#the main character so if its not relevant to her its probably not going in the story. but it is going in my brain <3< /div>
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mythalism · 18 hours ago
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on solavellan becoming andraste and the maker, and applying the concept of mantling to dragon age
for the uninitiated, mantling is a concept from the elder scrolls series that refers to the process of a mortal becoming a god by becoming so much like them that they become indistinguishable, and thus, the same. its synonymous with the use of the term "apotheosis" within the same universe, but also distinct, because it specifically involves "re-enacting the Mythic patterns established by the [Gods] until their power is surrendered to the mantler. In the process, the mortal and the deity become metaphysically synonymous with one another, allowing the mortal to claim the office and sphere of the mantled diety for themselves, reshaping them in the process." (x)
sound familiar?
but first, there are several examples of how this works narratively in the elder scrolls universe. one of the best is probably the mantling of sheogorath by the player character in the shivering isles DLC of the elder scrolls IV: oblivion.
at the climax of the DLC, the god of madness, sheogorath, for whom you've been doing quests for for quite a while now, basically reveals that he molded you into someone who could take his place as the Mad God, as his time is running out due to a long running divine cycle of order vs. chaos called the greymarch. its all very mythological and confusing and not really relevant to this but im including these quotes from re-watching the quest (x) to refresh my own memory and give you an idea of the general vibe:
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the realm is crumbling, the cycle of destruction is imminent, and its god bemoans the loss of the world he loves but cannot stop his own demise. the only way to save it is if someone else becomes him - takes the throne, assumes his office, sacrifices their individuality and mortal desires for what the realm needs and mantle it's god...... this is literally solas mantling the maker like cmon!! and if i was in charge at bioware you can bet your ass that rook would've been mantling the dread wolf as thedas' new trickster god as solas took on a different godly role considering how he literally molds rook in his image and TELLS THEM THAT.......... but thats an essay for another day.
the player character of oblivion begins as sheogorath's champion and eventually becomes him, lavellan begins as andraste's herald and eventually becomes her as she walks her path, culminating in her decision to join the maker in the golden city for eternity, effectively uniting their mythology so that they become indistinguishable.
the player character of morrowind also goes through a similar process that the inquisitor does, as a prophesied savior navigating the role that has been thrust upon them. in the elder scrolls III morrowind, the story revolves around you being the prophesised "nerevarine", the second coming of the hero, indoril nerevar, who will cast down the false gods and expel the empire from their homeland. in reality, the game makes it very clear very quickly that no one has any fucking clue if you are actually the nerevarine, but the empire is going to MAKE you into the nerevarine by making you "walk the path" laid out in the prophecy. and thats what the entire main quest is; you re-enacting the prophecy to literally become the prophet that the world needs. the game never answers whether or not you actually were the nerevarine, but at some point, the distinction ceases to matter. you've become them.
you can see how similar this is to an inquisitor walking the path of andraste, to solas being forced to walk the path of the dread wolf and later the maker. whether or not they are one and the same is irrelevant, when you become mythologically indistinguishable, when you become what the world needs you to become, who you were ceases to matter.
in my original post about this i mentioned CHIM as well and CHIM is a very unruly, not even fully canon concept within the elder scrolls. so i dont really want to delve super deep into it because its fucking insane for one but also because it doesn't fit quite as well as the framework of mantling does, but there are a few things said about CHIM in elder scrolls that just feel soooooooo similar to what we see in dragon age that i want to share them because i truly think there is a thread of inspiration to be followed here.
CHIM is basically enlightenment in the elder scrolls universe where someone within the games reaches a state of divine lucidity. its been compared to lucid dreaming by one of the tes devs, or "divine hypnagogia", and the final state beyond CHIM, called Amaranth, allows a character to realize they exist in a video game. LMAO. so when i say solas and lavellan achieve something akin to CHIM i do not mean it literally, i do not think they are breaking the fourth wall and realizing they exist in a video game, nor would i want that. i would actually hate that as a writing decision. but whats interesting is the language that is sometimes used to talk about CHIM, and the way solas and lavellan's ending involves them reaching a sort of peace and acceptance about their place in the world as mythological figures instead of individuals.
i wrote this in response to an ask once and i've reposted it several times and i'm doing it again now because honestly it was the best way to articulate this and i dont think i can recreate it LMAO; "solas and lavellan are at once both finally free of the burdens of the myths and expectations that follow them as the dread wolf and the herald of andraste because they have left the mortal world that forced them into those roles and stripped them of their personhood, but they have also completely submitted themselves to those roles by submitting to the logical conclusion of the myths that they could not escape. for the dread wolf, it is earning his redemption through his willing submission to his own trap. its the logical, full-circle mythological conclusion to the trickster who trapped the gods, now trapped for eternity himself. for the inquisitor, it is andraste's herald finally sharing andraste's fate, choosing to leave the mortal world behind to ascend to the golden city alongside the god that she loves. both (presumably, for a lavellan) have tried to reject the myths attached to them over and over and over, but in the end they choose them willingly, and that choice at once binds them to those myths forever while simultaneously freeing them from the burden of them. its giving oedipal greek tragedy of attempting to outrun your fate and it finding you anyway, just when you thought you were finally making your own choice, but with a hopeful and bittersweet spin."
this is what i mean when i say they have achieved CHIM, as "a state of being which allows for escape from all known laws and limitations" (x) the laws and limitations from which they have escaped are not the confines of a video game, but rather the confines of the mortal roles that they were both thrust into against their wills and stole everything from them, as the herald of andraste and the dread wolf. for solas, i think you can even extend this to him being able to escape the literal physical confines of the body he did not want by returning to 'heaven' (the fade), a place of mutability and possibility, without the laws and limitations of the physical world. for lavellan, we see her make a choice to pursue her own happy ending, regardless of what the world needs (though there is an argument for this being the best decision for the world considering how it will help solas heal the blight, but i think the implication is that she's doing it for herself) after losing her agency, individuality, life and freedom to the role of the inquisitor. as ameridan says, "take moments of happiness where you can. the world will take the rest." and she does. she ascends past the bounds of the physical world, the title of inquisitor, the world that took so much from her, and finds her happiness in transcending those limitations and literally fucking off to heaven. its so great.
so when i refer to lavellan as andraste or solas as the maker, it is in this context that i mean it. i dont actually think lavellan is literally andraste reborn or something, or that solas was literally the maker. i think the maker was probably slightly inspired by solas's deeds like the creation of the veil and black city, but theres plenty in the chant of light that also does not fit him or the two of them at all. dragon age has very intentionally not disproved or proved the existence of the maker, and i think that is a good choice and its far more interesting that way. solas is already responsible for like half of the problems in thedas, connecting EVERYTHING back to him is a bit lazy in my opinion. i think the idea that the concept of a creator borne out of a bunch of different myths across time is far more compelling. so i dont think they are 1:1 the same or a reincarnation or anything, and thats why the concept of mantling works so well in this context.
solas is not the maker, but he has functionally become the maker by walking the narrative path of his own story. lavellan is not andraste, but she has functionally become andraste through walking the path of her own story. its about a sort of narrative and mythological apotheosis, where the world sees you one way to the point that you become that way. it works perfectly in the context of dragon age's focus on storytelling, propaganda, and how belief creates reality.
these two are bound to a sort of narrative inevitability in a way that most dragon age characters are not (except perhaps morrigan. honorable mentions to hawke, varric and alistair) but i think its a large part of why they are so compelling. they are inseparable from their own stories. they are bound by this sort of narrative destiny to serve both the overarching story of the dragon age games, but also the mythological stories within thedas in a way thats almost in contrast to the medium of a video game based on player choice- but i think its intentional, and i also think this sort of narrative destiny functioning as its own trap or prison is part of the reason their story is the strongest part of veilguard. from an essay on fatalism, something that solas himself ascribes to by his own admission "Destiny is not so much a necessary outcome as it is an outcome that is necessary given some larger sense of purpose” (x).
in conclusion: ✓ re-enacting the mythic patterns of andraste and the maker's story via their roles in the world and their decisions, such as leading the armies of the faithful as andraste's did, or shaping the world the way it exists presently and creating the veil and the black city as the maker did ✓ become metaphysically synonymous, via becoming virtually indistinguishable in terms of their role in the world ✓ take their office - by finally reuniting within the black city ✓ reshape it for themselves - by healing the blight and making it golden
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:D
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hemo-goblin-a1c · 2 months ago
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I can't believe Yona was so unpopular with the fanbase upon the game's initial release..... Like I love the idea of Sidon x Link fish yaoi too but like it was never gonna happen in canon lol. Female characters are not "getting in the way" of gay fanbase shipping like corporations hate making prominent and active female characters and they hate gay romance even more. Yona is fine, I like her, I like that she has a reasonable head on her shoulders, I like that she has a similar """feminine""" healing magic domain (portrayed as useful) to Mipha but she's a lot more..... independent and active in her personality. I think my biggest complaint is nothing about her personality and everything about the fact that metatextually her character seems tailor-made to be the Perfect Fiancee who has graceful and feminine talents BUT she's independent enough that we don't need to see too much of her before the Boys go on the ACTUAL main quest. Like it's obvious that from a narrative standpoint she's padding and it sucks that another woman got sidelined, on the other hand from what bits of her personality we DO see I think every decision she makes is sensible and she's easily one of the most level-headed and goal-oriented Zora characters. It would've been nice if she was MORE of a character, if anything, but she wasn't, and we can still all draw Link x Sidon BL without like taking it out on a fictional woman
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narugen-moved · 5 months ago
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ashiro mina as a character is so interesting to me because she’s such a Big Thing in the kn8 universe and everyone respects her and she’s well known for having this niche skill/speciality nobody else can replicate but she’s also sooooo distant. and even when it comes to official merch/art sometimes she doesn’t appear (no volume cover, not included in that game collab, etc) and it’s just like.. when you compare her to hoshina for example who is rightfully a very popular character because of how much we see of him in the manga it’s just. IDK WHAT I WANNA SAY i’m not bitter (yes i am) that she doesn’t get as Much as she could’ve because i know it’s purposefully done (dragging her story out, showing her pov only 100 chapters later) but ARGHHHH ashiro mina i want to know more about you so bad.
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pilmyeol · 1 year ago
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trying to figure out why research scientists in piratesworld have guns and dress for combat. they do ive had a vision i know they do. but i am not yet sure why.
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possiblylando · 3 months ago
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HTP; Ghoul Lore Audio Log Spoilers/Analysis/Discussion
Dude holy shit uh Spoiler barrier and then all in cause
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Okay Okay fuck where to begin this episode literally changes everything okay I guess lets start at the Draught. Based on what we know about this unique Draught, it means Grimal might not be the ghoul?? If the ghoul potentially has this Draught (which I vaguely doubt will come into play in this arc specifically) it could mean anyone could be the ghoul so long as they were only in a place without 1 other person. Atleast I assume so because if they could use this high power Dominate on multiple people simultaneously then this whole operation would be cooked from the start. While I was very mixed on the idea of Gloria as the Ghoul previously, I think its far more possible now. This high level Dominate (Lets assume 4 dots) This ghoul could have access to Rationalize or Forgetful Mind, Or any others in that category. If Grimal is was being commanded to act that could explain why everything is so suspicious around her. Have someone else go in and take care of Occam while the ghoul sits with someone else and has the perfect alibi. So now I think the possibilities for Ghoul are; 1. Grimal is the Ghoul (The Draught is a red herring and simply setting up something in a future arc instead of this current one.) 2. Gloria is the Ghoul & has this Draught; this is based more on Vibes and the fact Gloria doesn't actually do too much in part 1 outside checking Occam's pulse. If she's the ghoul and commanded someone (Namely Grimal) to attack Occam, she would have a vested interested in knowing if the attack was successful. Okay thats about it for my thoughts on the Ghoul right now. Onto the far more important bit of this episode. Because this was not simpyl a Ghoul Lore episode, THIS WAS A MARCKUS LORE EPISODE TROJAN HORSE.
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But before the deep Marckus shit- Markus was 12 in 1988. Door was present and seems to be in his 20s or 30s. Boy has not been born yet and Boy is 11 in 2006 so he was born in like 1995. So I think its reasonable to place door as being in his 20s here, having Boy in his 30s. This means Door is probably 8-15? (Maybe) years older than Markus which would make him roughly 40 in modern day. D does look markedly younger in these photographs but I'm not sure if thats art style or actually because he's aged. It does put a damped on my thoughts about D being MUCH older than he seems. But we do know his previous Ex-Wife Rozalia (The Ghoul) is roughly 108 in modern day. It seems to be implied D had met & later married her after she was pretty deep into being a ghoul so there probably was a large age gap already. But it still kinda stands out to me. D is very afraid or Marckus becoming a Ghoul because he sees himself in him. I don't necessarily think D was a ghoul (thought it could explain his weird age). Thought all this might be confirmation Bias as in the more recent episodes D's hair has been more consistently colored with grey streaks when compared to earlier episodes where it was more like a sheen in his hair. It just feels like D has done too much to only be roughly in his 60-70s and very fit. While older people can certainly be in good physical condition it doesnt seem like D has suffered any real negatives from aging? He's MINIMUM 18 years older than Door who is in his 40s but again that's a low ball. I don't know. Alright time for the Marckus stuff. So its rather basic background knowledge that HTP's main cast is inspired by the cast of Warhammer 40k TTS. Now up until this point I had thought it was mostly a baseline thing. Only really carrying over personalities and vague relationships between characters while having the freedom to change them with that background knowledge. But based on this episode it appears to be more relevant.
