#tharok
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splooosh · 6 months ago
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Zero Hour
Dan Jurgens - Jerry Ordway
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evilhorse · 19 days ago
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Fatal Five pinup
(Zero Hour 30th Anniversary Special #1)
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whynot-animations · 5 months ago
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Justice League vs. the Fatal Five (2019)
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lesterspiffany · 4 months ago
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chernobog13 · 1 year ago
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The Fatal Five by Steve Lightle and Bill Wray for Who's Who In the DC Universe.
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protytwo · 1 year ago
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The Fatal Five by Michel Fiffe
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Tharok by Gene Gonzales
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comicbookcovers · 2 years ago
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Cyborg Monday
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radroller · 3 months ago
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Legion of Super-Heroes #78 “The Gathering Doom”
Written by Tom Peyer and Tom McGraw, Illustrated by Lee Moder and Ron Boyd
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lonelywretchjervistetch · 1 year ago
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My DCCU Interlude: The Legion of Super-Heroes (Part 5)
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Chapter Five: Increasing Fatality
Lemme tell ya, there are few things I want more in a comic book movie or TV show than a team of villains. Already mentioned my desire for this in my Superman essay series, and I even planned out a trilogy of films with a supervillain team in the midst. And again, we haven't really seen an established team like that in shows, at least not one that made an impact. Sure, Smallville had their versions of the Suicide Squad, Legion of Doom, and Injustice League, but all of those...sucked. They sucked. There might be a team in Titans, but I doubt it. And the Flash's Rogues? One day...one day. That is a mountain of rage that I will climb on this blog. One damned day.
Anyway, the Legion of Superheroes, as a big team, certainly has a lot of villains, solitary and teamed-up. I've already brought in the Dark Circle as a part of this series, and tied them with legendary Legion adversary Mordru for good measure. And throughout these write-ups, I've been name-dropping a number of other villains as well. Yet still, there's the political factions found throughout the galaxy, and even on Earth. Plus, there's the Science Police acting as opponents. I already have plenty of players on the board. And yet, some seeds can easily be dropped for a few more.
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Esper Lass for example will be a part of a cult introduced as part of Saturn Girl's origins on Titan, while one of her primary rivals, Eve Aries, could also be brought in as a part of her life there. Mekt Ranzz, Lightning Lad's brother, has quite a big role in this version's origins, and will absolutely be seen and introduced this season as a part of Garth's story. Grimbor the Chainsman or Tyr could be adversaries hired to face the Legion by the Dark Circle. And I'd love Kirt Niedrigh to be seen here, maybe as somebody who loves the Legion, or even as an opponent to the United Planets organization, but there's room for him, for sure.
But no, Season 1 of this series would set up some of the most important enemies of the Legion and United Planets, showing each one of them in one way or another, until finally bringing them together in the second season of the series. That season will set up another group of antagonists, the Legion of Super-Villains, of which Esper Lass, Mekt Ranzz, Eve Aries, and Tyr are members. Add to that building tensions against aliens throughout these three seasons, and you have a fourth season antagonist set up in the form of Earth-Man. But of course, we'll be looking at the second season antagonists with first season set-ups in this post. So let's set them up one-by-one, starting with the most famous of all. Finally.
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Emerald Empress: Unlimited Power
There have been many Emerald Empresses in comic books and media, all with their own strengths and weaknesses. There was Cera Kesh, the teenager given a She's All That style makeover with an Eldritch twist. There was Falyce, the SA victim from Orando who was driven insane by her circumstances (yeah, unfortunately). There was sugar baby Ingria Olav, who was literally given a knockoff Eye by her rich boyfriend. There's even been Legionnaire Shrinking Violet (AKA Salu Digby), or Young Justice's Ursa of House Zod. But for my money...there's only one true Emerald Empress. And that's the original: Sarya of Venegar.
Sarya, at full power, is absolutely terrifying. With the mysterious and all-powerful Emerald Eye of Ekron at her side, not only was she a formidable member of her supervillain team, the Fatal Five, but she was also the only member of the team to be a genuine and recurring threat outside of that group. Not the only one who mattered outside of their connection to the Five, but definitely the only one who was a genuine threat independently. She took over Weber's World, home of the United Planets, while working with the Dark Circle. She broke and shattered Legionnaires in her wake at full power. Sarya was a force to be reckoned with. For a little more about her, check out the Profile Post I made a little while ago.
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But maybe the most important question to answer first revolves around the Eye itself. The Emerald Eye of Ekron contains all of the power of the Emerald Empress, and has been shown, in some cases, to literally possess the user, with Sarya being the best example of this. In this series, that will also be the case, but the Eye will be a lot more powerful...in a much different way. So, yeah, let's talk about my version of the Eye.
