#they all kept like one thing from their original designs
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unmuchancho · 3 days ago
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Okay, so I wanna add some things here (not native English speaker and I was not the best in class, sorry about writing), and I'll probably be wrong about some stuff, feel free to correct me.
I don't want to say what happened to Bart is correct. Being kicked out of who you consider your family, safe and trustworthy just because something you can't control feels incredibly shitty, I know that fear, but I want to mention other point of view and what I think is the most cruel part.
First, I don't think Jay moves Bart's stuff in garbage bags as something bad. Probably part of the garbage is Jay cleaning how messy and careless Bart's room is (I mean, look at the CD open next to fries, that's savage), and even if some of them are Bart's stuff, it is not a bad idea to use garbage bags, they are cheap, comfortable to carry and perfect for small moving. Jay not using boxes is better, because boxes are for real moves, like from a house to another house (or maybe in the USA is different, idk), he used what he had at home in that moment because he wouldn't really kick out Bart from his home, just take his stuff out of the room.
And he didn't move everything, Judy kept the TV.
Secondly, Bart being clearly moved to a guest room is fine, but you know what would have been cooler? A whole scene of Bart arriving at the house, noticing his room is not his room, going to talk (or complain) at Jay and finding out Judy's existence. They could have had a talk to demonstrate they are family and all the sweet stuff and maybe Bart and Judy could have had a bit of coexistence and MAYBE, I am not that sure about this, they shared their bedroom, like a sibling-like relationship. I know his relationship with Helen was different, but it was a similar situation, the daughter of your "dad" suddenly lives with you too.
What I think was a low kick move were the posters and the photo, because with the posters we don't know what happened to them. I want to think Jay took them off to give them to Bart later so he could put them in his new room, but we don't know. Oh, and I really think they could have done the other way, Bart keeps that bedroom and Judy is move to the guest room, she hadn't been in there for decades and the important thing is that she is back, not the memories of the room of the past century.
Lastly, I want to point out the photo of the first and last number. When Jay takes away Bart's stuff he doesn't take the photo, and that is Bart's photo of his family, is important to him, he has it on his nightstand. I get it, is to show us how Judy reacts, but still, was Jay really not thinking about giving Bart his photo of his family back? Because in the scene Jay and Joan leave the room without taking the photo, Judy keeps having it with her, and don't come up with the "they will get it later", they are speedsters, they do that immediately, or Judy could have given it to Jay in a single move of wrist.
In the lasts panels we can see how Judy now has a photo of the family, like Bart did, in her nightstand, the same position. Maybe it is because they wanted a parallelism with the beginning of the story, or because they didn't want to think of a different design for the frame, but it bothers me that it is the same frame and the same position. Did they really throw away Bart's photo to put Judy's one? Did Judy keep the original photo and throw it to the trash just to put hers? Like they show with Judy, it's important the photo of their family, but why is it any different with Bart? I say again, the photo from the beginning of the story, is Bart's photo, and even if we can guess that the photo is okay and Bart is fine, none of that is shown to us.
Okay, that was quite a text... Good night!
Ways that Judy Garrick could have been introduced that doesn't break canon and completely alienates foster children.
1.) She is not Jay and Joan's biological child - she is instead a niece or cousin of one of them and she obtained powers in ways not unlike Wally. This keeps the long-standing and important canon that Jay and Joan are infertile.
2.) She is an adopted child of both of them and again she obtained powers in similar ways to Wally. This again, maintains the important long-standing canon of Jay and Joan's inability to conceive.
3.) This is the big one; Jay does not remove all of Bart's belongings from his house upon arrival of Judy - he instead moves them to a guest bedroom thus allowing Judy the access to her old room, and makes space for the other fostered person and allowing him space in the home.
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tortellinibeanieweenie · 3 months ago
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aughhh monster high my beloved
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tamymew · 4 months ago
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character that unironically came to me in a dream??
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quirkle2 · 3 months ago
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as a huge spyro year of the dragon fan i Hate the reignited trilogy they took all the charm and nostalgia out of it BUT ... spyro's walking/running animation ? they perfected that.
#qktalks#world's most satisfying animation i could watch him hop around like that for hours. he's so ........ noodle-like#but they also took away his slow wing-flap animation from the original#like the one that's used when he's just standing there. he flaps his wings out very slowly in a constant rhythm#they took that away too. garbage game 0/10 /silly#they also made hunter .......so fucking ugly ?? whyd they do that to him . he didn't deserve this#for people unfamiliar with spyro look up spyro 3 original hunter vs reignited hunter you'll wanna vomit#idk i feel like reignited just didn't need to be made ?#a port of the original woulda been fucking BOMB. im of the opinion that old games don't Need to be remade#they just need to be ported/remastered or Whatever. and maybe tinkered with a Little if some aspect of the game was horrid for any reason#but also im of the opinion that u CAN do a good remake. if ur careful.#i don't think spyro needed all those graphic upgrades or that cartoonish realism#yeah the environments r pretty and they did a fine job w that i don't have an issue with the environments i have an issue w the characters#overall i think ?? bianca was done pretty well. she looks similar enough in face-shape to 3's original design#can't rly pinpoint anything in particular that's strange abt her. maybe her eyes? but idk what they coulda done differently#the sorceress is fine ... i kinda wish they made her head a little wider and kept the gradual change in scale color intact but#she's okay too#the fairies look bad<33333#spyro himself .... he looks okay ?#there's something Different about his face shape i kinda wish they'd kept everything a bit .... smaller? idk how to describe it#but it doesn't bother me that much i think they did a good job. lord knows they did better than skylanders .............#i also have an issue with the animations in general#idk how to explain it but the Way the characters move ............. it irks me#it's just so unnatural ? how they move and gesture when they talk? it's not Bad Animation it looks rly good graphically speaking#but idk. this isn't a spyro thing in particular it's just that animation style that i dislike#playing reignited just makes me sad. playing the original comforts me. playing reignited makes me sad that im not playing the original#u can remake an old game made of approximately 18 polygons and make it look good AND make it look like the original#u just have to be careful about the geometry and the level of detail and the eye shapes
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art · 8 months ago
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Creator Spotlight: @mimimar
Hi! I’m Michelle (Mimimar), an illustrator born and raised in Venezuela, currently based in Italy. I enjoy making colorful illustrations that reflect the things I love: fairy tales, fantasy, tenderness and queer (especially sapphic) stories. Occasionally, I also make paper dolls, comics and animatics. I have a lot of interest in book illustration and I’m currently developing my own stories that I hope to share as an author-illustrator someday!
