#the freakin spellcaster
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the-freakin-spellcaster · 1 year ago
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They kicked me out of the wizard council because my ass was too fat
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darthkvznblogs · 2 years ago
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How dangerous would it be to tattoo glyphs to your body?
Depends! When you're talking about Glyphs, you have to consider a bunch of factors: power source, intent, activation method, and even the material the Glyph is inscribed on.
Obviously, the most common Glyph magic we see is drawn on paper, which is typically consumed as the spell is activated. This is not always the case, though; we see plants sprout from Glyph cards that don't get destroyed, the giant Light Glyph that turns Eda back to normal in ep. 4 doesn't appear to destroy the wall it's drawn on, the same goes for the sleeping nettle smoke spell in Hunting Palismen, and Philip/Belos actually has/had Glyph tattoos that seem intended to keep his cursed form at bay (though presumably they've long since failed, or perhaps that's not even his original body anymore).
The power source is both the easiest and trickiest factor to consider; there's enough ambient magic in the Isles to cast as many Glyphs as you could ever want, but it's obvious that to try it outside the presence of the Titan's remains would have disastrous results.
Intent matters a lot when it comes to Glyphs (and really, magic in general). It gives shape and direction to the spell you're casting - the difference between a fireball and a stream of flame, for example, or between sprouting thorny vines instead of cute flowers. Other magic systems have specific incantations, hand motions, and other such special conditions; Glyphs have the spell circles, combos, and the mental command through which the caster controls the effects of the Glyph/combo.
The idea is that this mental command also extends to the actual casting material - in the heat of battle, you don't usually put any thought as to what happens to the Glyph card as long as it gives you the intended effect, and so, being a pretty fragile material, the ensuing magical reaction incinerates the medium. When it's something more important, like a wall or, in this case, skin, you'd be hard-pressed to keep a tighter rein on your spellcasting, which should ensure minimal or no damage to the medium.
All of this is to say, yes, at least in the context of the Kverse, Glyph tattoos should work, but also yeah, they would be pretty risky. A novice or even adept Glyph caster would absolutely lose at least a few layers of skin, if not the whole limb, even with a minor successful spell. Someone who's mastered Glyph magic could do it without worrying too much, but they'd need to be very careful about having something of the Titan around to fuel the spell - otherwise, the magic would try to consume anything around it as an alternative, which could absolutely prove fatal, and it might not even stop at flesh and bone, when there's a perfectly intact soul attached to the meat sack that could be tried as a substitute. You'd also need to have extremely tight control with something like Fire or Petrification magic, which could easily affect the caster's flesh if not carefully controlled.
It's doable, but in almost all cases, pretty freakin' ill-advised.
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littletonpace · 3 years ago
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make me choose | anonymous asked: spellcasting or orbing?
Why?: I know orbing is a totally handy way to travel but spellcasting is just so freakin’ cool.
Colouring: 35 by flwdarknss Taglist: @holyhalliwells, @phoebehalliwell, @dailycharmedgifs, @wearethecharmedones, @charmedxfanforum, @prudencemelinda, @raith-way, @this-is-my-bisexuality  
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the-freakin-spellcaster · 1 year ago
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Who the fuck still uses blood magic
It's long been proven that literally any other bodily fluid works better than blood
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willel · 3 years ago
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Alrighty. Here I am again with a new Vecna theory! To read my previous you, you can go HERE
These two theories are sorta related, but not really. I'm just spitballing here for fun. To get the brain juices working. Please bare with me as sometimes I kind of just revel in thought.
TLDR: Maybe "Vecna" isn't a person, and "Vecna's Curse" is just a concept of getting too close to things you shouldn't and winding up dead.
To start, I'll reiterate what Vecna is:
Vecna (pronounced: /ˈvɛknɑː/ VEK-nah[1]) was a once-human lich from Oerth who ascended to godhood.[1][14]
To summarize, Vecna WAS a very powerful wizard. Fearing his own mortality, Vecna sought out a way to become immortal by become a lich.
A lich (pronounced: /lɪtʃ/ litch[6][7]) was an almost universally evil form of undead spellcaster of great power, usually a wizard, but also possibly a sorcerer or cleric. Liches were feared by mortal beings for their malign magic, their intelligence, and their willingness to embrace undeath for a chance to live forever (or rather, exist forever).
