#the freakin spellcaster
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the-freakin-spellcaster · 9 months ago
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They kicked me out of the wizard council because my ass was too fat
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be-cat-do-crime · 24 days ago
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New version of "Hello, Rooksbury!". Edits for added clarity. This serves as an introductory text for Rooksbury.
Helloooooooooo Rooksbury!
Another day, another batch of fresh new murders! Stay away from the streets of Clearwood, 'cause the local gangs are bickering again-- The Jackals are warring with the Skeleton Crew Necromancers! With 9 deaths already, this one's building up to be a big one! So, unless you want the Jackals' hounds mauling your corpse, or want to be brought back as an undead meat-shield: Stay home after dark!
Now, I know all you Paladin fans at home will be sad, but their concert has been delayed due to, guess what? Gang warfare? No! Not this time, surprisingly! The "Church" of Ashes took offense to the band's name, all because the guy who manages their little inquisitions holds the title of paladin. That's right; their glorified cult wants to burn Jetty Stone at the freakin' stake! This city never stops surprising, does it?
Meanwhile, over in Northcove, we've got water nixies dragging people into the ocean! There's reports that Tantalus Inc. 's dumping waste into the water, and the undersea denizens are NOT happy. But don't you fret-- Your beach day will be safe in just a couple days, ‘cause the Hell’s Boys are already on the scene! Nice to see a gang actually helping the people for once. Y'know, like we pay them to? It's called protection money for a reason!
As for the college, apart from the routine explosions and ungodly abominations, their artificers creating some new and shiny glyph implants! Speed, magic armor, spellcasting unmatched, all coming to your nearest retailer! …For thousands more Marks than any one of you will ever see.
Now, I don't usually talk about myself, 'cause, outta the 19 million people in this city, I sure as hell ain't one of the important ones. But, I just got my first death threat! Didn't think enough people listened to this for that to happen. Anyway, that's what led me into finding today's sponsor: Skulltrader Mercenaries! Never before have there been such affordable mercs, just a click away! Hell, I've got one of theirs watching my back right now! So, head on over to their website and get yourself protected today!
And when it comes to the war, the battle for our dearest Rooksbury is on the horizon. The Demilian Conglomerate and Vezenian Empire are both winding up their punches! Tensions are rising, stealth bombers and dragons are flying in the distance! Who's coming out on top, you ask? Like it matters! There's no megacorp coalition or totalitarian leviathan that can hold us for long- I give it a year before whoever wins pulls outta here after we throw yet another revolution!
This has been Tommy Neuwirth, covering another day in our City of No Kings!
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darthkvznblogs · 2 years ago
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How dangerous would it be to tattoo glyphs to your body?
Depends! When you're talking about Glyphs, you have to consider a bunch of factors: power source, intent, activation method, and even the material the Glyph is inscribed on.
Obviously, the most common Glyph magic we see is drawn on paper, which is typically consumed as the spell is activated. This is not always the case, though; we see plants sprout from Glyph cards that don't get destroyed, the giant Light Glyph that turns Eda back to normal in ep. 4 doesn't appear to destroy the wall it's drawn on, the same goes for the sleeping nettle smoke spell in Hunting Palismen, and Philip/Belos actually has/had Glyph tattoos that seem intended to keep his cursed form at bay (though presumably they've long since failed, or perhaps that's not even his original body anymore).
The power source is both the easiest and trickiest factor to consider; there's enough ambient magic in the Isles to cast as many Glyphs as you could ever want, but it's obvious that to try it outside the presence of the Titan's remains would have disastrous results.
Intent matters a lot when it comes to Glyphs (and really, magic in general). It gives shape and direction to the spell you're casting - the difference between a fireball and a stream of flame, for example, or between sprouting thorny vines instead of cute flowers. Other magic systems have specific incantations, hand motions, and other such special conditions; Glyphs have the spell circles, combos, and the mental command through which the caster controls the effects of the Glyph/combo.
The idea is that this mental command also extends to the actual casting material - in the heat of battle, you don't usually put any thought as to what happens to the Glyph card as long as it gives you the intended effect, and so, being a pretty fragile material, the ensuing magical reaction incinerates the medium. When it's something more important, like a wall or, in this case, skin, you'd be hard-pressed to keep a tighter rein on your spellcasting, which should ensure minimal or no damage to the medium.