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Whatever the fuck Marckus managed to summon, It was something not even D understood. This is in directly parallel with 40k's Magnus who Marckus is based on. For those who don't know about 40k lore (I don't blame you its VERY long.), Magnus is a Primarch (Emperor's special kids) who ended up being manipulated by 40k's god of trickery and ended up fucking up literally everything because of his lack of thinking things through and the influence of said trickster god. Gods in 40k are manifestations of humanity (and alien's) collective subconscious minds and often take the forms of their most volatile negative aspects. They're entited formed from 'The Warp' which is the source of magic in 40k. Magnus is very naturally tuned to the warp. Almost all the issues in TTS (and 40k) relating to Magnus are because he has a MASSIVE complex. He craves parental affection and affirmation but in TTS every time he thinks hes denied it, some shit goes wrong. When he actually gets that parental affection (Earlier season 2 iirc) he mellows out alot until finding out the only reason the emperor (D's counterpart) brought him back was so that Magnus would act as a pawn and decoy in his 5d chess game to deal with political enemies. Magnus is not happy about this. With all this background information, whats present in this episode slots into place. Marckus seems to have forgotten about the incident yes. The better case is that he blocked out the memory due to trauma. But the worse possibility is that a seed was planted. One that's been festering within him since that time. D may be planning to tell Marckus everything in a few months, But I get the feeling before those months are up, That seed will sprout. In one form or another, Marckus will be given the option to go down the same path of darkness as his predecessor. I don't think Marckus would go for such a path without a push but the one providing that push might be D, even if unintentionally. D is so focused on the forest that he's missing the trees.
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avalypuff · 1 year ago
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Answers to the common questions of “Why didn’t Zelda retain dragon features?” and “Why did Link’s arm revert to normal?”
I’ve been dying to do some analysis posts since TotK came out, and after seeing a lot of people complain about the above, I decided my first should be related to the endgame.
So, I’ve seen a lot of posts where people seem to misunderstand what was going on when Zelda changed back into a Hylian, and why Link’s arm returned to normal. Many write this off as simply plot convenience, and while it’s true that Nintendo wouldn’t want to leave the main characters of one of their most popular titles with permanent changes, I’m here to try my best to explain the actual reason these things happened the way they did, because whether you noticed it or not, there is plot relevance to this reversion.
Draconification is permanent.
This is an indisputable fact.
And while I have seen people criticizing the way Zelda changed back, the fact is she swallowed the stone knowing that she never would.
“I’ll be forever changed…”
Her cry for Link to find her was not for her sake. She wasn’t depending on him to find the key to changing her back. Nay, the only reason she desperately prayed for him to find her was so that he could get the Master Sword, which—ignoring game mechanics that would allow you to beat Ganondorf with literally any weapon with the right damage/durability ratio—canonically is the only thing that can hurt him.
When Zelda changed back, it was almost entirely thanks to Sonia. That’s right!
…Let’s take a second to recall this scene in which Rauru decimated the horde of Molduga.
We see Sonia extend her hand and then gesture for Zelda to do the same.
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Here they’re extending their own power to amplify Rauru’s counterattack, even beyond the already-massive boost the Secret Stone provides.
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In the final scene when Link finds himself hovering over the sleeping Light Dragon amongst a dream-like atmosphere, it’s really quite telling that Sonia is the first to rest her hand over Link’s, then followed by Rauru.
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This time Rauru is fulfilling the role of amplifying Sonia’s power over time. Not just that, but adding it on top of the time manipulation that Zelda gave to Link at the beginning of the game.
That’s what’s happening here. This is immensely powerful, triple amplified time magic!
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The change from dragon to Hylian wasn’t a transformation in the same sense that it was when Zelda changed from Hylian to dragon. I know that’s a confusing sentence, but consider the basis of Sonia’s time magic is recalling things as they once were.
Zelda didn’t retain dragon features because, through the power of time reversal, she was never a dragon to begin with.
This is the also the reason the Secret Stone reappeared on her necklace.
This is ALSO the reason Link’s arm reverted to its natural state before he was affected by the gloom.
And before y’all come at me with “well, why didn’t Rauru do that in the first place instead of giving his arm to Link?” Simple; Sonia wasn’t there. Even spirits aren’t omnipotent… in Hyrule. (Probably.)
The point is, this was essentially a lucky break for Zelda and Link, because if Sonia (and therefore Zelda, by inheritance) didn’t have time magic, there would have been no way to undo the Draconification. It would have been every bit as permanent as Hyrule legends and history says it is, and Zelda would be gone forever.
In fact, it’s likely it was a shot in the dark even on Sonia and Rauru’s part, considering there was no prior knowledge of reversing time on a dragon, let alone a person. It was a glorious blend of the convenience of Sonia’s time magic, and luck that it worked out the way they (“they” being all characters involved) wanted.
Anyways, to wrap this up, Draconification is indeed permanent, unless you have the number one badass-master-of-time-manipulation Queen Sonia on your side. Then you can probably undo anything. :)
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autumnmobile12 · 4 months ago
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I've seen more than a few posts by now asking why Horikoshi doesn't just kill Dabi off by now, and frankly I agree with that question. Let's be honest, killing him would be a mercy at this point and in spite of everything he's done, I don't thinking another prolonged coma with sporadic moments of consciousness is a punishment that fits the crime. He killed 30+ people, caused mass destruction, and tried to overturn an entire society.
Giving some crossover insight, Light Yagami probably killed millions with the Death Note, and I don't think even he would deserve the fate Dabi got. His poetic justice was he was an arrogant psychopath who died a pathetic death in a warehouse. The vampires of Castlevania Netflix have killed and tortured millions of people over the centuries they've been alive and out of all of them, I think only Erzsébet Báthory might deserve that fate, and that's only because she's ascended to goddess status and may be unkillable at this point and eternal imprisonment might be the only option.
So why doesn't Horikoshi kill Dabi off already?
Well....Horikoshi does have a problem with killing off characters unless its for shock value. There's no reason Nighteye, Magne, or Midnight had to die other than shock value. Most other characters that are killed off are barely in the series long enough to consider them a noteworthy death.
You could argue that Magne's death was to show that Overhaul was a new villain that meant business, but given the fact Overhaul doesn't kill or maim any other character the same way unless it's one of his nameless henchmen, his power doesn't prove to be that much of a threat to the main cast.
When Midnight reacted to Majestic's death, I legitimately asked, "Who?"
Endeavor confronts Dabi about killing Snatch and even Dabi asks, "Who?" (Also, why? Did Endeavor even know Snatch? Why bring that up?)
Why did Star have to die? To showcase how strong an opponent AFO/Shigaraki was? Uh, we already knew that...? To show why no other nations were getting involved in the fighting in Japan? A simple doomsday message from multiple nations that says, 'You're on your own,' would have sufficed. AFO could have been blackmailing world leaders into staying out of it. There could have been an international conspiracy of corrupt leaders who were in on it. They could have been having the same issue with mass prison breaks and couldn't help out. There was no need to invent a whole new character for any of that, so her death was a waste.
Arguably, Twice is the only character I can think of at the moment whose death was plot relevant. Realistically, how else was that fight going to go down? He and Hawks spend the entire battle in a weird standoff?
So either Dabi's current state is the result of creator cruelty or:
In the last couple chapters we have left, we're going to find out Eri's Quirk is not as damaged as everyone thought it was and she comes in clutch to save everyone. It's a cop-out ending, but I tentatively think this one might actually happen yet, mostly because it would neatly fix Bakugou's destroyed hand and some of the other characters who were maimed in Final War to the point their Quirks are barely usable.
Dr. Garaki cuts a deal where he biologically engineers a solution that saves everyone in exchange for a reduced sentence. Also a legit possibility. Would not be shocked if President Hawks visits the guy in prison and says, "Listen, a lot of people got really messed up in that last fight, so we've got a proposition for you." Saving both heroes and ensuring the villains actually live out a life sentence.
That unknown figure wandering around the wasteland does prove to be Shigaraki and he's got some unknown Quirk from AFO that could potentially save his comrades and we're headed for a Harry Potter Musical 'It's Not Over Yet' twist ending.
If the rumors about My Hero getting a sequel series are true, Horikoshi may be keeping Dabi around in case he has a use for him there. I don't know how that would even be possible, but I do admit the possibility of this conversation does make me laugh a little:
Pro Shouto: The plan couldn't have gone more wrong. Deku was in the wrong place. Bakugou was being Bakugou. Yaoyorozu had a relapse in nervousness and just created those weird dolls of hers instead of the materials we actually needed. The whole thing made the civilians laugh though. Not mean laughter, they were entertained and that's important, but if we were still in school, Aizawa would have expelled us all for sure.
Dabi: ...as much I just love our bi-weekly challenge of how long we can keep a conversation going before that heart monitor goes off and they put me back to sleep, do I have to listen to you bitch about work?
Pro Shouto: You said you wanted to hear about the outside world.
Dabi: Yeah, the fucking weather and shit.
Pro Shouto: You want a full forecast or--
Dabi: Don't make me come down there.
...
Realistically, none of those four scenarios are gonna happen, but the sequel rumors are preventing me from discounting them outright.
I would say there's no point in having that last minute 'everyone is saved' because that's it, that's the end, but then I remember Zuko's last line in Avatar is, "Where is my mother?" and opened up that whole subplot for the graphic novels.
So I don't know anymore.
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corvid-ae · 7 months ago
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So you want to listen to Main Range?
Great! I know how intimidating it can be to try and start listening, so I’ve tried to compile a guide to the main story arcs. More under the cut (minor spoiler warning)!
Also known as the Monthly Adventures, it’s a great way to get into the DWEU and definitely one I would recommend. It is also accessible, with the first 50 stories available on Spotify, or available to buy from Big Finish or second-hand fairly easily (or, you know, via less-legitimate means).
Main Range involves stories from the Fifth, Sixth, Seventh and Eighth Doctors, and various TV and original companions. If you are a fan of eighties and nineties Who, then Main Range might be for you! My general recommendations for people are to pick a specific doctor AND companion(s) to listen to and go from there. Although, if you’re looking for a first story to try, why not start at the very beginning (a very good place to start) with the Sirens of Time.
While many Main Range stories are stand-alone, there are also some overarching plots, which are actually very companion-focussed. Trying to understand these arcs and listen to them in order can be intimidating for people looking to get into listening, however its probably simpler than you’d think.
To help you out with all of this, I have done my best to write down the stories that are probably best listened to in order, with a bit of an explanation about how it fits into TV continuity if relevant. The order is pretty easy to follow as it is pretty much just in release order. No, Big Finish did not intentionally try to confuse their audience by releasing stories out of order (okay maybe they did just a little). However I have provided the story number in brackets [like so] for clarity.
Also, to be clear, all of the arcs are self-contained, so seperate arcs don't have to be listened to in the order I've written them down in, unless I've specified otherwise (like with the Evelyn and Hex storyline).
Again, it is not super important to listen to things in order. If you are getting bored with a story or with listening in order then feel free to skip things. Maybe you could just skim the Tardis Wiki page for the plot if you like. To help, I’ve also marked any of the super plot-heavy stories with an asterix. Most other stories, especially ones that I don’t mention here are standalone and can be listened to however you like.
Also feel free to let me know if I miss anything! Happy listening :)
Fifth Doctor:
The Erimem Arc
This takes place after Planet of Fire and before Caves of Androzani, and features the Fifth Doctor, Peri and an original character called Erimem - an ancient Egyptian princess. This is a pretty good arc and one I would definitely recommend. Please feel free to skip Nekromanteia though it’s genuinely terrible.
[24] The Eye of the Scorpion*
[38] The Church and the Crown
[41] Nekromanteia
[56] The Axis of Insanity
[59] The Roof of The World
[69] Three’s a Crowd
[71] The Council of Nicaea
[81] The Kingmaker
[99] Son of the Dragon
[102a] The Mind’s Eye
[104] The Bride of Peladon*
The Key 2 Time
A trilogy featuring the Fifth Doctor and an original companion called Amy which acts as a sequel to the Key to Time. It is set between Planet of Fire and Caves of Androzani. The Fifth Doctor meets Amy again in the boxset Wicked Sisters.
[117] The Judgement of Isskar
[118] The Destroyer of Delights
[119] The Chaos Pool
The Stockbridge trilogy
Featuring The Doctor and Nyssa and set in the fictional town of Stockbridge which was first introduced in the Fifth Doctor’s DWM comics. Knowledge of that is not at all essential however. Set between Time Flight and Arc of Infinity.
[127] Castle of Fear
[128] The Eternal Summer
[129] Plague of the Daleks
The Older Nyssa Arc
This is set between Enlightenment and the King’s Demons and features Tegan, Turlough and an older Nyssa - some years after the events of Terminus.
[136] Cobwebs*
[137] The Whispering Forest
[138] The Cradle of the Snake
[146] Heroes of Sontar
[147] Kiss of Death
[148] Rat Trap
[159] The Emerald Tiger
[160] The Jupiter Conjunction
[161] The Butcher of Brisbane
[172] Eldrad Must Die!
[173] The Lady of Mercia
[174] Prisoners of Fate
[195] Mistfall
[196] Equilibrium
[197] The Entropy Plague*
The Hannah Arc
A very short trilogy featuring the Doctor, Nyssa and another original companion - Hannah - an Edwardian woman. Set sometime between Time Flight and Arc of Infinity.
[185] Moonflesh
[186] Tomb Ship
[187] Masquerade
The Season 19 Gang Arc
Set during the events of Season 19, these stories feature the original gang of the Doctor, Adric, Tegan and Nyssa.
[221] The Star Men
[222] The Contingency Club
[223] Zaltys
[234] Kingdom of Lies
[235] Ghost Walk
[236] Serpent in the Silver Mask
The Kamelion Arc
There’s not much to say about this apart from that these three are probably best listened to in this order? Set between the King's Demons and the Five Doctors (i think) and featuring Tegan, Turlough and Kamelion.
[247] Devil in the Mist
[248] Black Thursday/Power Game
[249] The Kamelion Empire
The Marc Arc
These stories follow the Doctor, Tegan, Nyssa, and an original companion Marc - a man from ancient Greece. It is set sometime between the end of Arc of Infinity and Mawdryn Undead.
[256] Tartarus*
[257] Interstitial/Feast of Fear
[258] Warzone/Conversion*
[266]Ghost Station/The Bridge Master/What Lurks Down Under/The Dancing Plague
[267]Thin Time/Madquake*
Sixth Doctor:
The Evelyn Arc
One of my favourite arcs with some great stories, and maybe where things get a little confusing. This arc features the Sixth Doctor and an original companion, Evelyn - an historian from modern-day England. Set sometime before the Sixth Doctor meets Mel I think.
