#they all kept like one thing from their original designs
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swappermanent ¡ 2 days ago
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Life In Retrospect (Part 2)
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I ran my fingers along my neck again, as if expecting it to suddenly materialize, but all I felt was smooth, muscular skin. If the necklace was gone... did that mean this was permanent? The thought hit me like a jolt of electricity, raising my cock to attention.
I hadn’t expected this, hadn’t thought I wanted something so drastic. But now that it had happened—now that I was staring at the face and body of a man who was young, powerful, and exuded raw sexuality—I could see exactly why this was the wish the necklace had granted. Deep down, beneath the polite smiles and quiet resignation of age, I’d wanted this more than I could admit.
And seeing it, feeling it now… I knew it was right. This body was wasted on Mikey. But now, the thick mustache, the powerful jaw, massive shoulders, the rich, dark hair—they were all mine. All mine.
My hand drifted lower, sliding down over my—his—flat stomach until I felt the warm thickness of his cock, already hard in my grip. I moved to the bed, sinking down onto it as I leaned back and let my hands continue exploring. With one hand stroking my cock slowly, I used the other to feel up my smooth, firm chest, indulging in the primal thrill.
The pleasure built quickly, my breaths coming in shallow gasps, my new voice low and rough as I gave in completely. I stroked myself with a steady rhythm, feeling the warmth pooling in my core, spreading through every muscle, every inch of skin. The sensation was dizzying, almost overwhelming. Finally, I cameMy body tensed, a shudder running through me as waves of pleasure crashed over me, leaving me breathless and grinning at the ceiling as I ran a finger across my stomach and brought it up to my mouth for my first taste. Fuck I could get used to this.
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I settled into Mikey's life with surprising ease. The next few days were a whirlwind of hanging out with his friends, hitting the gym, running around town, and just enjoying the energy that came with this young, powerful body. I felt more alive than I had in years—every step felt strong, every laugh deeper, every meal tastier. Even the simplest things, like the weight of this body as I moved, brought me a thrill of satisfaction.
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But about a week and a half in, the glow started to flicker. It was subtle at first—brief flashes of weakness, a strange sense of disorientation that hit me out of nowhere. I’d chalked it up to the gym, maybe pushing myself a bit too hard, but the feeling grew worse, and by the third day, it was undeniable.
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One morning, I got home from a run, feeling the most drained that I had since the swap, and sat down heavily in front of my computer. A thought nagged at me. I pulled up the site where I’d first looked up the necklace and scrolled through the pages, scanning the text with growing dread. I found the entry that had originally described the necklace’s powers and read the section again, the words coming into sharper focus than they had the first time.
"The Amulet of Wishes grants the wearer the temporary experience of their deepest, subconscious desire. The magic is designed to fade with time, gradually encouraging the wearer to take action toward meaningful changes in their own life."
Shit.
I kept reading, my eyes darting over the ancient text as I searched for a way to make this last. My heart pounded with urgency as I came across the section I’d been hoping for: the conditions for making a wish permanent.
“In most cases,” the text read, “the wishes bestowed by the Amulet of Wishes cannot be made permanent, as they are based on creation—an inherent violation of the natural laws of the universe. Thus, the magic is destined to dissipate.”
My stomach sank, but I kept going.
“However,” it continued, “there exists one exception: the wish of a body swap. Unlike creation, a swap is an exchange of essences, preserving the balance of natural order. To make such a swap permanent, the grantee must transform their new body to better reflect their unique essence—through altering mannerisms, attire, personality traits, and any distinctive aspect that marks their identity. This process convinces the amulet that the body’s former inhabitant is no longer suited to reclaim it. Only then will the necklace bind the grantee to their new form forever.”
A spark of hope flickered in my chest, but I wasn’t out of the woods yet. The entry concluded with a note on how to summon the amulet if it had already disappeared: an incantation, ancient and direct.
I took a deep breath, steadying myself as I whispered the words aloud. The room seemed to shift, the air crackling around me. I felt a familiar weight settle against my neck—the amulet, its cool metal pressing against my skin.
I exhaled slowly, a mix of awe and anticipation coursing through me. The first step was complete. Now, it was time to begin the ritual to claim this body as my own for good.
I stood up, looking at myself in the mirror—the sharp eyes, the rugged face, the powerful build that I’d inhabited over the last week and a half. This would take more than superficial changes; it would take commitment, subtle shifts in behavior, and the kind of confidence that came naturally to Mikey but had always eluded me.
“Alright,” I murmured to my reflection, feeling a surge of determination. “Let’s get started.”
Stay tuned for Part 3.
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the-100-days-of-junkan ¡ 1 day ago
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Day 42
Colors! THEY RETURN! This one was inspired by two things.
Thing number one, I really, really, REALLY, REALLY do not like Mikan’s Anniversary Outfit. Junko's? Amazing. Mikan’s? It fills me with unbearable sorrow, why did they do that to her. I generally try to live a life of positivity instead of bitching 24/7. I’ve had people assume that I just like everything, however I do feel hatred, I just choose to not make that everyone else’s issue. That said, I cannot pretend that looking at this outfit on Mikan makes me very mad.
So I tried my own take. Admittedly feels too simplistic compared to some of the other designs, however I still feel happy with it. The primary inspiration was Mikan’s own hair along with her bandages. A dress that wraps around her, all purple of course, throw in some jewelry and my desperate attempt at fancy shoes, and you’ve got a cute Mikan dress.
The other inspiration for this is another VanadisValentine Fic! It’s been awhile since I shilled for her work.
The Marvelous Makeover of Mikan Tsumiki
An absolute classic of Soft Junkan, in my definitely unbiased opinion at least. I didn’t go the whole way giving Mikan a haircut or makeup and all that jazz, I simply wanted to put her in a nice dress courtesy of Junko. But the vibe was definitely inspired by that fic rest assured.
Another fun fact, well not really fun. This is another pic I edited after the fact, not for colors, I did in fact color this from the getgo. However when looking back on this art I really did not like how i drew Junko. I made her chin look fucking awful. So I edited it to make it actually look nice. So now the only way to see that original version is through a (of all things) Jujutsu Kaisen meme video made by a friend of mine, EpicLinkSam (enjoy that completely dead tumblr account link). Below is the video, and further below is the individual images making the bulk of the vid.
and yes that is my voice. someday i will voice train.
As always, Reblogs, Comments, and Little Notes in the Tags are appreciated!~ They always make my day!~
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This is the closest you're getting to a sneak peak at a future day btw.
For context the Junkan Folder, where I kept everything for and relating to the project was just a thing I found funny. Because how many people just have a massive folder of just Junkan art.
I've got another Junkan meme that I can't show off yet because it has a bunch of spoilers for future days.
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cardinalcanis ¡ 1 day ago
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CODEX: The Viridian Phantoms
Summary: I did a thing. Been wanting to write about the custom space marine chapter that has been eating my brain the last few days. The Viridian Phantoms, my loyalist Mortarion successor chapter. They have been SO much fun to write and will totally do more things with them in the future. They are my first ever custom chapter so I would LOVE LOVE LOVE your reviews and opinions about them.
TW: People WAY too comfortable with death.
Word count: 3314
"Can I make my own fanart/OCs/head cannons/fics about/with the Viridian Phantoms?" First of all I will die <3, second of all, of course! As long as you credit me as the og creator of them I have no issue with it!
