#that a main point in the original is like. the way that different people interact with relationships (and with people who arent in them)
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Let's talk hallucinations in whump/general fiction.
So first off full disclosure, I have schizoaffective disorder - think some bits of bipolar and some bits of schizophrenia kind of squished together, and as such hallucinations are a BIG part of my general existence.
Definition: A hallucination is a perception of a sensory experienceâsuch as sight, sound, smell, taste, or touchâthat appears real but is created by the mind and lacks an external stimulus.
Now, I see a fair few "hallucinations" type prompts in whump events, and just generally within the whump community, and I see a LOT of auditory hallucinations type prompt fills - mainly in the form of malevolent whispers - and ye that's a thing, but there are so many other hallucinations.
The thing is hallucinations can effect literally any sense, not just hearing - though I will add that auditory is usually regarded as the most common.
this is a long post so I am going to put a cut here... below the cut is exploration of the tyoes of hallucination, the causes and a bit about insight.
So, I thought it could be "fun" to explore a few in a post. Lets explore the 5 "main" senses first:
Auditory Hallucinations
Description: These are the most common type of hallucinations. They involve hearing sounds that are not present. The sounds are hear as if they are coming from somewhere external to the body. So in my case I have a few of these, but my main one is a voice who is with me even when I am in meds (another good point there for anyone who wants to use mental illness in their fics even in meds we can do have symptoms). This voice has a name and most of the time he just sorts off passes comments about things and people around me, like a sarcastic narrator and it sounds like he is standing just behind me.
Common Examples:
Malevolent Whispers: Insidious voices that might threaten, taunt, or belittle you.
Hearing Music: Melodies or songs playing that no one else can hear. For me this kind of sounds like someone is playing a radio in a different room.
Environmental Sounds: Hearing footsteps, doors creaking, or other sounds suggesting someone else is present.
Command Hallucinations: Voices that instruct or suggest (its not always ademand, sometimes more subtle and manipulative) you to do certain things, often with a compelling and distressing sense of urgency.
Less used examples:
Kind/supportive hallucinations: Voices that are encouraging, reassuring and supportive.
Distortion: Rather than sounds with no origin hallucinations that disort or warp actual sounds/voices changing the meaning, making it as if the TV or Radio is addressing you personally, making it sound as if a friend is threatening you.
Fun fact: it actually is possible to have a two way (sort of) conversation with a hallucination - I know I do it relatively often. It will be different for everyone, but fo me its a bit like having a conversation on a bad phoneline, yes the voice will respond but often its almost as if he hasn't fully heard what I said - or is ignoring key points. I can do this both outloud and "in my head".
Visual Hallucinations
Description: Visual hallucinations involve seeing things that are not present. These can range from simple shapes and flashes of light to detailed images or scenes. They often appear as if they are in the physical world and can be very convincing.
Common Examples:
Shadowy Figures: Seeing indistinct, shadowy forms that may move or appear to watch the character.
Distorted Faces: Perceiving familiar faces as grotesque or altered in frightening ways.
Apparitions: Full-bodied figures that may interact with the character or appear menacing.
Lights/sparkles: The whump community seems to very much enjoy lights and sparkles, especially in drugging.
Less Used Examples:
Intrusive Visuals: Images of disturbing or graphic nature that suddenly appear in your line of sight.
Perceptual Distortions: Objects appearing to warp, change shape, or color in unnatural ways.
Double Vision: Seeing multiples of objects or people, creating a confusing and disorienting experience.
Scenery Shifts: The entire environment changes, making you believe they are in a completely different place.
Fun fact: Sleep deprivation can cause some wild visual hallucinations, even relatively "mild" sleep deprivation can start to effect a persons perceptions.
Gustatory Hallucinations
Description: Gustatory hallucinations involve tasting things that are not actually present in the mouth. These can range from pleasant to extremely unpleasant tastes and can be triggered without any external food or drink.
Officially these are considered "rare", but personally (as someone who has done a lot of peer support work in the psychosis/voice hearing community I think they are simply under reported.)
Common Examples:
Bitter or Metallic Taste: A persistent bitter or metallic taste in the mouth, often leading to a sense of unease or concern about poisoning.
Sweet or Sour Taste: Tasting something sweet or sour unexpectedly, which can be confusing if it doesnât match the current context.
Less Used Examples:
Spoiled Food: Tasting something rancid or spoiled, causing nausea and distress.
Unfamiliar Tastes: Tasting something completely unfamiliar and hard to describe, adding to the character's sense of disorientation.
Mimicking Actual Foods: Tasting specific foods that trigger cravings or aversions, despite not eating anything.
Transforming food: Food tasting like other food - I know someone for whom everything tasted like strawberries for days.
Common Causes: Neurological conditions or can be a side effect of medications.
Olfactory Hallucinations
Description: Olfactory hallucinations involve smelling odors that are not actually present. These can be pleasant or unpleasant and occur without any corresponding external stimulus. They can be particularly disorienting because they may trigger memories or emotions associated with certain scents - extremely complex if the person also has PTSD.
Common Examples:
Burning Smell: Wood, rubber, or food, which can lead to panic and fear of a fire.
Rotting Flesh: An overpowering smell of decay or rotting flesh, causing distress and nausea.
Perfume or Flowers: Smelling strong scents like flowers or perfume - hallucinations don't have to be inherently unpleasant sensations.
Less Used Examples:
Chemical Smells: Smelling chemicals like bleach or petrol.
Unfamiliar Scents: Smelling odors that you cannot identify.
Food Smells: Smelling specific foods that trigger hunger or nausea, despite the absence of any actual food.
Tactile Hallucinations
Description: Tactile hallucinations involve feeling sensations on or under the skin that are not actually there. These can range from mild tingling to severe pain and can be extremely distressing.
Common Examples:
Crawling Sensation: Feeling as though insects or bugs are crawling on or under the skin - often leading to frantic scratching or picking.
Electric Shocks: Experiencing sudden, sharp, electric-like jolts.
Pressure: Feeling pressure or tightness around certain body parts, such as a hand gripping the arm or something heavy on the chest.
Less Used Examples:
Temperature Changes: Feeling extreme cold or heat on the skin without any external cause.
Wetness or Dripping: Feeling as though liquid is dripping or running down the skin, even when dry.
Phantom Touches: Sensations of being touched or grabbed, often when alone. Sometimes its an almost feather like touch, other times its more akin to a grab that if reak would leave a bruise.
Right now let's expand - because there are more than 5 senses.
Proprioceptive Hallucinations
Description: Proprioception is the sense of the relative positioning of one's body parts. Proprioceptive hallucinations involve distorted perceptions of where your body is in space or how it is moving.
Common Examples:
Floating Sensation: Feeling as if the body is levitating or moving without control.
Distorted Body Size: Perceiving limbs or the entire body as being unnaturally large or small.
Less Used Examples:
Misaligned Limbs: Feeling as though limbs are twisted or out of place.
Movement Hallucinations: Sensing movements that aren't occurring, like swaying or rotating.
Common causes: Neurological disorders or the effects of certain drugs, but can by caused by a huge array of things.
Vestibular Hallucinations
Description: Vestibular sensations involve balance and spatial orientation. Vestibular hallucinations affect your sense of balance, making you feel dizzy or as though you're moving when you're stationary.
Common Examples:
Vertigo: A spinning sensation, as if the environment or oneself is rotating.
Imbalance: Feeling as though you're about to fall over or can't maintain your balance.
Less Used Examples:
Motion Sensation: Sensing movement, like rocking or swaying, when you're still.
Gravity Distortions: Feeling as if gravity is stronger or weaker than it actually is.
Common caused: Inner ear issues, migraines, or anxiety.
Temporal Hallucinations
Description: Temporal hallucinations involve distorted perceptions of time. They can make time feel like it's speeding up, slowing down, or standing still.
Common Examples:
Time Dilation: Feeling as though time is passing much slower than it actually is.
Time Compression: Perceiving time as moving rapidly, making events feel like they're passing in a blur.
Less Used Examples:
Frozen Moments: Experiencing time as if it's stopped, with everything around you appearing frozen.
Temporal Displacement: Feeling as though you're living in a different time period.
Temporal Dissonance: Feeling as if time is moving differently for you in comparison to those around you.
Common caused: Extreme fatigue, high stress, or under the influence of certain drugs.
Interoceptive Hallucinations
Description: Interoception refers to the perception of sensations from within the body, such as hunger, thirst, or the feeling of a heartbeat. Hallucinations in this realm involve feeling internal sensations that aren't actually occurring.
Common Examples:
False Hunger: Feeling extremely hungry despite having eaten recently.
Nonexistent Thirst: An intense sense of thirst even when well-hydrated - I have had this one a few times and given myself electrolyte imbalances due tot he amount of water I ended up drinking (not fun).
Less Used Examples:
Phantom Heartbeats: Feeling the heart racing or skipping beats without any physical basis.
Digestive Sensations: Sensations of digestion, such as gurgling or bloating, without any real cause.
Common causes: Panic disorder or certain types of seizures.
Right, now lets quickly review the main "causes" of hallucinations
Mental Illness:
Schizophrenia: Can involve basically anything from this list, but anecdotally auditory and visual appear to be the most common.
Bipolar Disorder: Can include hallucinations, especially during manic or depressive episodes.
Schizoaffective Disorder: A combination of symptoms from both schizophrenia and mood disorders, often leading to a variety of hallucinations.
EUPD/BPD: Auditory hallucinations are relatively common.
In all of these the hallucinations will rarely (if ever) exist in isolation. If you do not have primary or secondary experience of mental illness then I would recommend doing a LOT of research - and talking to people who do (on this note my asks are open if anyone has any schizoaffective based questions).
Neurological Conditions:
Epilepsy: Particularly temporal lobe epilepsy, can cause a range of sensory hallucinations.
Parkinson's Disease: Can lead to visual and auditory hallucinations.
Migraine: Migraine auras can include visual and auditory hallucinations.
Once again the hallucinations will not be in isolatation so same advice as with mental illness.
Substance Use and Withdrawal:
Psychedelics: Drugs like LSD, psilocybin, and mescaline are known for causing vivid visual and auditory hallucinations.
Stimulants: Methamphetamine and cocaine can cause tactile and visual hallucinations.
Alcohol Withdrawal: Can lead to visual, auditory, and tactile hallucinations.
You know what I am going to say that my "if you do not have experience of this then go talk to someone who does" advice may just stand for every potential cause.
Sleep Disorders:
Sleep Deprivation: Can cause a variety of hallucinations across different senses.
Narcolepsy: Often includes hypnagogic (while falling asleep) and hypnopompic (while waking up) hallucinations.
Medical Conditions:
Delirium: Acute confusion and hallucinations often seen in severe infections, fever, or after surgery.
Dementia: Especially Lewy body dementia and Alzheimer's disease, can cause hallucinations.
Medications:
Anticholinergics: Can cause hallucinations as a side effect.
Steroids: High doses can sometimes lead to hallucinations.
Certain Antidepressants and Antipsychotics: Occasionally, these medications can cause hallucinations.
Psychological Stress and Trauma:
PTSD: Flashbacks and hallucinations related to traumatic events.
Extreme Stress: Can sometimes trigger hallucinations.
Metabolic and Endocrine Disorders:
Thyroid Disorders: Hyperthyroidism or hypothyroidism can sometimes cause hallucinations.
Electrolyte Imbalances: Severe imbalances can lead to hallucinations.
Deprivation:
Sensory Deprivation: Go google the ganzfeld effect, it's facinating.
Isolation: Extended periods of isolation can lead to hallucinations, known as sensory deprivation hallucinations.
Autoimmune Disorders:
Lupus: Can cause neurological symptoms including hallucinations.
Tumors:
Brain Tumors: Depending on their location, they can cause hallucinations affecting different senses.
Ok, finally point for this post. Let's discuss insight, because it is not as black/white or binary as people seem to assume.
Definition: Insight, in this context, refers to the awareness and understanding that one's hallucinations are not real but are a product of their mind. Insight can be partial or complete, and it often fluctuates.
Complete Insight:
Description: The individual fully understands that their hallucinations are not real and are caused by an underlying condition.
Impact: This can help the person manage their symptoms more effectively and seek appropriate treatment. However, it doesn't necessarily lessen the distress caused by the hallucinations.
Partial Insight:
Description: The individual has some awareness that their hallucinations might not be real but can still struggle with differentiating them from reality.
Impact: This can lead to confusion and anxiety, as the person oscillates between believing and doubting their experiences.
Lack of Insight:
Description: The individual firmly believes that their hallucinations are real and external.
Impact: This can lead to significant distress and functional impairment, as the person might respond to these hallucinations as if they were real.
Now imagine these three points on a scale from 0 (complete insight) to 10 (lack of insight) a person can be anywhere on this scale, and can slide back and fourth along it.
Factors such as stress, fatigue, medication changes, or daily fluctuations in mental state can cause insight to vary. A person might have high insight at one moment and low insight the next.
Basically Insight Is Not Static.
Also sometimes insight is just FREAKING RANDOM fluctuation for no discernible reason - honestly at times there is zero logic.
so ye, halluncinations⊠the brain is freaking wild.
Disclaimer - this is by no means an exhaustive list and like with many things every individual will experience these things slightly differently.
A similar post about delirium A similar post about fever
#hallucinations#whump community#whump thoughts#whump tropes#whump prompts#hallucination whump#drugged whump#mental illness whump#altered consciousness whump#whump resource#whump reference
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Talking about every Invisible Davis / Queen Kat MCRP series that I've watched (non-spoiler reviews I guess)
There aren't enough people in the Invisible Davis / Queen Kat fandom who talk about their Minecraft series, especially with all the new fans coming in. So I'll talk about them and hopefully it gets more people interested in the series. Won't be every series because I haven't watched all of them, but it's a good chunk of them
If you've watched a series and want to add your thoughts on it, feel free to add on! If you haven't watched the series that I'll talk about, take this as a review/recommendation of sorts
Fairy Tail Origins (S5 Invisible Davis Studios)