This arc set up some story aspects which are explored further with the Seventh Doctor’s stories - specifically, the Forge trilogy. There are a few ways you could listen to these but to keep it simple I would also recommend listening to the Seventh Doctor story the Harvest before you listen to Thicker Than Water, and then A Death in the Family once you’ve listened to all the Evelyn stories AND the Forty-Five anthology. This could also be listened to concurrently in release order with the Hex storyline which I’ll outline a bit later.
[6] The Marian Conspiracy*
[9] The Spectre of Lanyan Moor
[11] The Apocalypse Element
[22] Bloodtide
[23] Project: Twilight*
[37] The Sandman
[40] Jubilee
[43] Doctor Who and the Pirates
[45] Project: Lazarus*
[57] Arrangements for War*
[58] The Harvest (7th Doctor)*
[60] Medicinal Purposes
[73] Thicker Than Water*
[100] 100 BC/My Own Private Wolfgang/Bedtime Story/The 100 Days of the Doctor*
[143] The Crimes of Thomas Brewster
[144] The Feast of Axos
[145] Industrial Evolution
[115] Forty-Five anthology (7th Doctor)*
[140] A Death in the Family (7th Doctor)*
You can theoretically listen to the following before or after Thicker Than Water if you want - they are sort of standalone stories with the Doctor and Evelyn:
[78] Pier Pressure
[84] The Nowhere Place
[108] Assassin in the Limelight
The Charley Arc 2.0
This is best listened to once you’ve listened to the Charley Arc with the Eighth Doctor. Featuring the Sixth Doctor and Charley.
[105] The Condemned*
[111] The Doomwood Curse
[114] Brotherhood of the Daleks
[116] The Raincloud Man
[124] Patient Zero
[125] Paper Cuts
[126] Blue Forgotten Planet*
The Flip and Constance Arc
Featuring the Sixth Doctor and two original companions, Flip - a girl from modern-day England - and Constance - a woman from World War II. Set sometime before the Doctor meets Mel.
[143] The Crimes of Thomas Brewster*
[156] The Curse of Davros
[157] The Fourth Wall
[158] Wirrn Isle
[182] Antidote to Oblivion
[183] The Brood of Erys
[225] Vortex Ice/Cortex Fire
[184] Scavenger*
[204] Criss-Cross*
[205] Planet of the Rani
[206] Shield of the Jotunn
[218] Order of the Daleks
[219] Absolute Power
[273] Colony of Fear
[220] Quicksilver*
[231] The Behemoth
[232] The Middle
[233] Static
[263] Cry of the Vultriss
[264] Scorched Earth
[265] The Lovecraft Invasion
The Older Peri trilogy
Featuring the Doctor and Peri from after she marries King Yrcanos.
[192] The Widow’s Assassin*
[193] Masters of Earth
[194] The Rani Elite
Seventh Doctor:
The Hex Arc
A great arc that sort of starts with Evelyn’s arc. I would not recommend starting this until after you’ve listened to Project: Lazarus, but maybe at least listen to The Harvest before Thicker Than Water (no stress if you don’t want to juggle listening to arcs concurrently). Features the Seventh Doctor, Ace, and an original companion from 2020s London - Hex. Set after the end of Classic Who.
[58] The Harvest*
[67] Dreamtime
[74] LIVE 34
[79] Night Thoughts
[82] The Settling
[89] No Man’s Land
[92] Nocturne
[106] The Dark Husband
[115] False Gods/Order of Simplicity/Casualties of War/The Word Lord*
[120] The Magic Mousetrap
[121] Enemy of the Daleks
[122] The Angel of Scutari*
[139] Project: Destiny*
[140] A Death in the Family*
[141] Lurkers at Sunlight’s Edge
[149] Robophobia (side note: this is our introduction to Liv Chenka who is one of the Eighth Doctor’s main companions from Dark Eyes onwards).
[151] The Doomsday Quatrain
[152] House of Blue Fire*
[162] Protect and Survive*
[163] Black and White*
[164] Gods and Monsters*
[181] Afterlife*
[189] Revenge of the Swarm
[190] Mask of Tragedy
[191] Signs and Wonders
Also at some point before or after the Angel of Scutari you can listen to the following as they are standalone stories:
[226] Shadow Planet/World Apart
[245] Muse of Fire
[268] The Flying Dutchman/Displaced
The Klein Arc
An Arc featuring The Seventh Doctor and an original character, Klein - a woman from 1940s Germany. Set after the end of Classic Who.
[25] Colditz*
[130] A Thousand Tiny Wings
[131] Klein’s Story/Survival of the Fittest
[132] The Architects of History
[175] Persuasion
[176] Starlight Robbery
[177] Daleks Among Us
Klein is also involved in the final story of the Daniel trilogy which spans the Fifth, Sixth and Seventh Doctors.
Eighth Doctor:
The Charley Arc 1.0
The best Main Range arc in my opinion. If you listen to anything, listen to this. Featuring the Eighth Doctor and original companion Charley, with another original companion C’rizz in Part 2 of the arc.
Part 1:
[16] Storm Warning*
[17] Sword of Orion
[18] The Stones of Venice
[19] Minuet in Hell
[28] Invaders from Mars
[29] The Chimes of Midnight
[30] Seasons of Fear
[31] Embrace the Darkness
[32] The Time of the Daleks
[33] Neverland*
[50] Zagreus*
Part 2:
[52] Scherzo*
[53] The Creed of the Kromon* (TW for sexual assault in the Creed of the Kromon. Feel free to stop listening after episode one or just read the Tardis Wiki page for relevant plot info)
[54] The Natural History of Fear
[55] The Twilight Kingdom
[61] Faith Stealer
[62] The Last
[63] Caerdroia
[64] The Next Life*
[72] Terror Firma
[75] Scaredy Cat
[77] Other Lives
[80] Time Works
[83] Something Inside
[88] Memory Lane
[101] Absolution*
[103] The Girl Who Never Was*
The Mary Shelley arc
A short arc featuring the Eighth Doctor and Mary Shelley! Yes, that Mary Shelley.
[123d] Mary’s Story*
[153] The Silver Turk
[154] The Witch from the Well
[155] Army of Death
Multi-doctor arcs:
These are mostly trilogies featuring stories which Big Finish probably mostly intended to be listened to together.
The Forge trilogy
Relevant to the Evelyn and Hex arcs - best listened to in conjunction with the rest of their stories.
[23] Project: Twilight (Sixth Doctor)
[45] Project: Lazarus (Sixth Doctor/Seventh Doctor)
[139] Project: Destiny (Seventh Doctor)
The Villains Trilogy
[47] Omega (Fifth Doctor)
[48] Davros (Sixth Doctor)
[49] Master (Seventh Doctor)
The Harvest/TheReaping/The Gathering trilogy
^^^ I’m naming it that because the other name I’d give it would be a big spoiler lol (if you saw me forget the Harvest out of this no you didn’t)
[58] The Harvest (Seventh Doctor)
[86] The Reaping (Sixth Doctor)
[87] The Gathering (Fifth Doctor)
The Brewster Arc
Thomas Brewster is also vaguely relevant to the events of Stranded with the Eighth Doctor but it’s not really important.
[107] The Haunting of Thomas Brewster (Fifth Doctor)
[113] Time Reef/A Perfect World (Fifth Doctor)
[143] The Crimes of Thomas Brewster (Sixth Doctor)
[144] The Feast of Axos (Sixth Doctor)
[145] Industrial Evolution (Sixth Doctor)
The Sorsha trilogy
[165] The Burning Prince (Fifth Doctor)
[166] The Acheron Pulse (Sixth Doctor)
[167] The Shadow Heart (Seventh Doctor)
The 1963 trilogy
These don’t really have an overarching plot as far as I can remember, they were just released as part of the 50th anniversary.
[178] 1963: Fanfare for the Common Men (Fifth Doctor)
[179] 1963: The Space Race (Sixth Doctor)
[180] 1963: The Assassination Games (Seventh Doctor)
The Companions Trilogy
[198] The Defectors (Seventh Doctor)
[199] Last of the Cybermen (Sixth Doctor)
[200] The Secret History (Fifth Doctor)
The Master trilogy
[211] And You Will Obey Me (Fifth Doctor)
[212] Vampire of the Mind (Sixth Doctor)
[213] The Two Masters (Seventh Doctor)
The Daniel trilogy
[237] The Helliax Rift (Fifth Doctor)
[240] Hour of the Cybermen (Sixth Doctor)
[244] Warlock’s Cross (Seventh Doctor) (Klein is in this one if you want to listen to her arc beforehand)
Edit/addendum:
If you’re like me, you’ve maybe been intrigued by Main Range from seeing/hearing other fans talk about some of the excellent stories there are. Personally, when I am struggling getting through a series, it helps to have a specific story or episode to look forward to. As such, here are a few of my personal favourites from the above list that are definitely worth waiting for (at least in my humble opinion):
5th Doctor:
- Warzone/Conversion
6th Doctor:
- Jubilee
- Doctor Who and the Pirates
- Arrangements for War
7th Doctor:
- Afterlife
- Master
8th Doctor:
- Seasons of Fear
- Zagreus
- Scherzo
- The Natural History of Fear
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vigilskeep · 2 months ago
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do you have any refs for Minerva’s relationship with the other dao companions? I did not realize she and leliana was estranged 😭 also if im remembering correctly she makes loghain do the dark ritual? sorry I do like spinning her around in my head and knowing the little details she’s such a great character!!
leliana and minerva did not have a clear breakup in the alistair minerva sense but they did grow apart because of the simple reason that post dao minerva becomes politically at odds with the chantry while leliana is serving its leader. leliana is not a type of person minerva finds very easy to like or trust so while they did grow on each other over the course of dao they never had a simple friendship in the first place
alistair you probably know about bc its kind of the cornerstone of minervaposting but theres a post fully explaining it not much further down in her tag
zevran is her romance <3 i hesitate to use the word “soulmates” exactly but they definitely fit together in a way no other minerva pairing could match
morrigan she has a weird close complicated vaguely homosexual friendship with, i’m sure this is par for the course for f!wardens. they probably could have been in love if morrigan had been willing to pursue it in the start and if minerva hadn’t already gone for someone else by the end, and all that is unspoken but very present in everything about them
sten is i guess kind of the typical high approval relationship as presented in game? not much more unique. a lot of respect a lot of arguing a lot of dry humour. they could hang out in silence comfortably and they’re also both know and respect that they’re very capable of killing the other if their greater purposes ever demand it
oghren she kind of doesn’t pay much mind in origins when she doesn’t have to but he becomes part of the family in awakening. they bond over having their insane shared experiences of the blight, and also over him trying to quit drinking and her trying to quit blood magic which leads to some really wild out of context conversations for the others. and hey, eventually over first attempting to parent at similar times
wynne she has a bit of a sharp relationship with. i think this could vary a lot if i pick her up earlier, but in my main minerva playthrough i picked her up late by which time minerva had absolutely no fucking interest in getting the kind of lectures she grew up with. sorry grandma </3
uhhhh who else. shale idk man im sorry for being a fake fan but shale’s dlc truly does nothing for me it’s unfunny and i dont think abt it at all 💔 this would be written in less harsh terms if i wasnt sleepy
loghain is. well that’s a kettle of fish. minerva spares him because it happens to be a preferable move for her agenda and her way of thinking, it’s not rlly about him as a person at all. she doesn’t absolve him of anything he did, like, she still thinks he’s a bastard it’s just that she doesn’t really believe at all in the concept of justice being done if it doesn’t serve a purpose. when he’s in the party they do build up respect and a weird kind of friendship. he sucks and she’s bitter about what sparing him cost her, but that isn’t relevant, it’s not going to stop her learning from him, or fighting at his side as the best team she can quickly make them, or simply finding him entertaining to talk to. so by the end it’s as a friend that she asks him to do the dark ritual, whatever that means. post dao she agrees with weisshaupt that him being assigned outside of ferelden is wise but they continue to write to each other extremely regularly, mostly on matters of news and strategy but occasionally on the more personal
is that everyone i think thats everyone
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m1ckeyb3rry · 2 months ago
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── PURSUIT // ONE
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Series Synopsis: When your cousin goes missing right before he can challenge the Champion of your region, you must embark on a journey of your own in the hopes that one day, you might finally find him — wherever he may be.
Chapter Synopsis: You decide to embark on a journey. However, when you release the Pokémon that Shoei gave you before he left, you realize that you’ve met her once already.
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Series Masterlist
Pairing(s): Nagi x Reader, Barou & Reader
Chapter Word Count: 6.3k
Content Warnings: pokémon au except i make the world emo and infest it with blue lockers, angst, character death, familial bonds, found families, male-female FRIENDSHIPS, a slow burn so insane the main love interest isn’t even in a solid amount of chapters, it’s my world i do what i want which means liberties are taken, near death experiences, this story is long bro literally everything happens in it the amount of arcs i have planned is insane, original characters because reader will NOT be the only girl i refuse to write in conditions like that, this is being written as if gen vi is the last generation to come out because i cba to catch up on new pokémon lore
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A/N: okay so here’s the ACTUAL first chapter of pursuit (there is a prologue though so please read that if you haven’t yet) LSKDFJSD tbh i was expecting to get further in the story with this one than i actually did but oh well!! anyways the first of reader’s traveling companions will be introduced next chapter so feel free to guess who it is hehe (hint: it is a blue locker)
tag list (send an ask to be added): @sharkissm @koffeekat @noble-17
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“You’re a trainer, aren’t you?” the police officer said. She was squinting at your license, which displayed your name and status. You furrowed your brow at her, wondering how that was even relevant, and then slowly, you nodded.
“Yes, I am. One Pokémon,” you said.