Tag squad (let me know if you wish to be tagged on stuff): @druidwolf21 @wolf-feathers12 @artemisareia @cosmic-cryptid-from-beyond @adhd-fandom-hyperfocus
@gallifreyianrosearkytiorsusan @kit-williams @egrets-not-regrets @jaghatai-khock @horuslupercal @moodymisty
@sinistermojo @beckyninja @justallll @ms--lobotomy @pluvio-tea @lemon-russ
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General information: 
“We are Death, so Humanity may live.”
-Chapter name: Viridian Phantoms. 
-Other nicknames and given monikers (at least the nice ones): Angels of Krieg, The Bone Collectors, Krieger Kites, Jumping Tanks, Climbing Banshees. 
-Loyalty: Loyalist. 
-Homeworld: Krieg. 
-Symbol: A ghostly skull wreathed in chains.
-Colors: Light viridian green accented with black and silver.
Origin: 
“Father, see your children, battle-worn and pale,
Holy Chains and hooks prepared, 
Father, see your children, dead but not failed, 
By their blood may the corruption be cleansed.” 
After the events of Baal and the Plague Wars Belisarius Cawl saw the necessity of having more resistant troops. Capable of weathering extreme conditions, facing bio-monstrosities and gargantuan enemies, and being Immune to plagues and other chaos or mortal-made maladies. 
The Viridian Phantoms were born from Cawl’s experiments, using a modified strand of Mortarion’s gene-seed to create warriors who could endure almost everything. They stand as an act of defiance to Roboute Guilliman’s will in the face of what he considers advancements in the name of the Imperium’s survival, magnificent discoveries that honor the Omnissiah.  Making them only female was the loophole he found to make their existence possible, even though kept in secret for many years.  Recruited and trained on Krieg for their innate resilience and loyalty, these Marines are honed to become the embodiment of human perseverance. 
They possess their gene father’s legendary resistance combined with an aspect of Mortarion not exploited by the previous Death Guard; his untapped psyker potential. The Viridian Phantoms are unyielding assaulters, designed to weather any blow; be it a plague, environment non compatible with life, or physical force. Their combat style is defined by their heavy armor, equipped with hooks and chains, allowing them to latch onto massive foes, scale them, and pull them down into submission so they can be butchered. Despite their heavily reinforced armor, their biomantic prowess allows them bursts of agility, enabling them to jump over large enemies and strike from unexpected angles. Even other Astartes speak about a sense of uneasiness seeing what in all senses is a terminator-like unit swinging in the air and climbing light as a feather. This makes them formidable in melee, where they wield chainswords and scythes with deadly precision. Learning from the Thousand Sons’ mistakes, they do not over rely on their psyker powers, biomancy is meant as another tool in their arsenal. Their uncanny resistance aided by biomantic regenerative capabilities make them the perfect unmovable wall for humanity. 
Made behind the primarch’s back: 
“Father, we are ready, take us if you must.”
Cawl’s unprecedented authority within the Mechanicus and his status as the architect of the Primaris project provided him with enough leeway to conduct this experiment. His known��� quirks and disregard for strict Imperial protocol helped him fly under the radar. His projects are already known for secrecy, but even with the trust on his skill and status he couldn’t afford for Guilliman discovering the Phantoms before they were ready. 
The choice of  Krieg didn't only rest on its hardy loyal woman but also for its isolation, secrecy of what truly goes in their underground hives and lack of general scrutiny from the Imperium. Krieg’s conditions allow for secretive experimentation; the people of  Krieg, known for their discipline and loyalty never questioned nor revealed Cawl’s activities, they were ordered not to anyways. It is said that long lines are made to this day for parents to proudly offer their daughters for testing, even though they didn’t know what it was about, the Emperor was looking for female children so they served accordingly. 
Cawl carefully controlled who knew about the Phantoms’ existence and purpose, involving only trusted Mechanicus personnel and Kriegsmen who were at a need to know bases of their assignment and sworn to secrecy. Any record-keeping or tracking was obfuscated through a complex mix of bureaucracy and Mechanicus’ religious beliefs, already only revealing the biggest secrets to the worthy in the  Omnissiah’ eyes. 
The Phantoms were obviously kept isolated from other Astartes chapters and Imperial forces to avoid detection. In their deployments, the Phantoms engaged enemies with minimal support, focusing on missions that required little to no backup. Training and conditioning was completed in Mechanicus-controlled facilities under Cawl’s lock and key, keeping them away from inquisitive eyes. He implemented protocols restricting their interaction with other Imperial personnel, ensuring their knowledge and exposure remained minimal.
The Phantoms’ early deployments were limited  remote or particularly hazardous battlefields far from populated areas or Imperial forces, where only the toughest units were expected to survive. These are regions affected by warp taint, plague, or xenos threats, where the survival of any unit would be notable but not easily verified. 
Cawl specifically chose high-mortality missions where the Phantoms could demonstrate their resilience. By deploying the Phantoms to zones where no ordinary Astartes force could feasibly operate, Cawl ensured they’d operate in isolated conditions, where successful missions were difficult to track or verify independently.
Later on he made use of trusted Rogue Traders and Mechanicus explorator missions to test the Viridian Phantoms in the fringes of the Imperium. 
Reports and data on the Phantoms were  filed under vague terms or ambiguous classifications, described in ways that did not reveal their true origin or makeup. Listed as specialized Krieg regiments or other “experimental” Mechanicus units when deployed. These reports kept them concealed, making it appear as if they were simply part of a contingent of the Death Korps or other Mechanicus-approved forces rather than a unique chapter of Astartes.
Physical appearance, chapter culture and personality: 
“Through pain and flame, we fall
And if you can stay, sister, then we'll show you the way
To return from the ashes we call.”
Moration’s gene seed gives the Viridian Phantoms a formidable yet eerie appearance that sets them apart from other chapters. Considered some if not the tallest Primaris Marines, they are built like a block of muscle, needing great upper body strength to hold their full armored weight while hanging mid air. Their skin turns a pale white or slightly grayish hue with visible veins. Their hair typically ranges in shades of white, silver, or light gray. They tend to keep their hair very long and extensively braided. Their eyes are described as a ‘pale gaze’ and ‘lifeless’ or with an almost glassy appearance, people claim that the Phantoms' gaze is ‘detached’ looking through them rather than at them. The intensity of their gaze is increased by how little they tend to blink unnerving those unaccustomed to their manner. All of these add up into giving them their phantom-like appearance they are named after.
They barely speak, when they do, it is done with precision and brevity. There is no room for flowery language or embellishment; they say what needs to be said and nothing more. Their speaking cadence tends to be emotionless and unenthusiastic, not due to lack of emotion but their little interaction with non Phantoms. As very sensible biomancers, they are constantly in touch with the inner processes inside those around them, including emotional responses. Spoken and gestured communication is just a poor mockery of the higher level subtle, unspoken connections they share. This makes them seem distant or even cold to those who rely more on direct communication, this lack of visible emotion could create misunderstandings or discomfort.
The Phantoms struggle hard to connect with outsiders, as they find typical methods of bonding cumbersome or shallow compared to the natural closeness they share among themselves. When interacting with other chapters, they struggle to adapt to more conventional forms of camaraderie, finding it challenging to communicate complex intentions in ways others understand and at the same time making them highly aware of the moods or intents of others. Knowing of the fear, frustration, anger and paranoia they cause first hand; but without the skills to properly address other's concerns. 
