#that a main point in the original is like. the way that different people interact with relationships (and with people who arent in them)
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teine-mallaichte · 5 months ago
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Let's talk hallucinations in whump/general fiction.
So first off full disclosure, I have schizoaffective disorder - think some bits of bipolar and some bits of schizophrenia kind of squished together, and as such hallucinations are a BIG part of my general existence.
Definition: A hallucination is a perception of a sensory experience—such as sight, sound, smell, taste, or touch—that appears real but is created by the mind and lacks an external stimulus.
Now, I see a fair few "hallucinations" type prompts in whump events, and just generally within the whump community, and I see a LOT of auditory hallucinations type prompt fills - mainly in the form of malevolent whispers - and ye that's a thing, but there are so many other hallucinations.
The thing is hallucinations can effect literally any sense, not just hearing - though I will add that auditory is usually regarded as the most common.
this is a long post so I am going to put a cut here... below the cut is exploration of the tyoes of hallucination, the causes and a bit about insight.
So, I thought it could be "fun" to explore a few in a post. Lets explore the 5 "main" senses first:
Auditory Hallucinations
Description: These are the most common type of hallucinations. They involve hearing sounds that are not present. The sounds are hear as if they are coming from somewhere external to the body. So in my case I have a few of these, but my main one is a voice who is with me even when I am in meds (another good point there for anyone who wants to use mental illness in their fics even in meds we can do have symptoms). This voice has a name and most of the time he just sorts off passes comments about things and people around me, like a sarcastic narrator and it sounds like he is standing just behind me.
Common Examples:
Malevolent Whispers: Insidious voices that might threaten, taunt, or belittle you.
Hearing Music: Melodies or songs playing that no one else can hear. For me this kind of sounds like someone is playing a radio in a different room.
Environmental Sounds: Hearing footsteps, doors creaking, or other sounds suggesting someone else is present.
Command Hallucinations: Voices that instruct or suggest (its not always ademand, sometimes more subtle and manipulative) you to do certain things, often with a compelling and distressing sense of urgency.
Less used examples:
Kind/supportive hallucinations: Voices that are encouraging, reassuring and supportive.
Distortion: Rather than sounds with no origin hallucinations that disort or warp actual sounds/voices changing the meaning, making it as if the TV or Radio is addressing you personally, making it sound as if a friend is threatening you.
Fun fact: it actually is possible to have a two way (sort of) conversation with a hallucination - I know I do it relatively often. It will be different for everyone, but fo me its a bit like having a conversation on a bad phoneline, yes the voice will respond but often its almost as if he hasn't fully heard what I said - or is ignoring key points. I can do this both outloud and "in my head".
Visual Hallucinations
Description: Visual hallucinations involve seeing things that are not present. These can range from simple shapes and flashes of light to detailed images or scenes. They often appear as if they are in the physical world and can be very convincing.
Common Examples:
Shadowy Figures: Seeing indistinct, shadowy forms that may move or appear to watch the character.
Distorted Faces: Perceiving familiar faces as grotesque or altered in frightening ways.
Apparitions: Full-bodied figures that may interact with the character or appear menacing.
Lights/sparkles: The whump community seems to very much enjoy lights and sparkles, especially in drugging.
Less Used Examples:
Intrusive Visuals: Images of disturbing or graphic nature that suddenly appear in your line of sight.
Perceptual Distortions: Objects appearing to warp, change shape, or color in unnatural ways.
Double Vision: Seeing multiples of objects or people, creating a confusing and disorienting experience.
Scenery Shifts: The entire environment changes, making you believe they are in a completely different place.
Fun fact: Sleep deprivation can cause some wild visual hallucinations, even relatively "mild" sleep deprivation can start to effect a persons perceptions.
Gustatory Hallucinations
Description: Gustatory hallucinations involve tasting things that are not actually present in the mouth. These can range from pleasant to extremely unpleasant tastes and can be triggered without any external food or drink.
Officially these are considered "rare", but personally (as someone who has done a lot of peer support work in the psychosis/voice hearing community I think they are simply under reported.)
Common Examples:
Bitter or Metallic Taste: A persistent bitter or metallic taste in the mouth, often leading to a sense of unease or concern about poisoning.
Sweet or Sour Taste: Tasting something sweet or sour unexpectedly, which can be confusing if it doesn’t match the current context.
Less Used Examples:
Spoiled Food: Tasting something rancid or spoiled, causing nausea and distress.
Unfamiliar Tastes: Tasting something completely unfamiliar and hard to describe, adding to the character's sense of disorientation.
Mimicking Actual Foods: Tasting specific foods that trigger cravings or aversions, despite not eating anything.
Transforming food: Food tasting like other food - I know someone for whom everything tasted like strawberries for days.
Common Causes: Neurological conditions or can be a side effect of medications.
Olfactory Hallucinations
Description: Olfactory hallucinations involve smelling odors that are not actually present. These can be pleasant or unpleasant and occur without any corresponding external stimulus. They can be particularly disorienting because they may trigger memories or emotions associated with certain scents - extremely complex if the person also has PTSD.
Common Examples:
Burning Smell: Wood, rubber, or food, which can lead to panic and fear of a fire.
Rotting Flesh: An overpowering smell of decay or rotting flesh, causing distress and nausea.
Perfume or Flowers: Smelling strong scents like flowers or perfume - hallucinations don't have to be inherently unpleasant sensations.
Less Used Examples:
Chemical Smells: Smelling chemicals like bleach or petrol.
Unfamiliar Scents: Smelling odors that you cannot identify.
Food Smells: Smelling specific foods that trigger hunger or nausea, despite the absence of any actual food.
Tactile Hallucinations
Description: Tactile hallucinations involve feeling sensations on or under the skin that are not actually there. These can range from mild tingling to severe pain and can be extremely distressing.
Common Examples:
Crawling Sensation: Feeling as though insects or bugs are crawling on or under the skin - often leading to frantic scratching or picking.
Electric Shocks: Experiencing sudden, sharp, electric-like jolts.
Pressure: Feeling pressure or tightness around certain body parts, such as a hand gripping the arm or something heavy on the chest.
Less Used Examples:
Temperature Changes: Feeling extreme cold or heat on the skin without any external cause.
Wetness or Dripping: Feeling as though liquid is dripping or running down the skin, even when dry.
Phantom Touches: Sensations of being touched or grabbed, often when alone. Sometimes its an almost feather like touch, other times its more akin to a grab that if reak would leave a bruise.
Right now let's expand - because there are more than 5 senses.
Proprioceptive Hallucinations
Description: Proprioception is the sense of the relative positioning of one's body parts. Proprioceptive hallucinations involve distorted perceptions of where your body is in space or how it is moving.
Common Examples:
Floating Sensation: Feeling as if the body is levitating or moving without control.
Distorted Body Size: Perceiving limbs or the entire body as being unnaturally large or small.
Less Used Examples:
Misaligned Limbs: Feeling as though limbs are twisted or out of place.
Movement Hallucinations: Sensing movements that aren't occurring, like swaying or rotating.
Common causes: Neurological disorders or the effects of certain drugs, but can by caused by a huge array of things.
Vestibular Hallucinations
Description: Vestibular sensations involve balance and spatial orientation. Vestibular hallucinations affect your sense of balance, making you feel dizzy or as though you're moving when you're stationary.
Common Examples:
Vertigo: A spinning sensation, as if the environment or oneself is rotating.
Imbalance: Feeling as though you're about to fall over or can't maintain your balance.
Less Used Examples:
Motion Sensation: Sensing movement, like rocking or swaying, when you're still.
Gravity Distortions: Feeling as if gravity is stronger or weaker than it actually is.
Common caused: Inner ear issues, migraines, or anxiety.
Temporal Hallucinations
Description: Temporal hallucinations involve distorted perceptions of time. They can make time feel like it's speeding up, slowing down, or standing still.
Common Examples:
Time Dilation: Feeling as though time is passing much slower than it actually is.
Time Compression: Perceiving time as moving rapidly, making events feel like they're passing in a blur.
Less Used Examples:
Frozen Moments: Experiencing time as if it's stopped, with everything around you appearing frozen.
Temporal Displacement: Feeling as though you're living in a different time period.
Temporal Dissonance: Feeling as if time is moving differently for you in comparison to those around you.
Common caused: Extreme fatigue, high stress, or under the influence of certain drugs.
Interoceptive Hallucinations
Description: Interoception refers to the perception of sensations from within the body, such as hunger, thirst, or the feeling of a heartbeat. Hallucinations in this realm involve feeling internal sensations that aren't actually occurring.
Common Examples:
False Hunger: Feeling extremely hungry despite having eaten recently.
Nonexistent Thirst: An intense sense of thirst even when well-hydrated - I have had this one a few times and given myself electrolyte imbalances due tot he amount of water I ended up drinking (not fun).
Less Used Examples:
Phantom Heartbeats: Feeling the heart racing or skipping beats without any physical basis.
Digestive Sensations: Sensations of digestion, such as gurgling or bloating, without any real cause.
Common causes: Panic disorder or certain types of seizures.
Right, now lets quickly review the main "causes" of hallucinations
Mental Illness:
Schizophrenia: Can involve basically anything from this list, but anecdotally auditory and visual appear to be the most common.
Bipolar Disorder: Can include hallucinations, especially during manic or depressive episodes.
Schizoaffective Disorder: A combination of symptoms from both schizophrenia and mood disorders, often leading to a variety of hallucinations.
EUPD/BPD: Auditory hallucinations are relatively common.
In all of these the hallucinations will rarely (if ever) exist in isolation. If you do not have primary or secondary experience of mental illness then I would recommend doing a LOT of research - and talking to people who do (on this note my asks are open if anyone has any schizoaffective based questions).
Neurological Conditions:
Epilepsy: Particularly temporal lobe epilepsy, can cause a range of sensory hallucinations.
Parkinson's Disease: Can lead to visual and auditory hallucinations.
Migraine: Migraine auras can include visual and auditory hallucinations.
Once again the hallucinations will not be in isolatation so same advice as with mental illness.
Substance Use and Withdrawal:
Psychedelics: Drugs like LSD, psilocybin, and mescaline are known for causing vivid visual and auditory hallucinations.
Stimulants: Methamphetamine and cocaine can cause tactile and visual hallucinations.
Alcohol Withdrawal: Can lead to visual, auditory, and tactile hallucinations.
You know what I am going to say that my "if you do not have experience of this then go talk to someone who does" advice may just stand for every potential cause.
Sleep Disorders:
Sleep Deprivation: Can cause a variety of hallucinations across different senses.
Narcolepsy: Often includes hypnagogic (while falling asleep) and hypnopompic (while waking up) hallucinations.
Medical Conditions:
Delirium: Acute confusion and hallucinations often seen in severe infections, fever, or after surgery.
Dementia: Especially Lewy body dementia and Alzheimer's disease, can cause hallucinations.
Medications:
Anticholinergics: Can cause hallucinations as a side effect.
