#that previous answer was from May!!
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What’s Mycheal’s love language?
I've actually answered this before! With the release of Day 2, now you know Words of Affirmation really really really work on him.
#mushroom oasis vn#mychael ask#im so happy i finally get to apply it in game#that previous answer was from May!!#MAY!!!
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hello so i sent you something very similar to this a few months ago but it looks like tumblr ate my og ask because i haven't seen it so i'm resending it except i don't remember my exact words so i have to rewrite it from scratch lmfao
about elves and culture: at one point i remember you mentioning offhandedly in some post that elves are all white culturally (i tried for about fifteen minutes to find it, but you know. tumblr.) which is another way the series lacks diversity (besides the obvious barely-any-non-white-people and no non-allocishet people) and i was thinking about how shannon could have even have fixed this problem because the elves are a monolith when it comes to culture. yeah, they have different races, but all the races have the same culture. so i was like. ok. how would shannon even incorporate multiple cultures into the story? how would it even be possible to show cultural diversity in a story where the elves all live in the same society? and i came up with a few ideas:
could do a mashpot, where everyone in the lost cities has bits of every single culture ever mixed into one (somehow). i have two ideas for this
mashpot option one: have the different aspects of a culture each come from different cultures (for example, clothes of one culture and the food of a different culture and traditions of the another culture and so on). putting it all together, this would create a collage-culture of sorts, which would be quite jarring, but it could be effective if done well, i think.
mashpot option two: they could have the different aspects of a culture pull from every culture ever. for example, the elves could eat foods that taste like foods from all around the world, instead of foods that just taste like american foods (as someone who hates the taste of stereotypically american food, i can say i would hate eating anything from the lost cities). or have them celebrate a variety of holidays or something across the whole year, each of which is representative of a different culture.
could have different groups of elves each have different cultures. i also have two ideas for this
different groups option one: each family line has a different culture or something like that. so you have cultural diversity through each family having a different culture and everyone being accepting of that. this could include different clothes, food, traditions, architecture, celebrations, and all that stuff (maybe not language though lmfao). this would at least be able to somewhat showcase different cultures, although it would have to have been done really half-assedly. this would also have a huge skew toward white cultures because most of the characters are white.
different groups option two: create different clans of elves, all of whom have mutual respect for each other. each clan of elves can have a different culture. this would literally be separate societies of elves. however, they could all respond to the same council, which is made of people from all the clans in the name of equality. this way, the monolithicity of the elves would be intact and while still showing some diversity of culture.
shannon makes up her own culture that is completely unlike any culture we've ever heard of, ever. equal neglect of all cultures is equality. sophie eats an umber leaf and is like "this tastes like nothing i've ever eaten before and tastes like it shouldn't even be a real food but i like it". sophie is shown their clothes and it's just a dress made out of solid, opaque crystal. their traditions involve scratching random shapes in the ground and dancing around them in a specific way. this is the chaos option.
this wouldn't really showcase cultural diversity, but instead of an all-white culture, it could be a non-white culture monolith. but then there's the same problem of "why do all the elves have the same exact culture, where's the diversity?" except a different flavor. it would also be really weird because most of the characters in the series are canonically white.
elves don't have any culture. not gonna lie, i have no idea how this would work. this is the other chaos option. up to interpretation, i guess.
thoughts? what would you do if you were shannon. i don't really see any other options for fixing this problem, but there might be something i missed.
(also, yes, i am sending this three times. sorry for annoying you. i want to make sure at least one makes it to your inbox this time lol.)
Hey! So sorry about that--I don't know exactly how long you were waiting, but if it ever seems a while you can send an ask sooner to double check!
Before I get into this, I will say: there is no one right way to approach this topic and I am one person. These are just my thoughts--and I am always open to hearing from others
That said, just to clarify my first point (from this ask, thanks for the link), what I meant by "the elves are all white culturally" is that the kotlc elven culture is fabricated, but seems largely white american inspired. Which makes sense, as that's what Shannon is. There's always going to be a level of bias from one's own experiences and life, it's legitimately impossible to avoid and not always a bad thing. In some cases though, we want to temper it a little, which I don't think it really was in kotlc.
Like you said, there's multiple ways to approach this.
I think the crux is how race, in the elven world, means nothing--but this story exists in a world where it means a lot. While race is a social construction (the meanings/distinctions we assign to skin color are arbitrary) and therefore can be given a null significance, doing so is difficult because socially constructed doesn't mean meaningless/insignificant
We also run into complications given how scattered elves are--I've brought this up regarding clothing, but the physical geography of one's community shapes not only what you wear, but what you grow, how you build, etc. And we don't have that landmark for the elves
I think either an elven monoculture or multiple would work, it's just a matter of what you'd want to do.
If we go for a monoculture as Shannon has, I'd personally go for its own unique culture rather than a mash-up. A mash-up seems too likely to remove significant context/meaning from the source, and the elves are supposed to be isolated from humans. I think Shannon choosing this was fine, it was the execution I dislike.
The food comparisons you mention, for example. Or the family structures. Beauty standards. The education system. They don't actually feel like a distinct monoculture, it feels American with a fantasy filter. If, for example, we expanded on how being immortal affects your family (everyone's still alive, what kinds of relationships does that create, etc.), or how they're taught (instead of lectures and homework, maybe more hands on involvement, travel for hands-on since they can do so instantly, different kinds of tests, etc.), then I'd be more satisfied. I know there's some level of familiarity so readers aren't lost, but it's a little too much, in my opinion
If we were going instead for multiple elven cultures, I think I'd personally base it on ability. It's the most defining thing in their world and could easily be taken further. There'd be kinks to work out given kids don't automatically inherent their parents' abilities, have to manifest, and that people with the same ability don't generally group together, but! that's not insurmountable
kids could be raised within their parents' ability cultures/customs and then, if they manifest a different ability, its culture could be passed via their instructors--which wouldn't necessarily be at Foxfire. Those who differ from their parents, perhaps, would be expected to seek out additional mentor figures and become more multi-culture kids in the process. just because they don't group in canon now doesn't mean they can't here (and could be seen as more necessary given how much ability cross-marriages there are). There could also be more celebratory days around abilities--e.g. a kind of ceremony conducted when a kid manifests. Lots of different ways to take it, the point is just that abilities, I think, make a great base for different elven cultures given how massively important it is in their world.
We're critiquing/discussing diveristy, so something to consider, I think, is what is diversity in the context of kotlc? We want a variety of people to be reflected in the story--but we're dealing with isolated non-humans, so including a variety of human cultures won't necessarily achieve that goal.
The main thing that comes up (or at least that I've seen discussed) is the lack of non-white characters and the fairly american constructed culture--so the course of action to take could be a better balance of physical descriptor (more non-white characters) that creates the varied reflections/connections we want, and a more distinctly elven culture that leans into it harder, making it less American.
I'll stop here for now until this gets too long, but at the moment that's the general direction of my thoughts. I think it's a fine thought experiment to ask "what if culture wasn't tied to race?" you just don't want to then forget that even though your fantasy book doesn't consider race, it exists in a society that does. which could lead us into further discussion on sterotypes as well, which also factors into all this
and again: these are just my personal initial thoughts. it's a broad, complex topic, so there will of course be things I miss or don't get to. but regardless, i hope that at least partially answers your question of what I would do :)
#kotlc#kotlc worldbuilding#long post#quil's queries#nonsie#i am. so sorry about the wait#rest assured I have definitely received this ask now#also. that og post is from 2021. and while I'm not saying I completely disagree with myself#i may have some clarifications/alterations to my previous statements. like the comparisons I make with my own life#alas. the human nature to change and grow#anyway. does this answer your question? always willing to talk more#but just making sure I'm getting what you're getting at and on track
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"The Riddler" that's always how you were recognized. Shame that's the only name you'll be remembered in, if I asked someone what's your name will anyone know? Will everyone know? When have you ever been recognized as you? Edward Nygma or Well as your Initials say, E. Nygma, such a Clever name. Everyone has origins I suppose, this one is just far too cliche.
Your story is just far too cliche.
- 🌟
Dick will know my name. He's the only one that has to know.
And even if he doesn't, the Riddler is fine by me.
#// to the star anon i am so sorry its not letting me respond to your ask im so confused#<- in regards to previous post#// nvm i can answer it just from my laptop and not my phone its so weird#// may have smth to do with the spaces you put i have no idea#// on the phone the spaces glitched into the response thing#dc rp
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For your Voltron AU, so you plan on pulling more stuff from other versions of Voltron/GoLion/Dairugger XV? Such as Allura’s/Fala’s nanny (named Lady Hys in GoLion, and I think she could be a good a foil to Coran, being the more stern and practical of the two), or Shiro having a twin brother named Ryou?
Thank you for the ask!
And great question! For the most part, I’m not quite sure yet, mainly because I haven’t watched the other Voltron series—but now I feel like I should to get more inspiration.
For my VLD/Dragon Prince AU, things are pretty set as far as worldbuilding. I’m just waiting for the next season to come out because I don’t want to start writing out major story beats when I have a gut feeling that the upcoming season is going to make me change a few things.
For my rewrite, I’ll definitely watch some of the other series—Allura’s nanny seems like a very interesting character to have at least for lore purposes, and it could help me flesh out the Altean side of things a lot more.
I’ll definitely be looking more into the other Voltron series more either way, since it’ll probably provide more ideas for me. So thank you for the idea!!
#renblogs#ask box#answered!#I hadn’t thought about using anything from previous series but now I might#even if it’s just for an ‘episode’ or two#it’ll at the very least give me a fresh look at things I may be overlooking#ty for the ask!
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#lifted this from a friend's fb and may save it in case anyone wants to get salty with me for why I personally left my old church#(so far no one has and when it's come up the discussion has stuck with the more surface-level issues)#admittedly this was not the primary driver in why I wanted to leave but it was the final straw#and yeah I'm not a fan of divorce#but I mean that for people who get bored with being married and insist they've grown apart from their spouse and they deserve better#when that's also the reason they left their previous two to five other partners#I believe there are situations where some good honest counseling and humility and forgiveness are more appropriate#but I also know of and have seen situations where the only good answer is divorce#my only disagreement here is that domestic violence/abuse affects both men and women#and yeah I've seen both husbands and wives let down by their pastor when it comes to this#(and even children)
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#this explains it well actually i think#like yeah. as soon as DA became a series they decided to stop bothering with actual paths and make their own story to follow. which would be#fine if they didnt keep making the games with the appearance of your choices affecting the world at large#and thus a lot of things that end up being huge issues seem to stem from bioware not actually considering or caring about what sort of#actions would affect the actual plot#idk this ramble doesnt make sense and its a long way to say i agree with op (tags via @faroresson)
I wouldn't say Bioware "stopped bothering" with "actual paths" when DA became a series. First because the use of "stopped" implies DAO had actual branching paths (some choices unlocking different options along the same critical path isn't the same as the game having proper branching story paths, and given the origins all lead into the same story from Ostagar onward they're more roots than branches; honestly DAI with the mages vs Templars choice and DAV with the Minrathous vs Treviso choice give your choices more impact on the story, and even then it's just "which villain occupies Villain Slot B" in DAI and mostly side content and deciding which faction helps you out during the dragon rematch in DAV), but second because it's not a matter of them not bothering. It's a matter of proper branching story paths that change the main plot in any meaningful way being functionally impossible in a multi-game story (and honestly just unnecessarily complicated even in a single game unless having multiple separate branches is a part of the genre like in dating sims). Either they all have to end the same way outside of minor, flavour text-level variations (which is what Bioware did) or there has to be a True Ending that the next game is based on, because if the first game can have ending A and B and both those endings create radically different worldstates then if you want to take both into account the problem just gets shunted to the next game, where you have to have beginning A and B and either make them both merge into the same story early on or keep the A and B worldstate split the whole way through, and if you've got multiple endings for that second game too and they don't end the same you've got A1, A2, B1 and B2 to deal with going into the next game. And this happens again for the third game, and the fourth, and so on and so forth. If Bioware had done that then assuming two endings per game by DAV alone we'd be dealing with at a minimum eight significantly different worldstates just at the start of the game, which I think we can all agree no one could reasonably expect the writers to juggle. And that's just endings! I'm not even going to try to figure out how many major worldstate variations there could be if the most important decisions in the games created any significant variation in the plot. So it's not about whether Bioware cared about worldstate variation or wanted to allow for choices that created massive differences in Thedas depending on what option you picked or could be bothered to juggle significantly different worldstates; they straight up couldn't do that if they wanted actually writing the story for the next game to be at all feasible. The main plot can never be reliant on a variable, and on the flip side of that no variable can ever be something that would have a large impact on the main plot, and honestly I've never gotten the impression Bioware was claiming otherwise. Basically I firmly believe it's unfair to get angry at Bioware for the fact that every choice leads into roughly the same story, because it's wildly unreasonable to expect them to make significant changes to the worldstate and/or plot for every significant choice across at this point four games.
And the thing is it's really only DAI where them not doing that becomes a problem. The only choice in DAO that might have had a significant impact on Thedas as a whole (since you can't fail to defeat the Archdemon and both the Warden themselves and whoever ends up ruling Ferelden are mostly relevant to Ferelden, which we're specifically told is a backwater so all we had to do was leave Ferelden for it to no longer be plot-relevant) is the Warden's boon, which was quietly retconned when DA became a series. If the Architect survives Awakening he's staying well underground, so it makes sense that he doesn't show up in later games. The whole point of DA2 is that none of Hawke's choices change what ultimately happens on the larger scale of Thedas; the lyrium idol is found, the viscount is killed when the Qunari attack, and the mage rebellion is kickstarted no matter what choices Hawke makes, which makes it both a compelling tragedy and really easy to work around in terms of future games. Even in DAV the game always ends with Elgar'nan and Ghilan'nain dealt with and Solas sealed away in the Fade where no one can talk to him to maintain the Veil; the most significant worldstate alteration is which city got blighted, and given we're shown the blight being pushed back from Minrathous after Elgar'nan and Solas are dealt with Bioware could easily get around that causing any major worldstate changes by a) avoiding Minrathous and Treviso in the next game and/or b) skipping ahead a few years and saying that the changes to the blight made it possible to cleanse much more quickly than it could be in the past.
It's not that your choices don't matter, it's that the writing is tailored so that the way they matter is roughly the same in the long run regardless of which you pick. Or to put it another way the decision points matter more than the decisions themselves; things like who rules Ferelden, who Hawke sided with and which city got blighted matter in that someone rules Ferelden thanks to the Warden, Hawke helped someone more or less win the day at the start of the mage rebellion, and a city was blighted in the dragon attack while Rook protected the other one. The exact details will ultimately come down to flavour text in future instalments, but the fact that the decision was made? That can matter. The issue is just DAI, because in DAI they did set up a bunch of things that should've had a major impact on the plot of the next game, but because they were variables none of them could. It's the fact that they handled it so well in DA2 and DAV (and even DAO to a lesser extent) that makes that failure to consider the writing of the next game stand out so much. I suspect that in DAI they had a lot of big, interesting ideas and there wasn't anyone to tell them "hey, we need to keep the fact that every option has to lead to a roughly equivalent worldstate in mind" before the game was shipped; as an example Mythal getting Urthemiel's soul is a really cool concept that they could've done some interesting things with! But it can't be important because it doesn't happen in every worldstate, and it would be... difficult at best to fit something like that into just flavour text. Basically at the end of the day DAI's choices are a problem because they should have had an impact on the plot moving foward. Not because they didn't.
You know what? I think a lot of DAV's biggest plot weaknesses ultimately come back to DAI, because a lot of them can be summarized as "Why didn't they get into [thing that DAI set up]" and... the answer is that Bioware was never going to be able to meaningfully engage with those things, and they should've known that when they wrote them into DAI. The Divine, Kieran's existence, Urthemiel's soul, the Well of Sorrows, all that stuff DAI set up that people are mad DAV didn't focus on? All of those should have led to pretty big alterations in the worldstate, and the worldstate has to remain roughly the same for everyone. We were never going to get the massive impact those choices should've had, for the same reason the Warden's boon at the end of DAO was quietly forgotten about as soon as Dragon Age became a series instead of a standalone game: the writing just can't support choices that would create such massive divergences. Like... take Urthemiel. Whether or not Mythal got Urthemiel's soul (and by extension whether or not Solas potentially had the chance to take it) should have been a huge deal! It should've led to two pretty different paths! Except... it can't. Because Bioware can only write one story for each game they make, which means the critical path can't really change beyond flavour text and occasionally which character gets a cameo slot; Mythal didn't get Urthemiel's soul in every worldstate, so Urthemiel's soul can never be relevant to the main plot. And the thing is, they would've known that going in! DAI was the third game, they must have known that worldstate variation could never be more than flavour text and cameos! Hell, you can see Bioware scrambling to make all the Divine options more or less the same in terms of impact on Thedosian society in DAI, which was definitely done to make writing sequels feasible. So why did they write Mythal getting Urthemiel's soul into DAI? And it's the same for all those other big, story-changing choices. People have differing opinions on the merits of including variable flavour text just to say it's there but that's not what this is about; in terms of the actual plot the variables cannot be relevant (unless it's something like the Warden ally choice where every option is ultimately the same in terms of plot impact, and even that one's pushing it; it never is explained how Hawke ended up friendly with Loghain). I think when talking about choices from DAI that DAV didn't engage with it's important to take a second to ask yourself if Bioware could have written a version of events that worked equally well with every possible outcome of that choice and could be tweaked to engage with every variation without having any major impact on the main plot. If the answer is no I think it's better described as a DAI problem than a DAV problem, because it's not actually DAV's fault that DAI wrote checks it couldn't cash.