Fairy Tail Origins is a multi POV series based on the world of the Fairy Tail anime, though it has its own original plots and characters so you don't need to watch the anime first. This is also the first series that Davis did with the OriginsMCRP group. This was the first MCRP series I watched from Davis and the Origins group in general, so it has a bit of a special place in my heart. TBH there isn't much of a plot for most of his POV, and I would personally say that I do prefer the stories of other POVs to his. However, the thing that really carries Davis' POV for me is the interactions between Davis' character and others. I love the found family dynamic he has with Betty and Damien, and to a lesser extent with his guild mates in La Carnival and fellow dragon slayer Bryan. Compared to most of the other series on the list, it's pretty chill, but that doesn't mean it doesn't have it's own interesting moments.
SCP (S1 Invisible Davis Studios + Queen Kat Productions [partway through], S2 Invisible Davis Studios + Queen Kat Productions)




The SCP series is, unsurprisingly, based on the lore of the SCP Foundation. As someone with little knowledge of SCP, I felt like they explained things pretty well here, so you don't need to do a huge deep dive just to understand this series. The premise of the series starts off with Davis as a D-class and Kat as a scientist in charge of experimenting on him, and that's all I can reveal without spoiling the main meat of the series. There are moments of action and horror (ngl the episode with the staircase definitely freaked me out a bit), though the character interactions are definitely a main draw for me, especially later on. Definitely a must watch, especially if you're into sci-fi. Kat's episode 1 of Season 1 lines up around episode 40-ish of Davis' Season 1 (because Kat started her POV much later). Currently Kat's Season 2 is over, and we have yet to see Davis' Season 2 finale (though it does seem to be something that is being worked on).
Otso and Derpy Adventures (S1+S2 Queen Kat Productions) + Toby's FNAF Adventures (Queen Kat Productions)


Otso and Derpy Adventures is about the titular characters, Otso and Derpy, who are siblings with interdimensional abilities. The best way I can describe this is like 75% crack humor and 25% lore and/or drama. One episode they'll be at the beach and Otso will bust out a flying bathtub, and in another they'll be arrested and put on trial for breaking interdimensional laws. It gets pretty meta, and ever once in a while Otso and Derpy will break the fourth wall or acknowledge that they're in a minecraft roleplay. Because of its nature as a series about hopping between dimensions, you'll see references to Kat and Davis' other works here, as well as references to Otso and Derpy in their other shows. There's also a lot of lore about the different versions of Kat and Davis across the multiverse and it gets surprisingly intense at points. Definitely a bit of a daunting series to get into, both because of the 400+ episode count and the references to other series. I personally wouldn't recommend this one if you're relatively new to Kat and Davis' content, I'd watch at least a couple other series before this one. But as someone who hasn't watched all of their series (including one of the ones referenced the most here), I wouldn't say that not getting all the references takes me out of it or anything. Especially in Season 2, it has enough of its own plot and lore to stand on its own.

I also added Toby's FNAF Adventures here as it is kind of an interlude between Seasons 1 and 2 of Otso and Derpy. It follows the younger brother of Otso and Derpy, Toby, on his own adventures that seem unconnected to Otso and Derpy until the finale. It's a very short watch, and the series was supposed to be longer but was unfortunately cut short due to low viewership. It's loosely based on the space portion of Bonnie's Adventures. Because of its short length and how it bridges Toby's character arc between Seasons 1 and 2 of Otso and Derpy, I do think that people should watch it if they're watching that series as well.
My Hero Origins (S1 Invisible Davis Studios, S2 Invisible Davis Studios + Queen Kat Productions)

My Hero Origins is a multi POV series made by the Origins group based on My Hero Academia. It follows the premise of a bunch of kids with quirks (superpowers) going to a school where they learn to be pro heroes. Davis' POV follows Davis as he balances schoolwork in the daytime and vigilante work at night (also gonna note here that MHO Davis was written with autistic coding in mind). The POV also includes one of the villain characters for this series, who is one of my personal favorites, both for his time as a villain and the voice Davis gave him. It's got a solid plot and characters, though I can't bring up MHO without bringing up the action scenes and cinematics. There are several throughout the series, since it is still a superhero series. There is an hour-long almost fully cinematic episode about 3/4ths of the way through the series, and it is genuinely one of the most impressive things I've seen created in minecraft. Would recommend this if you're into more action-oriented stuff.


Season 2 didn't do as well so it was cut short, though it may end up being revived in the future. It takes place a few years after MHO, now with only two POVs: Davis (who is trying to make it as a pro hero but has to deal with hero agencies that prioritize money and popularity over doing real good) and Kat (who is going to a college for pro heroes). I found it an interesting concept, and it genuinely is a shame that is wasn't finished. Whether you actually watch this one is up to you, I don't really like recommending unfinished series, but I still think it's still pretty solid for what we got.
Origins of Olympus (S3 Invisible Davis Studios)

Origins of Olympus is a multi-POV series based mainly on Greek mythology, but Seasons 2 and 3 include other pantheons as well. Despite the gripes I have with Origins of Olympus as a whole and its portrayal of certain cultures, the Mors/Xiphos POV by Davis is my personal favorite Origins series that he did. He has two POV characters here: Mors, the son of Thanatos, and Xiphos, whose identity I shouldnât spoil. I have so many thoughts about Mors that Iâve already said here on this account, and though Iâm not normally a fan of edgier or more morally reprehensible characters, I absolutely loved him (it might just be me though, heâs a pretty divisive character in the OoO fandom). Though Iâm not as big of a fan of Xiphos, I think that the arc he has here is surprisingly pretty deep. Both charactersâ backstories tie into events from Seasons 1 & 2, which Davis does not have a POV for, though as someone who watched Season 3 with limited knowledge of the other 2 seasons, Iâd say they give you enough information to be caught up at the very least. Thereâs also Korina and Kat (both played by Kat) and Luchnos as side characters who are absolutely wonderful here, and Iâll talk about one of them a bit more later on. Also, shoutout to the cinematics in this series; thereâs two big fight scenes that come to mind that are absolutely iconic, and the opening scene of the first episode is great at establishing exactly what kind of series youâre getting yourself into. I highly recommend this series.
Korina's Origin (Queen Kat Productions)

So I mentioned Korina back in the Origins of Olympus section; she gets her own series in the form of Korina's Origin. It explores Korina's backstory and her history with Mors, Thanatos, and Luchnos before the events of OoO Season 3. Out of all of the series that Kat and Davis have done so far this is one of my favorite, if not the top favorite, series of their that I have watched. It is very character and relationship focused if you're into that, and it is something I really enjoy about the series. I have talked about Mors and Thanatos and Korina at length on my blog, and that's because I find the characters and relationships so wonderfully complex and human that I always find something new to analyze about it. This is a series with a decent amount of moral grayness and decisions made by characters that you my not agree with, and I am living for it. Similarly to OoO, it is heavily based on mythology, though thankfully it keeps the focus narrowed to primarily Greek mythology (with occasional references to Norse and Egyptian mythology, probably because of the proximity of their pantheons). It does take a lot of liberties from the source material, such as changing which gods are related to each other (Kat has said this is to avoid the incest prevalent in Greek mythology, which is fair). Imo it does start slowing down a bit in the final 20-30 episodes, but it's not something that ruins the series for me. So overall, I absolutely recommend watching Korina's Origin. I would personally recommend watching Origins of Olympus before Korina's Origin for a bit more context, though you can still watch this one on its own. Also KO is probably gonna come back for Season 2 at some point so now would be a good time to start watching it.
Bonnie's Adventures (S1 + S2 Invisible Davis Studios)


I actually haven't finished watching this one. FNAF stuff isnât usually my thing as Iâm not really in the fandom, but I would recommend watching it anyways, especially since itâs one of the more popular series in Davisâ fandom (and gets referenced in other series a lot). Itâs basically a rewrite of a FNAF forever series that Davis used to work on, and I think itâs fairly solid for what it is. I especially kind of enjoy the development of the relationship between Freddy and Bonnie, and how their different ideals affect that development. I should probably finish this at some point lol
Supernatural Origins (Invisible Davis Studios)

Supernatural Origins is a multi POV series that was surprisingly not based on the TV show, but instead on the general concept of supernatural beings. Davis' POV follows vampire hunter Isaac, his niece Willow, a vampire noblewoman named Lady Cecilia, and a vampire servant named Dimitri. The large amount of characters in a single POV gives the viewer a lot to follow, but all of them are connected in some way so it makes it a little less daunting. This is one of the series that unfortunately wasn't given an ending due to burnout/other constraints. Kinda sad that such an interesting series was never realized to its full potential, but thankfully these characters and some of their plot threads were reused for a series that we'll talk about later on. I do recommend watching it, but do prepare to be left on a bit of a cliffhanger.
Fairy Tail (Invisible Davis Studios)

Similar premise to Fairy Tail Origins, except it's only Davis' POV now, and basically it revolves around Davis joining a magic guild called Wolf Claw while trying to come to terms with and atone for his past, standard action-fantasy shenanigans occur. Though this Davis is basically the same as FTO Davis design and personality wise, this series is set in a completely separate continuity and mostly has different characters, and now Davis' character actually has a solidified story to follow. This is one of the series where Kat and Davis took a their characters from Origins and gave them their own series as a reboot of sorts. The plot here is a lot more solid, the characters are great (Astrid is a fave of mine), and the actions cinematics are amazing (though due to constraints that Davis mentioned they may not return as much in season 2, so cherish them here). Still keeps some of the found family aspects from FTO, but switch out some of the characters. Overall a solid watch that I would recommend.
Sword Art Origins (Invisible Davis Studios)

Basically a multi POV series that is based on Sword Art Online. Gonna be real with you all, I keep forgetting this one exists. Generally it was kinda bleh imo, but it was the last series by Origins before it officially disbanded so I kind of get it. For what little Davis made of this series, it had an intimidating villain and did a good job of setting up the stakes/plot. Don't really recommend this one because of how short and inconclusive it was, and also apparently there was stuff going on behind the scenes of this series that really hit the fan. But who knows? The characters might be recycled for a future series.
The Backrooms (Invisible Davis Studios + Queen Kat Productions)