In truth, it doesn't really matter who Ekron was or is. Legends would exist around his particular corner of the galaxy, a sector which contains the planet Venegar amongst others. These stories range from world-to-world, referring to him as a legendary hero, a Green Lantern, an Elder God of the Third World, etc. No one story is ever confirmed, and again, it doesn't really matter. What does matter is the power of the Eye, and its resting place. Ekron was a being of willpower and magic, able to summon limitless amounts of power and energy, as well as being able to bestow that power amongst an initially willing participant.
However, this power comes at a cost of sanity and control. The party in possession of the Eye will eventually find that the Eye is actually in possession of them, seeking a mortal conduit to enact its power-seeking will. Whatever the full Ekron was, it was torn asunder eons ago, and the remaining pieces of its body were scattered throughout the sector to prevent it from reforming. In my headcanon, this is one of the early victories of the Manhunters, as commanded by the Guardians of the Universe. In any case, one of its burial sites was Venegar, where the Eye was enshrined and enshrouded in an ancient crypt, never to be opened or released...until...
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Venegar is a tropical forest world, known for its resort locales and therefore fueled by interplanetary tourism. This is a somewhat recent development, as Venegar had been a poor and isolated world up through the end of the 30th century. However, around this point, a small child became lost in the deepest portion of the jungle planet, isolated from her family while they were traveling through. From there, she was called to a cave, deep in the jungle, where she first found the ancient tomb. There, the latent power of the Eye saw a child that could be manipulated into harnessing its power. She was given the ability to read the runes in the cave, then offered a wish, which was for her nomadic family to find a home.
Soon after this, the young girl's family settled not far from the jungle cave, granting the young girl's wish. This began the deepset bond between the girl and the Eye. Over the years, this girl, named Sarya, would come to visit the cave again and again, and the Eye would grant wishes for her to the best of its limited ability. Its corrupting influence worked on Sarya as well, and as she grew into a young woman, her desires became for selfish and power-hungry. At this point, her family had become fairly wealthy, and the planet itself began to gain more business due to subtle machinations of the Eye. Sarya herself wanted to be in the seat of this building power, as well as to remain beautiful and young, which was within the power of the Eye to maintain.
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As Venegar grew, it gained interplanetary influence, and eventually gained the attentions of the United Planets, as the organization was just beginning to form. At this point, Sarya had worked up the ranks in Venegar's society to become a well-known figure, and high-ranking politician. Designing itself after other planets, Venegar was styled as a republic and democracy, which meant that Sarya's potential pull was somewhat limited. But at the age of 25, she had become the youngest senator in Venegar's history, and by the time she was 45, she was the clear representative for the planet on an intergalactic scale.
And it's at this point where you might be thinking, "Wait a minute...is this just Star Wars?" Good spot! Look, for all the stupid shit George Lucas did with his story over the years, the best thing throughout his films was Palpatine. His build of power throughout the original trilogy, as well as his manipulations and corruptions are the best things about the prequel trilogy, in my opinion (even if it doesn't always make sense). So, yeah, we should be getting some real Chancellor Palpatine vibes with Sarya. However, she'll be much subtler in her schemes, and her ambitions aren't quite as wide-reaching...at first.
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Sarya knows that the path to power is to get Venegar incorporated as a part of the United Planets, and to become a part of that system in general. Using the wealth, clout, and newfound popularity of her world, as well as the help of her secret friend, the Eye, these goals are accomplished as planned, and Sarya becomes senator when she's 50. Her political ambitions continue, and she becomes the frontrunner for President of the United Planets by the time she's 65. Not that she looks 65, since the Eye has kept her young and vital during this time, which she plays off as a rare Venegarian genetic quirk (another part of her machinations and illusions with the Eye).
When the series begins, Sarya is in her second year as United Planets President. She's practically worshiped on her home planet, which will be prominent later on in the series, and she's well-liked throughout the United Planets as well. She's also had the piece of the cave temple to the Eye secretly brought here as a part of her homestead. Sarya seeks to expand scope of the United Planets, and struggles with convincing some worlds to join. Allowing Brande to form his Legion is a part of her plans, as is instigating war and conflict that would convince planets to join in order to gain further power and protection. This gives her knowledge and ties to many factions of the galaxy, both political and criminal. And again, that'll come into play later.
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Here's the thing with power, though; it's a corrupting influence. And Sarya's long been corrupted. So, over the course of the first season, this corruption will rear its ugly head over and over again, although Sarya's actual role won't be revealed until the season finale, where the Legion will end up confronting her with this evidence. She will have been a pretty powerful ally for the Legion in public, but we'll know of her manipulations behind the scenes throughout the latter half of the season (with her role being essentially a mid-season reveal). Sarya will also be affiliated with the Dark Circle, using them and her various connections to act against the Legion, and further the cause of the United Planets as a result.