This sensitivity fosters deep bonds between the Phantoms, allowing them to anticipate and understand each other in ways that most Astartes can’t. It creates a near-unbreakable trust, as they’re constantly aware of each other's emotional state, intentions, and even physical condition, reinforcing the idea of sisterhood beyond the individual. The electrical discharge in one sister’s muscles ordering to lift a bolter is sensed by the others, copying the same movements, making them capable of reacting to their environment like a well coordinated flock of birds. This gives them an almost meditative focus in battle. Their awareness of their sisters’ movements allows them to coordinate without spoken commands, making them seem eerily calm and united.
Krieg’s women to the core, their loyalty to the Emperor and their battalion is absolute. They see themselves as living tools of the Imperium, willing to sacrifice anything, including their lives, without hesitation. This unwavering dedication makes them reliable but can come across as suicidal, looking for death in death’s sake. Each Phantom believes their existence is expendable if it means the mission succeeds or the forces of humanity are protected. 
The Viridian Phantoms also hold a profound respect for their fallen allies, whether they are their own sisters, other Astartes, or even mortal guardsmen and civilians. They view these fallen as martyrs of the Emperor’s cause. As a tribute, unless the remains are corrupted by Chaos, Phantoms often collect small pieces of armor, bones, cloth, strands of hair, or even rubble from the battlefield and fashion them into beads and charms. These adornments are extensively braided into their hair or hung across their weapons and armor, serving as personal memorials and tokens of respect. Teeth, in particular, are a favored keepsake known among the Phantoms as "flesh pearls," close second to hair which they braid with their own.  
With so much of their time spent among the Mechanicus it is of no surprise that one of the most significant aspects of their culture is the ceremonial tending to their gear and weapons. Each battle-sister sees her armor and weapons as an extension of herself, considering them "bound" to her flesh and spirit. Outside of battle, Phantoms often spend hours in silent preparation, maintaining and blessing their chains, hooks, and weapons in a ritual that reinforces their connection. It has been reported that this strong belief on their gear as part of their flesh has ended into several occurrences where their biomantic powers also restore cracked ceramite or instances where guns keep shooting when it is obvious that the magazine must have been emptied. 
This meticulous care for their gear makes the Phantoms selective about who is allowed to handle it. They permit only trusted Mechanicus priests or highly skilled serfs with whom they have overseen working many times to assist in maintaining their equipment. These chosen few would be expected to respect the Phantoms' many rituals and understand the reverence the Phantoms have for their weapons and armor. These selected few granted the honor of working with the Phantoms' gear have to undergo bonding rites, long meditations and purification rituals to align with each specific Phantom that has chosen them to tend to this sacred part of themselves to the highest of standards. 
The Phantoms’ secret rites, meditations and mantras help them both handle their oversensitivity to all life around them and reinforce their religious adoration for death and sacrifice.  The Phantoms hold pre-battle rituals where they recite personal death vows. These vows are spoken in low, emotionless tones, acknowledging their acceptance of death and pledging to die honorably if it serves the Imperium. Followed by their well known Death Hymns which they sing in ritual and even during battle, Viridian Phantom Death Hymns are the only instance of them raising their voices and carrying emotionally charged statements. They most are directed to a figure they ‘Father’, if it refers to either The Emperor, Mortarion or both is unknown. These chants carry an ominous, almost haunting quality, blending grim acceptance, defiance, and reverence for their purpose. The chants are rhythmic, echoing through the battlefield and unnerving allies and enemies alike with their strange, almost theatrical longing for death. They possess sections where the volume crescendos to shouts or quiets to an eerie whisper, transitioning between powerful declarations and subdued, haunting verses.
Currently, the Viridian Phantoms have no official Chapter Master due to their uncertain experimental state. Leadership has fallen by the battle sisters consensus upon Revenant (Captain) Lena Arendt, a figure respected for her exceptional combat skill and biomantic abilities. She is often referred to as the ‘Ceramite Fae’, due to even amongst other Phantoms her seamless grace mid air while fully armored creates the illusion of effortless flight. A fatal flaw her and many phantoms inherit from Mortarion is how much of a hard time they have at asking for help from non Phantoms, maybe not much out of their gene seed but their desire to prove their chapter is worthy to exist.
Gear and unconventional battle tactics: 
“We are the scythe that reaps the corruption, 
We are the chain that bounds the monstrosity to a kneel, 
We are the knife that carves the names of the fallen onto our enemies, 
We are the Emperor’s unbroken might, 
We are his bleeding sacrifice so we could still have a light, 
We are to fall so the many may rise, 
We are the Viridian Phantoms, 
And we are Death, so Humanity may live.”
As mentioned, The Phantoms hold close reverence to their gear and decorate them extensively with allies’ remains, one of the most memorable are their oracles (librarians) and gravekeepers’ (chaplains) complex teeth veils. Their armor is modeled on the reinforced Mark X, heavily modified for maximum durability. The plating is reinforced to withstand corrosive environments, disease, and warp-tainted toxins, often appearing thicker and more robust than standard armor. It is painted in a ghostly viridian green with black accents on the trim and silver detailing. Their helmets’ visors emit a ghostly pale green glow, most of them are inscribed with small runes or faint biomantic symbols.
Each Phantom carries many sets of chains and hooks designed for their signature combat style. These chains are attached to their gauntlets or armor and can be used to latch onto large enemies, structures, or terrain. The chains have runic symbols carved along each link alongside attached beads and charms, and when combined with their biomantic abilities, they become unbreakable extensions of the Phantom’s will, allowing them to anchor enemies or secure themselves in chaotic battles. The hooks are often engraved with the names of fallen sisters or even fallen guardsmen or civilians whose names they find on dog tags and forgotten personal effects among the rubble. 
The Viridian Phantoms favor chain swords and most importantly scythes for close combat, weapons that symbolize their affinity for melee and their willingness to face foes up close. All of them also have the ability to extend into chain and grappling hooks. Their scythes are heavy, with blade edges honed to a sheen, used for sweeping attacks against larger foes. Made to grab, mutilate and disembowel in single clean swipes. Alongside their melee weapons they can also favor large shields that chained together create shield walls to push back at the latest of waves.
They are no strangers to range weaponry, which even if they aren’t their favored, each is shown equal love and customization as the melee does. Sometimes even consecrating every individual bullet in day or even week long rituals meant for deep meditation and calming their psyker abilities. 
Even though they may be great assets for them, The Phantoms shun the use of chemical and viral weapons of any kind in their fight to distance themselves from their genesire’s legacy and fall into nurgle’s claws. 
Appart to what they are known for, falling gargantuan monstrosities; the Viridian Phantoms' unparalleled resilience, little regard for their own lives and biomantic abilities would lend themselves to shockingly bold, almost reckless battle tactics and strategies. These tactics seem suicidal to other Space Marines and not Codex Compliant at all:
-Shield killbox: The Phantoms would march forward under heavy enemy fire interlocking shields with one another. Using their scythes they would pull and mutilate anything that comes closer, then throw the helpless bodies behind them where other sisters await to finish them up. Functioning as an efficient assembly line of carnage. 
-Fire on my position: In coordination with allied forces, the Phantoms move into a position where friendly heavy artillery or orbital bombardment is directed. Knowing their unique resilience, they would withstand the controlled onslaught that devastates their foes, emerging from the smoke and flames, most of the time.
-Living bait: Phantoms would feign retreat or send vulnerable looking single units, drawing enemy forces into pre-arranged kill zones laden with explosives. Then, they would walk on the trap while still in the blast radius, relying on their enhanced durability to survive. Phantoms might also herd unknowing enemies into the blast radius of allied tanks. Or charge headlong into fortified enemy positions or into the path of tanks, absorbing fire and drawing attention while the rest of the battalion encircles the distracted enemy.