All of this is to say, yes, at least in the context of the Kverse, Glyph tattoos should work, but also yeah, they would be pretty risky. A novice or even adept Glyph caster would absolutely lose at least a few layers of skin, if not the whole limb, even with a minor successful spell. Someone who's mastered Glyph magic could do it without worrying too much, but they'd need to be very careful about having something of the Titan around to fuel the spell - otherwise, the magic would try to consume anything around it as an alternative, which could absolutely prove fatal, and it might not even stop at flesh and bone, when there's a perfectly intact soul attached to the meat sack that could be tried as a substitute. You'd also need to have extremely tight control with something like Fire or Petrification magic, which could easily affect the caster's flesh if not carefully controlled.
It's doable, but in almost all cases, pretty freakin' ill-advised.
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foldingfittedsheets · 3 years ago
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A group of friends and I did a one shot recently in 5e. The catch is that they play something called “Dude Squad” where the only play “dudes” (not exclusively male people, just dude mentality) and they hate all magic and magic users. They think true strength is muscles and only muscles, and have in the past encountered magic users who they then convince to give up magic.
We got told to build a level 17 character for this one shot, most of the other folks had previous Dude Squad characters to resurrect. But I didn’t really want to play a straight martial class. In my heart, spellcasters are my true class, and I didn’t really have a strong idea of what kind of character to make.
So I approached the DM and said, “Hey, I have this idea to play a character that pretends to be a martial class but is actually a magic caster?” My girlfriends character is an aasimar who thinks he’s Thor and my backstory was that after meeting him and falling for him she decided to invest heavily in deceptive magic so as not to alienate him.
And my DM. Loved it. So he helped me build an extremely custom character. Two levels in Hexblade warlock gave her a good weapon and the ability to cast disguise self pretty much nonstop to appear buffer than she actually was.
Then there was four levels in Stone sorcerer in order to get 4 sorcery points, the ability to use those points to cast using Subtle Spell and no one could tell she’s casting, and to buff her AC.
Finally there was 11 Bladesong wizard levels in order to get some attack bonuses, even more AC, extra attacks, and the ability to burn spells to take less damage. We had a secret code we made up to cover my casting.
So the whole time I was burning spell slots to recharge my sorcery points every time I cast things like Haste and Spider Climb and use my Bladesong powers. We busted through walls and smashed our way through puzzles. We lied and said my character was a Barbarian/Monk so they didn’t bat and eye when she ran on walls with spider climb, but no one noticed when even after dashing she “held onto the stone wall” without any kind of check.
The final battle: the goblin wizard boss we were fighting had cast invulnerability on himself and had our friend mind controlled. So I’m trying to cover for not attacking as I try to dispel his invulnerability. I can no longer run on walls, or make the jumps my party is making on floating platforms over a spike pit so I try to use my actions on other helpful things like tying ropes for friends in the pit. I manage to dispel the magic on our friend but I burned almost all my spells trying to secretly dispel the boss’ spell and finally we just ended up grappling and suffocating him then pummeling him to death.
But at the last moment as we’re running out of this horrible goblin mansion I’m running down a wall and my friends are climbing down. The building says there’s 6 seconds left and my very injured love interest is not gonna make it so my character shouted “Fuckfuckfuck!” Ran over and cast dimension door to bring them both to safety. (Two people got left in the blast but both survived cause Dude Power). Then I critically failed my deception about how I had used magic and came clean and everyone lost their shit when they heard what we’d done. Her final confession, after dropping her buff disguise self, was, “When I met Kathor I really liked him and he freakin’ hates magic so I just kinda figured out how to hide that I was castin’ magic cause I though we might go to pound town.”
Kathor then declared, “I’ve never had someone try so hard to get in my pants!” And swept her up and they messily made out. It was deeply satisfying the wonders that DnD can create, like making a whole class based on the lie that you’re not spellcasting.
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the-freakin-spellcaster · 8 months ago
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Who the fuck still uses blood magic
It's long been proven that literally any other bodily fluid works better than blood
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littletonpace · 3 years ago
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make me choose | anonymous asked: spellcasting or orbing?
Why?: I know orbing is a totally handy way to travel but spellcasting is just so freakin’ cool.
Colouring: 35 by flwdarknss Taglist: @holyhalliwells, @phoebehalliwell, @dailycharmedgifs, @wearethecharmedones, @charmedxfanforum, @prudencemelinda, @raith-way, @this-is-my-bisexuality  
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willel · 3 years ago
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Alrighty. Here I am again with a new Vecna theory! To read my previous you, you can go HERE
These two theories are sorta related, but not really. I'm just spitballing here for fun. To get the brain juices working. Please bare with me as sometimes I kind of just revel in thought.
TLDR: Maybe "Vecna" isn't a person, and "Vecna's Curse" is just a concept of getting too close to things you shouldn't and winding up dead.