However, once Sarya's villainy is revealed, she'll be removed from her position in the United Planets, replaced by rival and politician of high standing, Winema Wazzo (mother of Legionnaire Tinya Wazzo, AKA Phantom Girl). While she's placed under watch and house arrest as investigations are set to take place, this is apparently for naught, as in the season finale, a massive emerald green explosion occurs within her living quarters. The only thing left behind is a charred body of a young woman, leaving the authorities and Legion to believe that this was an assassination carried out by the Dark Circle. Maybe that emerald green color is even seen in other parts of the season during local Legion fights, as sort of a clue to Sarya's involvement in conflicts like this.
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Shortly afterwards, seemingly under the weight of the scandal, Venegar withdraws from the United Planets, and becomes closed off and isolated for the next few years. However, this is all the result of Sarya, who hadn't died in the explosion as assumed, but simply escaped with the Eye. The next time we see Venegar, it's completely changed in its political structure and prosperity. Realizing that power through legitimate channels is no longer possible, and wanting revenge against the Legion and United Planets for her ousting and failure, Sarya uses the Eye to remake her world as an empire, and claims the throne as the Emerald Empress. From her seat of local power, she will take over the United Planets the hard way: by conquering it.
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Having the enslaved populace of Venegar under her thrall, she needs allies to act outside of the planet's borders. These allies will make their appearances throughout the first season, for the most part, as some of the more dangerous villains of the Legion. On their own, they comprise an episode-length threat. But together, and under the command of the Empress? That's a problem.
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Mano: Right Hand of His God
Mano is, in my opinion, one of the most wasted power sets in the Fatal Five, specifically in terms of origin. See, Mano is terrifying. In his right hand, he contains enough power to destroy a planet. And he did it to his own goddamn planet. To be fair, that's definitely one of those comic book exaggerations that display a complete misunderstanding of science and the laws of the universe...but there is somewhat of an explanation for this. Mano's ability is the power to channel antimatter through his right hand, and to use it to destroy matter. Interesting.
The character usually doesn't have much of an origin (you can see a consolidated retelling of his origin in this post of mine), but he's always a mutant of some kind. I'm actually going to lean in a slightly different direction with him, and make him into a mutate. In my incarnation, Mano was a miner native to the impoverished planet of Angtu, specifically looking for the rare mineral valorum found there. While digging one day, he finds a strange blue metal. As he mines it, the exposure to it begins to change him. He also feels a pull and desire to excavate the full sample of the metal, as if it possesses power. His sanity begins to unravel, as his body begins to change.
Eventually, he's found within his mining uniform, unconscious and changed. The full metal piece has been unearthed, but it means nothing to anybody. However, those in the know would be able to identify it as a piece of armor belonging to a very important figure.
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Hey, Tumblr? Quick word, real quick. Why are there no GIFs of the flippin' Anti-Monitor from Green Lantern: The Animated Series? I didn't really want to use the Arrowverse version, and I'm compromising by using the Aya version of the character, but...yeah, what the hell? We gotta get on that, people. Anyway, yeah, this is a piece of the Anti-Monitor's armor. For those not in the know, this is sort of a massive deal. Hinting, hinting, at the presence of this guy means that Crisis on Infinite Earths is a possibility in this universe. And honestly, I'm not saying it isn't possible. But that said: why?
Because the Anti-Monitor is from the Anti-Matter universe. Yeah. Why has nobody made this connection before for Mano? Basically, Mano gets his antimatter ability via exposure to a piece of the armor of the Anti-Monitor, and through a connection to the Anti-Matter Universe, which he channels through his right hand. This connection also drives him insane, and he begins to think of himself as a force of destruction, paving the way for the death of the world and universe by clearing the path, as it were. And so, Mano begins to make his way through his planet, becoming a force of destruction as prophesied, until, yes, he destroys the entire planet.
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But Mano, essentially invulnerable at this point, is unharmed by this, and instead floats through space until eventually finding a new planet, one covered by the United Planets. This takes years, which makes Mano's sanity further vanish. By the time we meet him, he's completely lost his memories of his past life, and any record of him in the past is lost with Angtu. He's become a minor legend in his sector, destroying any ships or beings that come to close, and raving about his role as the herald of the anti-matter universe. His threat will be combated by the Legion, but will also represent a major challenge for them. He'll be captured by the Legion, but he won't be held for long.
Come the second season, Mano will have escaped, and the Emerald Empress will look to him as a major member of her Fatal Five. And in one of the battles with the Legion, he'll give a Legionnaire a major blow. Possibly as a mid-season event, the Fatal Five will finally form and attack the Legion. And in the process, Garth Ranzz is going to come extremely close to destruction when Mano grabs his right arm. And if you know anything about Garth in the comics (or even the animated series), that arm is gone. Honestly, he'll be lucky to escape with just that loss.
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Tharok: Half-Man, Half-Robot, All Danger
If you look back to the Lightning Lad essay, you may notice that I name drop Tharok as an interplanetary gang leader. In this universe (and actually, in the comics as well), Tharok was a gang leader and a thug, with a normal fleshy body. Native to the planet Zadron, he's a nomadic criminal with various criminal ties. Mostly work for hire, his men are smugglers and thieves called the Scavengers. They mostly deal in antique weaponry and drugs, selling and moving them when necessary. They're also in cahoots with the Dark Circle, acting as their minions when the money and job is right.