-Suicide landings: Phantoms generally do not fight alone unless they have a strategic purpose. Like sending one charging (or jumping off flying vehicle) into enemy positions or even the heart of their formations with explosives strapped to their armor, activating them upon impact. This act would be often followed by the surreal sight of the Phantom emerging from the carnage, bloodied but alive. 
-Walking beacons: They do have a unique skill to escort survivors through dangerous zones normal humans would not survive. Making the helpless human stay close to them inside their auras so fire, disease or acid would not hurt them or would not feel the pain and heal quickly. They tend to cover the survivors' eyes and even ears so they feel no fear or run away in the presence of danger, as running away gets them out of the Phantom's aura, which means they will succumb to the factors the are being protected against. And the people's trust and faith that the Phantoms can protect them actually makes it easier to work their biomancy on them. 
Cawl’s secret brought to the light: 
“Hear hear, Father, we're all going to die
Father, we're all going to die
Do not sing me any farewells, for me you must not cry,
hear hear, Father, we're all going to die.”
The Viridian Phantoms' first encounter with Guilliman was intense and deeply scrutinized. After proving themselves time and time again completing dangerous missions in secret under Cawl’s direction, the Phantoms were finally brought to Guilliman’s attention as a fully-formed, specialized force created to withstand the most hostile environments and fight the Imperium’s most monstrous foes. Masking themselves as just another battalion of the Unnumbered Sons, with the help of voice modulators in their voxes making them sound masculine (aside from restricting their vox channels when singing). 
They were deployed alongside his forces in a brutal battle. Observing them, Guilliman noted their resilience and uncanny coordination as they maneuvered in unison, taking down enormous threats with sacrificial tactics. The Phantoms suffered grave wounds but continued to fight, showing an almost eerie selflessness that unsettled many nearby Ultramarines.
After the battle, Guilliman confronted the Phantoms directly, demanding to know their origins. Their leader, Revenant Lena Arendt, revealed their loyalty and their gene-sire without hesitation, asserting their purpose and loyalty to the Emperor, not to Mortarion’s legacy. Guilliman, appalled by Cawl’s audacity, proclaimed that their very existence was an affront to the Imperium and must be erased.
The Phantoms responded by raising their bolters to their own heads, ready to end their lives at Guilliman's command. Stunned, Guilliman halted them. They remain a battalion awaiting Guilliman’s final judgment, will they be eliminated? Given a suicide mission hoping they never return? Will they ever back their birthright as the 14th? The future looks bleak and uncertain for the Viridian Phantoms. But the primarch must hasten as talk is spreading.
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tortellinibeanieweenie ¡ 1 month ago
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aughhh monster high my beloved
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tamymew ¡ 2 months ago
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character that unironically came to me in a dream??
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quirkle2 ¡ 1 month ago
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as a huge spyro year of the dragon fan i Hate the reignited trilogy they took all the charm and nostalgia out of it BUT ... spyro's walking/running animation ? they perfected that.
#qktalks#world's most satisfying animation i could watch him hop around like that for hours. he's so ........ noodle-like#but they also took away his slow wing-flap animation from the original#like the one that's used when he's just standing there. he flaps his wings out very slowly in a constant rhythm#they took that away too. garbage game 0/10 /silly#they also made hunter .......so fucking ugly ?? whyd they do that to him . he didn't deserve this#for people unfamiliar with spyro look up spyro 3 original hunter vs reignited hunter you'll wanna vomit#idk i feel like reignited just didn't need to be made ?#a port of the original woulda been fucking BOMB. im of the opinion that old games don't Need to be remade#they just need to be ported/remastered or Whatever. and maybe tinkered with a Little if some aspect of the game was horrid for any reason#but also im of the opinion that u CAN do a good remake. if ur careful.#i don't think spyro needed all those graphic upgrades or that cartoonish realism#yeah the environments r pretty and they did a fine job w that i don't have an issue with the environments i have an issue w the characters#overall i think ?? bianca was done pretty well. she looks similar enough in face-shape to 3's original design#can't rly pinpoint anything in particular that's strange abt her. maybe her eyes? but idk what they coulda done differently#the sorceress is fine ... i kinda wish they made her head a little wider and kept the gradual change in scale color intact but#she's okay too#the fairies look bad<33333#spyro himself .... he looks okay ?#there's something Different about his face shape i kinda wish they'd kept everything a bit .... smaller? idk how to describe it#but it doesn't bother me that much i think they did a good job. lord knows they did better than skylanders .............#i also have an issue with the animations in general#idk how to explain it but the Way the characters move ............. it irks me#it's just so unnatural ? how they move and gesture when they talk? it's not Bad Animation it looks rly good graphically speaking#but idk. this isn't a spyro thing in particular it's just that animation style that i dislike#playing reignited just makes me sad. playing the original comforts me. playing reignited makes me sad that im not playing the original#u can remake an old game made of approximately 18 polygons and make it look good AND make it look like the original#u just have to be careful about the geometry and the level of detail and the eye shapes
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nailtagyuri ¡ 1 year ago
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when i was 12 this was the coolest most mindblowing shit ever i was genuinely so obsessed with it I'd read it very day like the bible. I would die for a version of this with the post 3D world content over my country
#i hve vs super mario bros on my switch bc i wanted to chronologically play through the storied hero timeline and i couldnt find a rom#I think it has the same appeal as spid.erverse kinda except instead of multiple different people filling the same role as sp.iderman its#the same guy it's still mario but the changes come from things going differently at certain points in his life do you GET ME!!#LIKE!!!!!!!! MOST OF IT'S DETERMINED BY WHAT HAPPENS IN YOSHIS ISLAND AND THERES ALTERNATIVE PATHS IF HE WINS OR FAILS!!! GAME OVERS HAVE#CONSEQUENCES THAT BRANCH INTO THEIR OWN TIMELINES MARIO CAN END UP WITH DIFFERENT PARENTS ITS SO COOLLLLLL#and i love how each of the major branches has their own theme like “action hero” is the one with all the gameplay-focused#mainline titles “storied hero” is the one with all the M&L rpgs and more plot-heavier stuff and “blue collar hero” is this third one#with all the donkey kong titles and wackier/arcade titles WHERE i might add his design had a blue shirt and red overalls#and the tl builds off of those games into nsmb so i like to hc that he kept his early 80s design well into the later games <-autistic sorry#AND how thetimelines represent how their different backstories have influenced their personalities and thought processes a little like#what happened to mario in the blue collar branch like he either becomes EVILL!!!! and kidnaps donkey kong leading to dkjr or#divorces peach and has a self isolation arc after nsmb2 whats going on w him...#and i LOVE how all of them have a sort of common event where bowser invades the mushroom kingdom and in each timeline its#represented by a different variation of the original super mario bros game with action hero's event being represented by smb itself#which is fitting since thats the branch where mario and luigi ended up with their intended parents and everything went as planned#and i think a general theme here is that the more things go against intention the sillier it gets dont even get me STARTED on the time#travel shenanigans in bottom right which lead into the handheld remakes i love this so much its unreal#i do wish paper mario wasnt explained away as a dream but like thats its whole other world and art style and itd be difficult#to fit it into one of the major branches so i get why it was done. i probably wouldve just given it its own isolated bubble in the corner#at that rate i probably wouldve added so much more shit to the main tl im talking game&watch games i look at this and i see a pitch#for a full feature length autism production you understand
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kideternity ¡ 6 months ago
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Okay sorry if this is an insane request. But does anyone have any actual sources for if the cosplayer who served as the inspiration for Betsumon ever consented to her likeliness being used for the creation process. I found one blogpost which CLAIMS she was fine with it but there was no source for it attached I saw and I cant seem to find anything on my own just by looking it up
#digimon#betsumon#tailmon betsu#dinu yells into the void#dinu yells in the void#please. help me out with this one chat.#i know this is an insane request because most people dont like betsumon because they think the design is creepy or weird#i actually dont mind betsumon as a digimon purely from a design standpoint my hang up is that like#i feel Bad. over the idea of liking betsumon as a digimon because of the origin and because i have no idea if the cosplayer consented#in my opinion its way more important to me to know if the cosplayer agreed to having a joke digimon created based off her#its an entirely different situation if betsumon was created essentially as a mockery of a cosplayer who was just doing her job#and having fun#especially because in the original betsumon design it could be read as extremely transmisogynistic as well#sorry again i know literally no one else on planet earth cares about this BUT I DO!!!!!!!#ive never been able to personally reconcile like. Enjoying designs that are meant to be meanspirited mockeries#of whatever thing person etc. like it makes Me specifically feel bad#and again I think it’s more important to examine the origins of a design like this and Why it is the way it is. then just blanket#‘oh well its ugly to me so its bad and evil and gross’. do i make sense does any of this make sense.#fuckkkkkk i should go get dinner this just kept me up all night thinking about it#like obviously if the cosplayer was fine with it and she was like finding it funny or charming then my hang up is gone#because like Shes the main person affected in all of this. hence why i wanna know. you know?