“What kind?” she said. The Gogoat by her desk sighed, getting up and spinning in a circle, adjusting its position so that it could lay its head on her lap instead of atop its hooves. You took your Pokéball off of your belt, setting it on the desk in front of you and shrugging.
“No idea. Shoei gave it to me before he left,” you said. “He told me it’s the destructive type, so I shouldn’t release it until I’m ready to go on a journey of my own.”
She wrinkled her nose, muttering something under her breath that you couldn’t quite make out but which probably referred to how you were taking advantage of the league’s goodwill, and then she handed your license back to you.
“You’ve been coming and asking us to look for your cousin, Shoei Barou, for the past couple of years,” she said. “And you get the same answer every time, correct?”
“Yes, but—” you began. She cut you off before you could continue, her expression severe, her fingers resting atop your Pokéball in impatience. They were painted, and the sparkling navy winked in the harshness of the overhead lights.
“Like we previously discussed, you’re a trainer,” she said. “Why don’t you begin your own journey and look for him yourself?”
You had considered the idea before. You had a Pokémon, though you knew not which sort it was, and thanks to Shoei, your registration was already completed, so when it came to legality, there was nothing stopping you.
“I don’t know,” you said. “I don’t know anything about training or battling or — or any of that. And we’re so far from Lumiose that it’s not like I can go to the professor for help.”
“You’re in secondary school, and all they do over there is study. You probably know much more than an average trainer, especially starting out,” she said.
“It’s all theory, though,” you said. “Nothing to do with actual fieldwork.”
She rolled the ball towards you. You caught it before it could fall off the edge of the desk, clipping it back to your belt with a murmured apology.
“Most trainers don’t even have that, but they manage, don’t they? This really is your best option, Miss L/N. Regardless, this station will no longer hear your complaints,” she said. “The so-called case of Shoei Barou isn’t one that we are interested in investigating. There are actualdisappearances and crimes that warrant our attention.”
“I see,” you said. “Well. Thank you for your time.”
The Gogoat huffed as it watched you leave, and you gave it one final backwards glance before the door to the small office shut and you were left standing by yourself in the lobby.
Coumarine City felt smaller nowadays. When you were younger, it had seemed so vast as to be unknowable, but now, you could count the steps between the Pokémon Center, the Gym, the school, and your house without batting an eye. You had changed, Shoei had left, and yet the old footpaths were still exactly the same. It felt incongruous, disingenuous even. You thought that there should’ve been some great marker of the shift, some expansion of the bustling place, but there never was.
“Mother, father,” you said that night when you were all eating dinner together. Your mother’s Espurr was watching you with her wide lavender eyes, though the glare of your father’s Heliolisk was enough to dissuade her from any thievery, and you sat across from your parents, your knife clinking against the edge of your plate when you set it down. “I’m thinking of becoming a trainer.”
“You already are a trainer,” your father said, dabbing at his mouth with a napkin.
“I mean, going on a journey and all. Like a proper trainer,” you said. The napkin fluttered out of your father’s grasp, and your mother’s eyes widened against her will. They, like Shoei’s parents, did not yet believe that his disappearance was out of the ordinary, but there it was a sort of wishful thinking. None of them considered it to be strange because they did not want it to be. Because that meant that he might be in the kind of trouble that they were powerless to rescue him from, and that powerlessness was something that they were not ready to accept.
“A journey?” your mother said, her voice breaking for a moment. You knew what she was saying, though she did not speak it aloud: that going on a journey was what took Shoei from you all, and that she could not survive it if you vanished, too. You understood. It was why you had delayed for so long — your parents, your dear parents, how could you leave them when you were so ill-prepared, when you did not even have a great desire to do so in the first place?
“Yes,” you said. Your Pokéball, which was still on your belt, warmed again, and you wondered if your Pokémon could understand what you were saying. Was she curious at the prospect of going on such an adventure? Did she long to battle? Or were you simply reading into things too much? The warmth could mean a million things, or it could mean nothing at all, and you’d be none the wiser. “The police department recommended it.”
“Why would they do that?” your father said.
“They told me it’s the only route I have left for finding Shoei,” you said.
“Y/N, you know—”
“No, I don���t!” you burst out before your mother could finish. She frowned at you, clearly taken aback, and you ducked your head. “I’m sorry, but I can’t agree. This isn’t just some run-of-the-mill training jaunt he’s on, and we all know that. If nobody else will do anything, then what choice do I have? He gave me a Pokémon. It’s about time I use her, anyways.”
This time, the ball grew hot enough to almost scald your skin through the fabric of your pants, and that was how you knew for a fact that it wasn’t a figment of your imagination. She was trying to say something, and you had an inkling that it was related to this half-baked plan of yours.
Your parents exchanged looks. Sometimes you thought that they must be able to communicate with their eyes alone, because neither of them said a word, yet within seconds, they were turning towards you in unison, both a peculiar mix of exasperated and concerned and, if you really read into it, proud.
“If you think it’s best, then we can’t exactly stop you,” your mother said.
“We haven’t been able to stop you since Shoei made you a trainer,” your father added, smiling ruefully. “That reckless cousin of yours. I’m sure he had good intentions with it, but he could’ve at least asked first!”
At this you could only chuckle, because all of you knew as well as each other that Shoei wasn’t really the type to ever ask for permission. Not once in his life had he ever done such a thing, and even imagining him doing so felt like you were going against his character.
“I’ll leave soon,” you said. “Once I settle my affairs with the school. They’ll probably be happy to see me go. I’ve never really fit in with the rest of my classmates.”
It didn’t matter that you were one of the best students there. All that your teachers and peers and principal saw was the Pokéball on your belt, which glowed like a beacon, alerting them all to how you were different. You weren’t like the others. You relied on your trainer’s stipend to pay for your tuition, and your Pokémon was the battling sort instead of a docile companion occasionally employed to defend you from a wilder Pokémon’s aggression.
People placed bets about what kind of Pokémon you must have. They never told you, but you were aware of it anyways. Some of them were kinder, presuming that it was an Espurr like your mother’s, or perhaps a Helioptile, the pre-evolution of your father’s Heliolisk. Those who liked you very much — or very little, if they meant it in a mocking way — claimed it must be one of those more elegant types. Perhaps the rainbow serpent Milotic, or a pale, iridescent-winged Butterfree. Others, who found great pleasure in looking down on you, assured their friends that it was a small, mousy Rattata, purple and fat and nervous, with quivering ears and overgrown teeth.
Even you did not know. Shoei had not bothered to tell you before he had left, and you had not yet released her, so whenever people slyly asked you which battle-partner rested on your hip, you could only shrug and tell them that you weren’t certain. This was almost always met with disdain, for if they had braved asking you, then they had the kind of curiosity which couldn’t be sated with such a noncommittal and vague answer.
When you got to school the next day, you rubbed your Gogoat companion on its soft cheek. It cocked its head at you, obviously confused — it didn’t know that this was the last time it would see you, though when you smiled at it sadly and murmured goodbye, its ears drooped, and you thought that it must understand in its own way.
Instead of going to class, you went directly to the principal’s office. She was a tall woman with a face like a Geodude’s, permanently set in a severe frown that was only exacerbated by the slicked-back knot she kept her thinning hair in, and she had never once said a kind word to you. You didn’t know if she was incapable or if it was just that you did not pay enough money to draw it out of her.
“Miss L/N,” she said when you walked in without knocking. She was hunched over a stack of papers, and she did not look up when you entered. In the corner, her black-and-violet Grumpig looked at you, its beady eyes the same shade as the dark pearls on its head and chest, its pink snout twitching in the same distaste it always showed you. “You should be in class.”
“I’m leaving,” you said. You knew it was abrupt even as you said it, but there was no point in delicacy at this late stage. Your mind was made up, and there was little chance that the woman before you would try to stop you, so what cause did you have for tiptoeing around the matter?
“Leaving?” she said. That piqued her interest enough that she looked up at you, her glasses sliding down her nose. Pushing them back up, she narrowed her eyes. “On a journey, I presume?”
“That’s correct,” you said. She didn’t ask you why, only pressing her lips into a thin line, white around the wrinkled edges from the force of it.
“It’s about time,” she said.
“Yes,” you said.
“We at the school wish you luck. Communications will be sent out regarding the reimbursement of your tuition for the rest of the semester,” she said, rattling it off in a robotic, trained voice that almost put you to sleep.
“Thank you,” you replied, just as mechanically. “If that is all?”
“I would suggest you visit the Pokémart before leaving,” she said.
“I was already planning on it,” you said. “But I appreciate your counsel.”
You turned to the door, your fingers resting on the polished handle as you prepared to open it. Before you could push it down, however, the principal cleared her throat, motioning with her hand for you to stop. Her Grumpig’s ears swiveled in distress, which was odd coming from such a self-assured species, and her own expression was a similar blend of anxious and intrigued.
“Hold on,” she said. “Release your Pokémon first. I wish to see it.”
“New policy?” you said, raising an eyebrow at her. As far as you knew, school officials had no right to demand you release your Pokémon for them, especially given that you were leaving the institution, but it wasn’t like you read the code of conduct regularly or anything like that.
To your surprise, she shook her head. “Personal curiosity.”
The principal’s office wasn’t exactly the place you had dreamed of releasing your partner for the first time, but then again it was just as good as any other location, so why delay? Plus, at least this way the Grumpig was there to corral any unruliness should it manifest — some kinds of Pokémon enjoyed testing their trainers, and though you didn’t think Shoei would have given you one of those sorts on purpose, it remained that the dispositions which agreed with him weren’t always the sort that the general populace found tolerable.
“Alright,” you said. Unclipping the ball from your belt, you pressed the seal once to enlarge it, rolling it in your palm while you waited for the principal to give you some kind of signal. She nodded, and you tossed the Pokéball in the air, triggering the mechanism which would release its contents from stasis and allow her to reform in the real world.
Even before your Pokémon had fully coalesced, the Grumpig was squealing in fright, crashing backwards into the wall, the whites of its eyes showing, its breaths shallow as its chest heaved. You frowned, because there was no reason that it should be so frightened of a relatively low-level Pokémon such as yours, but then an eerie howl stabbed into your eardrums and you understood at once.
Your Pokémon came up to just below your waist, and she had short black fur, pointed ears, and a red muzzle. Bony ridges criss-crossed her back, her ankles, and her forehead, giving her a menacing appearance that was only furthered by the knife-sharp fangs peeking out of her mouth and the growl rumbling in the back of her throat.
“Houndour?” you said. At the sound of her name, she shifted towards you, and immediately her tail began wagging, her mouth opening as she panted happily. A lump formed in your throat the longer you stared at her, and then you crouched, wrapping your arms around her muscular shoulders. She smelled spicy and hot but also sweet, the way pepper jelly or cinnamon tasted, and her nose was cold when she pressed it to your cheek in a fond greeting.
“Your Pokémon is a Houndour?” the principal said. Houndour cocked her head at the principal, one ear still turned towards the Grumpig in the corner, the other pricked forwards at the woman.
“Not just any Houndour,” you said, straightening but still keeping a hand atop Houndour’s head. “Shoei’s Houndour’s sister.”
The principal was wary now, she had been ever since you had released Houndour, and for good reason — the species had an ominous reputation, and most people thought that they and their evolutionary counterpart, Houndoom, were beasts sent to drag humans to hell for any perceived wrongdoings. To make things worse, any sense of comfort that her Grumpig might’ve afforded her was vanished, because it could do nothing against Houndour, who as a dark type was immune to psychic attacks.
“How do you know?” she said.
“I know,” you said. Houndour sighed, the exasperated exhale releasing a wisp of smoke that curled and dissipated into the air above her. “Well, that’ll quell the bets. I guess nobody managed to guess correctly.”
“Nobody would’ve!” the principal burst out, taking out a Pokéball of her own and returning the Grumpig before putting the ball in her desk drawer. “Who in their right mind would give a dark type to a beginning trainer?”
“Not all of them are like that,” you said. “You’d know that if you ever read the material that all of your students are forced to sit through. Of course, no one in their right mind would give someone without any other Pokémon a Sneasel or a Purrloin, but as a general rule, you won’t find a Pokémon more loyal to their trainer than a Houndour. Anyways, this one is special.”
It wasn’t her place to question you further, so whistling for Houndour to follow you, you slipped out of the office and left the school behind for good.
As you walked to the Pokémart, you noticed that people gave you a wide berth, eyeing the Pokémon trotting along at your side with no small amount of suspicion. Houndour paid them no mind, though, and so neither did you, humming to yourself, entirely relieved that Shoei knew you well enough to give you her.
“You’re a first-time trainer?” the cashier at the Pokémart said, peering over the counter at Houndour, who blinked back at him innocently. “Okay…I suppose you’ll need potions and some basic Pokéballs, then. Twenty of each should last you until you can make it to the next town, I’d say, if not further.”
“That sounds good,” you said.
“Do you want to pay for those on account or in cash?” he said.
“What does on account mean?” you said.
“It’s a way for trainers to get necessary supplies even if they’re lacking the immediate funds. Basically, everybody who buys from a Pokémart gets an account created for them, and they can choose to put their purchases on that account and pay them off at a later date,” he said.
“That sounds easily exploitable by someone who doesn’t mean to ever pay back,” you said.
“Balances are due every month, the day after stipends are released. You’ll accrue interest on them after that, and if it’s been too long, your account will be frozen and authorities will be contacted,” he said with a shrug. “It really is meant to help people out, but the choice is yours.”
“I don’t think I’ll be able to come back here in a month’s time regardless, so it doesn’t matter,” you said.
“No, no, they can be paid off at any official Pokémart,” he said. “Of course they took that into consideration.”
“I see,” you said. “Then put it all on my account, if that’s alright.”
“Perfectly fine by me,” he said, typing something into his computer, fingers flying over the keyboard.
Your stipend for the month had gone into your tuition, and until you got your reimbursements figured out, you’d rather not waste any more money unless it was an emergency. Besides, if the option was there, you supposed you might as well familiarize yourself with it.
“Is that everything, do you think?” you said.
“Unless you want an item for your Pokémon to hold in battle,” he said.
