#this is a jrpg i just look the other way
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maespri · 6 months ago
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i love ryuji and ann fuckk like. he’s owed her money since middle school. she’s never forgiven that debt. they’re good friends. they don’t like each other. they yap all the time. they rarely talk. ryuji thinks ann is too paranoid. he stands up to yusuke stalking her. ann thinks ryuji’s annoying. she freaks out thinking he’s dead after shido’s palace. ryuji is way too loud. ann loves yelling over him. they work so well together. they never get along. they bond over hating kamoshida. they could never understand each other. ryuji’s friends ditched him. ann was completely isolated in april. they both lost things that were very precious to them. when you really think about it, they were only able to regain what they lost because they worked together. they were literally the earliest members of the phantom thieves. lowkey they’re my world
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gu6chan · 1 year ago
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thinking about what rubs me so wrong about the writing of furiae really felt like "woman who really only has control over her own mind and fantasies, hardly unable to do anything than what's expected as her both as a goddess and a woman" and how the way the staff viewed the writing of furiae as "woman who can't do anything"
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I feel like Tadashi really summed it up good in this passage here
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hellspawnmotel · 3 months ago
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Question: I notice on your Deltarune posts you focus on a lot about relationships and gender roles and such. May I ask why exactly? Just curious as to why find this aspect of this game so particularly interesting? Is there anything else you find interesting about DR?
well. first of all yes I find many other aspects of DR to be interesting lmao. the discarded vessel, the conversations ralsei and kris have when the player isnt looking, the dreemurr-holiday family split, anything surrounding dess, the connections to undertale, what gaster's goals are, susie's potential, kris's whole everything.... but as I've said before, I don't really like making predictions outside of themes and character dynamics. and I feel that for most of these things, I don't have enough information yet to really dig my teeth in analysis-wise, or else I don't have anything interesting to say that hasn't been said already.
as for why I fixate on the theme of gender so much.......
it just happens to be a theme I'm extremely drawn to and interested in
idk if I've ever vibed with a single character as much as I do noelle. it's like she and all her aesthetics were made for me specifically to love. and noelle is..... at least given the context of the weird route, she's kind of a girl of all time? not just in terms of being a great character, but her position represents femininity in fiction to me in the same way as like, rei ayanami or anthy himemiya. she's very much herself but in the eyes of the narrative and the viewer she becomes every girl to ever live. she's turned into a symbol. all girls are like the rose bride. there's just already so many layers and so much to analyze about it- not just from the game itself but how the audience receives and reacts to the game.
I'm a woman
my absolute favorite genre of video games is JRPGs from the 90s and 00s and let me tell you something about that. I could name more games that I have stopped playing after getting hours in specifically because the way they handled their female characters pissed me off so much, than games that I've come out of feeling like the girls were written at all fairly. how women are written in this genre, and in fantasy at large, is something I already thought about all the time. and deltarune is very much based on games like that! it's not the only thing deltarune is based on but it's the thing I personally have the most experience with. and given what we've been presented with so far, I actually feel pretty confident, for the first time in my life, that deltarune is going to continue to do right by its female characters and have interesting things to say about women in JRPGs, video games, fantasy, and fiction in general, if only in the abstract. it's something I've been dying to see done well specifically in this setting, this genre, and this medium for years. and I'm gonna revel in that as much as I can.
......writing this I forgot that you also said "relationships" and not just gender roles lol but that answer's a lot simpler. I just love watching and writing character interaction. and again, it's something I can iterate on a lot despite not having the full picture yet. it's fun and cool.
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imsobadatnicknames2 · 5 months ago
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To my great surprise, one of my friends expressed interest in DnD, bringing the total people interested including myself to a whopping THREE! Now, I've only played DnD a few times at a game shop and literally no other TTRPGs, but I'd be open in checking out other stuff (and can hopefully persuade my friends)! Would you happen to have any recs for maybe a bit more of an intro/beginners game that one could run with three players total? (If you happen to know any that maximizes a player feeling badass, that'd be neat & appreciated, as I think that's the main draw for them lol). Anyways, thanks for your time :3
Hiiii thanks for your question! So have in mind that I haven't played any of these firsthand because I'm mostly into games that mechanically emphasize disempowerment (the games i run tend to go less for the Found Family of Heroic Misfits Go on an Epic Quest approach and more for the Gang of Amoral Treasure Hunters Get Themselves Killed While Looking For Treasure in a Dark Scary Hole one), so I'm going off mainly from the play experience implied by reading the rules themselves and by what I've heard other people say about them.
First of all Is Quest RPG
I've seen it recommended a couple times by @thydungeongal and after reading a bit of it I have to agree with her assessment that this is the game that most D&D players seem to ACTUALLY want to play when they start invoking Rule 0 and the Rule of Cool and playing fast and loose with mechanics. It's a game where the explicit design intention seems to be natively supporting the style of gameplay that most popular D&D Actual Play shows feature, without any of the negatives of trying to fit 5e's square peg into that particular round hole. It's also available for free, which is pretty nice.
I would also recommend Brighthammer: Rules Light High Fantasy (which is a hack of Sledgehammer: Rules Light Dark Fantasy)
It's a simple system with a d100 resolution mechanic which fits into two eight-page mini-zines, one for the players and one for the GM.
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It leans into the heroic fantasy angle specifically by letting players continually accumulate advantage to rolls during combat encounters by performing heroic actions, such as defending an ally or an innocent bystander. This one is also free and it's a pretty quick read so you don't lose anything by checking it out.
Next up is The Basic Hack
This one is a slightly streamlined version of The Black Hack, which itself is a massively streamlined version of early editions of D&D. Just like The Black Hack, it uses D&D's classic six-attribute array and a lot of other mechanical elements that make it pretty easily compatible with a lot of D&D materials while still being a very distinct system of its own, but where it differs from TBH is that it simplifies a lot of its mechanics and overall has a less gritty and more heroic tone.
Lastly there is Break!!, which is the only game in this list that is going to cost you any non-zero amount of money
Break!! has some old-school sensibilities here and there (seems to take some inspiration specifically from games like Cairn and ITO) but aesthetically and tonally it takes most of its cues from fantasy anime and JRPGs. It has a pretty cool-looking setting, and some interesting twists on classic fantasy TTRPG races and classes. You get everything from "basically a D&D fighter with a different name" to "paladin meets magical girl" to "literally an isekai protagonist". Anyway one way in which it leans into making the players feel pwoerful and badass is that its initiative system rewards being proactive in fights: whatever side starts the fight gets to act first, with no checks or rolls required. Also, it handles health depletion on a per-encounter basis. Health regenerates fully imbetween fights, essentially ensures that players always start fights at full strength and gets rid of long-term resource depletion. Which, you know, i like long-term resource depletion for my games, but if what you want to do is feel like badass heroes this is definitely the way to go, and it still has some interesting long-term consequences for running out of health in a fight.
