed and some NPCs like Marlon and Gunther in SVE, do this as well.
And, if you're thinking that I could just change the internal name itself: maybe?? But probably not. There's some hardcoded stuff surrounding Mister Qi, and I worry about breaking it. Additionally, if any future official Stardew updates added new content revolving around Mister Qi, there's a risk that the mod would break in more serious ways.
Final Notes
Overall, I feel like I'm making pretty good progress! There's still a lot to get done, but I'm proud of the work I've done so far. Thanks for reading!
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