“An item?” you said. Although you knew so much about Pokémon biology and various scientific theories regarding them, you hardly had a clue about even these most basic concepts of battle. They weren’t considered important for those of you at the school to learn; after all, besides you, no one was even registered to be a trainer, so why would they waste the time?
The cashier snorted. “I guess you really are a first-time trainer.”
“Obviously,” you said. “Why would I lie about that?”
“Pokémon can hold items — according to league rules, it’s a maximum of one, though it’s also fine if you don’t give them any — that’ll aid them in battle. Some trainers will give them berries that’ll negate side effects from various moves, and others will give them stones to hold that’ll boost their stats. It’s up to you, though. Plenty of people don’t give them any items at all. You’ll have to get rid of the one your Houndour already has if you want to use one while battling, though,” he said.
“What do you mean? She doesn’t have any items,” you said. He clicked his tongue, pointing at Houndour’s neck.
“That counts, even if it doesn’t do anything,” he said. You followed the line of his index finger, furrowing your brow when you realized he was referencing the silky red collar tied in a bow at her scruff. There was a stone embedded in it that sparkled at her throat, and even before the cashier could say something, you were shaking your head.
“No, that stays,” you said. “It’s important. Maybe not for battle, but for me.”
“Alright,” the cashier said, clearly unaffected. “It’s your decision. Here are the potions and Pokéballs you asked for.”
He slid the assortment of things across the counter, and you swept them into your bag, which had already been emptied of your books and the rest of your school supplies. Waving at him, you exited the Pokémart, making your way to your house for what would probably be the last time in a while.
“You’re quite a bit bigger than the last time I saw you,” you said to Houndour as you walked, scratching her under the chin idly when you reached the road and had to wait for a car to pass by. “When’d Shoei get around to capturing you, too, huh?”
Your father had taken off of work to wish you farewell, and your mother was at home as she always was, so you did not even have to call out their names when you entered the house. They were waiting in the foyer, Heliolisk and Espurr by their sides, though when Houndour padded in behind you, Espurr hissed, darting to hide behind your mother’s leg.
“A Houndour?” your father said, raising his eyebrows. Houndour barked at him; you couldn’t quite tell what the bark meant, but it was a harsh enough sound that your father winced at it. “What was Shoei thinking?”
“I know her,” you said. “That’s probably it.”
“What do you mean?” your mother said. “Since when?”
“Uh, it’ll probably make you angry,” you said.
“Huh?” your father said. “It’s not like we can do anything about it now.”
“You’ve got us curious,” your mother added.
“It’s kind of a long story,” you admitted. “But as with most things, it begins and ends with Shoei.”
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Your cousin lived on the very edge of Coumarine City, on the outskirts right by the winding road to the cliffs and the coast, and so whenever your family visited his, the two of you would sneak off to the beach to play. It was dangerous, because neither of you had Pokémon, but with your youth came this notion of impunity, and since nothing had happened thus far, both of you believed that it would continue in that way until the end of time.
“I’m going to be a trainer one day,” Shoei told you, helping you down from the narrow ledge that you had to leap from to make it to the sand of the shore. You were still too frightened to jump by yourself, and he was patient enough that he did not tease you for it, only taking your hand and letting you clutch his arm for balance.
“Of course,” you said. “I will, too. It’s not uncommon.”
“Not for the stipend,” he said. “I’m going to be a proper trainer, with a full team and everything. You’ll see. I’ll do the league challenge and join the conference once I have all of my badges, and then after that I’ll beat the Elite Four and Mr. Mikage. Then I’ll be Champion. The best trainer in all of Kalos. That’s what I mean.”
“How, though? Neither of your parents have battling Pokémon, so you can’t use their partners to catch your own, and we’re way too far for you to go to the professor’s lab in Lumiose and get one of the official starters from there,” you said.
“I don’t know,” Shoei said. “But I’ll figure it out.”
“Okay,” you said.
“Do you think I can do it?” he said.
“You can do anything,” you said. His chest puffed out a bit at that, and he grinned at you. He hardly ever smiled, so you took it as a treat, beaming back at him.
“That’s right,” he said. “I can do anything.”
“Ooh, look at these!” you said, stopping in your tracks and bending over to dig around in the sand, pulling out two twin stones with a flourish.
It was your favorite hobby, finding shells and pretty things to admire before you tossed them back into the sea, but there was something different about these two. There were clouds in the air, and yet they shone as brightly as if the sun’s rays were concentrated on them, a soft pink shade like dawn, cut through with a streak of black as dark as a shadow. Weathered by the tides, they were slick in your hand, and you dropped them into Shoei’s pocket for safekeeping.
“You want to take those home? Normally you throw shards of sea glass back into the ocean,” Shoei said.
“They’re nicer than normal,” you said. “You can keep them, if you want. Like a present.”
He scoffed. “I’ll probably just throw them away.”
You pouted. “If that’s what you prefer.”
He could only maintain his gruff expression for a moment before softening and ruffling your hair. “I was only joking. I’ll put them on my bookshelf and think of you every time I see them.”
Immediately, you brightened, because back then your mood’s rise and fell was almost entirely dependent on him. He noticed, but he only wrinkled his nose at you, grabbing you by the back of the shirt before you could fall into a tide pool.
“Watch where you’re going,” he said, holding you in place as you craned your neck in wonder. The water was so clear you could see every little plant and shell growing in its depths; at the bottom, there were even a Krabby scuttling about, though when it noticed you, it dashed back to hide amongst the stones, too shy to provoke you even though you had no Pokémon of your own.
“It’s so pretty, Shoei,” you said. “Can we look for more?”
“Sure,” he said. “Our parents won’t be expecting us for a bit, so as long as we don’t go too far and remember the way back home, it shouldn’t be an issue.”
“Yay!” you said, tugging on his sleeve. “Let’s go that way! Or, wait, no. That way!”
He poked you in the side as you tried to make up your mind. “How about both? Just choose one to start with, and then we can head in the other direction afterwards.”
“Good idea,” you said, picking at random and setting off with Shoei in tow.
The two of you spent the rest of the afternoon wandering up and down along the line of pebbly sand where the waves broke, pointing out bits of shells and smaller Pokémon to one another when you saw them. It was dangerous, no doubt about it, but the danger added a certain thrill to the otherwise innocuous activity, and so neither of you minded too much.
Some hours passed — was it two or three? You didn’t know — before you heard a bone-chilling sound, one which wasn’t supposed to be heard around Coumarine City but which was engraved into both of your brains from various horror films regardless.
“Was that a Houndour?” you said, pressing closer to Shoei. “I thought that they were only found around Geosenge Town, though?”
You were suddenly hyper-aware of the sun setting in the distance, as well as the fact that we had somehow managed to travel far enough from your typical spot that it would take you ages to find your way home. The Houndour howled again, and Shoei scowled deeply, the lines of it etched into his forehead.
“Let’s investigate,” he said.
“What? Shouldn’t we be running away from it?” you said, yelping and following as he charged towards the source of the sound.
“Either it’s a trainer’s Pokémon, in which case I want their advice about going on a journey, or it’s somewhere it’s not supposed to be, in which case…” he trailed off, a determined set to his mouth as the two of you ran. “We just need to be quick so we can get home in time.”
It was a few minutes later that you skidded to a stop in front of a small cave with a Houndour sitting in front of it, howling and howling. Now that you were faced with the Pokémon, you realized it was not as large and intimidating as the movies and its reputation made it sound; for some reason, its cry, too, felt more mournful than anything.
When it noticed you and Shoei, it flattened its ears and tucked its tail, rocking back on its haunches and baring its teeth with a warning growl. Shoei held out a hand, averting his eyes and speaking in a soft whisper so unlike his typical rough tone.
“We only want to help you,” he said. “How’d you end up here, anyways?”
The Houndour stared at him for a heart-stopping instant. You were as still as you could be — even if the Pokémon didn’t seem as demonic as it did in the movies, it remained that it was considerably more powerful than a Krabby could ever hope to be, and furthermore had a famously more aggressive temperament than the skittish denizens of the tide pools.
Flames coated the Houndour’s mouth, and you cringed away from it, but Shoei was still, not gazing at it directly but refusing to back down, either. The Houndour took him in before abruptly extinguishing the fire, tilting its head towards the mouth of the cave and then whining at you entreatingly.
“Sounds like he wants us to follow him,” Shoei said, ducking so he could enter the cave. You crept in behind him, narrowing your eyes against the darkness; although you did not complain, the Houndour must’ve sensed your discomfort, because with a rumbling from deep within its stomach, it formed an ember, holding it in its mouth instead of spitting it out so that it could light the path forward.
When you reached the hollowed out main room of the cave, the Houndour stopped, barking and pawing at the stone. Shoei brushed the sand off of the Houndour’s back and then knelt so that he could inspect what the Pokémon had brought you to see: another Houndour, this one lying limply on the cold, stony floor.
“There’s two of them?” you said.
“If I had to guess, they got separated from their pack during that storm we had a few days ago. The rain would’ve washed away all of the scents they found familiar, so their best option was trying to find some kind of shelter,” Shoei said. “That must be how she got hurt.”
The smaller Houndour’s paw was matted and sticky with blood, hence why she could not get up, though she did lift her head a little, wagging her tail at you when she noticed you were there.
“They’ve come so far,” you said. “Why didn’t they stop at Shalour? That’s in between here and Geosenge.”
“With all of those birds hanging around there? They would’ve been Mandibuzz food in a heartbeat, especially the injured one,” he said.
“I see,” you said. Mandibuzz weren’t native to the Kalos region, but the gym leader of Shalour City specialized in flying types, so he was always introducing new species to the area. “What should we do?”
“The wound’s old. If we can clean it off, it’ll heal on its own. She probably has Flash Fire for an ability, so a burn won’t do her any harm, which means the brother can cauterize it without an issue,” he said, scooping the Houndour up without much ceremony. Normally, it’d be impossible, but she was small for her kind, and Shoei had always been stronger than most his age.
The older Houndour lit the way as you emerged onto the beach, where Shoei found a nearby tide pool, using the briny water to rinse the blood from the wound. The female Houndour was trembling, no doubt because the water was an unpleasant feeling for a fire type such as herself, but there was nothing to be done about it besides working quickly, and admirably, she did not make a sound the entire time Shoei was working.
“This is the kind of thing you have to deal with as a trainer,” he said once the paw was cleaned and the pink gash was exposed to the sun. “Of course, a potion would cure this in a minute, but we don’t have any on hand, so it’ll have to wait. Hey, you. Can you use Ember on her injury?”
The older Houndour seemed uncertain, but to your surprise, he did not protest, only creeping forward and nudging his sister in apology before breathing a fire the size of your palm directly onto the wound. Curiously, she did not react beyond glancing at the light it gave off, and Shoei scratched behind her ears.
“Is that the effect of Flash Fire?” you said.
“Yup,” he said, waiting for the flame to die out and then lifting the Houndour in his arms again. “It’s common amongst Houndour.”
“What does it do, exactly?” you said.
“Gives them immunity to fire-based attacks,” he said. “All in all, it makes sense, given that they hunt in tandem. It wouldn’t do for the pack to injure its own members while chasing after prey, yeah? In fact, fire only boosts their special attacks.”
“Special attacks?” you said.
“Ah, it’s a league term for non-physical attacks,” he said. “They needed a way to differentiate it for bettors, since most Pokémon are only good in one area or the other.”
“I get it now,” you said. “So, like, being hit with an Ember would make her own Ember stronger?”
“Exactly,” he said, setting the Houndour down where you had found her and patting you on the head. “Good job. You’ll make a great trainer yourself someday. Maybe almost as good as me.”
“I don’t want to be a trainer,” you said. “I just want to live at home with everyone and go to school and be happy.”
“Is that so?” he said. “Then that’s what you should do.”
Arranging the Houndour into a more comfortable position, he turned to the older one, a serious expression on his face. The Houndour was still, his tail held straight in the air — alert, wary, but not distressed. You knew that much about Pokémon behavior from your early-level classes.
“Is there an easier way to our house from here?” he said to the Houndour. “Take us to it if there is.”
“How would it even know where we live?” you said.
“There’s very few Pokémon with a better sense of smell than the Houndoom line,” he said. “Go on, then, Houndour. Take us home. She’ll be alright for the few minutes you’re gone.”
The older Houndour gave his sister a worried look, but he must’ve felt as though he owed Shoei a debt, for he slunk out of the cave with his nose against the ground, nostrils flared as he tried to pick out a trail. You and Shoei watched for a few minutes before the Houndour suddenly froze, raising one of his front paws and extending his muzzle forward.
“What’s he doing?” you said.
“Pointing,” Shoei said, a tinge of disbelief in his voice. “I knew the Growlithe in the police force are trained to do it, but I didn’t realize that Houndour do it naturally.”
“I bet Houndour would be a great police Pokémon if people weren’t so scared of it,” you said, your sentiments towards the species far more charitable now, as the two of you followed the Houndour up a winding path that you had never even known existed.
Before the sun had even finished setting — which was miraculous, given how close to the horizon it had been when you had set out — the Houndour had led you to Shoei’s backyard. You could hear your parents talking and laughing with one another, contemplating calling you both back for dinner, and you were about to run inside when you realized Shoei was still lingering back.
Pausing in your tracks, though you doubted he noticed that you were listening to his conversation, you tried to quiet your breathing so that you could hear what he was saying to the Houndour, which was as motionless then as it had been when the two of you had first found it.
“Meet me here in a couple of days,” he said. “I’ll get a potion by then and use it on your sister’s paw so she doesn’t have any lasting side effects from the injury.”
The Houndour sneezed at Shoei, which you supposed was his way of assenting. Shoei laughed, which was a rare sound and also a wonderful one; then, out of the corner of your eye, you saw him move to offer the back of his hand to the small Pokémon, who sniffed it cautiously.
“Hey, Houndour. I’m going to be a trainer one day — a Champion, in fact,” he said. “So don’t go home, okay? Even once your sister is better, don’t go home. Find me again, and come with me.”