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leog4u · 11 months ago
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Adult Gaming Survey Results!
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Hey, hey! Here's the results of that survey on adult games I set up a while back. I was blown away by the amount of responses, totaling at 1,159! After reading every write-in, I've made a little write up with some analyses that adult game devs could chew on. I think it's also interesting from an audience stand point, so give it a read! The link above goes to the survey results, so you can see the percentages and write-ins for yourself. Oh also here's a link to the top 12 favorite adult games of the responses, so you don't have to count the 591 answers yourself.
As a reminder, this is a survey for adult games. Search any game in the response list at your own risk. Minors go do something else.
And with that out of the way...!
How often do you play adult games?
Something I noticed was quite a few replies mention very large gaps between adult game sessions. I'd like to drill down on this, because paired with respondents mentioning not know how to acquire adult games, this lack of awareness might lead to less opportunities for playing adult games.
The flip side to many responses in “Other” mention binge bursts, followed by long periods of no adult game activity, it might just be a case of adult life lacking free time. 
How long do you expect an adult game to be?
A relief to game devs, there’s no major expectation for an adult game to be pulling JRPG playtime numbers. A majority would rather play a game that does what it sets out to do at its own pace, rather than hitting a target goal of X hours and be subject to poor flow and padding. 
How long is an adult gaming session?
A majority spend over an hour, with time set aside to do said adult gaming. While “till i finish” could be less than an hour, it’s still a designated time set aside to play an adult game.
What’s interesting is the responses in the “Other” category that go into detail, if the goal is to just get off, it’ll be quick. But if a game has plot and gameplay, like some kind of video game, then it’s likely they’ll take more time as they’re now being entertained in the way a video game does.
When it comes to art, what level of quality do you expect?
Again, something that should come as a relief to adult game devs. There’s not a big expectation of painted, master quality art that would be hung in a museum. People want something that gets the idea across and something fresh. 
The style should match the actual content of the game. Too many times I've played a game with the most facebook friendly mobile game style, and it just feels like it's distracting from what the game is trying to actually do.
It also would help if when a potential customer scrolls down the itch.io adult game page, their eyes don't glaze over at art that looks like every other game on the market.
Do you buy your adult games?
A problem that is highlighted here is the lack of ability or knowledge on how to buy adult games. Storefronts hide the settings needed to see adult game options, which actively lead to a lack of knowledge on how to purchase. 
A majority of the “Other” category mentions it being a combination of spending money and playing free games.
Another point to note is that some mentioned that they will pirate with the intention of spending money later. A free demo, like some mention seeking out first, can help devs avoid piracy, since some people use pirated games as a demo when none is available to see if the game’s worth it.
Another note, which unfortunately won’t help the devs affected, but when non-english games aren’t available in english or on english storefronts, some respondents feel that the only way to play is by pirating. It’s difficult to get the numbers, but I’d be interested in seeing how well japanese adult games on steam that have been localized for english speaking audiences are doing, since that previously wasn’t an option for japanese adult devs until very recently.
How important is writing in adult games for you?
This was actually a surprising result to me. Adult games primarily advertise their art. How much of it there is, how well drawn it is, if it’s animated or not. So seeing 77% of respondents cite good writing as one of the most important parts to an adult gaming experience really changes what the priorities should be for an adult game dev. 
While some would skip writing, either to get to “the good stuff” or just to skip over bad prose, some have an actively worse experience with being shown bad writing.
How important is animation in the porn scenes?
A recurring sentiment in the “Other” category is that if the animation is bad, don’t bother. 
Combined with the majority of 67.1% saying that animation is optional, I think adult game devs are safe to not prioritize it unless their game is the kind that needs it to function, like a side-scroller. It drains a lot of money and resources, especially for a first time project.
Even the live2D tweening has little payoff with these numbers considered.
How important is voice acting in the porn scenes?
Similar to animation, voice acting is a nice feature to have, if it’s done well. Otherwise it can feel tacked on, or worse, detrimental to enjoying the game.
With 50% not caring or actively muting, I think it’s safe to say that it’s a “nice to have” and resources should be focused on other things like writing and gameplay.
How important is sex sound effects in the porn scenes? (moaning, wet slapping, squelching, etc)
What’s really fascinating is that the sound effects and audio design are more appreciated than the voice acting. If I had to pinpoint a difference, it’s that bad delivery can ruin a scene, but a sound effect is far less intrusive.
What genres of porn games do you like the most?
The genres chosen were a combination of which were the most populated as well as recent trends. A large amount of write-ins were expressing that simulation games were a favorite. 
Now comes the question, is the number one favorite genre RPGs because that’s the best genre for an adult game, because it’s a genre people enjoy playing for gaming’s sake, or because a massive amount of adult games are made in RPG Maker? I think it’s a little bit of columns A, B, and C.
When it comes to adult games, what matters more?
People are here for porn, but that doesn't mean they're here for just porn. They want a good delivery vehicle for the porn. Both parts of this sentiment mean that there's one thing you should avoid more than anything and it's annoying padding and grinds. They bought your game, there's no need hide a nipple behind five hours of gameplay. Likewise, it's not very good game design to give the player everything at once, as I've mentioned before.
There are several draws to adult games. It's intimacy in a safe, virtual environment. It's making bonds with characters the player falls in love with that end with a climax, or two. It's exploring kinks. And it's blowing off some steam by getting your rocks off. These should be considered when designing a porn game.
Does a kink you enjoy influence if you buy an adult game?
In the future, I would rephrase this question as asking how much your kink factors into buying a game, rather than what was presented. As it stands, “I buy things if they’re good” isn’t that interesting or valuable of an insight.
Respect to the small slice that don't buy shit unless it has their kink in it.
Does a kink you dislike influence if you buy an adult game?
Making more extreme or polarizing kinks optional enables the developer to explore said kinks while allowing the player to avoid uncomfortable situations. As long as it’s clear what’s optional and what isn’t on the product description, this seems to be the preferred method. 
What’s your stance on AI art?