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nerosdayinanime ¡ 1 year ago
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so many versions of Fish...
original: sabito lionfish(xcatsharkxcoelecanth) & human giyuu met as kids, sabito goes to bother him(affectionate) @ his job at the aquarium(/merm rehabilitation/ocean research center usually. theyr Good)
1.5: sabito starts a mermaid theater group
2nd: vauge thought of traditional half-fish half-human mermaids, sabito as a white tipped reef shark. i forgot everything else :/
3rd: sabito & giyuu mermaids, giyuu gets seriously injured and a panicky sabito brings him to the aquarium, tries to follow them taking giyuu inside (shinobu & mitsuri trying to stop ~200lbs of Land Fish from going where he wants to go)
4th: all hashira mermaids, massive destructive hurricane/storm ripped through and they were some of the unlucky merms caught in it; local aquariums & water centers pitched in to help out the influx of injured merms & thats how they all meet
5th: mermaid giyuu & marine biologist sabito, sab finds fish out in the sea and it follows him home
6th: all humans mermaids, hashira + all the siblings/kids are a pod & get captured by illegal mermaid fishers which gets captured by authorities who find the fish in the brig(?) and take it to ppl who know what to do with them (aquarium) said ppl are the demons (humans now)
7th: some time pre-industrial era (all those^^ r modern) sabito as some worker on a ship that gets caught and capsizes in a nasty storm, gets rescued by giyuufish last minute [Castaways(barns courtny)]
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art ¡ 6 months ago
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Creator Spotlight: @mimimar
Hi! I’m Michelle (Mimimar), an illustrator born and raised in Venezuela, currently based in Italy. I enjoy making colorful illustrations that reflect the things I love: fairy tales, fantasy, tenderness and queer (especially sapphic) stories. Occasionally, I also make paper dolls, comics and animatics. I have a lot of interest in book illustration and I’m currently developing my own stories that I hope to share as an author-illustrator someday!
Check out our interview with Michelle below!
Did you originally have a background in art? If not, how did you start?
I always enjoyed drawing when I was a kid, but it only became a hobby that I did almost every day when I was around 11. At first I only used traditional mediums, but I decided to make a serious effort to learn how to draw digitally when I was 15, and once I got the hang of it I never stopped!
I didn’t go to art school so all of my learning was done through studying the tutorials and resources that other artists generously share on the internet and lots of practice / trial and error.
How do you want to evolve as a creator?
I want to do many things but what I want to do the most right now is work on books! I want to make art for other authors’ stories and also my own stories as an author-illustrator. I want to grow as a storyteller and create art and stories that will really resonate with people emotionally. I’m always striving to improve my skills as well.
I also really love dolls, so working on doll box art or as a doll designer is something I would love to do someday. I actually have been designing paper dolls on my Patreon for the past few months, it’s been a fun project that is still ongoing right now!
What is one habit you find yourself doing a lot as an artist?
Probably using a lot of purple! It’s my favorite color so I find myself using it a lot. If I can find a way to sneak a little bit of purple into an illustration or a character design then I will.
Congratulations on finishing your Ivy Comic! Did the outcome turn out like how you expected or were there some unexpected bumps along the way?
Thank you! It’s a project that I worked on very slowly in between other art because I wanted to really take my time with every spread and make each of them a fully detailed illustration. I thumbnailed the full comic before starting but I kept changing the sketch for the final spread until the very end! Overall I’m really proud of the end result. I sprinkled a lot of hidden details in every page that I hope some of the readers will notice. For example: the meanings of the flowers in each page represent what the characters are feeling in that moment, and the colors of their wardrobe become gradually lighter as the story progresses to represent their emotions, as well as the changing of seasons.
We’ve noticed that you have created some amazing cover art for TGCF. Is there another series you would like to do something similar with? 
That was another passion project that took some time to complete. Initially, I didn’t intend for them to be specifically covers, it was just a series of illustrations based on the 5 books/main arcs of TGCF. But since they were well-received and I had people telling me they wish they could use them as covers for their books, I decided to rework them into dust jackets for the english translation of TGCF!
I haven’t thought of any other specific series but I love doing cover art so maybe I’ll do something similar again in the future!
What’s your favorite part of your style? Why?
I’ve heard from other people that there’s a delicate quality to my art, this is something that I like a lot! I like pretty things, fairytales and vibrant colors. I think all of these things probably reflect in the art I make as well.
If there is one thing you want your audience to remember about your work, what would it be?
I hope that they remember how it made them feel. Feelings and colors are the two things I give priority to in my work. Most of the time I like depicting tenderness, softness and emotional intimacy. If that could reach the viewer and stay with them it would make me very happy. 
I make a lot of art with queer (mainly sapphic) themes because they’re the kind of stories I personally like and want to see more of, so whenever people tell me that my art has helped them in their journey to discover and accept themselves, or that they see themselves and their partner in my art, it is always extremely meaningful to me. When art that I made to give myself comfort can provide comfort for others, no matter how small, it reminds me once again that despite any hardships art is genuinely worth pursuing.
Who on Tumblr inspires you and why?
So many artists! To name a few:  I love @sakizo’s amazing eye for fashion and detail,  @paneeps’ gorgeous style and striking colors,  the sweetness of @bevsi’s art,  @vickisigh’s pretty colors and concepts,  @idledee’s warm and heartfelt art,  @littlestpersimmon’s dreamy wonderful art,  and @loish has been an inspiration for as long as I can remember.
Thank you so much for stopping by and sharing, Michelle! Be sure to check out their Tumblr blog over at @mimimar.
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lenny-link ¡ 4 months ago
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TF2 x SU au fusions!
oof this took too long but i finally made it !