The Houndour did not make any moves of agreement nor dissent; instead, he just disappeared into the lengthening shadows of the night, leaving you and Shoei behind in the trimmed grass of the lawn, where no wild Pokémon would ever dare to tread.
A few moments later, though, the night was split with a howl, high and sinister and uncanny, and once more Shoei laughed, because that was all the answer that he needed.
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utilitycaster · 2 months ago
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I'm curious about your judgement of the success of the various format experimentations in Campaign 3. If you feel like saying a bit more, I'd be interested to hear your thoughts on which are the most and least successful, and why.
Sure! So as I said earlier today, I think a big problem is that the format experimentation and the moon plot are directly at odds. Pulling off the moon plot, with all the NPCs from past campaigns and payoff of various canonical setups requires a pretty firm hand on what the current canon is, and also really did require a firmer hand in the character creation than there was. On the other hand, the point of experimentation is to let other people play in the space and introduce their ideas. This comes together in what I have referred to in the past as "Not Now." Like, the Crown Keepers showing up just as the party was grappling with FCG's death? Not bad as a concept, but Not Now. Abubakar playing Corellon? Incredible performance, but the fact that he was given free rein in a plot that's already shedding viewers left and right for its lack of direction? Not Now.
On an individual level:
I think EXU Prime either needed to be fully standalone, or Matt needed to provide a slightly more rigid direction to Aabria and therefore really couldn't play Dariax. If it's going to get woven into the main plot of Campaign 3 it needs to set that up (including giving Liam and Ashley a heads up beforehand). My personal vote would be for the former, to allow Aabria to tell her own story without it having to serve like 20 different functions, but what's done is done. If I recall, Liam and Ashley had the option to play different characters for Campaign 3 and I do wonder what would happen if they had decided differently, because you could still have Dorian pop up as a guest but I wonder if the Crown Keepers would have shown up in the same way.
Similarly, as stated, the general concept of the Crown Keepers interlude during the campaign as a means to bring in Dorian? I'm not opposed, though I think this is by far the hardest thing to coordinate generally and for a plot as demanding as Campaign 3 probably not a great idea. But it's hard to judge because the timing was truly the worst timing possible given the events of episode 91, and even delaying by like an episode or two would have at least solved that to the point that I don't understand why they didn't just...do that. (and, just to head off this particularly stupid argument at the pass, this would not have in any way affected Sam's ability to take time off for cancer treatment; it would have just shifted things around, and a lot of this experimentation was planned WELL in advance). [sidebar: I haven't listened to the WBN interlude yet but I do have thoughts because I think interludes from different GMs can be done, but the premise of Campaign 3 is particularly hostile towards them unless the main GM has a very heavy hand in their creation or unless they are light on things relevant to the core plot and mostly for the purpose of worldbuilding a la Song of the Lorelei.]
Solstice split was excellent and I think it's because it was not actually anything you wouldn't see in how people frequently play D&D at home. You have a few players who won't be available for a few sessions in a row? Great, find a reason to split the party, bring some other guest players in, and run some side quests!
Downfall was great because it was diagetic. It was a story within a story that Bells Hells was seeing and responding to, and because it took place so long ago with such specific characters, while it may bleed into how Laura, Taliesin, or Ashley feel in game (impossible to prevent, people bring their own feelings to the table), Matt still has room to decide how the Raven Queen, Wildmother, or Everlight feel a thousand years later. I also feel this had the most direction from Matt, which the other things really needed.
As said, bringing in Abubakar to DM as Corellon is something that again, this plot simply doesn't handle well. It makes for a fantastic scene, but within the 107-and-counting episodes of this story, giving the reins to someone else after you finally have a clear plan and letting them throw another curveball is a terrible idea narratively. I think this again would be fine in a story with a looser plot.
Echoes of the Solstice and presumably the upcoming Vox Machina Malleus Key/Mighty Nein Weave Mind concept is again pretty good. This also fits into things that D&D home games have been doing forever - run a one shot or mini campaign following different characters but DM-ed by the same person that have an impact on the current plot but aren't too closely interwoven. Basically this is like the solstice split in concept.
Essentially: I think playing around with the format within a campaign but having the same GM is pretty easy to do. Once you introduce other GMs acting within the world concurrently (rather than as a story with a foregone conclusion a la Downfall, or for that matter Calamity) you need to be extremely careful if you are trying to tell a specific story with a lot of moving parts, as Matt is with Campaign 3. It's one thing to improvise based on things your players do or say; it's another to do so based on improv by a major NPC or someone doing extensive worldbuilding mid-game that you now need to incorporate. This wouldn't be an issue in a more sandbox-style game; Campaign 2 might have been able to withstand it more gracefully, though I'm still not sure. But Campaign 3 was the wrong place to do it. Again, it's trying to converge in some places and diverge in the others and as a result it's just kind of flopping around in place.
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loupy-mongoose · 1 year ago
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*Ahem*
Happy Halloween!! ^w^
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Bug Fables.
It's my current favorite video game, and actually, you can thank it for Linden Roots existing~
I'll explain, but in order to do so I have to dive into spoilers for one of my absolute favorite plots for one of my absolute favorite characters, so I need to slap on a;
MASSIVE SPOILER WARNING!
In my opinion, this game is best experienced SPOILER FREE, so if you haven't played it and want to some day, I recommend skipping my info dump below. (This info can be acquired before beating the main game though. :>)
You're okay with spoilers? Yes? Okay, carry on.
So.
Those who are familiar with Leif's story will probably see how Bug Fables influenced the creation of Linden Roots.
A long while ago, I mentioned Randy being inspired by my favorite fictional character.
That's Leif.
Leif is a moth who is ancient.
And dead.
Loooooong before the game takes place (I can't find an exact timeframe; it's like a generation or two), Leif went with a team of bugs to explore a cave, but ended up dying in there. In that same cave, a group of scientists later experimented on cordyceps. Now, as soon as they became relevant to the story I was HOOKED.
I learned about cordyceps as a kid, and they scared the crap out of me. But it also was one of those morbidly fascinating things I'd look into once in a while. (Before anyone tells me, yes, I know that's what's in The Last of Us.)
If you don't know, IRL cordyceps basically turn bugs into zombies.
Anyway, the scientists were trying to find a way to create eternal life (what else is new lol), and did this through cordyceps. Which, as one could guess when dealing with zombie fungus, ended up going badly for the scientists.
One of the "failed" experimental fungi was thrown out, and found its way to the deceased Leif, and brought him back to life. It took on his memories, and Leif woke up without knowing what happened, until you dig into his story during the game. So the "Leif" we know in the game isn't truly Leif, but is the fungus living as him.
Now... I'm sure that sounds a bit familiar...
This idea of a character being dead-but-not struck a chord with me. It fascinated me to no end.
But there's more to it.
As one might expect, Leif has some tragedy surrounding him.
While playing the game, you can stumble upon his decedents.
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This here is Muze. With a 'z'
This is Leif's great great however-many-greats grand-daughter, who you meet in the game's present day.
When he was alive, he had a wife.
His wife was Muse. With an 's'.
We never get to see what Muse looked like, but he says in-game that Muze is a spitting image of her. Hence why Akoya is dressed as she is in my pic. She's dressed as Muse.
Now, according to the developers, Muse was pregnant when Leif went into the cave where he died.
And he didn't know.
There are several moments in the game that show Leif's potential as a father, but one in particular stood out to me.
(Note for the images; Leif refers to himself as "We/Us".)
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Oops, I forgot one. Vi finishes by shouting "I said it's not happening!"
The text in the last shot bounces/wiggles in-game, indicating playfulness or joking.
If you're familiar with Goombario and Goombella in the Paper Mario games, this dialogue is this game's version of that. You can have the main characters give flavor text on any area and most characters in the game. (And I recommend doing it often, as it adds SOOO much to the game! ^v^)
This bit takes place in the first room after Kabbu and Vi meet Leif. And at the end of the room, an event happens to change what's said for the rest of the game. Meaning, the only time you see it is RIGHT after they meet; He was getting playful with these two bugs he'd met only moments ago.
I'm sure it can just be seen as sarcasm, but having found this dialogue after learning about Leif missing out on raising a child, I saw it as a clue that he would've been a great dad. And it shattered me. ;w;
Randy and Akoya are wish-fulfillment. They're my version of Leif and Muse. They're my way of giving Leif and Muse what I'm sad they missed out on, while also keeping some of the angst, lol. Thankfully, they've evolved into their own separate characters that I feel I can be proud of, but Leif's story and tragedy still has a deep, well-protected place in my heart.
Anyway, thanks for checking out my ramble. I accept no blame for any potential spoiler you might've seen against your will. XD
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grif-hawaiian-rolls · 29 days ago
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Red VS Blue, but make it Guild Wars 2
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ok so i'm going to try and make this au make sense if you look at it from either side without prior knowledge of the other but theyre both so entrenched in my brain im not sure how well it'll work if you get lost im sorry in advance- or you can just enjoy the group piece and ignore the insane rambles below the cut! fair warning: its a lot! my red team yapping showing up in full force!
Don't say I didn't warn you :3
Context:
GW2 is a fantasy setting MMORPG, set in the world of Tyria. There are 5 playable races with their own unique cultures and such. I'm using the wikis for the races bc im lazy- the names are links to the proper wiki, but i've VERY ROUGHLY summarized for ease-
ASURA: The smallest playable race, Asura are highly intelligent and have a cultural focus on Academia and Research- furthering the reach of their magi-tech, sometimes at the cost of morals. Asura tend to be characterized as cocky intellectuals, who know more than everyone else in the room at any given time and they know it- but they're going to have a solution to a problem before you've finished explaining it.
CHARR: Giant anthropomorphic cats, the Charr are a militaristic race with a culturally cynical look on the world and a stubborn streak to match, and a general distrust of magic due to some Prior Circumstances. Charr tend to be characterized as gruff, fuck-around-and-find-out types, due to the military culture, and have more focus on their squad (warband) over individual relations.
HUMAN: On the surface, pretty par for the course here, but humans aren't actually native to Tyria- not that this stops them from being a cultural and territorial powerhouse in the setting. There is a fair bit of tension between humans and charr, and humans and some of the non-playable races in the game. Humans tend to be characterized as stubborn, tenacious and resourceful in a Tyrian context.
NORN: visually speaking, Norn appear to be giant humans, native to Tyria. Culturally speaking, Norn value honor and nature in equal measure- you should make a Legend for yourself, but you need to respect the Spirits of the Wild. Typically, norn are characterized as loud and boisterous, but reliable in a fight and always down to celebrate an impressive victory and share a story.
SYLVARI: The youngest race in Tyria, having only existed for about 25 years or so at the start of the game, Sylvari are plantfolk who Awaken from their mutually shared Dream as grown adults. The Dream gives sylvari the knowledge they need to function right out the gate, although the actual extent of said knowledge varies slightly by individuals, and is tended to by The Pale Tree (or the Pale Mother/Mother Tree, as sylvari know her)- sylvari follow a set of tenants given to them in the Dream that encourage compassion, kindness, and a drive to do what must be done called a Wyld Hunt.
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RvB is a Halo machinima set in an appropriately sci-fi setting that is, above all else, fucking ridiculous. The plot, when it manages to exists in a semi-coherent fashion, focuses almost entirely on a band of absolute asshole idiots who cheat death as a hobby, swear a lot, and generally just would be unpleasant people to know but it is incredibly entertaining to put them into situations so that sums up the general vibe of the show. RvB is slightly less relevant to this au as the characters are what I'm yoinking and theyre all getting explained in their gw2 contexts here, but the main point is: the show is silly, and everyone in it is some brand of annoying, rude, mean, stupid or any combination there of. Also? Probably traumatized by war, whether or not they realize it. __--__
BORING STUFF OUT OF THE WAY ITS CHARACTER TIME __--__
THE GULCH KREWE - An Asura research team focused on making self sustaining golems. Technically Vic is the krewe lead, but he never seems to show up at their lab situated in the middle of no where for.... safety reasons. The official, documented by the asuran governement Gulch krewe is really incredibly small, at four asura strong, counting Vic even though there is quite a bit of debate on whether he actually counts since he's never around, but they have a reputation for being the worst krewe to work with. Ever. Of all time. Between reports of "unsafe necromantic practices" and general "workplace threats and harrassment", the only people who stay in the Gulch krewe have no where else to go. The "rank" nickname theme started mostly as a joke, but once it was started it was basically impossible to stop.
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"Captain" Bucch Flowers - Asuran Necromancer - Asura, typically, do not have last names. Bucch, is not known for being the typical sort of asura. Eccentric and regarded as "morally questionable" by previous krewes, Bucch is a friendly individual who finds other people fascinating, both in terms of their psychology and physiology. He always has a smile on his face and a warm, cheerful demeanor that some people have claimed to be "unsettling", but I mean, really, he's just being nice. Right?
"Sarge" REDACTED - Asuran Engineer - Sarge took to his nickname with a brand of enthusiasm that really was just a warning to the kind of person he is, going so far as to have his previous name removed or changed on all documents he could. Loud, brash and unapologetic in everything he does, Sarge is the main "threat" of the Gulch Krewe between his wild experimental inventions, with their tendency to either go rogue against their creator or just plain blow up, his complete and utter lack of patience, and his habit of gesturing with his loaded shotgun during a conversation. His volume never drops below LOUD, but he's a very.. unique brand of genius who excels at making things that really shouldn't be physically possible work.
"Doc" Dufresne - Asuran Mesmer - Doc is, by all counts, the odd one out of the official Gulch krewe. Meek and empathetic in nature, Doc tends to be the moral voice of the krewe- one that often gets ignored. He is still annoyed by his ridiculous nickname, even if it is nice to have the affirmation that he really is part of the krewe. He's not even really a doctor! He's not great with medical care or technology. Or fighting. Or much of anything, if he lets himself be a little too honest. But he's part of the krewe, for better or for worse, and if that just means he uses his magic to pull his krewmates away from whatever is trying to murder them this week, then so be it.