A landslide stance. This can be attributed to politics: there is a hardcore stance against any and all AI. That aside however, when it comes to selling a product to a consumer, why would they want a product they know was made with no care or effort? Where else were corners cut? AI in porn games are usually used to generate the art and writing, the most important parts (according to the survey) to the porn game. It's where you want the most care and attention, not the opposite.
What aspect of an adult game do you care about the most?
Players care about the porn in their porn games. This isn’t a surprise. Audio being ranked so low also isn’t a surprise considering the previous results. But, what is interesting is how gameplay is ranked highest in the “important” category, past art and writing. I interpret it as “come for the art and writing, stay for the gameplay.” 
Talking Points From the Free Form Responses
Replayability and customization are gameplay features people value, which can be reflected in the amount of responses citing games such as Corruption of Champions and Degrees of Lewdity as their favorites.
Porn games are really unique because you need to list out its content. We're used to spoilers being a bad thing in marketing materials, but for porn its mandatory. A customer needs to know: what's the degree of sexual content, is it cheese cake, is it gay, is there dub-con, is there inflation, the list goes on. Nobody will be mad to know that something they don't like is in something. Well, some people will be, but it's a lot worse when it's a surprise. Also consider, it stops comments asking if there's content like pregnancy in your game or not.
I can not understate how important customization is to a number of people, wanting the body and pronouns they have to be reflected in the player character. This gives text based games a bit of an edge, since it's significantly less resource intensive to accommodate for all these different identities in text vs having to make art assets for every configuration and body type.
There’s a general lack of knowledge on where to actually get adult games. This is due to social media sites making it difficult for adult content to be shared, as well as limited market places for adult content. Epic Game Store has a ban on it, despite allowing for full on con-artist projects like NFT and Crypto games, while Steam requires some settings to be changed that aren't advertised. However, Steam's new feature to hide games definitely helps gamers feel more comfortable acquiring adult games since their friends won't have to know when they're jerking off.
Woman focused content that doesn’t involve non-con is lacking. Meanwhile, a lot of adult games that feature a woman protagonist that does consent either have her be bimbofied or a literal succubus, rather than an actual character that wants sex like their male counterparts. These male counterparts could be extracted from their porn game and placed in any other fantasy story and get along fine, so why not women?
Don’t forget to add a gallery to your game.
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futabapunk · 8 months ago
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What I love about Shulk's characterisation across Xenoblade Chronicles 1 is the way he doesn't fit any of the norms JRPG protagonists tend to have. He's on a journey due to a need for vengeance instilled in him from years of grooming and with nothing else to live for beyond that.
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Shulk is awkward and clearly neurodivergent coded in how he perceives the world and his fixations but also how he struggles with a lot of the social situations he ends up in if not for the support of Dunban, Reyn and others he'd be lost and would go further into his isolation.
Once Shulk learns the truth about the Monado and the Mechon he starts to question himself and whether he's right in his beliefs. He wants to learn more about the world, who he is as a person and also avoid creating endless conflict in the way the world was designed.
Zanza grooms Shulk to become his vessel and fed his belief and need for vengeance. Shulk realises this once he finally met Machina and spoke to them, he learned they were normal people just like Homs. Shulk struggles with how the world truly is and wants to change that.
Shulks act of defiance during the end of Xenoblade 1 is a way of reclaiming his own identity as well as the freedom for all Homs and Mechon alike. Shulk's journey is a path of acceptance and discovery that continues on even throughout Xenoblade 3 and Future Redeemed.
The mature, but mentally scarred Shulk we see in Xenoblade 3 shows the development Shulk made for himself over time. He took in the lessons of those he idealised like Dunban and wished to become someone his son and others could look upto.
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I love Shulk's character so much and he's a big attachment from my childhood which affects me even now. Xenoblade series has so much depth and it's a series many people can grow to love through it's diverse cast of characters.
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thydungeongal · 1 day ago
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There seems to be a sentiment among D&D players that playing RPGs is somehow "more", "bigger", or anything like that in a philosophical sense, than playing any other game.
Why do you think that it? Where does that come from? Have you written about this before?
So, I personally agree with this sentiment to an extent in the sense that as a medium tabletop roleplaying games pretty much inherently involve an infinite possibility space as compared to other types of games, but that this doesn't make tabletop RPGs as a medium "better" than other types of games. There is a tendency for the unique strengths of tabletop RPGs to be taken as indicative of them being superior to other types of games, but they're just different.
In addition to this there is a separate sentiment within the hobby of tabletop RPGs wherein certain types of narratives are seen as pedestrian and lesser, and that "true" RPGs need to be better than that. Dungeon-crawling is often presented as one such example, and in general the playstyle of playing RPGs with a focus on challenge is seen as lesser. This idea is often echoed in D&D spaces despite the fact that D&D is, at its heart, a dungeon-crawling challenge game.
I'm going to elaborate on my first paragraph a bit first: when I say that TTRPGs inherently engage with an infinite possibility space it doesn't mean that everything is possible in a TTRPG: however, anything is still possible.
Anyway this is all like very abstract, but you know how there's two different types of infinities? TTRPGs don't have a possibility space that's infinite in the sense of "every single action is possible." They have an infinite possibility space in the sense of "there is a infinite number of possible actions, in spite of the fact that some actions are not possible." It's set theory, baby.
Anyway da point is that this is a pretty unique feature of non-digital forms of roleplaying. I think it also applies to freeform text-based roleplaying and live-action roleplaying, but don't quote me on that. That is a unique advantage that tabletop RPGs have over computer RPGs. It doesn't make tabletop RPGs better as a medium, because there are some absolutely masterful computer RPGs that are in part elevated by working so well within the limitations of their medium.
Dungeons & Dragons isn't a better game than Disco Elysium simply because the former allows for telling more different types of narratives than the latter, because the story of Disco Elysium kicks ass whereas Dungeons & Dragons's infinite possibility space also allows for the telling of pretty bad stories within it.
But some people look at the inherent qualities of the medium of tabletop roleplaying games ("it's like a board game, except the board is in your mind, and the pieces can move off the board") and draw the conclusion that this makes TTRPGs better. Which is silly. The medium has unique strengths, but it also sucks ass in unique ways that computer RPGs and JRPGs don't suffer from.
Anyway but besides all that nerd shit there's also the sentiment that a TTRPG needs to engage with "greater" narratives in order to be a "proper" RPG, and that is also sadly present in D&D circles. I think it's backwash from the nineties: in the dark ages at the end of the twentieth century some nerds convinced themselves that dungeon-crawling wasn't enough for the medium (this crowd probably had some overlap with the "this medium is better than any other" crowd) and that we should save ourselves from the dungeons by playing games about hot goth vampires stabbing each other with swords instead. Fast forward a few decades and we have D&D players who have bought into those memes (despite no direct contact with the genesis of those memes) and who think that for a TTRPG to count as a "real" TTRPG there absolutely has to be something that elevates it from a simple dungeon-crawler. Which is ultimately silly: a dungeon-crawling tabletop RPG is still engaging with the unique features and strengths of the medium even if you might not always see it.