Check out our interview with Michelle below!
Did you originally have a background in art? If not, how did you start?
I always enjoyed drawing when I was a kid, but it only became a hobby that I did almost every day when I was around 11. At first I only used traditional mediums, but I decided to make a serious effort to learn how to draw digitally when I was 15, and once I got the hang of it I never stopped!
I didn’t go to art school so all of my learning was done through studying the tutorials and resources that other artists generously share on the internet and lots of practice / trial and error.
How do you want to evolve as a creator?
I want to do many things but what I want to do the most right now is work on books! I want to make art for other authors’ stories and also my own stories as an author-illustrator. I want to grow as a storyteller and create art and stories that will really resonate with people emotionally. I’m always striving to improve my skills as well.
I also really love dolls, so working on doll box art or as a doll designer is something I would love to do someday. I actually have been designing paper dolls on my Patreon for the past few months, it’s been a fun project that is still ongoing right now!
What is one habit you find yourself doing a lot as an artist?
Probably using a lot of purple! It’s my favorite color so I find myself using it a lot. If I can find a way to sneak a little bit of purple into an illustration or a character design then I will.
Congratulations on finishing your Ivy Comic! Did the outcome turn out like how you expected or were there some unexpected bumps along the way?
Thank you! It’s a project that I worked on very slowly in between other art because I wanted to really take my time with every spread and make each of them a fully detailed illustration. I thumbnailed the full comic before starting but I kept changing the sketch for the final spread until the very end! Overall I’m really proud of the end result. I sprinkled a lot of hidden details in every page that I hope some of the readers will notice. For example: the meanings of the flowers in each page represent what the characters are feeling in that moment, and the colors of their wardrobe become gradually lighter as the story progresses to represent their emotions, as well as the changing of seasons.
We’ve noticed that you have created some amazing cover art for TGCF. Is there another series you would like to do something similar with? 
That was another passion project that took some time to complete. Initially, I didn’t intend for them to be specifically covers, it was just a series of illustrations based on the 5 books/main arcs of TGCF. But since they were well-received and I had people telling me they wish they could use them as covers for their books, I decided to rework them into dust jackets for the english translation of TGCF!
I haven’t thought of any other specific series but I love doing cover art so maybe I’ll do something similar again in the future!
What’s your favorite part of your style? Why?
I’ve heard from other people that there’s a delicate quality to my art, this is something that I like a lot! I like pretty things, fairytales and vibrant colors. I think all of these things probably reflect in the art I make as well.
If there is one thing you want your audience to remember about your work, what would it be?
I hope that they remember how it made them feel. Feelings and colors are the two things I give priority to in my work. Most of the time I like depicting tenderness, softness and emotional intimacy. If that could reach the viewer and stay with them it would make me very happy. 
I make a lot of art with queer (mainly sapphic) themes because they’re the kind of stories I personally like and want to see more of, so whenever people tell me that my art has helped them in their journey to discover and accept themselves, or that they see themselves and their partner in my art, it is always extremely meaningful to me. When art that I made to give myself comfort can provide comfort for others, no matter how small, it reminds me once again that despite any hardships art is genuinely worth pursuing.
Who on Tumblr inspires you and why?
So many artists! To name a few:  I love @sakizo’s amazing eye for fashion and detail,  @paneeps’ gorgeous style and striking colors,  the sweetness of @bevsi’s art,  @vickisigh’s pretty colors and concepts,  @idledee’s warm and heartfelt art,  @littlestpersimmon’s dreamy wonderful art,  and @loish has been an inspiration for as long as I can remember.
Thank you so much for stopping by and sharing, Michelle! Be sure to check out their Tumblr blog over at @mimimar.
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lenny-link · 6 months ago
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TF2 x SU au fusions!
oof this took too long but i finally made it !
I kept @gracefireheart Andalusite (HeavyMedic) and @cariocay ‘s Turquoise (EngieSpy) (that i just realized their account got deactivated just a few days ago im sad now) fusion designs because i just found them perfect and whenever i wanted to try making my own designs i always ended up with making something similar to theirs since i was very influenced so i just kept them! They’re so awesome plz check the original artists!
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my designs :3 :
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About the fusions:
I tried to choose a theme for every fusion that suits the characters like Spessartite (DemoSolly) is a warrior i put Demo’s sword with Soldier’s shield thing well he doesn’t specifically have a shield but yknow the helmet thing i thought that could work.
He’s very powerful, strong and jump into action without a second thought, while he possesses immense strength and a love for loud and chaotic things, his battle prowess is a double-edged sword since his attacks lack precision. however, this unpredictability often leaves his enemies confused and scrambling to defend. he fights more efficiently when drunk lol
Lepidolite (MedicSpy) is a plague doctor, he is very inspired by Hannibal Lecter (nbc Hannibal lol shout out to that one Anon who recommended it for me to watch it lol) at first i wanted to give him a bistouri as a weapon, since it would suit Medic’s saw with Spy’s small knife, but then i felt the fusion was leaning too much towards Medic than Spy, so i put a cane instead to give that old idk gentleman look :P
He is polished and sophisticated, with a hint of underlying sadism and very precise in his movements, he meticulously analyzes his opponents, exploiting weaknesses with surgical precision before jumping into action and strike right where it hurts the most, the cane appears to be a simple walking stick, but inside is a hollowed core that had a retractable, poison-tipped blade, and his poison isn't fast-acting he enjoys toying with his victims, watching as the venom slowly takes hold, fueling his twisted sense of amusement. they are far from being the strongest fusion but they rely a lot on making their opponent weaker by their ability to attack precise hits as well as poisoning them!
Carnelian (SniperScout) his design was inspired by a equestrian outfit (he was the hardest to design tbh bc i wanted his design to be specifically different from the others since Scout is half human so i wanted this "human" aspect to show in the fusion).
He is a walking paradox, he's got Sniper's calm confidence with Scout's hyperactive energy, he loves a good plan but his execution is often fueled by pure adrenaline, he can zip across the battlefield with incredible speed, dodging attacks and flanking enemies. good at mid range and long range attacks but weak at close range, has internalized monologues with himself a lot, he appears calm on the surface however, his foot constantly taps, he fidgets with his slingshot, he cannot stays in place for too long. enjoys taking challenges.
