#the rest are under the cuuuut
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What would the ro's be like in a zombie au?
whyyyyy anon whyyy. I'm actually gonna write this in like.. slightly different terms, you'll see. any time I even briefly think of a zombie au I'm just like
I WANNA WRITE IT SO BADDD
i don't even allow myself to entertain it for very long because getting into that would be the worst thing ever for my productivity with the alpha omg 😂😂 so I'll put like the ideas that pop into my head for writing a zombie au, to work some of that creative frustration out ��
so in this very general, absolutely noncommittal idea of mine, the main cast are older and the setting is in and around a civilian settlement led by the Emersons.
and as a refresher, i like my zombie aus to have fast zombies and fast infections ^ ^ 28 Days Later/Train to Busan style babyyyy, we the Sprinting Dead up in this bitch 😆
= = =
Gabe is, predictably, looking for what's left of his family. Following rumors of safe havens and bunkers and such. Starts the story as someone who tries to be diplomatic, if not outright pacifist, but as times get tougher and resources dwindle, he'd become one of the most cutthroat motherfuckers in the wasteland. Low-key though, low-key. People won't trust you if they know you’re capable of throwing them to a horde for strategic reasons. Like if Rick turned into Shane (for those of us familiar with early Walking Dead--idk did that happen eventually? i gave up before we even met Negan lol). The end justifies the means :) Damn, I can legit see Gabe going full evil in a zombie au omg 😂😂 i want to write it so fucking bad
Preferred weapon for zed encounters: rifle
Preferred weapon for human encounters: handgun
Faith in humanity: fucking zero
Zombie kill count: plenty; the type to kill every zombie he has spare ammo and time for
Human kill policy: When it benefits him or the people he’s looking after
Survival rating: B+; he can make it out of some pretty dire situations through sheer will to live and ruthlessness
- - -
Kile has arrived--clearly, this is the timeline they belong in. They start their journey with Gabe (and their doggo) and stick to him like glue, even reluctantly so when Gabe eventually has them join the settlement. This can only go one way, though: Kile's just too much of a wildcard for the group and hates being told what to do. (Especially now that society has fallen, wtf) They'd make their exit alone and unannounced aside from a brief head’s up to Gabe. It's slightly bittersweet, but also? They get to loot and hunt and sneak around and kill fucking zombies, all by themself. Kile is a loner, a hiker, and a hunter to begin with so they do beyond fine on their own. However, once the inevitable violent human threat comes for the settlement, Gabe is sent out to convince Kile to come out of isolation, just this once please, to be the camp’s super soldier help defend the camp.
Zed weapon: p much anything they can get their hands on, ranged or melee, blunt or sharp, w/e; improvised weapons
Human weapon: hunting knife
Faith in humanity: never had any to begin with
Zombie kill count: lol infinite?? any zed they come across is double-dead if they have the time for it
Human kill policy: at Gabe’s direction or when provoked enough/threatened
Survival rating: A-; they trust no one, live in isolation, and prioritize survival above all else. only reason it’s not higher is they would risk their life for Gabe or their furbaby and also... their own Rambo-esque antics def attracts the occasional horde lmao
- - -
Jack... this poor boy, he doesn't deserve a zombie au 😂 He's one of those people that first believes zombies are just sick people, too squeamish to keep up with TV news coverage at the onset and too upset to consider anything else. He'd hunker down at home, staying holed up even while his neighbors evacuated, and probably be discovered while the main group is looting the same place as him. When people try to tell him the real state of the world, he'd be in denial until he absolutely couldn't be anymore. idk, probably after Kile shooting a bunch of non-lethal holes thru a zombie to make a point (attracting more in the process lol).
He’d almost immediately join the medical team at the settlement and as word spreads about how easy he is to talk to, he quickly becomes the literal on-site therapist. It's a role he embraces but... idk if it's an emotional burden he can bear. He's very emotionally resilient! But he ain't a professional lol imagine a whole settlement of traumatized zombie survivors seeking you out for counseling, yikes. He also can't say no to a person in need, so instead he quietly spirals into a very private depression while continuing to help others!!
Zed weapon: Oh gosh, do I really have to?
Human weapon: ...Kindness?
Faith in humanity: Unrealistically high
Zombie kill count: Single digit
Human kill policy: Not ever, unless completely unavoidable and to defend the defenseless
Survival rating: C...? idk, that feels generous. D+. To be protected at all costs!!
- - -
Jessie also had the initial reaction of hoping zombies could be saved, but she woke up from that dream swiftly. The science-minded person that she is, esp with her interest in biology, leaves her determined to find anybody who's got the intellect, expertise, and resources to start doing actual work toward a treatment, cure, vaccine—anything. Nothing would get her to finally unabashedly embrace her love of science (and innate leadership skills!!) faster than a zombie apocalypse! In fact, it’s thanks to her that the Emerson settlement’s got a small but growing team of scientists doing as much research as humanly possible to best educate the others on the outbreak and zombie behavior. Def no zombie experimentation going on though lol. ...Not yet, at least.
Zed weapon: rifle
Human weapon: rifle
Faith in humanity: High! We’ll find a solution! Don’t give up hope!
Zombie kill count: Double digits, but less than 30
Human kill policy: Only in unavoidable self-defense or defense of others
Survival rating: B! She has experience with ranged weapons, farming and gardening skills, first aid, camping experience, and a can-do attitude with a healthy dose of realism!
- - -
Rain remains cargo as I said in the last post about this 😆 They'd be very good for keeping clothes repaired and making useful modifications in the settlement, but their life up to this point has been very sheltered and privileged. We're talking somebody with a chauffeur and a personal chef before the outbreak! They would contribute to quality of life and homemaking efforts more than anything—an overlooked aspect of these scenarios tbh! After as many months of dragging their feet as possible and being nigh impossible to track down when you need them, they eventually become involved in meal planning and even help out with medical stuff if they're asked.
