#the pitt dlc
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simplegenius042 · 8 months ago
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Fallout Casting for Ryomen Sukuna Matata for Jujutsu Kaisen Abridged react fic
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"Fuck school! Be crime! Do gay!" - Ryomen Sukuna, Episode 2 JJK Abridged (by the Schmuck Squad).
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Reasons To Why I Believe These Characters Should Be Casted listed below the cut:
Richard Grey/The Master (the leader of the Super Mutant Army and the main antagonist of Fallout (1997), seeking to evolve humanity into super mutants with the Forced Evolutionary Virus (FEV), however, is stopped by the Vault Dweller, Elrand Brandt, and his companions via the power of persuasion) -> Mostly the grotesque way his body is morphed and stuff, but you can imagine his mouth opening on Ryder's body like Sukuna does on Itadori's body.
Sulik (a tribal looking to save his sister in Fallout 2, was saved by the Chosen One, Finidy Mona, and joined her as a companion to find the GECK, while she also helps him save his sister from slavers) -> It's mostly his tattoos that got me to choose him as a potential candidate.
Stanislaus Braun (the Overseer of Vault 112 in Fallout 3, Braun is a sadistic old man who regularly tortures his captives in a world of virtual reality, but had known the location and use of the GECK, which lead James Dolen to seek him out (only to be transformed into a dog), but was later outwitted by Alph inside the VR world and Amata from within Vault 112) -> Evil for the sake of being evil? Hates a kid for no reason? Would definitely take over somebody's body if given the chance? Sukuna candidate.
Yes Man (a securitron Benny had tampered with to help him overthrow House, is key to the Independent Vegas ending of Fallout New Vegas. Courier Six, aka Ryder, finds him in Benny's penthouse, and teams up with the securitron to save Benny from Caesar and overthrow House together) -> Listen he's too cheery for his own good. And sarcastic too. Like Abridged Sukuna.
DiMA (the synth co-leader of Acadia in Fallout 4 Far Harbor DLC. He is also the "brother" of Nick Valentine, the person who gets the Sole Survivor, Nate, to admit that he's likely a synth himself and has been involved in the sketchy shit around Far Harbor) -> Though the least potent candidate, what cannot be denied is that DiMA disregards everything about morality when it comes to doing what he thinks is the ways things should be.
The Scorchbeast Queen (the motherfucking progenitor of the Scorched disease and the final boss of Fallout 76 (if players nuke her nest at Fissure Site Prime). The Resident, Vega, only survives her encounter with the Scorchbeast Queen because of the FEV that had partly transformed her) -> She looks as ugly as Sukuna's fingers.
John Henry Eden (the President who runs the Enclave in Fallout 3, has all the personalities of the past presidents copied and downloaded into his A.I. He intended to use the water purifier to release a modified FEV into the water to kill anyone with a trace of radiation in them. He attempted to get Amata onboard with this plan, but since it would technically kill Alph, Amata convinced the president to give her the virus to "use" and tricked Eden into self-destructing and run like hell while Raven Rock fell down around her, towards Alph and his companions who were fighting outside trying to get to her inside) -> Eden and Sukuna are all aboard the murder express.
Dean Domino (one of Ryder's temporary companions in Fallout New Vegas Dead Money DLC. He was friends with Frederick Sinclair and had used Vera Keyes to get him one step closer to the Sierra Madre vault, however America being nuked interrupted this heist and lead him to being ghoulified, and while trying to get into the Sierra Madre, had been forced by Father Elijah to help him get into the resort. Dean eventually betrays Ryder inside the Sierra Madre, having been unable to comprehend someone could be as smart as him, which leads to him getting filled with lead) -> Dean Domino is a selfish bastard, Ryomen Sukuna is a selfish bastard.
Dr Klein (a brain apart of the Think Tank in Fallout New Vegas Old World Blues DLC, he was the director of the Big MT. His speakers are set on a loud volume and he is quite an arrogant punk. Klein and the rest of the Think Tank had vivisected Ryder, taking her heart and spine (and losing her brain to Dr. Mobius) and would only allow her to leave if she dealt with Mobius and gave them the resources to explore the Mojave from the safety of Big MT) -> As loud as Abridged Sukuna is.
Ishmael Ashur (the leader of the Pitt in Fallout 3 The Pitt DLC, though he is the big boss of slavers and raiders, Ashur is trying to humanely find a cure for the Trog which his daughter Marie seems to be immune to. However, the Lone Wanderer, Alph's appearance in the Pitt shakes things up) -> If Ashur just lost his benevolent intentions behind his actions and was doing things for the evils, he could be a lot like Sukuna.