I kept @gracefireheart Andalusite (HeavyMedic) and @cariocay ‘s Turquoise (EngieSpy) (that i just realized their account got deactivated just a few days ago im sad now) fusion designs because i just found them perfect and whenever i wanted to try making my own designs i always ended up with making something similar to theirs since i was very influenced so i just kept them! They’re so awesome plz check the original artists!
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my designs :3 :
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About the fusions:
I tried to choose a theme for every fusion that suits the characters like Spessartite (DemoSolly) is a warrior i put Demo’s sword with Soldier’s shield thing well he doesn’t specifically have a shield but yknow the helmet thing i thought that could work.
He’s very powerful, strong and jump into action without a second thought, while he possesses immense strength and a love for loud and chaotic things, his battle prowess is a double-edged sword since his attacks lack precision. however, this unpredictability often leaves his enemies confused and scrambling to defend. he fights more efficiently when drunk lol
Lepidolite (MedicSpy) is a plague doctor, he is very inspired by Hannibal Lecter (nbc Hannibal lol shout out to that one Anon who recommended it for me to watch it lol) at first i wanted to give him a bistouri as a weapon, since it would suit Medic’s saw with Spy’s small knife, but then i felt the fusion was leaning too much towards Medic than Spy, so i put a cane instead to give that old idk gentleman look :P
He is polished and sophisticated, with a hint of underlying sadism and very precise in his movements, he meticulously analyzes his opponents, exploiting weaknesses with surgical precision before jumping into action and strike right where it hurts the most, the cane appears to be a simple walking stick, but inside is a hollowed core that had a retractable, poison-tipped blade, and his poison isn't fast-acting he enjoys toying with his victims, watching as the venom slowly takes hold, fueling his twisted sense of amusement. they are far from being the strongest fusion but they rely a lot on making their opponent weaker by their ability to attack precise hits as well as poisoning them!
Carnelian (SniperScout) his design was inspired by a equestrian outfit (he was the hardest to design tbh bc i wanted his design to be specifically different from the others since Scout is half human so i wanted this "human" aspect to show in the fusion).
He is a walking paradox, he's got Sniper's calm confidence with Scout's hyperactive energy, he loves a good plan but his execution is often fueled by pure adrenaline, he can zip across the battlefield with incredible speed, dodging attacks and flanking enemies. good at mid range and long range attacks but weak at close range, has internalized monologues with himself a lot, he appears calm on the surface however, his foot constantly taps, he fidgets with his slingshot, he cannot stays in place for too long. enjoys taking challenges.
Rubellite (DemoPyro) is a robot with a 50’s cartoon style but with like a creepy vibe to it, their voice sounds like a broken radio perpetually stuck on a laugh track, is both infectious and unsettling.
They just as powerful as Spessartite but just a bit more agile and lean more on the defense style than offense, their body stretches in a cartoony way and battles become a twisted playground for them, a child's game where they hop and blow things up everywhere. they’re very joyful and loves to have fun while making chaos, they usually make jokes but no one understands their muffled voice so they often laugh all by themselves lol the weapon actually expands where the ball and the shaft of the mace connects there’s a chaine (i didnt draw it cuz there was already too much going on in the drawing lol) which helps them reach target from close to mid range easily, they twist and turn their body in very flexible ways before swatting their weapon at their target.
♠︎ If you want to suggest a pair for the next fusion please just comment here DO NOT send it in my ask box plz !!
And if you want to make your own fusion designs/fanart go ahead ! id love to see other people’s interpretations could be ! just don’t forget to tag me and add the tag ( tf2 x su au) :D
hope you enjoy !
+ early designs :
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dead-end-draws ¡ 9 months ago
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Tribe Banner concept art:
Folks seemed to enjoy my WOF WIPS, so here’s more concept art for y’all! My favorite thing about WOF is the potential for world building. I thought it’d be cool to see a tribe emblem represented on a banner/flag of sorts:
Read below for some of the thought process / headcannons behind the design choices: 👇
Skywing Banner:
Skywings pride themselves on 3 things; treasure, fire, & their enormous, soaring wingspan which steals the sky.
As such, portrayed on the banner, the fabric (often made with dyed cow or goat leathers) resembles draped dragon wings. Two Skywings embrace a goblet, which is spewing golden fire.
The banner is often held aloft with iron or gold poles, signifying to other tribes their wealth and pride.
Mudwing banner:
These banners are fashioned with leather hides from cow or crocodile skin, held aloft with bamboo, and painted with a Talon-print & Reed crest.
The talonprint symbolizes community and the strength of Mudwing sibling bonds. The reed border unifies all Mudwings regardless of their relationship to home; the swamp. Bigwings are often seen carrying these into battle, signifing their status and making it easier for a sib to locate them in the flurry of a fight.
Sandwing Banner:
Sandwing flags are made with camel skins and dyed cactus leather.
A crest shows a Sandwing coiled around a beaming sun, a reminder that despite the revered 3 moons, Sandwings are born to thrive in sunlight.
The fabric is cut in a way to mimic the swooping dunes of Sandwing territory. And the poles of the flags are equally intricate, with scorpion tails and golden ropes which frame the banner.
These flags make prominent appearances in parades, festivals, and markets, and even miniature version are often displayed in homes or as tapestries/carpets.
Seawing banner:
These banners are often seen displayed in royal quarters or councils, or above land to mark territory.
A nautilus shell crest on front echoes the swirl-pattern associated with royal Seawings: The banner’s borders resemble waves and a dragon swimming beneath their surface.
These are crafted with rich materials, strung with seashells, pearls, silver dollars, and deep oceanic color fabric. There is severe penalty for Seawings found plucking treasure from the banners, as they are a direct symbol of royalty.
Nightwing Banner:
These banners emphasize the Nightwings’ relationship to the moon, their source of power and praise. The material, a contrast of white stitching against purple velvet showcases moonlight and night, black scales against stars, magic and mystery.
They are seen decorated with 3 moons at the top and a centered dragon reaching up into the night sky.
These banners were often used during the war as secret code by spies to deliver to other tribes. Prophecy scrolls often came attached, delivering cryptic messages or secrets in the night. These banners all helped add to the secrecy of the Dragonet Prophecy, and kept tribes on their toes around Nightwings.
Rainwing banner:
Rainwing banners are not used for battle purposes like other tribes, most are mere decoration, location indicators, and have no unified design.
However, It is said back when Rainwings left the rainforest to trade pre-war, this particular banner design was often raised above Rainwing merchant tables, and showcases the coiled tail of a Rainwing with leaves, vines, and other sights from the rainforest adorning a bamboo pole. Bright color combinations accentuated the flag to entice curious customers.
Now, only one tattered version of the original Rainwing banner remains, displayed proudly in Queen Glory’s quarters, a reminder that building the Rainwings’ community is their most important goal.
Icewing Banner:
These banners reflect the same standards Icewings hold themselves to.
Like a visual of the rankings themselves, each banner is cut perfectly from an Icewing’s trained, serrated claws to resemble icicles, and crafted with fine blue stitching.
Flags are often held aloft with perfectly polished narwhal horn or bone, and can be inlaid with sapphires or diamond.
Icewing soldiers are often gifted these during ceremonies, and perform training exercises with the flags to test their stance/attentiveness. The crest showcases the swift sharpness of ice through a flying dragon, and a snowflake toward the bottom reminding Icewings that even minuscule snowflakes, small things, should be perfect in form.
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houseofceline ¡ 1 year ago
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My Pretty Girl - T.N.
