#then consumed the culture itself
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rimouskis · 4 months ago
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song of the night!!
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prolibytherium · 1 month ago
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Worlds #1 complainer about "dog motif" fans accidentally makes story with extremely central, predominant even, dog motif
#I wasn't thinking of it that way because it's like. For lack of a more appropriate word diagetic?#Like it's not invoked symbolically in the narrative or just with association it like. Involves actual dogs and the in-universe culture's#view on dogs. Rather than dog imagery to represent like Loyalty or Devotion or etc#The biggest underlying theme is kind of the human/animal relationship and animals as means of externalizing human states#cultural desires and fears etc etc etc#And in-universe dogs have a very complicated place in this cultural context where they tread the thinnest of lines between#being noble loyal valuable animals and unclean lowly despised scavengers. Both are the same animal and it all depends on the#role they play. And then this divide is narrowing in the context of a famine where the dog becomes competition#for food/consumer of the dead/possible desperation food source itself and one that contaminates the consumer in the process#Street dogs as kind of the ultimate representation of cultural anxieties of enemies infiltrating from within and without#despised elements of the culture that are omnipresent nonetheless etc etc etc etc#And then a cast of main characters where ALL of them in very different capacities are balancing a delicate line of trying their#best to play roles to remain in the 'valued' category and not fall into the 'despised'. Some doing better than others or having#more privileged places in this dynamic than others but all under tremendous strain from it#In a condensed high pressure panopticon setting of a pilgrimage/war party surrounded by like some of the highest#members of the social elite/literal royalty/etc#And anyway bottom line EXTREMELY central 'dog motif' going on here literally every main character interacts with a#'dog motif' in some capacity . Failed fucking step 1
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secret-71845th-thing · 1 month ago
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Bro what fear I have to browse fandom/character tags for HOURS to get canonical characterisations in fan stuff besides fanart what are you even talking about
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#even if the fear of mischaracterisation got bigger so did the mischaracterisation itself#not to be the “media literacy” person but people DID genuinely get worse at media comprehension#like. idk how this keeps happening bc there's a culture of media analysis AND pure content consumption existing at the same time#there's just so much of everything that ppl simply don't get to sit on one piece of media they consumed before moving to another#and the whole “fandomization” of literally everything. every piece of every media ever has to have shipping in it/popular meme formats/aus#and so on. like. we have to cram everything into these tiny preexisting boxes otherwise we don't know how to properly interact with media-#post experience. it's so sad and bizzare really#also the whole toxic positivity/accepting everything in art as right and reasonable vs overcritisism and hate for meta reasons thing#ANYWAY. what i want to say is. all people DO in fandoms is putting words into characters' mouthes because it's funny#and you have to make a conscious decision to create a proper portrait of a character as they are shown in canon to not fall into their-#sorry. not to fall into how the fandom commonly perceives them#i was a wheatley fan and a silco/silver fan currectly. it's a pure nightmare out there#fandom#fandom community#fandom complaints#fandom critical#fandom culture#meta commentary#thing rambles#it sounds like i kinda condemn ppl for having fun in their own way but. at some point you have to question what they liked about the source#material in the first place. if this is what they decided to take from all of this#idk man. i just feel trapped in some kind of loop and i have no idea how to get out
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gizmocreates · 9 months ago
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Eating as a metaphor for camaraderie, loyalty and family, yes, but also eating as a metaphor for compromise, sacrifice, and loss of self. The food chain as symbolism of creation and destruction and the ultimately cyclical process of life
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bereft-of-frogs · 8 months ago
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I'm back to 'I would be able to have so much more fun with the acolyte if I wasn't so chronically online' because the spoilers (still haven't watched the episode) have just filled me with a sinking sense of dread
rip our ability to be able to talk about anything else
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hussyknee · 2 years ago
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The worst thing the whole Harry Potter discourse has done is making fandom parrot the take: "Death of the Author doesn't apply when they're living and profiting off their work." Idk how we can come back from that one tbh.
#That's. Not. What. Death. Of the. Author. Means.#it's about the fact that the story must be interpreted according to nothing more than what is on the page#that the way you consume and interpret a piece of art relies on nothing more than your own understanding and preferences#instead of authorial intent‚ fiat or motivation or 'Word of God' (info tacked on later by the creator)#it doesnt free you of the onus of consuming it critically while acknowledging it's problems#or finding an ethical way to consume it which includes not giving the creator money if they use it for harmful purposes#so people who use Death of the Author to continue buying the books and merchandise#or simply gloss over the valid criticism of it#and people who rebutt it by implying that Death of the Author LITERALLY MEANS THE AUTHOR'S DEATH#are both stupidly wrong#unfortunately this idea has now rooted itself so deep as the battle line between white liberals and leftists#that it's hard to imagine it being dispelled any time in the near future#ethical consumption under capitalism is necessary and useful#but the west's egoism as usual has taken a concept and rendered it actively counterproductive through hardwired neoliberal individualism#anyway trying to eradicate the third most read book in the world from global cultural consciousness is a fool's errand#that ends up punishing and policing only the most accessible and vulnerable targets with internet access#and making a franchise of wizard school books the battleground of systemic transphobia#is a clear indication of how leftism has been entirely co-opted by the white bourgeoisie#and the fact that how their approach impacts trans and queer people of the global south#is not even on the west's radar‚ let alone having any allyship with our queer folks#harry potter#fandom#fandom discourse#writing#literary analysis#decolonization#knee of huss
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finitevoid · 1 year ago
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something about "fujoshis" that i think is not examined in discussions regarding their (both past and current) existence is that we have like, an entire generation of cis women's (or, presumed cis women's) seminal amateur work in which its both expected and encouraged to explore gendered themes and gendered experiences through the lens of yaoi fanfiction. this is born of the fact that they couldn't (can't) conceive of a gay relationship that doesn't involve someone being in the "feminine" (or, to be more descriptive, "submissive") role which is, yeah, homophobic, but it means that the gendered roles they experience(d) in their real lives get projected onto one of the characters. the "femimine" ("submissive" or, yes, to go there, "uke" and "omega") half of the relationship is frequently portrayed as being objectified by the "masculine" ("seme" or "alpha") characters around them, sometimes even as far as being referred to with derogatory gendered language. they are frequently portrayed as being victims of (often attempted) sexual assault in which they are objectified and victimized in a way that's blatantly gendered. in historical fiction, the issue of homophobia is rarely brought up, instead replaced by the "feminine" character usually being judged or suppressed by their family (as an analogue for society).