God (the alter who acts as the "conscience" to a nightkin called Dog in Fallout New Vegas Dead Money DLC, he looks out for Dog and wants to kill Father Elijah so badly. Ryder helps both Dog and God make peace with each other and merge them both into a new personality) -> God is the voice in Dog's head, and his voice is quite menacing. Like Sukuna, though Sukuna is more malevolent than God.
Remember, for the alternative option, REBLOG and put in the tags WHO else from the Fallout franchise should be Abridged!Megumi and WHY you think they'd better suit the role. Also if there is a tie, then a repost will be made with only the tied candidates, and you'd have to pick from them.
I've also created and will continue to update (until the polling is done) a Master List for the poll results of the casted winners. You can find it right here.
You can find my Fallout OC profiles Master List right here, which also includes a link to the original post where I pitched my react fic idea. Anyway, hope you enjoyed, chow!
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amygdalae · 7 months ago
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runs up and does this to you
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auntiemurdoc · 5 months ago
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...Dark night, only bullets are whistling across the steppe, Only the wind is buzzing in the wires, stars are faintly flickering...
...The dark night separates us, my love And the troubled, black steppe lies between us...
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lesvegas · 1 year ago
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THE WHORES AT BETHESDA HEARD MY COMPLAINTS AND CHANGED THE NAMES OF THESE DLCS FROM "CANADIAN VERSION" TO "FRENCH VERSION" BUT STILL DIDNT GIVE ME A REFUND WHEN I BOUGHT THE "WRONG" ONES YEARS AGO. THE BASTARDS MISLED ME, SWINDLED ME, AND ARE NOW GASLIGHTING ME
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professionaljester · 3 months ago
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i love my haterism making me hate a TV show i havent seen and cant bring myself to watch due to my fear (this is sarcasm.)
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xc1el · 1 year ago
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Fourtune in the pitts steel yard
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Drawing legs is so hard istg
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minami-mad-fish · 1 year ago
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Free Labor silly sketch.
a piece of a short comic I wanted to make: L.W brings the little upset Marie to Midea to soothe her, baby won’t stop crying, l.w. panics and start crying as well. Left unfinished.
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guiltyidealist · 1 year ago
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I am a master class at lightning shots I mustn't lie 👀
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kingofdoma · 2 months ago
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#far harbor#might seriously consider nuka-world if there were a better way to complete it#i would simply not like to destroy one of my own settlements and make preston mad#nor kill everyone in the park#is that so much to ask?#fallout
fuckity THANK YOU those are my exact sentiments on the subject
❓ Question of the Week ❓
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old-skulls · 2 years ago
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if nothing else fallout 3 is good for having short as fuck dlcs
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pinknuclearradiation · 2 years ago
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Finished Class early today so you know what that means!! Fallout Time!
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l0ne-wanderer216 · 8 months ago
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amygdalae · 8 months ago
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with the lil wedge heeled sandals??? okayyy
fallout 3's the Pitt DLC has a really funny start its like "ok youre abt to infiltrate the worlds most irradiated raider-infested hellhole. first thing youll need is a slutty bdsm harness ensemble"
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falloutconceptart · 1 month ago
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The Pitt
Concept art for Fallout 3
The Pitt DLC
Art by Adam Adamowicz
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stoat-party · 11 months ago
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Sequel to This Post: How Far Are the Fallout DLC Maps from the Main Game?
I linked them to each game’s main metropolitan area, not the specific launching-off point for the DLC, sorry. Travel times are for the 21st century and don’t reflect resting, carrying equipment, or stopping to fight giant bugs every half-hour. They also don’t reflect that it’s the apocalypse and you can walk on a national highway if you feel like it.
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Here’s The Pitt, which I haven’t played yet, sorry
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This is Point Lookout, though it’s important to note that in-game you get there via the river and it takes a month? For some reason?
Anchorage is a simulation, Broken Steel uses the original game map, and Mothership Zeta is… in space.
We know next to nothing about the Sierra Madre and I can’t really approximate where it is. I couldn’t find the in-game travel time to get back to the Mojave.
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Zion Valley, by foot but also by car since it gives you a weird walking route. In-game, it’s a two-week hike.
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A rough approximation of the location of Big Mountain. It could be anywhere in Death Valley; all we know is that it’s south of the Divide. In-game, of course, you teleport there and back, so you likely won’t need this info.
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The Divide. In-game, the journey is three hours.
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The Island. In-game, you get there by boat, and as far as I can tell it takes about an hour.
We don’t know anything about Nuka-World’s real location except that it’s in Massachusetts. Assuming the train is running, you probably don’t need real travel times, but if you do, you can make something up.