The reason why this new theory spurred into my head is because of the full maybe real episode title (they change titles all the time btw)
"Vecna's Curse"
An ask sent to me and reading the wiki further made me think about this more. The title isn't just "Vecna", but specifically his curse.
I mentioned in a previous post that Vecna wasn't introduced until 2E. I was told that wasn't entirely true. Before 2E, Vecna was kinda like an old legend/tale about a powerful lich.
1st edition The Hand and Eye of Vecna were then mentioned in the first edition Dungeon Master's Guide (1979) on page 124.[14] During the Advanced Dungeons & Dragons years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye.
In my other theory, I was busting my brain trying to tie an actual person to the events we're currently experiencing. But maybe things are just more simple than that?
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Ok, now that we've covered more about Vecna, there's something else about the Montauk Project I'd like to remind you about.
For more about the Montauk Project, you can look at my other theory linked at the very top. But there's something I didn't discuss in there.
The Philadelphia Experiment. The Montauk Project conspiracy mentions it quite a lot, the author of Montauk Project believes the two to be connected. It's another conspiracy that I don't freakin' understand but I'll do my best to explain. (also, I don't actually believe this stuff. I just felt the need to say that. Lol)
Essentially, what I understand is, The "Philadelphia Experiment" was a secret government project that sent a whole warship turned invisible, was sent through time, and teleported somewhere else in the world in the blink of an eye. Also, everyone on the ship either died gruesomely, was mentally/emotionally damaged, or was brainwashed by the government afterwards.
The conjecture then claims that the equipment was not properly re-calibrated, but that in spite of this, the experiment was repeated on October 28, 1943. This time, Eldridge not only became invisible, but it disappeared from the area in a flash of blue light and teleported to Norfolk, Virginia, over 200 miles (320 km) away. It is claimed that Eldridge sat for some time in view of men aboard the ship SS Andrew Furuseth, whereupon Eldridge vanished and then reappeared in Philadelphia at the site it had originally occupied. It was also said that the warship went approximately ten minutes back in time.
Many versions of the tale include descriptions of serious side effects for the crew. Some crew members were said to have been physically fused to bulkheads while others suffered from mental disorders, some re-materialized inside out, and still others vanished. It is also claimed that the ship's crew may have been subjected to brainwashing to maintain the secrecy of the experiment.
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First thing's first, it's not uncommon for horror movies to involve getting a little bit too close to the unknown. The fear of the unknown. The POWER of the unknown. A plot/story way bigger than the main characters that they don't fully understand and are just trying to make it out alive.
Modern horror movies use the ouja board for this concept. Back in the OLD olden days, it was seances. I don't really know what the equivalent was in the 50's/60's/70's/80's, maybe televisions/radios. The 90's, I feel like it was definitely mirrors. You get the idea.
What if "Vecna's Curse" is something like that? It's not a person or anything, just the concept of messing with the unknown when you shouldn't and letting bad stuff loose.
Maybe that's what happened to the... Creeks? Creel? Is that their name? I'm bad at names. Someone in the house was playing around. And they found out. Could've been a total accident, BUT, it could've inspired the likes of the government, or people like Brenner.
To put it simply, I don't know what CAUSED it to happen, but somehow, the Creel home was ground 0 to some kind of interdimensional catastrophe. The father, from the looks of things, was the only one alive (though the newspaper mentioned a bloodbath and that wasn't in the trailer, it could still be a thing)
The father maybe, was driven insane and tried to tell people, the police, the government, what happened. But no one believed him.... or did they?
In a way, this kind of feels like it lines up with the Philadelphia Experiment. We say the flashbacks looks like the 50's, but do we know that? What if it's the 40's? Or, what if it is the 50's and it's the government doing another experiment like the Philadelphia Experiment they supposedly did in the 40's?
What if the Creel family was just unlucky and their house ended up being some kind of gate? Kinda similar to the Byers, and how their house was unfortunately in the Demogorgon's hunting grounds with the gate opened.
I the Creel trailer, it seems like over multiple days, strange things happen. Their lights flicker, similarly to what happened at the beginning of Season 1 (which as we know, is when El accidentally opened the gate and released the Demogorgon)
They start finding dead things here and there.
What if, maybe back at the lab, they had other experiments before El trying to replicate the same technology that El would later do by accident? I mean, we saw the Russians build that device to open a gate. Who is to say the US government hadn't already tried that but SEEMINGLY failed.