Tharok is not the leader of the Scavengers when we first meet him. He's instead the second in command to an older man known only as Lynceus, who claims to be immortal. Tharok, clever in his own ways, seizes power of the course of the first season, and eventually gets Lynceus captured by the authorities, taking command of the Scavengers himself. The Legion drives the Scavengers into hiding, under the new lead of Tharok, after Garth has attempted to question him about the whereabouts of his brother, Mekt. But once driven to ground, he won't reappear for a bit. And once he does, he'll do something truly stupid.
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Towards the end of the season, the Scavengers are floundering beneath Tharok's command. Truly unable to lead in Lyceus' stead, the group has dwindled to pathetic numbers. On top of this, Tharok is taking less-than-stellar jobs. One of these comes from the Dark Circle, whom Lyceus chose not to work with, due to their questionable goals. Seeing only dollar signs, though, Tharok has taken a dangerous job for an ancient Justice League era weapon, dating back to the 21st century at least. Specifically, this is the sonic cannon used by the legendary Titan, Cyborg. It's at this point that Garth and the Legion catch up to them, after waiting for their reappearance.
Garth, being the impulsive hothead that he is, immediately plows through the Scavengers to get to Tharok. He eventually finds him, only for Tharok to use the cannon as a weapon. However, the years have not been kind to this weapon, and an unstable power source is one of its many problems. The other problem is Garth, who attempts to disarm Tharok by destroying the weapon...only for it to explode, heavily damaging the entire left half of his body. And while he can be saved, the Scavengers are fully defeated by the Legion, and Tharok is taken into custody. And this is where his real story begins.
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Why would I use Cyborg's arm as the weapon that explodes? In the comics, it's a nuclear weapon, but I feel like that's a little too much, realistically. Plus, why would that be a viable option to steal in the 31st century? Honestly, it doesn't have to be Cyborg's arm, but I would like it to be a reference to the heroes we know and love. But to be honest, I chose that particular weapon for poetic reasons. Because like Victor Stone, Tharok is going to have the left side of his body completely replaced with cybernetics. But unlike Cyborg, he's going to be far more dangerous.
Tharok is saved on the demand of the United Planets, so that he may be questioned for his connections to the Scavengers and Dark Circle. This is engineered by Sarya, who wants more information on how much is known about the Circle in connection to her in particular. Writing's showing on the wall at this point in the season. But the cybernetic enhancements also give Tharok a literal computer brain. Combined with the sadistic criminality of the original Tharok, and you have a robotic murderer on your hands. Unsurprisingly, Tharok will be devising several plans of escape, but he'll stay incarcerated until the second season, when Sarya will get in contact with him to join her team to destroy the United Planets and the Legion. In that time, he'll have continued his operations with a new group of Scavengers from afar, even while imprisoned, as well as engineering the murder of Lyceus in Takron-Galtos.
The new and improved Tharok is the brains of the group, able to see the flaws in any plan the Fatal Five will formulate, and adjust them to make them foolproof and as deadly as possible. Plus, his cybernetic body isn't exactly a pushover, outfitted with self-designed weaponry. With his brains, Empress' leadership, and Mano's power, this is already a formidable group. Let's, uh...let's make that even worse, shall we?
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Persuader: Unstoppable Edge
Hoo boy, Persuader. This character is both ridiculously overpowered, and barely explained in a lot of ways. In the original comics, he's a former gangland leader who has an impossibly sharp axe. That's just the 31st century version, Nyeun Chun Ti, but there are also 21st century versions, like Superman enemy Cole Parker, and Teen Titans enemy Elise Kimble. Each has a different origin for their axe...maybe. In fact, the axe is maybe the most important and least-explained feature of the Persuader, so let's talk about that.
The Atomic Axe has the ability to cut through anything. And I mean anything. It's sharp enough to split atoms, it regularly gives Superman a run for his money, and it can even sever air supply, gravity, light, the soul, or reality. See what I mean by overpowered. While the OG axe is never really explained, the 21st century versions are magical, made by...a random-ass dude who's never explained. Yeah, it's not great, honestly. However, the Parker incarnation of the character does add two intriguing things, in my opinion. Again, it makes the Axe magic, which does make a lot of sense, and which I'll be using here. And secondly, it makes him a cult leader. I don't want to bring another cult into this, necessarily...so let's just use the one I've already established, shall we?
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One of the weapons that Tharok's going to smuggle is an enchanted axe, carved with runes that essentially could break reality if the axe were completed. Made of a special allow of Nth metal that has some magical properties, this is an unbreakable axe that instead breaks whatever the user wants to break. Thus, only the most dedicated and focused can actually use the axe. Its origins, though, are unknown. The most likely explanation is that it belonged to a member of Earth's League of Assassins, but the reason for this is lost to time.