this culminates in a kind of accidental transgenderism in the characters. despite both being men, one of them is portrayed as experiencing gendered violence. or is portrayed as an unquestioning regurgitating of the (internalized) misogyny of the piece's author. for all intents and purposes, in these worlds, culturally, these "feminine" men function as women do. in omegaverse, this is literalized completely, in that "omegas" have the same biological and reproductive capabilities as real life cis women do. this sometimes grows into what I can only dub the "seme-uke dichotomy event horizon" in which an author is knowingly and deliberately portraying gendered violence against men, and is trying to say something about gender because of it. sometimes they justify this in-universe by portraying women as being in a lower caste to the "feminine" men.
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audarcy · 1 year ago
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Me in the shower thinking about my wife: i think one of the big reasons why het culture "wifey/hubby" "his/hers" "tiaras/mustaches" matching sets other than the cis binarism of it all is that it reveals the thought process behind heteropatriarchy wherein ideal love is a product of inversion; two puzzle pieces that fit together but are separate and made functional solely by the utility of their differences. Heteropatriarchal love retroactively redefines a person as a half of a whole, their functions and idiosyncrasies only valuable when curtailed by another's. But more than that, heteropatriarchal love is so divided. My "hers" towel and your "his." Married on a friday because saturdays are for the boys. Your woodsmoke-scented deodorant and my lavender. We cant possibly hope to understand each other and that's what lends our partnership value, somehow. But the love i cherish--the love that nurtures me--is inextricability. Not the teeth of your personality spinning the cogs of mine but the blend and blur of our edges together. The further in the tide rolls the better. The love that nurtures me is accepting everything about you into my life even if i dont feel the same way about it that you do. Its a becoming. Becoming you, becoming myself, becoming us, again and again. There are no puzzle pieces to snap together, and im no more or less of anything with or without you. But no matter what happens i carry you with me now. Even in the small ways like how we wear each others jackets and deodorant and hats. I wear your mannerisms, and your jokes. I have your interests. You have my music taste. We subsume and consume one another. We explore each other by exploring ourselves and vice versa. The process of loving you is a mapping of a vast expanse and it is the creation itself of that expanse, ad infinitum. Loving you is a fluidity of the self. I try out new ways of living through you. I see through your eyes. My life doubles by virture of sharing it with you. We finish each others sentences and joke that were the same person but its truer than we have the language to describe. My selfhood blurs into yours; Im not half of a whole, but together we are a whole. You could draw a straight line from one end of me to the other end of you, no breaks. And why shouldnt we travel that line? Step inside my head and get comfy. Mi casa es su casa. Youre me and im you.
What comes out of my mouth when she walks into the room: id let you wear my skin if i could
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discontinued-diabolical · 1 year ago
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I love when my mind and body agree to host an all nighter it’s such a fun activity
What’s not fun is the endless hunger
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nikibogwater · 6 months ago
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Actually while I'm thinking about it, I just wanna say that the more live-action remakes Disney shlups out like shoveled manure, the more amazed I am that Cinderella (2015) exists. It breaks literally every standard of Disney's LA remakes.
It's not a shot-for-shot remake of the original 1950 animated film, though it does include small references and homages to it, but only when such things can be incorporated organically into the story.
The creators understood and respected the cross-cultural significance of the Cinderella story. They didn't want to "fix" it, or add some wacky twist to it, they just wanted to make the best possible version of the Quintessential Cinderella that they could.
Everything that could be done practically was done practically. The carriage was a real, the horses pulling it were real, and all of the other animals (with the exception of the mice and lizards, since their performance was a lot more involved than the others') were real living animals, the lizard footman and goose carriage driver were wearing prosthetics instead of just having their animal features added in post, the Fairy Godmother's dress had little LED lights sewn into it so that it would actually glow for real, the ballroom set was built by hand and included real chandeliers with more than 2000 total candles that were all actually lit for the scene, and I could go on but you get the point.
There's a ton of attention paid to little details that make the world feel real and lived in. Ella's shoes are always a little scuffed and dirty. Her farm dress is faded and wrinkled. When she breaks down and runs away to the woods, she rides her horse bareback (which, once again, was a thing Lily James actually did, no stunt-double or editing in post), because not only is that something a country girl like her would know how to do, but it also makes sense that with as upset as she is, she wouldn't want to waste time with saddling the horse. When she's dancing with the prince, it's visually obvious that he is leading her and giving her cues because of course Ella wouldn't know the latest ballroom dances, and would need him to guide her through it.
Hey speaking of dancing, y'know what else this movie does that no other LA remake has been allowed to do (at least not to this extent)? ROMANCE. Land sakes alive, this is one of the most unabashedly and yet still tastefully romantic movies I've ever seen. Ella and Kit are just oozing romantic chemistry from the moment they lock eyes for the first time. It all comes down to the fact that these two characters both have the same core values of courage and kindness, which makes their admiration for each other feel grounded and believable. Richard Madden also really sells Kit's feelings for Ella with the way his eyes go all big and soft whenever he looks at her. And don't even get me started on Lily's performance as Ella. Her quiet awe that someone as powerful as the prince loves her. The timidity and fear that she's not really worthy of that. The selfless determination to protect him from her family's cruelty, even if it means she'll never see him again, I'm just-- *banging my fist against the table and screaming into a pillow*
Absolutely god-tier costume design. No notes, I think Sandy Powell's work speaks for itself. Btw, in case you were somehow still wondering, yes, Ella's ballgown is fully practical--those layers upon layers of dreamy silk skirts are real. CG was only used to brighten up the blue color to make her stand out from the crowd more.