What if they didn't know they were swiss cheesing the area around them, weakening the rift between worlds and drawing us closer to the alternate universe we know as the Upside Down?
"Vecna's Curse" could merely be scientist who aren't putting safety first, chasing after something recklessly and as a result, gets consumed by it?
I suppose that's what I'm getting at. What if there is no "Vecna", just the concept of wanting to get to the Upside Down and all that stuff so bad that you die? I'm sure that'll happen to the Russians. And Brenner when he comes back.
But I guess that still doesn't explain the Creel situation if it's ONLY that and not something more.
rnsrnsegnsgo I'm not sure. I think I've explained it as best I could.
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An Interlude — Oblivion Correction
The present day — a Lostbelt, a Master, and the Avenger that’s stuck with them all this time.
In the attempts to learn of what makes an Avenger an Avenger — Cadence begins his research anew.
Luckily, he knows exactly who to talk to.
‘Oblivion Correction... That’s what makes an Avenger an Avenger.’
The lone Masters of Chaldea speak — one who remained, a support from the shadows, and the coward who fights on the field.
‘I... see.’
The cowardly Master nods his head, as the orange-haired lady before him taps a finger to their cheek in thought. A person well-versed in Servants after what had to have been months of research — compiling what they knew from the Servants they summoned and looked into.
‘If the being forgets their hatred, or moves on, Oblivion Correction will restore the hatred. Where someone normal would release their grudges after time had passed — an Avenger will feel even century-old slights as if it had only happened an hour before.’
...With their eyes closed like that, breathing a saddened sigh of empathy and resting their cheek in the palm of their hand, the cowardly master found himself under a spell of silence — even if only for a moment, the way this other Master spoke were as if they understood the mystery better than anyone else around them.
‘...Ritsuka... With Kagekiyo, do you know how it’d work?’
But even so — he’d lean forward a little, to learn from his mentor.
‘...If I were to make a guess, Kagekiyo’s Oblivion Correction could be represented by ‘Kagekiyo’ itself. You’ve seen Ushiwaka behind the mask, no?’
...When the mask fell — Kagekiyo was a different person. Going by ‘Kagekiyo’ and Ushiwaka, they felt like an incomplete whole — the latter maintaining control when the mask was off, the former appearing as the mask reformed.
The coward nodded, after a moment spent in thought.
‘...Yeah, I have. Ushiwaka is... She acts a bit like the other Avengers I’d met when her mask’s off. Like she’s more than just a Genji-killer, Oblivion Correction notwithstanding...’
...His mentor nodded, and leaned back — now, smiling, as their student began putting together the pieces.
‘It could be said that Kagekiyo, in control, is an Avenger in the truest sense. A ‘Concept’ borne to kill the Genji. When the mask is off, and ‘Ushiwaka’ can be seen, the two merge into a strange whole. It’s like...’
...A ‘Concept’ of a being, that functioned separate from its host. If the coward thought of it like Oblivion Correction itself...
‘...Kagekiyo would be the Oblivion Correction. With the mask on, they’re just Kagekiyo, so all that’s there is hatred. But when the mask’s off, and her true form is shown, it’s instead ‘Ushiwaka-as-Kagekiyo.’’
...The teacher smiled, and clapped their hands together.
‘Now you get it! It’s only a theory, but I think that Ushiwaka-as-Kagekiyo is someone you’ve got a chance with. Probably not Kagekiyo-as-Kagekiyo, though.’
...
‘...Hold on, what?’
‘Lesson over, Cadence! Now get back out there, you hear?’
...
...How was I supposed to take that?
Even a few days after that event, I find myself still buffering when I think of such a thing. In my room, the door barely creaked open and myself deep under the covers of my bed, I try to steady my thoughts.
“Damned Ritsuka,” I mutter underneath my breath, though the memory of their ‘call to action’ still makes me laugh under my breath. “With knowledge like that, why don’t they just go into the field?”
...The question felt as if already answered. At times, it felt like I were the understudy of a play accidentally taking the lead role — the lead actor laughing, slipping into the ensemble as if it was meant to be all this time.
Someone that smart, that strong... Surely, they’d be a better saviour than I. They had skill, with Servants and Mystic Codes alike — even if they had little spellcasting ability, they were...
“...Better than me, by any stretch.”
Yet, here I was. As Ritsuka made off with Mash, providing support through Mash and playing tactician, I had somehow made it all this way.