Another short series, though at least this one has an ending. Basic premise is that this series' Kat and Davis get trapped in the Backrooms and try to escape. It focuses mainly on the horror of the entities in the Backrooms, though there's also some element of human horror in it (if that makes sense). Davis (the creator, not the character) himself isn't really a fan of how the series turned out. I think it's pretty alright for what it is, but otherwise don't have a lot to say about it. I recommend both POVs for being a short watch combined, if nothing else (and I really do recommend both POVs because Kat's version has the ending for both of them).
Undertale (Invisible Davis Studios)

This is a minecraft roleplay based on the hit indie game Undertale. The basic premise is that Davis, a park ranger stationed near Mount Ebott, catches Frisk as they are about to fall down to the Underground on their hundredth or so run of the game. As a result, the two of them fall down into the Underground together and become linked. Davis tries to find a way out of the Underground with Frisk while Frisk tries to speedrun Undertale without Davis getting in the way. It's a pretty unique concept for an Undertale AU imo, though sadly it was one of the series that got cut short. It fortunately does get a finale, though it is a bit of a controversial ending to some. I really like the little details here that tie things back to the game while changing things up due to the minecraft medium and events being from the perspective of Davis, such as how the fights are translated from the game to minecraft, Davis being unable to see save points but Frisk being able to interact with them, and the random comments Frisk makes that are references to the game text. I do personally recommend this if you are a fan of Undertale. Like I said before, the ending might not be for everyone, though it might be a bit more interesting if you have watched Davis' other series before.
FNAF Chronicle (Invisible Davis Studios)

FNAF Chronicle is an original FNAF project that takes elements from the games, movies, and books. This series' Davis becomes the new owner of the long abandoned Fazbear's location and the animatronics inside, but quickly learns there's more to them than meets the eye. Like I said previously, I don't care too much for FNAF stuff, but this series has me hooked. About half the episodes are crack humor and references to past series, while the other half is a mix of drama, mystery, and horror. I'd say that out of every series on this post that can be considered horror, this one does it the best. There are some jumpscares (which I normally hate), but they're used sparingly and most of the horror is done through the building of tension and mystery. The voice and body acting do a good job of getting across just how terrifying these situations are for Davis and the others. Plus the use of the humorous episodes is done in a way that gives you a break from the more intense aspects of the series while not being entirely detached from the plot. Definitely a good series to watch, and it's currently still in progress on Davis' channel.
The Vampire's Bride (Queen Kat Productions)