Wicked stepmother was allowed to actually be wicked. The movie never tries to make you sympathize with Lady Tremaine, or shift the blame off to someone else. And her villainy is given an extra layer of depth with the reveal that she is a dark reflection of Ella. They've both lost people they loved, but where Ella refused to let her grief get in the way of kindness, Lady Tremaine became utterly consumed by it. She views the death of her first husband as a sort of twisted justification for pursuing all her worst impulses. She despises Ella for her ability to flourish even while enduring terrible suffering, for being everything Lady Tremaine was either unable or flat-out refused to be.
Also Cate Blanchet absolutely SLAYS in this role. Hands-down my favorite portrayal of the wicked stepmother character.
Anyways, TLDR: Cinderella (2015) is the only Disney live-action remake that can justify its own existence and that's because it actively defies everything the LA remakes are today.
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lilianade-comics · 4 months ago
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Stolen Sanguine World-Building Dump
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@taptrial2 asked and ye shall receive. What follows is a mass information pit for my Vlad Cleavage AU Danny Phantom vampire AU, Stolen Sanguine. This post will just be about world-building, the storyline will be covered separately.
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The time period and culture influences are deliberately vague, but it's pseudo-Victorian, pseudo-fantasy, pseudo-pre Industrial Rev with no consistent clothing styles beyond the vampires being obnoxiously slutty.
Vampires live among humans and the ones that live the longest and thrive the most are the rich and powerful, highly immoral ones. Common people who are turned and not willing to become gluttonous murderers are usually swiftly dispatched by hunters. Being turned involves intent on the part of the vampire, and venom is the agent. New vampires are not common or accidental (unless you're Danny) because in general vampires like the status quo and creating more competition for territory isn't in anyone's best interest. Vampire on vampire murders aren't common for the same reasons. Vlad, however, is an insane little freak and has killed his own kind before. To drastically paraphrase one notable instance is Aragon, who once decided he'd pick on the new guy in town by kidnapping his four year old and turning her into his vampire bride. Vlad stabbed Aragon about three dozen times, recovered Dani safe and sound, and no one has bothered them since.
Society is entering an era where the general populace at large is becoming more collectively aware of the existence of vampires and other paranormal folk and it's more difficult to work in the shadows than it used to be. Hunters are becoming more mainstream, and while vampires have always placed emphasis on securing wealth and power, it's now more critical to have those societal protections in place.
Generally speaking, vampires are almost exclusively loners and not social with each other. This is mostly because every vampire believes that other vampires are insufferable, and they are the singular delightful exception. Penelope Spectra, Vlad's neighbor and ally, is an outlier, as she is very social for a vampire and often holds parties. She herself lives with Bertrand, whom she turned some years ago.
The vampiric power system revolves around blood. By consuming human blood, vampires regularly renew their immortality and their enhanced strength and healing. Vampiric blood itself is also endowed with certain powers, as it remains tied to the soul of the vampire even after it leaves their body. There's a culture of blood jewelry given as gifts to favorite thralls as a mark of ownership.
To say vampires merely consume blood is to ignore the whole reality. It's not just the blood, it's what the blood contains, that is, the vitality or life of the individual. Every time a vampire feeds off of someone they consume a bit of that person's life and soul. It's an active parasitic relationship that brings only misery to the consumed. Animal blood will keep a vampire alive, but it won't grant them the powers they rely on and it won't fully satisfy their hunger. Danny is doing his best, but he's basically starving himself.
A human that a vampire frequently feeds on turns into a thrall. Thralls are sickly, clingy and basically brainwashed into being willing juice boxes. You don't want to become one. Some vampires will keep them in their houses because it's very convenient. Vlad has his blood supply imported, because he's got a daughter to think of.
Vampiric weaknesses include sunlight, which burns them, and the need to be invited into dwellings or suffer the loss of their powers. There are ways to circumvent both weaknesses, however, and Vlad has found ways around both during his years of experimentation. The only way to kill a vampire is to destroy their heart, so the classic wooden stake is the weapon of choice for hunters. Jack and Maddie are particularly creative with their weaponry, though.
The GIW exist here, as a sort of white-tunic wearing anti-vampire cult/organization. Their designs are pending further thought, because white robes and hoods have some unfortunate connotations I'd prefer to avoid.
Werewolves and dragons exist here, but they're mostly mentioned in passing and also because I think it would be amusing if Danielle tried to date a werewolf prince while Vlad makes semi-serious plans to turn the poor boy into a rug if the relationship goes awry.
There is a Vampire King, but he's been sealed away in eternal slumber because he's more trouble than he's worth. Vampires will go through long periods of sleep every so often if things are going poorly for them, and it usually involves a coffin and a hidden crypt. They are of course, nocturnal beings, but they don't have to sleep as much as humans and Vlad is committed to raising Danielle diurnally. This causes some problems for him, but he's extremely stubborn and refuses to let the sun get between him and his daughter.
Other vampires consider Vlad to be completely out of his mind after the unfortunate Aragon incident. It's not normal to adopt your lunch. Spectra thinks Vlad's obvious mental illness is very attractive and she likes watching him kill people.
Vlad lived in a proper spooky castle before acquiring Danielle, but after he fled Jack and Maddie he moved extremely far away and settled into a smaller but no less creepy manor outside of a small rural village. Danielle is by no means forbidden from visiting the village and Vlad encourages the townsfolk to allow their children to befriend/suck up to her on a regular basis. Sometimes this involves blatant extortion, such as the time Vlad forcibly invited (kidnapped) a select handful of children and their trembling mothers to attend Danielle's birthday party.
Vlad likes to gaslight the people living in the village outside of his manor. They're all 95% sure he's a vampire, because he certainly couldn't look or act any more like one, but Vlad vehemently denies it. Danielle is accustomed to doing the same, and in reality she is actually the most compelling evidence that Vlad ISN'T a vampire. Because what vampire has a happy, healthy, bite-wound free child in their care?
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gallusrostromegalus · 21 days ago
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So, uhh, genuine question.
