#the forest of veils
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thecourtofindigo · 5 months ago
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Melaco Town Pt. I - Natural + Main Areas
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MELACO TOWN - MAIN AREA A small, semi-rural town nestled between several large, dense forests and shielded by misty black mountains to its far north. Train tracks run through it, and a freight train runs daily, sometimes at strange late hours.
Melaco Town is an eerie, odd place that becomes darker the deeper one looks at it. It feels quaint, old-fashioned and often abandoned by daylight, but lit up in fluorescent colours, seedy and sinister by night. Many of its citizens are nocturnal and very eccentric, and seem to be hiding dark, unthinkable secrets that they will likely take to their graves.
The weather in Melaco is inconsistent, but always windy and the air bears a chill even in summer. The local soil is of note, being extremely rich, oily and black and sprouting rare flowers that appear nowhere else in the world. Despite its unsettling qualities, the vast stretches of trees and nature around Melaco Town can be quite breathtaking to find oneself in. This quietness and magical aura was part of what drew Alexia and her brother to settle there.
WOODWARD FIELD A huge, grassy, hilly meadow that stretches across eastern Melaco Town to the foothills of the dark mountains surrounding its north side. There are sparse houses, but little else in the field - save for two unusual landmarks.
One is an archway that seems to have once been the gate to something, inscribed with the text "To the land of tomorrow for two - if one again breaks my heart to pieces". Its origin is unknown, but it seems old, is carved of stone and marble, and seems to have once been painted in garish shades of pink, violet, gold and blue.
The second landmark is a marsh spring with deep green water, surrounded by drooping willow trees. Several decayed, moss-laden stone totems jut up from the water. The spring is the haunting ground of two sister nature gods - Tar-Rokka of the Swamp and Tir-Ranna of the Storm.
THE FOREST OF VEILS A mysterious patch of deep woods located a short walk behind St. Martin Street, beyond the train tracks. The trees here have black bark and silver-white leaves and blossoms. The forest floor is also covered with silvery grass and flowers, and no other colour of flora will bloom there.
The forest gets its name from the pearlescent veils and strings of jewels strung up like spiderwebs between the trees - this is a naturally occurring phenomenon. Its treetops are extremely dense, allowing little sunlight in, yet it remains fairly well-lit due to the shimmering plantlife. The forest's sole inhabitant is an ageless, ancient child-eating witch named Wysteria, but there are hints that there was once a native group of beings there - whom Wysteria likely ran off, killed, or ate the last of long ago.
THE DAWNLIGHT BLUSTERS An extremely windy, forested patch of hills on the eastern edge of the town that seem to be perpetually stuck in autumn, painted year-round in bright greens, gold and red. It is a wondrous, beautiful place with an aura of childhood adventure, yet can become quite lonely and wistful, with few houses or people around.
The deepest groves of the Blusters also harbor a sinister place - Jane's Hours Estate - a supposedly cursed Edwardian-era manor that belonged most recently to the Rondo family, all of whom but the youngest member, Robin, met a tragic end there.
Robin Rondo still resides in the Blusters, in a fort of his own design, in the woods on the farthest edge of the Estate. Robin's fort is constructed of wood, scrap metal, bright colourful quilts and miscellaneous "junk", and is surrounded by pinwheels and childlike novelty objects of all kinds.
ABANDONED PARK The abandoned park lies concealed by tall tangles of grass and densely-woven, overgrown trees in a field between Julian's backyard on St. Martin Street and the small barrier of forest behind Goodnight Plaza.
All that remains of the actual "park" are rusted, unusable skeletons of playground equipment and a canopy laced with tiny baby roses. Outwardly, there is nothing special about this area, but upon entering, one can sense a "living force" there, like a massive heart slowly beating just beneath the soil.
Hidden deeply in a thick grove within the park is a disturbing monument of soft, oily scarlet stone that feels like candle wax to the touch. It is made up of a square door in the ground guarded by a statue of a man screaming in great agony, thick blood streaming from his eyes and mouth. Beneath it is the pathway to the Court of Indigo (the Depthless Stair). The monument itself, while worn by time, still serves as a seal to keep the Indigo under their curse - a curse set by a warlock which entails they will die in their natural forms if they touch either sun or moonlight.
One From the Clocks uses this path to stalk the above world for victims to use in his and Kanabiel's experiments (or for cruel pleasure), since he is still part-human and the curse does not affect him.
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shewolfofvilnius · 14 days ago
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something i don't think gets talked about NEARLY ENOUGH regarding Dragon Age: Veilguard: If you pick certain options and let enough banters play out, MULTIPLE companions will for all intents and purpose signal their plan to change factions post-game.
Taash can become an honorary Antivan Crow and seems to be legit into the idea by game's end (also Harding like the cape). Like, if they were a returning companion in DA5 I could EASILY see them having joined up (or at least become associated).
Bellara can flat out ask Neve to join the Shadow Dragons. (edit: OR apparently can ask to join the Mourn Watch?!?!)
Davrin can signal he's planning to spend a LOT of time with the Veil Jumpers and the griffons once this is all over (and a big part of his banter sequence with Bellara AND his tertiary content with Rook involve his realizing that the Veil Jumpers' aims are different than the Dalish he grew up with).
Like, that's FANTASTIC. No one is ever permanently any one thing, and I love the idea of some of the companions realizing "hey, actually, this works better" and they've built those connections and networks and so hey, Antivan Crow Taash? Sure, Teia will make them a cape. Shadow Dragon Bellara? Hey, they took the ex-templar Rana, they'll easily take her. Etc.
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maxyvert · 1 month ago
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🦇Folktale week 2022 masterpost!🦇
Tree - Star - Rebels - Costum
Ko-fi - Inprnt - Patreon
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petchic101 · 1 month ago
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All current Griffon colorations in game!
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esthesiaart · 6 months ago
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Bellara Lutara. After seeing her pictures I am in love with her ❤️
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keryahoraculi · 2 years ago
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By Pulse Noir
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shiftymelon · 4 months ago
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07/30/2024
bridal veil falls, skagway, alaska
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Elven | Traslation Nadas | Inevitability; something that must be.
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mycosprite · 6 months ago
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Grey Veiled Amanita Amanita porphyria
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robo-dino-puppies · 2 days ago
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dragon age: the veilguard | arlathan forest
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aves-rook-laidir · 23 days ago
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Irelin and Strife, leaders of the Veilguard within Arlathan Forest 🌿
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nerd-elf · 2 months ago
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I’m loving Veilguard, it so beautiful ❤️❤️❤️
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blanska · 13 days ago
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Aldwir is back in Arlathan forest
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nights-silence · 10 months ago
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Hanthana Mountain © Sri Lanka
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loustica-lucia · 1 month ago
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Dragon Age The Veilguard — STOP. TOUCHING. THE RELIC.
If you touch a relic in the Artifact Vault in Arlathan Forest, you get scolded by a Veil Jumper! I only have the clip in french, but I put translations for yall!
🔊I HAD to animate my dwarven/Veil Jumper Rook (Calico Aldwir) teasing that poor man 😂
If you want to see the "in game" dialogue, there you go (still in french)
youtube
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mc-260627 · 9 months ago
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new coli team finally gaslight gatekeep girlboss'd their way out of hell (grinding without ambush stones)
[she/her for gaoler and tundra he/him for veilspun]
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