Steal My Girl
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Pairing: Ravenclaw and sort of ditzy but talented Reader x Slytherin notorious playboy Theodore Nott
Warnings: None (yet ;))
Summary: Theo's friends get to meet you for the first time.
&lt; 2
__________________
Perfect. 
You clapped your hands in satisfaction after taking a little study break to organize all your fabrics by color. The plan was originally to go to the dining hall to grab a quick snack, but your messy little studio set up in your dorm easily distracted you on the way out and made you change your plans. 
Your fingers flipped through the pages of your design sketchbook. A small smile formed on your face as you traced your sketches. 
Fashion. 
The only thing that you felt competent in. You didn’t have to try to make things look good. It was the only thing that came natural to you. You could plan an entire outfit for any occasion faster than you could even list the ingredients in a simple potion. You weren’t going to become a doctor like both of your parents, but you thought it’d be better to do something you’re good at rather than forcing yourself to study materials that you’ll never be able to understand. No matter how many times they tried to persuade, or threaten, you to change career paths, you never strayed far from your dreams. The dreams that kept you happy when you were scolded for wanting to stay home and draw instead of going with your father to work.
At least you will never have the chance to mess up a surgery. That would be worse than the invention of jeggings. 
The door swung open and your roommate walked in. You furrow your eyebrows upon her presence, wondering why she would be back so early from her date with Cedric. 
“How’d your date go?” You closed your design book and walked towards your bed before flopping onto it. 
So comfy. 
Cho sighed before rolling her eyes, “stupid last minute quidditch practice.” 
You giggled as your stomach growled. Maybe you should’ve gotten a snack before you decided to clean. 
“Dining hall?” Cho offered her arm out. 
You jumped up from your bed and happily skipped over to her and took her arm. 
“I’m famished,” You exclaimed in desperate need of having anything in your stomach after the oatmeal bowl for breakfast. 
“Me too, Cedric had promised me pastries from a bakery in Hogsmeade before I got canceled on,” Cho grumbled as the two of you walked in a pair towards the hall. 
Pastries. Croissants. Ugh you missed home. France has the best pastries. Now you were craving a chocolate croissant. Not that croissants are the only pastry in France. 
“Next ti- ow,” you rubbed your head after the harsh impact, stumbling a bit. 
“Watch where you’re going next time mate,” another boy came up and landed a harsh slap on his back. 
“I’m so sorry, are you okay?” The boy in front of you questioned frantically while trying to hide the fact that he was searching your head for any bruises. Theo might kill him if he made a bruise on his “pretty girl”. 
“I‘m okay,” you waved your hands in front of your face, kind of nervous that people were starting to look.
“Hello y/n,” The other boy came up and offered his hand out. 
You were confused on how he knew your name despite the fact that you didn’t know his, but still shook his hand. 
The boy chuckled at your confused looking expression. He could understand why Theo had called you pretty instead of his usual “she’s hot”s that the group would receive when talking about girls. 
“I’m Mattheo, Riddle,” he winked, “Nott’s friend. And this is Lorenzo.” 
You made an ‘ohh’ face in recognition but you remained surprised at the fact that you were even linked to him. 
Cho nudged your side. You looked over to her and was met with a raised eyebrow. You were as equally as confused as her. You and Theodore had only interacted once and it was during that one potions class, the day Cho had to skip due to sickness. You had no idea why his friends knew about you or were even talking to you.
But nonetheless you offered a warm smile towards the two boys, “nice to meet you.”  
“Nice to finally meet you too,” Lorenzo returned the gesture. You liked him, he seemed nice. 
Cho cleared her throat while clutching her stomach. You had forgotten what the two of you had even come to the hall for. 
“Well, enjoy your meal!” You waved them goodbye as Cho dragged you to the Ravenclaw filled tables and out of their sights. 
“Who are you losers bothering,” Theo scowled and smacked the two boys on the back. 
“We were just getting acquainted with our best mate’s girlfriend,” Mattheo teased as Theo raised his arm pretending to hit him, making Mattheo duck. 
“Girlfriend? Please, you and I both know I don’t do none of that,” Theo rolled his eyes and the trio walked over to their table. 
“Lucky her, you’re not exactly boyfriend material yourself,” Enzo replied as they took their seats grabbing their lunches before quidditch practice. The first game between Slytherin and Gryffindor was coming up, they needed all the fuel they could get before Malfoy made them run what felt like 100 laps during practice. 
“What are you talking about? I'm the epitome of it,” Theo replied confidently as he took a bite of his sandwich. Sandwich was a bit dry, Italians do it better.
“Right, someone bring Hannah over for questioning,” Mattheo laughed as Theo glared at him.
“We never dated, I don’t owe her anything.” 
____________________
“IT’S SO COLD!” You let out a high pitched scream as a huge gust of wind blew right into your face. You had a sweater that you knitted yourself on, paired with a skirt and black tights along with a designer scarf you had searched the whole country for. It was late October, but you hadn’t expected the weather to drop this low. Maybe you should’ve worn your winter coat or opted for a bigger scarf. Or maybe you shouldn’t have come at all. That was the original plan until Cho had managed to convince you to attend. You didn’t really understand quidditch. The whole game seemed complicated to you, plus the whole flying really high and the possibilities of students getting hurt didn’t sit well with your stomach. But you came regardless and it seemed to make Cho very happy. 
“I KNOW BUT WE HAVE SUCH GOOD SEATS!” Cho screamed over the loud clapping and cheering that signaled that the game was about to start. Loud screaming, another thing you weren’t a huge fan of. 
“HERE!” Cho screamed as she took her earmuffs off and placed them on your head. 
“YOU MIGHT NEED THEM MORE THAN I DO!” She yelled before turning her attention back to the game. 
One by one players in either red or green began to fly out. Everyone you were cheering as if it was a competition to see which side would be the loudest. 
“GO HARRY! YEAH!” You heard Cedric shout from the other side of Cho. 
You didn’t know any Gryffindors that well but since you were in a crowd of people all supporting that team, you didn’t want to stand out so you decided to clap along. 
You recognized a few Slytherin players, the faces of the two boys who you had bumped into a few days earlier were spotted flying on broomsticks. You secretly clapped for them as well. 
The mixture of red and green made your heart happy. Christmas. Your favorite holiday. Only two months to go! You couldn’t wait until you get to start putting together presents and drink peppermint mochas with your friends. It was all so exciting! 
Focus on the game! 
You scolded yourself. You look up and frown as you see players begin to grow aggressive. You frowned as a Gryffindor player tried to throw one of those flying balls at Lorenzo. 
You knew it was part of the game but the fact that someone had almost harmed the nice boy made you want to reach for your wand. 
“Yay go Enzo!” You cheered and clapped as you watched him dodge them with ease. A few Gryffindors side eyed you and gave you nasty stares but it was hard to pay them any mind with the distracting colors of ketchup and mustard wrapped around their necks. 
Theo wanted to thank Berkshire, he really did. He wanted to thank him for providing him the strength to throw bludgers at Gryffindors. What was he doing stealing your attention like that? Last time he checked Berkshire was busy trying to ask out a Slytherin a year younger than them. He needs to leave you alone, you were his friend first. Maybe he should throw a bludger and knock Berkshire off his broom. 
Would that be a Slytherin or Gryffindor point?
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wakebymoonsleepbysun ¡ 9 months ago
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Dogday!! Trying to figure out a way to send a Y/N in there to help him.