To start, I'll reiterate what Vecna is:
Vecna (pronounced:��/ˈvɛknɑː/ VEK-nah[1]) was a once-human lich from Oerth who ascended to godhood.[1][14]
To summarize, Vecna WAS a very powerful wizard. Fearing his own mortality, Vecna sought out a way to become immortal by become a lich.
A lich (pronounced: /lɪtʃ/ litch[6][7]) was an almost universally evil form of undead spellcaster of great power, usually a wizard, but also possibly a sorcerer or cleric. Liches were feared by mortal beings for their malign magic, their intelligence, and their willingness to embrace undeath for a chance to live forever (or rather, exist forever).
The reason why this new theory spurred into my head is because of the full maybe real episode title (they change titles all the time btw)
"Vecna's Curse"
An ask sent to me and reading the wiki further made me think about this more. The title isn't just "Vecna", but specifically his curse.
I mentioned in a previous post that Vecna wasn't introduced until 2E. I was told that wasn't entirely true. Before 2E, Vecna was kinda like an old legend/tale about a powerful lich.
1st edition The Hand and Eye of Vecna were then mentioned in the first edition Dungeon Master's Guide (1979) on page 124.[14] During the Advanced Dungeons & Dragons years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye.
In my other theory, I was busting my brain trying to tie an actual person to the events we're currently experiencing. But maybe things are just more simple than that?
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Ok, now that we've covered more about Vecna, there's something else about the Montauk Project I'd like to remind you about.
For more about the Montauk Project, you can look at my other theory linked at the very top. But there's something I didn't discuss in there.
The Philadelphia Experiment. The Montauk Project conspiracy mentions it quite a lot, the author of Montauk Project believes the two to be connected. It's another conspiracy that I don't freakin' understand but I'll do my best to explain. (also, I don't actually believe this stuff. I just felt the need to say that. Lol)
Essentially, what I understand is, The "Philadelphia Experiment" was a secret government project that sent a whole warship turned invisible, was sent through time, and teleported somewhere else in the world in the blink of an eye. Also, everyone on the ship either died gruesomely, was mentally/emotionally damaged, or was brainwashed by the government afterwards.
The conjecture then claims that the equipment was not properly re-calibrated, but that in spite of this, the experiment was repeated on October 28, 1943. This time, Eldridge not only became invisible, but it disappeared from the area in a flash of blue light and teleported to Norfolk, Virginia, over 200 miles (320 km) away. It is claimed that Eldridge sat for some time in view of men aboard the ship SS Andrew Furuseth, whereupon Eldridge vanished and then reappeared in Philadelphia at the site it had originally occupied. It was also said that the warship went approximately ten minutes back in time.
Many versions of the tale include descriptions of serious side effects for the crew. Some crew members were said to have been physically fused to bulkheads while others suffered from mental disorders, some re-materialized inside out, and still others vanished. It is also claimed that the ship's crew may have been subjected to brainwashing to maintain the secrecy of the experiment.
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First thing's first, it's not uncommon for horror movies to involve getting a little bit too close to the unknown. The fear of the unknown. The POWER of the unknown. A plot/story way bigger than the main characters that they don't fully understand and are just trying to make it out alive.
Modern horror movies use the ouja board for this concept. Back in the OLD olden days, it was seances. I don't really know what the equivalent was in the 50's/60's/70's/80's, maybe televisions/radios. The 90's, I feel like it was definitely mirrors. You get the idea.
What if "Vecna's Curse" is something like that? It's not a person or anything, just the concept of messing with the unknown when you shouldn't and letting bad stuff loose.
Maybe that's what happened to the... Creeks? Creel? Is that their name? I'm bad at names. Someone in the house was playing around. And they found out. Could've been a total accident, BUT, it could've inspired the likes of the government, or people like Brenner.
To put it simply, I don't know what CAUSED it to happen, but somehow, the Creel home was ground 0 to some kind of interdimensional catastrophe. The father, from the looks of things, was the only one alive (though the newspaper mentioned a bloodbath and that wasn't in the trailer, it could still be a thing)
The father maybe, was driven insane and tried to tell people, the police, the government, what happened. But no one believed him.... or did they?
In a way, this kind of feels like it lines up with the Philadelphia Experiment. We say the flashbacks looks like the 50's, but do we know that? What if it's the 40's? Or, what if it is the 50's and it's the government doing another experiment like the Philadelphia Experiment they supposedly did in the 40's?
What if the Creel family was just unlucky and their house ended up being some kind of gate? Kinda similar to the Byers, and how their house was unfortunately in the Demogorgon's hunting grounds with the gate opened.