#dragon age#there's a reason why a lot of things in the writers' room don't and shouldn't get past the concept art stage#a cool idea does not a good plot point make#this is also why 'why wasn't [character] relevant in dav' complaints annoy me#because the answer is usually 'because they've potentially been dead for over a decade and bioware learned their lesson with leliana'#honestly dai is i think worse re the worldstate than dav is. dav may have kept the alterations to a minimum#but dai both fails to consider previous choices (see leliana getting awkwardly brought back from the dead so they didn't have to invent#a new character to serve as spymaster) and fails to keep things in a good state to go into the next game (urthemiel's soul and all that)#basically my thing with any discussion about story branches is. people have to write those#even if there were separate paths they would all be bioware's own story because bioware has to write them all#and they can only write so many#and that's before even getting INTO changes to the world of thedas as a whole#it's a question of feasibility rather than desire and after a point plot and worldstate variations just aren't feasible anymore
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.⌇ 𝐒𝐘𝐍𝐎𝐏𝐒𝐈𝐒. it’s late at night and you try to cuddle with sukuna. keyword; try.
wc. 1.2k
tags. true form!sukuna x female reader. fluff, angst (+comfort). heian era. size difference (readers referred to as small). sukuna’s a bit mean, but he also has a soft spot for you. miscommunication ? it gets solved. reader gets called ‘woman, doll’.
“what are you trying to do?” sukuna sighs. you’re up to something again, he figures. his red eyes follow your body as it crawls up to him on the bed.
you’re both tired after a long day of fulfilling some duties here and there around the estate. all you need is a big beefy man wrapping his arms around you to keep you warm and safe.
the perfect man for that is sukuna. those four arms of his wrapped around your small body feel like heaven.
“it’s called cuddling,” you retort. the sarcastic tone you used triggers a deep sigh from the sorcerer. sukuna holds back the urge to say something sarcastic as well.
he doesn’t utter a single word once you snuggle up to his chest. you’ve taught him how to cuddle during the first time you asked him to hold you. sukuna was awkward with showing any type of affection back then.
. . he still very much is.
“hug, please,” you remind him. the cold-hearted man scoffs, though listens to your polite request. all four of his arms imprison you against his chest, your small body nearly disappearing behind his limbs.
that’s what you like most about those cuddles you share together; how you fit so perfectly in his strong arms. it’s much more comforting than you thought it would be.
a pair of hands rests on your waist, the other pair on your hips. sukuna glances down at you and immediately notices that smile on your lips. even after all this time, he still cannot fathom why you’re so carefree around a monster like him.
and that inability to understand you and your love for him is accompanied by an urge to push you away.
“you got your hug, now get up,” sukuna interrupts the silence. his voice is cold and devoid of emotion—he uses that voice when he talks to other people. not with you, “i have better things to attend to.”
thus, it hurts. when he talks to you like that. like you’re not the person he secretly cherishes most. though, you remind yourself of sukuna’s own words. the ones you heard him say a while ago.
‘love is meaningless’, he said. you remember. and yet you kept hoping that he’d change his mind about that statement. you hoped and eventually saw exactly that: your presence and your affectionate gestures mellowed his heart of steel.
but all that effort seems to go down the drain every time sukuna pushes you away.
you know it’s because he’s unfamiliar with the feelings of love. he may not say it nor show it, but you know that sukuna’s afraid of hurting you. so, he creates a gap between you two every now and then.
you know and yet you’re patient.
“oh, ‘kay,” you nod in understanding. you pull away from his embrace and get up from the bed. your bottom lip trembles.
sukuna is not gullible. he’s anything but oblivious. especially if it’s about how you feel and act. he notices every single change in your mood; whether you mask it or not.
you walk to the sliding doors—ready to open them and step out into the hallway. your eyes are a bit watery, but you quickly blink the tears away and take a deep breath in. you reach for the door.
“come back here, woman.”
sukuna’s booming voice makes you stop. you glance at his form over your shoulder. he’s leaning against the headboard of the bed, arms crossed and eyebrows furrowed.
is he. . . upset?
“why? you said you had better things to attend to.” you answer with a shrug. you try your best to not make it seem like his earlier words had effected you. you turn your head towards the word with a huff, “go on, then.”
sukuna narrows his eyes. he sucks at communicating what he actually desires—what he actually wants. right now that want is for you to stay. even though that completely contradicts his previous words.
the sorcerer doesn’t know what to do. when you’re with him, he pushes you away out of guilt. when you’re away, he wants you back with him.
love is complicated.
“you. . .” sukuna grunts in frustration. all those feelings for you inside of his heart are playing with his rational thoughts. he doesn’t like seeing you upset. he wants the usual you back, “tsk. fine then.”
silence, followed by the creaking of the bed frame. seems like sukuna’s getting up to do whatever ‘business’ he needed to attend. at least, that’s what you thought.
you slide the door open and set a foot outside of the chambers. before the other could follow, you’re suddenly lifted up in the air by a strong pair of hands. your vision turns upside down as your body is effortlessly hoisted onto a shoulder.
“woah!” you gasp and feel the blood go to your head. your eyes are fixed on the back of your lover. you kick your legs in protest, but only get a smack to your ass in response. you whine at that, “put me down!”
“watch it, doll,” sukuna hisses at your fierce demand, a warning to fix your tone. he puts you back down on the soft mattress. he’s surprisingly gentle when he settles you in place—not throwing you on the bed or anything similar, “should’ve listened when i told you the first time.”
your eyes meet sukuna’s and you notice how much they’ve softened. that alone makes the lump in your throat disappear. your love for him isn’t one sided—you’ve always kept that in the back of your mind—yet your thoughts made you overlook the little things he does for you.
his actions speak louder than his words. that’s the kind of man he is.
sukuna’s trying to open up more, though that process is slow. you’re fine with that.
especially when there’s that faint pout on his lips as he stares at you. his eyebrows are still furrowed, his crimson eyes sharp yet warm.
“oh, you want me back in bed this bad?” you tease once you get the opportunity. the man in front of you clicks his tongue and grabs your cheeks with one hand, turning your head up to face him.
sukuna’s eyes are focused on yours. the eye contact is intimidating, but you’re hypnotised. you physically can’t look away. he leans in and bites your lip with his sharp canines, “shut up.”
that raspy whisper alone confirms your assumption. you giggle at his attempt of refuting your point. you’re used to all those intimidating words and actions he pulls to get you to stop your teasing.
those empty threats—it’s becoming rather cute with how hard he tries to deny everything. he fails nearly every time, however.
“come,” sukuna lays back against the pillows after placing a quick and sloppy kiss against your lips. he pulls your body against his and presses your head against his chest, right where his heart is beating, “continue with your.. ‘cuddling’ thing.”
he put your ear right above his heart, because he remembers listening to his heartbeat calms you down. you told him that a while back. sukuna doesn’t understand why you like it, but his fingers massage your scalp either way.
that’s also something that brings you comfort.
you’re surprised by how much he knows about you, but appreciate it anyway. he remembers both the big and small things about you. ‘that’s how he probably shows his love,’ you conclude silently.
#sttoru writes.#jjk x reader#sukuna x reader#jjk fluff#sukuna x you#jjk x you#jjk x y/n#sukuna x y/n#sukuna fluff
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DAMNED DEVOTION [3/3]
ship: father charlie x fem!nun!reader warnings: nsfw 🔞 ( m. receiving oral/handjob; fem. receiving oral; p in v; overstimulation; creampie, wrap before you tap kiddos; breeding kink; degradation/praise kink; coercion/dub-con?; sacrilege, heavy religious imagery ) word count: 5.4k a/n: ahhh, i can't believe i finally finished the final part to this little 'devotion' piece. to thank you all for following along with this series i may have gone a little filthy 😅 also, don't know if you guys care to know, but it's my twin (@k-nayee) and i's 20th birthday today, wheeewwww 🎉🥳! i'll see you all in the next update, and don't be afraid to shoot an ask/request or check out my other works! this is a continuation of my previous one-shotS, '𝐒𝐀𝐂𝐑𝐈𝐋𝐄𝐆𝐈𝐎𝐔𝐒 𝐃𝐄𝐕𝐎𝐓𝐈𝐎𝐍' and '𝐒𝐈𝐍𝐒 𝐎𝐅 𝐃𝐄𝐕𝐎𝐓𝐈𝐎𝐍.' If you haven't read those yet, I recommend starting there to understand the progression of their relationship….
★·.·´ɢʀᴏᴛᴇsǫᴜᴇʀɪᴇ 🇲🇦🇸🇹🇪🇷🇱🇮🇸🇹`·.·★
It was a bright afternoon, the sun hanging high in the sky, its rays filtering through the branches of the old oak tree that stood at the edge of the courtyard. The air smelled fresh, filled with the scent of blooming flowers and the distant murmur of conversation.
A group of young nuns-in-training, dressed in their modest habits, sat on the grass, their voices soft with laughter. You were among them, sitting with your legs tucked beneath you, your Bible open in your lap, a pencil in your hand as you made notes from the earlier service.
The warmth of the sun on your skin made you feel content, almost peaceful, and you were momentarily lost in thought, the words on the page blurring slightly as your mind wandered.
"Sister ____!" a voice called, breaking through your concentration.
You looked up, startled, to see one of the younger nuns smiling at you, her eyes bright with curiosity. She had a round face, still clinging to the softness of her youth, her cheeks flushed from the sun. Her name was Sister Olive, and she was always one of the more talkative ones, her energy infectious among the group.
"Yes?" you replied, giving her a gentle smile. The group of nuns-in-training giggled amongst themselves, their eyes flickering between you and something—or rather someone—further down the courtyard path.
You followed their gaze and saw Father Charlie walking alongside another priest, his expression focused, his hands clasped behind his back.
The sun seemed to catch on his features, highlighting the strong line of his jaw, the soft waves of his hair. He looked every bit the holy man, yet there was an undeniable handsomeness to him, something that drew eyes wherever he went.
Sister Olive leaned forward, her voice dropping to a conspiratorial whisper, her eyes twinkling with mischief. "Sister ____, does Father Charlie have a wife?"
Your brows furrowed slightly, confused by the question. "Pardon?" you asked, blinking as you looked back at her.
The group broke into another fit of giggles, Sister Olive glancing towards Father Charlie again before continuing. "I heard that priests can be married if they were married before being ordained..." she trailed off, her tone curious, her gaze turning back to you. "I just wondered if Father Charlie was ever married. He seems like he could be, doesn't he?"
You felt heat rise to your cheeks at the implication, and you quickly shook your head, trying to keep your voice steady. "No, Sister Olive, he isn't married," you answered, your tone soft but firm.
The young nuns exchanged glances, and another wave of giggles spread through the group, their laughter light and full of the innocence of youth.
Sister Olive sighed dramatically, her eyes sparkling with amusement. "Ah, I thought so. He's too serious to have a wife, don't you think? But still... he's quite handsome."
You swallowed, glancing back towards Father Charlie, who was now nearing the edge of the courtyard, his eyes scanning the area as if searching for something—or someone.
You quickly looked away, your heart fluttering in your chest, a strange mixture of emotions churning within you. You knew you shouldn't think of him in that way, shouldn't let the words of the younger nuns affect you, but it was impossible not to.
The memory of his touch, his voice, the way he had looked at you in the confessional—it all came rushing back, making your pulse quicken, your hands trembling slightly as you closed your Bible.
A second later, a shadow fell over the group; the young nuns quickly quieted, their giggles turning into soft murmurs. Looking up, you saw Father Charlie standing before you, a small, knowing grin on his lips.
His eyes locked onto yours, an intensity in his gaze that made your breath catch. He gave a short, polite bow of his head. "Good morning, Sister ____," he said, his voice smooth, almost gentle, before his gaze shifted to the rest of the group. "Good morning, sisters."
The young nuns responded in unison, their voices a mix of giggles and greetings. You looked down at your Bible, mumbling a quiet, "Good morning, Father Charlie," along with the others, your face heating up under his watchful eyes.
You thought that was the end of it, that he would move on and let you be, but then he spoke again, his voice calling your name.
"Sister ____," he said, his tone still polite, but there was something in it that made your heart skip a beat. "I was hoping I could have your assistance with preparing for next week's sermon. I need some help organizing the notes and scriptures. Would you be able to spare a moment?"
You felt your heart race, already knowing that this was a lie, that his request had little to do with the sermon and everything to do with the tension that lingered between you.
Clearing your throat, you forced a smile, nodding as you closed your Bible and rose to your feet. "Of course, Father," you replied, turning to the young nuns. "I'll see you all later."
They nodded, their eyes wide with curiosity as they watched you walk away with Father Charlie. He led you across the courtyard, his pace measured, his hands clasped behind his back.
You followed him in silence, your heart pounding, your mind racing with a mix of anticipation and fear.
He brought you to the sacristy—a room in the church where sacred objects and vestments were kept and prepared for use during rituals.
The room was medium-sized, its thick concrete walls lined with shelves that held ornate chalices, gilded candlesticks, and other sacred items. A large wooden table stood in the center, covered with cloth and a few open books, the sunlight streaming through the small window, casting a warm glow over the space.
The air smelled faintly of incense, the scent comforting yet heavy, reminding you of the solemnity of the church.
You turned around just in time to see Father Charlie shut the door, the soft click of the lock echoing in the quiet room.
Your heart skipped a beat, your breath catching in your throat as he turned back to you, his eyes dark, filled with something you couldn't quite name—something that made your pulse quicken, your hands trembling slightly at your sides.
You swallowed, trying to steady yourself, and turned back around, your eyes roaming over the various sacred objects lining the shelves. You busied yourself by adjusting the cloth on the table, pretending to study the items, anything to keep yourself distracted from the tension filling the room.
You could feel him behind you, his presence heavy, the air thick with something unspoken.
A shudder ran through you as you felt his hands on your shoulders, his fingers rubbing gently against the fabric of your habit, caressing your shoulders with a slow, deliberate touch. You closed your eyes, trying to suppress the tremble that ran through your body, your breath catching in your throat.
"F-Father Charlie..." you began, your voice barely above a whisper, your heart pounding in your chest.
Before you could say anything more, he spun you around, his hands firm on your shoulders. His eyes were intense, dark, filled with a hunger that made your knees weak. His face was inches from yours, and you could see the way his pupils were blown wide; his lips parted slightly as he looked at you.
"Shhh," he murmured, one of his hands moving up to cup your face, his thumb brushing softly against your cheek. His touch was gentle, almost tender, but there was an intensity behind it that made your heart race. His gaze bore into yours, and for a moment, you felt like you were caught, trapped in the depth of his eyes, unable to look away.
You took a shaky step back, your eyes dropping to the floor as you tried to gather your thoughts. You turned away from him, your hands gripping the edge of the table, your knuckles white as you spoke, your voice trembling. "Father, I... I find myself at war. What we... what we have, it's wrong. It's against everything we believe in, everything we stand for. I can't... we can't keep doing this."
You heard him let out a soft, frustrated sigh, and a second later, his hands were on you again, spinning you around to face him. There was a tension in his jaw; his eyes narrowed slightly, frustration evident in the way he looked at you.
"No," he said, his voice firm, his gaze intense as he held you in place. "No, Sister. You're wrong. This... what we have, it's not wrong. It's not some sin that we need to be ashamed of." His voice softened slightly, his eyes searching yours. "Do you think the love between Jesus and Mary Magdalene was wrong? Do you think He loved her any less because of who she was? Love is not something to be condemned, not when it's real... not when it consumes you the way this consumes me."
His voice dropped lower, almost a groan, his eyes darkening as he stepped closer, his chest brushing against yours. "You have no idea what you do to me. The way you look at me, the way you move, the way you speak—it's made me delirious. I can't think of anything else but you; I can't focus on anything but this need, this hunger for you. You've taken hold of me, body and soul, and I can't... I can't let you go."
His words sent a shiver down your spine, your cheeks flushing at the intensity of his gaze, the raw need in his voice. You could feel your resolve crumbling, the conflict within you fading beneath the weight of his confession, the depth of his longing.