Anyway, RPGs kind of are "more" than other types of games but they're not "better," there's simply more stuff that can happen in a TTRPG by the very nature of the fact that these are not preprogrammed games with a set number of ways of interacting with the world. This is true of even the most "board gamey" TTRPGs (an accusation I've seen fielded at both D&D 4e and Powered by the Apocalypse games, if you can believe it). TTRPGs are a unique type of game that is distinct from other types of games, but that doesn't inherently make the medium itself greater than all other games. Chrono Trigger is the game that is greater than all other games.
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windienine · 1 year ago
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the best game of 2024 was an hour-long visual novel demo, and i can't tell you how it ends
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attack and dethrone god.
okay. oh my god. soul of sovereignty by ggdg (of lady of the shard & deltarune fame) is discounted for only a few more days, so i need to get this one out while the iron's hot.
so: i'm inviting you along on another journey. we're following a polite gentleman of the wizardly inclination (loïc) who is approached by a sickly woman in dire need (ysmé). all she requests, in her plea, is an escort to guide her to the nearby temple. his decision to support her may turn out to be the most important choice he ever makes.
... have you ever enjoyed the kind of narrative that traps two people with heavily contrasting motives and personalities together in an unbreakable contract? do you like stories of absolute devotion?
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i could look at this shot forever ngl
... are you compelled by immersive speculative fantasy worlds where the use and study of magic heavily influences the rhythm of people's day-to-day lives?
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(really intriguing magical linguistics system going on here)
... do you ever promise too much of yourself to others, sometimes, even when it's a bad idea?
... if it was possible -- if you could -- would you abandon your humanity for the power to change your world forever?
and, whatever you may feel in your heart about the above...
do you want to see behind the eyes of a hot trans girl as she bullshits her way into a truly volatile level of power and influence and gets everything she wants?
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(+ her pet dilf lovely assistant)
if even one of these elicited a "yes," i think you'll love this story.
i'll go out of a limb:
i think, if you open up your heart, you'll find yourself falling for both of the leads. It's a game that really wants you to look at it from every angle, take it apart, and ask questions about loïc, ysmé, their stories, and what they believe to be true about the world and one another. subtext -- especially the charged subtext this story throws at you and hopes you'll piece together -- is a beautiful thing.
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the number of talksprites in this demo is kind of staggering
the jrpg-inspired world of the mosaic and its surroundings is as vibrant as it is profoundly lonely, color folded into every facet of its character as you move through it. appropriately, it's really invested in a lot of questions that arise not just from high fantasy as a genre, but from the modern fantasy sensibilities of jrpgs and the interrogation of what divinity even means in a world where the gods are forces you can interact with and draw power from, however indirectly.
what can i even say? that gg and toby fox's collab score for the prelude is downright heavenly and made it onto my work playlist right alongside the deltarune ost the day it came out on bandcamp? that gg's art, especially their use of light, conveys every scene with vivid beauty?
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i wouldn't be posting so much of it if i didn't want to eat every CG. oh my god. he's so pretty. it's not even fair
beyond all of that, i think the game's main resonance point with people is that gg's writing is genuinely thoughtful. they use art detail and deft character writing to convey everything about the leads, using the limited time you get with it to paint layers and layers of information on who these people are and why they make the decisions they do. soulsov's roughly an-hour-and-change of text, expressive talksprites, and lush CGs is infused with so much heart and so much horror and so much intrigue that it leaves you feeling like you're a part of this world, carried along for the ride right alongside the two leads. gg clearly really adores these two, and that level of passion makes everything loïc and ysmé do shine even brighter. in spite of (or perhaps because of) all their friction and flaws, they're easy to love.
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(it's really fun to read aloud as a script, too! ysmé's a hoot.)
i hope you experience it with high expectations and an open heart. i don't think it will disappoint. it is, perhaps, just a little bit magical.
i hope you see it through to the end!
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maespri · 8 months ago
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oh my i never really saw myself making a post like this, but i really wanna talk about morgana! more specifically… why i don’t really understand the hate he receives.
for starters, i know a lot of people dislike mona because he gets on ryuji’s case often. his squabbling with ryuji can get hurtful at times too, i know, but i feel like so many people conveniently leave out the fact that… ryuji returns fire? it’s not as though mona is constantly attacking poor ryuji who can’t defend himself; it’s a two-sided fight throughout most of the game. both of them are constantly fueling the fire. not to mention, it’s a fight that eventually ends. both individuals have great character development (i could talk about it for /ages/, but i digress) that ends with their fighting essentially ceasing entirely. they’re both dumb teenage boys, they both said dumb stuff to each other, and they both hurt each other, and all of that is recognized and left in the past.
the hatred toward mona in general is something i struggle to understand entirely. you hate this cat because he tells you to go to bed? the game would have told you to do that one way or another, because it’s a game. there have to be constraints, or you’d get terribly overpowered incredibly fast. i wholeheartedly agree that mona’s lacking in comparison to the other characters in many ways- but i’ve never hated him, and was surprised to see a lot of people did.
maybe i’m just weirdly empathetic toward fictional characters, but i really liked his storyline. mona’s been with the protagonist since day one, helping him out, staying with him, encouraging and supporting him in everything he does, navigating them through mementos and palaces and battles… and he’s never really appreciated for any of it. obviously, the other phantom thieves do the same and don’t require any extra praise, but morgana already has a complex stemming from the fact that he’s not human. inherently, he believes he’s not nearly as good as any of the others, and subsequently, that he isn’t good enough in general- and he’s so ashamed of that that he can’t even voice the concern to the protagonist pre-okumura’s palace. it made sense to me when he snapped and ran away; if you were constantly the black sheep of a group, unable to engage with anyone unless the guy you live with is always there as well, wouldn’t you yearn for autonomy too? (don’t even get me started on the haru parallels there; there’s a reason morgana snapped during the okumura arc.) if you felt expendable and there wasn’t ever an effort made to prove otherwise, purposeful or not, wouldn’t you also want to leave? to spare both yourself, and the people you’re leaving? i really liked his arc because it led to two realizations- that he was pivotal to the group, and it was fine if he ended up not being a human. (and honestly, he was pivotal to my group… who else would i use to heal everyone outside of battle…!)
anyway, his objectification of women was weird. didn’t like that. but this is a JRPG, and he’s not the only one who does strange things like that at times (why was ryuji looking at ann’s chest in the mona bus outside futaba’s palace man…). honestly, his flirting was also weird at times, but as long as it never got strangely sexual, i didn’t really mind? it’s not like it ever genuinely bothers ann either as far as i remember. it’s more just a stupid thing he does.
anyway… i dunno. i like the kitty. he’s silly, he kept me company, and he made my playthrough fun. life is so much more beautiful when you carry love in your heart rather than resentment
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sp-growingpains · 2 months ago
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What sort of "nerd" stuff do you hc the sp guys being into? (Like DND, Star Trek, jrpgs)
So I wanted to wait until I was off work for this one because, like, I'm about to go off!