Steroids: High doses can sometimes lead to hallucinations.
Certain Antidepressants and Antipsychotics: Occasionally, these medications can cause hallucinations.
Psychological Stress and Trauma:
PTSD: Flashbacks and hallucinations related to traumatic events.
Extreme Stress: Can sometimes trigger hallucinations.
Metabolic and Endocrine Disorders:
Thyroid Disorders: Hyperthyroidism or hypothyroidism can sometimes cause hallucinations.
Electrolyte Imbalances: Severe imbalances can lead to hallucinations.
Deprivation:
Sensory Deprivation: Go google the ganzfeld effect, it's facinating.
Isolation: Extended periods of isolation can lead to hallucinations, known as sensory deprivation hallucinations.
Autoimmune Disorders:
Lupus: Can cause neurological symptoms including hallucinations.
Tumors:
Brain Tumors: Depending on their location, they can cause hallucinations affecting different senses.
Ok, finally point for this post. Let's discuss insight, because it is not as black/white or binary as people seem to assume.
Definition: Insight, in this context, refers to the awareness and understanding that one's hallucinations are not real but are a product of their mind. Insight can be partial or complete, and it often fluctuates.
Complete Insight:
Description: The individual fully understands that their hallucinations are not real and are caused by an underlying condition.
Impact: This can help the person manage their symptoms more effectively and seek appropriate treatment. However, it doesn't necessarily lessen the distress caused by the hallucinations.
Partial Insight:
Description: The individual has some awareness that their hallucinations might not be real but can still struggle with differentiating them from reality.
Impact: This can lead to confusion and anxiety, as the person oscillates between believing and doubting their experiences.
Lack of Insight:
Description: The individual firmly believes that their hallucinations are real and external.
Impact: This can lead to significant distress and functional impairment, as the person might respond to these hallucinations as if they were real.
Now imagine these three points on a scale from 0 (complete insight) to 10 (lack of insight) a person can be anywhere on this scale, and can slide back and fourth along it.
Factors such as stress, fatigue, medication changes, or daily fluctuations in mental state can cause insight to vary. A person might have high insight at one moment and low insight the next.
Basically Insight Is Not Static.
Also sometimes insight is just FREAKING RANDOM fluctuation for no discernible reason - honestly at times there is zero logic.
so ye, halluncinations… the brain is freaking wild.
Disclaimer - this is by no means an exhaustive list and like with many things every individual will experience these things slightly differently.
A similar post about delirium A similar post about fever
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picturejasper20 · 1 year ago
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Steven Universe as a character is someone who has been mischaracterized and flanderized over the years, to the point people who aren't into the fandom or haven't watched the show believe that mischaracterization to be a fact rather that a product that comes from memes and jokes
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The truth is that Steven often fights in the series when it is needed, usually by fusing with someone else like Connie or Amethyst since he is still developing his powers in the original series. He doesn't cry when he has to fight back or defend himself, with exception if the person attacking is someone he considers a friend. Because, yes, for a 14-15 old teenager it isn't fun having to do something like that and it can be traumatic.
He also doesn't start to cry the moment someone refuses to change their mind or is being mean. He often isn't afraid to be sarcastic or call that person out. He didn't cry when Aquamarine mocked him in ¨Stuck Together¨ nor when Jasper didn't apologize for poofing Amethyst in ¨Crack the Whip¨
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However, what we see is sometimes him blaming himself for not being able to help people that, more often than not, have been hurt by Rose Quartz, his mother, in some way. After Season 3, Steven fears a lot that he is going to become like Rose and he is going to hurt people the way like she did.
In general Steven deals with an Atlas complex in the show. He feels like he has to fix his mother mistakes and deal with ¨what she left behind¨ even when Rose wanted for him to be his own person as seen in the tape she left for him as it was revealed in the episode ¨Lion 4: The Alternate Ending¨.
Steven also defines his identity a lot for being to help other people and fix their problems. He believes that he has to be ¨useful¨ for others. So when he believes that he failed to help someone, that may lead him to think that he isn't living up to his ¨purpose¨ or that he is a failure as a person.
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In reality, he isn't that much different from other hero protagonists from other animated shows. Those who are kind and emphatic and willing to listen to other people and give them a second chance if the person changes their ways. You probably like an animated show that has a protagonist like this. (Who was probably taken inspiration from Steven if the series came out after SU).
The main difference, i think, is that Steven goes a bit more than those protagonists do when it comes to listening to other people, understand their motivations and give them another chance if they regret their actions. A lot has to do with how he is aware that his enemies (usually gems) act the way the do because of the system they were born into rather ¨they are evil just because¨. He gets that their motivations come from the system that hurt them or lead them to believe that their actions are justified.
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Another common mischaracterization is that Steven becomes super buddies with every person he helps...when this isn't always the case. There are some occasions that Steven shows discomfort around people who he has given a second chance. Just because he gives them a second chance doesn't mean that he immediately considers them close friends, maybe allies at best.
A good example of this is the gif above of Steven's interactions with White Diamond in ¨Homeworld Bound¨. White Diamond touches Steven very close to where his gem is- which makes Steven distressed since in his battle again White, she ripped his gem out to prove that Pink was still ¨alive¨. In most of the episode Steven shows to be very uncomfortable around the Diamonds and Spinel, to some extent. They bring him bad memories, which is the main reason he has been doing everything to avoid going to them to ask for their help until this point in Steven Universe Future. He even almost accidentally hurts White's gem by smashing her head against a pillar when she lets him control her to talk to himself. This being result of a intrusive ¨vengeful¨ thought.
I wouldn't say that Steven hates the Diamonds,but- he doesn't want to be their friend neither and wants to avoid in general because he feels nervous and bad around them. It's something like ¨I'm glad that you are changing but i don't want to be associated with you. Please, i would appreciate if you kept your distance from me.¨ dynamic.
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On last point, Steven is someone who usually pushes his feelings down in certain situations and buries them down, which has led him to have strong emotional outbursts in bad moments. He usually prefers to ignore his own problems and take priority on others. Again, this comes a lot from his desire to be useful and be needed, making him trying to ignore how he feels about certain people and pretend that he is doing fine.
This explains why we don't see him lash out that much to others in the original series, and, why he feels so frustrated and angry in Future, since all that anger and negative feelings can't no longer be ignored as they used to and they are having a negative impact in Steven's mental health. This, of course, isn't meant to be seen is a healthy coping mechanism. It is in fact potrayed as something pretty self-destructive for Steven, as a huge flaw of his, that over time he comes to learn that it isn't the best way for him to deal with his problems.
These are some of the most common misconceptions i have seen about Steven's character online. I could go in more depth with some of them but i think the points should be clear enough. This could be considered a general analysis of how Steven is as a character and how he operates, leaving aside more specific things that can be covered in other posts.
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artist-issues · 5 months ago
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Tell me every reason you enjoy Zootopia enough to give it all the rewatches you do.
Every? Oh boy.
Good Story
Perfect Characters
Visual Appeal
Earnestness
Let me break it down.
1. Good Story
Zootopia’s main point is: “Try to make the world a better place by realizing we’re fundamentally the same.”
That’s a really good main point.
It has the benefit of being true. Right now our culture is super into “self-identification,” and this crazy contrast between, “I want to be able to identify as something special” and “Now that I know what categories I fit in, I can choose who’s ‘one of us’ and who’s ’not one of us.’” Okay well that sounds pretty and I’m sure it fulfills some emotional need at some point, but it’s actually super divisive, and self-serving, and it’s the seeds for all prejudices. Including racism.
Do we have differences in origins and experiences? Yes. Of course. Do we also have some fundamental things in common? Yes. Of course. Which truth are you going to give the highest priority to? If it’s “no, I’m a prey animal, I know exactly where I belong, that’s who I am, that’s how I dress, that’s my compass for how I interact with others” then you’re getting all your security from your “sense of self,” and being able to understand what that is…which is just a fancy way of saying “I’m all about me. My own perspective informs everything I do.”
Anyway. Zootopia’s message was super true.
And the coolest thing about it is that if only Judy were in the wrong, and the other half of the dynamic duo, Nick, was this open-minded, un-prejudiced guy…and she just hurts him and has to apologize…the movie’s message wouldn’t be as well-communicated.
They have their prejudices and their hurt-from-being-prejudiced-against in common!
They’re the same…because they’ve both felt what it’s like to be treated like they’re not “the same.”
Nick isn’t the only character being mistreated and written off because of his species. The whole first half of the movie is about Judy being mistreated and written off. They think she can’t be a cop because she’s little and cute and a prey-animal. They think Nick can’t be trustworthy because he’s sneaky and small and a predator.
So literally…if Judy represented one race, and Nick represented a completely different race…the movie would be saying that both those races are discriminated against. They even have discrimination in common. AND, if Nick represented men who people make assumptions about because he’s a man, and Judy represented women who people make assumptions about because she’s a woman—the movie would be saying that both those genders are falsely judged.
I mean. Wow. Right now, your movie is either pro-woman or pro-man. Right now, your movie is either BLM or white-supremacy. Everybody’s lining up on one side of the line or the other. Zootopia says, “it doesn’t matter what character you’re looking at, from the elephant that can’t remember anything to the two main characters—every single one of them has fundamental things in common, and one of those things is that they all live like they’re in their own special category. When actually, they’re all fundamentally the same.”
I don’t want to keep beating the dead horse. But I have a post somewhere that lists every background character and points out that each animal is the exact opposite of what you would assume they are based on their animal-stereotype. The otters are never shown being playful or snuggly, only traumatized and ferocious. The cheetah is fat and slow, not quick or even quick on the uptake. Etc.
Even if you look outside of characters—look at the sets. Look at the environments. The whole city is designed “for animals, by animals.” But it’s in neat little segments. The animals organize themselves by habitat. Of course, in one sense that’s practical—the polar bears can’t live in Sahara Square, etc. but the point is, by making Judy and Nick, the main characters, small animals, in a city where everything is built to accommodate by species—UGH this is so good—they have to figure out how to problem-solve in situations that weren’t made to accommodate them.
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Little Rodentia? Judy has to avoid stepping on all the mice or knocking over their buildings. Parking tickets? She has to figure out how to jump to reach bigger animals’ windshields—or she inconveniences smaller animals because the tickets are all printed at the exact same size. Stuck in a cell? The guards didn’t think about the fact that small animals can fit down the pipes made to accommodate big animals.
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Zootopia is a city advertised to be where all the animals can come together. But the way they do that is by trying to accommodate every species’ preferences. So then actually while they try to come together, everything from their cars to their districts remind them of their differences. The whole idea is that they prioritize the wrong truths. Yeah, mice can’t drive giraffe cars—but they still have “driving” in common. See?
And oh my word. Initially it was supposed to be a spy story. But they changed it to a buddy cop story. Why? Well because justice doesn’t discriminate. Or at least, it’s not supposed to. So then there’s another lens to look at the story’s main theme through.