The Vampire's Bride is an isekai fantasy/romance story that also has bits of being a historical/fantasy political drama. In the first episode, after seeing TVB Kat be what can only be described as a failure at life, a portal pulls her into another dimension, where the vampire Lord Isvad declares her to be the reincarnation of his wife, Lady Kestrin. Aside from the romance between Kat and Lord Isvad, the series also goes into a lot of worldbuilding for this supernatural world and acknowledges that Kat's new role as a noblewoman is something that gives her both power over others and a target on her back. One of my favorite things about this series is the way that Kat is written. She has a lot of flaws and weaknesses that primarily come from being an outsider to this world (and not having much going for her in her previous life), but we follow her over the course of this series as she grows into this new role. Her growth into a strong woman who relies on her wits and relationship-building skills to survive in this world was really cool to see, especially since I feel like this type of character tends to be overlooked when it comes to characters that are considered "strong female characters". Also, this was the series I mentioned earlier that reuses the characters from Supernatural Origins. Isaac and Willow return, as well as part of their plotline for SNO, Lady Cecilia returns with a modified role, and Dimitri also returns. Glad to see that despite SNO not being able to have a proper ending, the characters can still have their story finished in some form (though do note that itâs still set in a separate continuity from SNO, so you donât have to watch it to understand this). Definitely recommend watching this one, and it is still currently in progress on Kat's channel.
#long post#mcrp#invisible davis studios#the invisible davis#queen kat productions#queen kat#fairy tail origins invisible davis#scp mcrp invisible davis / queen kat#otso and derpy adventures#toby's fnaf adventures#my hero origins invisible davis#origins of olympus invisible davis#korinaâs origin#bonnie's adventures#supernatural origins invisible davis#the backrooms mcrp invisible davis/ queen kat#fairy tail mcrp invisible davis#sword art origins invisible davis#undertale mcrp invisible davis#fnaf chronicle#the vampires bride
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Writing Notes: Fantasy Worldbuilding
Fantasy worldbuilding - the process of creating a fictional world replete with core characters, overlapping storylines, detailed settings, and fantastical elements that set the world apart from our own.
A clear, detailed fantasy world will help readers invest in the characters that inhabit it.
Essential Elements of a Fantasy World
The fantasy genre often contains elements of science fiction, magic, or imaginative creaturesâbut itâs more than just writing every fictional element you can think up. The world of your fantasy novel, video game, television show, or film has to make sense in order for the rest of its parts to work in harmony.
Magic: Decide if there is a magic system in place, then set the rules of it. What powers it? Is it a secret? Can anyone use it?
Geography: It may be helpful to create a fantasy map. Identify major landmasses and historic sites. How does the landscape impact the plot or the characters? What is the climate like? You can get as specific as identifying the indigenous flora and fauna, even if you donât use those details. As a world-builder, you can include as much or as little in your process and final version as you likeâas long as your story comes together in a way that makes sense for the audience.
Society: Figure out the inhabitants of your fantasy world. What language do they speak? What do they look like? Are they humanlike? Are they creaturelike? What sort of culture do they have? How have previous historical events impacted the way they live now?
History: While you donât have to outline the beginning of your worldâs history to the end, itâs useful to know of any key events like wars, plagues, political strife, extraterrestrial invasions, or anything else that had an effect on the way your world operates now.
Time: How does it flow in your world? Is there a calendar? Are there seasons? What affects the light and the darkness?
How to Create a Fantasy World
There are many avenues for writing fantasy worlds, and you can start with whichever aspect you like first:
Use real life as inspiration. That doesnât mean taking people from existing ethnic groups and putting costumes on themâbut observe how other cultures live, how they interact with their environments and each other. By incorporating real-life into your fantasy book, you can avoid falling into tropes and clichĂ©s, and create a richer template for your characters and plot to thrive in.
Define the setting. A good starting point when creating a fantasy story is the universe itself. Is this an imaginary world existing within our own world, like Black Pantherâs Wakanda? Or is it its own entirely new world, like Narnia in C.S. Lewisâs fantasy series The Chronicles of Narnia? Describe what the landscape looks like, what colors it contains, or how many suns and moons it has. Any details that can help make your fantasy world feel more like real-life in order to help ground it in something believable will make a difference in how your audience feels and experiences it.
Create inhabitants. A fantasy world has more than one type of inhabitant. They can be vastly different from one another, or only have subtle contrasts between them. For example, in J.R.R. Tolkienâs Lord of the Rings, the magical world setting of middle-earth has both Dwarves and Hobbits, which, despite both being the smaller races, contain many differences between them. They each have their own origins and backstories, temperaments, key aesthetics, daily life routines, and various other aspects that enrich and define the separate races. Inhabitants include the antagonists as well. Make them more than one-dimensional bad guysâgive them a motivation thatâs relevant to the world they live in.
Make magic. Implement your magic system, if there is one. Write its limits, along with its capabilities. For instance, in George R. R. Martinâs Game of Thrones, the magic in the world seemingly gets stronger when the main character Daenerys Targaryen brings about the birth of her dragons. Magic needs rules in order to function properly in your fantasy world, and while you donât need to include a list of laws in your writing, the use of it must make them apparent.
Source â More: References â Writing Resources PDFs
#fantasy#worldbuilding#writeblr#literature#writers on tumblr#writing reference#dark academia#spilled ink#writing prompt#creative writing#writing tips#writing advice#on writing#light academia#magic#writing inspiration#writing ideas#writing resources
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Steven Universe as a character is someone who has been mischaracterized and flanderized over the years, to the point people who aren't into the fandom or haven't watched the show believe that mischaracterization to be a fact rather that a product that comes from memes and jokes
The truth is that Steven often fights in the series when it is needed, usually by fusing with someone else like Connie or Amethyst since he is still developing his powers in the original series. He doesn't cry when he has to fight back or defend himself, with exception if the person attacking is someone he considers a friend. Because, yes, for a 14-15 old teenager it isn't fun having to do something like that and it can be traumatic.
He also doesn't start to cry the moment someone refuses to change their mind or is being mean. He often isn't afraid to be sarcastic or call that person out. He didn't cry when Aquamarine mocked him in šStuck Togetherš nor when Jasper didn't apologize for poofing Amethyst in šCrack the Whipš
However, what we see is sometimes him blaming himself for not being able to help people that, more often than not, have been hurt by Rose Quartz, his mother, in some way. After Season 3, Steven fears a lot that he is going to become like Rose and he is going to hurt people the way like she did.
In general Steven deals with an Atlas complex in the show. He feels like he has to fix his mother mistakes and deal with šwhat she left behindš even when Rose wanted for him to be his own person as seen in the tape she left for him as it was revealed in the episode šLion 4: The Alternate Endingš.
Steven also defines his identity a lot for being to help other people and fix their problems. He believes that he has to be šusefulš for others. So when he believes that he failed to help someone, that may lead him to think that he isn't living up to his špurposeš or that he is a failure as a person.
In reality, he isn't that much different from other hero protagonists from other animated shows. Those who are kind and emphatic and willing to listen to other people and give them a second chance if the person changes their ways. You probably like an animated show that has a protagonist like this. (Who was probably taken inspiration from Steven if the series came out after SU).
The main difference, i think, is that Steven goes a bit more than those protagonists do when it comes to listening to other people, understand their motivations and give them another chance if they regret their actions. A lot has to do with how he is aware that his enemies (usually gems) act the way the do because of the system they were born into rather šthey are evil just becauseš. He gets that their motivations come from the system that hurt them or lead them to believe that their actions are justified.
Another common mischaracterization is that Steven becomes super buddies with every person he helps...when this isn't always the case. There are some occasions that Steven shows discomfort around people who he has given a second chance. Just because he gives them a second chance doesn't mean that he immediately considers them close friends, maybe allies at best.
A good example of this is the gif above of Steven's interactions with White Diamond in šHomeworld Boundš. White Diamond touches Steven very close to where his gem is- which makes Steven distressed since in his battle again White, she ripped his gem out to prove that Pink was still šaliveš. In most of the episode Steven shows to be very uncomfortable around the Diamonds and Spinel, to some extent. They bring him bad memories, which is the main reason he has been doing everything to avoid going to them to ask for their help until this point in Steven Universe Future. He even almost accidentally hurts White's gem by smashing her head against a pillar when she lets him control her to talk to himself. This being result of a intrusive švengefulš thought.
I wouldn't say that Steven hates the Diamonds,but- he doesn't want to be their friend neither and wants to avoid in general because he feels nervous and bad around them. It's something like šI'm glad that you are changing but i don't want to be associated with you. Please, i would appreciate if you kept your distance from me.š dynamic.
On last point, Steven is someone who usually pushes his feelings down in certain situations and buries them down, which has led him to have strong emotional outbursts in bad moments. He usually prefers to ignore his own problems and take priority on others. Again, this comes a lot from his desire to be useful and be needed, making him trying to ignore how he feels about certain people and pretend that he is doing fine.
This explains why we don't see him lash out that much to others in the original series, and, why he feels so frustrated and angry in Future, since all that anger and negative feelings can't no longer be ignored as they used to and they are having a negative impact in Steven's mental health. This, of course, isn't meant to be seen is a healthy coping mechanism. It is in fact potrayed as something pretty self-destructive for Steven, as a huge flaw of his, that over time he comes to learn that it isn't the best way for him to deal with his problems.
These are some of the most common misconceptions i have seen about Steven's character online. I could go in more depth with some of them but i think the points should be clear enough. This could be considered a general analysis of how Steven is as a character and how he operates, leaving aside more specific things that can be covered in other posts.
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Touchstarved Origins
Okay, so there's been a lot of divisive opinions over the replacement of 'The Hound' background with 'The Exile' background. I have my own thoughts that I wanted to express on the situation, as well as the origin system as a whole.
TLDR: I'm not against 'The Exile' existing, but I do think it's the least interesting and the weakest of the four backgrounds. I'm also firmly against the replacement of 'The Hound'. I also want to talk about how I would add/fix the current backgrounds. Also these are just my opinions - I'm not speaking objectively.
Spoilers ahead!
What's the point of the Origin system?
There's two main reasons for the current origin system.
First of all, each background has a 'perk', which each background can gather different types of information about the world and the love interests. This info may effect player decision-making.
Secondly, the backgrounds allow for roleplay and MC creating. This aspect is a huge part of the fandom, and RSS encourages people to make OCs with the backgrounds as a 'guide'.
How well is Origin system implemented?
I think it's important to keep in mind that it's only a demo out right now. That being said, as of these demos, I do not think the origin system has been implemented very well.
The 'perks' the backgrounds give and the story/dialogue differences are pretty minimal. This means that the way the Origin system currently works, the don't really meet the intentions behind the backgrounds.
The Exile & The Hound
Welp, onto the issue that inspired this post. First of all, I believe that 'The Hound' shouldn't have been replaced at all. IMO it was the weakest in terms of implementation, but that doesn't mean it should have been removed, just made better.
People have been building their MCs/OCs for years at this point, and it's straight up not fair for people to have their backgrounds taken away for seemingly no reason. There was no communication from RSS or even a survey from RSS asking about changing up the backgrounds.
I've also seen people say the backgrounds are 'similar enough', which I can't fully agree with. They're both survivalists, but the contexts are just too different - One is survival in in a socal world, and the other is survival in 'the wild'. Also, I think the biggest appeal to a lot of people about 'The Hound' was the criminal edge and the social intuition, which in a game about character interaction, is a big loss.
There's also the 'balance' of the original three backgrounds. While I don't think the OG backgrounds were the epitome of character building, they were different in the 'right' ways. For example: 'The Hound' is street-smart and familiar with lowtown's entertainment district, 'The Alchemist' is book-smart and somewhat familiar with lowtown's entertainment district, and 'The Unnamed' most likley has some education and isn't familiar with lowtown's entertainment district. They've also all been betrayed, which adds on to their desperation. This also means they learn different information that is relevent to the LIs (eg, 'The Unnamed senses familiar about Kuras, but 'The Alchemist' notices no magic from the reattached limb).
So, what about 'The Exile'? Backstory-wise, there's the isolation of 'The Unnamed' and a parental figure of 'The Alchemist', but no 'betrayal'. It does take some the the social intuition stuff from 'The Hound' (eg. "I've learned to recognise a leader when I see one" about Ais) but for a character that's described to live away from other people (apart from the hermit), it doesn't really fit or make sense. The 'perk' of an 'uncanny intuition' is very similar in flavour to 'The Unnamed' - I can't see why 'The Unnamed' wouldn't also have the red choice to 'move immediately'. 'The Exile' is also fluent in multiple languages, but that seems like something 'The Alchemist' would know.
In short, 'The Exile' feels like a mish-mash of the original backgrounds, lacking a strong identity - both storywise and gameplay-wise. It has qualities that already belong to a background or qualities that should belong to another background. If the goal was to have more 'cohesive' backgrounds, we ended up with a redundant background.
That being said, I do think there's a place for 'The Exile', but as it is right now, it needs a major rework.
Sidenote, blind/new players of Touchstarved aren't going to know what soulless are when selecting the backgrounds, so making it a 'selling point' of the background isn't a great move.
Things I Would Add to the Backgrounds
These are just some moments I could see happening with events that happen in the demo + feel in-tune with the background.
'The Unnamed':
I'll note it's hard to think of moments for 'The Unnamed', since we lack information on how their religion and temple function.
I think 'The Unnamed' should be the weakest fighter out of the backgrounds. Should probably never feel comfortable in altercations.
Should be the most 'aware' on what their curse does to people. Could come with different dialogue during Mr. Chocky's scene or Leander's 'hold back' scene.
Just more references to 'The Unnamed's' old faith. It was such a big part of their life, that it feels wrong to know so little.
Less knowledgeable of 'normal' society. They say the entertainment district in unfamiliar to them, but we don't actually see them go about the place much differently. For example, they shouldn't assume Vere is a sex worker because of the 'parted pink curtains'.
'The Hound':
I actually don't think 'The Hound' needs to be some super proficient combatant, but they should be the most compatent when caught off guard and general 'physical' situations. For example, they don't get knocked to the floor by the 'lowlife' in the bar, and/or their escape from the soulless is more skilful (not just trying to open a door and failing). Mhin would still show up of course.
Let. Them. Steal. The best moment I can think of is after they left Kuras's clinic, they pickpocket someone and use the money to buy food. I think it would make sense because they're already thinking about money in that scene.
Related to the last point, but 'The Hound' should be the most 'comfortable' finanally. Unlike the other backgrounds who have likely not been finanally responsible for themselves, 'The Hound' is used to poverty and low spending power (since most of the money they did have was for a cure). And of course, they have the means to steal. Maybe alter MC's lines about being worried about money.
'The Alchemist':
Not a great physical fighter, but as they get more settled in Eridia, having 'The Alchemist' preparing things such as protection enchantments. If taken off guard, they'll be weak, but if they can prepare for an encounter and such, they'll be in a better condition. That's to say, I don't mind them being 'weak' in the demo.
Some more general history stuff. For example, 'The Alchemist' thinking about how old Eridia is.
'The Exile':
I think if you're going to add a choice to fight the soulless, and a new backgound that's 'familiar' with soulless, I think it's fair to say the MC should have lived in the encounter. It's not like Mhin wouldn't have swooped in to kill the soulless anyways.
Final Thoughts
I do hope RSS come out and explain why 'The Hound' was removed, since I doubt they can add it back in without adding a lot more work the finished game. This also isn't made as a dig at anyone who likes 'The Exile', I just have a Thoughtsâą.
Also, please tell me if I've missed anything I should have mentioned or if I've said something incorrect!
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i have decided to break my lack of original posting on this blog to bring you my Thoughts on Rot in Paradise. because i played it as soon as i got up this morning and i have scoured for some opinions after finishing it, and now i have my own!!
(and also i posted this on twitter but twitter has such a Shit wordcount that i'm also posting my things here with More Detail)
so! spoilers under the cut, please go and play the game if you haven't. it takes literally an hour (it only took nearly 2 hours for me because i like voice acting by myself and exploring every nook and cranny) and it's also free. so maybe come back into the tag once you're done.
okay, so i noticed quite a number of people being confused and disappointed on the lack of an explanation for the monster. it's brought up in the story as the central thing driving the plot, but it's never explained on what "she" is, why she's compelling people to eat a ton of fish-related food or hell, metal, and why this doesn't impact June at all.
but you know what I think?
i think that that's the point. the focus of rot in paradise isn't supposed to be on the monster.
yeah, it's the thing that pushes the plot along besides June and the gang going on vacation in this island. it's what's causing that uneasiness from the moment that guy grabs June's arm at the drinks, to the sheer unnerving feeling of witnessing people going to the ocean to get Raptured basically. i know i personally felt a chill when i saw that one dude literally eating chains and the other hauling an anchor, as if they're trying to make themselves heavier so they get taken by whatever She is.
but that's not the main point! the main conflict is about June and her friends.
as people have pointed out, this game is about toxic friendships and relationships! it's foreshadowed in the conversation that June has with the gang about her cousin (which i will also get into), and it carries it through the way her friends are horribly warped by this ocean Creature. June goes on a silly little vacation trip with her friends only for them to become so so different from themselves that they lash out at her and even hit her in McCoy's case.
but she still sticks it out with them. through the whole game, even despite their verbal abuse, despite being slapped, despite them being people that she can hardly recognise. she stays with them for the whole game, up until the point where you are given the two options at the very end. and she could still stay with them.
because they're still her friends. she cares about them even if they still hurt her. from the way June still tells Carmen to tell June if she needs anything after Carmen literally tells her to shut up and leave, the way June worries about Vonnie eating seafood even though she continues to stuff herself despite being implied to either hate or make an active choice to not eat seafood, to the way June still trudges out to sea screaming for McCoy to come back to the shore as he wades further in even after he slapped her until her nose bled.
it mirrors the conversation about her cousin, the reason for why June was looking forward to the vacation. that while she did comfort her cousin through all of it, June clearly says that "they were dickheads, and she should have ditched them a long time ago".
but it's funny, isn't it? that June, an outsider to her cousin's friend group, easily sees the pain that her cousin's friends are causing her, and immediately calls it as it is. that her cousin should have left the second they hurt her.
and yet now, when her friends hurt her, even though this was a quick and sudden change that happened in a span of three days, June still sticks around. her friends are dickheads right now, and we can see that in the way they interact with June, but she still stays.
because they're her friends. and how could she just leave them like this if it's something that's causing them to be this way?
so no, i don't think the monster is supposed to be the main picture. we don't need to know what it looks like, or why it needs to do this to the islanders, or how it's even doing it in the first place. it adds to the scariness of the game, as per the Spooktober Game Jam, sure, but that's not the point. might be a bit disappointing to some, but that's not the point.
the point is about June, and the choice that she needs to make at the end of the game.
it's a choice on whether she chooses to be pulled deeper into the tides and be with the friends who hurt her and will continue to hurt her in this way,
or to leave them to their fates, whether deserved or not, and resurface to a world where she's alone without her friends.
and even though the first choice hurts much more in the long run, doesn't the second hurt even more in the moment? knowing that you're alone at the end of all of this?
even if it is the right choice, i'm sure the pain must be unbearable in the moment.
#Rot in Paradise#Rot in Paradise Spoilers#RIP Spoilers#Studio Investigrave#this game isn't supposed to have a happy ending i'm sure. june's gotta deal with it no matter the ending#also because its not super relevant to the contents (more spoilers in tags)#i also see people speculate on why ryan just upped and went in as well#people say its possibly because he tried helping too much that he got sucked in (which i can see it!)#but also i'm wondering if he was sorta on the fence in terms of being got by the monster?#yeah he was on june's side but there was that moment at the bar with the woman and the metal shrapnel that he went-#âuh don't know about that but it did look like a huge chunkâ. like he's sort of wavering on it?#but also i wonder if june's words on sunday night got to him. where she thought that maybe von mccoy and carmen were right#and that they were wrong. did that get into ryan's head? did he second guess himself?#did he go into the ocean wanting? leaving after giving june one last reminder of him (the jacket) as some sort of comfort?#man i don't know. but this game do be getting the cogs turning.
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they're calling us ableist for pointing out ai art XD
Ok. Let me understand what's going on here
You try to alert someone about this, but it didn't go too well and now rjalker is demanding for a witchhunt for anyone that goes against crippled-peeper.
And I thought shit like this only happens on twitter....
Might as well clear my name and debunk the claims present here.
To clarify, transmisic is not a misspelling of transmisogynic. It is another word for "transphobic".
First of all, I had never interacted with crippled-peeper before I got the tip from anon. At all.
I never even heard of that user before in my life.
I probably bet that the users that rjalker claim to be ableist or transmisic have never heard of or interacted with crippled-peeper either.
Next point:
Let me answer rjalker's question with a question. Have you ever seen JPEG artifacts before?
And, more specifically, do you know the difference between ai pixel art and regular pixel art?
The fact that it don't show evidence/proof that the icon is not ai generated and shows examples of jpeg artifacting clearly shows that its post is a reactionary response. (I know this sentence structure sounds kind of weird, but I'm trying my best with the pronouns that I have been provided.)
Luckily, I can debunk that claim right away because I am quite familiar with pixel art myself.
I have done my fair share of sprite edits.
And before this user claims that I'm stealing another person's art, no. I am not. My main account is @magicalmysteryperson, and here is the proof.
Here's links to the pieces as well.
Now, with that out of the way, allow me to prove why rjalker's claims make no sense.
By redrawing the image from scratch. Here's the image.
here's the original, for reference

Already something is amiss.
There are a whole bunch of varying line weights and splotches that are considered by most sprite artists as serious faux pas.
Some parts of the image are blending with each other.
The gradients with both the floor and the wall are way too smooth for an image like this.
And the small leaves on the soil are an extremely big give away that the image was ai generated.
I am not demonizing the person for ai generating their icon.
Yes, ai art is bad, but some people do use it, even disabled artists.
I'm not going to demonize someone just because they play with that tool.
It's the dishonesty that is the main issue here.
Remember: their story behind this icon was that they made it over three years ago.