"Please," he whispered, his voice breaking slightly, a desperate edge to his words. "Please, just let me have you, one last time. If you're sure—if you really mean it, I'll let you go. But please... just one more time."
A soft, almost mousy, "Okay," left your lips before you could stop yourself, the word barely audible, but it was all he needed.
In an instant, he was on you, his lips crashing against yours, his hands pulling you close, his fingers digging into your waist as he kissed you with a hunger that took your breath away.
Your steps staggered back, your body unsteady as he moved with you, following you, his lips never leaving yours. Your back hit the edge of the table, and he pressed against you, his body warm, his touch insistent, his kiss deepening as his tongue slipped into your mouth, coaxing a soft moan from your throat.
His hands moved to your hips, lifting you slightly as he guided you onto the table, his lips trailing down your neck, his breath hot against your skin. You could feel the intensity of his need, the way his body pressed against yours, his hands exploring, claiming, as if he couldn't get enough of you.
His fingers were frantic as they pushed up your habit, his touch rough, almost desperate. His lips never left your skin, trailing hot, open-mouthed kisses down your collarbone, across your chest.
You could feel his breath coming in quick, shallow bursts, his need evident in every hurried movement, every touch. He kissed you deeply, his tongue sliding against yours, swallowing your soft moans as his hands moved beneath the fabric, lifting it higher, his touch hot against your bare skin.
You gasped when he dropped to his knees before you, his lips brushing against your inner thigh, his hands holding your legs apart. Just as he was about to continue, you panicked slightly, your hands flying to his shoulders, gripping them tightly. "W-Wait," you stuttered, your voice shaky, your heart pounding in your chest.
Charlie looked up at you, his gaze questioning, his breath hot against your thighs. His eyes were dark, filled with desire, and his lips were parted, his chest rising and falling with each breath.
You swallowed, licking your lips nervously as you avoided his gaze, your fingers still gripping his shoulders. "I... you always... I mean, you always... please me with your mouth," you stammered, your face growing hot, your voice barely above a whisper. "I-I was wondering if... if I could... return the favor?"
Your words were awkward, your innocence clear in the way you spoke, the way your eyes flickered everywhere but at him. You cleared your throat, trying to steady yourself, your voice going quiet. "I mean... if you want, Father..." You finally forced yourself to meet his gaze, your eyes wide, nervous, and hopeful.
For a moment, there was silence between the two of you, the air thick with tension. You began to worry that you had said something wrong, that you had crossed some line, but then Charlie let out a low groan, his hands tightening on your thighs, his head dropping against them. He muttered something, his voice muffled, and you barely caught the words, "Are you truly an angel, or a devil sent to test me?"
He stood slowly, his hands sliding up your thighs as he rose, his eyes never leaving yours. When he reached you, he cupped your face, pulling you into a deep, lingering kiss. His lips moved slowly against yours, his tongue teasing, tasting, and when he finally pulled away, he left a soft peck against your lips. His eyes were softer now, the intensity replaced with something gentler, his thumb brushing across your bottom lip, his touch tender.
Then, his expression shifted, his eyes darkening, a low, commanding tone entering his voice as he spoke. "Get on your knees," he said, his voice almost a growl.
You felt a shiver run through you, your body reacting instinctively to his words. You stared up at him, your heart pounding, your pulse quickening as you saw the way his eyes had darkened, the hunger there almost overwhelming. His breathing was shallow, his gaze so intense it made your knees weak.
Slowly, you moved, slipping off the table, your feet touching the ground as you lowered yourself to your knees before him. You didn't break eye contact as you descended, your gaze locked on his, the intensity of the moment making your heart pound.
There was something electric in the air, something that made your skin tingle, your breaths coming in short, shallow gasps.
Father Charlie's eyes were dark, his gaze fixed on you, his lips parted slightly, his chest rising and falling as he watched you. You could feel the heat radiating off him, the tension between you almost unbearable.
You knelt there, looking up at him, your hands resting on your thighs, waiting, anticipating.
Slowly, Charlie's hands moved beneath his robes, the rustling of fabric almost deafening in the silence of the room. You heard the soft clink of his belt buckle, the sound sending a shiver down your spine.
Your eyes widened slightly, your breath catching in your throat as you watched him, expecting him to pull his robes up and over his waist, but instead, he began slipping off the entire robe, his movements slow, deliberate.
Your gaze was drawn to his chest as the robe slid off his shoulders, revealing smooth, tanned skin, the muscles beneath rippling with each movement. He pulled the robe over his head, his arms flexing, the fabric falling to the floor behind him.
Your eyes trailed down his body, taking in every inch of him—the broadness of his shoulders, the way his chest rose and fell, the dark hair that started at his navel and led downward, disappearing beneath the waistband of his unbuckled trousers.
There was a dark line of hair, a happy trail that made your breathing stutter, your tongue darting out to wet your lips.
Charlie's eyes never left yours as he reached down, his fingers brushing against your cheek, his touch gentle, almost affectionate. His thumb caressed the bottom of your face before his hand shifted, his fingers gently squeezing your cheeks until your lips puckered slightly. His eyes darkened, his lips curling into a faint smile.
"Pull it out," he said, his voice low, almost a growl. He dropped his hand away, his gaze heavy as he watched you.
With shaking hands, you reached up, your fingers trembling as they found the button of his trousers. You fumbled for a moment, your breath shaky, your heart pounding in your chest.
You unbuttoned his trousers, your fingers brushing against the zipper, pulling it down slowly, the sound loud in the quiet room. You tugged the fabric down his hips, the trousers falling to his ankles.
Your eyes widened as you saw the large bulge straining against the fabric of his boxers, the outline of him clear, the sight making your breath hitch. Slowly, you reached forward, your fingers hooking into the waistband of his boxers, pulling them down, your gaze fixed on him.
His length sprang free, bobbing slightly before settling against his thigh. You couldn't help but stare, taking him in. The veins along his length stood out, thick and prominent, the head flushed a deep pink, glistening slightly.
You swallowed hard, your eyes tracing every inch of him, the reality of it sinking in. He was bigger than you remembered, the sheer size of him making your breath catch, your heart pounding even harder.
That... that was inside me...
Your cheeks flushed at the memory, the thought of it making your thighs press together, heat pooling in your belly.
"Sister," Charlie's voice broke through your thoughts, his tone soft but commanding. Your eyes snapped up, meeting his gaze, his dark eyes watching you intently. There was something in his expression, a mixture of desire and tenderness that made your breath catch. "Give me your hand," he said, his voice barely above a whisper.
You hesitated for only a moment before you extended your hand to him, your fingers trembling slightly. He took it gently, his thumb brushing over your knuckles, and you watched as his other hand moved down his chest, his fingers gliding over his smooth skin, tracing the lines of his muscles before finally wrapping around his length.
He let out a shaky breath, his chest rising and falling as he began to stroke himself, his thumb rubbing over the sensitive tip. His eyes never left yours, watching your reaction, his lips parted as he sucked in a breath, a shudder running through his body.
The sight made your mouth go dry, your eyes widening as you watched him, unable to look away. After a few seconds, he shuddered your name, his voice rough, needy. "Touch me," he panted, his eyes half-lidded, his gaze filled with desire.
You allowed him to guide your hand, wrapping your fingers around him, his own hand covering yours, his grip firm. A low, broken moan left his lips at the contact, his head tilting back slightly, his eyes closing for a moment.
You could feel the warmth of him, the way he twitched in your hand, the weight of him almost overwhelming.
Sitting up on your knees, you moved closer, your other hand resting on his strong thigh to steady yourself. Your thumb unconsciously brushed against his leg, the muscles tensing beneath your touch as you focused on holding him in your hand.
You looked up at him, your eyes questioning, unsure of what to do next. Charlie's gaze dropped to meet yours, his thumb reaching out to pull down your bottom lip, his eyes darkening as he dipped it into your mouth for a brief moment. He let out a soft sigh, his voice almost a whisper. "Open wider," he instructed, his eyes fixed on you. "Drop your tongue, just like you're about to eat a popsicle."
You followed his instructions, your jaw dropping open, your tongue hanging out slightly, your eyes still locked on his. He hummed in approval, guiding your hand up, moving his length towards your awaiting tongue.
The tip of him brushed against your tongue, the taste salty, musky, as he rubbed the head across the surface, letting out an appreciative hum. He did this for a few seconds, his eyes watching every reaction you made, his lips curling into a small smile.
Slowly, he pushed himself further into your mouth, just an inch or two, his breath hitching as he watched you. "Close your lips around it," he murmured, his voice strained. "Suck."
You closed your mouth around him, your lips sealing around the head of his length, your tongue pressing against the underside. He let out a deep groan, his hand moving to the back of your head, his fingers tangling in your hair as he held you in place. "Just like that," he whispered, his voice thick hoarse. "That's it... good girl."
You began to suck gently, your cheeks hollowing as you moved your head slightly, taking him in just a bit more. The taste of him filled your mouth, salty and slightly bitter, but not unpleasant.
His hips jerked slightly, a low moan escaping his lips as he watched you, his eyes dark, filled with lust. He guided you slowly, his hand on the back of your head setting the pace, his breathing growing more ragged with each passing moment.
"Use your tongue," he panted, his voice barely above a whisper. "Swirl it around the tip... yes, just like that." You did as he instructed, your tongue moving over the sensitive head, and he shuddered, his grip on your hair tightening, a deep groan rumbling from his chest. "God, you have no idea what you do to me," he muttered, his voice strained, his eyes locked on yours.
You continued to move, your hand stroking the base of him as you sucked, your other hand still resting on his thigh, your thumb brushing against his skin in a soothing motion.
His breaths came in short gasps, his chest heaving as he watched you, his eyes half-lidded, his lips parted. He whispered your name, his voice filled with need, his hips rocking slightly, pushing himself deeper into your mouth.
"You're perfect," he groaned, his head tilting back, his eyes closing as he lost himself in the sensation. "So good... just like that. Don't stop." His words were slurred, his voice thick with pleasure, and you could feel him throbbing in your mouth, the taste of him growing stronger as he neared his peak.
His hips began to move more, his breathing turning into short, desperate gasps, his hand guiding you, holding you in place as he chased his release. He muttered your name, his voice breaking, a mixture of moans and whispered praises filling the room as he lost himself to the pleasure.
When he finally came, the taste of him filled your mouth, his hips jerking, a deep groan escaping his lips as he held you there, his fingers tangled in your hair. He panted heavily, his chest rising and falling rapidly as he looked down at you, his eyes dark, filled with something raw, something possessive.
Charlie reached down, his hand wrapping around your arm, pulling you up from your knees with a strength that left you breathless. He yanked you into a kiss, his lips crashing against yours, his tongue licking into your mouth, tasting himself on your tongue.
He groaned against your lips, his hand moving to the back of your neck, holding you in place as he devoured you, his kiss deep, consuming. His tongue moved against yours, his teeth grazing your bottom lip as he pulled back slightly, licking across your lips before placing a softer, lingering kiss there.
He pulled away, his eyes locking onto yours, a small, satisfied smile on his lips. Without a word, he lifted you, settling you back onto the table, his hands pushing up your habit, his gaze dropping between your legs as he knelt before you once again. "I need to prep you," he murmured, his voice husky, his hands sliding up your thighs.
His fingers reached between your legs, expecting to find the fabric of your underwear, but instead, they came in contact with your soaked folds. He let out a surprised sound, his eyes shooting up to meet yours, a brow raised in question. You released a huff, your cheeks flushing as you looked away, muttering, "It's laundry day..."
Charlie let out a soft chuckle, shaking his head slightly, his lips curling into an amused smile. He leaned in, pressing a kiss to your knee before his hands moved to push your thighs further apart, the stretch making your muscles burn slightly, the sensation both uncomfortable and thrilling. He held your legs open, his eyes fixed on you, watching your every reaction.
Before you knew it, his mouth was on you, his lips pressing against your sensitive flesh, a silent gasp falling from your lips, your eyes closing, your head falling back as your back arched off the table.
The feeling of his tongue moving against you, licking, sucking, made your thighs tremble in his hold, your fingers gripping the edge of the table, your knuckles turning white.
He worshipped you with his mouth, his tongue moving with purpose, teasing your entrance, his lips closing around your clit, sucking gently.
One of his hands moved up, his fingers brushing against your entrance before slowly pushing inside, stretching you, his mouth never stopping, never hesitating. He worked you with a skill that left you breathless, every flick of his tongue, every gentle thrust of his fingers pushing you closer and closer to the edge.
Your orgasm built slowly, a steady climb that made your whole body tense, every nerve ending alive with sensation. Charlie seemed to know exactly where to touch, where to kiss, how to move his fingers to bring you to the brink, his name falling from your lips in a breathless whisper, your body trembling, your thighs shaking around his head.
But just as you were about to fall over the edge, just as the pleasure was about to consume you, he pulled away.
A frustrated whine escaped your lips, your eyes opening, a mixture of confusion and need in your gaze as you looked down at him. He stood slowly, his eyes dark, a small smirk playing on his lips as he watched you, your chest rising and falling rapidly, your body aching for release.
Charlie licked his lips, his eyes never leaving yours as he reached up, his fingers tilting your head back, exposing the line of your neck to him. He leaned in, pressing a soft kiss just below your jaw, his breath warm against your skin. His other hand moved to wrap one of your legs around his waist, his fingers digging into your thigh as he held you against him, his body pressed tightly to yours.
He let out a low chuckle, the sound vibrating against your skin. "Don't worry, Sister," he murmured, his voice thick with desire, his lips brushing against your ear. "I'll fill you back up and give you what you need." The words sent a shiver down your spine, your core clenching at the promise, a whimper escaping your lips.
Charlie reached between your bodies, his hand wrapping around his length, positioning himself. He rubbed the tip against your clit, the sensation making your body jerk, a gasp falling from your lips.
He moved slowly, dragging the head of his length up and down your slit, teasing you, your body trembling in his arms, the anticipation almost too much to bear.
Then, without warning, he pushed forward, bullying his way into you, the stretch almost unbearable.
You arched further into his arms, your mouth falling open in a silent scream, your body struggling to accommodate him. He let out a deep groan, his fingers tightening on your thigh, his other hand moving to grip your hip, holding you in place as he filled you completely.
His pace was brutal, each stroke long and deep, pulling almost all the way out before thrusting back in, his hips slamming against yours. His breath was hot against your neck, his lips brushing against your skin as he spoke, his voice low, rough, filled with need. "You... You feel so good... so tight around me," he panted, his words broken by soft moans. "I'm going to fuck you, fill you up until you can't think of anything else."
His hips snapped against yours, his movements rough, desperate, his body pressing you down against the table, his weight holding you in place. He leaned in closer, his lips brushing against your ear. "Imagine it, Sister," he whispered, his voice dark, almost a growl. "A secret child... a product of our sin, of our blasphemy against the church." His words sent a jolt of pleasure through you, your core clenching around him, your body reacting to the forbidden promise, the thought of it pushing you closer to the edge.
Your orgasm hit you like a tidal wave, your entire body tensing, your back arching as the pleasure consumed you, a silent scream on your lips. You could feel Charlie shudder above you, his thrusts growing erratic, his breath coming in short gasps as he chased his own release.
After a few more brutal strokes, he let out a deep groan, his hips pressing against yours as he came, his body tensing, his fingers digging into your skin.
He stayed there, his forehead resting against your shoulder, his breath hot against your neck as he tried to catch his breath, his chest rising and falling heavily. You could feel his heart pounding against your own, the room filled with the sound of your ragged breathing, the air thick with the scent of sweat and sex.
You shivered as he began to pull back, the movement making you wince slightly, your body still sensitive from the intense pleasure.
His softening length slipped out of you, the feeling making you gasp softly, a mix of relief and emptiness settling in your chest. You felt the warm, sticky sensation as globs of his cum poured out, slowly dripping down your inner thighs.
You began to close your legs, thinking he was done, that he would put his clothes back on, but his hand stopped you, his fingers pressing against the inside of your thigh, keeping you open.
Charlie lowered himself to his knees once again, his eyes fixed on you, a dark hunger still present in his gaze. Before you could understand what was happening, his mouth was on you, his lips pressing against your sensitive folds.
A sharp gasp escaped your lips as you felt his tongue, warm and wet, sliding through your slickness, lapping up the mixture of your release and his own. His groans were sinful, vibrating against you, his eyes fluttering closed as if savoring the taste.
Your brain raced, unsure of what to do or what to say, your body twitching beneath his touch, your legs instinctively trying to close, still overly sensitive from your previous climax. But Charlie's hands were strong, his grip firm as he held your thighs apart, his fingers digging into your skin, keeping you open for him.
He was relentless, his tongue moving with purpose, his lips closing around your swollen clit, sucking gently, sending sparks of pleasure shooting through your body.