It’s just that every layer, every perspective you look at the movie from, is just hammering that truth into you: “Try to make the world a better place by realizing we’re fundamentally the same.”
2. Perfect Characters
Every character is so well-thought-through in this movie, even the side characters. You get the feeling you could watch a whole movie based on the side characters, because that’s the amount of love and nuance built into them.
Look at the main ones, though. Bellwhether is supposed to be soft and a follower. She’s a sheep. Instead, she’s hard and bitter—and she’s a leader. A villainous leader, but a leader, nonetheless. Even as she tries to keep animals divided based on fear of their stereotypes, she’s not fitting her own stereotype. Her voice actress has this strained, half-hoarse, but sweet voice. Like you can tell that this character has spent a lot of time under pressure and trying to manage appearances. Appearing like she’s fine, and she can handle it—until you realize that the appearance she’s really managing is “the cultural fear-based identify of the city.” They dress her in plaid and flowers and she’s a farm animal, because that’s the kind of character Judy would be most likely to trust. But she still has green eyes, and jagged teeth, so that when she does start making evil expressions there are some caricature-pieces in there that come out and accentuate that.
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Nick Wilde—everybody’s favorite—is supposed to be sly and smooth and shifty. And he is. He’s a fox. But he’s also brave, helpful, and trustworthy. The first time you see him is when he’s dodging out of the way of a bigger animal ignoring him and about to run him over. Well, that’s important.
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Because Judy knows what it’s like to have to get out of the way of larger animals, because they overlook her.
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So right off the bat, this character she has to get along with and work with, this character who furthers her development and nails the main point, is introduced in a way that has something in common with her. But he’s also introduced in a way that gives her an opportunity to focus on a different truth—that he is different from her. Because the sheep is yelling that he’s a “fox.” Right away, we’re back to species-as-identification.
And that’s what the movie does, all the way through. It presents new animal characters, and with those new animals characters, more than one thing is true at a time. And Judy has to try to focus on which truth is more important. “Try to make the world a better place by realizing we’re all the same.” Yes, Nick is a criminal. But Nick is also brave, helpful, and eventually, becomes trustworthy.
Judy, too. Judy is an incredibly well-done character. Because she believes, in her head, that anyone can be anything—which is not what the movie ends on. In fact, she goes from saying, “anyone can be anything,” to saying, “we all have limitations.” It’s not true that a fox can be an elephant. But it is true that a fox can be trustworthy. Figure out what’s true, and try to make decisions for the better, based on that.
I could talk about character design and acting. Ginnifer Goodwin gives just the right amount of smugness and self-confidence to Judy without making her unlikeable—you don’t realize she’s smug and her self-confidence is misplaced until she does, when she fails to make the world a better place for Nick.
Judy wears tight, actionable, well-fitting uniforms for the whole movie. In her civilian clothes when she comes to Zootopia, she’s wearing athletic t-shirts and shorts. Ready for action, that’s Judy, even in her civvies. Meanwhile, Nick? Nick wears loose-fitting clothes. Loud, patterned clothes that don’t match. Like he didn’t even what, ladies and gentlemen? Like he didn’t even TRY. “Try to make the world a better place…”
Because when you meet Nick Wilde, he’s long since given up on trying, in life. So his character design reflects that. He rarely even stands up straight, or opens his eyes all the way—his default is drooping. And guess what?
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When Judy “gives up?” Quits her job? Goes back home? Stops trying? Her civvies aren’t ready-for-action, trying clothes. They’re loose flannels. And her “ears are droopy.”
SERIOUSLY, you can find things like this in every corner of the movie. For every character. Not one character is a throwaway, not in voice acting, not in design, not in animation, and not in narrative.
3. Visual Appeal
Which leads me into this point—no other animated anthropomorphic animal movie is as visually appealing as Zootopia.
What Zootopia does is it matches the best of the best anthropomorphic animal designs from past Disney movies:
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And they marry it with this incredible intentionality with modern CGI.
Did you know Disney invents its own software for things like fur textures?
The sheep’s wool, the velvet pig skin, the fox fur, the bunny fluff—it’s all completely different textures. There’s no one “fur” covering all the hairy mammals.
Nick isn’t just orange. He’s orange with deep red and dark tufts. Judy has black tips to her ears, too—which helps the two of them look like, in some sense, they belong “together” in every shot.
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It’s so important to the movie that the animals feel like animals that they worked this hard to do this. And then that extends to the textures of the snow, the ice, the sand, the wet leaves, the grass, the fire.
Every character moves like their animal, and like themselves. Nick and Gideon are both foxes, but they don’t move similarly at all. Gideon is aggressive and glowering and physical. Nick, again, is slouchy, leans on everything, completely non-confrontational.
Other anthropomorphic animal movies like Sing or Puss in Boots—they’re not doing both as well. Zootopia is appealing, without sacrificing realism completely, and without cutting character acting.
The lighting. Nope. This post is too long, I can’t talk any more.
4. Earnestness
There is no disingenuous moment in this movie.
The animators are never lazy. They always go for the challenge. They don’t cut corners. Have you ever seen “Over the Hedge?” I like Over the Hedge. But I watched it recently and it’s crazy how many shots are strategically placed so that the animators don’t have to solve a certain effects problem.
For example, when RJ sprays Hammy with cool whip to make it look like he has rabies? He doesn’t. You never see the cool whip leave the can. It just cuts away, then cuts back when RJ is pulling the can away from his face. The shots are also cut so that you never have to see gas actually come out of Stella—and you never see Vern’s full body as he gets back into his shell, just the upper part of the shell as he wiggles it around, going through the motions of putting it back on.
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That’s because that stuff would be painstaking to animate. Any time one character has to interact with props or substances (especially liquids) that are not part of their model, it’s harder on the animator.
Zootopia? We’re getting full-on views of characters getting wet, fur and all, characters touching various objects and elements, foam coming out of the mouth, new clothes, new set pieces, multiple models, huge crowd shots of different animals in different outfits, all with their own movement patterns and acting.
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And all that hard work and effort, aimed so totally at the main theme of the movie? Making sure it looks as good as it can? Not just that, but the way it’s written, the acting, is so genuine. They don’t hold anything back. They don’t shy away from real emotion.
Judy Hopps’ apology scene is brutal. She’s crying, having a hard time finishing a sentence, her voice is all tight. It’s not pretty, it’s not romantic, it’s like…ugly crying. And her character is wrong in a super embarrassing way. They're not afraid to go there. The writers, the actors, the animators—they’re not afraid of being too vulnerable with these character flaws.
So many movies, especially kids’ movies today—they just pull up and shy away from being real through their characters. They think a quick sad facial expression will get the point across. And it does. The audience gets that the character feels sad about whatever the circumstance of the scene is. But not as powerfully. Because you didn’t put as much work and heart into it.
Zootopia is all heart, from work ethic to vulnerability to the filmmakers enjoying what they’re doing, enough to make it as good as it can possibly be. I can’t explain it better, other than to say, you feel like they would’ve been happy making this movie much much longer than it was. You feel like they’re cramming every bit of joy and passsion into every little joke, every side character, every hair on a CGI bear.
There you go. Long post, you did ask for it
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creativitysloyalservant · 3 months ago
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i have decided to break my lack of original posting on this blog to bring you my Thoughts on Rot in Paradise. because i played it as soon as i got up this morning and i have scoured for some opinions after finishing it, and now i have my own!!
(and also i posted this on twitter but twitter has such a Shit wordcount that i'm also posting my things here with More Detail)
so! spoilers under the cut, please go and play the game if you haven't. it takes literally an hour (it only took nearly 2 hours for me because i like voice acting by myself and exploring every nook and cranny) and it's also free. so maybe come back into the tag once you're done.
okay, so i noticed quite a number of people being confused and disappointed on the lack of an explanation for the monster. it's brought up in the story as the central thing driving the plot, but it's never explained on what "she" is, why she's compelling people to eat a ton of fish-related food or hell, metal, and why this doesn't impact June at all.
but you know what I think?
i think that that's the point. the focus of rot in paradise isn't supposed to be on the monster.
yeah, it's the thing that pushes the plot along besides June and the gang going on vacation in this island. it's what's causing that uneasiness from the moment that guy grabs June's arm at the drinks, to the sheer unnerving feeling of witnessing people going to the ocean to get Raptured basically. i know i personally felt a chill when i saw that one dude literally eating chains and the other hauling an anchor, as if they're trying to make themselves heavier so they get taken by whatever She is.
but that's not the main point! the main conflict is about June and her friends.
as people have pointed out, this game is about toxic friendships and relationships! it's foreshadowed in the conversation that June has with the gang about her cousin (which i will also get into), and it carries it through the way her friends are horribly warped by this ocean Creature. June goes on a silly little vacation trip with her friends only for them to become so so different from themselves that they lash out at her and even hit her in McCoy's case.
but she still sticks it out with them. through the whole game, even despite their verbal abuse, despite being slapped, despite them being people that she can hardly recognise. she stays with them for the whole game, up until the point where you are given the two options at the very end. and she could still stay with them.
because they're still her friends. she cares about them even if they still hurt her. from the way June still tells Carmen to tell June if she needs anything after Carmen literally tells her to shut up and leave, the way June worries about Vonnie eating seafood even though she continues to stuff herself despite being implied to either hate or make an active choice to not eat seafood, to the way June still trudges out to sea screaming for McCoy to come back to the shore as he wades further in even after he slapped her until her nose bled.
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it mirrors the conversation about her cousin, the reason for why June was looking forward to the vacation. that while she did comfort her cousin through all of it, June clearly says that "they were dickheads, and she should have ditched them a long time ago".
but it's funny, isn't it? that June, an outsider to her cousin's friend group, easily sees the pain that her cousin's friends are causing her, and immediately calls it as it is. that her cousin should have left the second they hurt her.
and yet now, when her friends hurt her, even though this was a quick and sudden change that happened in a span of three days, June still sticks around. her friends are dickheads right now, and we can see that in the way they interact with June, but she still stays.
because they're her friends. and how could she just leave them like this if it's something that's causing them to be this way?
so no, i don't think the monster is supposed to be the main picture. we don't need to know what it looks like, or why it needs to do this to the islanders, or how it's even doing it in the first place. it adds to the scariness of the game, as per the Spooktober Game Jam, sure, but that's not the point. might be a bit disappointing to some, but that's not the point.
the point is about June, and the choice that she needs to make at the end of the game.
it's a choice on whether she chooses to be pulled deeper into the tides and be with the friends who hurt her and will continue to hurt her in this way,
or to leave them to their fates, whether deserved or not, and resurface to a world where she's alone without her friends.
and even though the first choice hurts much more in the long run, doesn't the second hurt even more in the moment? knowing that you're alone at the end of all of this?
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even if it is the right choice, i'm sure the pain must be unbearable in the moment.
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mattiebluebird · 10 months ago
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Yk that post that's like ‘signal is the spiritual successor to nightwing’ bc I DO & IVE BEEN THINKING ABOUT IT NON-STOP.