...Perhaps, somewhere else, the roles were reversed. Maybe Ritsuka saved the world somewhere else, and now it’s on me.
‘When I think of it like that, it’s a little bit soothing.’
...They’re having more fun this way — poking me to try and hook up with my own Servant, even trying to get me into one of those poly-something-or-other relationships now and then with whoever they get their hands on.
‘...What kind of jackass tries to get a coward like me with Kage-freakin’-Kiyo?’
Only a Master like that could think of something so silly. Like a lead actor in a past performance willingly taking the ensemble role — to relieve themselves of the pressure and advise the new leads. In their own, special way.
...Changing the topic, from Ritsuka’s ‘encouragement’ to simply the conversation itself, worked wonders in getting my head off the matters. The bright, white lights of Novum Chaldea’s bedroom greeted me as I groped around my endtable for my glasses — and only after placing them onto my face hastily could I catch the glimpse of a long, black hairstyle I couldn’t quite pin suddenly rushing away.
“...Why do I smell something burning?”
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crazycatsiren · 4 years ago
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I have a problem. I constantly buy crystals because they bring me joy, but then I usually just end up storing them and forgetting about them.
What are some things I could do to use my crystals in my practice? Whether that be something I could do daily or monthly ?
Yeah, I have the same problem. I’m a crystal hoarder. I ended up getting an IKEA shelf just for all my crystals because I ran out of storage space for them. And I’m constantly buying more because I love them so much and they’re just so freakin’ pretty!
I’ve been giving crystals as offerings to my deities, particularly ones that I associate with them. I put all my moonstones on my altar for Artemis, for example. I also store my tarot and oracle cards with crystals. I use crystals with my divination practice and spirit work. I like to use my palm stones with meditation work. You can make crystal grids, if that’s something you’re interested in. You can also put crystals around your home for protection purposes, or even for spiritual decoration. I also use crystals for energy healing, for people and pets. And of course, you can always include crystals in spellcasting, as well as spell jars, spell bottles, spell sachets, etc. 😊
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ahb-writes · 4 years ago
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Book Review: ‘Roll Over and Die’ #1
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ROLL OVER AND DIE: I Will Fight for an Ordinary Life with My Love and Cursed Sword! (Light Novel) Vol. 1 by Kiki My rating: 5 of 5 stars Flum Apricot is deadweight. The adventurer party to which she belongs yields two renowned bladesmiths, a famous sage, a brilliant spellcaster, a vengeful cleric, and a skilled archer; and yet, amid this all-star team, blessed by the gods, stands Flum, whose stats ring zeros from top to bottom. Everyone, including little Flum, is left scratching their heads as to why a scrawny 16-year-old was chosen to join the hero brigade against the powerful demon lord. ROLL OVER AND DIE is a violent, emotional, and entertaining adventure that kicks grit into the eyes of swords-and-sorcery epics that plaster on kind miles and whisper whimsical, fairytale ethos in lieu of pondering what it might actually be like to survive such a fantasy realm. This novel shirks no superstition. Characters have their limbs lopped off in eager vengeance, have their faces stamped with red-hot branding irons, melt from the inside-out after touching a cursed broadsword, have their legs gobbled up by golem deities, get stabbed in the neck, and are nearly absorbed by absolutely terrifying inhuman specters that just won't freakin' die. ROLL OVER AND DIE is the type of fantasy fiction that everyone knows exists yet is also the type of fiction that feels impossible to locate because it's so far outside of the wheelhouse of most publishers. There's gore and more in this novel, but the narrative pivots around the anger and anxiety of Flum as she loses out on adventuring success, is sold into slavery by a comrade, and must fight her way to safety time and again. The girl's a tough nut. If only her affinity wasn't this so-called "reversal" that undoes whatever concomitant gains in magic, strength, or endurance she earns. It's almost as if she's been cursed on a mythical level. Flum bonds with another slave girl, Milkit, a mousy and submissive young woman whose fealty to the cursed and abandoned adventurer grows by leaps and bounds. And why not? Escaping death and destruction with the aid of gritted teeth and human resolve tends to do that.
The dynamics between Flum and the remaining cast is organic and only occasionally flits and drifts into something less refined.