Your breaths came in short, desperate gasps, your fingers gripping the edge of the table, your knuckles white. You could feel the pleasure building again, a slow, steady climb that made your whole body tense, every nerve ending alive with sensation.
You couldn't hold back the soft whimpers and moans that spilled from your lips, your head falling back, your eyes closing as the pleasure consumed you.
When you came, it hit you like a final, blinding wave, your body arching off the table, your thighs trembling in Charlie's hold. A broken cry escaped your lips, your back arching, your eyes squeezed shut.
Forgive me, Father, for I have sinned. Your mind was clouded as the pleasure consumed you, the feeling like the flames of damnation licking at your skin. For I am burned by the fire of desire, a sinner in the eyes of heaven.
And you weren't sure if you minded at all.
A/N: ya know, i think my smut has gotten better, what do you guys think??? and to answer the upcoming question(s) i know will be asked: yes, this is the final part, i won't be continuing the 'Devotion' series/making it into a book 😔 i know, i know. i promise i want too, but knowing me, i tend to bounce around/start new projects out of nowhere, so if i didn't spend weeks planning before hand, it'll grow cold eventually, and i don't wanna put you guys through that 😩 but never fret, i will continue writing for father charlie 😝, he's just too versatile not to. see you guys soon ❤️❤️❤️.
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DATV Spoilers - The Story We Lost
Posted earlier that I was compiling a list of lore/story threads that have been dropped with DATV's handling of Southern Thedas. The sheer number of things means that I've made this into two parts - this one focusing on all the story threads that have been effectively dropped.
Spoilers for the game ahead, of course.
If you've played the game then you'll know that Southern Thedas - everything from the past three games - was basically swept away by the blight.
A double blight should have catastrophic consequences for the entirety of Thedas, I don’t deny that, it’s nothing short of a mass extinction event – the absolute worst case scenario for all of Thedas.
However, waving away the fact that Southern Thedas - specifically every area you ever traveled to and interacted with in previous games – is gone, devastated by the blight, in a codex entry and line of dialogue makes it abundantly clear that BioWare is attempting to clean the slate so that they can move forwards with the game series with no ties to the previous ones.
The Warden, Hawke, and the Inquisitor effectively accomplished nothing.
As I put it in another post: I never expected them to consider every decision in game outside of the three options they gave us, but I certainly didn’t expect them to go scorched earth on the possibility of ever seeing the results of those decisions either.
How the lore has been handled in this game, summarized to “the elves did it” and “there’s been a shadowy organization in the shadows pulling the strings on everything” is absolutely devastating to the franchise.
The lack of care with which this was treated just bleeds, “There, we’ve answered all questions and finished with this era of Thedas. Moving on now.” At the same time, this destruction absolutely obliterated whatever story threads remained from the first three games.
Could BioWare bring these threads back? Yes, I suppose. But it doesn't change that it was so carelessly thrown aside in the first place.
If they didn't want people to care about their decisions and the impact they made on the world, perhaps they shouldn't have made that a feature of all the previous games.
-------------------------------------------
Story Threads/ Plot Points that were dropped:
Limited my points to what was in the Dragon Age Keep and what points were brought up frequently in codex entries, conversations, etc...
Edit: I never expected all of these points to be answered in DATV - this is just a list of what was effectively brushed to the side through very bad handling of lore and story.
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Dragon Age: Origins
What is the line of succession in Ferelden?
Things are looking very grim for Ferelden's succession and the Theirin/MacTir line if nothing is done. And nothing was done. The entire plot of DAO literally culminated in resolving this issue, yet no one seems to have learnt a thing from it?
- Anora ruling alone is unmarried with no heir - Alistair ruling alone is unmarried with no heir - Ruling together they have no heir - Alistair and a Cousland Queen have no heir - Anora and a Cousland King-Consort have no heir
The only potential candidate that can fit into several of those world states is Kieran.
Fergus Cousland, according to lore, is the second closest to the throne that is confirmed to be alive in DAI - potentially the brother in-law to the King/Queen of Ferelden.
Ferelden's succession with Alistair as King hinges on whether or not the Warden was able to cure the blight. Alternatively, it is hinted that he may be more resistant since he has dragon blood in him from Calenhad.
The potential implications of Kieran being the bastard son of the King of Ferelden.
Kieran being used as a political pawn to depose Anora using the Theirin bloodline.
DAI took away whatever destiny Kieran had with the Old God soul – that didn’t mean that BioWare had to take away everything else too. Regardless, it doesn't matter. Denerim and Redcliffe have fallen to the Blight - it's unlikely that any of this will ever be brought up again.
2. Did the Warden find a cure?
Unknown. Irrelevant.
Ferelden ended up blighted. Denerim fell. If Ferelden rises from the ashes, it will be without any sign of their influence. Any mention of them will likely be their title alone - no mention of their accomplishments.
3. General Questions about the Landsmeet
What happened to Anora if Alistair is named King? Who rules the teyrnir of Gwaren following the blight?
What happens to Alistair if he's exiled? We know Teagan finds him in DA2 but what happens after?
If Leliana becomes divine does that mean that Connor Guerrin is potentially an heir to Redcliffe?
4. Companion Plot Threads
Morrigan's sisters - the many daughters of Flemeth.
Shale's quest to reverse the process of becoming a golem.
Whatever the hell Nathaniel Howe was going on about when you run into him in DA2 in the blighted thaig.
What, if anything, Avernus leaned from spending a literal age or two studying blighted blood.
5. Zevran's Crusade against the Crows
RIP Zevran's one-man crusade against the Crows and their child slavery ring.
DATV messed up immensely by portraying the Crows as more of a ‘found family’ rather than the horrifically abusive organization it was set up to be.
The very same organization that preys on the weak and disenfranchised - honing them to be tools for the nobles/powerful of Thedas - are now the heroic freedom fighters of Antiva.
The literal decade he spent hunting down the Crows and their leaders is up in flames. No mention in DATV whatsoever.
Wasted a perfectly good opportunity to have a schism in the Crows, with Zevran at the helm of kicking out the antaam, taking in Crows who are are sick of what's happening.
6. The Dwarves of Orzammar
The impact of Bhelen/Harrowmont's reign - ruthless progression verses strict traditionalism
The rumours of an uprising of the casteless dwarves in DAI
Will we ever hear of noble House Brosca or Queen/Lady Rica? Nope.
Will we ever hear of the son that Aeducan can have with Mardy? Nope. (RIP Duncan Jnr - I still love you)
The Anvil of the Void and potential links it may have to the Titans.
If Branka lives what happened to her?
No more fine goods direct from Orzammar
The entire caste system has been simplified by Harding in DATV to effectively be: 'surface dwarves' and 'deep roads' dwarves.
7. The Magisters Sidereal / Awakened Darkspawn
According to a codex in the Descent: one went mad, consumed another, and the final magister fled into the Deep Roads.
Corypheous + Codex Magister + the Architect (most likely) = 4/5 magisters remaining? Possibly?
Reminder that it's hinted that there's an eighth Old God that was struck from the records of Tevinter.
The Architect and his Awakened Darkspawn.
No, it was all the elves. They're all dead now anyway. Thanks BioWare.
8. The Guardian and the Urn of Sacred Ashes
"Where did you come from, where did you go? Nobody in Thedas will ever knowwwww."
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Dragon Age 2
Dragon Age 2 was pretty self-contained, with most things being tied up in Trespasser or DAI. The worst of the plot points abandoned relate to the companions in the game and the lack of closure/answers about them.
General Questions:
Kirkwalls, apparently, endless line of 'provisional' viscounts and constant political instability since Varric ran off to go after Solas.
According to DA: Absolution the Red Templars are still in Kirkwall...yet the show is set after Trespasser - when Varric is viscount? When he mentions that they threw a parade when getting Meredith out of the Gallows?
Aveline, Varric, Merrill and whoever remains of the Kirkwall crew apparently just allowing red templars take over the Gallows?
What happened to Petrice if she lived?
What happened to Feynriel if he went to Tevinter?
If Hawke lives following DAI - where are they?
I have a whole list of lore that's also been brushed over: the Sundermount, Corypheous, the Band of Three etc... I decided to put them in Part 2 since I feel they fit in more with 'lore obliterated' rather than 'abandoned plot points'.
2. Companions
Merrill's Eluvian:
Merrill spent years fixing an eluvian with a piece of string, a potato, and some gum - managing to actually do it.
And it meant nothing.
Eluvians are now a fast travel hub - all mysticism and awe at this marvel of magic are completely gone. Whatever sacrifices Merrill went through to save her sliver of elven history is meaningless.
Imagine if Merrill's eluvian aided in the fight against Solas - if having it intact gave you an advantage against him. Imagine Merrill weeping as Bellara fixes every other single eluvian in ten seconds with her magical omnitool.
Fenris and Slavery in Tevinter:
DATV utterly trivializing slavery in Tevinter is abominable.
Disregarding everything Fenris went through, everything he ever fought for, and making it something barely touched upon in DATV is insanity.
You wouldn't know there was slavery in Tevinter if the Shadow Dragons didn't drop a line or two about it.
Fenris' entire story of going to help free the slaves is diminished because no one wanted to show the ugly, dark side of Tevinter in DATV.
DATV has retroactively made this choice for him to be so unfulfilling.
Where is Anders?
What happened with Sebastian's crusade against Anders? Was he ever captured? Was he executed? Are you telling me that no templars ever pursued this man fanatically after what happened in Kirkwall?
Does his fate vary if Hawke was friends/romanced him?
Varric appointing a new Viscount’s Keep healer called ‘Banders’ who just happens to sleep in the same room as Hawke and their children call him ‘daddy’ lmao
Does his fate vary according to who is Divine? Vivienne hunts him down, Cassandra puts him on trial, while Leliana pardons him?
How does he react to Leliana abolishing the Circles? How much does he weep when the rebellion fails and the mages are destroyed? This man instigated the starting event for DAI and drove most of DA2's major plot and he's just...gone.
The Hawke Siblings:
From DAI we know that Warden Bethany/Carver are safe, but what happened to them if they're in the Circle?
Give us Knight-Commander Carver and First Enchanter Bethany Hawke, you cowards! Have them dismantle the Gallows and be the shining examples of human decency we know they are.
What happens to them after DAI and the Mage/Templar War is concluded? In a world that can embrace or reject them - how do they find their place?
Varric
Trespasser gave him a satisfying conclusion - he's viscount, he's in his shit hole of a city, he's surrounded by the people that he loves and cares about. He has the chance to truly build up Kirkwall after all the shit its gone through.
It just feels so bitter, so meaningless, that they gave him the end that they did in DATV. Varric should never have been the one to go after Solas - the only reason it was him was because he's a popular character in the franchise and was used to draw interest.
Why not Cole?! Who was literally mentioned in Trespasser as being on hand to help his friends - who has the ability to get through to Solas in a way no one else could?
No proper send off - no acknowledgement from those who loved him as to his fate...Varric was reduced to a marketing gimmick to draw people in who wanted to see if he died or not.
Isabela
Isabela's story was brought to a close in DAI - she became an admiral, got a fancy hat, helped the Inquisition, and kept in contact with those she loved/Hawke if defended from the arishok.
Imagine bringing her back in a terrible outfit, having the most sex/gender positive character misgender another person, and making her part of the group that steals cultural artifacts from others.
The tomb of Koslun and Aveline would like a word with you?!
The entire Lords of Fortune group is also extremely bland? No commentary on the ethics/effects of colonialism/cultural appropriation - because confrontational topics/ideas are not allowed in this game. Just like topics of slavery/indoctrination.
Her entire character just seems to have regressed from DA2. Why bother having her cameo in the game if she's not going to meaningfully contribute/comment on whats happening?
Edit - Thanks to bunnyiscthulhu for reminding me that Isabela's mother sold her into marriage...yet she does nothing when Taash's mother is outright forcing them into a life they don't want. Isabela, who believed that everybody should be free - that no one should be forced into a life they don't want, just...lets it happen to another person?
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Dragon Age: Inquisition
What's going to happen to the Red Lyrium that's popped up across all of Thedas?
Ferelden, Orlais, Kirkwall - all areas are reported to have red lyrium on the surface.
What happens to the Red Lyrium in Suledin?
DAI speaks about how they can never stop the spread of red lyrium, only slow it – animals, insects, organisms - whatever life is in the ground is all susceptible to becoming blighted by red lyrium. Suledin Keep in particular was utterly devastated by the Red Templars - what happens to life there?
2. What happened to Corypheous' Inner Circle?
What happened to Samson? How long did he live *if* he’s given the chance to help Cullen? Can something good come from his cooperation?
What happened to Calpernia?
Looking at previous concept art for DATV she was a companion - freeing slaves, gossiping about Samson & Corypheous. Just...what a waste. Any potential insight we could have gotten into Corypheous is gone.
3. The Mage / Templar War:
How does the world vary if you conscripted vs allied with either?
How do the remnants of what faction was not chosen fit into this new world?
How does the world deal with abominations and weird magic shit now? Is an alternative to the Order made if it's wiped out in DAI?
How is Cullen's templar clinic doing? If the templars still exist, how is Divine Victoria changing/adapting the Order to better support mages/templars?
4. Wicked Eyes and Wicked Hearts:
How do Orlesian politics reflect who was made ruler?
Is Gaspard looking to expand into Ferelden once more? Are the elves being brutalized under his rule like they were by his chevaliers? Does he do away with the grand game like he threatened in DAI?
How does this differ if Briala has collared him? How do his supporters feel that Briala has his balls in a vice?
Do Celene and Briala stay together? Do things improve for the elves and for the culture of Orlais at large?
Do improvements for the elves mean that Solas' arguments to his elven agents are less persuasive?
If Florianne is alive what the hell is going to happen to her? How quickly does she fall on her blade after being forced to wear flat shoes for the rest of her life?
How quickly does shit fall apart if you get all three to cooperate lmao
Friendly reminder that DATV sets up that all of Orlais, except for the Winter Palace has been overrun by the Blight - and that a coup from the Venatori is inevitable, likely resulting in any ruler dying.
5. What is the line of succession in Orlais?!
Why does every noble family in Thedas have no contingency plans for if their head of government dies?!
Part of why we needed to resolve the leadership problem in DAI was because there was no clear, direct heir if Celene died!
Celene has no heir Gaspard has no heir
Florianne planned to frame Gaspard, murdering Celene herself, leaving no clear heir to the throne - Orlais was already in a civil war, the council of heralds/nobles would have all campaigned in their own interests...that was why this was so important!
Orlais shortsightedness and pride in their nation being the greatest in Thedas led to them almost falling in a single night!
6. Here Lies the Abyss:
What are the ramifications of having the Warden's exiled verses remaining in the south?
Trespasser literally states that there's a schism in the Order because some Warden's believe they should touch grass more often and not listen to some bloke up in Weisshaupt for what they do down in the south.
Perfect opportunity to have the wardens remaining in the south mean something! Greater numbers in the south means that there's a greater chance of holding against the blight - while greater numbers in the north can effect if Antiva/Tevinter end up blighted in the first attack!
How does public perception towards the Wardens/King of Ferelden change when they learn they were exiled for committing human sacrifice to demons?!
Give us a warden coup and First Warden Alistair / Blackwall, you cowards!
7. The Well of Sorrows:
What was the point of drinking Mythal's bathwater?!
It's been set up as something that changes you. Bound to Mythal forever?!
Retroactively, Solas feels like he's going mental about nothing! One of the few times he ever breaks - he begs you not to - and...for what? Nothing.
DATV does not acknowledge that in the slightest. Such a waste and disappointment of what was made out to be an impactful decision in DAI.
Imagine if the Inquisitor drinking from the well made us forced to fight against them during the fight with Solas - imagine if Solas, in a world state who hated the Inquisitor, used them as a puppet! Just like the envy demon in DAI - and no one notices until its too late. Imagine Mythal herself, wanting Solas to go through with his plan - (or one of the other evanuris) using an Inquisitor/Lavellan he loved as a puppet - imagine the horror he feels as another one of his friends is reduced to nothing more than a mindless slave of the evanuris once more. Imagine the devastation as he watches Lavellan lose all sense of self - perhaps swaying him to, maybe, not go through with his plan?! Imagine having Cole come back to help save the Inquisitor - or Solas begging Rook to save them.
8. DLC Implications:
What happens if Hakkon is not slain? What happens to Southern Ferelden and the Avaar?
How does the rest of Thedas react to the truth of what happened at Red Crossing and the Dales? How do they react to learning that Inquisitor Ameridan - First Inquisitor and leader of the Seekers - was a dalish, elven mage?
What happens if you do not save the mines in the Descent DLC? How badly is Orzammars economy crippled? There are already rumours of riots occurring within Orzammar - it this enough to push the caste system over the edge?
9. Elven Uprising and the War with the Qun:
The elven uprising that was implied to be occuring all over Thedas as a result of years of oppression, systematic abuse, and Solas’ influence? What happened to it?