When Tharok comes across this during a heist early in the first season (likely the first time we see him), he happens upon this weapon by chance, and steals it for the Circle. They grant it to one of their most powerful warriors and initiates, a tattoo-covered magic-wielder named Châu Thị Nguyễn, from Earth. For the record, the name Nyeun Chun Ti makes no sense, from what I can tell, so I went for a straight-up Vietnamese name, as well as changing one more thing. When we meet Nguyễn, it's under cover of a shroud and mask. But now christened the Persuader, she is ready to face off against the Legion of Super-Heroes.
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So, yeah, I'm gender-bending Persuader! Why? Well, frankly, there's only one woman on the team, so we could use the diversity. Also, the name problem. I wanted to get as close to the original name as I could, and my options are pretty gender limited, far as can see. One more thing here, too: I really want an AAPI person for this role. Mostly because the name was always meant to be Vietnamese, but also because some diversity would be nice here. Honestly, I haven't brought up race as of yet, since I haven't seen any characters where I think that matters as of yet. However, for Persuader, I'll place that limit. The only other issue here is that I'd love a particularly imposing actress here. Persuader should be a terrifying presence in their way, so that should be in mind when casting. No ideas personally on that front, but this is sort of a fantasy cast for me.
In truth, Persuader is more of a quiet and imposing threat. When we first see her, she'll be partnered up with two other major threats, each with their own iconic weaponry, and all part of or working for the Dark Circle. While Persuader is actively a part of the Dark Circle, and therefore a worshiper of Mordru and a magic user through her Axe, the others are hired to go up against the Legion. One is Grimbor the Chainsman, a more charismatic figure who'll come back as a recurring threat later on. The other is Hunter, AKA Adam Orion, a tech user and assassin. Each a threat on their own, they'll eventually team up against the Legion, with the Persuader being the clear threat between the three. At the end of this fight in question, Hunter will be dead, with his son to take his place in a future season, and Grimbor will get a new job, rather than working for the Circle. Persuader, on the other hand, will be captured and imprisoned in Takron-Galtos with Tharok, only to be freed as a member of the Fatal Five in the second season.
And that leaves one. And he's a biggun.
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Validus: Complicated Simpleton
Here's the thing with Validus: his comic book origin is messy as shit. In the original continuity, he's the son of Saturn Girl and Lightning Lad, kidnapped by Darkseid and sent backwards in time, then given a massive mutated body and childlike mind, while inheriting the electric and psychic powers of his parents. BUT, he got better and became their child again in the present day, and the comics completely forgot this element of his origin. So, I'm also going to ignore this. Honestly, I just wanted to share, because Valifud is a great example of how soap opera dramatic the Legion comics got.
Validus is the muscle and powerhouse, with a body and mind that pack a physical punch. Of the Legion members, he's very much the most physically intimidating, but is also often one of the easiest to deal with. That's assuming you have a psychic on the team, of course. If you don't then...yeah, you may have a bit of a problem dealing with him. Dude can go one-on-one with Superman with only a little issue, and he's a solid threat. He should also be the only one who we don't see the Legion dealing with in the first season. Hints of him would be great, but he shouldn't pop up until season 2, possibly for the season premiere when we introduce some new members of the Legion.
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So what's his story? Frankly, I don't know that it matters so much, but I actually do have one! He's a genetic experiment, engineered by the alien race known as the Dominators, as a weapon of war. Originally made around 100 years ago, Validus was the most powerful of his kind, made using the genetic material of multiple races, but with the ability to be easily controlled. When he grew too powerful, however, having destroyed the other members of his brood, he was put into a psychic hibernation and sent into the stars on a wandering invisible prison disguised as an asteroid. Essentially, Validus is a futuristic version of Doomsday, and actually has some of the original Doomsday's genetic material within him.
Validus would be a rumor, confirmed only to the most knowledged of the Dominator activities. However, with the formation of the United Planets, tensions with the Dominators are building once again. And as this is happening, Validus is somehow released from his prison. The slurry of genetic material within him allows him to unleash psychokinetic blasts that mimic different forms of energy, especially electricity. His strength rivals that of Kryptonians, and he's essentially invulnerable to physical attacks. I'm also giving him the ability to increase his size somewhat, but this will only happen when he meets Season 2 Legion member Colossal Boy for the second time. Validus should be a terror, but still defeatable by an experienced Legion, especially if Saturn Girl can wrest control of his empty mind.
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Emerald Empress, having been President of the United Planets, is aware of Validus' existence, and was the one responsible for freeing Validus. This is part of a plan to pin this on the Dominators, escalating tensions and trying to spark another war. In her tenure as President, we'll find out that Sarya subtly escalated many conflicts, in order to make the United Planets seem more necessary to those planets in peril. Once Validus is defeated by the Legion, he's indeed traced back to the Dominators, which massively complicates matters for UP President Winema Wazzo.