Do you recommend getting into Bleach, and if so how? Anime, Manga, a little bit of both, secret other thing? Your posts about it (and especially about AEIWAM) have definitely piqued my Interest, but I have pretty much 0 knowledge about the topic and heard very contradictory takes & reviews before, so I wanted to ask for your advice on the topic.
Cheers and have a nice day!
So a couple people have asked me this and I'm going to be as honest and fair about it as possible:
Bleach itself is mid.
...which is why the fan works KICK SO MUCH ASS.
My theory is that the ideal habitat for transformative fan work creators is mediocre series. It has to be good enough to be worth engaging with in the first place, but it's the plot holes and dropped developments and intriguing characters that don't get enough time and shoddy-to-unexplained worldbuilding that make nice little holes for fic authors and fan artists to crawl into and built a home, like sponges growing on a dilapidated subway car sunk into the Hudson river.
So yes. Bleach is mid. More under the cut:
It's also really two series: the manga and the anime. There's more anime than manga because bleach suffers from the late oughts horror known as "the filler arc" where the studio would make shit up while waiting for the author to catch up. Not ideal, but better than the current state of "cancelling a fully written five-season show after two because it wasn't making enough money for the oligarchy" but I digress.
To grade both the manga and anime on the Weeb-Ass-Shit scale:
Weeb: how familiar do you have to be with the tropes of anime/Japanese culture in general to be able to enjoy the series? This is one of the things Bleach does REALLY, REALLY WELL, in that you can go in knowing fuck-all about anime and have a good time, but the more you know, the more fun it is. My favorite thing Kubo does is that if you look up the meaning of the characters used in everyone's names, there is a TON of jokes, foreshadowing, themes etc. baked into every name. A+ work.
Ass: how much gratuitous fan service is there and how annoying is it? So. It's not the worst. But it's really, really obvious that Bleach is written and illustrated by a straight man who is hella into tiddies. As a bisexual, I can appreciate The Tiddy (and tbh, the men in Bleach have pretty great tits too), but there are a lot of humor bits about Kon being a perv/author stand-in, orihime has medically alarming knockers for a teenager and gets groped kind of a lot. There's also a predatory lesbian stereotype character in the early episodes, and some pretty awful transphobic caricature characters. The amount of horny isn't that much for a shonen, but it's pretty gross IMHO.
Shit: how well- made is this series?
Mixed. Both the manga and the anime (esp the recent Thousand Year Blood War arc) have some absolutely gorgeous art, banger character designs, and deeply entertainingly choreographed fights. It is really nice to look at.
Unfortunately, both also suffer really badly from pacing issues that are pretty much entirely the fault of the insane demands the industry puts on the artists. If you've ever read/seen a shonen manga/anime from the late aughts through early teens, you're familiar with this bullshit- fight scenes drawn out to absurd lengths, filler arcs while the animation studio waits for the author to catch up, repeated plot arcs, minimal focus on characterization, The Friendship Speech (TM) etc.
Pacing and repetitiveness are Bleach's main quality issues, but the art is pretty baller and the Japanese voice cast is pretty fucking great IMHO. (I have APD and have to consume shows by subtitles, so the sun is usually more legible for me than the dub).
If you are coming into Bleach from AEIWAM... You're likely to be a bit disappointed. I put a shitload of work into the worldbuilding because Bleach does not, I write almost exclusively slice-of-life character moments rather than big battles, and I have made some pretty fucking radical changes to some of the characters. An Elephant Is Warm And Mushy is an entirely different genre than Bleach, and that's ok, because fic usually is radically different than it's source material. But also be prepared.
TL;DR: Bleach is mid and that's ok! My fic is different than it and that is also ok! I still recommend it with the reservations of : it's prototypical of its time period and contains many of the gross tropes from that era. It is also very much a horror shonen, just to be clear. Fucked up shit happens on screen, mostly cannibalism! Which is great IMHO, but you should probably take a stroll through DoesTheDogDie.com for more specific trigger warnings before beginning.
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drdemonprince · 2 years ago
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The Barbie Movie is confused -- and it is confused on purpose, because it can't actually acknowledge the role that capitalism and white supremacy play in the patriarchal system that it wants to give itself credit for acknowledging. And so the film introduces patriarchy as a force with no agent or system behind it.
Ken, an oafish goof is able to find the concept of patriarchy and transmit it to the entirety of his society simply by learning about it and speaking about it to his fellow Kens. There is no use of force, no political organizing (notably, the Kens try to take over the political system after they have already taken hold of the culture), no real persuasion even -- simply by hearing about patriarchy the women in Barbieworld somehow become brainwashed by it.
This means we never have to really see the Kens as genuine antagonists, we can still laugh at their bizarrely crammed-together multiple dance numbers and forgive them when they, like the women, are freed of the patriarchy simply by women speaking about the fact that sexism exists. Both the origins of patriarchy and the solution to it is as simple as an individual person telling their story.
The CEOs that run Mattel in the Real World in the film are similarly cartoonish and devoid of real agency. They're even portrayed as generically interested in the idea of Barbie being inspiring to girls. The movie can't even acknowledge their profit motive, and it can't make any of the men running the company look too powerful or even too morally suspect -- but the film does still want to have Barbie encounter sexism in the real world and grapple with the harm "she" (the consumer product, and not the social forces and human beings that created her) has supposedly done.
In the Barbie Movie, patriarchy is a genie in a bottle, and no one is to blame - except maybe Barbie herself, since the movie spends a significant amount of time discussing how she is responsible for giving women unrealistic beauty standards.
And so Barbie is depicted as both sexism's victim and sexism's fault. She's dropped into a patriarchal world that the film acknowledges has a menacing, condescending quality -- but the film can't even have an underlying working theory of where this danger comes from, and who had the power to create this patriarchy in the first place, because that would require being critical of Mattel and capitalism.