Stan 'Dungeon Dork' Marsh:
Look you know. I know it. God knows it. He's a nerd pretending to be an 'all American boy next door.'
> Miniature painting king!
> Him and Nichole both are THE people to go to if you ever wanna have something painted.
> I also think he's the best at Homebrewing things. Monsters, Feats, Magical Items, even Classes!
> His favorite Class is Ranger -> subclass Revised Beast Master!
> And he doesn't just play D&D! I think that starts as a gateway drug for him
> We already see he's into Warhammer 40k which have amazing ttrpg books btw
> For the superhero lover in him, definitely Wild Talents!
> In my opinion anything Stan can mentally break down, lay out, and put back together makes him happy - so finding and building characters and worlds scratches that itch for him!
> Casual Pokémon player, only gets competitive with Kyle! Will get defensive over his favorite Pokémon.
-> I think his favorite would be Rockruff or Lucario (especially after watching the movie)
-> They watch the movie and Stan points to the tv when Sir Aaron comes on and is like "That me." Cosplays him
> Which leads to my next thing. Loves cosplay. Cannot craft costumes. Ends up paying out of pocket for someone or his mom to do it
> Somehow convinces the guys to do group costumes together. I fully believe the Avengers costumes were his idea
> That being said, die hard Marvel fan. Doesn't hate DC, but I just know in my heart that boy doesn't give DC the time of day (I just love that his favorite is Captain America. He just like me fr fr)
> As for video games. I can see him really like fighting games. Casual Smash player (Mains Chrom and Pit.) but if you roll up on him in Tekken. Dude sweeps
> Won't get angry if he loses but will get pissy and sceptical. Like...it had to be luck that you won. No way you beat him
> He's alright at First Person shooters. He enjoys listening to the guys more than the actual game.
> Do I even have to say he plays RPGs? Like Baldurs Gate? Dragon Age? I think any game that's story based and you can make your own character, Stan is playing it. Catch him humming Persona music under his breath and teaching himself how to play all the music
> Game Grumps fan! Is the most chill fan though. Loves watching the Kirby Dream Course
> Had Kyle help him build his computer and stays on top of it for the most part.
> Has Discord Nitro
Kyle 'Here for the ride I swear' Broflovski:
Fucking liar. Dude is as big of a nerd as Stan. He's just quiet about it. I don't think it's shame, just he doesn't put as much energy into it as Stan does. Until Stan is involved. Then he's all over it.
> I think Kyle would be really embarrassed to play D&D at first.
> Hear me out. I know he played TSOT with the other kids. But it's a little different. Running around as kids beating each other with sticks and rocks was something he was probably told to give up.
> like "You're not a little kid anymore Kyle. Don't you think that's a little immature?"
> But after Stan begs him and he gets into the groove of it, he finds he really loves it.
> More importantly, he loves the storytelling aspect. The collaboration that comes with being at a table with other people.
> His first character is a high elf of course. Plays a druid -> subclass Wildfire
> Immediately gets a power trip from how BUSTED Druid is
> I honestly think after too many times of Cartman fudging dice or being a pain in the dick, he takes over being the DM
> Loves it more than being a player. Spends his free time writing up plots. Npcs. Events. Backstories.
> He's the kinda DM where if you peek behind their screen, has his shit together (Google Matt Mercer's DM screen and just...yeah that)
> Kind of a stickler for rules but if it's cool he'll let you get away with it
> Much to Stan's dismay, Kenny is his favorite player.
> Won't admit it often, but he genuinely loves the drama and characters that Cartman brings to the table
> Plays in Stan's other games, but he honestly just keeps going back to D&D. Maaaaaaybe Vampire of the Masquerade.
> I headcanon that Kyle goes through a shift in the middle of getting his law degree and goes into English instead
> After finishing his degree, he publishes books about his friends and their adventure. Both in life and at the table
> He loves, LOVES comics. Both a Marvel and DC fan boy. Don't get him started on Dark Horse. (YAPPER!)
> Also a huge Star Wars fan. When the Mandalorian came out, he hosted a watch party
> Avid movie collector. Not just superheros but like classics.
> Maybe in the future I can see him starting a podcast where he watched and talks about movies. Bringing on a different friend each time.
> Loves to build computers. Man can build you the dream PC and provides you with a little cheat sheet on how to take care of it.
> Tech support if he likes you
> FPS King.
> If you play Halo Swat with him. No, you don't. It's just headshot after headshot
> Is unapologetic about it. He won't get snarky about it unless you start to.
> Absolutely rages in video games. Maybe not enough that he's smashing shit, but he's had to replace the joysticks a few times
> Keeps himself on push to talk for that reason.
> He loves Minecraft if he gets to play with someone else. Really good at mining and combat. Ike got him on it and he watches videos when he's eating dinner. Got YouTube propped up and everything.
> Probably fucked around with Destiny 2 a little bit but fell off it when no one wanted to play with him and randos just kept pissing him off
> Got into Pokémon for Stan and Kenny, ended up latching onto the third generation.
> This one is purely indulgence, but I can see him secretly loving the sims.
-> His favorite would probably be Kyogre. No he doesn't care if Legendaries don't count, fuck you.
> As for Smash because I know they all play not just Stan, he mains Fox and Ganondorf
-> That one you gotta waterboard it outta him.
> Got discord Nitro to match with Stan once and just kinda kept it since.
Kenny 'Hobby Supporter' McCormick:
Kenny is one of those nerds you meet and you're like, "Jesus christ, how is this guy so cool?!"