Validus is brought to a moon of prison planet Takron-Galtos and imprisoned, where he'll eventually be broken out by Emerald Empress and brought into the Fatal Five. And in this fight, one of the Legionnaires will be permanently broken by Validus. And honestly, I'm not sure if I want him to live through that attack. That's mostly because, in the original comics, Validus kills Lyle Norg, AKA Invisible Kid. Like I said, though, I don't know if I want to kill him off. It's a thought, though. It's a thought.
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With that said, that's essentially the story of the Fatal Five in this series, as well as setting up most of the conflict for Season Two. By building up the Five throughout Season One, then actually bringing them together in Season Two, we see this rising conflict that should generate investment and anticipation for the future. And in the same way, the Legion of Supervillains will be built up for Season Three, as well as the various political tensions building up between both seasons to prompt wars during Season Three, amongst a few other things to be built up. After all, Mordru is still a looming threat, even without the Dark Circle in play.
I'd talk more about my ideas for Season Two in one of these essays, but I'd also like to get back to my regularly scheduled programming on this channel, in truth. However, I will have one more short essay, detailing some elements of the plot for Season One. Not necessarily an episode-by-episode breakdown, but a general idea of the plot and story beats. As said, I'm not a writer, so it won't be amazing...but I'll give it a shot!
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See you in Part Six!
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nitpickrider · 2 years ago
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One little thing I appreciate about the art in this crossover is that they gave all the alternative Fatal Fives distinctly tweaked costumes. They're not given much prominence individually but the effort is noted and appreciated.
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docgold13 · 24 days ago
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Heroes & Villains The DC Animated Universe - Paper Cut-Out Portraits and Profiles
The Fatal Five
A quintet composed of five of the most dangerous criminals of the 31st century, The Fatal Five were among the most dangerous adversaries that faced the interred Legion of Superheroes.   The team was founded and led by the Emerald Empress who wielded the  powerful Eye of Ekron.  This eye bestowed her telekinetic powers as well as the ability to manifested energy constructs in a fashion similar to that of a Green Lantern.  
The Empress’ consort was Mano whose body was composed of anti-matter.  His touch could disintegrated any substance that it came into contact with.  Whereas Validus was a hulking marauder with incredible strength and the ability to emit a psychic energy blast.  
The Persuader was a fierce combatant who wielded an Atomic Ax, a lethal weapon capable of cutting through any substance.  The villain controlled the ax through a telepathic link, enabling him to throw it with deadly accuracy and have the weapon quickly return to his hand.   Ands finally Tharok was a cyborg possessing a host of tactical and offensive functionalities.   
The Fatal Five used psionic mind control technology to enslave the majority of the Legion of Super-Heroes, forcing them to launch an assault on the capital world of the United Planets. The plot was thwarted by the Legionnaire Brainiac 5, who had managed to elude capture and was aided by the 21st Century heroes Supergirl, Green Arrow, and Green Lantern.  
On a subsequent occasion, The Fatal Five traveled to their past as part of a scheme to extinguish the Earth’s sun and thus ensure that the Legion of Superheroes was never formed.  The diabolical endeavor was foiled by the Justice League with the crucial aid of the Legionnaire, Star Boy.  
The group of villains first appeared in the tenth episode of the third season of Justice League Unlimited, ‘Far From Home.’  
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evilhorse · 19 days ago
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We are seriously outnumbered…
(Zero Hour 30th Anniversary Special #1)
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spiderdreamer-blog · 2 years ago
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Justice League Vs. The Fatal Five (2019) (SPOILERS WITHIN)
Justice League Unlimited is potentially my favorite team superhero show of all time. The initial Justice League episodes are certainly very good and often excellent, but there was a clear sense by Bruce Timm and his creative team that it was a much taller mountain to climb compared to their past achievements. Instead of a single hero POV, they had seven to keep track of at any given time. By Unlimited, though, they were in the full flower of their creative gifts, and as a result, we had a show that could dip in on any hero and tone whenever they wanted. Batman had to sing to reverse Wonder Woman being turned into a pig. We could travel in time as far back to the Old West and then leap ahead to Batman Beyond’s future. The Question could star in a paranoid conspiracy thriller with Green Arrow and Supergirl. The Flash and Lex Luthor switched brains. And on and on, with plenty of room for classic superhero beatdowns along the way. It is in that spirit that we look at the DTV movie Justice League Vs. The Fatal Five, the first in-continuity animated JLU story since the finale in 2006. And it’s quite a welcome return to be sure.