At 400+ pages, ROLL OVER AND DIE is a long and full novel. The author is fond of extended battle scenes, twisting and turning chase scenes, and competitive dialogue. The novel's worldbuilding is patient and its focus on characterization, even for secondary personalities, is impressive. This is an author who values detail and is not content to gloss over scenes that typically engender character unseen (e.g., lunch in the back of a wagon, debating the efficacy of fighting a beast that just killed one's target). Readers unaccustomed to this expansive style might render a harsher verdict. The dynamics between Flum and the remaining cast is organic and only occasionally flits and drifts into something less refined. The girl's friendship, for example, with the boisterous cleric-in-training, Sara Anvilen, tracks their relationship's ups and downs as the two battle ogres, conduct unofficial side jobs, and conclude, somewhat grimly, as witnesses to homicide. Flum's budding romance with Milkit, the sweet slave-girl, is played up in later chapters (after much of the danger has passed). It's cheesy, but feels like a salve after the intense drama the author yielded but two chapters prior. ROLL OVER AND DIE is a dark-fantasy tome disguised as a squirrely and quirky, yuri-leaning adventure epic. There are demons and witches and holy people with an agenda. There are jealous thieves and kind innkeepers and men whose remains are crumpled into a hemp sack and unceremoniously flung into the woods so the wildlings can have their snacks. Good stuff.
Light-Novel Book Reviews || ahb writes on Good Reads
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wildlyminiaturesandwich · 6 years ago
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Is it true that all the townies/npc sims become magic users when you install the DLC? Or at least a large amount of them become it randomly? I have seen some people upset that people like bella suddenly are level 4 spellcasters.
Oh boy, yeh it is. It’s actually SUPER annoying. You go to the magic realm and they’re all just there in RoM clothes doing the magic!
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And I didn’t get a screenshot of it but Nancy Landgraab was even there. NANCY. FREAKIN’. LANDGRAAB. Like come on, we all know Nancy Landgraab is the Aunt Petunia of the Sims universe; SHE DOESN’T BELONG THERE! 😡😂
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the-freakin-spellcaster · 1 year ago
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luckthebard · 6 years ago
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Jester: “Caleb, how long until you can use that thingie?” Caleb: “Which thingie?” Jester: “The teleportation thingie.” Caleb: “I...need to study. We are getting killed almost every day.” Jester: “How long does it take to study?” Caleb: “Years!” Jester: “It’s going to be years before we can do that?!” Caleb: “Well I don’t know, I need access to books and libraries and paper and ink, and not being -” Jester: “Is that why you always look for books?!” Nott: “Yes, he’s trying to find new powers and abilities.” Jester: “But he already told you how to do it, didn’t he?” Caleb: “...No.” Jester (affronted): “He just said ‘Hey, here’s the thing’?”
I loved this exchange, because it’s such great RP of the difference between Wizard and Cleric spellcasting. Of course Jester’s baffled Caleb can’t just do a spell after Yussa “taught” him - she learns all her spells from the Traveler that way! He just shows her and then she knows! Why should Caleb have to spend time reading if someone already told him the spell? I love it.
What’s also great about this is it puts a whole new spin on Jester being one of the few characters besides Nott to consistently remember that Caleb wants books and to go looking for them with him. She cheerfully told him “and then we’ll find you some books!” on freakin’ Darktow, and happily showed him the bookstore in Nicodranas, all while apparently not fully realizing he wanted them for purely pragmatic reasons. 
Jester truly is the best.
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pananni · 5 years ago
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Dragon Prince characters D&D classes
Callum = Wizard (School of evocation), multiclassed later as Sorcerer (Wild Magic)
- (Wizard) A scholarly magic-user capable of manipulating the structures of reality - (Sorcerer) A spellcaster who draws on inherent magic from a gift or bloodline
It was between sorcerer and wizard for Callum, but in the end I decided to choose both. He is primarily a wizard because all the spells he currently knows (end of S3) are spells that he has taught himself. He then learned the sky arcanum which is now within him, which is why I gave him the wild magic origin for sorcerer.
I chose the school of evocation due to the spells he currently knows. According to the player’s handbook, the school of evocation’s description is:
“You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.”
I felt like this school fit his current skills.
Rayla = Rogue (Assassin)
- A scoundrel who uses stealth and trickery to overcome obstacles and enemies
I feel like this is pretty self explanatory. She is an assassin who is extremely stealthy. Not that much to defend. She could multiclass as monk as well, but primarily she is a rogue. 