And in the film, ultimately the real world with all its flaws and losses and injustices is still preferable to Barbieworld, because you get to have such depth of feeling and experience and you get a vagina, so how bad could really be? And hey, when you think about it, the Barbieworld is just an inversion of the real world, isn't it? A world with women in power is just reverse sexist, so it was justifiable for the Kens to want to take over, and what does it say that all things being equal Barbie still would prefer to leave behind her matriarchy and join the patriarchal capitalist world? That's the real world. Real world is struggle and sexism and loss and pain and capitalism and death and we must accept all of it but it's worth it..
It's not that I'm surprised the film's a clarion call for personal choice white feminism and consumer capitalism. I just expected the call to be a little more seductive or in any way coherent. I wanted to have frothy fun, and instead I was more horrified by the transparency of its manipulation than I was by even the most unsettling moments in Oppenheimer.
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calder · 1 year ago
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Released in 2010, Obsidian Entertainment's Fallout: New Vegas actively concerns itself with the realities of gay existence, and is widely recognized as a noteworthy work of queer science fiction. New Vegas extensively examines social attitudes towards homosexuality among the game's major factions, and primarily conveys this lore through gay and bisexual characters describing their own experiences. It also allowed the player to mechanically set the Courier's sexual orientation. By taking both available perks, the player character can be bisexual. By choosing neither, the player can opt out of seeing flirtatious dialogue options.
Uniquely, Fallout: New Vegas explores homosexuality in the context of wasteland societies, and touches upon related issues. The core theme of New Vegas is that the desire to recreate the past is driven by irrational nostalgia, and any endeavor to manifest past glory is dangerous and doomed. The social issue of homophobia is used as a demonstrative example. The resurrection of corporate and military power structures presents new avenues for Old World problems such as institutional homophobia to reemerge. One of the many issues that divide the New California Republic and Caesar's Legion is the latter's open persecution of gay people. The NCR is described as tolerant and even accepting of same-sex relationships, though acceptance tends to fall off the further one moves away from the developed, urbanized core of New California. In recent years, the Republic's rapid economic transformation has led to an unforeseen erosion of the humanitarian ideals which it was founded to serve. In practice, to recreate America was to take on its shortcomings and its sins. As subsistence scavenging has dried up, the people of the NCR increasingly turn to wage labor, entrepreneurial venture, or military enlistment to keep their families fed. Meanwhile, their government enacts morally corrosive imperialism (narrative verbiage), their dominion expanding indefinitely as their infrastructure crumbles from within. This has led to a profit-based imperial monoculture which must conquer, consume, and coerce to perpetuate. As personal politics and service labor grow in importance, people find themselves more inclined to present as "normal" in the interest of financial stability and political expedience. A loading screen visualizes this culture of artificial social normalcy: the portrait of President Aradesh on the NCR 5$ bill neglects to depict his unibrow, earring, and facial scarification, overall portraying the once-chieftain so cleanly-cut as to be unrecognizable at first glance. He also appears to be wearing a collared shirt or suit as opposed to the robe he wore in Fallout.
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In the Legion, Caesar has mandated that every legionnaire take a wife and produce children, citing high infant mortality rates and the constant need for soldiers, and going as far as instituting child quotas. He treats human beings as a resource to be exploited for war. Ostensibly in this aim homosexuality has been declared a capital offense punishable by death. Historically, routine demonstrations of violence towards women and gay people are a deliberate feature of fascist societies, the only logical cultural conclusion of a government devoted entirely to war and control. In Forlorn Hope letter 9, an NCR soldier wrote wrote the following to his boyfriend:
Dearest Andrew, Writing this seems pretty morbid, but tomorrow we march into the no man's land between our camp and Nelson, which is crawling with Legion. The Major insisted I write this damn "if you get this, I'm dead" letter so here it is. What a crock. I have the luck of the devil and your love on my side, so I'll be home soon. Keep the porch light on for me. We'll party in New Vegas when I get back. I love you. —Devin
Devin believed he would prevail over the Legion because his love would keep him safe. He was found dying or dead on the battlefield, the letter was found on his body. In a post-release patch, the injured soldiers were removed from the battlefield for performance reasons, and never re-implemented. Driven largely in reaction to the Legion's hyper-masculine posturing and misogyny, rumors persist across the Mojave that gay male relationships are not only common within the Legion, but condoned. These rumors are repeated commonly in NCR society. A closeted NCR Major mentions that the Legion is "a little more... forgiving" about close male "friendships," speaking in a hushed tone to avoid suspicion. At the same outpost, the player can encounter Cass, a bisexual civilian woman. She may flirt with a male Courier, who may imply they are gay, prompting her to imply gay men are more common in the Legion. Even as gay men fight and die in the name of love under his command, NCR General Oliver may remark to Courier Six at the Second Battle of Hoover Dam: "If you think after all that's happened, I'm going to grab my ankles and take it like the Legion..."
This writing pertains to institutionalized homophobia which manifests in practice though power structures and social interactions without being written into law. Simply put, in his derogatory remark, the general expresses to his army that military surrender is gay, much like their gay enemy. From the brevity and bluntness of this remark, it's clear that this sentiment is already well understood among his ranks. Logically, to project strength in the eyes of such a leader, one might also project homophobia by scrutinizing and harassing one's peers and subordinates. In this atmosphere, the expression of homophobia is not only normalized, but materially incentivized. For the ambitious, it becomes a tool, and a way of casting shame upon rivals. For the closeted, homophobia becomes a survival tactic, hoping to throw scrutiny off oneself. This is why Major Knight is immediately frightened when a male Courier flirts with him. He is so profoundly alienated that he romanticizes life as a gay man under the Legion. The Legion punish homosexuality with death, and yet Knight characterizes them as more "forgiving" than the NCR. Through these apparently disparate events, the audience can trace how a distorted perception of gay people emerges among insecure men in a military environment, and subsequently becomes ingrained in the corresponding civilian culture. At the 188 Trading Post, a lesbian from the Brotherhood of Steel named Veronica also wryly remarks that she believes legionaries have gay sex about as often as straight sex. She also notes that this only applies to men, as women have no rights whatsoever in Legion society. In this aside, she conveys a pre-existing frustration with lesbophobic social norms. Veronica also mentions that the people of her bunker would rather she remain on the surface. The Mojave Brotherhood of Steel has no official policy prohibiting homosexuality, but an implicit attitude among its dominant members that their limited numbers require everyone to have children to avoid extinction. Numerically, this may seem logical on the surface, given their reluctance to recruit outsiders. However, given their tiny population, this is an ineffective countermeasure, as they do not have nearly enough members to maintain genetic diversity for more than a few generations. This approach is not universally supported by all family units within the Brotherhood, but every individual is ultimately at the mercy of the elder. Veronica was in a lesbian relationship, but they were quietly separated by Elder Elijah, due to the dominant culture of enforcing heterosexual pairing among their population.