And the comics pretty much confirm it (To Me) in Grayson #15.
So in this issue each of the Robins, minus Steph (RIP Steph) get paired off with one of the We Are Robin gang and give them their own advice on what it means to be Robin.
Tim—whose main problem with this whole thing is that they don't know these kids, how can they trust them?—gets paired with Andre Cipriani, a mob kid whose dad was murdered by a rival gang when he was eight years old. Tim trains Dre by having him fight blindfolded. He tells Dre that being a Robin is about truth and investigation, which makes sense, right? Tim became a Robin by figuring out Batman and Robin’s secret identity (keep this in mind, all the Robins’ advice links to their origin).
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To be a Robin, you have to understand what you don't know. And then you must seek to know it. You must always ask: how can I see into the dark? Batman once told me, being a Robin can be summarized into one word: investigation.
These two were an interesting choice to pair up. I would've thought they'd put Dre with Jason, given their violent tendencies—Dre is smart, but at this point in the comics doesn't strike me as particularly investigative. Then again, right after this arc he goes undercover in a gang, so maybe he learned something?
Speaking of learning something: at first I thought they should've paired Dre with Steph (#teamcriminaldads lmao), and while that would be an interesting team, Dre did learn from Tim. If Riko were present in this issue, she would've been a good fit for Steph, as she idolizes the Batgirls and Steph was both a Batgirl and a Robin. Plus, Steph and Riko are both brave & have mean streaks, something that Riko has trouble showing because of her shyness. Steph’s advice probably would've been along the lines of “being a Robin is about defiance”.
Besides, if Tim and Dre weren't paired up, we never would've gotten this interaction.
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— You like Liszt.
— What?
— Franz Liszt. The composer. You play the piano. I looked you up. People who play the piano like Liszt.
Points to Tim for the most autistic small talk ever. ‘You like this, which I know because I researched you in a totally non-creepy way.’ Amazing. 10/10.
Dax gets paired with Jason. They're interesting parallels. Dax is the inventor/mechanic of the team, but also sort of the wild card with very strong morals, like Robin!Jason in a way. Like Jason, Dax’s father is (implied to be) a crook, though they took different moral directions because of that—Dax is completely opposed to gun violence.
Anyways, Jason's main reservation is that you can't have Robin without Batman. And I guess he decided to solve this issue by just becoming Batman & making the WAR crew relive his origin story by stealing tires from the mob.
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Y'know, kid, Batman once told me, being a Robin comes down to one word: confidence.
Jason Todd, the Crime Alley street kid who had the balls (and the skills) to steal Batman's tires and get away with it. Sort of. Confidence, indeed.
Damian's problem with the Robins is, of course, that they're weak, and strength (according to him) can't be trained; you either got it or you don't. He gets paired with Izzy, who probably has the toughest home life of the WAR crew. Her brother's in a gang (that he regularly beats her up for not joining), and she's failing all her classes because she's too busy working night shifts at her mom's restaurant to sleep or do homework.
So Damian's advice to her is pretty apt:
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Batman told me that there is one word that captures the essence of being Robin. Suffering.
Damian and Izzy are both outwardly surly, stubborn characters who have had to fight to survive. Notably, Izzy is the first of the crew to almost resort to killing/guns (in WAR #6). She's also probably the best fighter in the WAR crew after Dre and Riko. She does dancing, gymnastics, judo, and kick-boxing.
And, finally, we reach the point of this whole post: Dick & Duke.
Duke deduces Dick's secret identity in like .5 seconds.
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— I've solved a lot of hard in my time. This ain't hard.
— No. No, it wasn't hard. Not for you. Again, Duke Thomas?
Dick: You discovered my secret identity!
Duke: What? Like its hard?
After scoping out their strengths and weaknesses, Dick sends the Robins on individual assignments: Dre and Tim to investigate, Dax and Jason to cause a distraction, Izzy and Damian to apprehend Robo-Batman/Gordon.
Dick brings Duke on to a roof for a stake-out, where they have this exchange.
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— You think only the originals understand how to be Robin?
— Nope.
— Yeah. Me neither.
Then it turns out that Dick actually turned them all in to the cops because he wanted them out of harm's way. He's been watching Duke for a while and he knows he's scared of heights, so he led him onto a roof he knew he couldn't get off of. Just before they part ways, Dick imparts his Crucial Robin Advice:
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Batman once wais to me that being a Robin is about one thing. Family.
(I find this whole thing super ironic considering Dick's whole aside concerning the Robins was the fact that it doesn't matter if people know you're manipulating them as long as it works.)
The point of Robin? Family. Dick and Duke are alike in this way. Dick only became Robin to get justice for his parents’ murder. Duke only joined WAR to find his parents.
Their origins and motivations are similar, and so are the characters themselves. Dick is often called the world's second-greatest detective next to Batman himself. Duke is a child prodigy—one of our first introductions to his character is when he tried to solve the Riddler's riddles in Zero Year. He loves puzzles. He's an amazing detective.
And, of course, one of the things we know and love about Nightwing is his inherent kindness, something that's present throughout Duke’s entire character arc. Even their hero names, Signal and Nightwing, are parallels of each other (light and dark). Batman’s first sidekick and his last. And, like Nightwing, Signal formed his own team (WAR) with no help from the others (except Alfred ig).
Of course, the entire point of Signal’s character is that he's not just a Robin. He's something different. It reminds me of that post that's like—’poor dick grayson, originator of a legacy he never meant to be a legacy, crushed with guilt and jealousy when he looks at all those who came after’. To me at least, it makes sense that Nightwing’s successor would've never been a Robin at all.
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2004hitalbumsevenswans · 5 months ago
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I really enjoyed Batman: Caped Crusader. I was worried (like everyone else) that Bruce Timm would push his Bruce/Barbara obsession, but they barely interact when Bruce is out of costume, and he’s all business as Batman. Barbara is (presumably) about the same age as Bruce in this adaptation, she’s a young public defender, who still lives at home with her dad. Commissioner Gordon is mentioned to have 30 years on the Gotham police force at one point. And the series is loosely based on Batman: Year One by Frank Miller, and has Matt Reeves as a producer. It’s definitely an interpretation of the early years of Batman.
The setting is vaguely and aesthetically set in the 1940s, mirroring the original Batman and riffing on DC comic stories and character interpretations from that time. Clayface’s story and appearance is based on the original interpretation of the character, which I really enjoyed - especially as someone’s who’s read the first couple years of the original Detective Comics/Batman stories. (There’s also a lot of great references to the Adam West show, and a couple of its themes are reimagined for this more noir story.)
I could see the series setting up something between Bruce and Barbara potentially, but their interactions are really blink-and-you’ll-miss-it. There’s a moment where Bruce’s is climbing back onto the Iceberg Lounge yacht and he uses a pick up line on her, which she scoffs at, then he proceeds to use the line on two other young women. There’s another moment that you could say is pre-flirting, or is at least setting up a foundation to further a relationship between the two. Where Barbara makes a comment about Batman letting himself into her office unannounced whenever he feels like it, and she tells him she needs a way to contact him, and he gives her the Batphone number. At this point I think you could make more of an argument for a Harleen/Barbara pairing than her and Bruce.
I think the characters would both individually need a lot more development to be in a romantic relationship. I’ll say this even though I know it will be an unpopular opinion: in this interpretation I wouldn’t mind putting Bruce and Barbara together. I know that’s practically sacrilege coming from someone who’s favourite character is Oracle but hear me out.
My main issues with Bruce and Barbara together (especially when it comes to Timm’s work) is the age difference. It’s often debated but Barbara in most iterations (including current comic canon) is around the same age as Dick, usually a couple of years older, 2-3 at most. Bruce is depicted as having at least 15 years on her, if not more. And most stories that have Bruce and Barbara together also fixate on her being batgirl. Then there’s the tendency to make a Nightwing-Batgirl-Batman love triangle which I don’t want to get into but I hate completely.
None of that is happening here. Barbara has her own storylines that are just as prominent as Bruce and Harvey’s. She’s an adult with agency and flaws and is just as fleshed out as any of the other characters are. I wouldn’t be surprised if the show takes a season or two to develop a romantic relationship between the two of them. Bruce is completely focused on being Batman and sees Bruce Wayne as a persona. He’s callous with peoples feelings (Harvey, notably) and is shown to struggle with smaller acts of empathy, opening himself up to people, and honestly, social skills. The last of which doesnt doesn’t affect him too negatively because he’s a rich and well known man in Gotham.
Compared to the Bruce Wayne of BTAS it was a smart choice to show a Bruce/Batman who struggles with people and emotions. It reminded me a lot of Reeves’ the Batman. In wider Batman media you usually see two types of depictions: a compassionate Batman (which is where I would place BTAS) or a more emotionless, be-stoic-and-punch-the-bad-guys-and-look-badass version that is usually just a male power fantasy.
This version of Batman sets up the foundation for a storyline that is relatively unexplored, and I’m sure they’re going to explore it more in the next season (which has already been greenlit).
I was surprised at the lack of adult themes in the show, it was marketed for an adult audience but could easily fit into a PG13 rating, but that was probably on purpose. I was impressed they managed to have so many strong, fleshed out storylines in only 10, 30 minute episodes. But I wouldn’t expect anything less of Bruce Timm, or some of the other names I recognized attached to the project in various ways (Greg Rucka, JJ Abrams, Matt Reeves, and Ed Brubaker).
While there are a lot of critiques of Timm I agree with, I generally enjoy his work and the care he puts into it. I love Greg Rucka and was really excited to see that he wrote the episode that was more Renee Montoya centric. And while I have my issues with Ed Brubaker, I do enjoy his work.
While the series is visually and technologically based around the 1940s, the politics are more modern. Harleen asks Renee out on a date and she talks about it with Barbara openly. I saw one review call the show “race blind” which I would not agree with. Most of the racism is implied through euphemism (the scene with Lucius Fox and Gentleman ghost), but it’s still felt as a point of friction for multiple characters, it affects how they interact with the world around them. There’s also a line spoken by either detective Flass or Bullock that implies no one in the GCPD wants to follow Renee because she’s gay. It’s cut off before the last word, but again, the meaning is implied.
An issue I always had with the Timmverse is its depictions of female characters. They always feel less real than their male counterparts, less important and less visually stylized. All the important (read: desirable) women have the same body shape. They’re thin and extremely, unnaturally curvy. I’m aware that these characters are supposed to evoke that 50s comic pinup imagery but I always thought it was a bit much. Male characters - even before the animation downgrade in BTAS season 4 - were always way more unique from each other than the female characters. That wasn’t something I felt with Caped Crusader. The three most prominent female characters (Barbara, Renee and Harleen) were all different from each other, with different heights, body shapes, hair and clothing styles. They also all had 3 distinct personalities that were built up through the series. I would argue that the show was as much about the “supporting cast” (characters like Harvey, Commissioner Gordon, Renee and Barbara) as it was about Batman.