Rubellite (DemoPyro) is a robot with a 50’s cartoon style but with like a creepy vibe to it, their voice sounds like a broken radio perpetually stuck on a laugh track, is both infectious and unsettling.
They just as powerful as Spessartite but just a bit more agile and lean more on the defense style than offense, their body stretches in a cartoony way and battles become a twisted playground for them, a child's game where they hop and blow things up everywhere. they’re very joyful and loves to have fun while making chaos, they usually make jokes but no one understands their muffled voice so they often laugh all by themselves lol the weapon actually expands where the ball and the shaft of the mace connects there’s a chaine (i didnt draw it cuz there was already too much going on in the drawing lol) which helps them reach target from close to mid range easily, they twist and turn their body in very flexible ways before swatting their weapon at their target.
♠︎ If you want to suggest a pair for the next fusion please just comment here DO NOT send it in my ask box plz !!
And if you want to make your own fusion designs/fanart go ahead ! id love to see other people’s interpretations could be ! just don’t forget to tag me and add the tag ( tf2 x su au) :D
hope you enjoy !
+ early designs :
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dead-end-draws · 11 months ago
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Tribe Banner concept art:
Folks seemed to enjoy my WOF WIPS, so here’s more concept art for y’all! My favorite thing about WOF is the potential for world building. I thought it’d be cool to see a tribe emblem represented on a banner/flag of sorts:
Read below for some of the thought process / headcannons behind the design choices: 👇
Skywing Banner:
Skywings pride themselves on 3 things; treasure, fire, & their enormous, soaring wingspan which steals the sky.
As such, portrayed on the banner, the fabric (often made with dyed cow or goat leathers) resembles draped dragon wings. Two Skywings embrace a goblet, which is spewing golden fire.
The banner is often held aloft with iron or gold poles, signifying to other tribes their wealth and pride.
Mudwing banner:
These banners are fashioned with leather hides from cow or crocodile skin, held aloft with bamboo, and painted with a Talon-print & Reed crest.
The talonprint symbolizes community and the strength of Mudwing sibling bonds. The reed border unifies all Mudwings regardless of their relationship to home; the swamp. Bigwings are often seen carrying these into battle, signifing their status and making it easier for a sib to locate them in the flurry of a fight.
Sandwing Banner:
Sandwing flags are made with camel skins and dyed cactus leather.
A crest shows a Sandwing coiled around a beaming sun, a reminder that despite the revered 3 moons, Sandwings are born to thrive in sunlight.
The fabric is cut in a way to mimic the swooping dunes of Sandwing territory. And the poles of the flags are equally intricate, with scorpion tails and golden ropes which frame the banner.
These flags make prominent appearances in parades, festivals, and markets, and even miniature version are often displayed in homes or as tapestries/carpets.
Seawing banner:
These banners are often seen displayed in royal quarters or councils, or above land to mark territory.
A nautilus shell crest on front echoes the swirl-pattern associated with royal Seawings: The banner’s borders resemble waves and a dragon swimming beneath their surface.
These are crafted with rich materials, strung with seashells, pearls, silver dollars, and deep oceanic color fabric. There is severe penalty for Seawings found plucking treasure from the banners, as they are a direct symbol of royalty.
Nightwing Banner:
These banners emphasize the Nightwings’ relationship to the moon, their source of power and praise. The material, a contrast of white stitching against purple velvet showcases moonlight and night, black scales against stars, magic and mystery.
They are seen decorated with 3 moons at the top and a centered dragon reaching up into the night sky.
These banners were often used during the war as secret code by spies to deliver to other tribes. Prophecy scrolls often came attached, delivering cryptic messages or secrets in the night. These banners all helped add to the secrecy of the Dragonet Prophecy, and kept tribes on their toes around Nightwings.
Rainwing banner:
Rainwing banners are not used for battle purposes like other tribes, most are mere decoration, location indicators, and have no unified design.
However, It is said back when Rainwings left the rainforest to trade pre-war, this particular banner design was often raised above Rainwing merchant tables, and showcases the coiled tail of a Rainwing with leaves, vines, and other sights from the rainforest adorning a bamboo pole. Bright color combinations accentuated the flag to entice curious customers.
Now, only one tattered version of the original Rainwing banner remains, displayed proudly in Queen Glory’s quarters, a reminder that building the Rainwings’ community is their most important goal.
Icewing Banner:
These banners reflect the same standards Icewings hold themselves to.
Like a visual of the rankings themselves, each banner is cut perfectly from an Icewing’s trained, serrated claws to resemble icicles, and crafted with fine blue stitching.
Flags are often held aloft with perfectly polished narwhal horn or bone, and can be inlaid with sapphires or diamond.
Icewing soldiers are often gifted these during ceremonies, and perform training exercises with the flags to test their stance/attentiveness. The crest showcases the swift sharpness of ice through a flying dragon, and a snowflake toward the bottom reminding Icewings that even minuscule snowflakes, small things, should be perfect in form.
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starsonablackboard · 2 months ago
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managed to finish another decent ish piece so here's narinder's inutial design!! as always probably will change later
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we're living by furry laws in this house so "head fur" aka hair is an option and im using it. period. another unpopular(??) choice is giving narinder a fur pattern, and don't get me wrong i love the pure black void nari, but as an artist i enjoy making up details to draw, so i indulged myself here. (but if i ever were to draw comics with him i would simplify it or just make him all-black, because repeating this every frame is a misery. fun for a one-off ref sheet tho)
not a lot of lore stuff for the guy since the idea of the au is still fresh and im figuring it all out, but there're design inspirations under the cut if you're interested!!