Caesar's law has not ended homosexuality within his domain. Despite the obvious risks, some legionaries have continued to pursue relationships behind closed doors, especially given their access to slaves. So long as members complete their societal obligations and fulfill the child quotas, they are able to pursue romance with other men in secret. Homosexual relationships in the faction are noted as being relatively equal compared to the average Legion husband and wife, in a "Don't Ask, Don't Tell" sort of open secret policy. Gay legionaries must always make sure to keep their activities hidden. A centurion was once almost caught fraternizing with the teenage boy he had chosen to tend his tent. Despite previous "romantic" intentions, he quickly resolved to dispose of the slave to dispel suspicion. Had they been caught together, the centurion would have been charged with homosexuality and sentenced to death. This story is only known because the enslaved young man, Jimmy, managed to escape execution. Further illustrating the cruelty intrinsic to Legion governance, it's stated that homosexuality was the crime, and not the rape of a young slave; in fact, it seems Jimmy was forced to contribute to the child quota despite being a gay teenager, and the experience left him traumatized. He has resolved to never have sex with another woman, as the very notion triggers memories which fill him with disgust, and (in his own words) makes him feel like a slave all over again. The Strip is indifferent to gay people, viewing them as another opportunity to make caps. Both the Gomorrah and the Atomic Wrangler are interested in maximizing profits, and their prostitution services cater to clients regardless of their orientation. The openly gay Jimmy works at nearby Casa Madrid, but there is some tension among his peers due to his co-worker Maude's blatant homophobia. She supposes he's "okay, for one of those," and if propositioned by a female Courier, Maude will direct them to Sweetie for such "perverted" services. Pretty Sarah must regularly intervene to keep the peace among her staff.
The Followers of the Apocalypse, well-read punks who seek to embody healing through anarchistic values, are not concerned with gender. Most are openly and casually sexually active. Upon meeting Courier Six, Arcade Gannon offhandedly makes his gayness known, unprompted. The audience must face the fact that Arcade's apprehension of the Legion is far from abstract; under Legion law, he would be put to death. One possible ending gives further insight into Caesar's hypocrisy: should the player sell Arcade into slavery and leave Caesar alive, he will keep Arcade as a personal physician and philosophical advisor. They intellectually spar at length, and Caesar grows singularly fond of him. Accordingly, Arcade imitates the historic suicide of Cato the Younger by disemboweling himself. The Legion's remaining medics attempted to save his life, but none were Arcade's equal. Caesar understood his doctor's final gesture of contempt, and mourned him for months.
New Vegas ventures further into themes of healing from the trauma of sexual violence, from the perspective of a lesbian character. Corporal Betsy, an NCR sharpshooter, is a rape survivor, and suffers with PTSD from the incident. Her unprocessed trauma has manifested as a maladaptive tendency to aggressively and explicitly proposition the women she encounters, in an effort to reassert a sense of control. This defensive hypersexual impulse has negatively impacted her ability to connect with other women. A male superior officer notes that her behavior is inappropriate for anyone of her stature, but abstains from disciplining her out of sincere concern for her mental health. The Courier can help her begin to recognize these problems, and convince her to seek treatment from Doctor Usanagi at the New Vegas medical clinic, which proves helpful to her as she processes and heals from her trauma.
In Old World Blues, the Think Tank are five floating brains in jars who express themselves by waving robotic arms bearing screens depicting facial features. Before the War, they were federal scientists who committed crimes against humanity in the name of weapons development. Each is stuck in some sort of neuro-bionic feedback loop which prevents them from moving forward with their projects, mentally binding them to their central laboratory. Walking through their homes at Higgs Village, it's clear each was deeply neurotic before they were transformed into floating brains. Now without bodies, they attempt to maintain the illusion that they are exempt from sexuality as purely mental beings, but each displays obvious interest in the human form. They have codified this shaming with the term "formography." Most of the men are obsessively defensive over their complete disinterest in penises, which they talk about constantly. However, the shameless Dr. Dala shows overwhelming interest in observing and recording any and all human functions. Already androgynous in her pre-War life, Dala has taken to self-identifying as a "gender neutral entity" (though she is not known to use they/them pronouns). Regardless of the Courier's gender, they may coquettishly scratch themselves, clear their throat, and stretch in front of Dala until her biomed gel decoagulates. Dr. 8 also responds positively to graphic masturbation advice from Couriers of either gender. The X-8 research facility is ostensibly a massive immersive shrine to Doctor Borous's hatred of Richie "Ball-Lover" Marcus, a long-dead child who bullied Borous centuries ago. He also clings to his resentment of one Betsy Bright, who refused to attend a dance with him, supposedly so she could "go smoke with RICHIE MARCUS." Clearly arrested in development, Borous has literally built a temple to the fantasy of torturing his adolescent romantic rival and feeding him to dogs. His frozen, static characterization of the jock Richie Marcus as a "pinko-commie" who "likes balls" reflects the shallowness, pettiness, and overall misanthropy underlying his patriotic identity. It remains apparent throughout Old World Blues that the Think Tank are all chronically sexually repressed, which is inseparable from the values of the violent and judgmental pre-War culture which created them. With time and isolation, this ingrained repression has manifested as various intense and deranged psychosexual behaviors, including rage-fueled homophobia, voyeurism, and the obsessive performance of puritanical pretense.