Overall I was really impressed by the show. I was disappointed with how short it was. I hope that Renee’s personal life gets a focus with the next season, and I hope they bring back Greg Rucka to write it. I love how he wrote her in Gotham Central. I was a little annoyed that they introduced the Joker at the end of the series (as a peak into the next season). I think he’s too over saturated as a character, and sometimes his introduction into a Batman story takes over everything else, and he’s depicted as Batman’s Moriarty. I do have hope that this won’t happen in Caped Crusader, because it seems that villains will be reoccurring, but there’ll be a large cast, just like in BTAS. That aspect did remind me of the way characters were introduced in those early Batman comics, it really has the same vibe. I also really really do not want Harley to be involved with the Joker in any way. Please keep her as a separate character, this new interpretation of her is great as is, he doesn’t need to be involved.
I would also be interested to see if the show develops Barbara’s character into Oracle. I could see that happening with the introduction of the Joker at the end of season one. Maybe they’re going to rework the Killing Joke? I couldn’t see them having her as batgirl, but I would be interested to see how they worked Oracle into a world with 1940s technology. I’m thinking back to her as Oracle in the Doom that Came to Gotham, and how clever that was. I’m sure they could do something just as interesting with her here. Something more supernatural feels like a long shot, because Timm usually sticks to the more “realistic”, street-level versions of Batman, but they did introduce Gentleman Ghost. So it’s a possibility.
One thing I did think could have been better was some of the voice work. Not the voice acting itself, but the design. It felt too polished alongside the score and the animation. I wish the voice acting had been more atmospheric, had more depth. It felt too clean. Hamish Linklater was great as Bruce/Batman. Following Kevin Conroy is no small feat, and Linklater’s performance felt reminiscent of Conroy without sounding like an impression. It was quiet and unassuming, yet strong.
I’m not usually someone who watches things more than once, but I’m definitely going to be rewatching Caped Crusader soon.
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wandering-trader-joes · 3 months ago
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So idk if this is a hot take or not, but I liked the end of TLOVM Season 3.
(More under the cut? Is that what they say?)
TL;DR: this version of Bard’s Lament fixed a problem I had with the original campaign, I think all the wrap up at the end was probably done as well as it could’ve been, and the way it ends with a tenuous semi-resolution is in-keeping with the way that it played out in game, albeit in a more condensed format.
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The main thing I’ve seen people talking about is the lack of Bard’s Lament (kinda), and I was upset about that idea at first too. But honestly, I think this change does a lot of justice specifically to the relationship between Scanlan and Pike.
A lot of what happened in Bard’s Lament was due to the fact that nobody noticed that Scanlan was struggling, and that’s all well and good except for the fact that Pike absolutely would have.
The only reason she didn’t was because Ashley Johnson herself wasn’t able to be there. Idk about anyone else, but that narrative gap due to “meta interference” has always bothered me. I kind of love that they were able to rectify that in the show, and give us the way that Bard’s Lament likely would have gone if real life didn’t get in the way.
We finally get to see how it would have went down if Pike didn’t have such a Blind Spot, and I love that for her.
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I’ve also seen people talking about how the ending felt lackluster, and I can see where they’re coming from, but I personally disagree.
I was a little anxious at the start of episode 10 when they started to split up to do a bunch of the previously group-based activities, but I was pleasantly surprised to find that, aside from not getting the group kill on Ripley, it didn’t bother me that much (and we still got the “one arrow in her heart and another in her mouth while she screams”, which makes me happy).
Especially because it gave time to see more of the twins on their own (which I will always take more of) and let Keyleth do her Earth Ashari stuff, which we didn’t even get in the original show as it happened pre-stream (but would’ve felt weird to leave out here given that they haven’t established that). And we finally got EarthElemental!Keyleth. It’s Key-teor time!
It also put her Aramente into more of a focus in her life, which needed to happen at some point anyway. And they still got to be together (kinda) for the final showdown against Raishan, so the conclusion was still there.
———
In the campaign, they had this weird kind of limbo period (the part with Tary) before the year-long gap where they were sort of just tying up loose ends. That felt fine as a game, but would’ve been super clunky on TV. So I’m glad that they found other ways to get the group to the point where it felt like going their own ways for a while was okay and also necessary (though I do wish we had gotten more of the twins struggling with the idea of being away from each other). I just really needed Vax to get his year in Zephrah!
All that being said, I am a little sad that we probably won’t get Tary in the show.
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The vibe that I always got with the Vecna arc was that the group was pretty much ready to settle into their non-adventuring lives before they had to stop the end of the world again (aside from Scanlan stuff, but I already talked about that). In order for that to be the case, they need to have a period of time where it kind of feels like everything is wrapped up and happy. In my opinion, they were quite successful in this regard, which is impressive given how they were able to get there in only 3 episodes.
Idk I’ve just been wondering for a while about how the were going to navigate this part of the campaign, and I’m quite pleased with how they managed it. That’s not to say it’s perfect, but I feel as content with it as I do with all the other changes they’ve made whilst adapting to a different medium.
———
… also I’ve been wanting to gush over one tiny detail. I love the way that Vax’s interaction with Orthax went. Not only because of how it finally established him and Percy as brothers, but it’s also a cool way to loop in his multi-classing. Orthax specifically talks about Vax giving in to vengeance, and in the campaign he becomes a VENGEANCE Paladin! I thought it was a really fun way to kind of hint at that shift without needing to get into the dnd of it all :)
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dokidokitsuna · 4 months ago
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O.R.C.A.’s Directory
(Finally coming back to this concept after several months ^^;)
O.R.C.A. in #re_rise doesn’t just run Alterna in the background and give you orders– it’s a system you interact with regularly as the player; a database that facilitates your adventure and keeps track of your accomplishments. It is accessed through terminals placed at key spots on each site, which you have to find, activate, and physically walk to if you want to use them.
Most of the contents of the Menu (except the Sunken Scrolls) are now consolidated into O.R.C.A., along with a few bonus features~
Alterna Archive: Basically the Alterna Logs– all the information about Alterna’s history, from creation to collapse (referencing my rewritten version of this backstory, of course). As you clear lab spaces with different weapons, earn Golden Eggs, activate terminals, collect Nostalgic Devices, etc., the files will be decrypted line by line. Basically, anything that contributes to your percent completion of the game will count towards this…so just enjoy Alterna the way you like, and you’ll eventually reveal the entire archive without too much extra effort. ^^ This story is O.R.C.A.’s gift to you; your reward for reawakening its home.
Lab Notebook: Notes written by the ‘mysterious researcher’ currently working in Alterna, earned in order from newest to oldest, so we can gradually learn what the Fuzzy Ooze is and why he made it, as well as his origin story and true identity (in his own words~). These replace ‘Log.exe’ from the actual game. Lab notes are found by reaching computers hidden within the lab spaces, kinda like the Power Egg packs. They are purposely placed in the more challenging spaces, and you must clear the space in order to take the note with you– if you wanna learn the main antagonist’s secrets, you gotta put in the work. ^^
Wellness File: Records of Neo Agent 3’s responses to the environment, once you obtain the biometric monitor in Cryogenic Hopetown (more on that later). This is essentially an account of how the player character is feeling at each point in the story– a new entry will be created after each encounter with a major character (Deep Cut, the King Salmonids, the Squid Sisters, etc.) or a particularly interesting Alterna landmark. ;)
Nostalgia Index: List of all the Nostalgic Devices you’ve collected, which Alterna citizens they belonged to, and what they used them for. The citizens’ names are redacted, but you do get to learn a bit about the different kinds of people who lived in Alterna, and connect with them through the items they left behind.
Skill Tree: Basically the same as the in-game version, minus the Hero Shot buffs– in #re_rise you don’t get the Hero Shot until you gain the Hero Gear in the last stretch of the game. Instead you borrow from weapons’ lockers placed around Alterna…meaning you can carry the weapon of your choice as you explore each site, offering you a wider variety of strategies to use on those balloon challenges, for instance. ^^ But I digress…
Camera Roll: One of the Nostalgic Devices you can find is a digital camera, and once you’ve obtained it, you can take pictures with it and upload them to the terminal (as well as your regular photo gallery, when you’re back on the surface). The Alterna Camera comes with its own special filters, and characters you aim it at will pose for you. ^^ This feature is basically just for funzies, but if you can snap a picture of that large figure lurking in the shadows, you’ll earn a special clothing item.
Messages: Occasionally you will receive mysterious messages, warning you with increasing severity to stay out of their laboratory (and bring back their golden eggs…sure sounds familiar). Are these warnings for their sake or for yours…?
Map: Even the site maps are only accessible through the terminals, they’re not available whenever. Maybe that would be a controversial choice…but I think it’d be okay in this instance, since (a) the Alterna islands are pretty small, and (b) I’ve invented a fun system that might help– the Sticker Beakons! ^^
Around Alterna, you can find Sticker Sheets with 3 Sticker Beakons each, to place and replace wherever you want on any island. They shine like actual beacons so you can use them to navigate while you wander around on foot, and once you reach a terminal you can jump to them like normal Squid Beakons. They come in different shapes and designs like the stickers from Hotlantis, and double as actual stickers you can place on your locker, once you’ve found them in Alterna. ^^
I feel like forcing the player to walk around is more forgivable when you give them something cute and customizable like this to play with. :D If you want to use all 18 Sticker Beakons on one island at a time because you’re super directionally-challenged, you can. If you want to use them to simply mark your favorite Alterna landmarks so you can jump to them easily, you can do that too. 
Maybe as a compromise, I might add a ‘Return to Nearest Terminal’ option in the Menu…but I think encouraging the player to get out there and actively explore can’t hurt. Part of my philosophy with this re-concept is to make Alterna an interesting place that the player would WANT to explore, and all these added collectibles are part of that.
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rahabs · 2 months ago
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Was there anything you liked about Veilguard?
The hair was an improvement over Inquisition's notorious fifty shades of bald. Emmrich had a lot of potential and was easily the best of what turned out to be bland, underdeveloped batch of companions that the game makes you coddle and affirm at every turn (or, in Taash's case, an insanely childish companion that I felt I had to babysit constantly). Davrin was also fine. The architectural design was beautiful to look at, even if the cities felt empty and stale. Some of the armour was nice, and an improvement on Inquisition. I wasn't a fan of some aspects of the CC (but that's more my general dissatisfaction with BioWare constantly issuing massive overhauls to the designs of elves and qunari, so it's not Veilguard-specific), but it was also a marked improvement over Inquisition. Combat was... fine. It got dull after awhile, but it was just your standard stuff. Nothing offensive. Solas' voice acting was great for the .5 seconds we got to see him. Some of the other characters were voiced well.