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sooo lets go
i wanted narinder to have that dramatic sharp featured og cartoon villain look, so i took inspiration from oriental longhairs for the facial structure and from maine coons for fluffy dramatics. also i just love using maine coons as cat references. look at those things. marvellous.
from the very start (pretty much) my brain was consistently giving me images of narinder with hair, specifically dark long-ish straight-ish, so i tried to walk this mental image backwards to find the origins of it, and i think scar and ozai are my best bets. in my first sketches narinder had shoulder length hair with slight waves, but in the end i opted for long and straight. not really a reason to, just was vibing better to me
clothes are pretty standard narinder robes i think. i find it funny that fandom unanimously gave him basically a priest outfit, and i like it too, so i kept it. that red stripe gave me a little bit of a headache though, couldn't get it to look okay and not weird or tacky. i think i managed. i had to contain my urge to design him an intricate outfit with different textiles and embroidery and shit, but i try to keep it at least somewhat tied to logic and the au, and let's say that no-one was willing to do something this elaborate for narinder for quite some time
and some lore crumbs
• narinder is declawed (after his defeat that is).
see the narinder's claw relic and the whole do no evil motive. the most evil narinder directly did was the injures he inflicted on his siblings, and he did it by, quoting shamura, "such sharp claws". so yeah, that tracks. funfact i considered taking only one of his claws, from the left ring finger, because the relic is "narinder's claw" singular, but "callamar's ear" relic is also one ear and not two, so it didn't feel kike a good enough basis to take only one claw yk. so sorry big cat, all your claws are now gone
• lamb did kill narinder after defeating him. there's nothing on the pic that's tied to that fact, just thought it would be interesting to know
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quicksilversnails · 27 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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houseofceline · 1 year ago
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My Pretty Girl - T.N.
Steal My Girl
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Pairing: Ravenclaw and sort of ditzy but talented Reader x Slytherin notorious playboy Theodore Nott
Warnings: None (yet ;))
Summary: Theo's friends get to meet you for the first time.
&lt; 2
__________________
Perfect. 
You clapped your hands in satisfaction after taking a little study break to organize all your fabrics by color. The plan was originally to go to the dining hall to grab a quick snack, but your messy little studio set up in your dorm easily distracted you on the way out and made you change your plans. 
Your fingers flipped through the pages of your design sketchbook. A small smile formed on your face as you traced your sketches. 
Fashion. 
The only thing that you felt competent in. You didn’t have to try to make things look good. It was the only thing that came natural to you. You could plan an entire outfit for any occasion faster than you could even list the ingredients in a simple potion. You weren’t going to become a doctor like both of your parents, but you thought it’d be better to do something you’re good at rather than forcing yourself to study materials that you’ll never be able to understand. No matter how many times they tried to persuade, or threaten, you to change career paths, you never strayed far from your dreams. The dreams that kept you happy when you were scolded for wanting to stay home and draw instead of going with your father to work.
At least you will never have the chance to mess up a surgery. That would be worse than the invention of jeggings. 
The door swung open and your roommate walked in. You furrow your eyebrows upon her presence, wondering why she would be back so early from her date with Cedric. 
“How’d your date go?” You closed your design book and walked towards your bed before flopping onto it. 
So comfy. 
Cho sighed before rolling her eyes, “stupid last minute quidditch practice.” 
You giggled as your stomach growled. Maybe you should’ve gotten a snack before you decided to clean. 
“Dining hall?” Cho offered her arm out. 
You jumped up from your bed and happily skipped over to her and took her arm. 
“I’m famished,” You exclaimed in desperate need of having anything in your stomach after the oatmeal bowl for breakfast. 
“Me too, Cedric had promised me pastries from a bakery in Hogsmeade before I got canceled on,” Cho grumbled as the two of you walked in a pair towards the hall. 
Pastries. Croissants. Ugh you missed home. France has the best pastries. Now you were craving a chocolate croissant. Not that croissants are the only pastry in France. 
“Next ti- ow,” you rubbed your head after the harsh impact, stumbling a bit. 
“Watch where you’re going next time mate,” another boy came up and landed a harsh slap on his back. 
“I’m so sorry, are you okay?” The boy in front of you questioned frantically while trying to hide the fact that he was searching your head for any bruises. Theo might kill him if he made a bruise on his “pretty girl”. 
“I‘m okay,” you waved your hands in front of your face, kind of nervous that people were starting to look.
“Hello y/n,” The other boy came up and offered his hand out. 
You were confused on how he knew your name despite the fact that you didn’t know his, but still shook his hand. 
The boy chuckled at your confused looking expression. He could understand why Theo had called you pretty instead of his usual “she’s hot”s that the group would receive when talking about girls. 
“I’m Mattheo, Riddle,” he winked, “Nott’s friend. And this is Lorenzo.” 
You made an ‘ohh’ face in recognition but you remained surprised at the fact that you were even linked to him. 
Cho nudged your side. You looked over to her and was met with a raised eyebrow. You were as equally as confused as her. You and Theodore had only interacted once and it was during that one potions class, the day Cho had to skip due to sickness. You had no idea why his friends knew about you or were even talking to you.
But nonetheless you offered a warm smile towards the two boys, “nice to meet you.”  
“Nice to finally meet you too,” Lorenzo returned the gesture. You liked him, he seemed nice. 
Cho cleared her throat while clutching her stomach. You had forgotten what the two of you had even come to the hall for. 
“Well, enjoy your meal!” You waved them goodbye as Cho dragged you to the Ravenclaw filled tables and out of their sights. 
“Who are you losers bothering,” Theo scowled and smacked the two boys on the back. 
“We were just getting acquainted with our best mate’s girlfriend,” Mattheo teased as Theo raised his arm pretending to hit him, making Mattheo duck. 
“Girlfriend? Please, you and I both know I don’t do none of that,” Theo rolled his eyes and the trio walked over to their table. 
“Lucky her, you’re not exactly boyfriend material yourself,” Enzo replied as they took their seats grabbing their lunches before quidditch practice. The first game between Slytherin and Gryffindor was coming up, they needed all the fuel they could get before Malfoy made them run what felt like 100 laps during practice. 
“What are you talking about? I'm the epitome of it,” Theo replied confidently as he took a bite of his sandwich. Sandwich was a bit dry, Italians do it better.
“Right, someone bring Hannah over for questioning,” Mattheo laughed as Theo glared at him.
“We never dated, I don’t owe her anything.” 
____________________
“IT’S SO COLD!” You let out a high pitched scream as a huge gust of wind blew right into your face. You had a sweater that you knitted yourself on, paired with a skirt and black tights along with a designer scarf you had searched the whole country for. It was late October, but you hadn’t expected the weather to drop this low. Maybe you should’ve worn your winter coat or opted for a bigger scarf. Or maybe you shouldn’t have come at all. That was the original plan until Cho had managed to convince you to attend. You didn’t really understand quidditch. The whole game seemed complicated to you, plus the whole flying really high and the possibilities of students getting hurt didn’t sit well with your stomach. But you came regardless and it seemed to make Cho very happy. 