And their stance on AI on September 25th, 2024:

However, the claim that they made the image over three years ago is put into question when in 2021, 2022, and 2023, they had various other icons... as well as using ai art constantly.


The images in the latter two screenshots have not been archived by the wayback machine, and these posts have been scrubbed by the user. Again, everything prior to 2023 is scrubbed from the account.
I will also do what rjalker did and provide wayback machine links. here, and here, and here, and especially here.
Now, let's tackle the second claim: "It's JPEG compression".
Here's both the png and the jpeg files of the plant I drew.

Note that with the jpeg compression, you can also see that even though the image looks softer, there is still a form of pixelation. It's still made up of little squares, not rounded splotches.
You can simply look up "compression artifacts" and find that what's going on in crippled-peeper's image is not the result of jpeg compression artifacting.
If you want to see what my image looks like in a bigger form, here you go.
I have also did numerous forms of jpeg compression to see if I could replicate what crippled-peeper did.


I wasn't able to.
I just got more cronch and more pixels.
And before rjalker claims that the icon was an ai upscale of a jpeg...
I upscaled my own images on various sites to check if that claim even had any legs to stand on.
While some of the effects were present, it wasn't enough for me to replicate what crippled-peeper did unless I made the same thing with an ai image generator.
Until crippled-peeper has proof that the image was made over three years ago and made on a tablet in the hospital, the allegations presented here stand.
And please, do not harass rjalker.
I get that it made a post that, while it had the best intentions, was poorly researched and reactionary.
But I don't want that post to ruin its life.
I want that post to be used as a teachable moment.
To think before you type or post.
Don't let your gut control you. Just stop and think.
You don't want to post a call out post that completely backfires and hits you instead.
Not that it matters, they already blocked me.
#case type: ai scumbaggery#case: crippled-peeper#and also adding rjalker for how poorly they tackled this
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Tell me every reason you enjoy Zootopia enough to give it all the rewatches you do.
Every? Oh boy.
Good Story
Perfect Characters
Visual Appeal
Earnestness
Let me break it down.
1. Good Story
Zootopiaâs main point is: âTry to make the world a better place by realizing weâre fundamentally the same.â
Thatâs a really good main point.
It has the benefit of being true. Right now our culture is super into âself-identification,â and this crazy contrast between, âI want to be able to identify as something specialâ and âNow that I know what categories I fit in, I can choose whoâs âone of usâ and whoâs ânot one of us.ââ Okay well that sounds pretty and Iâm sure it fulfills some emotional need at some point, but itâs actually super divisive, and self-serving, and itâs the seeds for all prejudices. Including racism.
Do we have differences in origins and experiences? Yes. Of course. Do we also have some fundamental things in common? Yes. Of course. Which truth are you going to give the highest priority to? If itâs âno, Iâm a prey animal, I know exactly where I belong, thatâs who I am, thatâs how I dress, thatâs my compass for how I interact with othersâ then youâre getting all your security from your âsense of self,â and being able to understand what that isâŠwhich is just a fancy way of saying âIâm all about me. My own perspective informs everything I do.â
Anyway. Zootopiaâs message was super true.
And the coolest thing about it is that if only Judy were in the wrong, and the other half of the dynamic duo, Nick, was this open-minded, un-prejudiced guyâŠand she just hurts him and has to apologizeâŠthe movieâs message wouldnât be as well-communicated.
They have their prejudices and their hurt-from-being-prejudiced-against in common!
Theyâre the sameâŠbecause theyâve both felt what itâs like to be treated like theyâre not âthe same.â
Nick isnât the only character being mistreated and written off because of his species. The whole first half of the movie is about Judy being mistreated and written off. They think she canât be a cop because sheâs little and cute and a prey-animal. They think Nick canât be trustworthy because heâs sneaky and small and a predator.
So literallyâŠif Judy represented one race, and Nick represented a completely different raceâŠthe movie would be saying that both those races are discriminated against. They even have discrimination in common. AND, if Nick represented men who people make assumptions about because heâs a man, and Judy represented women who people make assumptions about because sheâs a womanâthe movie would be saying that both those genders are falsely judged.
I mean. Wow. Right now, your movie is either pro-woman or pro-man. Right now, your movie is either BLM or white-supremacy. Everybodyâs lining up on one side of the line or the other. Zootopia says, âit doesnât matter what character youâre looking at, from the elephant that canât remember anything to the two main charactersâevery single one of them has fundamental things in common, and one of those things is that they all live like theyâre in their own special category. When actually, theyâre all fundamentally the same.â
I donât want to keep beating the dead horse. But I have a post somewhere that lists every background character and points out that each animal is the exact opposite of what you would assume they are based on their animal-stereotype. The otters are never shown being playful or snuggly, only traumatized and ferocious. The cheetah is fat and slow, not quick or even quick on the uptake. Etc.
Even if you look outside of charactersâlook at the sets. Look at the environments. The whole city is designed âfor animals, by animals.â But itâs in neat little segments. The animals organize themselves by habitat. Of course, in one sense thatâs practicalâthe polar bears canât live in Sahara Square, etc. but the point is, by making Judy and Nick, the main characters, small animals, in a city where everything is built to accommodate by speciesâUGH this is so goodâthey have to figure out how to problem-solve in situations that werenât made to accommodate them.
Little Rodentia? Judy has to avoid stepping on all the mice or knocking over their buildings. Parking tickets? She has to figure out how to jump to reach bigger animalsâ windshieldsâor she inconveniences smaller animals because the tickets are all printed at the exact same size. Stuck in a cell? The guards didnât think about the fact that small animals can fit down the pipes made to accommodate big animals.
Zootopia is a city advertised to be where all the animals can come together. But the way they do that is by trying to accommodate every speciesâ preferences. So then actually while they try to come together, everything from their cars to their districts remind them of their differences. The whole idea is that they prioritize the wrong truths. Yeah, mice canât drive giraffe carsâbut they still have âdrivingâ in common. See?
And oh my word. Initially it was supposed to be a spy story. But they changed it to a buddy cop story. Why? Well because justice doesnât discriminate. Or at least, itâs not supposed to. So then thereâs another lens to look at the storyâs main theme through.
Itâs just that every layer, every perspective you look at the movie from, is just hammering that truth into you: âTry to make the world a better place by realizing weâre fundamentally the same.â
2. Perfect Characters
Every character is so well-thought-through in this movie, even the side characters. You get the feeling you could watch a whole movie based on the side characters, because thatâs the amount of love and nuance built into them.
Look at the main ones, though. Bellwhether is supposed to be soft and a follower. Sheâs a sheep. Instead, sheâs hard and bitterâand sheâs a leader. A villainous leader, but a leader, nonetheless. Even as she tries to keep animals divided based on fear of their stereotypes, sheâs not fitting her own stereotype. Her voice actress has this strained, half-hoarse, but sweet voice. Like you can tell that this character has spent a lot of time under pressure and trying to manage appearances. Appearing like sheâs fine, and she can handle itâuntil you realize that the appearance sheâs really managing is âthe cultural fear-based identify of the city.â They dress her in plaid and flowers and sheâs a farm animal, because thatâs the kind of character Judy would be most likely to trust. But she still has green eyes, and jagged teeth, so that when she does start making evil expressions there are some caricature-pieces in there that come out and accentuate that.
Nick Wildeâeverybodyâs favoriteâis supposed to be sly and smooth and shifty. And he is. Heâs a fox. But heâs also brave, helpful, and trustworthy. The first time you see him is when heâs dodging out of the way of a bigger animal ignoring him and about to run him over. Well, thatâs important.
Because Judy knows what itâs like to have to get out of the way of larger animals, because they overlook her.
So right off the bat, this character she has to get along with and work with, this character who furthers her development and nails the main point, is introduced in a way that has something in common with her. But heâs also introduced in a way that gives her an opportunity to focus on a different truthâthat he is different from her. Because the sheep is yelling that heâs a âfox.â Right away, weâre back to species-as-identification.
And thatâs what the movie does, all the way through. It presents new animal characters, and with those new animals characters, more than one thing is true at a time. And Judy has to try to focus on which truth is more important. âTry to make the world a better place by realizing weâre all the same.â Yes, Nick is a criminal. But Nick is also brave, helpful, and eventually, becomes trustworthy.
Judy, too. Judy is an incredibly well-done character. Because she believes, in her head, that anyone can be anythingâwhich is not what the movie ends on. In fact, she goes from saying, âanyone can be anything,â to saying, âwe all have limitations.â Itâs not true that a fox can be an elephant. But it is true that a fox can be trustworthy. Figure out whatâs true, and try to make decisions for the better, based on that.
I could talk about character design and acting. Ginnifer Goodwin gives just the right amount of smugness and self-confidence to Judy without making her unlikeableâyou donât realize sheâs smug and her self-confidence is misplaced until she does, when she fails to make the world a better place for Nick.
Judy wears tight, actionable, well-fitting uniforms for the whole movie. In her civilian clothes when she comes to Zootopia, sheâs wearing athletic t-shirts and shorts. Ready for action, thatâs Judy, even in her civvies. Meanwhile, Nick? Nick wears loose-fitting clothes. Loud, patterned clothes that donât match. Like he didnât even what, ladies and gentlemen? Like he didnât even TRY. âTry to make the world a better placeâŠâ
Because when you meet Nick Wilde, heâs long since given up on trying, in life. So his character design reflects that. He rarely even stands up straight, or opens his eyes all the wayâhis default is drooping. And guess what?

When Judy âgives up?â Quits her job? Goes back home? Stops trying? Her civvies arenât ready-for-action, trying clothes. Theyâre loose flannels. And her âears are droopy.â
SERIOUSLY, you can find things like this in every corner of the movie. For every character. Not one character is a throwaway, not in voice acting, not in design, not in animation, and not in narrative.
3. Visual Appeal
Which leads me into this pointâno other animated anthropomorphic animal movie is as visually appealing as Zootopia.
What Zootopia does is it matches the best of the best anthropomorphic animal designs from past Disney movies:


And they marry it with this incredible intentionality with modern CGI.
Did you know Disney invents its own software for things like fur textures?
The sheepâs wool, the velvet pig skin, the fox fur, the bunny fluffâitâs all completely different textures. Thereâs no one âfurâ covering all the hairy mammals.
Nick isnât just orange. Heâs orange with deep red and dark tufts. Judy has black tips to her ears, tooâwhich helps the two of them look like, in some sense, they belong âtogetherâ in every shot.