As I've said, my main issue just lies in the sterile, corporate writing--not just the companions. My dissatisfaction also extends to the general culling of roleplay options (and some of the reasons why they were cut--namely, because a certain head writer was against players being able to do things he personally didn't approve of, and yes, it's common knowledge as Weekes was vocal on social media about it for years), the rampant lore issues (which BioWare has always struggled with in this franchise; lore consistency is not Dragon Age's strength), the coddling and hand-holding (not just for companions but for all major plot points; it's like the game thinks we're all stupid toddlers who need everything spoon-fed and told to us in the most simplistic terms, leaving no room for nuance or discussion), and just how... demeaning a lot of this game felt, I suppose? Someone pointed this out once and it stuck with me, but this game feels more like it was designed for "lonely people who really like found family fanfiction and project way too hard onto interactive media." Everything's just constant affirmation, constant "how-are-yous" from Rook to the companions; you cannot disagree with a companion or risk hurting their pixel-feelings, even when the companions are objectively acting like arseholes. It kills the roleplay aspect BioWare has always been famous for.
Editing this response I gave to someone else on this post, because I should have expanded originally:
[…] I think part of the reason Veilguard fails is that, unlike DA2, in trying to cater to that “found family” crowd and recreate the feeling people got with DA2 especially, the writers forgot a crucial aspect of what makes found family dynamics work, or what makes them feel worthwhile to the audience: the conflict.  Part of the impact with DA2 is it takes time—literal years—for Hawk to help build that dynamic, and there are serious differences of opinions and many arguments, whether between Hawk and one of the companions, Fenris and Anders, Isabella and Aveline, Fenris and Merrill, Anders and Merrill, Aveline and Merrill, Sebastian and Anders, Hawk and their sibling (whether Bethany or Carver), et al, etc.  Can you imagine if Fenris and Anders had had one minor disagreement and Hawk held their hands and went, “I see you’re feeling a lot of big emotions about this, are you okay, maybe you should try getting along and seeing things from his point of view?” and that was that? Because that’s essentially what Veilguard does, and it’s part of why the game rings so hollow and the found family dynamic seems so contrived: it feels unearned. It is unearned.
In the end Rook feels more like a therapist to a bunch of whingey thirteen-year-olds than a leader of professional adults, and the sterile writing as well as the writers' deeming determination to coddle their audience just makes this M-rated game feel G-rated, and not in a good way. In the risk of going into spoilers, I'm not going to rant about the Executors (though know I hate them so very much) or about the whole thing with Southern Thedas (yes I'm mad, because it's so unbelievably lazy), but so many aspects of Dragon Age's lore was just... watered down to the extreme in this game.
Also, the fact that they turned the Antivan Crows, of all things--you know, the same Antivan crows who purchase and recruit child slaves, who kill them if the deviate, whom we've spent three games going "man, you guys are kind of nasty, aren't you" at, etc--into this soft, fluffy, weird little uwu family unit really stood out to me as a symptom of this game's overall problem, which is, again, the infantile writing and the overall issue of over-sanitisation. Everything has to be uwu family friendly and nice and no one can ever have bad thoughts or do bad things or be mean! Good vibes only! I mean, we spent years being told about Tevinter and its legacy of slavery, particularly in Minrathous, and there's none of that in this game. Just more good vibes because can't risk anyone being upset or encountering challenging narratives!
Also, a petty grievance: BioWare also failed to improve on the issues with the dialogue wheel from Inquisition, meaning you'll choose an option and then Rook says something completely different. Again.
I'm just so thoroughly disappointed in it.
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thebandghostofficial · 2 years ago
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[MESSAGE FROM THE CLERGY]
An important (and overwinded) announcement regarding this blog below the cut.
Hello everyone! This is Rawkin Ghoul/ Tumblr Ghoul/ Tumblrina/ Soda/ etc etc.
First thing’s first: no, this blog is not an official Ghost social media account.
I started this blog in late 2022 when ghost-official started blowing up (I do not believe this one to be real either, and honestly I won’t believe they have a Tumblr until it is linked on their official website) and thought, “wow, I could make a better Ghost blog than that. One that’s way better organized and actually advertises properly for them, and posts regularly!” So I did.
Originally it was meant as just that, a little joke between some friends, and wasn’t meant to really get farther than that. But then I thought, Ghost does have a lot of fans on Tumblr- a lot of exquisitely talented and devoted fans. Maybe I can kinda “roleplay” it for a while, build almost a bit of a portfolio, and then either offer the blog to management or offer to run it for them officially, for fun, if they were interested.
More time passes and more people followed. I thought “xofficial” as a username was a common enough joke/ gimmick that people would realize it wasn’t for real (and in fact, when I first searched the URL, I found that this username was once in use years ago! Sorry, previous owner), especially after posting that April Fools joke post- this was wrong of me to assume. There are a lot of roleplay/ joke “official” Ghost accounts all over the web but I failed to really properly disclaim that I was one of them.
I of course don’t plan to reach out to Ghost anymore and haven’t for some time, for multiple reasons including Tumblr just not being a good website for advertising. But another one is I got pretty loose on here. Tumblr is so different from Twitter and Insta and all that- you guys (and myself! I go here too) don’t want to have someone sell something to you- but you do love interaction and jokes and solving things together.
I think we can all admit it- when Ghost is dormant, the fans can get bored and even agitated, and can start to have a go at eachother. I’m certainly not guiltless there either. I wouldn’t say I’m notorious or even particularly well known in general but I’ve gotten into drama here and there. I figured the blog would be a fun way not just to distract the community, but really engage with it. The blog passed 5k a month or so ago and I started thinking, we could do something really cool with it. Smaller events like fanart contests and zines. But what if we did more? Organizing pre-ritual meetups. Larger community projects like fan-made music videos. ARG. Maybe even a short video game- there are so many incredibly skilled and hard-working Ghost fans and I wanted to try to bring them together because I think our love for Ghost, for whatever reason we love them, screams so loud and everyone deserves recognition (also a reason I started Fanart Friday as a regular thing).
You guys know I do my best to keep up with your tagging and what you’re saying and everything and I’ve seen the people pointing out the blog isn’t real from the beginning- I didn’t want to address it directly at first because I thought if nothing else people enjoyed the mystery.
But, more lately there’s been more and more people who are agitated, disappointed, and even a little scared to hear that this blog is not official.
I want to offer my very sincere apologies to people who I made feel that way. I should have made it obvious sooner- I know so well that there are a lot of very young Ghost fans especially who wouldn’t necessarily surmise that this isn’t real. I’m really sorry to those of you I disappointed.
I will never ask you for money here, or any personal information, or send asks anonymous or otherwise from here or my main personal blog as “Tumblr Ghoul”. I have had one person ask to message me so I messaged them to allow them to do that. If somebody contacts you claiming to be the person running this blog, they are lying. Please block them. My interactions here I aim to keep as public as possible, hence being increasingly liberal with replies and reblogs as the number of people interacting grew.
My only goal with this blog is to advertise for a band that I love and to entertain/ help the fandom when and where I can. I love and appreciate all the fanart and interest in the character of Tumblr Ghoul but I don’t want anybody to feel obligated to me and I especially don’t want to hurt anybody. I started this blog for fun and that how I want it to remain- fun for everyone.
People pointed out when I didn’t post for some time a few months back and it was because I had lost interest in the blog and was going through a rough time- and then one particularly bad day I got on to check it by chance and just seeing your guy’s tags and comments made me feel so much better. I tell people that I found Ghost when I really needed a friend and they fulfilled that for me, but the past few months you guys have done just the same for me. I am so sorry to have betrayed that and made you feel unsafe and lied to in return.
As of posting I do intend to still run the blog as I have been (with a disclaimer added to the bio regarding the legitimacy of this account)- posting about tours, chapters, merch, etc, as well as Fanart Friday. I 100% understand if anybody doesn’t want to be involved in that, so anybody who has tagged me in something and don’t want it on the blog now, I can open messages and you can let me know. I will probably close them again after a week or so if I get a large flood of unrelated messages.
Please do not message me asking me who I am, who knows about the blog, etc. Gaining popularity was never something I wanted from this so I will stay anonymous, for the time being at the very least. A very small number of people know who is behind the blog and to my knowledge only one of them is even on Tumblr and in the fandom.
Thank you for all the support you’ve shown me, Ghost, and eachother. It can be easy to see the bad parts of a community and roll your eyes electing to keep your distance, but since starting this blog I’ve been reminded what good community is even when it’s frustrating sometimes.
Thank you for reading, I won’t hold it against anybody who wants to separate themselves from this blog at this point, and please don’t let my oversight and general dummyness sour your experience with Ghost or its other fans. Enjoy the rest of this tour and whether it’s with or without me, please keep rawking 🤘 Be good to eachother.
Thank you.
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wetcatspellcaster · 8 days ago
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2024 fic wrapped
I was tagged by @cursedhaglette to do this tag-game, but I found the focus on stats made me a little uncomfortable! (also, no one needs to know how many words I wrote while having multiple breakdowns last year, truly).
But, I didn't want to ignore Mia's tag! so instead, I'm going to take @cinnamontails-ff wrapped tag-game, just bc I sympathise with the logic and I like this set of questions a lot more!
Thank you Cin for coming up with questions that don't focus so much on productivity. And thank you again, Mia, for including me in the original game :) hopefully this is an acceptable substitute!
What's been your biggest learning point this past year?
I guess, what it feels like to be a 'popular' author - and the answer is, 'both good and bad, in fact, extremely mixed'. Obviously, many parts of it are wonderful: more people interacted with my work in the height of the BG3 fandom than I've ever had before, I felt like my writing mattered and I enjoyed every conversation I had about it. I also felt under a lot more scrutiny, very hyperaware of how I acted in 'public' (ie. on this blog), and aware of the people I'd disappoint with the directions I took my stories and what I chose to include. I also had to watch the baffling half-life of modern fandom! BG3's 6 month peak and 1yr trough was wild to me, as someone who joined dragon age 8yrs after the game was released. But I've decided I actually really like the middle-road of interaction, with much less noise and dedicated, recurring readers who I recognise and who make me smile and laugh every single time they comment or tag my work. I'll probably never experience whatever the fuck Pieces was ever again, and I'm honestly... ok with that, currently? Not to sound awful, but I'm not sure I liked it lmao.
In terms of my writing, my biggest learning point was "you're good at this, actually". Chanting this to myself in the mirror while I white-knuckle the sink.
How has your writing developed this past year?
I'm genuinely not certain. Pieces was certainly my most ambitious story yet, but a lot of the outlining of that took place in 2023 so it feels like the development happened then... though I suppose landing the dismount was something I worked very hard to do. I guess the main development this year was that a lot of what I wrote was extremely, extremely angsty. I wrote Pieces, I wrote This Is Not A Love Story. and I gave Rosalie to Orin :))))) this doesn't necessarily surprise me, given the way my writing often reflects things I'm dealing with in my life, and I've been trying to both recover from - and desparately stave off a relapse into - depression. I think that I can see why I keep making characters into the worst versions of themselves (this goes for Astarion, Rosalie - bc Pieces Rosalie is NOT in a good place, Gale and my Durge) and then watching them claw their way back to happiness in the hope of proving to myself that that's possible.
But jfc, it all got a little heavy. I've decided that 2025 is the Year of the Rom Com™.