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“Although I’ve been out for a very long time, I made a conscious effort to be out with relation to this project, as I wanted to be visible as a lesbian in the game industry. New Vegas itself is, I think, one of (if not the) best games out there in how we treat homosexuality – and all of that is very intentional.”
“If my work on FNV, if my being out has helped even one gay person, then I have succeeded.” — Tess “Obsidian’s Gay Cowgirl” Treadwell
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written (with help from other editors) for fallout.fandom.com/wiki/LGBT_representation_in_the_Fallout_series criticism welcome
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omgthatdress · 9 months ago
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An Analysis of the Ubiquity of Mall Brands in the late 1990s to early 2000s, or
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I Fucking Hate These Guys
by OMG!thatdress
If you were a tween to teenager from roughly 1997 to 2004, chances are, you were left with profound life-long trauma caused by someone wearing Tommy Hilfiger, Abercrombie & Fitch, Ralph Lauren, Nautica, American Eagle, The Gap, Old Navy, or, if you were came along a little later, Hollister or Aeropoastale.
I cannot overstate to my young followers how over-saturated these brand names were in teen culture at the turn of the millennium, the extend to which EVERYONE was wearing them, and yet, in a weird way, how light the imprint they actually left on fashion history was.
Watching iconic teen shows of the era, you don't see any of them because a.) TV teenagers tend to be way cooler and more stylish than awkward and desperate real teenagers actually are, and b.) these brands were all copyright protected, which kept their names and logos off the airwaves.
Look in a middle school yearbook, however, you'll see it. Look at your aunt and uncle's high school photo albums, you'll see it. Ask any late Gen X or early Millennial. It was real and it was fucking awful.
The big question is why? Why? WHY, GOD WHY?! There's a lot of answers to that question.
First of all, I'm going to cite this absolutely wonderful article from Collector's Weekly about why everyone's grandma had a hideous orange couch in the 70s, and give the most simple and straightforward answer: it's what was available.
This is when the concept of online shopping is still very much in its infancy, and the hub of American consumer culture was still your local mall. If you needed new clothes, you went to the mall. And guess what stores were at every local mall? You guessed it.
For the second answer, I'm going to dig up this utter relic from the early days of internet meme-ing, that has nonetheless stuck with me and had a profound impact of my understanding of how popular fashion works:
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I'm pretty sure that the reason Abercrombie & Fitch manages to survive as a brand today rests solely increasingly middle-aged Millennial men whose sense of style has refused to evolve past the shit their mom bought them in high school.
And why the hell would they? Nobody wore Abercrombie because it made them stand out or feel special. I'm still pretty convinced that nobody actually *liked* the aesthetic or thought the clothes actually looked good. You need not look past the basic color palette to understand these were not brands meant for uniqueness or self-expression.
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While Britney Spears pranced around stage in her iconic neon colors and body glitter, American teenagers existed in a never-ending hellscape of washed-out neutrals, faded denim, and American flag primary colors.
All of which served its exact purpose: it was safety. It was a way to appear cool if you didn't want to go through the ordeal of actually having a personality or a sense of style. Which, of course, goes back to point number one: it was just shit you bought at the mall because you needed clothes.
It wasn't enough to save you once the school bully caught that whiff of autism and/or queerness on you, but it was enough that you could blend into the herd and pray no one ever noticed you.
Underneath it all was a very subtle undercurrent of class and classism: to wear mall brands was to declare to the world that you could indeed afford to shop at the mall. It meant you weren't, god forbid, poor.
Status symbol clothing goes back to the invention of clothing itself. The concept of brands as status symbols is still very much alive and well, its just more limited to actual luxury brands nowadays. One need look no further than your favorite high-end children's clothing website to see that rich parents still very much think it important that you know their five-year-old is wiping its boogers on Versace.
None of these brands were actual high-end luxury brands, but they still advertised and presented themselves as such. Their ads featured signifiers of "all-american" (read: White) wealth: yachts, skiing, horses, beaches, shirtless dudes with chiseled abs playing verious sportsballs.
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The color palettes and cuts mimicked the preppy "Ivy" style of the New England old-money elite, along with their hobbies and lifestyle. You may not actually own a horse, but you can wear a polo shirt. You may not be able to run without breaking your ankle, but you wear the same shirt as the dude holding a football in the ad.
It was an elitist, White and skinny image that didn't age well into the diversity and body-positivity of the 2010s.
In 2003, a lawsuit was filed against Abercrombie & Fitch alleging systematic racial discrimination. People of color were rarely hired, and if they were, they were given jobs in the back, away from customer view. In 2005, the U.S. district court approved a settlement of $50,000. A few years ago, Netflix released the documentary White Hot: The Rise and Fall of Abercrombie & Fitch which admittedly I haven't watched yet because my hatred runs too deep to remind myself of its existence.
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It was a hatred of Abercrombie & the (white, thin, neurotypical, heterosexual) conformity that it represented that drove me screaming into the loving arms of Hot Topic and Linkin Park. Jordan Calhoun wrote an excellent article for the Atlantic about his experience growing up poor and Black and not fitting in to the Abercrombie aesthetic.
I would be very remiss if I didn't bring up the "urban" mall brands of the early 2000s: Fubu, Sean Jean, Ecko, Baby Phat, among others. They were favored by Black teenagers and White teenagers who wanted to be Black. I know there's a lot to be said about these brands, but I'm too Caucasian to really be able to talk about them with nuance. Maybe someone else will, and I will be very happy to listen.
As much as I hate Tommy Hilfiger, I really do have to give him credit for recognizing the incredibly lucrative "street wear" market and selling power of hip-hop. While most of these mall brands kept their image sparkling White, Tommy made Aaliyah his brand ambassador and regularly appeared in the wardrobes of popular rap and R&B artists of the time.
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It'd be very easy and very reductive to say that the changing ideology of the 2010s was the downfall of preppy mall brands, but really, the thing that truly killed them was the downfall of the mall itself. Shopping habits changed, and logos and brand names no longer held the power they once had.