Disaster has struck in the 31st century: three members of the Fatal Five-Tharok (Peter Jessop), Mano (Philip Anthony Rodriguez), and The Persuader (Matthew Yang King)-have stolen a time machine from the Legion of Super-Heroes. Their mission: venture into the past to rescue their leader and Mano’s lover, the Emerald Empress (Sumalee Montano), and their brutish enforcer Validus from prison. Thomas “Star Boy” Kallor (Elyes Gabel) manages to go along with them, but there’s a problem: he didn’t take his medicine recently and what he had left is now broken. (His condition is unnamed, but seems to be some form of psychosis/schizophrenia and memory loss) So after promptly causing a scene by denuding, he’s tossed into Arkham for 10 months. At the same time, Jessica Cruz (Diane Guerrero) is Earth’s newest Green Lantern and struggling with both that and violent trauma. But given that the Justice League-Superman (George Newbern), Batman (Kevin Conroy), Wonder Woman (Susan Eisenberg), Mr. Terrific (Kevin Michael Richardson, taking over from Michael Beach), and prospective member Miss Martian (Daniela Bobadilla)-need her help with combating the Five, she’s not going to get a break any time soon...
The funny thing about the title here is that it’s far more of a story about Jessica Cruz than the League itself. But this is hardly bad, given that Cruz’s recency gives things a fresh angle, and it’s not like the Leaguers don’t get plenty of time to shine; I like Batman’s subplot with Miss Martian growing on him as a sidekick, as well as beats like Superman having a pitch-perfect annoyed reaction to seeming lack of concern over an injury, and Diana’s...not ideal, but in-character response to Cruz thinking she doesn’t have what it takes. And Mr. Terrific never really got a focus outside of some good bits in the aforementioned brain-switching episode, so it’s nice to see him use smarts AND strength to succeed here. It’s also very weird to see a Miss Martian who’s so openly sassy and direct compared to the softness-hiding-shitloads-of-anger-and-dysmorphia version we see regularly on Young Justice. But she fits in well, and I cackled at her wordless shapeshifting counter to Batman insisting he’s not going to work with teenagers. The villains are also fun if not especially deep, and we get nice beats like Mano reasserting the pecking order with his scary-ass hand melting power or Tharok demonstrating just what’s at stake with a bomb threat.
However, Jessica Cruz and Star Boy, if not the Legion, are the primary lens here and filter us through admirably. There’s been more talk in recent years that superhero stories should more forthrightly address the realistic trauma that these characters would naturally go through as a result of their experiences. I think this can be sometimes overstated and overpraised (hello “whump fic”), but it’s certainly done very well here. In particular, I liked that when we see Jessica’s therapist, she’s a little brusque but actually has reasonably good advice (if my mantra’s not working for you, come up with one that does suit you personally). And Jessica herself strikes a nice balance of clearly WANTING to make progress, but having a cynical, acerbic side that crops up as a defense mechanism. Thomas by contrast is more scatterbrained, but they build a nice connection that’s not quite romantic, not quite siblings, throughout as fellow survivors. Jessica stepping up and Thomas’ ultimate sacrifice have real weight as a result.
(Sidenote: the continuity IS a bit strange in one unavoidable way. Unlimited did have a Legion-focused episode, “Far From Home”, and while that’s one of the weaker offerings there, it still happened/the League HAS encountered the Legion and Fatal Five before. Yet curiously, no mention is made of those events here. Hope someone got fired for THAT blunder!/sarcasm)
In terms of feeling like a new Unlimited story, the film certainly succeeds on the visual and aural fronts. Director Sam Liu, a longtime veteran of these projects, and his board and layout teams ably recreate the camera angles and fight choreography of the series with the Timm house style in ways I don’t think the more complex Nu52 designs were always able to match in their respective films. (Though some of the sensibilities like super pointy boobs on some characters inspire more of a chuckle now than they did when I was 15). Korean studio DR Movie, who animated the best-looking episodes of the series, aids this by adding an extra-crisp kick to the fights in particular. They also get to be a little more violent and bloody than the show, if not unreasonably so. Series composers Michael McCuistion, Lolita Ritmanis, and Kristopher Carter also return to offer a mix of orchestral and rock-and-roll guitar sounds that so distinguished their work when they moved from the DCAU’s initial focus on orchestral-only scores; it’s nice to hear some of their leitmotifs come back at key character moments, as well as the new ones for Cruz and Star Boy. I got a big grin on my face with moments like Supes’ theme getting a rock-flavored tinge in his entrance or the first few notes of the Unlimited theme playing when the League assembles for a fight.
Voice acting-wise, Wes Gleason takes over admirably on direction duties from the legendary, now-retired Andrea Romano; I’ve criticized some of his work before, but he’s found a nice equilibrium in the last few years of crafting good work in different genres and tones depending on the project. Of the leads, Guerrero might surprise people here given that she was so exuberant and funny in Encanto as Isabela; while some might accuse her restraint as being flat, I think she essays a good portrayal of someone trying to break out of a miserable hole, as well as being quite funny in a deadpan way, and she hits the bigger emotional beats like a trembling, rising rendition of the Green Lantern Oath wonderfully. Gabel makes Thomas’ ramblings feel lived-in rather than an ugly caricature, and he balances that with a warm, kind inner strength and heroism.