“I KNOW BUT WE HAVE SUCH GOOD SEATS!” Cho screamed over the loud clapping and cheering that signaled that the game was about to start. Loud screaming, another thing you weren’t a huge fan of. 
“HERE!” Cho screamed as she took her earmuffs off and placed them on your head. 
“YOU MIGHT NEED THEM MORE THAN I DO!” She yelled before turning her attention back to the game. 
One by one players in either red or green began to fly out. Everyone you were cheering as if it was a competition to see which side would be the loudest. 
“GO HARRY! YEAH!” You heard Cedric shout from the other side of Cho. 
You didn’t know any Gryffindors that well but since you were in a crowd of people all supporting that team, you didn’t want to stand out so you decided to clap along. 
You recognized a few Slytherin players, the faces of the two boys who you had bumped into a few days earlier were spotted flying on broomsticks. You secretly clapped for them as well. 
The mixture of red and green made your heart happy. Christmas. Your favorite holiday. Only two months to go! You couldn’t wait until you get to start putting together presents and drink peppermint mochas with your friends. It was all so exciting! 
Focus on the game! 
You scolded yourself. You look up and frown as you see players begin to grow aggressive. You frowned as a Gryffindor player tried to throw one of those flying balls at Lorenzo. 
You knew it was part of the game but the fact that someone had almost harmed the nice boy made you want to reach for your wand. 
“Yay go Enzo!” You cheered and clapped as you watched him dodge them with ease. A few Gryffindors side eyed you and gave you nasty stares but it was hard to pay them any mind with the distracting colors of ketchup and mustard wrapped around their necks. 
Theo wanted to thank Berkshire, he really did. He wanted to thank him for providing him the strength to throw bludgers at Gryffindors. What was he doing stealing your attention like that? Last time he checked Berkshire was busy trying to ask out a Slytherin a year younger than them. He needs to leave you alone, you were his friend first. Maybe he should throw a bludger and knock Berkshire off his broom. 
Would that be a Slytherin or Gryffindor point?
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wakebymoonsleepbysun · 11 months ago
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Dogday!! Trying to figure out a way to send a Y/N in there to help him.
Rambles under the cut.
(I drew my sona in these cuz self-indulgent, but if I ever write anything it'll be a reader insert with little to no canon design.)
Design notes: Took some elements from his game model as well as his cartoon design. I think when we see him, he is emaciated and/or stretched out, the way CatNap is said to be able to stretch. Don't know if that's an ability all Smiling Critters have though. For now I'm saying it is SOMEWHAT but CatNap is the better at it by MILES. In any case, that's why he's not quite as lanky as he is in game, and is also a bit shorter.
I also he can be bipedal or quadrupedal, much like CatNap seems to be able to switch back and forth. A bit more animalistic than his cartoon counterpart, but part of that is just him not wanting to tower over the children and employees all the time, so drops down to all fours quite a bit.
The fur texture on his ears in the game cave him a floofy cocker spaniel look so I went with that instead of the less floofy ears he has in the cartoon and his original plushie.
The white pupils being absent when we see him I believe is a sign of how weak he is. When healthy, all the Bigger Bodies Smiling Critters have them, much like CatNap does.
Trying to actually keep his huge open-mouth smile at all times, unlike with my FNAF stuff where I give them more of an ability to emote. That said trying to get him to look angry or sad was a challenge. Sad I think worked okay but the one where I meant him to look angry he looks more cocky or smirky than mad. Tender moments are a bit harder too, as keeping that huge grin with more tender eyes results in him looking either drunk or horney or just like he's not taking the moment very seriously, haha.
And the story? Not sure yet, bouncing around a few ideas, though I don't think I'll have the reader and the player be the same person. Reader might be someone who came up in PlayCare alongside Dogday. Perhaps they knew each other as kids when Dogday was still human. Haven't decided how much of this Dogday remembers or at what point the reader realizes Dogday is their old friend who got "adopted".
Reader grows up the Playcare and is given a job once they're an adult. (Something something starting the brainwashing and normalization of bullshit early to make employees who are more willing to look the other way?)
Dogday somehow kept them hidden during the Hour of Joy and the reader's been living in the caves ever since. (The caves open up so much possibility for people being hidden in the factory. Much easier to say there's an unknown offshoot of a natural cave system than an unknown part of the factory.)
How are they staying fed? Uhhhh...cave mushrooms? Trips to the surface? Moss? Stale vending machine candy? I don't know yet.
Not sure how to pull a happy ending out of this horror but I'm trying. Maybe the reader convinces Dogday to leave after Ch 3 because he'd be too weak to help anyway or something? And uh...I'm just gonna pretend since he's kinda a plushie he can be sewn back together even though I'm PRETTY SURE canonically the inclusion of blood and guts makes that...not a thing.
Just remember guys...all winds blow away...eventually.
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starheavenly · 2 months ago
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Oh does Locket got by they/them. Sorry for using he in the last one.
Did they heard stories about their parents during the war. All of deadlock’s “accomplishments” aka brutal kill counts, and Ratchet’s accomplishments?
What were their reactions. They went the medic route in life was it cause of their paternal link with ratchet, a ‘I wanna be like carrier’ thing or a ‘I want to be as different from my sire as possible’ thing.
They ever miss their parents during the separation and their own doctor travels.
Oh yeah they go by they/them I totally forgot to post the original design of them I drew
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Pretty much I wanted them to be a medic with the worlds worst bedside manner, like a weird little pessimistic doctor.
They were born with medic hands (despite the claws) so it was a given they just did it while being shown how by Ratchet. They also have perfect aim (who knows where they learned that??) I don’t think they actively try to be like either but ended up being a mix of both, working as a medic not out caring for people but literally just for the shanix and travel.
As far as reputation it was probably a bit of whiplash to hear about either of them. Especially while the war continued. Learning bases where the Autobot CMO would be (they actively avoided) or small planetoids held up by Turmoil and his second in compand, despite both sides needing more medics they avoided any chance of running into either of them.
Every few months they would find a large amount of shanix/credits left in their shuttle/current resident. So safe to say DL kept an eye on them.
They did miss them but so many years it kind of faded. They were 100% convinced they would never see either of them again so they became a loner neutral.
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artist-ellen · 8 months ago
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Historical mermay Prompt 8: Meiji Era -> Aztec Mermaid (Tlanchana)
So the last prompt for Historical Mermay was supposed to be Meiji era but.... last year there was a historical Japanese mermaid and a late Victorian mermaid so.... I decided to switch this one out with a different historical mermaid that had been on my list.