Itâs so important to the movie that the animals feel like animals that they worked this hard to do this. And then that extends to the textures of the snow, the ice, the sand, the wet leaves, the grass, the fire.
Every character moves like their animal, and like themselves. Nick and Gideon are both foxes, but they donât move similarly at all. Gideon is aggressive and glowering and physical. Nick, again, is slouchy, leans on everything, completely non-confrontational.
Other anthropomorphic animal movies like Sing or Puss in Bootsâtheyâre not doing both as well. Zootopia is appealing, without sacrificing realism completely, and without cutting character acting.
The lighting. Nope. This post is too long, I canât talk any more.
4. Earnestness
There is no disingenuous moment in this movie.
The animators are never lazy. They always go for the challenge. They donât cut corners. Have you ever seen âOver the Hedge?â I like Over the Hedge. But I watched it recently and itâs crazy how many shots are strategically placed so that the animators donât have to solve a certain effects problem.
For example, when RJ sprays Hammy with cool whip to make it look like he has rabies? He doesnât. You never see the cool whip leave the can. It just cuts away, then cuts back when RJ is pulling the can away from his face. The shots are also cut so that you never have to see gas actually come out of Stellaâand you never see Vernâs full body as he gets back into his shell, just the upper part of the shell as he wiggles it around, going through the motions of putting it back on.
Thatâs because that stuff would be painstaking to animate. Any time one character has to interact with props or substances (especially liquids) that are not part of their model, itâs harder on the animator.
Zootopia? Weâre getting full-on views of characters getting wet, fur and all, characters touching various objects and elements, foam coming out of the mouth, new clothes, new set pieces, multiple models, huge crowd shots of different animals in different outfits, all with their own movement patterns and acting.
And all that hard work and effort, aimed so totally at the main theme of the movie? Making sure it looks as good as it can? Not just that, but the way itâs written, the acting, is so genuine. They donât hold anything back. They donât shy away from real emotion.
Judy Hoppsâ apology scene is brutal. Sheâs crying, having a hard time finishing a sentence, her voice is all tight. Itâs not pretty, itâs not romantic, itâs likeâŠugly crying. And her character is wrong in a super embarrassing way. They're not afraid to go there. The writers, the actors, the animatorsâtheyâre not afraid of being too vulnerable with these character flaws.
So many movies, especially kidsâ movies todayâthey just pull up and shy away from being real through their characters. They think a quick sad facial expression will get the point across. And it does. The audience gets that the character feels sad about whatever the circumstance of the scene is. But not as powerfully. Because you didnât put as much work and heart into it.
Zootopia is all heart, from work ethic to vulnerability to the filmmakers enjoying what theyâre doing, enough to make it as good as it can possibly be. I canât explain it better, other than to say, you feel like they wouldâve been happy making this movie much much longer than it was. You feel like theyâre cramming every bit of joy and passsion into every little joke, every side character, every hair on a CGI bear.
There you go. Long post, you did ask for it
#Zootopia#Nick Wilde#Judy Hopps#Zootopia appreciation#anthropomorphic animals#Fox#bunny#Disney#Zootopia 2#Jason Bateman#ginnifer goodwin#byron howard#meta#character analysis#design#over the hedge#puss in boots#sing#movie#animation#character design#character study#critique#review
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I still havenât emotionally processed episode four and I probably never will but if youâre interested in my chaotic ramblings pls step into my office below
first of all frank waited ten fucking years to get his lick back he is the pettiest bitch alive and I am here for itÂ
he said bitch I didnât forget when you said âboo hoo whoâd you loseâ reverse uno altar boyÂ
âhow bout old foggy, he get life?â
FRANCIS DAVID CASTIGLIONE HOW DARE YOUÂ
also the fucking hand clapping while saying I donât have time for your candy ass hero shit heâs so fucking sassy plsÂ
the juxtaposition between wanting to cream seeing our boys back together onscreen but also wanting to scream bc that whole interaction was so raw and brutal and wrecked me and not in the slutty way like I wanted
I wanna talk about how matt either knew where frank was this entire time or he knows frankâs heartbeat and scent and tracked him there which is stupid romanticÂ
I donât wanna talk about how frank didnât even raise his hands to defend himself and wouldâve let matt keep hitting himÂ
I donât want to talk about mattâs whole monologue about foggy bc I will never emotionally recover from that
I do want to talk about how 3 different people kept emphasizing to matt that the system is broken and does not work that was definitely not a coincidenceÂ
I do want to talk about matt being a slut and flirting to reduce a prison sentenceÂ
also the end?? adam screaming âlet me outâ while matt is on the roof with his billy club after trying to not let the devil out for 4 episodes??? the fucking parallels my GOD
each fucking episode just keeps getting better and betterÂ
honorable mention fisk nearly crashing out having to sit though 2 choir performances had me HOLLERING
I also want to do a lil check in since we only have five episodes left of this half of this season-
I have seen a lot of people say this matt feels âout of characterâ and I think thatâs the point. itâs supposed to be uncomfortable. thereâs a lot of underlying tension in this season, it feels like something is building and weâre all waiting for the eruption. this is not the matt we saw in the original series. we will probably never get that matt back. this is season 3 matt but like times ten. he said he would rather die as the devil than live as matt murdock and he definitely âdiedâ the night foggy was killed, in his daredevil suit on that roof. he also pushed dex off the roof, and although dex didnât die so it wasnât murder, matt still attempted to kill him, which still counts as crossing a line in his own head
matt is not living, heâs existing. he is a hollow shell of who he used to be. he lost everything that made him who he was
foggy, his best friend and moral compass. karen, his other best friend and voice of reason. he lost the two people who were essentially the only family he had left in the world. he lost his home, he told fisk he doesnât go back to hellâs kitchen and doesnât live there anymore. he lost his faith, heâs not going to church anymore. and he lost daredevil, his outlet to let his darker half out that made him feel like he was making a difference. this man is lost
the term âborn againâ is usually used to describe a religious transformation. I donât think calling the show born again was just about matt returning as daredevil. I think itâs us seeing matt at his absolute lowest, hitting rock bottom, losing every sense of who he is, and then watching him rise from the ashes
I truly thought hector being murdered was gonna make matt lose his shit but now Iâm very curious whatâs going to make him actually snap and put the suit back on. I think the main reason he's fighting it so hard is to honor foggy's memory. foggy's last words to him were "I didn't want to give you a reason". foggy always wanted matt to put his faith in the system and do things the "right" way and matt is trying to do that but he's clearly struggling, because he has no faith in anything anymore
I have a lot of ideas about what I think is going to happen this season but Iâd love to hear what yâall think so feel free to ramble with me or just scream or cry we can do that too
#daredevil born again spoilers#ddba spoilers#matt murdock#daredevil#daredevil born again#frank castle#the punisher#foggy nelson#court rambles#court is never gonna shut the fuck up about episode 4#someone call my therapist#send help to 123 internet street
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my main criticism about a lot of takes on prowl is that a lot of these people have NOT read the entirety of IDW and it shows. And it especially shows when people get into Prowl as a character through shipping with JazzProwl because Jazzprowl fics and media are very choosy when it comes to taking from their IDW characterizations. I cannot stress ENOUGH how wildly different they are in the IDW source material from fan content, and how the Jazzprowl dynamic originated from G1- not because they had an interesting storyline or cool interactions, but because people liked the laid-back officer x uptight cop trope. People don't take from G1 as often as they do now, but there's a million AUs about this exact dynamic. I won't get too into the extremely racist undertones in a lot of Jazzprowl fan media but it is *unbelievably* present especially when people like to start Jazz off as an 'untrustworthy' character that Prowl arrests/gets into a fight with/has to 'chase down'. Transformers in general is. really bad on the racism front lmao. I've found that though a lot of people genuinely do understand Prowlâs themes(!), their actual takeaways are very superficial. In content where Prowl is of some central focus people like to paint him with more sympathetic qualities, which can work well! To a point! But at some point- especially when Prowl starts getting written as an antihero, misunderstood and hated for shallow reasons- the responsibility he has to take for his actions gets very very diluted. And Prowl's themes are huge on responsibility.
They're also huge on his near-authoritarian use of power, tendency to endanger innocent people, what have you. People reeeally need to understand that Prowl isn't originally written to be likeable, he's written as a plain bureaucratic asshole in a highly political story. He's also a cop car. It isn't a coincidence one of the biggest Autobot symbols for corruption in IDW is a cop car. By shifting the motive of his actions to be overly sympathetic by saying he's just doing what he thinks is right and he's saving others by abandoning his moral code not only are you failing to write a good criticism on political power (and what it can do to an individual!) in general, but you miss a fundamental part of Prowl and what is, most likely, what made him appealing to you in the first place. sorry. this got out of hand. I think I was going to write a bit criticism about how people take ships and sacrifice what made a character's themes good for angst content that just reads as an original story that could be made with any other character from the media. I lost the thread. you know what sure just make jazzprowl forever. you don't have to engage with these characters in any meaningful way and create a brand new Villainous Initially-Untrustworthy Jazz and ignore the very obvious criticism of police that is prowl. who gaf
#copying pasting for a friend. they speak for both of us tbh#ramblings of a mistful storm#prowl#idw prowl#transformers#who gaf.#jazzprowl
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Yk that post that's like âsignal is the spiritual successor to nightwingâ bc I DO & IVE BEEN THINKING ABOUT IT NON-STOP.
And the comics pretty much confirm it (To Me) in Grayson #15.
So in this issue each of the Robins, minus Steph (RIP Steph) get paired off with one of the We Are Robin gang and give them their own advice on what it means to be Robin.
Timâwhose main problem with this whole thing is that they don't know these kids, how can they trust them?âgets paired with Andre Cipriani, a mob kid whose dad was murdered by a rival gang when he was eight years old. Tim trains Dre by having him fight blindfolded. He tells Dre that being a Robin is about truth and investigation, which makes sense, right? Tim became a Robin by figuring out Batman and Robinâs secret identity (keep this in mind, all the Robinsâ advice links to their origin).

To be a Robin, you have to understand what you don't know. And then you must seek to know it. You must always ask: how can I see into the dark? Batman once told me, being a Robin can be summarized into one word: investigation.
These two were an interesting choice to pair up. I would've thought they'd put Dre with Jason, given their violent tendenciesâDre is smart, but at this point in the comics doesn't strike me as particularly investigative. Then again, right after this arc he goes undercover in a gang, so maybe he learned something?
Speaking of learning something: at first I thought they should've paired Dre with Steph (#teamcriminaldads lmao), and while that would be an interesting team, Dre did learn from Tim. If Riko were present in this issue, she would've been a good fit for Steph, as she idolizes the Batgirls and Steph was both a Batgirl and a Robin. Plus, Steph and Riko are both brave & have mean streaks, something that Riko has trouble showing because of her shyness. Stephâs advice probably would've been along the lines of âbeing a Robin is about defianceâ.
Besides, if Tim and Dre weren't paired up, we never would've gotten this interaction.

â You like Liszt.
â What?
â Franz Liszt. The composer. You play the piano. I looked you up. People who play the piano like Liszt.
Points to Tim for the most autistic small talk ever. âYou like this, which I know because I researched you in a totally non-creepy way.â Amazing. 10/10.
Dax gets paired with Jason. They're interesting parallels. Dax is the inventor/mechanic of the team, but also sort of the wild card with very strong morals, like Robin!Jason in a way. Like Jason, Daxâs father is (implied to be) a crook, though they took different moral directions because of thatâDax is completely opposed to gun violence.
Anyways, Jason's main reservation is that you can't have Robin without Batman. And I guess he decided to solve this issue by just becoming Batman & making the WAR crew relive his origin story by stealing tires from the mob.

Y'know, kid, Batman once told me, being a Robin comes down to one word: confidence.
Jason Todd, the Crime Alley street kid who had the balls (and the skills) to steal Batman's tires and get away with it. Sort of. Confidence, indeed.
Damian's problem with the Robins is, of course, that they're weak, and strength (according to him) can't be trained; you either got it or you don't. He gets paired with Izzy, who probably has the toughest home life of the WAR crew. Her brother's in a gang (that he regularly beats her up for not joining), and she's failing all her classes because she's too busy working night shifts at her mom's restaurant to sleep or do homework.
So Damian's advice to her is pretty apt:

Batman told me that there is one word that captures the essence of being Robin. Suffering.
Damian and Izzy are both outwardly surly, stubborn characters who have had to fight to survive. Notably, Izzy is the first of the crew to almost resort to killing/guns (in WAR #6). She's also probably the best fighter in the WAR crew after Dre and Riko. She does dancing, gymnastics, judo, and kick-boxing.
And, finally, we reach the point of this whole post: Dick & Duke.
Duke deduces Dick's secret identity in like .5 seconds.