Where are the agents of fen'harel?!
It was set up that Solas was planning to use this rebellion as a smokescreen for his plans - the elves, all rebelling for good reason, rallying to his cause while Solas planned to restore the world that once was. The rest of Thedas would only see an elven uprising, not knowing the true face behind it until it was too late!
The war between Tevinter and the Qun?!
Everyone conveniently forgetting that the Qun literally attempted to assassinate every noble family in Thedas? Why was there no exalted march because of this? This should have destroyed any accord between the chantry and the qun. There would absolutely be blood for this – Tevinter could have attacked the Qun and all of Southern Thedas would have applauded - no one would have differentiated between extremist qunari and the normal qun, especially not after Kirkwall.
The implication at the end of Trespasser that we could convince Solas to abandon his plans? Him saying that he welcomed giving us the chance?!
The difference that the Inquisitors friendship, love, or hatred could have in either convincing Solas to take another path or damning him to go ahaead with his plan, no matter the cost?
Have our decisions in previous games matter! How we treated the elves - if we worked to better their lives or 'put them in their place' - can be used to convince him that the world can change! Have the ripple effects of these decisions be seen when the elven gods return, blighted - does the world turn against the elves, hardening Solas, or does the world defend the elves from those who would blame them?
Why was Sandal in the Crossroads?! Where is Bodahn?!
10. Divine Victoria!
How does the world of Thedas change with Leliana, Cassandra, or Vivienne at the head of the chantry?
How does Tevinter react to having a mage divine?!
Do relations change between both nations because of this?
Leliana allowing elves, dwarves, and even qunari to join the Chantry! Leliana also allowing members of the chantry to get married if she's romanced by the warden.
What happened to the Seekers? Are they being rebuilt?
Does the chantry inform the masses, the rest of the mages, that they can CURE tranquility?!
If either Leliana or Cassandra was romanced - what are the implications that may have on the chantry?
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No wonder the writers insisted that none of the past choices would have an impact on Veilguard - they literally went scorched earth on everything we ever did.
Ferelden is blighted - any legacy of the warden is gone.
Kirkwall is destroyed - any impact Hawke had is gone.
The hard won peace/order of the Inquisition was rendered meaningless since every single place that you went to and helped is now destroyed by the blight.
Orlais' ruler will likely be assassinated by the venatori who are plotting a coup with the nobles - making whomever you chose obsolete.
AND IT WAS ALL THE WORK OF THE MAGICAL ILLUMINATI FROM ACROSS THE SEA???
#bioware critical#dragon age#datv spoilers#datv critical#dragon age the veilguard#dragon age spoilers#Never forget that bioware destroyed the last three games in a codex entry and line of dialogue#I absolutely adore Dragon Age#seeing it come to this is unbelievable#Duncan didn't die for this#rip kirkwall#rip ferelden#rip orlais#datv#what a disaster of a game#it comes across as genuinely spiteful how much the game seems to hate the fans of the previous entries#dragon age veilguard#maker take the wheel#edits to make it more clear and remove some of my rambling lol.#edit 2 to add in sandal!#edit 3 to add in more points I forgot about Divine Victoria#edit 4 to add in Varric and Isabela rip#edit 5 to make the title grammatically correct - grammer isn't my strong suit lol#veilguard critical
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Cherry Red, Crimson Blood
Chapter 36: To The Sea
Summary: It's time to move on. You're not sure where you're going exactly, but anywhere is better than Texas
Pairing: Poly 141 x reader
Word Count: 7,811 words
Warnings: ANGST, injuries, medical stuff, descriptions of pain and injuries, brief discussion about strangulation, mentions of PTSD and nightmares, so much crying, Alpha/Beta/Omega dynamics, Alternate Universe, angst, a very little sprinkle of comfort, language, mentions of medications, still very heavy emotionally
A/N: Not actually a lot of warnings for this one. It's a lot of dialogue and inner monologues. Not a lot happens, just mostly setting the scene for the next chunk of the story. Bring tissues though, the last part of the chapter emotionally wrecked me but also might be the best thing I've ever written.
11/30/24: **This Chapter has been edited and rewritten from its original version**
MASTERLIST | <- Previous | Next ->
It’s warm outside.
Not even the shade from the building can completely shield you from the dome of heat that seems to surround the base. It seeps into the concrete and asphalt that lock it into place, trapping everyone in a bubble that may as well be an oven. It’s always hot in Texas, though. You hate it. You’ve been spoiled by the cold, rainy seasons in England. You’d gladly take that over Texas.
You’d take anything over Texas.
The heat prickles at your skin, your arm starting to get sweaty in the sling. It had been Dr. Keller’s idea to keep your shoulder as still as possible so you don’t continue to cause yourself pain when you move. It still hurts, but at least you won’t instinctively try to use your left arm now.
Despite the warmth, there’s still a chill deep in your bones. The warmth of the pain medicine has worn off and you’ve been left with the perpetual ice that has seemed to coat your insides. Dr. Keller says it's the stress giving you a fever. Every nightmare, every flashback sends your body temperature spiking, your heart beating right out of your chest. You’re not out of the woods yet. It can take a long time to recover from that level of distress and the omega taking over. You almost regret it, but there was no guarantee you would have lived either way at that time. You did what you had to do, and it did work out in the end.
But at what cost?
Dr. Keller’s phone buzzes in her pocket and she pulls it out, staring down at the screen for a moment. “Kyle wants to come by.”
You don’t want to see him. You don’t want to see any of them.
“I think you should see him. Even if it’s just for a moment.” She squeezes your hand. “I’ll be right here.”
It’s a predicament. Dr. Keller supports your decision to keep them away, putting some distance between all of you for the time being. Yet, she also says being close to your pack will help your healing. Having your pack around will help your omega settle once again. She needs that safety, that security before she finally lets go completely.
You don’t want to be close to them, but you may not have any other choice.
You sit there in silence, picking at the fabric of your sweatpants as you wait for Kyle’s arrival. Sweat has started to bead on your back, the day only getting warmer and warmer as the sun moves higher in the sky. You want to go back inside, back into the cool air conditioned building. You want to crawl back onto the hospital bed and lay there for the next few hours.
You can’t.
Footsteps approach, but you don’t look up. You know who it is. You don’t want to see him.
“Kyle.” Dr. Keller greets.
“Christine.” He says back. It still throws you off, hearing Dr. Keller's first name. She'll always be Dr. Keller to you. Kyle turns his attention to you, still standing a few steps from the bench you're perched on. “Hi, love.” He says. The affectionate nickname almost makes you wince. You don't look up at him. You don’t want to see his face. “I wanted to stop by and see how you’re doing.”
You don't move, don't give an answer. You don't have an answer to give anyway. You shouldn't have to give an answer.
He lowers himself onto the bench, sitting as far away from you as he can. “It’s hot today.” He says, adjusting his hat. Always wearing a hat. Maybe that's why he and Price work so well together.
He stares at you for a long moment but you don't bother moving, your gaze still on your sweatpants. They're starting to get a bit warm, even with your perpetual chill.
“I’m not here to apologize.” He says, breaking the silence. “You’ve probably heard enough apologies to last you a lifetime.” He shakes his head. “Words can’t fix what we did. Nothing can fix what we did. All we can do is give you what you need, try and make you as comfortable as possible.”
Tears burn your eyes as you listen to him. He's not wrong, an apology won't fix what happened. No words will ever be able to fix what they put you through. You're not sure there's anything they could do that would make up for it. An apology still would have been nice, despite the fact you know how guilty he is. Their avoidance of you, their willingness to give you such space in an unknown place just proves how guilty they all are.
That doesn't make things hurt any less.
You slowly turn away from Kyle, angling yourself towards Dr. Keller.
He doesn't say anything further in that regard, taking your movement as an answer to his non-apology. He leans forward instead, resting his elbows on his knees. “I just wanted to let you know that we’re getting ready to leave soon. We’ll be heading somewhere safe, somewhere quiet and secluded. I think you’ll like it.”
Dr. Keller had informed you of that earlier after she went to speak to them. They've decided what to do, what's best for the pack again. You might have protested, except for the fact it meant you were getting to leave Texas. Where exactly they're taking you, you're not sure. You just know it's not Texas.
“I want you to know that we’re here if you need us.” He stares at you for a moment longer before pushing himself up to stand.
If, not when.
Maybe they're finally getting the message.
Dr. Keller stands, touching your right shoulder gently before she steps away with Kyle, speaking quietly with him, but you can still hear every word in the nearly silent space around you.
“In an attempt to remain a neutral, professional party in this situation, I feel it would be appropriate for me to tell you not to beat yourself up too much about this.” Dr. Keller says. “The unprofessional side of me has many words I’d like to say to all of you.” She clears her throat. “That being said, on a positive note I can say you’re all doing the right thing for once, prioritizing your omega and fulfilling her needs, even if her needs require you to leave her alone for now. I know it’s hard, I know every instinct is screaming at you to help her, but just take comfort in knowing you are helping her. You’re doing the best thing you can do for her at this time.” Dr. Keller puts a hand on his arm, squeezing it gently. “Even if it is tearing you up inside.”
“Thanks, Doc.” He says.
“I’ll see you soon.” She says, patting his arm before she heads back towards your bench.
You turn your head just slightly, not missing the way Gaz lingers for a brief moment before he turns his back on you, walking back down the sidewalk.
It hurts.
You want to cry with every swallow. No matter how much you chew, it doesn’t ease the pain of trying to swallow solid food. Even the worst sore throat you’ve ever had pales in comparison to this pain. Tears burn in your eyes as you eat, unable to refuse this time in favor of choking down some liquid nutrients. Even liquids make your throat ache, but they are easy to chug to get it over with at once.
This feels like torture.
Dr. Keller looks guilty as she spoon-feeds you the soup. Chicken noodle, something simple and easy but still something with some substance. It makes you think back to when you were sick as a child, your mother dutifully feeding you homemade chicken noodle soup until you reached the age you could feed yourself.
You do feel like a child again, unable to even hold the spoon. Well, you could hold it, but it would have come at the expense of some burns from how badly your hand was shaking.
So instead you sit here, being spoon-fed soup you can barely stand eating.
“I know.” She says as a tear finally falls, your inhale shaky from the ache in your throat. “You need something in your system for the sedative. It’s a long flight and you’ll be sick when you wake up if you don’t have anything in your stomach. That’s going to hurt a lot worse than eating now.”
Yeah. You’ve already figured that out.
“Strangulation is a tough thing to survive.” She says, dragging the bottom of the spoon against the edge of the bowl to wipe off any soup that might drip on you. “Then again, so is getting shot, and distressing to the point of your omega taking over.” She holds the spoon up to your lips, and you’re tempted to refuse. “You’ve survived a lot, more than most could. And to look this good after...”
You blink up at her, teary eyed and sickly looking, exhausted and bruised. Your left eye is still almost swollen shut, and your hair is tangled perhaps beyond saving, tied up in a bun at the top of your head. All just reminders of what you survived, all reminders of what happened to you. Of what was allowed to happen to you.
You’re not quite sure when the last time you had a real shower was either.
“I know.” She says, spooning more soup into your mouth. “You might not feel like it, right now.”
“I want a shower.” You say, your voice still hoarse and cracking through your throat. A real shower might solve a lot of problems for you right now. It won’t fix much, but being truly clean would make a lot of things feel better.
“I wholeheartedly agree.” Dr. Keller says.
You give her a look. You don't smell that bad. She should know, she’s the one that cleaned the blood off of you and the one who gave you the sponge bath this morning.
She gives you a look back. “I meant it would be nice to take a real shower. Once we get where we’re going, we can work on the logistics of a shower.”
Right. You can’t exactly stand for a long time on your own, not to mention the problem of only being able to use one arm without bringing blinding pain upon yourself. That’s where the pack would come in handy.
The thought of one of them seeing you vulnerable like that, putting their hands on you right now makes your skin crawl.
A shiver runs down your spine, your body shuddering uncontrollably. You grunt as your shoulder screams in pain, another electric jolt burning straight through your nerves and down through your feet. Fuck. You mouth the word, squeezing your eyes shut. It makes your stomach churn, the soup starting to burn a path back up through your esophagus.
“Breathe for me.” Dr. Keller says, putting a gentle hand on your right shoulder.
In and out. You focus on your breath, the only thing you can do without feeling like you’re going to go insane from the pain. It’s all you can do in this situation. It’s the only thing you can do at all. Breathe. Just keep breathing.
Sometimes you don’t want to.
The pain passes as it always does, leaving behind a subtle ache that will linger until the next flare of pain. It’s a constant, never-ending cycle that you can’t escape from. Weeks, Dr. Keller had said. It can take weeks to heal. You’ll be stuck in this cycle for weeks and weeks. What if it never heals? That is a possibility. It’s always a risk with any injury.
What if the rest of your life is like this?
You’re crying again, hot tears blazing a path down your cheeks. They won’t stop, they never stop. There’s a constant stream down your face, even in your sleep. You’ve woken to find your face and neck damp from the never ceasing flood of tears.
How you can’t wait for the time to come when you have none left.
You’d welcome the numbness at this point, greet it like an old friend and invite it in for tea. Anything over the pain and tears that won’t stop. The depression-fueled numbness that had filled you when Price and Gaz left, then Soap and Ghost would be a welcome relief at this point. Anything would be better than the pain.
You almost wish you were in a coma right now. Then you wouldn’t feel anything at all.
Dr. Keller puts the spoon back into the soup bowl before rolling the table to the side. She puts a hand on your head, gently stroking your hair as you cry. The room is silent aside from your sniffles, Dr. Keller not having to say a single word. The silence is almost a blessing. You’re tired of hearing words, of hearing people speak. There’s nothing anyone can say that will do anything to help you, to comfort you, to make it better.
There’s nothing anyone can do to make it better.
You’re so tired of being like this.
The sedative is kicking in before you even reach the airfield. She can see the way your head is drooping further and further forward in the car, your body jostling without any complaint. It had started kicking in before you even got into the car, as you offered very little resistance when Kyle helped her mauver you into the front seat. She chose Kyle out of everyone to help her in hopes it would be easiest on you. Your claimed alpha’s beta is a good place to start in rebuilding the bonds within the pack, and his calm demeanor certainly helps. He is a caretaker through and through, that beta trait prominent above the others in him. He would have made a good medic, had he gone that route.
Your chin drops to your chest as the car comes to a stop in front of the plane, your body slumping to the side against the door.
“She’s out.” Christine says, unbuckling her seatbelt.
“Makes this easier.” Kyle says, getting out of the car.
They maneuver you into the wheelchair, Christine easing your head onto your right shoulder to avoid aggravating the left. The less pain you’re in when you come out of it, the better, though pain will be unavoidable. Kyle pushes the wheelchair up the ramp of the plane, Christine following close behind. She’s glad she gave you the sedative before you left the med center to avoid as much pain as possible. She almost wishes she had given it to you earlier, as getting you into a sweatshirt had been a battle of its own. Though, the longer it stays in your system, the longer you’ll sleep through the flight. The longer you sleep through the flight, the longer they can delay the inevitable emotional storm of being enclosed in a tight space with your pack.
If you’re lucky, you’ll be out of it long enough for them to reach the cottage without incident.
John is waiting near the front of the aircraft, his eyes watching carefully as Kyle helps maneuver you into a seat. Even with the turmoil in the pack bonds, an alpha will always feel protective over their omega. There’s some things that can’t be undone, even in such a fragile state. Some instincts can’t be unlearned, no matter what.
“I gave her a sedative.” Christine explains as she gets you as comfortable as possible in the seat. “It won’t last the whole flight, but it’ll take a while to wear off regardless.”
“Is that more for her or for us?” John asks.
“Both.” Christine says. “Mostly for her. It helps with the pain of moving around, but it will also keep her calm in close quarters like this.”
“Here.” John says, handing her something. It’s a blanket, brand new by the feel of it. “Johnny made a store run this morning. It’s going to get cold in here, so he got the warmest one he could find.”
Christine takes the blanket, the fabric thick and soft in her hands. It’s a touching gesture, speaking volumes of their desire to still care for you despite everything, their willingness to do what they have to, to keep the pack together. “Perfect.” She says, carefully draping it over you and tucking it around you before John gets you secured in the seat.
“It’s going to be a long flight.” John says, taking a step back.
“It is.” Christine says, pulling out her thermometer. She takes your temperature, letting out a hum at the number that pops up on screen. “I need to monitor her temperature.” She explains as John gives her a look. “It’s been spiking when she gets stressed.”
“She's not quite out of it yet, is she?” John asks.
“Not quite.” She says, putting the thermometer back in her bag. “I’ve only seen two omegas successfully come back from that point, and I know the number across the board isn’t very high. It takes a long time for the body and the brain to get back to normal.”
“And on top of everything that happened...”