Aztec mythology has a mermaid-like figure, which is very exciting for me, but there's a full backstory so strap in for some lore. The origin for Tlanchana isn't Aztec at all, but instead originates from an Otomi goddess called Acpaxapo. Acpaxapo is a benevolent lake goddess who is half woman, half water-serpent. When she was adopted by the Aztecs her aspect evolved to Tlanchana, a much more mysterious and dangerous deity who would drown men with her tail.
I had hoped to make some more references to the original Otomi influence in my illustration but I was having a devil of a time looking for specifically Otomi artifacts (Otomi is technically a collection of languages and is an exonym for the peoples who speak Otomi languages ((if I've even understood what I 'm reading correctly))...and English websites barely cover the big 3) so I eventually pivoted, since I haven't done any siren-like mermaids for this challenge yet and was interested in doing something a little moodier. A description of Tlanchana described her as wearing only jewels and that sparked a lot of creative joy. And looking at all the jade ornaments in pre-colonial jewelry.... I dove right in. I kept a very serpent-like design for her tail, and made all her ornaments in jade... a series of necklaces, her nose jewelry (which I took some creative liberty with after looking at goddess depictions), and ear plugs. I wouldn't say she is accurate, there's a lot of artistic license salt in this stew... but I think she turned out pretty cool.
(And if you just had the thought that this is the most i have written in a description for ages... it's because this one had... new? research. Example: I've drawn redesigns with Ottoman fashion 3+ times, I don't have much new to say for the Ottoman mermaid. I've talked and researched a lot less on Aztec mythology so I had things to say.)
I am the artist! Do not post without permission & credit! Thank you! Come visit me over on: instagram, tiktok or check out my coloring book available now \ („• ֊ •„) /
https://linktr.ee/ellen.artistic
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tryslora · 2 months ago
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Disability in fiction
This was a tough post to write. 
I saw a post about disability rep, and I kept thinking about it, and wanted to share my own takes on the topic. 
I thought about it for days, trying to figure out how to word it. Then after drafting it, I stuck it in a file for a couple of weeks, trying to decide if I could even post it. This is not a topic that can be boiled down to a simple yes/no kind of answer.
Let’s start with two examples.
1 - I have a short story I started writing (it wants to grow up to be longer, so it’s waiting for time) where my original concept was to write about an older woman who is short and has major chronic pain, and I wanted to dig into fantasy reasons why this pain exists, but at the same time, have her be able to kick ass despite being exhausted and dealing with excruciatingly painful issues.
2 - I once drafted a portal fantasy storyline wherein a young man was transported into a fantasy world, and when he was given a horse to ride, he approached it very warily. He was encouraged to mount, did so, and sat there and exclaimed in shock, “My brain isn’t exploding with snot!” because his allergies hadn’t come with him into the body he had in the fantasy world.
Both stories were designed to be fun, a bit light, maybe even cozy.
So.
In one case, the disabled character remains disabled and kicks ass anyway. And in the other case, the character is magically “healed” and no longer has debilitating allergies that had wrecked his way of life.
This is the difficult part to express: I think both storylines are valid.
Bear with me while I dig into this.
First and foremost: I completely agree that we need more representation in all forms of fiction, especially when it comes to disabled people being able to live their lives. Characters with missing limbs, or non-neurotypical brains, or anxiety & depression, or hearing issues, or sight problems, or chronic pain, or… or… you get the idea. We need all of it, and we need it to not need to be magically healed in order for a story to be considered happy and cozy. Disabled people can be happy, too.
I’m all in for this, and I wouldn’t write the stories I do if I weren’t.
However, there are also moments where I am so exhausted by my body and by everything I deal with inside of it where I do wish for that magical ability to forget that my pain exists. Or for the ability to actually process information in a straight line, or make decisions without writing a hundred lists and accomplishing nothing from them. Or to be able to lie down in a field of grass without regretting it for days while I drip snot and fight sinus-pain-induced migraines.
Sometimes I want to imagine that my life is different.
And that is one of the joys of writing. I can choose to write a story where people like me or the people I know are the heroes/heroines exactly as they are, different abilities and all. Or I can choose to write a story where the problems magically resolve.
Both can be cozy, sweet, and adorable. I can give the character with chronic pain the ability to kick ass, take names, and have a sweet reunion with her ex-girlfriend. I can show all the ways that my disabilities may define how I handle my life differently than someone else, but do not define what I can and cannot do.
But I can also daydream about a life where it’s different, the same way I can daydream about having wings, or being able to teleport. For me, imagining a day with no pain is the same as a day where I can walk through walls. It is absolutely a fantasy, and about as likely to happen.
Here’s the thing: It’s okay to be angry to see what looks like disability being erased. It’s okay to wonder why the author did that, why they magically healed someone instead of letting them be who they were. But at the same time, maybe ask why, and what point of view it’s coming from. Or look a little deeper into the story and how the resolution occurs, and the effect it does have on the character (I suspect that were I to suddenly have a day of no pain, I’d be intensely reckless, given what an idiot I am while IN pain, y’know? And WOW would I regret that later…).
And for authors, think about what you’re writing. WHY is this particular event (keeping disability, erasing it, whichever or both) happening, because the reader will take note of it. They may see things that weren’t intended, but are there as unintentional biases.
Make conscious decisions for why things happen.
Someday I want to get back to both of those examples from the start of this post; I still like both concepts. But I’ll be writing them for very different reasons, and both will be healing my soul in different ways. Different kinds of daydreams. And again, I think that’s valid, too.
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theartofpixar · 1 month ago
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"Joy’s body language is generally pretty broad: her arms always stretching and reaching, and she’s constantly jumping around so as a former 2D animator, drawing her on the movie was quite the delight! Being not *that* extroverted myself, bringing that attitude to life, especially on days when I felt more like Ennui, had some really interesting effects. Have you ever drawn someone yawning and started yawning yourself? That kinda happened to me with drawing Joy. Stepping into her shoes (although she wears none!) was somehow always therapeutic and added a lot of energy and positivity to my days 💛
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I am loving the cascade of incredible art pouring out from every department with the release of Inside Out 2! 💙 At one point I was assigned a Sadness action sequence called “Cry Hard” (!) which I’ll share in a future post, so before boarding I spent some time drawing poses and expressions to get a feel for her character. Can we talk about those little slippers. 🥺
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Drawing Anger was always somehow satisfying! My Mediterranean roots probably have something to do with it ❤️‍🔥 One thing I loved about boarding sequences with these guys was how the Emotions felt emotions themselves, yet still kept their primary self. When Anger felt joy, it was a fiery happiness; when he felt fear or disgust, his eyebrows would never lie! These sketches are warm-ups from when I was exploring his fiery range of expressions and as I built my library, some of these definitely found their way into my sequences..