Rambles under the cut.
(I drew my sona in these cuz self-indulgent, but if I ever write anything it'll be a reader insert with little to no canon design.)
Design notes: Took some elements from his game model as well as his cartoon design. I think when we see him, he is emaciated and/or stretched out, the way CatNap is said to be able to stretch. Don't know if that's an ability all Smiling Critters have though. For now I'm saying it is SOMEWHAT but CatNap is the better at it by MILES. In any case, that's why he's not quite as lanky as he is in game, and is also a bit shorter.
I also he can be bipedal or quadrupedal, much like CatNap seems to be able to switch back and forth. A bit more animalistic than his cartoon counterpart, but part of that is just him not wanting to tower over the children and employees all the time, so drops down to all fours quite a bit.
The fur texture on his ears in the game cave him a floofy cocker spaniel look so I went with that instead of the less floofy ears he has in the cartoon and his original plushie.
The white pupils being absent when we see him I believe is a sign of how weak he is. When healthy, all the Bigger Bodies Smiling Critters have them, much like CatNap does.
Trying to actually keep his huge open-mouth smile at all times, unlike with my FNAF stuff where I give them more of an ability to emote. That said trying to get him to look angry or sad was a challenge. Sad I think worked okay but the one where I meant him to look angry he looks more cocky or smirky than mad. Tender moments are a bit harder too, as keeping that huge grin with more tender eyes results in him looking either drunk or horney or just like he's not taking the moment very seriously, haha.
And the story? Not sure yet, bouncing around a few ideas, though I don't think I'll have the reader and the player be the same person. Reader might be someone who came up in PlayCare alongside Dogday. Perhaps they knew each other as kids when Dogday was still human. Haven't decided how much of this Dogday remembers or at what point the reader realizes Dogday is their old friend who got "adopted".
Reader grows up the Playcare and is given a job once they're an adult. (Something something starting the brainwashing and normalization of bullshit early to make employees who are more willing to look the other way?)
Dogday somehow kept them hidden during the Hour of Joy and the reader's been living in the caves ever since. (The caves open up so much possibility for people being hidden in the factory. Much easier to say there's an unknown offshoot of a natural cave system than an unknown part of the factory.)
How are they staying fed? Uhhhh...cave mushrooms? Trips to the surface? Moss? Stale vending machine candy? I don't know yet.
Not sure how to pull a happy ending out of this horror but I'm trying. Maybe the reader convinces Dogday to leave after Ch 3 because he'd be too weak to help anyway or something? And uh...I'm just gonna pretend since he's kinda a plushie he can be sewn back together even though I'm PRETTY SURE canonically the inclusion of blood and guts makes that...not a thing.
Just remember guys...all winds blow away...eventually.
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artist-ellen ¡ 6 months ago
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Historical mermay Prompt 8: Meiji Era -> Aztec Mermaid (Tlanchana)
So the last prompt for Historical Mermay was supposed to be Meiji era but.... last year there was a historical Japanese mermaid and a late Victorian mermaid so.... I decided to switch this one out with a different historical mermaid that had been on my list.
Aztec mythology has a mermaid-like figure, which is very exciting for me, but there's a full backstory so strap in for some lore. The origin for Tlanchana isn't Aztec at all, but instead originates from an Otomi goddess called Acpaxapo. Acpaxapo is a benevolent lake goddess who is half woman, half water-serpent. When she was adopted by the Aztecs her aspect evolved to Tlanchana, a much more mysterious and dangerous deity who would drown men with her tail.
I had hoped to make some more references to the original Otomi influence in my illustration but I was having a devil of a time looking for specifically Otomi artifacts (Otomi is technically a collection of languages and is an exonym for the peoples who speak Otomi languages ((if I've even understood what I 'm reading correctly))...and English websites barely cover the big 3) so I eventually pivoted, since I haven't done any siren-like mermaids for this challenge yet and was interested in doing something a little moodier. A description of Tlanchana described her as wearing only jewels and that sparked a lot of creative joy. And looking at all the jade ornaments in pre-colonial jewelry.... I dove right in. I kept a very serpent-like design for her tail, and made all her ornaments in jade... a series of necklaces, her nose jewelry (which I took some creative liberty with after looking at goddess depictions), and ear plugs. I wouldn't say she is accurate, there's a lot of artistic license salt in this stew... but I think she turned out pretty cool.
(And if you just had the thought that this is the most i have written in a description for ages... it's because this one had... new? research. Example: I've drawn redesigns with Ottoman fashion 3+ times, I don't have much new to say for the Ottoman mermaid. I've talked and researched a lot less on Aztec mythology so I had things to say.)
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chaotic-archaeologist ¡ 2 months ago
Note
https://nypost.com/2024/08/28/world-news/boy-4-accidentally-smashes-bronze-age-jar-that-was-at-least-3500-years-old/
Your thoughts?
Personally, I'm kinda sick of museums being required to cater to kids so much. If you're going to do this open air exhibit, kids who don't know how to keep their hands to themselves just shouldn't be allowed in. The glass is there for this very reason.
Actually, I'm with the museum on this one. Is it unfortunate that the vase was broken? Yes. Was the vase a valuable piece of the past? Also yes. But I think the museum did something very cool by not having the artifacts behind glass and are handling this with good grace and the sense to make this a learning opportunity.
Sometimes we overlook the fact that museums often attempt to arrest or freeze artifacts in time. They are kept in controlled conditions to prevent them from deteriorating and even treated to reverse damage. Many things on display on museums are elevated beyond their original value, alienated from their original purpose, and closed off from interaction.
It's incredible that this jar survived as long as it did—and its age is what makes it special—but at the end of the day, it is still a jar. It has now experienced the thing that happens to pretty much every jar that has been or will be. After all, decay is an extant form of life. (If you want to read a very well written and interesting take on decay and archaeology, check out this article by Caitlin DeSilvey.)
The article I linked above provides some important context and the update that the museum is planning on using this as an opportunity to teach about the conservation process. The jar's story is not over; it is being pieced back together and in this next chapter in its life it will be able to tell two stories: one of its life and the other of its rebirth. The museum's approach embraces that, exactly like the Japanese art of Kintsugi.
I also agree with the museum's decision not to punish the child or his family. Things go wrong in museums all the time despite their highly controlled environments, and this is why they have artifacts insured. Sometimes the thing that happens is a child, and by and large museums do not seek damages.
I would encourage you to rethink your stance on museums and children. Museums are for everyone. Children have a right to experience museums and what they have to offer just like anyone else. There are also many studies that discuss how going to museums benefits children.
In this case, perhaps the exhibit design was slightly flawed, but the four year old boy accidentally knocked the jar over because he was curious about what was inside and wanted to investigate. Curiosity is exactly what museums should be encouraging. In an ideal world that curiosity would have been channeled into some other kind of engagement, but the folks who work in museums have a lot on their plates and cannot plan everything perfectly all the time. Even if they could, they often do not have the resources to do so.
Finally, the AP article mentions that the boy and his family were visiting the museum to get away from Hezbollah rocket fire. Regardless of your opinions on the current conflict, everyone deserves to have a safe place to exist. That museums can serve as those spaces is an honor.
I commend the Hecht Museum and the people working there. They 1) successfully provided a place of learning and refuge, 2) opted not for a punitive approach—which is often the default Western model for justice—but a compassionate one, and 3) are using this twist of fate to create programming that will further engage the public.
@museeeuuuum and @museum-spaces would you care to comment?
-Reid
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