Good writing habits?
Committing myself exclusively to what I want to read and sticking to my guns - which means I actually finish the thing, rather than getting into my own head about it.
Stretching my comfort zone a little (writing something vaguely smutty, writing something very different in style, switching genres for a bit) without losing my own voice.
Not falling into any jealousy/existential crises about my own writing, which I guess is much easier when you're experiencing a bout of 'success', but I've managed to keep it up even after the success began tailing off :)
I wrote a lot of words last year. I'm not putting the stat down but god. It was a lot.
Bad writing habits?
Overwriting everything. Everything. All the time. Party Favours was so short!!! I used to write novellas!!! Why are my chapters so fucking long now?????
Having multiple fic wips when I promised myself I'd wind down fanfic and start writing original work again :')
I wrote a lot of words last year. I think I did this bc I was extremely unhappy, and productivity is how I define myself. when I feel bad, I write and post bc it makes me feel good. And I felt very bad this year. So anyway, I think my wordcount is both a good thing and also a wee cry for help :'))))
Favorite thing you wrote?
Chapter Twenty-Three of Pieces (Mephistopheles consultation and my Ascended!Astarion meta-reveal)
Chapter Four of Cooler Than Me (putting the blorbos in a formal-wear situation)
I also liked my sex scene in Pieces :') it was tame but it was written for me specifically x
Favorite reads?
for fic!
long summer days can lead to lazy vices by @pouroverpaloma
eyes like fire by demonsbanebard
only once by @bearhugsandshrugs
and of course stitched into your sleeve by the bestie (@violacae)!!! my first ever gift fic!!!
for literature!
The Scholar and the Last Faerie Door by HG Parry
Long Live Evil by Sarah Rees Brennan
Deeplight by Frances Hardinge
Biggest win?
god. I'm endlessly grateful for my gift fic and for my fanart, but... it's got to be bookbindings. I used to daydream, about somebody ever wanting to have my fic bound, but I thought it was impossible and would never happen! I now know of 3 copies of my work that exist in the world :D and the ones I've seen were fucking gorgeous, like oh my fucking god.
I am also very proud I finished Pieces! It was my most ambitious project, and writing the ending presented even more challenges than I expected - as I discovered how much you write yourself into a corner when you resoul Astarion. I still haven't managed to read the completed work in full yet, but I'm proud it exists :)
Goals for the new year?
finish outstanding wips, and then see where my writing takes me next. I want to write original work, but I also don't want to make it a resolution. As long as I continue to enjoy writing, that's what matters most to me!
Your favorite words of the year, aka the words you check each chapter for, making sure you didn't repeat them 788 times?
I think I use '[x character] froze' a lot, but rather than focusing on my repetitions I want to focus on some of my favourite turns of phrase that I managed to pull from the ether! :)
'before her brief courtship with death threatened to become a commitment' - from the risk and the reward
'We can all still be butchered. We cut away the parts of ourselves to make us fit' - from this is a love story.
"He played an androgynous, morally-grey vampire, of indeterminate gender! In a nice coat! Anyone who had two working eyes and a relevant Kinsey Score read the porn, back in the day!” - from cooler than me
What are you excited for in the new year?
act 3 astarion characterisation for honest lie! the first big romance moment in cooler than me! and then just romcoms! 2025 is the year of the romcom! I want to write exclusively happy things!!!!
tagging: @cursedhaglette (as it's a different set of questions lmao), @imscissorbladez, @violacae, @eraserspiral, @scaryanneee, @sitting-in-the-sink, @pricemarshfield, @pouroverpaloma and anyone else who wants to give this a whirl. anyone is welcome, and if you tag me in it I'll share x
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notacatdown · 23 days ago
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When I watch drama adaptations, it usually takes me a few episodes to get past the fact that the screenwriter has removed the unique characteristics of the female protagonist that existed in the original work and replaced them with the usual bag of xianxia female protagonist traits. There's nothing inherently wrong with that collection of traits, but if you watch a lot of xianxia dramas, its easy to feel fatigue.
If personality traits and hobbies were crayons, then the novel's MiaoMiao is given many crayons to draw an interesting picture to catch the attention of the readers, but Esther Yu only get a few to work with, and I think that's a more challenging starting point because she's more limited in how she can behave.
Esther Yu's portrayal of a cute, sweet, bubbly, sunshine Ling MiaoMiao was so good that for the first eight episodes, I was entertained enough that I didn't even notice the change. She had so little to work with, but she nailed it. She wasn't afraid to appear ridiculous in order to make the audience laugh. Her physical comedy and the way she can act with her voice is great. 
I would need at least 1,000 words to properly gush about ep 7 and 8. (Everything was so stunning and picturesque and the emotional highs were so good. It felt like I was watching the final episodes of a drama, and I was curious how the screenwriter was going to keep up this momentum and energy. If Mu Sheng is like this at 25-30%, what will he be like at 100%? I saw a reddit comment that if he can be at -200%, then it means he could go higher than 100% in favorability. Are we going to see MiaoMiao falling for Mu Sheng? Everything is tinged with a glittery romantic cloud. I'll show some restraint and stop here.)
It was around the end of ep 8 that I noticed that except for MiaoMiao's interactions with her father, the screenwriter has been omitting* and replacing MiaoMiao and Mu Sheng's interactions with other people. Instead, MiaoMiao and Mu Sheng have these interactions with each other. Its especially noticeable in ep 7 and 8. I won't say it's problematic. At the time, I assumed the screenwriter wanted the drama to be even more romance-centric than the original work. That this was a creative choice, totally fine. Esther Yu and Ding Yuxi's chemistry is amazing, a great direction to go in.
* For example, just like in the drama, MiaoMiao initially thinks the problem between Mu Yao and Liu Fuyi is that he's obliviously nice to other women (that is part of the problem), and she's totally on Mu Yao's side. When the group is on the boat, she suggests that he and Mu Yao should talk it out, and that's when he tells her that their relationship problem can't be solved just by talking and explains a bit about their issues. It's a rare moment when we get to see an emotionally-thoughtful Liu Fuyi.
It's an important moment that shows the readers that Liu Fuyi and Mu Yao are real people, not characters in a novel. That MiaoMiao's understanding of them and their relationship is shallow, and she sees that too. 
Back to my main point, I think Esther's acting salvaged the screenwriter's cookie cutter characterization for Ling MiaoMiao for quite a while. Then, there was the love bracelet debacle and the lack of emotional resolution for it, and there was no saving after that.
I like how differently Esther Yu acted during the love puppet phase and those moments when she was struggling against the bracelet's control. Although, it felt sad that Mu Sheng was the only one that noticed and showed concern about the change in her behavior. It bought to attention how shallow her relationship was with Mu Yao and Liu Fuyi.
(It would have been great to see the group talk about this. And as a result of this previous incident, they notice when MiaoMiao acts differently after she loses her modern-day memories. Except for Mu Sheng, the protagonist group doesn't change much outside of specific scenes.)
I also liked how Esther Yu portrayed Ling MiaoMiao differently after she lost her modern-day memories. She behaved like someone that had lost a very important part of herself.
I feel bad that Esther Yu has to act like a child in the last third of the drama. In the group scenes, she feels like a mix of a mother figure to CuiCui and his playmate. In the later episodes, when CuiCui is around, Mu Sheng might as well be empty air to her. And they just got together. This should be their honeymoon period.
Their relationship felt sweeter in ep 7 when his favorability was only 20%, and she was feeling guilty about what she said. Back then, her attention was primarily on him in group scenes. The change in her behavior was especially noticeable in ep 23.
A lot of the stuff that MiaoMiao does for Mu Sheng in the novel, the screenwriter changed it so that Mu Sheng does them for MiaoMiao instead, which I felt was unnecessary. There are so many novel scenes to choose from. And, as we can see as early as ep 2 and 5, the screenwriter can write very good new moments and plotlines for them.
On a slight tangent, I like this novel scene where MiaoMiao zones out while looking at Mu Sheng's face. She's thinking about all of his advantages (his intelligence, his lie-detection skills, her thoughts go down this line for a while, basically how he's the perfect demon hunter. We can easily see that she's very attracted to him.) Meanwhile, he gets increasingly flustered why she's been looking at him for so long. 
Over time, MiaoMiao goes from a protagonist (with her own interests and goals that she's actively working towards) to Mu Sheng's love interest, his savior, his book fan, etc when they're alone, which limits how she can act. Its ironic that she tells Mu Sheng career is more important than love, but we don't get to see that side of her, whether its in the book/dream world or in her real life.
She gets this OP lotus power from the system, but we only see Mu Sheng's training montage and his journey of self-discovery and healing and becoming a hero. At bare minimum, it would have been nice watching it be their journey learning how to use the lotus power and the legendary weapon. Mu Sheng brings up that she has to train her new ability instead of using it like brute force, but that's all we get.
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Anyways, I think Esther Yu did an amazing job playing Ling MiaoMiao and it was extra nice treat we got to see her act as Lin Yu. Even though MiaoMiao and Lin Yu wear the same clothes and hair accessories, they feel so different because of Esther Yu's acting. Her portrayal of Lin Yu as a cruel, calculating, soft-spoken villainess was my favorite drama change.
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^ from https://www.tumblr.com/fuckyeahchinesefashion/767089522013044736/hairstyle-of-lin-miaomiao-in-chinese-costume-drama
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leviathans-watching · 5 days ago
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how do you feel about om! ending?
lololol frankly i think it should have ended a long time ago...
its obvious that i haven't really interacted with obey me in a long time and honestly it's because i didn't care for where the story went. not only do i not like nightbringer and thought it was a poor choice from the beginning, i also think the main story didn't need as many seasons as it got, especially because the characters got assassinated and flanderized, story lines were messy, dropped, or irrelevant, and overall, it was just never as interesting as the original story arc.
it's easy to point out flaws in each season, including season one, but at least it had heart and intention. season two has merit to me simply because i think the human realm part was interesting, but overall, i think it peaked in the original 20 lessons and just kind of tapered off from there. there are some exceptions where things got interesting again, like the addition of thirteen, mephisto, and raphael, but overall, i much preferred the limited story we were originally given.
i think also the limited gameplay mechanics really harmed the game in the long run (hence why they kept adding things and even made completely new ones in nightbringer), but as an og player (seriously, og, i began playing it the month it was released) it got boring. another part of being an og is that it was frustrating watching the devs get greedy especially as quality plateaued (or even went down) and players concerns (like the racism and whitewashing) weren't addressed well
additionally, as the story went on, i lost interest in the characters because they weren't developed in any meaningful way. i've stated before that the characters i write for are almost separate entities from the canon ones and that's because i based them off of the original season one versions and they've changed soooo much since then, especially considering nightbringer (but also i didn't play nightbringer so i could totally be talking out of my ass but i feel like the premise itself inherently changes the characters since it's a different version of the ones we know and love from the og game)
it may seem like i'm being a little harsh, and honestly i am since i do have a genuine love for the game even if a lot of my passion has faded, but i'm very very bitter about where the game went and greatly mourn what we could have gotten if things were different. i still am fond of the original arc and characters but so much time has passed since then and so much has changed with the game and the fandom that i don't think i'll ever love it like i used to. anyway rant over, mammon is the loml, and it's touching to see so many current fans mourn the game because i love that people still love it and see so much magic in it <3
(obligatory if you like the later seasons/nightbringer/where the story went/etc all the power to you it just wasn't my cup of tea in the end)
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sparklecarehospital · 8 months ago
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I know you’re not working on any askblog things but will the sparklecare askblog ever return?