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When I think of my favorite Emotion to draw, oh man. Disgust 100%. The SASS. Those mouth shapes and the fabulous lashes that just amplify it all. I had so much fun drawing her on Inside Out 2. I don’t wanna spoil the story posting my sequences yet, so these are some warm up sketches from when I was getting familiar with her volumes and expressions. The movie is out TODAY! Go see it in theaters!
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And last but not least of the original emotions, Fear! I always thought he was kinda challenging to draw. His design includes a lot of sharp angles and jittery lines to convey his constant tension. His hands are usually close to his body as if to protect himself, and his shoulders always raised. It made me realize it takes a lot of energy to be constantly afraid of something! His eyes are also quite funny; his brows were disconnected, and somehow the back of his head had the shape of eyes too! Here are a few character studies. The poses with him clinging to the rope are taken from one of my sequences." – Alessandra Sorrentino
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pruneunfair · 4 months ago
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Ranking every manhwa villainess and white lotus I could find.
Keep in mind these are all opinion based.
#22: At the very bottom of the list is Sumin Jeong from Marry my husband
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Now, like almost everyone else on this list, Sumin is kept a level that is below the FL Jiwon so she can never best the hero. However unlike the others here, Sumin has not once been shown to be anything other than a dumb and evil bimbo who talks like elmo even before Jiwon regressed, her reasons for wanting everything Jiwon has make no sense and she has no flavor to her, no backstory that makes sense, no real charm since it's lost as soon as possible, all she has going for her is a distinct design.
#21: Charlotte-the villainess maker
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Honestly, Charlotte is about as forgettable as the comic she's from. She doesn't do much, just basic bland white lotus tropes over and over. She is portrayed as a sweet heart but she's secretly a jealous vindictive mean girl, she loses everything to the FL because she's too basic for the not-like-other-girls readers, nothing really revolutionary about her, but this could be chalked up to the story shes from canonically being an abysmal mess written by the FL when she was 14, Sorry Charlotte.
#20: Iris Van Conrad-Today the villainess has fun again.
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A step up from Sumin when it comes to backstories, still not the greatest but it makes a little more sense. She's more passive aggressive since her actual plots are destoryed in nanoseconds by the plot, she gets dunked on so much I wonder if she's supposed to the Villainess or a discount Meg Griffin. Considering the fact to that Reilynn is pedo coded, Iris is less of the two evils.
#19: Aisha Selir-divorcing my tyrant husband.
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Shes okay, But like Charlotte, Aisha isn't very noteworthy, as usual, any attempts she makes to best or outsmart Robelia are met with utter failure, she could be something really great if she were just allowed to make a mark on the plot. Like actually have Alexandros take responsibility instead of blaming her for her existence. Her design before the art shift was pretty enough and I'm pretty sure she's being possessed by a vindictive soul so that might explain why Aisha suddenly became a villain when she's described as being dainty, sweet, and a general damsel and saintess in the story within DMTH.
18: Fonta Magnus:the tyrants only perfumer
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Fonta is the type of antagonist that would be adored as a isekaied protagonist. She doesn't really do much though since she gets defeated over and over with the same plan of copying Ariels ideas (how original, no pun intended) I like her though just because her design reminds me of cartoon goth girls, specially Gwen from total drama island.
#17: Benela Verdi- the princesses jewels
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I don't care if she seduced Ariannas father or killed her brother, Arianna was out there acting like she wouldn't do the same just to get with a sexy man. Benela may suffer from the same problems every other villainess does but if ranked them based on that then almost all of them would be on the bottom. This image of her drinking her stress away is accurate to how I felt reading this one.
#16: Claudine von Brandt-Cry or better yet beg
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I absolutely adore Claudine and she's not really a villain but unfortunately the narrative says she's a so she'll have to count. It's why she's this low since she's just a woman who gets in the way of the main ship
As you can probably guess, her only crimes are being condescending to Layla and valuing superficial values such as wealth and status, crimes that somehow make her worse than Matthias in the narratives eyes. Justice for my girl Claudine ✊️
now we are moving up to the middle tier
#15: Diana-for my derelict favorite
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This girl has more protagonist material then Hestia ever will. Sorry but Hestias entire thing is just being a rich girlboss, simping for Cael and damning any woman who broke his heart including Diana, who is the saintess that opposes murder, Wow! Who would have guessed that the saintess woman wouldn't endorse literal murder! Could she have communicated better? Yes, was she always in the right? Hell no. But she's got more character in her pinky toe then everyone else in their entire bodies to I salute to her.
#14: Irene/Aileen Hascator- I didn't mean to seduce the male lead
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I have a weird relationship with her. One minute I'm impressed because she actually does manipulation pretty well at first with making the lives of those who won't swear loyalty her unbearable in very smart ways, she'll buy all her friends expensive dresses so she can stand out in a simpler one, she'll defend the black sheep and make her into her friend to keep up her sweetheart facade, unfortunately it's all so she can get with a boy where she goes nuts on anyone who gets near him.
#13: Freya van Furiana- how to get my husband on my side
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I really loved this manhwa, almost all of the characters are complex and 3 dimensional with a great commentary on abuse, ED, and family dynamics, with that said I was a little disappointed seeing Freya as another basic white lotus who only wants Izek for herself, it won't take much even a little more character traits would help because Freya isn't just some random girl who became the ogfl, she was the childhood friend of Izek and Ellen, so we should've gotten to see a little more too her then what we got
#12: Mielle Roscente- the villainess turns the hourglass.
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Beautiful design, basic but rather solid goals, a charming personality, Mielle has all of that in the bag. She secretly wants Aria and her mother out of her life since they aren't of noble blood (before the terrible Arias a noble plot twist) and she's really entertaining. However I'll never understand how she managed to destroy Aria in the first timeline if she's such an idiot now. The first timeline also takes the blame off of Arias shitty actions with "Mielle tricked her into being evil!" It ruins the charm since Aria, as a villainess should be allowed to suffer the consequences while not wanting to quit.. since you know, she's not meant to be a good person.