I the Creel trailer, it seems like over multiple days, strange things happen. Their lights flicker, similarly to what happened at the beginning of Season 1 (which as we know, is when El accidentally opened the gate and released the Demogorgon)
They start finding dead things here and there.
What if, maybe back at the lab, they had other experiments before El trying to replicate the same technology that El would later do by accident? I mean, we saw the Russians build that device to open a gate. Who is to say the US government hadn't already tried that but SEEMINGLY failed.
What if they didn't know they were swiss cheesing the area around them, weakening the rift between worlds and drawing us closer to the alternate universe we know as the Upside Down?
"Vecna's Curse" could merely be scientist who aren't putting safety first, chasing after something recklessly and as a result, gets consumed by it?
I suppose that's what I'm getting at. What if there is no "Vecna", just the concept of wanting to get to the Upside Down and all that stuff so bad that you die? I'm sure that'll happen to the Russians. And Brenner when he comes back.
But I guess that still doesn't explain the Creel situation if it's ONLY that and not something more.
rnsrnsegnsgo I'm not sure. I think I've explained it as best I could.
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An Interlude — Oblivion Correction
The present day — a Lostbelt, a Master, and the Avenger that’s stuck with them all this time.
In the attempts to learn of what makes an Avenger an Avenger — Cadence begins his research anew.
Luckily, he knows exactly who to talk to.
‘Oblivion Correction... That’s what makes an Avenger an Avenger.’
The lone Masters of Chaldea speak — one who remained, a support from the shadows, and the coward who fights on the field.
‘I... see.’
The cowardly Master nods his head, as the orange-haired lady before him taps a finger to their cheek in thought. A person well-versed in Servants after what had to have been months of research — compiling what they knew from the Servants they summoned and looked into.
‘If the being forgets their hatred, or moves on, Oblivion Correction will restore the hatred. Where someone normal would release their grudges after time had passed — an Avenger will feel even century-old slights as if it had only happened an hour before.’
...With their eyes closed like that, breathing a saddened sigh of empathy and resting their cheek in the palm of their hand, the cowardly master found himself under a spell of silence — even if only for a moment, the way this other Master spoke were as if they understood the mystery better than anyone else around them.
‘...Ritsuka... With Kagekiyo, do you know how it’d work?’
But even so — he’d lean forward a little, to learn from his mentor.
‘...If I were to make a guess, Kagekiyo’s Oblivion Correction could be represented by ‘Kagekiyo’ itself. You’ve seen Ushiwaka behind the mask, no?’
...When the mask fell — Kagekiyo was a different person. Going by ‘Kagekiyo’ and Ushiwaka, they felt like an incomplete whole — the latter maintaining control when the mask was off, the former appearing as the mask reformed.
The coward nodded, after a moment spent in thought.
‘...Yeah, I have. Ushiwaka is... She acts a bit like the other Avengers I’d met when her mask’s off. Like she’s more than just a Genji-killer, Oblivion Correction notwithstanding...’
...His mentor nodded, and leaned back — now, smiling, as their student began putting together the pieces.
‘It could be said that Kagekiyo, in control, is an Avenger in the truest sense. A ‘Concept’ borne to kill the Genji. When the mask is off, and ���Ushiwaka’ can be seen, the two merge into a strange whole. It’s like...’
...A ‘Concept’ of a being, that functioned separate from its host. If the coward thought of it like Oblivion Correction itself...
‘...Kagekiyo would be the Oblivion Correction. With the mask on, they’re just Kagekiyo, so all that’s there is hatred. But when the mask’s off, and her true form is shown, it’s instead ‘Ushiwaka-as-Kagekiyo.’’
...The teacher smiled, and clapped their hands together.
‘Now you get it! It’s only a theory, but I think that Ushiwaka-as-Kagekiyo is someone you’ve got a chance with. Probably not Kagekiyo-as-Kagekiyo, though.’
...
‘...Hold on, what?’
‘Lesson over, Cadence! Now get back out there, you hear?’
...
...How was I supposed to take that?
Even a few days after that event, I find myself still buffering when I think of such a thing. In my room, the door barely creaked open and myself deep under the covers of my bed, I try to steady my thoughts.
“Damned Ritsuka,” I mutter underneath my breath, though the memory of their ‘call to action’ still makes me laugh under my breath. “With knowledge like that, why don’t they just go into the field?”
...The question felt as if already answered. At times, it felt like I were the understudy of a play accidentally taking the lead role — the lead actor laughing, slipping into the ensemble as if it was meant to be all this time.