The UNOFFICIAL Gulch krewe is a bit more.. diverse. Technically, non-asura don't get listed as krewe on the paperwork. They're hired help, not technically part of the team that gets credited for the work done in the published papers. Generally, this is because most hired hands don't have that much to do with the actual invention or research process- they're just there to be damage control when things go wrong. However with the Gulch krewe... a lot of things tend to go wrong. Technically speaking, there is no reason for a krewe of four three to have separate research teams. There is barely a reason for bigger krewes to do it. However... Captain Flowers and Sarge rarely seem to work on the 'technical' level of anything, and all it took was one offhanded comment from Vic (over comm, no less! couldn't even cause problems in person) for the pair of them to escalate and devolve into a rivalry that would ruin Doc's life, and the lives of pretty much everyone else who inevitably get swept up into it as well.
RED TEAM: Sarge claimed RED as his team color well before the idea of having color-coordination even occurred to Captain Flowers. Sarge claims he hired only the best to staff Red Team, with one exception for canon fodder.
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Richard "Dick" Simmons - Human Elementalist - Born and raised in the upper ranks of human nobility, Simmons is a bit of a fish out of water when he's not in the human capital of Divinity's Reach. Of course, being an anxious individual with poor social skills, he didn't really fit in there either. He's got enough of the "I'm rich, you know," attitude held over from his upbringing that combined with a desire for praise, awkward conversation skills and the urge to prove his worth through his own intelligence, makes for a really obnoxious, know-it-all kissass of a man. But he's really good with technology, given his magic tends to prefer the buzz of electricity so that counts for something. Usually. He's not that bad once you get past the defensive nature and whiny voice. Probably?
Dexter Grif - Norn Warrior - With a hard earned feeling of "fuck it, fuck that, fuck this, I'm going to bed" that he trained into himself, Dex would have been perfectly content to spend his entire life lazing around his home city, Lion's Arch, scamming tourists and generally just kind of doing his own lazy thing. Or, at least, that's what he tells himself, as he has to look for actual work on the docks. It sucks. So when some loud mouth asura rocks up, shouting something Dex didn't really listen to beyond being a job, and a supposedly low effort one? Sign him the fuck up. But when the job is evidently not all naps and bored asura-watching, Dexter Grif will make his complaints known. Just... maybe not in range of Sarge's shotgun.
Donut - Sylvari Mesmer - Freshly Awakened, bright eyed, curious and endlessly talkative, Donut (Grif swears that can't be his real name, right?) is the Red team's resident socialite, sharpshooter, grenadier, portal expert and color coordinator. If you need something done, Donut is your man, or he can find you your man. While some people find his chipper attitude and love of 'dressing up' his friends with illusions annoying, and his tendency to veer into innuendos a bit awkward, everyone agrees it's hard to genuinely dislike Donut as a person. Maybe it's a mesmer thing, maybe it's a sylvari thing, maybe it's just Donut being Donut, it's hard to say. Despite his impeccable aim and frankly impressive throwing arm, Donut tends to be a little oblivious to the things right in front of him, but he's trying his best so most people tend to let it slide.
BLUE TEAM: Captain Flowers accepted BLUE as his team's color in good humor, as he tends to accept most things. He was not nearly as intense on his "requirements" for his team as Sarge- truthfully, most of Blue team were picked because Captain Flowers thought they were interesting more than anything to do with their actual skills.
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Kaikaina Grif - Norn Elementalist - Kai has been called a lot of things, and not all of them flattering. Her personal favorites include sexy, wild, bodacious and "absolutely insane". She's a diverse gal. When her brother left Lion's Arch to go work for some mysterious asura in the middle of no where, Kai swore she didn't care. That lasted for all of a week, before she decided Dex was clearly up to something else and the asura job was a cover. Upon hunting her brother down and discovering, no really, it's literally what he said it was, she was disappointed. At least, until Captain Flowers offered her a position on Blue team. Being paid to stand around, look pretty, and bother her brother? Fuck. Yes.
Lavernius Tucker - Human Guardian - Growing up an orphan in Divinity's Reach makes a guy either really cruel or really clever. Tucker's never been the cruel type, so he went for clever instead. Though that quickly turned around to bite him in the ass, because being clever, and maybe a little bit of a smartass, means people notice you, and being noticed does not go well for him. Between at least one cult insisting he was some kind of savior from a forgotten bloodline, a jerk or three who didn't like Tucker outsmarting them or standing up for the people they were bullying, and whatever the hell is going on with his kid (courtesy of aforementioned cult), Tucker has more than had his fill of being noticed for being clever thank you very much. He just wants to find a quiet place to lay low and figure out this whole being a dad to a dragon thing. He's done being a hero and honestly he's done being helpful. Tucker's here to get paid, maybe get laid, and not get attached to anyone else that might screw him (or his kid) over.
Junior - Saltspray Dragon - Sort of a package deal with his dad, Junior is still figuring out the quirks and details of being a dragon in a society where 'dragon' is usually associated with the end of times, even for a "lesser" dragon like him. Fortunately, they're pretty solidly hidden in the middle of nowhere, so the only people around are friends of his dad's. Sort of. Junior is shy, generally, and tries to be careful with his size and his magic, but he's still a hatchling and sometimes it's real easy to get carried away when he's excited. Good news though! The Gulch krewe are well versed in shit breaking every other day, so no one gets too mad if something gets knocked off the shelf by his wings.
Church - Sylvari Thief - Some sylvari chose to cut themselves off from the Dream, in an effort to obtain either a sense of freedom from expectations, spite, or just a general desire for peace, quiet and solitude. While Church can certainly guess at his own, personal, reasons for becoming one of the Soundless, he sure as hell doesn't remember making the decision. Or much of anything, really, before about a week before he got hired onto Blue team. Just the name Church, which he can only assume is his name. He tells himself, amongst his internal tirades about his woes and his miseries, that Flowers hired him because he's smart and clearly the asura could see that. Not pity or anything like that. Still, it would be nice to actually remember literally anything. But Church doesn't complain about that- he's got more than enough things to bitch about from being part of the Blue team to distract his ego, his temper and his generally whiny attitude towards life in general. Who needs a past when you're surrounded by idiots?
Michael J Caboose - Norn Ranger- Never without his trusty arctodus companion, Freckles, Caboose is a joyful wall of muscle and hugs that frequently forgets that most people cannot, in fact, support the weight of him and his wolf-bear. Young and with no legend to speak of, Caboose is on a journey of his own making, to find friends that are just... so cool, everyone is going to want to hear stories about them! He just has the very very tricky job of remembering those stories. But hey, what are friends for, if not to help him when he forget a detail or twelve? And honestly, he thinks he found a GREAT group of friends here on Blue team. Sure they can be a little bit mean, but, Caboose has the heart of a skald according to the nice old ladies back home in Hoelbrak, and his heart knows when there's neat things
THE GOLEMS: The Gulch Krewe, official and unofficial, developed two more-or-less completely self-sustaining golems after splitting into their respective teams. They're not perfect, by any means, but they're certainly impressive to behold. Especially given that they both seem to be... well, people. That.. wasn't intentional.
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Lopez - "Human" Engineer - Inspired by the dolls made by Tixx in the Infinirarium, Sarge chose to build a golem that looks almost human. His official logic claims that the more flexible build and increased intelligence allows for Lopez (Officially: L-0-PEZ - Lab-OH-Personalized Engineering Zoner. Sarge swears it makes sense. Red team is pretty sure he just made it up because he liked the name Lopez) to handle his own maintenance and upkeep, with improved head to body communication and modular independencies. The side effect of Lopez's "self repairing" abilities (read: his ability to take himself apart to put himself back together) is the fact that his body have very distinct seams, and he's prone to falling apart at them. His head coming off his neck is the worst and most common offender of this problem. Like most of Sarge's intelligent creations, Lopez has a sour attitude and very little respect for his creator. If you asked him, the only reason he sticks around is because it's easier to get his hands on the tools he needs to fix himself. That and no one else speaks Orrian since the continent and kingdom sank over 250 years ago. Well, no one besides Sheila.
Sheila - "Charr" Necromancer - Captain Flowers took a slightly more.. macabre approach to his golem creation. Made from the ethically and responsibly sourced bones of an anonymous charr donor (Captain Flowers's words), Sheila is a feat of magi-tech engineering and necromancy. Due to her... organic internal base, Sheila is much sturdier than your average golem for her size, and the necrotic magic that keeps her together and functioning needs almost no supervision, as it naturally drains minute fractions of life force from things around her, like non-sentient plants and insects. Though there are some... quirks, to be certain, but that's to be expected with such experimental magic! The days where she almost seems like a different person are most likely just her getting used to a shift in the magic, that's all. Nothing to worry about. Usually though, on her good days, Sheila is calm and patient, with a friendly attitude she seemed to pick up from Flowers, although somehow she's a bit better at reading a room than he is. She tends to be the most responsible and level head in the lab, which is fortunate considering she's also the biggest one there, excluding Freckles.
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THE LANCER WARBAND: A tight knit charr warband, working outside of the charr legions mostly for decent pay and interesting jobs, the Lancer warband are skilled fighters, excellent hunters and all around impressive soldiers. Their one weakness? Their inability to get anything done without either a fight or fair bit of chatter (and the occasional argument leading to the fights) first. But once they've settled on an objective, they're nigh unstoppable.
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York - Charr Engineer - By far the most laid back and easy going of the Lancer warband, York is the resident gunsmith, philosopher, mechanic and lockpick. If it requires nimble fingers (or claws, rather), York's got it covered. While he tends to be the chattiest of the bunch and that makes him seem distractable, York is often laser focused on his task- he just doesn't feel the need to act like he's focused. He's curious and honest in nature, and is always quick to come up with a joke to lighten a heavy mood.
Maine - Charr Warrior - Silent and deadly are the words most commonly used to describe Maine- not that they would ever come from him. Massive even by charr standards, Maine is brutal and efficient in a fight. By the time an enemy has seen his white fur, they're already screwed. Outside of combat, when it's just the warband, Maine still isn't a talkative sort of guy. He prefers to stand back and let the rest of them talk for him, with a few exceptions.
Washington - Charr 'Thief' (unrealized revenant) - Originally the 'cub' and rookie of the Lancer warband, Wash has earned his stripes as it were for his cunning adaptability on the field and his almost ridiculous good luck when it comes to survival. While he tries to be kind and compassionate when he can, he's more on the pragmatic side than he used to be, and he can't always balance being nice with being realistic. Still, Wash has a sarcastic streak big enough to give York a run for his money, and enough sharp wit and sharper knives to keep just about anyone else on their toes.
Texas - Charr Warrior - A bit of a badass, Tex is the Lancer warband legionnaire and easily the best fighter of them all. She's harsh, even to her own warband, but she cares more than she likes to let on. However, her temper tends to get the best of her, and she frequently works alone to blow off steam. The last time she left... she didn't come back.
South - Charr Necromancer - One of the twins, South is aggressive, impatient and vicious just as much as she is efficient with her magic. She's a survivor and despite her bitchy attitude and general disregard for the rest of her warband, she gets shit done. Maybe a little meaner about it than she needs to be but hey, it's done right? Who cares if a little more blood was spilled or if a few more punches were thrown than were strictly necessary.
North - Charr Guardian - The other twin, North couldn’t be more different from his sister. He’s gentle, understanding and tries to be a shoulder to lean on for anyone who needs it, not just their bandmates. Granted, sometimes this does get him punched, but his kind nature doesn’t stop him from giving as good as he gets. He’s a skilled marksman with a longbow, and his calm nature helps him keep a level head in a fight- useful, when you specialize in placing traps.
'Honorary' warband: When their Legionnaire, Tex, mysteriously vanishes, the Lancer warband is left fumbling in the wake. Fortunately, they have friends they can trust to help them get their bearings.
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Carolina - Human 'Warrior' (unrealized Revenant) - not the step dad but the dad who stepped up Carolina has been a fighter and a soldier her whole life, or very damn near it. While not raised to quite the same degree of military as the average charr, her mother ran a tight ship of their home and after her passing, her father ran it even tighter. Her friendship with the Lancer warband started with a night of mildly drunken chaos with York, after which she kept in close contact with the charr. Intense in every factor, loyal, and more than a little competitive, Carolina thrives in combat situations that demand the most of her, which makes her a fast friend for the rowdy warband. Without Tex, the Lancer warband needed a leader, and Carolina stepped into the role of unofficial legionnaire as easily as donning her helmet. While comparisons between herself and Texas make her uneasy, she does admit she likes the feeling of being 'Boss' with the charr.
Reggi "Wyoming" - Asuran Mesmer - Reggi is a bit of an odd ball and a loner before he begins spending time with the Lancer warband. He enjoys a good pun and a bad knock-knock joke, but his disinterest in most scientific endeavors left him with little opportunities within asura society. So he left, took his humor and not much else with him, and has been something of a drifter ever since, more interested in taking care of himself above all else. While the Lancer warband may groan and scoff at him from time to time, they do work well with him, and even a selfish bastard like him needs back up from time to time.
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avelera · 1 year ago
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"Sometimes it's not that deep," aka, How to Write a Mystery (That's Actually There)
A good rule of thumb about predicting a well-written mystery is that other people are predicting the same things. Even better if a lot of other people, on their own, are analyzing the material closely and each, on their own, are reaching the same theories and conclusions! Yes, this can mean everyone's falling for the same red herring too, of course, but generally speaking, no writer is putting all that effort into writing a mystery only one person can solve.
The thing is, a good mystery should be predictable, but at varying speeds based on the attentiveness of the audience.
The most laser-focused readers (or viewers), the true Holmesian mystery-solving mystery readers with encyclopedic knowledge and a fine-toothed comb to go through the material, should be ahead of the characters trying to solve the mystery, but not so far ahead that the story becomes boring, ideally. Your mystery shouldn't be so predictable that it can be figured out on page one but, if a truly clever sleuth does figure out your mystery on page one, your story should also be good enough that it is still an enjoyable tale even if the audience know how it ends.