The moral of the story is that being a teenager is fucking hell, and these popular brands both offered the safety of conformity and a status symbol to hold over the heads of the poor and uncool. The irony is that everyone who hated them as teenagers (read: ME) and the freaks who grew up to truly love the power of self-expression through personal style (read: ME) became the truly cool people. If you wore Abercrombie you grew up to vote for Donald Trump.
GO GOTH. PREPS SUCK. THE END.
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olis-inkwell-symposium · 2 months ago
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The Taste of the World: Writing Food as Storytelling
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Food is never just food. It’s culture, history, survival, and, perhaps most importantly, a language that characters and worlds use to speak when words fail. The way food is grown, prepared, and consumed reveals the structure of a society—its priorities, its fears, and its memory. And in storytelling, the smallest detail about what’s eaten or how it’s shared can carry a world’s worth of meaning.
When used well, food becomes a subtle but powerful tool. It can reflect emotional tension without anyone saying a word, or quietly thread deeper themes through the narrative. It doesn’t have to overwhelm your story with excess description; it works best when it’s an organic part of the world, shaped by the same forces that drive everything else.
Let’s break down how to think about food as more than a detail, crafting it as an integral part of the characters, the setting, and the stakes.
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Why Food is Fundamental to Worldbuilding
Culture and Identity
Food defines a culture as much as its language or traditions. The ingredients people rely on are determined by the land they inhabit, the technology they have access to, and the values they hold. It’s not just about what is eaten, but how—and why.
Think About:
What ingredients are unique to this region, and how did they come to rely on them?
How is food served—shared communally or divided by status?
Are there specific rituals tied to preparing or consuming meals?
These questions help frame food not as a decorative detail, but as a way to demonstrate how a culture lives and interacts with its environment.
Food as Survival
Food exists on a spectrum from abundance to scarcity, and its availability often tells the story of who holds power and who doesn’t. This doesn’t need to be stated outright—simple contrasts in what’s on the table (or missing from it) can highlight social divides or tensions.
Consider:
What foods are considered everyday staples, and what are reserved for moments of celebration or mourning?
How do people preserve food in harsh climates or through difficult seasons?
What compromises are made when survival is at stake?
Survival shapes cuisine, and cuisine, in turn, shapes the people. Food that may seem unremarkable to outsiders can carry in-depth meaning for those who rely on it to live.
Food as Memory
Meals are tied to memory in ways that few other experiences can match. They evoke places, people, and moments that might otherwise be forgotten. For characters, food can serve as a reminder of what was lost or what still needs to be protected.
Ask Yourself:
What does this food remind your characters of?
How does this memory shape their present choices?
What foods do they miss, and why can’t they have them anymore?
The emotional weight of food often lies in its connection to something larger—home, family, or an ideal that has slipped unreachable.
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Integrating Food Into Your Narrative
The Subtle Art of Symbolism
Food works best as a storytelling element when it doesn’t announce itself. It’s not about drawing attention to the dish for its own sake but letting it naturally reinforce the scene or the character’s state of mind.
Example in Practice: A meal served quickly, with little conversation, could underscore a sense of unease or urgency. Meanwhile, the deliberate preparation of a dish might reflect care, control, or tradition.
It’s less about describing what’s on the plate and more about how the act of eating—or not eating—interacts with the story.
Building Tension Through Meals
Sharing food is inherently social, and like any social act, it can carry undercurrents of conflict or connection. Meals can be settings for negotiation, subtle power plays, or suppressed resentments. What’s not said during a meal can matter more than what’s served.
Think About:
Who prepares the food, and what does that say about their role or status?
What’s the mood at the table? Is the act of eating itself a kind of performance?
Are there unspoken rules about who eats first, how much they take, or what they avoid?
Food as tension is about the surrounding interaction, not the food itself.
Grounding the World in Small Details
Food is a powerful tool for grounding your world in a sense of place. By focusing on how ingredients are sourced, prepared, or consumed, you create an ecosystem that feels real without needing an info dump. A brief reference to a seasonal delicacy or the preparation of a daily staple can communicate volumes about the setting.
Use Sparingly: The best world building happens in glimpses. A short mention of pickling methods during a harsh winter or the fragrance of a common herb can paint a vivid picture without dragging the narrative down.
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Applying Food to Character Development
What Food Says About Relationships
Meals are a social construct as much as they are a necessity. Who characters eat with, what they share, and how they interact during a meal reveal their connections—or lack thereof.
Consider:
Do your characters share food equally, or does one person dominate the meal?
Is a meal an act of kindness, a manipulation, or an obligation?
How does the way they eat reflect their personality?
Preferences, Habits, and Rituals
The foods a character gravitates toward can say as much about them as how they speak or dress. Perhaps a soldier instinctively chooses ration-style meals even in peacetime, or a merchant avoids exotic imports as a quiet protest against their origins.
Ask Yourself:
Does your character have a ritual or habit when it comes to food?
How do they react to unfamiliar dishes?
What’s their relationship with food—joy, necessity, or something else?
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The Absence of Food
Every so often, what’s missing can be more telling than what’s present. A lack of food could signify poverty, oppression, or desperation. Even in abundance, what isn’t served can carry weight—certain foods might be taboo, seasonal, or too painful to prepare because of their associations.
The absence of food doesn’t need to be highlighted directly. Instead, its weight can be felt through the absence of conversation, the careful rationing of resources, or the visible strain it places on characters.
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Final Thoughts: Food as a Storytelling Tool
Food is one of the most powerful yet understated tools in your storytelling arsenal. It connects your world to its people and its people to each other, revealing layers of culture, memory, and emotion without needing to over-explain.
When used thoughtfully, food doesn’t just flavor your story—it deepens it, grounding your world in something tangible and human. Instead of asking, What do my characters eat? ask, Why does it matter? Because when food becomes more than sustenance, it transforms into something far greater—a story in itself.
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TAGLIST - dm or reply to be added 🫶🏾
@slenders1ckn3ss @lucistarsfire @fond-illusion @p00lverinecentral
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