Someone that smart, that strong... Surely, they’d be a better saviour than I. They had skill, with Servants and Mystic Codes alike — even if they had little spellcasting ability, they were...
“...Better than me, by any stretch.”
Yet, here I was. As Ritsuka made off with Mash, providing support through Mash and playing tactician, I had somehow made it all this way.
...Perhaps, somewhere else, the roles were reversed. Maybe Ritsuka saved the world somewhere else, and now it’s on me.
‘When I think of it like that, it’s a little bit soothing.’
...They’re having more fun this way — poking me to try and hook up with my own Servant, even trying to get me into one of those poly-something-or-other relationships now and then with whoever they get their hands on.
‘...What kind of jackass tries to get a coward like me with Kage-freakin’-Kiyo?’
Only a Master like that could think of something so silly. Like a lead actor in a past performance willingly taking the ensemble role — to relieve themselves of the pressure and advise the new leads. In their own, special way.
...Changing the topic, from Ritsuka’s ‘encouragement’ to simply the conversation itself, worked wonders in getting my head off the matters. The bright, white lights of Novum Chaldea’s bedroom greeted me as I groped around my endtable for my glasses — and only after placing them onto my face hastily could I catch the glimpse of a long, black hairstyle I couldn’t quite pin suddenly rushing away.
“...Why do I smell something burning?”
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crazycatsiren · 4 years ago
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I have a problem. I constantly buy crystals because they bring me joy, but then I usually just end up storing them and forgetting about them.
What are some things I could do to use my crystals in my practice? Whether that be something I could do daily or monthly ?
Yeah, I have the same problem. I’m a crystal hoarder. I ended up getting an IKEA shelf just for all my crystals because I ran out of storage space for them. And I’m constantly buying more because I love them so much and they’re just so freakin’ pretty!
I’ve been giving crystals as offerings to my deities, particularly ones that I associate with them. I put all my moonstones on my altar for Artemis, for example. I also store my tarot and oracle cards with crystals. I use crystals with my divination practice and spirit work. I like to use my palm stones with meditation work. You can make crystal grids, if that’s something you’re interested in. You can also put crystals around your home for protection purposes, or even for spiritual decoration. I also use crystals for energy healing, for people and pets. And of course, you can always include crystals in spellcasting, as well as spell jars, spell bottles, spell sachets, etc. 😊
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ahb-writes · 4 years ago
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Book Review: ‘Roll Over and Die’ #1
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ROLL OVER AND DIE: I Will Fight for an Ordinary Life with My Love and Cursed Sword! (Light Novel) Vol. 1 by Kiki My rating: 5 of 5 stars Flum Apricot is deadweight. The adventurer party to which she belongs yields two renowned bladesmiths, a famous sage, a brilliant spellcaster, a vengeful cleric, and a skilled archer; and yet, amid this all-star team, blessed by the gods, stands Flum, whose stats ring zeros from top to bottom. Everyone, including little Flum, is left scratching their heads as to why a scrawny 16-year-old was chosen to join the hero brigade against the powerful demon lord. ROLL OVER AND DIE is a violent, emotional, and entertaining adventure that kicks grit into the eyes of swords-and-sorcery epics that plaster on kind miles and whisper whimsical, fairytale ethos in lieu of pondering what it might actually be like to survive such a fantasy realm. This novel shirks no superstition. Characters have their limbs lopped off in eager vengeance, have their faces stamped with red-hot branding irons, melt from the inside-out after touching a cursed broadsword, have their legs gobbled up by golem deities, get stabbed in the neck, and are nearly absorbed by absolutely terrifying inhuman specters that just won't freakin' die. ROLL OVER AND DIE is the type of fantasy fiction that everyone knows exists yet is also the type of fiction that feels impossible to locate because it's so far outside of the wheelhouse of most publishers. There's gore and more in this novel, but the narrative pivots around the anger and anxiety of Flum as she loses out on adventuring success, is sold into slavery by a comrade, and must fight her way to safety time and again. The girl's a tough nut. If only her affinity wasn't this so-called "reversal" that undoes whatever concomitant gains in magic, strength, or endurance she earns. It's almost as if she's been cursed on a mythical level. Flum bonds with another slave girl, Milkit, a mousy and submissive young woman whose fealty to the cursed and abandoned adventurer grows by leaps and bounds. And why not? Escaping death and destruction with the aid of gritted teeth and human resolve tends to do that.
The dynamics between Flum and the remaining cast is organic and only occasionally flits and drifts into something less refined.