Zed weapon: how do you reload this thing again?
Human weapon: switchblade or other concealable sharp-pointy
Faith in humanity: Very low
Zombie kill count: 0! Can you believe it!
Human kill policy: Well if it’s you or me, of course I’m choosing me.
Survival rating: C. Being so tiny helps them find good hiding spots and their self-preservation is high enough to keep them from unnecessary risk-taking. Plus they're very stealthy! Self-defense is a major issue though, so hiding is always their best option.
- - -
Rupan/Rohan scouts for and leads scavenging missions and is Curt's right hand on the recruitment team. The two of them together are the perfect combo of diplomacy, debate, and deception--although R is more honorable about the last one and will only deceive for strategic reasons. When they aren’t looting and recruiting, they’re doing peacekeeping inside the settlement. Most social disputes end up getting brought to them for mediation and they’re pretty dang good at making and enforcing calls. One day they’ll wake up to realize they’ve basically become a sheriff and feel the need to puke their guts up and do something, anything, to reassure themself they’re still punk 😂
Zed weapon: SMG
Human weapon: shotgun
Faith in humanity: Believes in fundamental goodness but knows better than to trust first impressions
Zombie kill count: decent, more than 40; you won’t catch them having a field day tho, they’re trying to gtfo of most zed situations
Human kill policy: Violent threats have to be taken out. And they aren’t, at all, immune to a revenge rampage either...
Survival rating: B-. Can handle themself both with humans and zeds but is vulnerable to hostage situations and truly difficult sentimental/interpersonal decisions!
- - -
Vivian/Vincent manages inventory and stock and they run it so efficiently it’s scary! They're the perfect pick: a hawk-eyed tyrant and tattletale 😂 Despite constantly butting heads with just about everyone on every imaginable thing, they quickly become an important part of the inner circle of decision-makers for the settlement at large. Terrible at stealth, jumpy, and squeamish at the sight of blood and gore, they literally never go on missions unless they're 100% needed for their expertise on a supply run. (They would deny all of these shortcomings are that big a problem, meanwhile R is definitely acting as their bodyguard lol.) When they do tag along, they're prone to becoming the damsel in distress. Seriously, it happens near every fucking time. It's like they just attract only the most improbable and perilous zombie attacks and hostage situations 😆
Zed weapon: shotgun
Human weapon: handgun
Faith in humanity: Medium; seeing people work together at the settlement helps restore it a bit
Zombie kill count: Double digits, under 25
Human kill policy: Violent threats have to be taken out. Well, no, not by me! Get one of the ruffians to do it!
Survival rating: C-. They’d be higher if they weren’t such natural zombie bait.
- - -
Heidi is running the settlement, well-organized to the degree of actually managing to bring bureaucracy to a post-zombie apocalypse settlement 😂 People are free to come and go, but getting in if you don't live there requires trading something of value (fuel, med supplies, food, etc), temporary surrender and registry of firearms and explosives, and you gotta GTFO at the time and date specified upon entry! You can stay long-term if you contribute to the community in a tangible way—and each person admitted is approved by Heidi personally. Yes, every individual. No, she has no free time. And she is not known to be lenient with rule breakers—you want rule bending, you’ll have to go to Curt for that. People kind of hate her, but it can't be denied that she runs a tight ship. She kind of throws herself into the work to avoid the harsher reality at large and hasn't left the settlement in a long time. She's out of touch with how bad things have gotten in the wastes, but she knows better than to take reports at anything less than face value--even when she's skeptical.
Zed weapon: rifle
Human weapon: handgun; dagger
Faith in humanity: Medium. It fluctuates, honestly
Zombie kill count: Double digits, less than 20
Human kill policy: Violent threats must be taken out if they can’t be reasoned with. Spare those who surrender, eradicate those who don't, keep an eye on the newbies. Not tryin’ to nurse any vendettas around here lol
Survival rating: B. She's good with a firearm, masterful at persuasion, and savvy enough to calculate risks appropriately. Also far tougher than her prim exterior and demeanor suggests!
- - -
Curt leads the recruitment and reconnaissance teams! When a new person or group shows up in the area, Curt's the one who stalks watches them, decides if they're worth approaching, and if they should be approached with an invitation, a simple acknowledgment/announcement of their presence, or an outright armed warning to leave the area. He also keeps tabs on morale and general confidence inside the settlement, alongside R. When he isn’t leading those efforts, though, he’s flirting with settlers and squirreling his way out of manual labor and other chores. He’s also secretly growing weed at his place--don’t tell Heidi or Vi ‘cause they’ll wanna yell at him and ration it UGH.
Zed weapon: SMG, explosives
Human weapon: handgun, dagger
Faith in humanity: Pft, sorry, what now?
Zombie kill count: ...way more than you’d expect
Human kill policy: I don’t start confrontations, but I sure as fuck end them.
Survival rating: A! He’s good at playing hapless idiot when it suits him to be underestimated, good with firearms, and capable of being ruthless and decisive in life or death situations! Plus he has no qualms about ditching the settlement if he decides it’s not working out for him. Just don’t tell Heidi lol
#the rest are under the cuuuut#had to stop myself from writing too much SEVERAL times#love me a zombie apocalypse#lovely anon#answered#ROs#whoops got carried away lol#spent most of my work day finally finishing this ask because VIVA PROCRASTINATION#someone help ._.#phew#feels good to finally get it out of my system tho#now I can promptly never ever write it 😂#AUs#fave#scenarios
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