> Dived headfirst into the D&D shit with the others. He was absolutely ready to play with his friends
> I have said this before, I'll say it again, is actually the role playing star. He's got the range darling
> Every character is different, unique, and fun! He'll come to the table with the most out of pocket ass character and just blows people away
> You're like "there he goes again, a fucking joke character"
> Wrong. You got, got. This character has a beautiful backstory, makes sense in lore, and is a team player
> Kenny is every DMs dream player. He shows up with an idea. Asks questions about your world. Engages with other players and makes them feel comfortable. Does things that his character would do WITHOUT fucking over the party and campaign
> And to top it all off. He can do voices. What a perfect asshole
> Will show up late, though, and if he has something come up, he'll forget and tell the group last minute. Oops
> Oh his favorite class? Bard -> Subclass Glamor. Race doesn't really matter to him, so probably Changeling
> He likes to make props and bring them to the table. Oftentimes, they're little pieces of jewelry or an accessory, hats that sort of thing
> He's usually the one that ends up helping Stan with his cosplay ideas. Stan will come to him with an idea, get three sentences in, and Kenny just shrugs and goes "I'm down."
> The kinda person to bring extra material when they go to cons to help you fix your outfit.
> POV - you're at a con and a piece of your costume just tore. Before you can get upset about it. Kenny McCormick comes gliding across the ground with a small kit on their side. They're wearing the most gorgeous Rosalina costume you've ever seen. They bend down and fix that part of your costume and before you can say anything they boop you with the handcrafted wand.
> Behind him are his friends dressed as Mario, Luigi, and Bowser. You already know who they are. I don't need to assign them.
> My dude is so fucking cool. He loves listening to people talk about their -sonas or ocs. Definitely has a fursona and is so chill about it.
> Kenny loves Monster High and you can pry that headcanon from my cold dead hands
> I'm also a firm believer in punk Kenny! Patch jackets, pits, protests, boycotts, music - the whole nine yards!
-> that's not a nerd headcanon I'm just projecting again sorry
> Back on track, I think Kenny is a DC fan for fucking sure
> You CANNOT look at Mysterion and tell me he's not a die hard Batman fan. But I'm talking Batman the animated series Batman fan!
> Kenny is the kinda fan that will absolutely be chill about it until he reads a comic that gets the character all wrong. Then it's like a switch flips.
> I headcanon Kenny as a little theater kid so anything involving that, he's all over
> The guys will come to his plays and while they might make jabs at him for doing it, they're all very proud of their friend
> He drug Butters along with it and those two are a POWERHOUSE on stage. No matter the roles, they kill it every time
> Also maybe not a nerd thing, but huge in the nerd space, if you ever have questions or struggle with self identity - Kenny is the first to pick up on it. And he's so fucking good at doing it casually, like you can trust him with it all
> Sexuality? Gender identity? Any of it, he'll be there to listen and offer advice if you want it
> Does not fuck around with people dead naming you, catch these Netherborn hands fucko
> I see him as a casual video game player. Loves anything he can just shut his brain off and relax to. Also really loves rhythm games.
-> Dude, I just know in my heart they didn't show Kenny playing Guitar Hero with the guys because he'd smoke 'em
> Unapologetic about the amount of mods he has on the sims 4. How many hours he has in Stardew Valley or Harvest Moon. Its about the progression baby!
> That and he likes to put his friends in fun little outfits in the sims
> Loves Pokémon and I know I just said he likes games he can relax to...not Pokémon. Will break down your entire team and sweeps. WHILE also picking his favorites.
> Doesn't know shit about computers aside from modding his game. Has called Kyle at three in the morning for advice and help
-> I imagine his favorite being Gardevoir.
> For the smash bit, he mains Peach, Rosalina and god help you if they pick Zelda.
-> Kyle answers every time.
"This the last time Kenny..."
"Sure sweetness, keep telling yourself that."
> Does not have discord Nitro and does not care to. He's got a meme for everything
Maybe I'll do a part 2 to this because honestly I had a lot of fucking fun with this! Got me out of my head and I got to write some stuff again! Thank you so, so much!
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alexanderwales · 5 months ago
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I've started playing Persona 5 Royal, my first Persona game, because it was ridiculously cheap on Steam. Back when I had GamePass, I installed it but never played past the opening, which I think is a bit weak. I'm about 20 hours in, through the first two palaces, and I'm not sure that my opinion is going to change too much, but I'm registering it now just in case (with some spoilers for the first fourth of the game):
I think having a division between the physical world and the mental world, which is physically represented, is super cool. I used it in Dark Wizard of Donkerk, and am overdue for using it in something else. Psychonauts did it too. Inside Out as well. I will always love this concept.
I don't think I like the gameplay. The last major JRPG I played was Final Fantasy VII Remake, and I thought the same there, so ... I don't know, maybe just a whole genre that I don't have that much of a taste for. It's mostly the random inventory items and pointless mob fights that I'm frowning at.
Severe lack of harmony between the battle stuff and the story. The mob fights have fuck all to do with infiltrating someone's mind. There's stupid elemental shit. The mob designs are interesting but mostly disconnected from each other and any theme.
So far, the psyche stuff has been surprisingly shallow, given that it's the main focus of the game. First palace was a gym teacher (Kamoshida) who's abusing students (physically and sexually), and sees the high school as his castle, but ... I don't know. I wanted more. We're literally walking around inside a character's mind, why is the character study so shallow? He should have layers, like an onion, each more horrible than the last. Kawakami is the other teacher we know best at the start, and there's no sense of how he views her, whether she's a sex object to him, or a non-entity, or someone he's worried about, or what, and I kept expecting that narrative beat to happen. I don't know, I think my fanfic would just radically change the entire palace concept so we get ten times the interplay between real world and mental world, and so we can turn these characters inside out and see all their gross bits.
I wish that Joker spoke more often. He's not really a blank slate protagonist, but there's very little personality there, as much as I'm trying, and that means that other characters are driving the plot and scenes and in general being more interesting than him. This is just a matter of personal preference, and a place where I definitely depart from what the average JRPG enjoyer likes.
I generally enjoy the slice-of-life elements, and to a lesser extent, the time management, though there's a part of me that's just screaming that I should be looking at a guide to maximize values. And if I do that, I'll no longer be playing the game, I'll just be watching scenes and doing inputs. I am definitely not playing this game twice, so if there's a difference in endings, or a big chunk of content I might miss, so be it.