At 400+ pages, ROLL OVER AND DIE is a long and full novel. The author is fond of extended battle scenes, twisting and turning chase scenes, and competitive dialogue. The novel's worldbuilding is patient and its focus on characterization, even for secondary personalities, is impressive. This is an author who values detail and is not content to gloss over scenes that typically engender character unseen (e.g., lunch in the back of a wagon, debating the efficacy of fighting a beast that just killed one's target). Readers unaccustomed to this expansive style might render a harsher verdict. The dynamics between Flum and the remaining cast is organic and only occasionally flits and drifts into something less refined. The girl's friendship, for example, with the boisterous cleric-in-training, Sara Anvilen, tracks their relationship's ups and downs as the two battle ogres, conduct unofficial side jobs, and conclude, somewhat grimly, as witnesses to homicide. Flum's budding romance with Milkit, the sweet slave-girl, is played up in later chapters (after much of the danger has passed). It's cheesy, but feels like a salve after the intense drama the author yielded but two chapters prior. ROLL OVER AND DIE is a dark-fantasy tome disguised as a squirrely and quirky, yuri-leaning adventure epic. There are demons and witches and holy people with an agenda. There are jealous thieves and kind innkeepers and men whose remains are crumpled into a hemp sack and unceremoniously flung into the woods so the wildlings can have their snacks. Good stuff.
Light-Novel Book Reviews || ahb writes on Good Reads
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the-freakin-spellcaster · 9 months ago
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wildlyminiaturesandwich · 5 years ago
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Is it true that all the townies/npc sims become magic users when you install the DLC? Or at least a large amount of them become it randomly? I have seen some people upset that people like bella suddenly are level 4 spellcasters.
Oh boy, yeh it is. It’s actually SUPER annoying. You go to the magic realm and they’re all just there in RoM clothes doing the magic!
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And I didn’t get a screenshot of it but Nancy Landgraab was even there. NANCY. FREAKIN’. LANDGRAAB. Like come on, we all know Nancy Landgraab is the Aunt Petunia of the Sims universe; SHE DOESN’T BELONG THERE! 😡😂
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luckthebard · 6 years ago
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Jester: “Caleb, how long until you can use that thingie?” Caleb: “Which thingie?” Jester: “The teleportation thingie.” Caleb: “I...need to study. We are getting killed almost every day.” Jester: “How long does it take to study?” Caleb: “Years!” Jester: “It’s going to be years before we can do that?!” Caleb: “Well I don’t know, I need access to books and libraries and paper and ink, and not being -” Jester: “Is that why you always look for books?!” Nott: “Yes, he’s trying to find new powers and abilities.” Jester: “But he already told you how to do it, didn’t he?” Caleb: “...No.” Jester (affronted): “He just said ‘Hey, here’s the thing’?”
I loved this exchange, because it’s such great RP of the difference between Wizard and Cleric spellcasting. Of course Jester’s baffled Caleb can’t just do a spell after Yussa “taught” him - she learns all her spells from the Traveler that way! He just shows her and then she knows! Why should Caleb have to spend time reading if someone already told him the spell? I love it.
What’s also great about this is it puts a whole new spin on Jester being one of the few characters besides Nott to consistently remember that Caleb wants books and to go looking for them with him. She cheerfully told him “and then we’ll find you some books!” on freakin’ Darktow, and happily showed him the bookstore in Nicodranas, all while apparently not fully realizing he wanted them for purely pragmatic reasons. 
Jester truly is the best.
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be-cat-do-crime · 2 months ago
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This patch fixes some of the language and changes the name of the city from Rooksterdale to Rooksbury.
Helloooooooooo Rooksbury!
Another day, another batch of fresh new murders! Stay away from the streets of Clearwood, 'cause the local gangs are bickering again-- The Jackals are warring with the Skeleton Crew Necromancers! We've seen 9 corpses already, with more deaths coming in hot! Ladies and gentlemen, this one's building up to be a big one! So in other words, if you live there? Stay home after dark! Now, I know all you Paladin psychofans at home will be sad, but their concert has been delayed due to, guess what? Gang warfare? No! Not this time, surprisingly! The "Church" of Ashes took offense to the band's name. That's right; they want to burn Jetty Stone at the freakin' stake! This city never stops surprising, does it? Meanwhile, over in Northcove, we've got water nixies dragging people into the ocean! There's reports that Tantalus Inc. 's dumping waste into the water, and the undersea denizens are NOT happy. But don't you fret-- Your beach day will be safe in just a couple days, ‘cause the Hell’s Boys are already on the scene! Nice to see a gang actually helping the people for once. As for the college, apart from the routine explosions and ungodly abominations, they're delving into new and shiny glyph implants! Speed, magic armor, spellcasting unmatched, all coming to your nearest retailer! …For thousands more Marks than any one of you will ever see. Gaussford would be proud. Now, I don't usually talk about myself, 'cause, outta the 19 million people in this city, I sure as hell ain't one of the important ones. But, I just got my first death threat! Didn't think enough people listened to this for that to happen. Anyway, that's what led me into finding today's sponsor: Skulltrader Mercenaries! Never before have there been such affordable mercs, just a click away! Hell, I've got one of theirs watching my back right now! So, head on over to their website and get yourself protected today! And when it comes to the war, the battle for our dearest Rooksbury is on the horizon. The Demilians and Vezenians are winding up their punches! Tensions rising, dragons roaring in the distance! Who's coming out on top, you ask? Like it matters! There's no business conglomerate or totalitarian leviathan that can hold us for long- I give it a year before whoever wins pulls outta here after we throw yet another revolution! This has been Tommy Neuwirth, covering another day in our City of No Kings!