i've thought about this a lot, semi-recently. sorry for long post, i had a lot to say
see, the issue with asksparklecare is the fact it's supposed to "go along with canon events" and a lot of the time, the arcs will just abruptly end or change with no real connection between them. haunted was sort of my first attempt at putting a "story" on there, then again with the kissmas comic from 2021.
when i started cometcare for example, i wanted to take the generic "ask blog" format and turn it into a coherent, cohesive connecting story that just had interactive elements to make it engaging with readers as opposed to just making people ask the characters questions aimlessly. the main ask blog never really had that entirely, it was just sort of the classic 2010s-style ask blog, this is apparent in basically every arc on there.
it's stumped me quite a bit because now that i have this very different style of ask blog storytelling, the original ask blog feels weird to go back to and i don't feel the same passion or connection with it that i once did. it's a little bit frustrating. i tried to do an arc about the side patients but as you guys saw, i never even did it because i felt so out of touch with that old format of ask blog posts and i couldn't bring myself to work on it at all.
cometcare and darkermatters both have Stories to them, and each arc has a plot that is moved on by readers- even if i already have it written out, there are little things people can influence through the asks and it's a good way for introducing new characters or expanding on characters who we've already met. several times cometcare will return to specific characters to relay information or new details or exposition or something that their initial introduction didn't have.
it's a much more fun process for me to write actual stories in my AU blogs, instead of just....making the characters talk. and another thing- going alongside the main comic has problems, because sometimes there's information i can only reveal in the comic itself, and it's hard to keep up with it in general.
i enjoyed doing the kissmas comic because i got to do a "story" even if it wasn't interactive. i had fun repeating the concept on cometcare last december with help of the crew.
i'm sort of at a loss of what to do with the main ask blog at this point. as much as i miss doing stuff like that for main comic, i just don't find it FUN to do it that way anymore, i've become too attached to the storytelling aspects of my other ask blogs and it just doesn't feel the same exciting experience of watching people react to events and such.
if anyone has suggestions about what i should do with the main ask blog to solve this problem i'm open to hearing them, it would be nice to have some ideas because i'm really not sure what i want to do with it.
there was a time i had the idea of doing a backstory ask blog as an alternate main canon interactive story that followed similar mechanics as cometcare and darkermatters, but idk if everyone would be interested in that. that would probably be a separate thing if i ever did it.
thoughts, opinions, suggestions and ideas are all welcome in the replies or my inbox, i would love to have your guys' input since im making content you all would be engaging with after all
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e-vay · 1 month ago
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Hi! If you have the time, could tell me a little about Love and Deep Space? I originally played a ton of Dress Up! Time Princess, as obsessed, and even occasionally threw a little money at it, but ditched it once the UI became too cluttered, they added a ton of things that used up massive resources, and almost all events were P2W. I keep eying LaDS but am worried it might have the same issue? Also, does it have a lot of customization/personalization options? That'd be a big selling point for me.
Oh my gosh, where do I even start! Listen I'm not a saleswoman but I'll do my best to explain. I'll put it below the cut so that people who aren't interested don't have to read. Oh and also (not that you are, but I just want to make this clear for everyone) Love and Deepspace is NOT a game for children. So don't download it for your kids lol
I haven't played any other game like LADS before so I don't know what to compare it to. It is just this very rare game that happens to check every single box of all my niches! It's a romance, it's a sci-fi/fantasy, it's got action and fighting as well as really cute mini games, its got steamy audio stories that'll make ya go WOOF, the writing is superb and the animations are STUNNING!!!! I am not kidding when I tell you the story is so well written; it makes me cry, it makes me laugh, it makes me sweat 🥵 (in a good way haha), the writers really know what they’re doing! Here are just some samples of the different things you can do in the game:
RPG Battles - Multiple fighting styles, including your choice between guns, sword, wand/staff and claymore.
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Main Story - This includes written stories, animated cutscenes, character interactions and battles.
Special Events - Variations of the above ^ But limited to a small window of time so you can only participate and get rare items during that window
Lottery ("Wishes") - This is how you obtain 'memories' which you use for battling. Think of them like Pokemon cards. Some of them are extra special and will unlock dates/stories/animations for you to enjoy.
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"Date Minigames" - These are cutesy things to do with your love interest like playing cards or claw machine. You can even choose whether you play the claw machine or your date does (hint: some of the guys are good at some of the machines, while others are not)
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Photobooth - You can take cutesy snapshots with stock poses or you use the studio mode and make a lot of adjustments to capture the scene you want. They also have an AR mode where YOU can take a photo with him, haha!
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Interact with your love interest(s) - The stronger your affinity with him, the more you can do together. This ranges from cute, animated interactions to having "conversations" with him. He'll also text and call you. You can romance all of the love interests if you want and it doesn't negatively impact your affinity with the others.
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Audio stories - These are steamy vignettes starring you and your love interest. This one is for all the “Booktok girlies”!!! 🥵 Listen with headphones! 🙈
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Anecdotes and other Side stories - The lore in this game is ENDLESS! If you enjoy reading, there are plenty of written stories within the game. If you don't like it, you can just skip through it to gain your reward and move on.
Dress up (limited) - As you play you'll earn different outfits, but there are also outfits you can buy. You can use real currency or in-game currency, it just depends on the outfit. You can't completely create your own ensemble but you can pair different outfits with different accessories to use in the photobooth. You can also decide what your love interest(s) wear or have him decide what he wants to wear.
LADS is free to play and doesn't have any ads. However, if you're prone to FOMO, you'll have better luck receiving items during their special events if you do make purchases. But again, you absolutely do not have to spend any money on it to play.
There is a little bit of a learning curve when it comes to the navigation of the game because there is so much to do within it, but you get the hang of it really fast. I feel like the UI is actually quite clean and organized. I’ve put a screenshot below:
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The most confusing thing is the story mode; it kind of jumps around out of order because characters were added after the game's story had already started. But I personally didn't find that a dealbreaker and you can go back into the story and replay it in order any time.
The amount of storage the game will take up on your phone/tablet is a lot, but that's because the game is GORGEOUS. All the characters are fully rendered in 3D and the animations will blow your mind. I can't tell you how many times I'm playing it and I can't believe it's a mobile game. I play on "medium" resolution so my phone doesn't explode on me, but even then the quality is so good.
Customization is where the game unfortunately falls short. Though you do get to customize your protagonist, there are limitations. You can change her face, makeup, hair and voice, but during in-game fighting, dialog and cutscenes, MC will always default to a woman with long dark hair. Some players have found ways to glitch the game so that your customizations like hair style and color will appear in the “kindled” animations (you’ll know what that means when you play it), but it's not a long-term solution. We're all crossing our fingers that they'll update the game one day so the animations reflect our choices better!
There are other customizations in-game that are fun. You have a banner that you can change the appearance of and change your title. As you build a stronger connection with each of the guys, you can have them call you by unique nicknames and they'll refer to you as that moving forward (though you can change it every day). There are also elements of the game that involve you sending and receiving text messages, phone calls, and social media posts and you can customize how those look to an extent as well.
As far as the unique experience you have as a protagonist, when it comes to dialog/action choices there are only so many options you can choose from. The writers have an overall plan for MC so sometimes she'll say things that I would never want her to say, but I didn't write her so 🤷‍♀️ We still get more control than some games offer so I can't complain!
Personally, I do wish it was a little more inclusive than some other games out there. Right now you can only play as a woman and you can only romance the male characters. But that's what other games are for, I guess.
I don't know if this game will be your cup of tea and I know for a fact it's not for everyone, but DANG if this game wasn't made for me in every way! If you do end up playing it, I hope you enjoy it! And you can add me! My hunter’s number is: 82001322820
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chilewithcarnage · 5 months ago
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oh finally making that post on lore olympus and rachel smythe's supposed 'decline in art style' before I forget about it .
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so in the original post, the blogger jokingly edited this tweet in reference to the original tweet on the right made by infamous ex-tumblr fan artist rcdarts. my problems with this post stems from in my opinion an unwarranted comparison and kind of 'grasping at straws' type of complaint to the way lore olympus' art looks. op of the post makes it seem like Smythe's art devolved; but if this is the type of critique you're trying to make it's got pretty weak legs to stand on. the above pictures are not good examples if you're trying to have a valid argument that lore olympus' proto art is better than how the comic ended up looking. you can argue that the character designs of the series are boring and safe considering they're based off of Greek gods as opposed to say the art in the supergiant Hades series. That's all well and good but to say that legitimately that first picture with gray Hades and orange Persephone is 'better' than the second feels disingenuous. From a technical standpoint, the art of the second image is better. The art in the first picture while decently drawn is much flatter and dull than the second. Second pic is definitely more visually interesting and has better usage of its colors/painting style. Though the palette is limited there's still visual depth and volume to it. Design wise I get a much better read of who these characters are and what they're like. Also second pic Hades and Persephone are much better proportioned than the first. Albeit it first pic looks like a wip, Hades' head looks huge in comparison to Persephone's (her torso also looks like it's kind of just floating over his, the limited composition and coloring doesn't make it feel like these two are actually touching/interacting with each other). I think a lot of the smoke lore olympus got (and still gets) is due to the main characters looking like a stereotypical 'booktok' romance couple; Hades being a tall sharp featured fit man in a suit and Persephone being a big bright eyed button nosed Disney princess esque young woman. But the first pic doesn't even divert from those tropes. It's pretty much the same visual dynamic except Hades gives less sugar daddy/mafia boss and more academic(?) shut in. And Persephone's is face is less rounded and her hairs shorter but that's about it in terms of design differences. I've never read lore olympus and don't plan to so I can't give any actual criticism to the series, but in this specific case where we're just judging art and visuals the claim of the older art being 'better' seems unfounded. I think what a lot of people that rag on how the series looks hate it because Smythe's style is very much a product of when she started getting popular. It's very much that early to mid 2010s tumblr fantasy style that a lot of women artists were doing (hence why I feel low-key why this and also Steven universe had/has so many haters is mainly due to misogyny, this is a very feminine art style). y'all need to understand that a person developing a more simplistic style is not equal to their skill devolving. The comparison to rcdarts to me is unjustified cause rcdarts actually did change for the worst. like how I just said simpler style =/= worst art, but rcd's work not only got simple but less visually interesting, less dynamic, utilized more static and dull posing/coloring, and over exaggeration to the point where characters were unrecognizable.
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