The attentive reader should figure out the mystery at about the same time as the main character. They should have the "Aha!" moment about two seconds before the character solves it for that little thrill of feeling very clever, which to authors is very funny, because if we're doing our job right, we didn't just set the clues for you to solve the mystery, we agonized over the timing of each clue's introduction just to make sure you got that little thrill of self-satisfaction at the moment we wanted you to.
The casual reader should figure out the mystery when the characters figure it out. They should get the enjoyment of seeing the mystery solved, and in retrospect be able to see the clues, but in the meantime have enjoyed their time nonetheless. It should be a good story on its own.
Now, this is relevant to fandom theory mongering because clues are not accidental. And there are usually a lot of them, if the author is doing their job. Yes, you should be able to analyze the costume colors to see that there are parallels between the green dress or whatever that the lead is wearing in this episode and how it's a call back to another episode and that means blahblahblah is going to happen, but, that sort of deep-cut, freeze-frame sleuthing is usually only in support of more overt clues intended for general audiences.
(Not to pick on any one fandom, but Ted Lasso S3 for example had a lot of Tedbecca shippers looking for hidden clues in the cinematography as their hopes faded for a canon confirmation of their ship. Alas, those didn't bear out, because they were not accompanied by textual evidence in addition to the subtextual evidence of how any moment now, these characters are going to stop dating and pursuing completely different people and actually hook up with or even verbally express confirmed interest in each other.)
Of course, a mystery can be tough to solve and be satisfying! It is sometimes even possible to solve those truly out there or even not yet fully supported mysteries that eventually turn out to be true (say, predicting a later book in the series before all the clues are even there from installments in the meantime). It can be really satisfying to correctly extrapolate from incomplete data before the author even intended you to see it or had figured it out themselves!
However, more often than not, the clues are deliberate and to assume you're the only one seeing them is probably a sign that they're not actually there.
A good mystery, a well-written one, should provide all the clues for the audience to solve the mystery on their own, within the text, even if the last few pages are ripped out. A good mystery is not a "gotcha". And a sign of a good mystery is that more than one person can pick up on all the clues because those clues are placed deliberately and yes, that requires a certain amount of sign-posting as well and in fact, one of the most fiendishly difficult things to do as a writer is strike the proper balance between sign posting your clues at just the right time to reward your attentive audience with enough data to solve the mystery just before the characters do, but not so early that they lose interest.
So, why is this important for fandoms? Because it's entirely possible to go down the conspiracy theory rabbit hole and convince yourself of stuff that's not there and then get really bummed when it doesn't happen. We're all guilty of this, myself very much included, especially in the largely subtextual world of slash shipping.
There's also real world exceptions and extenuating circumstances to my statement that a good mystery will actually provide the clues: like studio changes, dropped threads due to contractual complications, or a crowded writers room where not every idea gets pursued.
Plus, we've got the whole goddamn JJ Abrams-inspired mystery box bullshit run of television making creators think it's cool to pull one over on the audience and deny the clues they set up just to make a "twist" that no one predicted because it wasn't there, thus betraying the principles of a good mystery, and that also muddies the waters about how good mysteries should be written. (If you can't tell, I absolutely despise writers who pull this bullshit with the intent to trick their audience and they do not deserve any praise for being "clever" to just surprise people with an outcome that's not supported by previous text ala "rocks fall, everyone dies", ugh.)
But besides the damned mystery box crud, there are some good rules of thumb for determining if the clues you're picking up are real or not:
Is the subtext supported by text? Not "is her green dress backed up by a micro-expression glance you can barely see if you freeze-frame the show" but actually in the text. Does someone say, in dialogue, "Hey, we should go on a date," when you're reading subtext between two characters and can you be certain that the writers intended that text to be read the way you read it? One way to tell is if this sort of thing happens more than once, if there are more clues. Of course, there's also red herrings, etc, and hey, that's half the fun of a mystery, not all clues are Clues. But generally speaking, there's more than one clue for important stuff.
Is there evidence against your theory and have you considered it? This is basic Logical Thinking 101, of course, but only looking for evidence that confirms your theory and ignoring everything that doesn't will definitely convince you of some pretty wild stuff in a hurry!
Have you considered the genre of the work and whether it even has mysteries? Or is it, for example, a comedy which might address those "clues", most likely comedically, but might just as easily not even realize they were seen as clues?
But mostly importantly: do other people have this theory? Did they arrive to it on their own, based on the same text? If you are the only person with a theory and cannot use textual evidence to convince more than one person who is not of the same background as you (ie, convince your less-progressive dad that these two guys definitely want to boink based on the way they look at each other) there is a very likely chance you are stringing together disparate data points to match your desires, not the evidence. Bonus points if, seriously, you can convince someone who is of the same demographic as the content creators (writers, directors, etc.) that these clues are intentional. Most likely, your less-than-progressive dad has more in common with the thought process that went into creating the vast majority of content than your average Tumblr user does. (OFMD is the exception that proves the rule.)
As a final note, one thing it's very dangerous to do as a writer is introduce the idea of clues and a mystery without making your mystery air tight. Mysteries invite the reader to put their brain on high alert. It means they're looking for clues everywhere and even seemingly innocuous throw-away descriptions or the camera lingering on a random prop for too long can be misinterpreted and end up pissing off the audience who thinks it's a Clue.
You have to be so deliberate with a mystery, because it's not about just controlling the clues you release, but controlling the perception of the audience so they know what isn't a clue (unless it's a red herring, of course). That's part of why scifi author David Brin said all aspiring writers should have their first novel be a mystery, because it teaches you volumes on how to control your narrative and make everything intentional.
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velvet-vox · 7 months ago
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The complete and utter alienation of Tai Lung: Part 1
First thing first: I am not a Tai Lung defender so consider this an unbiased post.
So, Kung Fu Panda color theory is pretty much well known across all of the fandom, and it's obvious even from an outside perspective.
Po and the heroes are yellow/gold
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Then Lord Shen's red
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Kai's and Oogway's green
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And finally Tai Lung colour is blue
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(Also Chameleon is also yellow but this ain't about her).
And this is the one I want to touch upon in this post.
You see this graphic?
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These are the three primary colours /yellow, cyan and magenta/ that come together to form the main secondary colours /blue, red, green/.
If you are in the fandom, or you just simply pay attention, you'll also know that:
Tai Lung's backstory has ties with Shifu.
Lord Shen's backstory has ties with Po.
General Kai's backstory has ties with Oogway.
But Kai backstory doesn't just simply have ties to Oogway like we were simply led to believe at large, but it also has ties with Po, because of his ties with the panda village and its effect on Oogway's reformation.
And with that, as you might have noticed, both Kai and Shen have, according to the chart, the colour yellow as a part of their secondary colour scheme.
With Shen in particular it goes a step further in that Po has red as a complimentary colour to yellow in some scenes.
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Shen is also the least isolated of the villains (mental state doesn't count); always surrounded by his goons who he's going to use to conquer China and the Soothsayer, Shen is only truly alone at the end of the movie on the boat scene where he's just been defeated.
And Kai, despite the fact that he doesn't have goons that can bounce off his dialogue, is also never truly alone whenever we see him; he was a warlord leader of a huge army, he now has a jade zombie army and he often speaks to the Oogway amulet and narrates him whatever is happening, and, like Shen, he only becomes alone during his death scene.
They do tend to isolate themselves from others of their own volition...... but Tai Lung?
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He has absolutely nothing. Nobody. Never had.
Returning to the colour wheel, his main colour is blue and he has ties with Shifu's backstory who, after the first movie, loses relevance for the rest of the movies. And blue itself is a pretty alien colour in the entire series (extended material included), it doesn't have any ties with yellow, much like Tai Lung doesn't have any personal ties with Po despite being in opposition, and Tai Lung itself doesn't interact much with the setting besides being a looming threat.
And it all ties back to his isolation and how it probably tied back to his turn to the dark side.
From the glimpses that we see of his childhood, Tai Lung doesn't interact with anyone else aside from Shifu and possibly Oogway, and I'm pretty confident in saying that he probably lived a sheltered life in the Jade palace. A childhood like that can inflict serious damage on a person's mental health in the long run as you don't have anyone who you can confront your experiences with, and it clearly carried on into adulthood, better explaining his fit of rage after being denied the dragon scroll.
Sadly, his loneliness carried on for the 20 years that he spent in jail. And after he escapes, he tries to claim back the dragon scroll by himself since he doesn't have an army or ways to gain allies, so he just carries on with nobody to support him and then he dies of a lonely, gruesome death that reflects on the way he lived.
The franchise itself then continues to portray Tai Lung less as a character and more as a figure of power in Po's journey, completely and utterly dehumanising him in every possible and conceivable way.
Ok, I must admit, maybe I gained a brand new appreciation for Tai Lung while writing this.
Next Part>>>>
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caq1e · 2 months ago
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i've been trying to rationalize why clay terran's death hits me more than pretty much any other victim, even though the exact intricacies of his character are not the most plot relevant, and i think i finally got it. some of it's that he's the series' first new science freak in a while, yeah, but i think above that it's the emphasis on his ambition.
ace attorney does not like to kill real characters. it doesn't. referring to the main series for the rest of this post, we very rarely get to see a character for one section of one case before they die, with a few notable exceptions. as a result, because we don't get to know the characters very well, we as players are left to pick up the remnants based on the reactions of those still alive. ace attorney creates tragedy and emotional impact through the emotions of those who knew the victims. the victims' personas, therefore, are shaped by others' experiences with them: were they nice or mean, compassionate or abusive, nurturing or strict? while their relationships to others are crucial to their selves, they aren't everything about them.
clay is an astronaut. and unlike pretty much every victim in this series, that's not just his job, it's his life's purpose. the majority of clay's character is shaped through apollo's perception of him, sure, but what's also emphasized is his dream of being an astronaut. he wanted to be an astronaut since he was a child. he went to cosmos, became acquaintances and friends with the employees, surrounded himself with space. and he got the job. i know ace attorney ages can be taken with a grain of salt, but he was going to go into space at twenty-three, where the youngest astronaut in real life was twenty-five. any sizable gap in age below the norm tends to get lawyers deemed prodigies, excluding most themis students, so clay could probably be considered one as well. he was brilliant and remarkably hardworking and dedicated his entire life to reaching this goal, and he... didn't. he died with his dream ten steps in front of him.
when a character is an exception in one way, they tend to be in many, and they also tend to be defense attorneys, for some reason. the two victims with the most ambition at time of death, from my perspective, also have the most pre-death screen time: mia fey and dhurke sahdmadhi. their ambition may be on different scales, but they both died with tasks unfinished. mia had yet to reveal the corruption of redd white and the truth to dl-6, and dhurke had yet to restore stability to his country's legal system. they were both incredibly committed to fulfilling these goals and died while actively pursuing them.
the contrast between these two and clay is the individualism factor. dhurke wanted to see his revolution through, but he wanted a better future regardless of whether he was its leader or not. mia's connection was due to her familial involvement, but she also just wanted to uncover the truth behind redd white's obscurations and reduce corruption in the legal system. these goals are personal, but they aren't limited to them. they are goals that these two aspire to achieve, but they themselves don't need to be the ones to achieve them; in fact, they aren't. phoenix apprehends white, exposes manfred von karma, and discovers misty fey's disappearance for mia, while nahyuta and apollo work to reform khura'in's courts for dhurke. clay wanted to go to space. while a less noble goal than those i'm comparing him to, it's also more intrinsic to himself. he was supposed to be the one in space. there's no one to take over his dream because it's his alone. when he dies, that's it. it'll never be done. while his compassion definitely implies that he would be proud as long as sol starbuck touched the stars again, that isn't his dream. it's not the same as him doing it himself.
another similarity between mia and dhurke is that they are also the victims with the most post-death screen time. mia is channeled constantly through the first trilogy, to the point where she's almost as constant as any living character. dhurke lives for days, concealing his death while being channeled and not revealing the secret until almost the end of 6-5. as a result, these two get front row seats to their goals being fulfilled by their successors. mia's there to help phoenix take down white in 1-2, is certainly made aware of the results in 1-4, and even reunites with diego and re-defeats dahlia in 3-5. dhurke assists apollo leading up to the final court case, and his presence sticks with apollo as he develops his defense office.
clay does not get post-death screen time. he's only mentioned, like any other victim, after his death, and the large bulk of it is regarding the minutes before he's killed. not only is his dream unable to be fulfilled, but he wouldn't get the chance to see anything come of it, if that was even possible. he's not aura, staring out of a prison cell as part of her life's work flies off without her input. he's dead. no seeing the future, no willing on a successor to continue for him, no closure. dead and gone.
i'm not going to go crazy in depth right now, but, considering all major victims, the final truth of clay's death is done pretty poorly. as the successor to investigations, a duology that deals with international affairs in incredible detail, dual destinies is notably lacking. the organization behind the phantom isn't explored in the slightest; what was the point in making them a part of something bigger in the first place? there's no inciting event, no motive, not even a name, and from my point of view it just makes dual destinies feel unfinished, like there were plans that couldn't be made reality. there aren't any hints towards what the organization is doing, no legs to theorize on besides real life events, and it's not portrayed in a way that leaves it as a clever mystery. some international organization wants to sabotage the rocket launches for an unknown reason, so people die. that's all. clay dies due to reasons completely unknown to players, which is just so unsatisfying. not only does he not get closure, but we don't either. it makes me desperate for any new information to justify his death, to make his murder mean something, just like others who are integral to plot. this isn't entirely the point i was trying to make, but i think it's significant enough to mention. or maybe i just wanted to talk about it. not too sure.
clay terran suffers the awful fate of too much ambition and too little closure. this alone made his death have the greatest lasting impact on me. i'm not sure how it is for others, but the sadness of those left behind didn't usually trigger a large emotional reaction in me. however, the way clay's extraordinary dedication, implied intelligence, and nigh inevitable success were ripped from him right at the very end, with no possibility of a successor due to his own personal stake in the goal, made his death hit me through the heart like no other ace attorney victim. and also, just a little bit, because he's a new science freak.
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