93.4 FM-- Daily News With Tommy Neuwirth
Helloooooooooo Rooksterdale!
Another day, another batch of fresh new murders! Steer away from the streets of Clearwood: The Jackals are warring with the Skeleton Crew Necromancy Group! We've seen 9 corpses already; this one's chalking up to be a big one! In other words, if you live there? Stay home after dark. Over in Northcove, we've got water nixies dragging people into the sea! There's reports that Tantalus Inc.'s dumping waste into the water, and the undersea denizens are NOT happy. But don't you fret-- Your beach day will be safe in just a couple days, ‘cause the Hell’s Boys are already on the scene! Nice to see a gang actually helping the people for once. As for the college, apart from the routine explosions and ungodly abominations, they've made a new type of glyph implant! …That none of you can afford. Gaussford would be proud. More on that implant at 9! Now, I know all you psychofans at home will be sad, but the Paladin concert has been delayed due to, guess what? Gang warfare? No! Not this time, surprisingly! The "Church" of Ashes took offense to the band's name. That's right; they want to burn Jetty Stone at the freakin' stake! Heh, ain't that something. This has been Tommy Neuwirth, covering another day in our City of No Kings!
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pananni · 4 years ago
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Dragon Prince characters D&D classes
Callum = Wizard (School of evocation), multiclassed later as Sorcerer (Wild Magic)
- (Wizard) A scholarly magic-user capable of manipulating the structures of reality - (Sorcerer) A spellcaster who draws on inherent magic from a gift or bloodline
It was between sorcerer and wizard for Callum, but in the end I decided to choose both. He is primarily a wizard because all the spells he currently knows (end of S3) are spells that he has taught himself. He then learned the sky arcanum which is now within him, which is why I gave him the wild magic origin for sorcerer.
I chose the school of evocation due to the spells he currently knows. According to the player’s handbook, the school of evocation’s description is:
“You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.”
I felt like this school fit his current skills.
Rayla = Rogue (Assassin)
- A scoundrel who uses stealth and trickery to overcome obstacles and enemies
I feel like this is pretty self explanatory. She is an assassin who is extremely stealthy. Not that much to defend. She could multiclass as monk as well, but primarily she is a rogue. 
Ezran = Ranger (Beast Master)
- A warrior who combats threats on the edges of civilization
I am honestly still not 100% sure about Ezran. I chose between druid and ranger for him, due to his connection to animals and him being able to understand them. In the end I chose Ranger. Druids pretty much hate civilisation and prefer to live in the woods, which I think is a bad idea for a king. Him being a Beast Master fit him more because then he can have an animal companion with him on adventures. 
Soren = Fighter (Champion)
- A master of martial combat, skilled with a variety of weapons and armor
This is also pretty self explanatory. The only thing I think I need to explain is why he is a champion. That is mostly because the two other subclasses for fighter is Battle Master and Eldritch Knight. Battle Master is someone who not only focuses on physical strength in battle but also their other mental talents. Basically they study a lot on the side of physical training. Eldritch Knight, on the other hand, is someone who mixes their physical strength with magical abilities. Champion fit him the most. Even the description sounded like him:
“The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.”
It is basically someone who works out a lot. 
Claudia = Wizard (School of Necromancy)
Basically all magical humans are wizards (except Callum). The only difference is which school they have. It was between necromancy and transmutation for Claudia, but in the end I chose necromancy. The description for necromancy is this:
“The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.”
She was able to heal Soren when he was paralysed, and bring back Viren from the dead by taking the life force from something (or someone) else. She is a freakin’ necromancer. 