â I've solved a lot of hard in my time. This ain't hard.
â No. No, it wasn't hard. Not for you. Again, Duke Thomas?
Dick: You discovered my secret identity!
Duke: What? Like its hard?
After scoping out their strengths and weaknesses, Dick sends the Robins on individual assignments: Dre and Tim to investigate, Dax and Jason to cause a distraction, Izzy and Damian to apprehend Robo-Batman/Gordon.
Dick brings Duke on to a roof for a stake-out, where they have this exchange.

â You think only the originals understand how to be Robin?
â Nope.
â Yeah. Me neither.
Then it turns out that Dick actually turned them all in to the cops because he wanted them out of harm's way. He's been watching Duke for a while and he knows he's scared of heights, so he led him onto a roof he knew he couldn't get off of. Just before they part ways, Dick imparts his Crucial Robin Advice:

Batman once wais to me that being a Robin is about one thing. Family.
(I find this whole thing super ironic considering Dick's whole aside concerning the Robins was the fact that it doesn't matter if people know you're manipulating them as long as it works.)
The point of Robin? Family. Dick and Duke are alike in this way. Dick only became Robin to get justice for his parentsâ murder. Duke only joined WAR to find his parents.
Their origins and motivations are similar, and so are the characters themselves. Dick is often called the world's second-greatest detective next to Batman himself. Duke is a child prodigyâone of our first introductions to his character is when he tried to solve the Riddler's riddles in Zero Year. He loves puzzles. He's an amazing detective.
And, of course, one of the things we know and love about Nightwing is his inherent kindness, something that's present throughout Dukeâs entire character arc. Even their hero names, Signal and Nightwing, are parallels of each other (light and dark). Batmanâs first sidekick and his last. And, like Nightwing, Signal formed his own team (WAR) with no help from the others (except Alfred ig).
Of course, the entire point of Signalâs character is that he's not just a Robin. He's something different. It reminds me of that post that's likeââpoor dick grayson, originator of a legacy he never meant to be a legacy, crushed with guilt and jealousy when he looks at all those who came afterâ. To me at least, it makes sense that Nightwingâs successor would've never been a Robin at all.
#tumblr ate this post half-way thru so posting was delayed#duke thomas#we are robin#dick grayson#nightwing#dc#andre cipriani#daxton chill#dc comics#riko sheridan#batfam#izzy ortiz#damian wayne#tim drake#jason todd#Stephanie brown#robin war
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I really enjoyed Batman: Caped Crusader. I was worried (like everyone else) that Bruce Timm would push his Bruce/Barbara obsession, but they barely interact when Bruce is out of costume, and heâs all business as Batman. Barbara is (presumably) about the same age as Bruce in this adaptation, sheâs a young public defender, who still lives at home with her dad. Commissioner Gordon is mentioned to have 30 years on the Gotham police force at one point. And the series is loosely based on Batman: Year One by Frank Miller, and has Matt Reeves as a producer. Itâs definitely an interpretation of the early years of Batman.
The setting is vaguely and aesthetically set in the 1940s, mirroring the original Batman and riffing on DC comic stories and character interpretations from that time. Clayfaceâs story and appearance is based on the original interpretation of the character, which I really enjoyed - especially as someoneâs whoâs read the first couple years of the original Detective Comics/Batman stories. (Thereâs also a lot of great references to the Adam West show, and a couple of its themes are reimagined for this more noir story.)
I could see the series setting up something between Bruce and Barbara potentially, but their interactions are really blink-and-youâll-miss-it. Thereâs a moment where Bruceâs is climbing back onto the Iceberg Lounge yacht and he uses a pick up line on her, which she scoffs at, then he proceeds to use the line on two other young women. Thereâs another moment that you could say is pre-flirting, or is at least setting up a foundation to further a relationship between the two. Where Barbara makes a comment about Batman letting himself into her office unannounced whenever he feels like it, and she tells him she needs a way to contact him, and he gives her the Batphone number. At this point I think you could make more of an argument for a Harleen/Barbara pairing than her and Bruce.
I think the characters would both individually need a lot more development to be in a romantic relationship. Iâll say this even though I know it will be an unpopular opinion: in this interpretation I wouldnât mind putting Bruce and Barbara together. I know thatâs practically sacrilege coming from someone whoâs favourite character is Oracle but hear me out.
My main issues with Bruce and Barbara together (especially when it comes to Timmâs work) is the age difference. Itâs often debated but Barbara in most iterations (including current comic canon) is around the same age as Dick, usually a couple of years older, 2-3 at most. Bruce is depicted as having at least 15 years on her, if not more. And most stories that have Bruce and Barbara together also fixate on her being batgirl. Then thereâs the tendency to make a Nightwing-Batgirl-Batman love triangle which I donât want to get into but I hate completely.
None of that is happening here. Barbara has her own storylines that are just as prominent as Bruce and Harveyâs. Sheâs an adult with agency and flaws and is just as fleshed out as any of the other characters are. I wouldnât be surprised if the show takes a season or two to develop a romantic relationship between the two of them. Bruce is completely focused on being Batman and sees Bruce Wayne as a persona. Heâs callous with peoples feelings (Harvey, notably) and is shown to struggle with smaller acts of empathy, opening himself up to people, and honestly, social skills. The last of which doesnt doesnât affect him too negatively because heâs a rich and well known man in Gotham.
Compared to the Bruce Wayne of BTAS it was a smart choice to show a Bruce/Batman who struggles with people and emotions. It reminded me a lot of Reevesâ the Batman. In wider Batman media you usually see two types of depictions: a compassionate Batman (which is where I would place BTAS) or a more emotionless, be-stoic-and-punch-the-bad-guys-and-look-badass version that is usually just a male power fantasy.
This version of Batman sets up the foundation for a storyline that is relatively unexplored, and Iâm sure theyâre going to explore it more in the next season (which has already been greenlit).
I was surprised at the lack of adult themes in the show, it was marketed for an adult audience but could easily fit into a PG13 rating, but that was probably on purpose. I was impressed they managed to have so many strong, fleshed out storylines in only 10, 30 minute episodes. But I wouldnât expect anything less of Bruce Timm, or some of the other names I recognized attached to the project in various ways (Greg Rucka, JJ Abrams, Matt Reeves, and Ed Brubaker).
While there are a lot of critiques of Timm I agree with, I generally enjoy his work and the care he puts into it. I love Greg Rucka and was really excited to see that he wrote the episode that was more Renee Montoya centric. And while I have my issues with Ed Brubaker, I do enjoy his work.
While the series is visually and technologically based around the 1940s, the politics are more modern. Harleen asks Renee out on a date and she talks about it with Barbara openly. I saw one review call the show ârace blindâ which I would not agree with. Most of the racism is implied through euphemism (the scene with Lucius Fox and Gentleman ghost), but itâs still felt as a point of friction for multiple characters, it affects how they interact with the world around them. Thereâs also a line spoken by either detective Flass or Bullock that implies no one in the GCPD wants to follow Renee because sheâs gay. Itâs cut off before the last word, but again, the meaning is implied.
An issue I always had with the Timmverse is its depictions of female characters. They always feel less real than their male counterparts, less important and less visually stylized. All the important (read: desirable) women have the same body shape. Theyâre thin and extremely, unnaturally curvy. Iâm aware that these characters are supposed to evoke that 50s comic pinup imagery but I always thought it was a bit much. Male characters - even before the animation downgrade in BTAS season 4 - were always way more unique from each other than the female characters. That wasnât something I felt with Caped Crusader. The three most prominent female characters (Barbara, Renee and Harleen) were all different from each other, with different heights, body shapes, hair and clothing styles. They also all had 3 distinct personalities that were built up through the series. I would argue that the show was as much about the âsupporting castâ (characters like Harvey, Commissioner Gordon, Renee and Barbara) as it was about Batman.
Overall I was really impressed by the show. I was disappointed with how short it was. I hope that Reneeâs personal life gets a focus with the next season, and I hope they bring back Greg Rucka to write it. I love how he wrote her in Gotham Central. I was a little annoyed that they introduced the Joker at the end of the series (as a peak into the next season). I think heâs too over saturated as a character, and sometimes his introduction into a Batman story takes over everything else, and heâs depicted as Batmanâs Moriarty. I do have hope that this wonât happen in Caped Crusader, because it seems that villains will be reoccurring, but thereâll be a large cast, just like in BTAS. That aspect did remind me of the way characters were introduced in those early Batman comics, it really has the same vibe. I also really really do not want Harley to be involved with the Joker in any way. Please keep her as a separate character, this new interpretation of her is great as is, he doesnât need to be involved.
I would also be interested to see if the show develops Barbaraâs character into Oracle. I could see that happening with the introduction of the Joker at the end of season one. Maybe theyâre going to rework the Killing Joke? I couldnât see them having her as batgirl, but I would be interested to see how they worked Oracle into a world with 1940s technology. Iâm thinking back to her as Oracle in the Doom that Came to Gotham, and how clever that was. Iâm sure they could do something just as interesting with her here. Something more supernatural feels like a long shot, because Timm usually sticks to the more ârealisticâ, street-level versions of Batman, but they did introduce Gentleman Ghost. So itâs a possibility.
One thing I did think could have been better was some of the voice work. Not the voice acting itself, but the design. It felt too polished alongside the score and the animation. I wish the voice acting had been more atmospheric, had more depth. It felt too clean. Hamish Linklater was great as Bruce/Batman. Following Kevin Conroy is no small feat, and Linklaterâs performance felt reminiscent of Conroy without sounding like an impression. It was quiet and unassuming, yet strong.
Iâm not usually someone who watches things more than once, but Iâm definitely going to be rewatching Caped Crusader soon.
#m#my post#dc#batman#batman: caped crusader#batman caped crusader#batman the animated series#this is a bit ramble-y but itâs just stream of consciousness#didnât even touch on how they introduced dick jason and Stephanie as orphans in the nocturna episode#that was a v cool interpretation of her also#I hope those 3 will be back in some capacity - maybe as recurring characters who help Bruce act more compassionate#he volunteers w Leslie or has to fund/save her orphanage and that starts off either wayne enterprises or his philanthropy#I noticed they didnât include Tim Cass or Damian#I think theyâll do something special for Tim bc he was such a large part of TNBA#idk for Damian but it would be interesting if they introduced Talia#I wonder if theyâll do a time skip?#Iâm still holding out hope that they have cass as batgirl but thatâs a bit of a pipe dream#dc comics#barbara gordon#Bruce Wayne#harvey dent#Harley Quinn#renee montoya#jim gordon
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Can we stop saying Jay should have left everything in Marble Hornets and it would have fixed everything? Iâve thought about it a lot and heard so many people say he actively sabotaged everything by not letting it go and should have dropped it.
UmâŠ
He tried.
TWICE.
Spoilers are ahead.
Now, I come from the camp of âAlex is the main antagonist and not the major bad guy under the Operatorâs manipulation and is what fully broken in Operator sickness looks likeâ camp. I genuinely think a lot of blame isnât possible to be shifted on one person, though Iâll get into that later.
Now, imagine if your old college friend had started making a film and you find those odd tapes. Wouldnât you start digging? Yeah, heâs slowly becoming obsessed, but thatâs more on the faceless monster following them constantly. Jayâs reaction is a genuinely sane one of âwait, thereâs something here? I need to uncover whatâs going on.â
As stated previously, he did attempt to quit. In Entry 23, he says straight up heâs not interested in finding answers anymore. After the house, we see him say that heâs done after his camera died, came face to face with the Operator, and a whole myriad of torment, missing chunks of memory, and generally beginning to question his sanity.
Doesnât sound like direct confirmation he quit? Fine, thereâs also the people who after the series ended didnât know he had a twitter account. I couldnât find the original tweet, but I found a reupload of it from 2021. The original was posted on February 3, 2010.