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mllemaenad · 4 months ago
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Sorry to see you leaving '76 for a while, but I can see why you did - have you done the Pitt sidequests there? I know it really depressed me, seeing the Union trying to turn the Pitt into a working city again, knowing how things are going to be in a couple of centuries
Yeah, I've taken Tessa out to the Pitt. That was a harrowing experience. From a gameplay perspective, I admit I found it a little disappointing. The endless level 100 bullet-sponge enemies weren't really fun to fight, they just made exploring extremely slow and frustrating. It just felt like another place where I was being punished for not really wanting to do the multiplayer thing. And I have never been able to complete the final optional objectives in either expedition. I don't know how one person is supposed to be in three places at once.
That said, the difficulty level really did hammer home how screwed the Unionists are.
Because, yeah, the Pitt is a grim tragedy from start to finish. Even at the end of the Fallout 3 DLC it's hard to feel like you've significantly bettered anyone's existence. My Fallout 3 character, Hope, very much does not have a good time there either.
It's not just "a couple of centuries", though. There's this, from the old Fallout 3 game guide:
The most disturbing change that the environment caused was not nearly as noticeable as the physical deformities. The infected water and poisoned sky began to cause neurological damage to those exposed to it. People became more hostile, violent, and short-tempered; they became known as "Wildmen." Their emotions became out of control, and their actions often teetered on primal. In severe cases, mutated humans devolved into hunched, savage beasts nicknamed "Trogs." Over the first 50 years, The Pitt quickly degenerated into a dangerous den of murderers and rapists; even cannibalism was not uncommon. The only loyalty was in strength, and the only organization was between those who were strong enough to control others and those who were controlled. Rumors of the horrors of The Pitt spread throughout the Wasteland, and all travelers knew to avoid it at all costs. However, The Pitt became one of the most self-sufficient communities in the Wastes. Granted, their self-sufficiency relied on the citizens occasionally eating one another, but they functioned without trade or export. – Fallout 3 (GOTY) Official Prima Guide, p. 44
Fifty years. It's currently 2105 in Fallout 76, some 28 years after the bombs fell. Within the next 32 years, the Pitt will collapse entirely into an isolated, gang-run slave state. The really distressing thing about those expeditions is that you're watching the collapse of a civilisation in real time.
The Unionists used to be doing better. They were relying on their manufacturing capabilities to produce unique resources for trade, which would allow them to clean up and rebuild their city. By the time you get there in Fallout 76, they've lost both the Foundry and the Sanctum, and they're clearly being backed into a corner. They never really recovered from the "Bloody Thursday" assault. There are forced labour camps up and running right now, and if you do the From Ashes to Fire quest Danilo repeatedly makes it clear that you're really only able to give a fraction of the slaves a chance to run. Tessa found a woman in the process of being walled up, and spent ages trying to see if the pickaxes would work to bring down the walls. They wouldn't.
They Unionists are losing. And they're going to keep on losing, no matter what you do.
What's worse is how utterly abandoned these people are. Skippy Roerich and Wernher are very different men with very different motives, but it's noteworthy that their stories, set centuries apart, start more or less the same way: they just walk out of their home state, and keep on walking, in the hope of finding someone, anyone, who is both willing and able to help.
Skippy walked out to West Virginia, which is apparently 367km. Wernher walked 402km to Washington DC. Those are, at least roughly, comparable journeys. That's how far a person has to get from the Pitt in order to bring back assistance. No one closer can or will do anything.
And the thing is? Skippy succeeded! He found a society in the process of rebuilding, and it had an aid organisation with access to an actual vertibird that could fly people and supplies back to the Pitt at least relatively quickly. We know they're doing that. They're sending supplies in, as well as the volunteer fighters that make up the expeditions.
But. Roll around to Fallout 3 and there's no sign of the Responders, or the Appalachian freedom fighters. There isn't any record or mention of them either.
Now, obviously Fallout 3 was made before Fallout 76 and you wouldn't expect them to have everything worked out ahead of time. But some things are clearly established in the timeline before there are games about them: there's a terminal entry in Fallout 3 describing Vault 76's status as a control vault, and the The Replicated Man quest established both the Institute and their synths – to the point that it was very common speculation that Fallout 4 would be set there and be about that well before there were any details about it.
What they establish in the Fallout 3 game guide is that the Pitt is completely isolated within 50 years of the Great War. So, for reasons unknown, the Appalachians are going to stop helping. And they're going to stop relatively soon. And then no one will help the slaves kept there again, at least until the Lone Wanderer may make the attempt in Fallout 3.
All the horrors you have to navigate your way around on those expeditions? The people they had chained down in bathtubs? The electric chairs? The cells? Walling people in like they're in a bloody Edgar Allan Poe story? All that is staying. Indefinitely. And we can add to it an infant mortality rate so high that they are "forced" to import slaves from elsewhere because the population can't otherwise sustain itself.
Yeah. The Pitt makes me very, very sad.
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