She stares up at him for a long moment. “She’s very strong. I knew she was a fighter, but to come out the other side even where she is now...” Christine shakes her head. “I didn’t want to say this at the time, but I was expecting the worst. When that call came in about what state she was in...” She bites her lip, holding the emotions back. “Her resilience and fortitude is what kept her alive. That and Simon’s courage to do what needed to be done.”
“I know.” John says, looking past her. “We all owe a lot to him.”
Christine puts a gentle hand on his arm. “You’re doing what’s best for her. No matter how much it hurts, no matter how much it goes against every instinct you have, it’s what she needs.”
“That’s all that matters to us right now.” John says, staring down at her hand for a moment. “There’s nothing else we can do, so it’s time we start putting our priorities where they should have been the whole time.”
Christine gives him a small smile. “I’m proud of you for that. It takes a lot to unlearn the things you’ve been told since the beginning.”
The corner of John’s lips twitch before his face falls into the emotionless mask he’s been wearing for the last few days. “It’s about time we get our heads out of our arses.”
“I can’t blame you totally.” She shrugs. “We were all just doing what the initiative was telling us to do. We couldn’t have known. There wasn’t any room to question it.”
“I wish we would have figured it out sooner.” He sighs.
“Things might have been worse if the truth did come out sooner. If you started digging into the initiative too soon, Shepherd might have gotten antsy and taken more drastic measures to stop the truth from coming out entirely.” She glances down at you. “I think this was all inevitable.” She turns her gaze back to John. “What happened, happened. None of us can change that. All we can do is keep moving forward with what we have right now.”
He stares at her for a long moment. “The more time passes, the more I’ve come to realize why Kate chose you for this position.”
The corner of her lips turns up in a smile. “Well, I am rather good at my job, which, among other things, involves advocating on behalf of omegas.”
John huffs. “Wish we would have listened sooner.”
“You can’t change the past.” She repeats, looking down at you again. “But you can change the future.”
You woke from your sedation about four hours from Helston.
Well, ’woke’ might have been too strong of a word for it. Your eyes opened, but you were still hazy, movements sluggish and entirely unaware of the world around you. You floated between sleep and awareness for an hour before finally gaining consciousness completely. Awareness took quite a while to return, though. Not until they were moving you to the car from the plane.
Even still you’re groggy, slumped against the door in the back seat of the car. You blink slowly, eyes unfocused as you stare out the window at the blur of green passing by.
“How is she?” John asks from the driver's seat, glancing up at the rearview mirror.
“Cow.” You say, blinking slowly as the car passes a field of cows.
“Still out of it.” Christine answers from the back seat where she's sitting next to you. Your response might have been enough to answer that. “Better than being in pain, though.”
“How long will it take for her to get out of it?” Kyle asks.
“Hopefully she’ll be more lucid by the time we get there, but it could take a few hours for it to completely wear off.” Christine says, wiping a bit of drool from your chin. “Probably not a bad thing. This is a big change, and with everything that’s happened, it’s going to take some time to settle in.”
“Things are going to be rough.” Kyle says.
“Yes.” She agrees. “Being enclosed in a small space with the people you want to see the least in the world isn’t an ideal situation. It’ll be an adjustment for everyone. I trust all of your abilities to adapt, though. Just don't go in expecting things to be the way they were.”
John's hands tighten around the steering wheel, his knuckles going white. Kyle cracks his window open, prepared for the thickening of John's scent in the air. Christine knows she hit a nerve, but it needed to be said. Even if you were open to forgiveness right now, even if they had chosen to go after you right away, things still wouldn't be the same. Things won't ever be the same. It is their fault deep at the root of it. Those cameras were put up because of them, you were taken because of them. You were chosen for the “initiative” because of them, because Kate thought you'd fit in well with them. Their decisions shaped your life, and will continue to shape your life.
Can you ever come to forgive them? Christine likes to think so. She has the hope that they can put in the work and regain your trust and earn eventual forgiveness. She knows you'll allow them to try once the initial hurt and emotions begin to fade, once the two of you put in enough work to start processing the trauma around the events that happened. It will take time. Probably a long time.
She'll be there every step of the way.
“Ashley did some shopping for us, picked up some stuff to get us until we can get into town.” Kyle says, looking at his phone.
“Good.” John says, his shoulders starting to relax. “Should wait a couple days before going. Get settled in.”
“She's still working on cleaning up. Probably still be there when we get there.” Kyle says, putting his phone back in his pocket.
“That's fine. We’ll probably have to utilize her a bit.”
“Doubt she'll complain.” Kyle says, looking out the window. “Be thrilled to have something to do besides work.”
You let out a quiet groan, shifting against the door. “Hurts.”
“I know, honey.” Christine says, carefully adjusting your left arm. “I’ll give you more pain meds once we get to the cottage.”
“We’ll be there in half an hour.” John says, glancing up at the rearview mirror again before turning his eyes back to the road.
The half hour seems to take the longest as you continue to become more and more lucid and aware. The pain sets in first, your brain picking up on those signals before anything else. John’s knuckles are white around the steering wheel as you begin to whine and whimper around every bend in the road and turn he has to make, every jostle of the car. Every instinct in his body tells him to pull over and comfort you, but he can’t. It’s more important to get to the cottage, and there’s no guarantee you’d even let him. It might make things worse.
The last thing you need right now is for things to get worse.
Christine breathes a sigh of relief as they pull up to the cottage, glad she can finally get you somewhere more comfortable. You’ve been in far too many uncomfortable positions today, moved around too much. She would have liked to keep you in Texas a couple more days, but she knew as soon as you were able to travel, the better. The sooner they could get off the grid, the better.
The sooner they could get out of Texas, the better.
Kyle is getting the wheelchair out of the trunk when Johnny and Simon pull up, not having been far behind. They likely took a turn around the back roads to ensure no one was following and to keep things from looking too suspicious.
Christine keeps you from slumping out of the car as she carefully opens the door on your side. You’re more awake than you were, blinking up at her with almost startlingly aware eyes.
“Crutch.” You pout when she pulls the wheelchair closer.
She gives you a look. “Honey I'm not sure you could even stand right now.” You may be more aware, but that doesn’t mean your body is working as it should.
You let out a defiant noise as you attempt to get your legs out of the car, trying to hide your grunts of pain and discomfort.
She's tempted to stand there and let you try, but she knows all hell will break loose if she lets you fall. She's not willing to take that risk, not to mention it will cause you more pain to get you up off the ground.
“Come on,” She says, stopping you before you can get your feet under you. “Nice and slow.”
You let out a quiet growl of indignation but you allow her to help you, your legs trembling as she eases you up. Kyle is there with the wheelchair, getting it as close to you as possible so she can sit you down quickly.
“Ow.” You breathe, eyes pinched closed as you breathe through the pain.
“I know.” She says, patting your good shoulder lightly. She's glad she put you in the sweatshirt before you left Texas. It's chilly outside, chillier than it was further inland a few days ago.
It's hard to believe it's only been a few days since you were taken. Barely even a week. So much happened in such a short period of time. It feels like it’s been weeks since everything started, but then again, it had been weeks since John and Kyle first left. It had been weeks since you had been around your whole pack together by the time you were taken. The deep depression you sunk into before the events of the last week had been draining you slowly for weeks before this. It had started before John and Kyle were deployed, back to that day when you revealed the cameras and the secret you had been hiding from them.
How long you’ve gone in such turmoil.
How far you still have to go.
The path up to the door is rocky and uneven, the wheelchair jostling as she pushes it up towards the door. She can picture your face, the way it has to be screwed up in pain. You're silent though, holding it all in. She almost wishes you weren't being silent about it.
The door is already open, light shining from inside as she approaches. Kyle is in the house already, having gone ahead to greet his sister. John is right behind the two of you as Christine turns to wheel you up the steps into the house. His eyes are on you, focused and ready should you fall.
Christine would never let you fall, and from the way your hand is gripping the arm of the chair for dear life, you probably couldn't anyway.
She wheels you through the entryway, the inside warmer thanks to a fire that's burning. It's a nice cottage, far nicer than she had been expecting judging from the outside.
Johnny lets out a low whistle as he enters behind John, looking around. “Yer parents own this?”
“It was given to our mum by our grandparents. They did some...renovations before they passed it on.” Kyle says.
“Yer tellin’ me.” Johnny says.
It looks new inside. New wood floors, freshly painted walls. The furniture looks like she would expect to find in an English seaside cottage, though. Kyle’s parents went to France for summer vacation instead of utilizing the cottage, and none of his siblings had wanted to use it, he told them. It looks almost perfect, like it came right out of a home renovation show. Kyle’s sister must have worked some sort of magic to get it this clean.
It is a very nice cottage. It’s small, the door opening right to the main area. There’s two couches and a chair in the middle of the room around a coffee table. To the left of the couches is a fireplace, the fire already lit and crackling. It looks original, likely having been untouched in the renovations. There’s a door to the left of the fireplace closer to the main entryway. A bedroom maybe? To the right of the front door are two doors, one on the far wall and one facing the front door.
The stairs are in the middle of the house, leading up to the second floor where there’s likely more bedrooms. On the far side of the main area is the dining area and beyond that is a sliding glass door. Around the corner on the far side of the stairs is likely the kitchen. She can see the fridge from where she’s standing. It’s new. Very new. Makes her wonder just how long ago it had been renovated.
“Everyone, this is my sister Ashley.” Kyle says, introducing the other woman in the room.
“Hello,” she says, giving everyone a wave and a dazzling smile.
She’s dressed simply in jeans and a t-shirt, her medium box braids pulled up into a bun on top of her head. They look a lot alike, her and Kyle. Tall and slender and stunning. They have the same smile and the same soft brown eyes. She's wearing scent blockers, but Christine can imagine her having a soft scent like lavender or something fresh like mint.
“There's two rooms down here, and two upstairs.” Kyle says. “The main bedroom is through there.” He points towards a door to their left. “I figure we'll give that to our omega. The bathroom in there has a walk-in shower.”
“Perfect.” Christine says. That will make getting you in and out of the shower easier at least, and you won’t have to go far to use the bathroom.
“You should take the other room down here.” John says, looking at Christine. “So you can be close in case of an emergency.”
And so you don't have to be too close to them, so you won’t feel like they’re hovering.
He doesn't have to say that part out loud.
“I put new sheets on all the beds.” Ashley says. “I also picked up everything Kyle sent on the list. Food, some clothes, some other necessities.”
You let out a quiet groan, Christine patting your head gently. You have to be exhausted and sore after the day. She should give you another dose of pain medicine like she said she would. You’re going to need it tonight.
“Let's get you laying down for a bit.” She says, wheeling you towards the door.
Kyle opens it for her, revealing a spacious room with a big window looking out towards the sea. You're going to spend a lot of time in front of that window, she thinks. The bed is in the middle of the room, and there’s two chairs facing the window. She’s almost tempted to sit you in one of the chairs, but laying down will be more comfortable for you right now.
You're still too out of it now to care much as she wheels you to the double bed. With Kyle's help they get you horizontal, Christine draping the blanket at the end of the bed over you. It’s not very soft, but it will do for now. She’ll have to get the guys to pick up some soft blankets for you when they go to town. She has a whole list of things starting in her head she needs them to pick up.
She leans your crutch against the end of the bed just in case you might need it for an emergency. She hopes you’ll yell first, but you always have been stubborn. Being mostly bed-bound has only made that worse.
“I’m going to go look through the things Ashley picked up.” She says, patting your leg gently. “Get some rest.”
Christine leaves the door open a crack as she exits, wanting to give you a little privacy as you nap, or at least she hopes you’ll nap. It’s going to be a rough adjustment, and you’re going to need as much rest as you can get.
“I’m assuming you’re Christine.” Ashley says, walking up to her.
“I am.” She says, giving Ashley a smile.
She can’t help but get lost in Ashley’s soft gaze for a moment. The Garrick siblings seem to share the same magnetic energy. There’s something almost ethereal about them. She could easily imagine them with glowing halos and angel wings. It’s almost like she’s being blessed with the opportunity to look upon her. She could spend an hour staring at Ashley’s face and not grow tired of looking at her.
“I picked up the items Kyle said you needed.” She says, motioning to the bags on the coffee table, pulling Christine out of her daze. “I couldn’t find the exact nutrient powder you asked for, so I got one that was as close as I could find.”
Christine glances through the bags. She was thorough, getting at least two of everything.
“I got warmer clothes for her too, since it can get chilly out here this time of year. Just some simple things for now until you guys get into town.” Ashley says. “I did some research too and I read that omegas like comforting things so I picked up some extra blankets and pillows” Ashley says, motioning to a couple bags sitting on the couch. “I also picked up this,” She pulls a stuffed dog from one of the bags, holding it up. “It was the softest one I could find. I thought it might help.”
A small smile forms on Christine’s face, her heart fluttering in her chest from the sweet, thoughtful gesture. Ashley doesn’t even know you, nor did she know exactly what happened to you, and yet she went so far as to pick up some comfort items for you. You have nothing right now, only the borrowed clothes on your back. All of your belongings are still on base, all of the things that you had built to make your perfect nest. Would you want any of them still? Or have they been tainted by the events of the last few weeks?
That Ashley thought to do this has warmth flooding Christine’s body. You can have some comfort now without having to wait for their trip to town. She almost feels the urge to cry. She wants to hug Ashley, thank her over and over for her kindness. Ashley has no idea how much her small act of kindness means, how much it's going to mean.
A smile forms on Christine’s face as she stares at the stuffed dog. “It’s perfect.”
You can hear it.
In the distance, the quiet roar reaches your ears as you’re dragged from the sweet arms of sleep. It must be a dream, or perhaps the sedative is still clinging to your mind, making you imagine things.
No.
You’d know that sound anywhere.
The effort to push yourself up to sit is a momentous one, every cell in your body protesting after a day of being moved and jostled. The last thing you want is to move right now, but you have to.
The pain meds have done little to help.
The crutch at the end of your bed must be a thousand miles away as you sit there and stare at it. The ache in your body only increases as you become more and more aware of the pain, almost as if it can tell what it is your mind is planning.
The door is cracked open, letting in a slit of light from outside. It’s dark in the room, the curtains pulled over the window. It’s a blessing compared to the bright yellow light outside the door. You welcome the darkness as your head begins to throb. You could call for assistance. You’d get more help than you needed. More help than you want.
No.
You need to do this.
The effort it takes to get standing nearly sends you back onto the bed. The pain nearly blinds you as your feet touch the floor, your body leaning against the side of the mattress out of desperation. If you fall, you’ll never be alone again. You can’t afford that. You don’t want that.
If you fall, you’ll never get up again.
The breaths out of your nose are short and sharp as you reach for the crutch, fingers trembling in the effort to fight the pain threatening to blind you. You’re trembling like a leaf in a storm as your fingers finally wrap around the cool metal. The rubber bottom drags across the floor as you tug it over to you, holding it against your chest for a moment.
Breathe. That’s what you need to do. Breathe.
In and out.
Nice and slow.
The pain is only a memory. The pain is nothing. The memories forming at the edges of your mind will take over and wipe out the pain and the misery. You just have to be sure. You just have to be certain.
You push yourself upright using the crutch, tucking it under your arm. You should go back to bed. You should rest.
No.
You need to know.
You need to be certain.
The first step you take nearly makes you sick.
It’s like watching a baby deer walk for the first time, knees wobbling, feet shaking. You lean heavily on the crutch, your determination the only thing keeping you from tumbling to the floor in a heap. That might almost hurt worse than forcing yourself to stand upright.
If you fall, you’ll never get up again.
Inch by inch you move across the floor, silently grateful for the socks on your feet. They allow you to slide across the hardwood, but they also pose a threat. Slide too far and you’ll lose your feet.
If you fall, you’ll never get up again.
The determination and your desire for certainty is what keeps you sliding inch by inch across the floor towards that strip of blinding light in front of you. It’s hovering before you, threatening you. How do you know there’s not one of them standing guard, waiting for you to try and leave? You can’t know. You don’t have a clue what’s waiting on the other side of that door. It could be nothing. It could be your entire pack.
Breathe.
In and out.
You take a moment at the door, resting your aching feet. Your body is throbbing from the effort to keep yourself upright, the sedative still numbing your brain and your movements. It’s like treading through honey, everything twice as hard as it should be. You can walk. You’ve done it before. You did it in the medical center.
You can do it here.
You use the crutch to push the door open more, your free arm still tucked in a sling to keep you from moving it. Reaching for it with that arm would have put you on the floor, would have caused more pain than you needed, would have made you fall.
If you fall, you’ll never get up again.
Breathe.
The light burns. Explosions of yellows and whites erupt behind your eyelids as you screw them tight against the sudden onslaught. The sun is in the room, shining its rays directly into your sensitive eyes. Your stomach churns, your fingers tightening around the crutch so tight your knuckles begin to ache. The oppressive light makes you want to recede back into the darkness of the room behind you like a vampire shying away from the light of day.