Ezran = Ranger (Beast Master)
- A warrior who combats threats on the edges of civilization
I am honestly still not 100% sure about Ezran. I chose between druid and ranger for him, due to his connection to animals and him being able to understand them. In the end I chose Ranger. Druids pretty much hate civilisation and prefer to live in the woods, which I think is a bad idea for a king. Him being a Beast Master fit him more because then he can have an animal companion with him on adventures. 
Soren = Fighter (Champion)
- A master of martial combat, skilled with a variety of weapons and armor
This is also pretty self explanatory. The only thing I think I need to explain is why he is a champion. That is mostly because the two other subclasses for fighter is Battle Master and Eldritch Knight. Battle Master is someone who not only focuses on physical strength in battle but also their other mental talents. Basically they study a lot on the side of physical training. Eldritch Knight, on the other hand, is someone who mixes their physical strength with magical abilities. Champion fit him the most. Even the description sounded like him:
“The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.”
It is basically someone who works out a lot. 
Claudia = Wizard (School of Necromancy)
Basically all magical humans are wizards (except Callum). The only difference is which school they have. It was between necromancy and transmutation for Claudia, but in the end I chose necromancy. The description for necromancy is this:
“The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.”
She was able to heal Soren when he was paralysed, and bring back Viren from the dead by taking the life force from something (or someone) else. She is a freakin’ necromancer. 
Corvus = Ranger (Hunter)
Do I really need to explain this? He is literally a ranger with the hunter archetype in the show. I don’t need to explain.
Amaya = Fighter (Battle Master)
While Soren does not fit as a Battle Master, Amaya certainly does. I feel like she is a lot more studious and is willing to learn other skills along with her fighting skill.
Janai = Barbarian (Path of the Totem Warrior)
- A fierce warrior of primitive background who can enter a battle rage
This class was basically just because of the battle rage that Janai enters when she is in a battle. I chose the path of the totem warrior for her because this is the archetype that focuses more on magic than pure rage and violence, which is what I believe Janai’s battle rage is more like. She draws her power from the sun, and all elves are capable of magic. 
I know that the description says “primitive background” but that is mostly just a suggestion for when you’re creating your own d&d character. Barbarians doesn’t have to have a primitive background. Lux Aurea is anything but primitive.
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There are some classes I feel fits certain types of elves. Moonshadow Elves are mostly rogues and druids (circle of the moon, of course), except for Ethari who is more of an artificer (”Masters of unlocking magic in everyday objects, artificers are supreme inventors”). Sunfire elves are either barbarians or paladins. Not sure about Skywing and Startouch elves yet. 
I am struggling to figure out what Viren is. I know he is a wizard because he studied magic, but I have no idea which school of magic he fit into. Any suggestions?
Also, please add characters I might have forgotten. 
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thesims4blogger · 6 years ago
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Official Blog: The Sims 4 Realm of Magic is Almost Here
The Sims team has released a community blog for The Sims 4 Realm of Magic
Simmers, something magical is brewing. It’s The Sims 4: Realm of Magic*, of course! This is an in-depth pack that will challenge Spellcasters of all kinds, and finding the portal is just the beginning.
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Okay, So What’s a Spellcaster?
With this pack, your Sim can be anointed a Spellcaster in different ways. More on that at a later date! Once a Spellcaster, Sims can practice and learn magic, experiment with potion-making, and fly from place to place on a magic broom! And that’s just the beginning.
Sages’ Teachings
Let’s back up a little and chat about Sages. Sages are very important in The Magic Realm. There is one sage for each house and they each hold the keys to your Sim learning different kinds of magic. Chat with all three and even become friends with these masters of sorcery. They can teach your Sim magic, school them on Spells, and join them in a friendly duel. Sims can also learn new Spells and potion recipes from reading Magical Tomes or by Practicing Magic.
Schools of Magic
Speaking of different houses, what are they, anyway? There’s a different kind of magic to learn for any Sim’s personality. Or, master them all!
Schools of Magic
Speaking of different houses, what are they, anyway? There’s a different kind of magic to learn for any Sim’s personality. Or, master them all!
Practical Magic
Spells learned in this school help Sims with all things helpful and useful. Transportalate teleports Sims to other places without that pesky travel time, Repairo fixes broken objects or makes crafted objects higher quality, and Floralorial keeps plants healthy and bug-free.