That statement is saying he deliberately tried quitting. While it partially does hurt my point due to stating he felt functionless and he posted two more times, the important thing to note is that 24 is not camera footage from a tape, but from him doing a disappearing act. I think he considered getting back in, and sort of did, though not in the same way.
Entry 25 came after ######, which would concern a heck of a lot of people. Remember, Marble Hornets used to be a real time thing and is Unfiction. The audience could interact and see what was going on. If something like that was posted to your socials, youâd want to hop back in to explain on YouTube âIâm not dead, Iâm okay, Iâm checking into different hotels, but my apartment did burn down.â to the people who follow you, because Jay did have a following.
And finally, the second attempt was after realizing âmy life is in danger.â He chose to try to quit after this, and he stated as such in Entry 26.
He was actually done, again. He would have prioritised his mental health and safety over answers⊠had it not been for the text.
Seriously, what are you supposed to do in this situation? Let it go? Then the package arrives, shows Alex in genuine danger, and mentions he may be a while, if ever.
Heck, he didnât post until November of 2010 because of his memory being wiped! I genuinely believe if his memory wasnât compromised, heâd have stayed undercover.
You can get on Jay for so many things like his lack of empathy and tendencies to stalk people or blackmail to get what he wants. He posted a woman having a mental breakdown, and while itâs understandable why he filmed, he still posted people being held at gunpoint. I will criticise him for that all day long. Those parts of his personality are not great, but criticise THAT. Marble Hornets is a Shakespearian tragedy, and I mean that.
No one person has the full blame. Tim couldnât help that he received The Operator first or that it came to the set. If he hadnât brought it, then Brian would have been the source and itâd be impossible to track.
Alex is the victim who didnât get help, and heâs the one who murdered his fiancĂ© and everyone involved, but Jay also fell prey to Operator Sickness, and he tried to kill Tim, yet I donât see many people talk about it.
Jay is the person who started it, but he tried to end it TWICE. I canât overstate that he did try leaving and ALEX was the one who dragged him back in.
No one is solely responsible for Marble Hornets, and we should stop trying to pretend that itâs on one person. If you want to blame someone, blame the faceless cryptid who tormented a child and drove everyone who we want to shirk the blame onto into insanity.
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how does one come up with a plot. im worldbuilding and character building but im struggling to make an actual plot
the only thing i got are themes of the fear of death and religious trauma :shrug:
This may be a pointless ramble, bear with me.
There are a couple different ways that people develop stories. I've heard some folks like to decide on a message they want to send and build the plot, characters and world around that (environmental opinions, questions about how handle grief healthily, etc). Others take a setting they've developed and make a plotline out of the natural issues that come up from that setting (severe class divide, elements of nature going out of control, etc). There's also people (like me) who start with one of the three factors of a story (plot, characters, worldbuilding) and sort of build them at the same time as each other, so they're woven together.
But for actual ideas...I can't really speak to your sort of creative mind, because I don't know how your brain functions, but I'll describe how my stories come to me. Hopefully it'll help you.
My favored path to a story, setting, or character is inspiration. I'll see something I really like that speaks to me (or is just plain fucking cool) and I'll take it and develop how I want to do it my way.
For example, I really love the concepts described in Downtrodden (which you all should look at, itâs so sick): small animals in a world with beasts much larger and more dangerous than them, having to rely on their own cunning and abilities to survive, complete with an interesting culture and unique interpretations of other animals for different races. So I took that and ended up making multiple settings with my own personal spin on them - one with bipedal cats as the dominant race but every animal, including their livestock, is still the same size as in our world; one in a book Iâm working on now with regular prey animals in a redwood forest; and one with unicorn-people who have to destroy corpses so they donât automatically come back as shambling zombies thanks to the earthâs desire to negate death. The materials and coats of paint are entirely different, but the core inspiration is still there. I just saw something I liked and said, âNow, how would I do it?â In the process of molding it to my liking, it changed enough to not be just a repeat of something someone else did better.
The same is to be said for story ideas. While it is just a fix-it fic, for Iteurm, Lynx and I saw Warriors as it is, used the plot as a baseline, and ended up coming up with things that are a far cry from canon (which youâve seen in the worldbuilding and will be seeing a lot more of in the third arcâs plotline). One original project, Seeker, was inspired by Moonstuck, Prequel and all of MSPaintAdventures â I liked the idea of interacting with player commands, and worked that into the story as a major plot point. In every instance, I wanted to play with a concept someone else did, and it became its own unique thing by virtue of being done by a different person with different opinions, ideas and desires. It can follow beats or slither the same general pathway of a movie I watched (or whatever), but itâs still its own thing, and you didnât have to claw at your brain trying to figure out something ânewâ and âoriginalâ (which is the most blatant lie artists tell themselves â there is nothing new under the sun, and trying to go so different to everyone else will just fuck you over).
The main key for this method is that you are saying it with your voice and your interpretations of the world around you. A lot of people just blatantly copy something someone else did without thinking about why they were so inspired, and what specific themes and concepts lit a fire in them. Taking from multiple stories helps with this, because in order to make them fit together, you HAVE to say it your way.
I recommend watching this section of C-Puffâs video about My Adventures With Superman, because she says a lot of this way better than I did, and itâs a good place to start thinking about stories in general.
I have no idea how helpful this will be, but itâs about the best I could do. Feel free to send something in if this failed to answer anything.
#ask#anonymous#writing#advice#i speak#i have a feeling this will not help at all and i apologize#i just started typing and thats what came out
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So idk if this is a hot take or not, but I liked the end of TLOVM Season 3.
(More under the cut? Is that what they say?)
TL;DR: this version of Bardâs Lament fixed a problem I had with the original campaign, I think all the wrap up at the end was probably done as well as it couldâve been, and the way it ends with a tenuous semi-resolution is in-keeping with the way that it played out in game, albeit in a more condensed format.
âââ
The main thing Iâve seen people talking about is the lack of Bardâs Lament (kinda), and I was upset about that idea at first too. But honestly, I think this change does a lot of justice specifically to the relationship between Scanlan and Pike.
A lot of what happened in Bardâs Lament was due to the fact that nobody noticed that Scanlan was struggling, and thatâs all well and good except for the fact that Pike absolutely would have.
The only reason she didnât was because Ashley Johnson herself wasnât able to be there. Idk about anyone else, but that narrative gap due to âmeta interferenceâ has always bothered me. I kind of love that they were able to rectify that in the show, and give us the way that Bardâs Lament likely would have gone if real life didnât get in the way.
We finally get to see how it would have went down if Pike didnât have such a Blind Spot, and I love that for her.
âââ
Iâve also seen people talking about how the ending felt lackluster, and I can see where theyâre coming from, but I personally disagree.
I was a little anxious at the start of episode 10 when they started to split up to do a bunch of the previously group-based activities, but I was pleasantly surprised to find that, aside from not getting the group kill on Ripley, it didnât bother me that much (and we still got the âone arrow in her heart and another in her mouth while she screamsâ, which makes me happy).
Especially because it gave time to see more of the twins on their own (which I will always take more of) and let Keyleth do her Earth Ashari stuff, which we didnât even get in the original show as it happened pre-stream (but wouldâve felt weird to leave out here given that they havenât established that). And we finally got EarthElemental!Keyleth. Itâs Key-teor time!
It also put her Aramente into more of a focus in her life, which needed to happen at some point anyway. And they still got to be together (kinda) for the final showdown against Raishan, so the conclusion was still there.
âââ
In the campaign, they had this weird kind of limbo period (the part with Tary) before the year-long gap where they were sort of just tying up loose ends. That felt fine as a game, but wouldâve been super clunky on TV. So Iâm glad that they found other ways to get the group to the point where it felt like going their own ways for a while was okay and also necessary (though I do wish we had gotten more of the twins struggling with the idea of being away from each other). I just really needed Vax to get his year in Zephrah!
All that being said, I am a little sad that we probably wonât get Tary in the show.
âââ
The vibe that I always got with the Vecna arc was that the group was pretty much ready to settle into their non-adventuring lives before they had to stop the end of the world again (aside from Scanlan stuff, but I already talked about that). In order for that to be the case, they need to have a period of time where it kind of feels like everything is wrapped up and happy. In my opinion, they were quite successful in this regard, which is impressive given how they were able to get there in only 3 episodes.
Idk Iâve just been wondering for a while about how the were going to navigate this part of the campaign, and Iâm quite pleased with how they managed it. Thatâs not to say itâs perfect, but I feel as content with it as I do with all the other changes theyâve made whilst adapting to a different medium.
âââ
⊠also Iâve been wanting to gush over one tiny detail. I love the way that Vaxâs interaction with Orthax went. Not only because of how it finally established him and Percy as brothers, but itâs also a cool way to loop in his multi-classing. Orthax specifically talks about Vax giving in to vengeance, and in the campaign he becomes a VENGEANCE Paladin! I thought it was a really fun way to kind of hint at that shift without needing to get into the dnd of it all :)
#critical role#cr spoilers#the legend of vox machina#lovm season 3#lovm spoilers#bards lament#scanlan shorthalt#pike trickfoot#pikelan#ashley johnson#oc
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Hello!
I'm Lee (any pronouns), a middle aged queer writer from the midwest of the US. It's been a bit, so I'm doing another writeblr intro, to find more potential writeblr folks to chat with!
What I write:
- Mostly scifi! I have a bit of fantasy brewing in a collab project, but mostly, scifi.
- Queer stuff. Lots of different types of queerness.
- Community. Both in the group-hugs-and-support variety and the extreme-mess/everybodies-traumas-keep-smashing-into-each-other variety. I have training as a family therapist and am endlessly fascinated by interpersonal dynamics. This is the meat of my work.
- Grounded worldbuilding. My main project right now is near future scifi that diverges from our timeline around 2001. I'm enjoying the hell out of playing the US I know with some very key tweaks that changed society. I know a lot about medical systems, criminal justice systems, and legal systems and like using fantasy and scifi elements to show them as I know them. But like, in a way that should appeal to people who give 0 shits about US institutions.
- Disability stuff. Not that after-school-special shit. I am just tired of characters being generic pretty dolls whose physical attributes don't impact how they move through the world. That means not only writing a variety of different disabilities, but also different bodies. My characters aren't "inspiration porn" or just waiting around for less disabled characters to come save them. They are messy, with a wide array of relationships to their limitations and the things they use to cope with those limitations.
- YA into new adult. Not exclusively, but mostly. I really like taking characters from YA into early adulthood. Not just a standard coming-of-age arc, but the actually moving from a self-concept of a dependent teen into someone with legal responsibility for themselves, jobs, college, etc. Especially when combined with all of the above. I love a nice long character arc with lots of sub-arcs along the way.
What I have out, now.
- I have two books out so far, Secondhand Origin Stories and Names in Their Blood. I'm working on book 3 in that planned 5 book series now, which is currently titled Brittle Idols.
- I have a free monthly newsletter called Shed Letters where I talk about psychology, tech, queerness, storytelling, and the creative process, plus whatever random topic I've been researching for my books recently. Also contains pictures of my three very photogenic cats.
- Newsletter subscribers also have access to a novella I wrote that goes between Secondhand Origin Stories and Names in Their Blood, that's about an fictional AI (the only kind I like) trying to decide on a body for themself.
- I also draw and animate, with my first and still in-progress animation project being a "trailer" for Secondhand Origin Stories.
What I'm looking for
- writeblrs - especially writeblrs that aren't JUST writeblrs. I want to feel like I'm meeting people, at least in some manner, rather than just hearing about a product in process. That doesn't have to mean deep confessions or private information, but honestly I'm not likely to remember you for your writing project alone. Sorry. Please show me what else you care about!
- Bonus points for queer or disabled scifi or fantasy writers.
- I am white for most intents and purposes but I always want to find more AOC who write sci fi.
- Also always excited to meet more YA authors- especially the currently kinda sidelined YA scifi.
- People who care about where society is going but aren't posting that everything is doomed and pointless. I mean you post whatever you want but I don't need that on my dash. That shit is not helping me help.
I sometimes do ask games? It's fun when I have the time. It'd be fun to have more folks to do them with, provided those folks are patient.
Please interact if this has piqued your interest!
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