No.
You won’t be defeated by the harsh artificial lighting. You need to know.
You need to be certain.
The others are moving around. You can hear voices around the corner, voices upstairs with thudding footsteps. The air is thick with a mesh of scents, cleaning chemicals, and the burn of scent blocker. Your nose wrinkles at the sudden onslaught against your senses, your sedated brain making it all seem so much worse.
You need to know.
The hardwood floors continue and you use them to your advantage as you shuffle your way across the main area. The fire crackles as you pass, the popping of a log making you startle. Your feet slide again, your body pushing up against the crutch to hold yourself steady.
If you fall, you’ll never get up again.
Your target is dead ahead, a mile away but so close you can almost taste it. Just past the dining table and straight on till morning.
Despite your snail’s pace, no one seems to notice you shuffling your way across the house. It should make you upset, the fact that none of them notice you moving around, but instead it makes you glad. They’d try to stop you if they noticed you, turn you around and shuffle you back to bed. Or worse, they’d carry you.
How easily you could slip away, though.
Well...in theory.
Perhaps that’s why they ‘re not paying you any mind. How far could you really go in your current state?
Why would you want to stray from the only safe space you have?
The world outside is more dangerous with the state you’re in. Not just because of your injuries and your status, but also because you know Shepherd is still out there, and for all you know Graves is as well.
He could be waiting right outside the door.
No.
They’d know.
They’d protect you.
They failed.
You push past the fear in favor of certainty as you push forward, passing the dining table in your slow crawl towards the sliding glass door.
It poses an entirely new threat as you stand before it, staring out the darkened glass. You have to get it open. Getting it open takes strength and you’re down to one hand that’s trying to keep you upright.
You have to know.
You have to be certain.
You lean your weight on the crutch, ignoring the way it digs into your armpit as you reach for the handle. You click the lock, wrapping your fingers around the plastic before pulling. Your body screams with pain as you tug, the door sliding in the track as slowly as you had moved across the small living area. It’s almost as if it's mocking you.
It’s open only as wide as you need to crutch your way through, doing your best not to knock your left shoulder against the frame.
If you fall, you’ll never get up again.
Breathe.
You can smell it.
The salty sea air invades your senses, slipping up through your nose and straight into your brain. Memories come flooding back of childhood vacations back when things were simpler. Back when nothing mattered but the sand and the water and avoiding getting chased by your brothers carrying the piece of seaweed they found.
Polkadot bathing suits, bright red to be seen easily. Toes in the water, sand everywhere. The nap in the silent car home.
How simple life was back then. How easy life was.
Your heart aches for those days again. The days when you could exist without a care in the world, trusting your pack would keep you safe, trusting your family would care for you. Your mind yearns for that sense of safety and security again.
The world is grey as you hobble across the porch, the grey seeming to go on forever. You missed it, the chill in the air, the gloomy grey overhead. How you yearned for the gloom of England while stuck in the heat of Texas.
Anything is better than Texas.
Your forward shuffle pauses at the edge of the deck, your eyes looking out into the grey. Your breath catches in your throat as you stare out into the distance, the ache in your chest intensifying. It blocks out the pain in your body, numbing you to everything else as you stand there, legs trembling from the effort of going the short distance from your room to the end of the porch.
You can see it.
Emotions swirl inside of you like a hurricane as you stare out where the grey water meets the grey sky in the line of the horizon. Those emotions threaten to choke you as you stand there trembling at the edge of the porch. There’s a breeze, a cold one that bites through the fabric of your sweatshirt and into the skin below, but you don’t care.
You can’t care.
Your legs shake from the exertion, the neverending exhaustion that’s settled deep into your bones. It’s not just a physical exhaustion, but a mental one as well. It’s been a long week.
Only a week.
So much has happened in a week.
You want to sit. You want to sink down onto the porch and rest.
If you fall, you’ll never get up again.
There’s a pain in your chest as your breath catches in your throat. The emotions are whirling, tightening around your chest, squeezing your lungs until they feel like they might pop.
Breathe.
In and out.
You needed certainty. You needed to know.
You can hear it. You can smell it. You can see it.
A single tear rolls down your cheek as you stare out at the sea.
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#call of duty#call of duty fic#poly 141 x reader#task force 141 x reader#john price x reader#captain price x reader#kyle garrick x reader#gaz x reader#simon riley x reader#ghost x reader#johnny mactavish x reader#soap x reader#alpha/beta/omega dynamics#a/b/o#omegaverse
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How do you think Nanami would announce your pregnancy to Gojo and the jujutsu high cast…. Possible fic idea?
Rainbow Baby
Tags: Nanami x fem!Reader, ANGST, HURT/COMFORT, TW- mentions of a previous miscarriage, (is not described, but it’s heavily referenced), grief, tooth-rotting fluff at the end, happy ending that you and nanami deserve.
An: This is def not the fic that I accidentally wrote about the wrong character for. I definitely did not write this entire fic about Satoru before rereading your request and seeing that you clearly wrote for Nanami.
Nanami is a private man — not secretive, just private. While he loves when you visit school to see him because your presence eases his weary mind, he doesn’t flaunt you around to his coworkers. It’s honestly just a known thing around the school that Kento has a very pretty wife who he doesn’t introduce to anyone.
There is only one exception to the rule: the man who isn’t afraid of anything and has no concept of social boundaries, Satoru Gojo.
Nanami watched in utter disdain as Satoru always found a way to inset himself into yours and Nanami’s conversations. He never bothered to hide how much Gojo gets on his nerves.
However, Satoru gets a pass. Nanami may shoot him death glares and give him short, irritated responses, but Nanami will never shoo him away.
Satoru gets a pass because he was the one who made sure you and Nanami didn’t drown in grief when you two lost your first little one.
Nanami hadn’t even told anyone that you were pregnant yet — it was so early on. You two were still enjoying keeping it a small secret between you two. However, Gojo picked up on it immediately after seeing you. You weren’t showing, but he could see the small bundle of yellow and orange energy radiating from your tummy with his six eyes.
To Nanami’s surprise, Satoru didn’t make a huge deal out of it. He shook Nanami’s hand while whispering a quiet congratulations into his ear. Nanami laughed as he realized that Satoru knew, and he pulled the white haired male into a hug.
Satoru immediately knew something was wrong when Nanami didn’t show up for work the next week. Deciding to check up on his friend, he stopped by yours and Nanami’s house.
Nanami looked like a wreck compared to his normally put together self when he answered the door. His skin was pale, dark bags under his puffy red eyes from crying. He was wearing a shirt and grey sweatpants. You looked even worse…
Satoru didn’t need an explanation whenever the small bundle of energy was no longer present in your tummy.
If it wasn’t for Satoru, Nanami was sure that the grief was going to consume both of you. You were… you were understandably a wreck, and Nanami was so heartbroken himself that he struggled to hold you together. He was the man of the relationship, but he lost a child too. He had to witness his wife go through the worst pain imaginable, and he couldn’t do anything to stop it.
Satoru checked up on you two often. He never mentioned what he knew, which was comforting. He was just always there with a kind smile and food plus desserts. Even though you and Nanami barely would eat anything, Satoru would come over anyways.
He was the only thing constant and stable in yours and Nanami’s lives. He was the only one who knew, and he helped you two out with a level of empathy and care that Nanami didn’t know he was capable of. The house would get cleaned. Food would be served. Different bills and other miscellaneous items ended up being paid.
Soon, the grief became easier to deal with. You and Nanami learned how to cope with the loss and start living again. The grief books lie by the way. You never truly get over the loss of a baby. You just learn how to live with the subtle ache in your heart.
It sneaks up on you sometimes. You see a small baby on tv, and you’re in shambles. Nanami watches Kusakabe announce his wife’s pregnancy, and he has to excuse himself to the restroom for a breather.
Satoru spent father’s and mother’s day with you and Nanami. It’s not like he had any family to celebrate with anyways. He brought you two gifts - making sure to remind you two that you are still parents. Your little one just isn’t on this earth.
So when you see those two pink lines on a test a year later, you feel your heart stop. You can’t take another heartbreak. You’re so scared; you don’t even want to tell Nanami. You two weren’t exactly trying for another baby, but you weren’t preventing one either.
You and Nanami celebrated, cried, laughed, rejoiced, mourned, grieved, every emotion hit you two like a truck when you revealed your pregnancy to him.
You don’t stop by the school for a little while. You and Nanami are both not ready for Satoru to find out… especially not during the first trimester when it’s possible that miscarriage can happen again…
Once you hit 20 weeks and know the baby’s gender, you finally think it’s time to let Satoru know. Nanami reluctantly agrees — also because Satoru has been hounding Nanami for weeks about where you’ve been. Satoru misses the cookies you’d always bake for him.
“Do you have plans for dinner tonight?” Nanami asks the white haired male at work that evening. Satoru immediately perks up, knowing this is basically an invitation to come over.
“Nah, I was thinking about getting hot pot. Why?” Satoru asks, trying not to sound overly excited, but it’s a rarity when Nanami formally invites him over. He also hasn’t seen you in so long. He wants to spill all the new tea to you since you like that sort of thing, unlike Nanami.
“My wife baked those cookies you love so much. You should stop by tonight.” Oh, and Satoru was getting sweets? Hell yeah.
Though, the cookies wasn’t the biggest treat of the night. When Satoru enters your home behind Nanami, he walks to the kitchen where you’re standing over freshly baked chocolate chip cookies. Your tummy is rounded, and there’s a strong accumulation of golden energy residing in you.
“You’re-!?” Satoru’s eyes widen and he flicks his head quickly between you and Nanami. Your husband playfully rolls his eyes, but his smile tells you everything you need to know. He’s proud to be announcing your pregnancy.
“Yes, she’s pregnant.” He answers with a laugh, and Gojo pulls him in for a tight hug. Even if Satoru lacks some social skills, he’s able to read people like a book. He knows that this is all you and Nanami have ever wanted — a little family to call your own.
Now, imagine his big blue eyes welling with tears when he sees the cookies have writing on them.
“Nice to meet you, Uncle Toru!”
Now, imagine how fucking ecstatic Nanami is when he finally gets the privilege to announce your pregnancy to the rest of the school. He’s private with his life, but after everything you two have been through, he happily announces your pregnancy to anyone — everyone.
Oh, and your baby girl, Satori, was born happy and healthy. Besides you and Nanami, Satoru was the first one to meet your sweet baby. Yes, he cried like he was the baby when he found out about her name.
#jjk#jjk fanfic#jujutsu kaisen#fanfic#drabble#jjk suggestive#jjk gojo#gojo satoru#jjk nanami#nanami x y/n#nanami x reader#jjk angst#jjk comfort#jjk fluff#nanami fluff#nanami x you#kento x y/n#husband nanami#jjk pregnancy#kento x you#kento fluff#jjk kento
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One of the pieces of feedback I'd received on the previous revision of Eat God is that the introductory text didn't clearly communicate what the game's big-picture deal is. I'm hoping this rewrite makes it clear!
(Image transcript under the cut.)
Introduction
Eat God is a game about being on the outside. It revolves around the Folk, beings who stand for every small, funny-looking creature in every game that insists small, funny-looking creatures are morally okay to kill, every goblin and kobold and imp, all reimagined here as members of the same impossibly varied, self-created people. Each player will take on the role of one of the Folk, different from any other, and navigate the world from their knee-high perspective.
Of course, player characters in Eat God aren't just any small, goblin-like critters. They're also God-eaters, practitioners of an esoteric discipline – part existential philosophy, part martial art – that comes with both fantastical abilities and big questions: namely, what does it mean to eat God?
Is “God” the systems of oppression we build to keep others down, and eating God means throwing off those chains?
Is “God” the culmination of an error in our understanding of reality, and eating God means finding another way to be?
Or is “God” just a great big tyrant in the sky, and eating God means exactly what you think it means?
As a God-eater, your journey to find out will take you from place to place, with each destination presenting potential answers, usually in the form of someone being ground under someone else's boot. Owing to your limited outsider's perspective, your interventions may not always help, at least not in the ways you intend, but they'll definitely ensure that those who benefit from the status quo are having a bad time.
Or, in less elevated terms, Eat God is a game about a bunch of gender-ambiguous muppety things with bullshit super powers wandering around causing problems on purpose. If you cause enough, you might even accomplish something.