Untamed Magic
Untamed Magic is for Sims who want the wildest Spells in their wheelhouse. Chillio causes a blast of cold air that freezes any Sim it touches, Necrocall summons the dead from their final resting place, and Minionize controls another Sim’s mind!
Mischief Magic
Does your Sim love tormenting others? Mischief magic is for them! Learn Despario to make Sims sad, Deliriate to scramble a Sim’s thoughts, and Furio to convince Sims to argue and fight with each other. If that’s what you’re into, yay!
BONUS: Alchemy
It’s not exactly a magic house, but if potion recipes are what your Sim seeks, there are plenty to go around. Once your Sim picks up supplies at Casters Alley, they’ll be on their way to creating some intoxicating concoctions. They’ll also need a cauldron, of which many can be found in The Magic Realm. Or, for some home brewing, purchase a cauldron for your Sim’s house. They can experiment or – obviously – cook mac and cheese with these massive vessels.
The Sorcerous Spellbook Any time you want to track your Sim’s progress, click on them to open their trusty Spellbook. Every incantation, ritual, and elixir a Spellcaster has learned is recorded here. It’s also pretty freakin’ cool that your Sim will have a Spellbook now.
Scoring Talent Points As your Sim gains more experience and fulfills aspirations, they’ll also earn Talent Points. Use these Talent Points – wisely, my friends – to choose Spellcaster Perks, which can increase your Sim’s magical prowess. Will your Sim choose a Blender Arm for speedy potion-making or Spectral Reach to cast spells anonymously from long distances? Once their magical powers improve to advanced levels, they can become a Master Duelist or select Potent Potables for lasting potion effects.
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rubyredinstead · 5 years ago
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in regards to my Klein Legacy...
What are some good story ideas for Delaney and Zack’s four children? They only have one trait so far as they’re all still children, but I feel like I’m getting nowhere right now because I’m unsure of what each of their paths will be!
I was thinking that one of them could maybe want to be famous... but in what way? Famous painter? Famous writer? Famous social media influencer?
I’ve also still never explored the police career... since Delaney was voted for over her older brother Dalton, I wasn’t able to go forth with his story which was to become a police officer.
I don’t want to involve anymore occult stuff (no vampires, no spellcasters)... I already had Cordelia and her girlfriend/wife who were able to conceive from her wife’s abduction which somehow gave her powers of f/f reproduction (obv I just changed her in CAS to be able to get others pregnant and then badabing badaboom Cordelia gave birth to identical twins that both looked exactly like Daphne and nothing like Cordelia or any of the rest of the Klein clan lmao).
And then there’s the whole... Sulani? Idea? One of the kids gets sick of suburban life and wants to move to a more tropical... climate... location... whatever. But as y’all know, there’s like... no game play that came with Island Living so that would be a pretty freakin’ boring generation to play unless more was added to the story.
I tried the whole business running gig with Bronwyn way back in generation 2, and it just wasn’t something I could stay interested in. I’ve also done the whole city and apartment life with Carolyn and Rory in generation 3... I’m just not sure where to go with this next generation lmao.
If anyone has suggestions, I’d be more than happy to receive and consider them!
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whereismywizardhat · 6 years ago
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The nice thing, the real nice thing about tabletop roleplaying games is there are no rules, just suggestions.
I’m planning out a game that may never come to pass, because what else do I do with my mornings while it’s raining, and I have a couple different versions of D&D sitting in front of me as I’m planning to mash them together.
Beyond the Wall has a pretty good system: no cleric so spell casters can cast heals, and a more modern HP distribution (d10 for Warriors, d8 for rogues, d6 for magic users).  It also has the ability to mix and match classes (rogue-fighter, for example)
However, it uses an independent initiative system that I don’t like.  It takes so freakin’ long to do initiative that way that in my 5e game I’d have people roll 4 initiatives at the beginning of the game and roll whenever it came back.
Now I could go back to original B/X, wherein there is a layered group initiative (ie, the two sides roll who goes first each round: First archers, then movement, then spellcasters, then melee).  But I don’t agree with melee going last in that.
Thankfully, I have access to Shadow of the Demon Lord, which has an amazing initiative system.  Fast Turn, Slow Turn.  At the beginning of the turn, players say whether they are going to perform an action, a move, or both.  If you’re doing one, you do a fast move.  If you’re doing both, you do a slow move.  it’s simple, elegant, and moves quick in game.  Two rolls, simple elegant, tactical.