It's relatively low on the anime shit that I hate, though there's still plenty of time for me to be disappointed. The way they're handling Ann is ... kind of not great. She was sexually harassed and then immediately after they have this whole "nude modeling" plot that's played for laughs and titillation, and it's possibly just a me problem here (avoiding spoilers for now), but "girl who was leered at and sexually pressured by her gym teacher being then jokingly pressured by her friends to do sexual stuff she's uncomfortable with" is ... not how I would write it. (The answer to "how I would write Ann" would certainly be pretty long, and I haven't finished the game yet, so maybe it gets better, or gets given more meat in the hangouts or whatever.)
There's still time, but I sort of assume that we're just never going to go into the minds of the protagonists, which is a shame. Tons of possibilities there, and I think if they were going to explore any of them, they would have done it by now. I guess I feel the palaces are underdeveloped enough that I probably wouldn't be satisfied by how they treat the protagonists anyway, but it's what I would have done. Let me see a physical manifestation of how Ryugi feels about his alcoholic father. Let me see Joker's defiance. Let me see Ann's self-image. Show me links between these characters, the differences in how they see the social web.
The frame story for the game is an interrogation by the cops, and I am not a fan. Half the time they're just yanking me out of the story I was in the middle of to signpost "hey, this guy is important". Possibly this will all payoff later in some interesting way, like halfway through the game we reach the "present" and the frame breaks. I usually like that. I've had thoughts on the interesting ways the frame story could be used, and so far they haven't used it in those ways. (Also, there's a bit of weirdness where ... I am pretty sure that I was fighting shadows and using powers outside the Metaverse? Unless the interrogation is actually taking place within the Metaverse. Unsure whether I can register a prediction on this basis, or if there are just more mechanics/wrinkles later on. So far, the interrogation taking place within someone's Palace doesn't seem like it would comport with the rules/expectations that have been set up, but there's still time. I'd prefer not being spoiled if there is a clever payoff or twist.)
This game is apparently 100 hours long, which means it's going to take me forever to finish it. I am enjoying it in spite of any quibbles above, but I'm also feeling like it's only 80% of the game that I want it to be, partly down to execution and partly down to personal preference.
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unsoundedcomic · 2 months ago
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So you've been around the JRPG block, and have mentioned two of my three favorite PS1 era RPGs lately with FFT and Legend of Legaia (one of only 2 games I still own the discs for in fact!), but curious if we can hit 3 for 3? Ever play Valkyrie Profile? It and it's sequel prominently featured the arcing villain Lezard Valeth, who looks just a bit like Quigley, but with Bastions amoral nature and some necromantic tendencies. Could be their shared RPG DNA talking, but was curious all the same!
I did play Valkyrie Profile! Beautiful game, but the time limit always made me neurotic so it wasn't one of my favourites. I think Lezard probably did unconsciously influence Quigley visually. Quigs' origin is so weird. In RP he was just this bounty hunter who showed up because I needed a miniboss character for a story. He was really fresh in my mind when I started scripting Unsounded, and kind of shouldered his way into the story against my will. Probably because of Uaid. Like Setzer or Cid Highwind, you need someone in the party with transportation.
Other PSX RPG faves were Vagrant Story, natch, Suikoden, FFs7-9, Xenogears, and Chrono Cross. There are a lot of holes in my history there though - never played the Breath of Fire series or Lunar.
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corvuscorona · 5 months ago
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while doing nothing in particular that matters, I have stumbled across this post on the GameFAQs message board for Tales of Berseria, in which people who know things about boats discuss the irl viability of sailing in This Fucking Thing:
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...& that is my absolute favorite genre of Web Page in the fucking WORLD. it's really only 1 page of the 3 that has Substantial Posts, but that's SO MANY sentences, dude. People sat there and Considered the realistic weight distribution on this glorified Drawing of a Cool Boat Someone Made Up. There is 1 guy in this thread writing PARAGRAPHS every time they reply.
Case in point. The game tells us that the vessel is effectively a vessel well-suited for long journeys. However, unless there is a fair amount of magic/artes involved in its construction (hey, it is a jRPG setting, so…) it really wouldn't be very well suited to long range sea voyages. All other concerns about the sail setup aside, the masts have WAY too much wood attached to them. Unless its all magically reinforced, this would result in a lot of back and forth momentum applied to lower sections of the mast if the vessel were rocking a lot during storms. So at the least, you'd probably want to trim the amount of wood you have attached to the top parts of the mast. Heck, you might actually be able to keep a pretty similar sail layout even without all that cool looking wood. The real reason we probably don't see ships like that in real life from the sail layout perspective (even as experiments) is probably just the fact that it is simpler to go with square sails and triangle sails that run straight out from the mast, or straight down the center of the ship. It makes it easier to get leverage on them using the ropes you attach to them.
???!?!??!?!?!!!! I looooOOOOOVE ONLINE.............
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wallpacapaca · 2 months ago
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Has anyone ever broken down how neat it is that Xenoblade X is the first and only Xenoblade game to feature two femmes of colour as the protagonists? Like obviously you can customize your Cross to whatever you want, but Elma and Lin are THE main characters of the game, and I think it's really need that they don't fit the molds of the traditional JRPG protagonist. Especially coming off of Shulk's heels since this was the second game in the series, they really subverted things right away.
Spoiler alert for further ramblings btw, be warned!!
Like it's just really cool that Elma is explicitly dark skinned (at least in comparison to a lot of the playable cast of the game.) I've also always headcanoned that her real hair is kinky and coily, it informs how I draw my OC that's her fankid. There's something there in deeper analysis of the narrative about how her disguise as a human is still a class of people that would be seen as other, whether she intended it or not. And it makes her all the more aspirational that she was able to overcome that and find acceptance, alien, black woman, or anything else.
And Lin not only being a child but someone very explicitly not white pokes so much at the ideas of unification that NLA tries to put out there, especially when it's revealed she only got on the White Whale as a consolation prize to her dead parents. Like yes, they are the good guys, they bring young asian girls into space!!! Just ignore the fact she wouldn't have been there if she wasn't providing a direct service to the government through her engineering talents!!
Both of them would not have been the first picks for the ECP, and yet they are our heroes. They're the ones who save the day, who prove white supremacists (or as they've evolved in this time as human supremacists, looking at you Boze) wrong. In contrast to Shulk, a blond blue eyed pretty boy who was chosen as a child to have this grander importance, Elma and Lin are just normal people who forged their destinies for themselves in spite of all the people who would turn the other way. And it's especially interesting when looking at the future protagonists of the series. Rex feels more like Shulk, while Noah and Mio resemble Elma and Lin so much more in terms of how they approach the story and their roles in it. Very interesting how both X and 3 have themes of anti-capitalism and have protagonists that make more intentional choices as opposed to just being "chosen ones".