#11: Isabella de Mare-sister I am the queen in this life
NOT YOU!
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THIS is the Isabella I'm talking about
Absolute genius, she knows that Ceasre is a bastard and not just in the literal sense, she doesn't even love him and just wants that sweet sweet power and wealth. Fooled Ariande for years that she was on her side and as a bonus she can easily say she wanted revenge for Alfonso to the public if they ever found out she was behind it all. But the best part about first timeline Isabella is her villain monolog that women mean nothing to men, putting your life in their hands is a fatal mistake and if you want to make it to the top, you gotta crush the opponents. But alas we never see this version of Isabella after Ariande goes back in time
Higher tier now, the best of the best who managed to make it this far
#10: Rhyse/Lise Sinclair- not your typical reincarnation story
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Yeah shes technically being controlled by the author or hell maybe she is the author I have yet to finish this one but for once we get a comic that doesn't immediately pit two women against eachother and actually gives a solid reason for her to be at odds with Edith. When something doesn't go her way, Rhyse doesn't throw a fit and turn on the water works no no no. She stands there, awkwardly, almost like the real Rhyse is wondering why she feels so jealous and angry with Edith for stealing the spotlight. She's incredibly ominous too when that purple mist surrounds her to force the other characters back into place. All while she's making friends with Edith in a possibly geninue friendship.
#9: Isis Frederick- the villainess reverses the hourglass
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I'm pretty sure most of us can agree she's the real villain of TVRTHG since she basically started and encouraged the whole operation to begin with from afar, the puppeteer if you will. Killer design, a great fear factor and an evil sister done better. Wish she had more time to shine.
#8: Diane Poitier- I abdicate my title as empress
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What already sets her apart from other evil concubines is that she was there before Adelaide so her reasons for being upset that another woman is showing up to marry the Emperor is reasonable, obviously her actions aren't but I still felt bad for her since no one in that palace gave a damn about her, Diane got ruthlessly belittled and ignored for not being useful to their liking or simply being too desperate and when Adelaide tries to not make an enemy out of her, Diane is looking for anyone to direct her anger on but the redemption arc as short as it is, makes up for it.
#7: Leila- villains are destined to die
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My favorite ogfl turned villain. Leila is pure evil no questions asked. She steals the body of Yvonne which played a part in taking the latters reputation to a degree in the fandom and starts brainwashing everyone around her. That's what makes her so terrifying, one minute you could be at your highest and you feel like you rule the world, and next minute it all comes crashing down when the face of your long lost sibling arrives with fake tears in her eyes, ready to destroy everything you hold dear.
#6: Soleia Elard- seducing the villains father
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I can't believe I'm saying this but a classic black magic witch is a unique villain in the manhwa world. During her introduction she's already causing mayhem by trying to kill Yerenica with black magic, and at first you'd think she's another "I want my hubbies affection!" Chick but no, she just wants to marry Erudian to have his child and use said child to avenge her family and destroy everything, characters are all frightened by her because she actually gets shit done instead of failing every minute of the day, and even after all that, she's allowed the privilege of life by getting a redemption arc.
#5: Cosette Weinberg- I was the real one.
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She deserved so much better!! 😭 Cosette, my baby, you were set up to be such an amazing villain with high intelligence and well thought out plans, why did they have to give you the good old plot induced lobotomy! Girly wasn't just smart but there were actually times I could get behind Cosette. When Keira gave a maid 100 lashes after she insulted and wished death on Keira, it was Cosette who took advantage of an actual truth with only a little bit of exaggeration, they were both evil but only one of them was rightfully called out for it. Honestly just read the novel, the manhwa did it dirty.
#4: Marianne Edenverre- into the light again.
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Nah someone get this baby to a church and give her the aggressive baptism 10 times over, I'll always be wondering how the hell did that 10 year old get her hands on a demon in the first place, the fact that the family never found her hiding behind a door or closet staring into their soul like a paralysis demon is surprising cause I imagine she would do that and be like "it's just me sillies, I would never mean to scare you 😛" she's a well written villainess who I wish would have a little bit more screentime but her powers and what she can do honestly confuses me (like that whole body-swap thing)
Final 3 everybody, you ready for this?
#🥉: the 3rd place medal goes to Dodolea Castor from My in laws are obsessed with me
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Another real villainess, putting everyone off guard with her initial gacha life brat persona only to be hit in the face with disturbing levels of cruelty that can only match a psychopath, she looks straight out of an uncanny mr incredible meme with that light skin stare shes got. Straight up laughs at Therdeos trauma while being well aware that she tried to SA him and how it affected the poor guy and later proceeds to attempt to kill and later kidnaps his wife. There's no remorse, no regrets, just the souls of innocents behind those huge eyes.
#🥈 : the second place medal goes to Verta Alberhart from depths of malice.
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She isn't even the antagonist, no that's the protagonist! And honestly, the only white lotus in the main lead spot I've ever read so far. And while she has a messed up backstory that explains why she's so bitter, she still full on embraces it. Vertas way of being granted a second chance isn't even because of some goddess or divine power, she just snatches the body of a suicidal noblewoman and wreaks havoc on all of the disgusting noblemen in her path. She cries on the court trial of her fiances murder while secretly laughing knowing she set the whole thing up and slowly ruins the life of anyone who fucked around and found out.
At long last, we reached #🏅, and the crown goes to none other than...
Rashta Ishka from the remarried empress!
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Hear me out now, this isn't just me being biased. Rashta earns first place because even though she is rendered an idiot who's only use is being worse so everyone else can look good, she still managed to do something unfathomable. She earned the respect of a fandom that initially hated her with all the fiber of their being and now she has a growing fanbase of real people, not fictional characters, actual fans. People are literally turning on one of the most popular manhwas that started it all for its treatment of Rashta (because who would guess that people are uncomfortable with the fact that a former slave is the ultimate evil and not the guy who tortures people just for shit talking the FL) and even though there is still a big part of the fandom who despises her, she still lives in everyone's head rent free. The trashta meme is more well known than Navier as a character and her character arc will always be superior and far more interesting than everything else in the story, after all remarried empress did start to decline after her death.
Jesus christ this took so long, I had to do so much rereading and fact checking but it was worth it.
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