I didn’t like it, so I changed it.  Easy peasy.
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cl0udcastle · 4 years ago
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I married Marcurio first. I don't know what that says about me but I loved his sass and he was one of the few spellcasters you can wed so I went with him. We did a few adventures and adopted some children and then I let him become my house husband at Lakeview Manor. Things were going really well -- until the Skeevers moved in. We all know about the random event where Skeevers can spawn in your cellar and scare your children. Well I went down there and killed em all easy, and the kids seemed alright. So I go to sleep to get that Lover's Embrace bonus and when I wake up, there are freakin Skeevers in the cellar again. It seemed every time I did anything -- slept, waited, fast travelled -- the Skeevers would return. Marcurio was useless as a home defender, so I gave our daughters a pair of enchanted daggers, one fire one ice, so they could kill the Skeevers themselves. That seemed to work for a while, meaning they stopped crying about the Skeevers and instead, whenever I went downstairs, there were more bodies on the pile. So many bodies got crammed into that small space that the game must've triggered a failsafe, or maybe the excess of Skeever death coupled with the necromancer alter down by the lake tore a wormhole open in my house. Either way a bottomless pit appeared in my cellar. I threw a Skeever corpse in and that was the end of it. Every time I returned home now I would kip downstairs, help my daughters dispose of the Skeevers and their bodies, then we'd have dinner and play. The girls were pulling their weight and everything was alright... until the bandits came.
I guess the girls were down in the cellar, fighting off the millionth Skeever, when bandits raided the house and kidnapped Marcurio. Returning from questing, I found a note pinned to the door saying as much, and also that they were gonna have "some fun with him". Now my brain instantly leaps to rape or torture, so I steel myself up and set out to rescue my husband from these bandit bastards. I get just beyond the necromancer alter by the lake and see a figure in the distance, walking in place? I cautiously approach and realize - it's Marcurio! My useless excuse of a husband managed to fight the bandits off and was returning home! But there was a problem: his legs were moving like he was walking, but he wasn't moving forward. Truly just walking in place, not a care in the world. I tried Healing Hands, I tried waiting, returning home and waiting, asked him to follow, nothing would get him to budge. Finally in a frustrated rage I shouted him off his feet with a Fus-Ro-Dah and did that all the way home. He wouldn't go inside, he just stood out by the garden, walking in place. I decided to take what I couls get and turned in for the night.
When I awoke, I noticed Marcurio beside me in bed. At this point I knew not to assume all was well, so I waited there for a moment, see if he would get up. He didn't. I tried to speak to him, but all he could say was "Yes my love?" over and over again. I moved to the other side of the bed to see his face and his eyes were wide open. He was awake, just too fucked up to get out of bed. Whatever those bandits did really did traumatize him.
He didn't get out of bed for several days, and when he finally did, he would walk backwards all over the house. He couldn't walk up stairs, but he could open doors and cook and stuff. Thought I'd just have a crazy husband forever, what can you do.
One day he got into the cellar while we were throwing more Skeevers down the hellhole. He looked at me with a smile and started walking backwards, towards the pit. I tried to stop him, tried to save him, but all he said was "Yes my love?" as he stepped backward into the abyss.
That character never saw Marcurio again, and every new character knows not to fall in love with the sassy wizard in Riften.
Everyone says who you first marry in skyrim says a lot about you but i married that homeless guy in windhelm the Once Honored guy w the bald ass head bcs I read that unless u do he dies in the civil war and so i married him thinking i could divorce him on friendly terms and help him get back on his feet  but you cant get divorced i learned too late and he keeps asking my DB for a gold coin every day despite living in her house and yelled at meeko and then i met serana and fell in love thinking i could marry her if I got old baldy out of the picture bcs he never even changed out of his raggedy ass robes anyway so lure him into the small room in lakeview manor and close the doors so the kids dont see and one hit mercy kill him but the kids hear anyway and start screaming and the bard hears too and attacks me and I have to kill the bard and the kids are still screaming. but every time i come back the bodies wont despawn so theres just my dead homeless husband and bard in the house making the kids cower in the corner so i cast reanimate and try to walk my husband outside but that just makes things worse bcs hes making those zombie moans and as SOON as i load outside the door he turns into a giant ass zombie ash pile and goes “thank….. you….” so the rest of the game I just had my dead bald husbands goo ashes right on the front steps of my home and Seranas not even marriable 
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