Corvus = Ranger (Hunter)
Do I really need to explain this? He is literally a ranger with the hunter archetype in the show. I don’t need to explain.
Amaya = Fighter (Battle Master)
While Soren does not fit as a Battle Master, Amaya certainly does. I feel like she is a lot more studious and is willing to learn other skills along with her fighting skill.
Janai = Barbarian (Path of the Totem Warrior)
- A fierce warrior of primitive background who can enter a battle rage
This class was basically just because of the battle rage that Janai enters when she is in a battle. I chose the path of the totem warrior for her because this is the archetype that focuses more on magic than pure rage and violence, which is what I believe Janai’s battle rage is more like. She draws her power from the sun, and all elves are capable of magic. 
I know that the description says “primitive background” but that is mostly just a suggestion for when you’re creating your own d&d character. Barbarians doesn’t have to have a primitive background. Lux Aurea is anything but primitive.
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There are some classes I feel fits certain types of elves. Moonshadow Elves are mostly rogues and druids (circle of the moon, of course), except for Ethari who is more of an artificer (”Masters of unlocking magic in everyday objects, artificers are supreme inventors”). Sunfire elves are either barbarians or paladins. Not sure about Skywing and Startouch elves yet. 
I am struggling to figure out what Viren is. I know he is a wizard because he studied magic, but I have no idea which school of magic he fit into. Any suggestions?
Also, please add characters I might have forgotten. 
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thesims4blogger · 5 years ago
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Official Blog: The Sims 4 Realm of Magic is Almost Here
The Sims team has released a community blog for The Sims 4 Realm of Magic
Simmers, something magical is brewing. It’s The Sims 4: Realm of Magic*, of course! This is an in-depth pack that will challenge Spellcasters of all kinds, and finding the portal is just the beginning.
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Okay, So What’s a Spellcaster?
With this pack, your Sim can be anointed a Spellcaster in different ways. More on that at a later date! Once a Spellcaster, Sims can practice and learn magic, experiment with potion-making, and fly from place to place on a magic broom! And that’s just the beginning.
Sages’ Teachings
Let’s back up a little and chat about Sages. Sages are very important in The Magic Realm. There is one sage for each house and they each hold the keys to your Sim learning different kinds of magic. Chat with all three and even become friends with these masters of sorcery. They can teach your Sim magic, school them on Spells, and join them in a friendly duel. Sims can also learn new Spells and potion recipes from reading Magical Tomes or by Practicing Magic.
Schools of Magic
Speaking of different houses, what are they, anyway? There’s a different kind of magic to learn for any Sim’s personality. Or, master them all!
Schools of Magic
Speaking of different houses, what are they, anyway? There’s a different kind of magic to learn for any Sim’s personality. Or, master them all!
Practical Magic
Spells learned in this school help Sims with all things helpful and useful. Transportalate teleports Sims to other places without that pesky travel time, Repairo fixes broken objects or makes crafted objects higher quality, and Floralorial keeps plants healthy and bug-free.
Untamed Magic
Untamed Magic is for Sims who want the wildest Spells in their wheelhouse. Chillio causes a blast of cold air that freezes any Sim it touches, Necrocall summons the dead from their final resting place, and Minionize controls another Sim’s mind!
Mischief Magic
Does your Sim love tormenting others? Mischief magic is for them! Learn Despario to make Sims sad, Deliriate to scramble a Sim’s thoughts, and Furio to convince Sims to argue and fight with each other. If that’s what you’re into, yay!
BONUS: Alchemy
It’s not exactly a magic house, but if potion recipes are what your Sim seeks, there are plenty to go around. Once your Sim picks up supplies at Casters Alley, they’ll be on their way to creating some intoxicating concoctions. They’ll also need a cauldron, of which many can be found in The Magic Realm. Or, for some home brewing, purchase a cauldron for your Sim’s house. They can experiment or – obviously – cook mac and cheese with these massive vessels.
The Sorcerous Spellbook Any time you want to track your Sim’s progress, click on them to open their trusty Spellbook. Every incantation, ritual, and elixir a Spellcaster has learned is recorded here. It’s also pretty freakin’ cool that your Sim will have a Spellbook now.
Scoring Talent Points As your Sim gains more experience and fulfills aspirations, they’ll also earn Talent Points. Use these Talent Points – wisely, my friends – to choose Spellcaster Perks, which can increase your Sim’s magical prowess. Will your Sim choose a Blender Arm for speedy potion-making or Spectral Reach to cast spells anonymously from long distances? Once their magical powers improve to advanced levels, they can become a Master Duelist or select Potent Potables for lasting potion effects.
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