Obviously the game isn't perfect at it's tackling of these themes, but hey for being a game from 2015 coming out of Japan it sure tries it's hardest to make a statement.
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crimsonboggarden · 5 days ago
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I used to be just annoyed by the JJK's fandom response to Sukuna not getting the typical anime/manga/jrpg tragic backstory that shows how other ppls cruelty actually made him who he is. I think it's actually less interesting to go down that same story that's been told over and over and also reinforces the notion of prioritizing the feelings of the abuser over the abused as being the morally more evolved position, made even worse through the lens of a cortupted and malformed use of the Christian idea of grace and forgiveness. Now, it's way more than annoying it's kind of upsetting seeing how much thought was put into that part of the story and seeing how much crap Gege is getting for telling a different story.
JJK is instinsically seeped in folk spiritiality, Buddhism, and even a certain sense of its evolution in modern daily life, for fucks sake its in the goddam title of the series.
Looking at Sukuna's power set the art depicting Sukuna is that of figures that strive towards deification and power often by herectical means and rejection of standard folk/Buddhist morality what Western occultists would understand as bring akin to the Left Hand Path, it is explicitly SO importamt that we don't see Sukuna's past.
It is important that it doesn't matter how he got there, including the question of if it was all just him or others, what's important he chose that path as his karma (i.e. action, karma is the universe giving you what you deserve in time like some weird omnipotent life morality calculator). It is important that his past could have and in some ways is all possibilities and it just doesn't matter, because no matter what all this are part of the Buddha spirit and only Yuuji is able to find the means of accepting that into himself.
And its important for Sukuna that Yuuji does so without the tired arc of the protag feeling sympathy for the villain Because of the tragic backstory. Yes, he does it for Megumi. And I will die on the hill that they are intended to be a romantic couple, the kaisen, the small improvement to the cycle of Gojo and Seto's relationship. He also does it for Sukuna, because being what he is as he's chosen to be has rejected himself from the wholeness of being no matter how powerful. But most importantly he does it for his own karma, the fulfillmemt of the rightness of his own action and embracing his ability to shoulder the fullness of what humanity can become and unlike Geto still maintain himself.
By this act of acceptance Yuuji pushes the cycle of samsara for Sukuna, and drastically altars what could have otherwise been the "expected fate" for himself and Megumi / Geto and Gojo - the sin eater consumed in his role, the "gifted one" elevated to isolation and used to depletion. They all get a chance to let go of striving towards infinitely increasing power and isolation, for something less "glorious" but more connected.
It lessens ALL their stories to tell the same tired cliche just because its what the mass thinks is what's 'satisfying' or you want your bad boy redemption.
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razorblade180 · 1 year ago
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Streamer AU 5
Streamer au 4 <-
The “Please wait” screen with falling snowflakes faded away to display Weiss in a light blue hoodie looking mighty cozy in her chair as she sipped coffee.
Weiss:Sup chat. It’s been awhile. Slaying grimm is hard sometimes.
Red Reaper: “Did your partner die?”
Weiss:Ruby, shut up and get in the call.
“Nah I’m eating toast.”
Weiss:Be glad you’re modded. Alright chat, I’m pretty low energy but I missed you all so we’re going to play a chill game and bd a cozy streamer tod-
Yang:Woop woop woop woop woop! Sup lovelies!
Weiss:I wish you were the one eating toast.
Yang:You gave us all an open invite! I even brought my chat.
Weiss:Your chat didn’t enter in like an alarm. What do you want me to play?
Yang:Resident E-
Weiss:Try again
Yang:….Is your personal jrpg guide awake?
Weiss:I don’t wanna bother him this early. Chat, suggestions?
It’s immediately flooded with “Genshin Impact”
Blake:Do it!!! Join me!
Weiss:Please, any other sane suggestion. Don’t force me into that madness.
Knightly Crescent: I’ll help you start Kingdom Hearts. Give me like 15 minutes.
Weiss:*silently happy*
Cardinal Pride: “Why should ever need your-”
Timed Out
Weiss: 🎶Thank you mods🎶
xxxxxx
Roughly 20 minutes of cozy chatting passes by before Weiss gets up to answer the door. Chat doesn’t need to know Jaune actually has a key. Things will start adding up.
Weiss:Camera on or off.
Jaune:I don’t mind.
Weiss:Kay.
She guides him to an empty chair for the messy haired boy to sit and get comfortable while she grabs snacks.
Jaune:H-Hello.
RBY: Jaune!!!!!
Coco Bean: “Heeeey Pretty boy”
Red Velvet: “I like your hoodie”
CB: Is this the boyfriend~
Jaune: I am a friend!
Weiss:Alright I’m b- Coco! Relax!
Jaune:Did I miss anything on the way here.
Blake:Weiss almost said a slur.
Weiss:Don’t lie to him!!!
Jaune:Why does this slightly feel true? What happened in 20 minutes?
xxxxx
Blake: Draw four.
Weiss:You little- ooooo *squints* oooo this is supposed to be a cozy stream.
Blake:What do you want say huh? Sounds pretty…intense. First semester intense.
Weiss:I would never!
Yang:Never! Really?
Chat: “First semester?”
Weiss:I was just going to call you a hoe!
Blake:Draw another four.
xxxxx
Jaune:I’m surprised you clipped this?
Ruby:It’s easier than than explaining what happened.
Weiss:Chat, you know the rules. No backseating, spoilers, or unwanted foreshadowing. I literally have a copilot.
Burdened Chef: “Is she paying you for this?”
Jaune:She can’t afford me.
The Burden: “Can’t even cook her own snacks.”
Weiss:Why is your team picking on me!? This is a welcome back stream!
The Burden gifted 10 subs
Weiss:Thank you Nora.
Nuts and Bolts gifted 30 subs.
“Salutations! Here’s to a safe return!😊”
Weiss:P- Penny you can’t just surprise a person like that. Thank you so much.
CB: “Oh are we doing a gifted war!? Let’s get crazy.”
Weiss:Coco-
50 tiers 2 subs
RBY: Yooooo
Weiss: *covers mouth* Guys, no! I’ll feel bad. That’s too much!
Multiple people start gifting subs and Weiss quickly begins hiding her face as the sound of her alerts constantly going off makes her emotional.
Yang:Awww the novice gamer girl is all red!
Ruby:It’s not a stream until Weiss is flustered.
Blake:And she’s still on the title screen.
Jaune:*smiles* You okay?
Weiss:This is going to be a long day.
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