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SATURN DEGREES IN YOUR CHART
based on numerology
more degree posts: venus degrees // mars degrees ⋆.˚🪐⋆
tw: this is going to be a very deep post and will involve hard topics such as bullying, abuse, trauma, anxiety, social anxiety, addiction, drugs, alcohol, war, weight, obesity, eating disorders ⋆.˚🪐⋆
note: the entire chart matters. this is not based on nikola stojanovic’s degree theory it’s based on my numerstrology degree theory .⋆.˚🪐⋆
♄ saturn at 1°/10°/19°/28° · people with these degrees in their saturn will endure lots of challenging conflicts in their life. these are some of the more challenging degrees to have in your saturn numerically. these people may struggle with their confidence, being assertive, or being a leader. these things will all be something they struggle less with as they get older though. these people have to learn lots of karmic lessons surrounding controlling their temper and learning to be patient. if these people want anything in life they must work hard for it and they often learn this from a younger age due to their upbringing. these degrees in saturn are also common among those who got bullied. the positive to these degrees is that the people with them will be very hard working and determined people that don’t take no for an answer when they truly desire something such as success. another positive is it that they do often become wealthy at some point in their life since 1 is associated with the root chakra and the root chakra is associated with materialism. this especially applies to 28
♄ saturn at 2° · people with this degree in their saturn often have a hard time finding peace or struggle with feminine energies. this could be their own feminine energy and the struggle of taping into that side of them or it could be struggling when being surrounded by other people who have strong feminine energy because they tend to spread their negative energy toward you sometimes for no reason. similar to lilith in the 1st house, often the women with this placement especially, are bullied a lot or picked on by other women. this degree in saturn can make you extremely introverted, sensitive, and insecure compared to others too. the positive to this placement is that these people often have a very peaceful life after their first saturn return. these people would benefit from being in a career that’s more calm/peaceful or not working and being with someone who provides for them. they can be amazing writers or authors! i’ve also seen them do very well in careers where they’re caring for others or one that involves femininity in general
♄ saturn at 3°/12°/21° · people with these degrees in their saturn often do not have a fun upbringing and may have trauma surrounding their childhood. often they have an amazing since of humor because of their trauma though and tend to be some of the funniest people in the room. these people tend to have darker humor or say really out of pocket things, but it’s iconic honestly. since 3 is the number of socialization these people often hate socializing and can struggle with things like social anxiety a lot. these degrees are the worst for saturn when it comes to responsibility. these degrees in saturn can make you dislike being responsible. people with this placement may have been cheaters in a past life and now are reaping what they sow in regards to romance if they weren’t a good person in their previous life. the positive to these degrees in your saturn is that these people make great comedians, writers, and also they are very simple people that enjoy the little things which often creates more optimism in someone
♄ saturn at 4°/13° · people with these degrees in their saturn are some of the hardest workers that you’ll encounter. these people have to work hard for anything they want in life, but the pro is that they almost always get what they want when they do whereas there are some others without these degrees that may work hard at some things and still not succeed. these people do really well in jobs involving the law or crime such as being a lawyer, cop, criminal investigator, etc. in order for them to thrive in life they should create a consistent routine, only date people that are already stable independently without them/that don’t need their help emotionally/financially, and they shouldn’t be friends with people that are a bad influence. often these people aren’t born with natural intelligence like some where they can ace a test easily, they must study a lot and work harder to get to the top. they are very logical people though. at worst these people can be stubborn, jealous, or violent
♄ saturn at 5°/14°/23° · people with these degrees in their saturn are more likely to be irresponsible or unpredictable than the other saturn degrees. they tend to be rule breakers and love their freedom. these people can be troublemakers a lot of the time and may get fired from a lot of jobs when lower vibrational. something they can struggle with is their sex drive. you will commonly see this in the charts of people who are asexual since saturn can show where we feel a lack of something and 5 in numerology is associated with sex drive. the positive to these degrees in your saturn is that you likely have very beautiful bone structure, when you want something are restless and will never give up in getting it, and you are less prone to abusing substances such as alcohol or drugs. these people do very well in careers that involve the entertainment industry, sex/fertility, traveling, war, parties, or socializing in general. although these people don’t enjoy socializing a ton and have lots of insecurities around it (often social anxiety is common in these people) they can be good at doing so in their workplaces
♄ saturn at 6°/15°/24° · people with these degrees in their saturn may have trauma surrounding a lack of nurturing a love as a child. they may struggle to express love for this reason and feel uncomfortable receiving it in some ways. these can be hard degrees to have for friendship as well since saturn shows where we struggle a lot and 6 in numerology is associated with friendship. often they won’t have good and loyal friends until after their saturn return because of this. these people can struggle with their weight a lot. this could be in multiple ways not just obesity, but also with eating disorders. these degrees are also hard to have in saturn when it comes to intelligence. you may have a lower iq depending on the rest of your chart. although there is lots of hard attributes to these degrees in your saturn the positives can be that you will have a stable life after either your first or second saturn return and will have a great family of your own, loyal friends, and a devoted lover. this also indicates doing well in careers such as being a doctor, nurse, vet, farmer, wedding planner, etc
♄ saturn at 7°/16°/25° · people with these degrees in their saturn may struggle a lot mentally. this indicates having mental struggles due to the trauma in your past. these people also often have learning problems or disorders such as adhd, dyslexia, etc. these people may struggle a lot with their sexuality. i see this often in the charts of people who waited to come out late due to people in their lives such as their parents shaming them for the way they were born. many people i know with these degrees in their saturn struggle with anxiety (especially health anxiety), depression, or personality disorders such as bpd as well often due to being bullied (especially online) or abused. the positive to these placements though is that these people can work really well in careers involving technology or inventing. they can do really well as social media influencers, engineers, film editors, etc. they also make great teachers (especially history ones). these people personality wise can come off as cold, but often they’re really just extremely misunderstood. they enjoy being alone and sometimes have a low social battery
♄ saturn at 8°/17°/26° · people with these degrees in their saturn live a very karmic life. they would benefit from killing others with kindness as hurting others is something that will come back to them quickly. when they hurt others the karma comes back harsh and quick, but the same goes for when others hurt them. negative karma will come back to those who hurt these people quick. these people are often workhorses and when high vibrational can be very good people that do a lot for others, but when low vibrational can be overly controlling, abusive, cruel, vengeful, and possibly abuse their power in some situations. the positive to these degrees in your saturn though is that these people make amazing leaders and tend to be in higher positions of power both in general and in their workplace. they may not be wealthy or financially stable, until after their first saturn return though. these people need lots of balance in their lives, so they should never overwork themselves or be overly irresponsible either. they need a good balance of work and play or it can be damaging to their spirit. these people tend to have good judgment when it comes to analyzing other people as well. they would do well in careers involving politics, finances, business, influencing, etc
♄ saturn at 0°/9°/18°/27° · people with these degrees in their saturn often struggle in finding out who they really are and can struggle with things like personality disorders. these people are the most likely to struggle with addiction, although it’s a way to cope with their trauma. these people often just live really hard lives, but because of this they have a talent for turning their challenging emotions into beautiful art. they’re naturally really artistic people and creative. they’re naturally emotional people and very sensitive due to things that occurred in their childhood. they tend to be the black sheep’s of their family. the positive to these placements is that often these people live long and don’t pass until they’re really old. often from natural causes. they also can be very good at manifesting career opportunities into their life. they do best in careers such as being a singer, dancer, performer in general, actor, astrologer, tarot reader, etc. when you hurt these people they can be harsh sometimes and hold long grudges, but when you’re on their good side they’re very compassionate and romantic
♄ saturn at 11°/20°/29° · people with these degrees in their saturn can do really well in spiritual careers or careers where they can use their charisma. these degrees are common in general in the natal chart among people who are social media influencers, but saturn being one of the main planets they have it in if it’s long term social media fame since saturn represents stability, longevity, and work while 11 in numerology is associated with influence and charisma. they also do well as astrologers, tarot readers, numerologists, teachers, actors, artists, life coach, athlete, etc. this (11) is one of the main fame numbers, so you’ll see these degrees a lot in the charts of famous people. these specific placements indicate that someone is a very emotional person, but just keeps everything within and can struggle to express themselves emotionally. others may perceive it as lack of emotional intelligence when it really just is them not feelings the same ways others feel in certain situations where they know they’re supposed to because due to their trauma they can be numb in certain areas emotionally. this doesn’t mean they don’t want to try to understand others emotionally though. these people at their worst can be emotionally unstable though
♄ saturn at 22° · people with this degree in their saturn are naturally very wise people. they may often get told that they’re an old soul by many. they can struggle a lot with things like confidence, feeling restricted, or being over sensitive due to their trauma. when you’re on these peoples bad side they don’t mind burning bridges with you and can be ruthless as well as stubborn. when low vibrational they won’t like taking advice from others and won’t be open minded. they can also have ulterior motives at times. when higher vibrational these people will be open to lots of new experiences and learning many new things. they will also have good intentions with everything they do. these people tend to do well in careers involving crime, destroying, building, or sharing their wisdoms with others. they make great architects, body builders, gang leaders, cops, criminal investigators, marine biologists, construction workers, etc. these people (similar to saturn at 4°/13° people) are some of the hardest working people you’ll ever meet
© novy2sirius
#novys numerstrology#saturn degrees#saturn#numerstrology theory#numerstrology#astrology#astrology blog#astrology chart#birth chart#astrology community#astro community#numerology#numerology blog#matrix#degrees in astrology#degree theory
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fucking DAN FENG's previous previous incarnation so good the memories latch with every incarnation ever and they're all so head over heels in love for reader like damn.
Reader is basically their mate as if they all know by instinct that he's THE ONE that fucked them SO GOOD.
It's like that with dan feng too, the moment he saw you he just went feral with instinct and need, the unfamiliar yet familiar sensations rushed through him and he acted on impulse, pulling you to his chamber and kissed you hard and rough like all the previous incarnation did before.
It's the same now with dan heng too.
The moment he saw you, next to jing yuan at the devine commission, he had to squeeze his thighs to hold in a whimper
who are you really? dan feng/dan heng
cw;; angst, nsft, tail pulling, blood mention
im sorry for being a whore for the sads. i was thinking about this quest in canon about a vidyadhara and a xianzhou native where this guy falls in love with her in every life but for her it's just losing the person she loves over and over again. i think a relationship between a vidyadhara and a xianzhou native is inherently pretty sad like that but I think adding the fact that dan feng is the xianzhou's biggest fuck up to the mix makes it even more. that's why I wrote it with y/n being kind of distant because like... how many times has he loved this man so much and so deeply only to be forgotten and treated like a stranger?
who are you? dan feng asks himself a thousand times. he knows technically who you are, you're an attendant for general jingliu. he doesn't know why his thighs squeeze around nothing when he's near you, he doesn't know why when you touch him his body grows so hot it's hard to think, he doesn't know why your voice makes him want to fall to his knees. he can surmise you know but he never has the chance to get you alone, he only ever sees you when you're with the general.
then one day you're running an errand for her that brings you to his estate. your errand doesn't matter because the vidyadhara high elder has ordered you to his bed chamber. he was just going to interrogate you. he needed to finally know who you were.
that plan fell apart when you casually entered his room. you were standing there, a knowing smile on your face and your head cocked to the side. dan feng may have lacked the memories of his former lives but his body didn't. with a practiced ease he slipped his robes over his shoulders, his eyes asking if you liked what you saw.
"you're insatiable as always, high elder. I've not yet had a full conversation with you but you're here exposing yourself to me." you stepped forward until your legs reached the bed.
"you know me...?" it wasn't really a question considering you both clearly knew the answer.
you laughed at him. choosing to respond with your hand coming up and gently pushing his robe further off his body. his skin met the cold air and his soft pink nipples immediately hardened earning another warm laugh from you. he felt like you were mocking him but he couldn't bring himself to be offended, instead his heart felt warm.
you traced your fingers down his thin chest until they met where his robes were tied around his waist. "you can stop me whenever you want, high elder."
"dan feng." he said softly, almost embarrassed by himself.
"hm?" you tilted your head at him.
"my name, it's dan feng." that earned him another laugh.
"ahh sorry, dan feng. i've never known any of you to like being called your title." your tone was smug and oh so knowing.
your hand pulled at the knot around his waist finally undoing it and exposing his naked front to your leering eyes. dan feng found himself unable to form words as his cock twitched and swelled with desire that wasn't entirely his. he expected you to mock him, to laugh at his pathetic state that he couldn't even explain. yet you didn't, your arrogant smirk had even disappeared from your lips as you focused your gaze on his body. your head was so close to his that the young dragon could smell your hair but you weren't even looking at him instead your face had an odd expression as you stared at his body. he opened his mouth to speak as your eyes came back up to stare into his, your eyes took his breath away. he'd never seen you this close before but now you were right in front of him so close he could touch you and your beautiful eyes were looking at him with an emotion he couldn't decipher.
"i can help you take care of this, dan feng." your voice sounded odd, lacking the arrogance of before.
dan feng reached up and grabbed your arms with a desperation he'd never felt before. "you know that my body is yours."
a heavy smile crossed your face. "i wouldn't dare lay claim to your body, dan feng."
"... is my appearance not to your liking?" he felt like he'd done something wrong to you and that was the only reason you didn't have him shoved into his bed right now.
you blinked at him before your arrogant smile returned to your face. "you're beautiful."
"then ravish me." he pushed aside the odd feeling in his chest and took up a commanding tone.
you didn't waste any time immediately your mouth was on his, like a man dying of thirst as your tongue pressed to his lips. dan feng who had never known these things in this life felt his body reacting on instinct and pulled you down over top of him. your hands explored him like they had done so a thousand times, effortlessly finding weak spots that he didn't even know existed. one of your larger hands pinched his perky nipple drawing out a loud moan that let you slide your tongue in his mouth. your other hand hiked his thigh onto your hip allowing you easy access to roll your clothed hips against him. dan feng was moaning and squirming under your large body, his hands struggling against the overwhelming pleasure to get your clothes off.
it was only once his cock was red and leaking that you finally eased off of him. your hands were fumbling to quickly pull your clothes off as you took in heavy breaths. despite dan feng's own incompetence when it came to touching you it seemed like you were also aroused. his eyes watched transfixed as you undid your belt, your thumbs hooking into your pants and dragging them down. his eyes immediately fixed on the large bulge in your underwear, his mouth starting to water with desire.
you laughed at his pathetic state. "patience, dear."
your hand came over to rub your thumb over his kiss swollen lips, the slightest brush against his bottom lip had his mouth opening and taking your thumb on his tongue. on instinct he sucked on your thumb, his tongue swirling around the digit with precision he shouldn't have possessed. you moaned, sliding your thumb deeper into his mouth until your whole digit was coated in his spit.
"that feels nice doesn't it, dan feng? i know it feels so good to let your head empty for me." your thumb began to pull out of his mouth slowly but he scraped his teeth against the top of it in a minor attempt to stop you.
"mm such a good boy." your voice was so warm and calming as your thumb pushed back into his mouth.
"its ok, lose yourself. the only thing that matters is pleasing me." you pulled your thumb free from his mouth as his eyes finally grew hazy and distant.
"what do I do...?" dan feng could feel his head grow fuzzy as his body got hotter.
"wanna see you with your tail in the air pretty boy."
all it took was your words and dan feng found himself face down in his bed, his tail held high in the air. you ran your fingers from the base of his tail up drawing an absolutely sinful moan from the high elder. when your fingers finally began to push at his hole they slid in easily like his body had already molded to your shape. his body greeted you like an old friend; his hole already loose and ready for you, your every touch drawing little moans and shivers from him. it didn't take long for him to be a drooling and ready mess against his silk sheets.
your bodies fit together like puzzle pieces, they always have. your thick cock fills the pretty dragon beneath you until his stomach is bulging but he doesn't whine in pain. his tail fits so perfectly in your hand and acts like such a good handle so you can jack hammer deep inside him. his pretty pink swollen lips hang open with drool dripping down his chin between his cock drunk babbling. he cums first in his pathetic state, cock spilling all over the sheets before he feels his legs try to give. you don't let him fall, hands keeping his hips in the air when he no longer has the strength to do it himself.
you were planning to make him cum and stop but your body craved him just as much as he craved you. you buried your face into his hair, pressing your chest down against his back, trying to memorize as much of him as possible. you should have completely memorized him by now but every time things like his soft scent and pretty voice were the first things to fade. your nails dug into his hips enough to draw blood but dan feng didn't do anything but moan and whine in reaction. your pretty dragon didn't know that you were currently struggling to ingrain him into your mind, all he knew was that his mate was fucking him like a wild animal.
you mouthed slurred praise against his neck; telling him he was so good for you, so pretty, took him so well, such a good slut. it was hard to tell if it was the hickey you left in his skin or the excess praise that caused him to cum again. his hole tightened so much around you that you lost yourself, finally pumping ropes of cum in his tight ass. his pretty thighs were trembling and he babbled his thank yous clearly believing that was the end of your mating. you only gave yourself a moment to rest before you continued your jackhammer pace.
the pretty high elder was an absolute mess when you finished with him; bruises, bite marks, scratches, cum stains, hand prints. he was so fucked out you had to gingerly move him into place in your arms, you held him like you'd held him a thousand times. his pretty eyes blinked at you as he fought to stay conscious but your hand gently rubbing his back certainly made it difficult.
"mate..." he whined so softly his voice raw from the hours of use.
you pressed a kiss into his hair. "so good for me."
---
from then dan feng didn't receive any answers, you actively tried to avoid his question. but despite the look you would get occasionally you always remained by his side. you felt like you were at a distance but you gave him everything he asked for so how could he be angry? you wish that back then you had let yourself love him properly, you should have indulged yourself in the lovey dovey actions of his past lives. you didn't realize that he would be gone for good.
all at once you lost everything in your life because of your mate's foolishness but you didn't even get the right to be angry at him. you remember when jing yuan stepped up as general and asked you to assist him the same way you had his mentor. at the time you had only asked that you be exempt from attending the high elder's trial, you wanted your last memory of him to be anything but him in chains. if you could have you would remove the last memory of jingliu being covered in your friend's blood from your brain too. but even while the xianzhou recovered you were left to remember the past.
it was the longest 500 years of your infinitely long life. you could tell that several times jing yuan thought he would lose you to the mara but you persisted. you remained a loyal attendant to the general even as the ambrosial arbor looked to tear the ship apart. when you have nothing but time of course everything will eventually recover.
"you don't need to attend." jing yuan sounded thoughtful while you poured his tea.
"i would find it rude to run away from the people who saved our home." your face was emotionless and empty like it had been for a long time. you caught the general giving you a pitying look before he enjoyed his tea.
you couldn't have guessed why he would look at you like that. you couldn't have guessed that tricky bastard wouldn't have just told you. the visitors from the astral express were standing there looking at you, a background employee who had just dropped and smashed a 300 year old tea set all over the divination commission floor. your eyes were fixed on the black haired man, the one who was unmistakably looked just like dan feng. his eyes met yours and the slightest of blushes crossed his cheeks like it had in a thousand life times before.
"i apologize for-" jing yuan was cut off by that soft voice.
"who are you..?"
#top male reader#dom male reader#male reader#replies#sub hsr#dan feng x reader#dan heng x reader#sub dan heng#sub dan feng#hsr x male reader#hsr smut#hsr x reader#dan feng x male reader#dan heng x male reader
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Scammer pretending to be a Palestinian v3
Updated post here!
Now running their scam for about 2 months straight, this scammer is known to take their posts from real GoFundMe’s (Examples of used content) and reuse them as their own even going as far as impersonating the real Palestinian who created the original fundraiser. One of the common tactics is that you’ll get their asks if you regularly share Palestine content on your blog. Please check to see how old the pinned post is and see if you find its contents elsewhere if you search part of the post in a preferred search engine. Be aware that the scam accounts listed here are not the owners of any GoFundMe’s and will usually claim they have one pending. Their pfps are almost always images stolen off the fundraisers too.
This post has been remade with better info! Please find it here:
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And here is a growing list of names the scammer has used. These may often be reused for different scams later on so keep an eye out for them when you get asks from relatively new accounts:
Nour Samar | maryline lucy | Fred Odhiambo | Jeff Owino | Valentine Nakuti | Conslata Obwanga | JACINTA SITATI | David Okoth | Martín Mutugi | Daudi Likuyani | William Ngonyo | Fred Agy | George Ochieng | BONFACE ODHIAMBO | Sila Keli | John Chacha | benson komen | Alvin Omondi | Jacinta Sitati | Daudi Likuyani | Noah Keter | Faith Joram | Rawan AbuMahady (any PayPal’s using this name are scammers who have stolen it off a real GoFundMe. The real person does not have a PayPal account that they post on tumblr.) | Asnet Wangila | Remmy Cheptau | HAMDI AHMED | Johy Chacha | Aisha Mahmood | Salima Abdallah | Raha Habib | JOSEPH AYUGI
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How to report scam accounts: Report -> Something Else -> Illegal uses or Content -> Phishing
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Please keep in mind this post isn’t to say all Palestine mutual aid blogs are scams! Rather, this post is meant to explain that there is a scammer pretending to be one and stealing posts from real ones. They will always reblog only a few Palestine posts and then reblog nothing else aside from answering asks.
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If you happen to find a new one, please let me know! This is a new version of the previous one.
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#feels#lgbtq#mj best of
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