In terms of reprisals, Conroy, Eisenberg, and Newbern know these characters inside and out, and add that iconic stature to every line. Like Guerrero, the late Conroy is also very deadpan funny in moments like a come-get-some one-liner or a downright tsundere reading at the end. Richardson is of course one of the GOATs, and he gives a good casual, intellectual spin on Terrific that’s similar to Beach’s without being an outright imitation (we also get to hear him reprise Kilowog from Green Lantern: The Animated Series, with a redesign inspired by that show to boot). Jessop, Rodriguez, and King are all marvelously deep-voiced and threatening, and while Montano gets held back for a while, she offers a marvelously sneering, haughty take on the Empress once she fully arrives. And while Bobadilla, as said, is vastly different than Danica McKellar’s YJ performance, she is nevertheless very charming.
In some ways, Unlimited’s end is a bit melancholy in retrospect. It was the last time the “core team” of the DCAU was truly together as a cohesive unit, even if they still went on to great success afterwards, in particular the likes of director Joaquim Dos Santos on Avatar: The Last Airbender/The Legend of Korra/Voltron Legendary Defender (and now he’s directing SPIDER-VERSE) or producer/artist James Tucker, who created the excellent Silver Age homage series Batman: The Brave and the Bold. And nothing could wholly recapture that thrill any more than the rest of the DCAU getting follow-ups can. But Fatal Five does a lot, as well as pointing the way forward. That can be enough.
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lesterspiffany · 2 months ago
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Tharok is the leader of the Fatal Five
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xasha777 · 6 months ago
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On the desolate planet of Galdar, scientists from Earth had been conducting comparative planetary science research for years. The planet, located in a distant star system, bore a striking resemblance to Earth in its primordial state. Its vast, arid landscapes and ancient, crumbling mountains were an eerie reminder of a bygone era, captivating researchers with its potential for unlocking the secrets of planetary evolution.
Dr. Elena Sanchez, a renowned planetary geologist, led a team of intrepid explorers who had dedicated their lives to understanding the mysteries of Galdar. They had set up a research station in the shadow of the ominous Mount Tharok, an ancient volcanic peak that towered over the barren plains like a sentinel. Local legends, passed down by the indigenous tribes, spoke of an ancient evil that resided within the mountain, but the scientists dismissed these tales as mere superstition.
One evening, as the team gathered around the holographic display to discuss their findings, a sudden, bone-chilling wind swept through the station. The temperature plummeted, and the lights flickered ominously. Dr. Sanchez glanced at her colleagues, her brow furrowing with concern.
"What's happening?" she asked, her voice trembling slightly.
Before anyone could respond, the ground beneath them shook violently. A deafening roar echoed through the station, and the walls seemed to close in around them. The team scrambled for cover, their hearts pounding with fear.
As the tremors subsided, the main door of the station creaked open. Standing in the doorway was a figure draped in a tattered red cloak. Its skin was a sickly, pale green, stretched tightly over a gaunt, skeletal frame. Its eyes glowed with a malevolent, fiery intensity, and its lips curled into a menacing grin that revealed rows of razor-sharp teeth. The figure's presence exuded an aura of pure malice.
"Who are you?" Dr. Sanchez demanded, her voice barely more than a whisper.
The creature's grin widened, and it stepped forward, its movements slow and deliberate. "I am the Harbinger," it hissed, its voice a sinister, guttural rasp. "I am the keeper of this world, the guardian of its darkest secrets."
Dr. Sanchez and her team backed away, their minds racing to comprehend the horror before them. The Harbinger continued to advance, its eyes locked onto the terrified scientists.
"You have trespassed on sacred ground," the Harbinger snarled. "Your presence here has awakened the ancient curse that has long slumbered within Mount Tharok."
Desperation seized Dr. Sanchez. "We came here to study, to learn," she pleaded. "We mean no harm."
The Harbinger's laughter echoed through the station, a sound that sent shivers down their spines. "Your intentions are irrelevant," it said. "You have disrupted the balance, and now you must pay the price."
With a flick of its bony fingers, the Harbinger summoned a swarm of shadowy, spectral figures that materialized from the darkness. They moved with unnatural speed, their eyes glowing with the same malevolent light as their master. The scientists had no chance to escape; the shadows engulfed them, their screams echoing through the night as they were dragged into the abyss.
In the aftermath, the research station lay in ruins, its once-gleaming walls now covered in a thick layer of ash and soot. The Harbinger stood amidst the destruction, its eyes gleaming with satisfaction.
"The secrets of Galdar will remain buried," it whispered to the wind. "And those who seek to uncover them will meet the same fate."
As the Harbinger vanished into the shadows, the planet of Galdar returned to its eerie silence, the ancient evil within Mount Tharok once again at rest. The expedition was never heard from again, their fate becoming another legend whispered among the stars, a warning to all who dared to challenge the unknown.
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