#thank you hypergryph
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Hoederer bros we fucking won
#10% damage bonus?!#an effective 12.2% increase in effective HP?!#20% HEALING BONUS???!!!#amazing module#thank you hypergryph#arknights#Hoederer arknights#cn spoilers
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punch to the gut, kick to crotch and slap across the face <33
#lati speaks#arknights#lone trail#why can't i kill him i prefer homicide#if he pulls more shit against my bby rosmontis i'm killing him and dumping the body into the ocean#thank you hypergryph for giving us these options i felt so much rage
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gguys. im about to burst into tears. this was all i ever wanted. he's sooooo he's so gorjus ahjsgfjhsagfkjasfas
#arknights#mlynar nearl#big day for annoying people (me)#thank you hypergryph. my crops are now watered (mlynar delusions)
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🎵 for sawyer?
youtube
You thought I'd disappear for good now You thought you left me here for dead-dead-dead-dead You thought that I'd be slowing down by now But think again, think again
Sawyer has always had some unfinished business with someone in a past life that left her angry, bitter, and more alone than she'd ever been, which she would have preferred at the time if it wasn't for a certain tagalong.
But recent events have led her back towards home—towards Ishgard—where she plans to put that part of her life to rest by showing those involved that you cannot keep her down forever. You can only delay her for a time.
#[ memes; sawyer ]#[ the steel hawk ]#thank you cyan ;u;#forcing myself to be free of cringe#it's UPSETTING to find that a gatcha game original song fucks immensely#and yet i will turn around and simp for KDA like it's nothing#so i will simply own it#you win this time hypergryph
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i haven't been this hyped for arknights in a while goddd
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How the Arknights Community was Wrong on One of Arknight's Most Powerful Classes
Or, alternatively, you all need to apologize to Rosmontis right now.
Flingers are experiencing a modern Renaissance right now. Thanks to the release of Wis'adel and the introduction of Rosmontis's absolutely busted IS module, it seems like things are on the up and up for Flingers. Even Greyy the Lightningbearer is a common sight in high level IS runs, and he doesn't even have a broken module.
How on Earth did this happen, when it wasn't very long ago that Flingers were the butt and punchline of their own joke?
The Original Let's start with how the archetype was introduced into the game: Rosmontis. Rosmontis was released alongside Mudrock for the Chapter 8 release event, and the reception was pretty mixed. Rosmontis was a limited operator, and to this point, limited operators in Arknights had been pretty middling. Nian wasn't really conclusively better than Hoshiguma, and W was good but nothing special. We were not at the point yet where Dusk or Skadi the Corrupting Heart had been released, so the running joke was typically to roll on the other operator on a limited banner. Mudrock was a really strong laneholder that still sees a lot of use today, and Weedy is by far the strongest shifter operator ever released.
It's also worth noting that Rosmontis was released during a general downturn of opinions on AoE ranged operators. Leonhardt and Meteorite were considered actually quite strong in the early days of Arknights, and I know this must sound crazy, but Mostima and W were actually super hyped for their release. People thought Mostima, base-ass Mostima with no modules, was good. But after CC Blade, and a general stint of CCs where AoE operators made relatively poor performances, the tide had shifted. Operators like Eyjafjalla and Angelina (god remember when Angelina was considered really good. Well I guess she is now. Regardless) had AoE capabilities but were much cheaper in DP and had solid secondary skills for dealing with single enemies. So people were generally pretty down on AoE operators, which wasn't helped later on by the release of Passenger, an operator considered so bad it resulted in several attempts by Hypergryph to make him better (the retrospective view is that while Passenger was bad, he was made out to be a lot worse than he was, a view I agree with).
These two factors did not help the views of Rosmontis as an operator, but it was also further not helped by what content was available to use Rosmontis in: Contingency Contract. Rosmontis, tragically, released after the first theme of Integrated Strategies came and went, and so the only high level content available to use her in was CC. CC is particularly harsh to Flingers as we'll discuss, but this is also something that Wis'adel has managed to avoid as there hasn't been a CC since her release. The only difficult content since Wis'adel's release has been IS and RA, two game modes that honestly favor Flingers as we'll discuss later on. There was just nowhere to use Rosmontis in more difficult content where she didn't feel bad.
Flingers are a pretty interesting subclass, and Arknights has really not designed any subclasses to be like them, ultimately. They have a very impressive attack range, higher bulk than other ranged operators, and a unique gimmick to their attacks: they will deal an additional hit of damage, but one that only has 50% of their ATK. In addition to this, Flingers are the only Sniper subclass that cannot hit aerial enemies without certain conditions being met (Wis'adel's S3, Rosmontis S3 with an aerial blocker).
In general, this results in a class that is very good at dealing with large groups of enemies with only modest DEF stats. This is because DEF ends up having an increased effect on Rosmontis' damage, because it will apply to both of her hits. An enemy with 375 DEF will, after the 175 Def ignore from her talent, reduce her attack damage by a total of 400.
This for a lot of people was sort of the final straw that broke the Rosmontis back. Her vulnerability to enemies having DEF was a problem, and it was generally stated to be in a way that other DPS checks would avoid. In addition, if we take a look at ideal DPS scenarios with the introductory 6-star for each Sniper class:
Ray: 1,346.22 Narantuya: 1,062 Schwarz: 880.28 Exusiai: 815.99 Chen the Holungday: 647.17 Rosmontis: 601.71 Fartooth: 583.88 Rosa: 539 W: 373.93
Rosmontis is very middle of the pack, losing in particular to Exusiai. Now, Exusiai also had the problem of being very soft to enemy DEF stats. Honestly, it should be noted that Rosmontis was always hitting higher DPH than Exusiai would for her normal attack damage.
(I've been getting really into Desmos lately)
Now this is all just auto-attack stuff and I don't want this to be exclusively a Rosmontis analysis by any means (although it's coming). The point here is that there was a pretty common conception that Rosmontis didn't really have a place in the meta, because Exusiai was so dominant in that spot. It's not hard to understand why. If we look at their S3 DPS really quickly...
At low DEF values, Exusiai is overdominant. This isn't super surprising, as she has a lot of factors working in her favor: a busted 5 hit S3, an attack interval reduction as well as a sizable ASPD buff from her talent. But it doesn't take a huge amount of defense for Rosmontis to come out on top. The specific DEF number is 580, roughly. Then, the perks of Rosmontis's S3 come to light: it's larger DEF ignore, it's halved attack interval, and it's much larger ATK buff.
This being said, there are still things working against Rosmontis, like her skill cycle being very long, and her own ATK buff resulting in Warfarin's buff being diluted compared to Exusiai. If you take a look at CC results, it is true that Rosmontis only has one top to her name: CC Spectrum, where she is part of a Risk 31 clear alongside Exusiai, which is pretty cool. But CCs, which often increase enemy DEF while reducing friendly ATK, are just very harsh to Flingers. Given that it is a class so sensitive to DEF and ATK changes to hit breakpoints, most CCs just hit Rosmontis in a double bind.
Funnily enough, Exusiai also doesn't have any top clears in CC past this point too, which is interesting to point out.
(For those counting: Rosmontis: CC5 Exusiai: CC1, CC5)
Rosmontis' position probably wasn't helped past this point by the release of Chen the Holungday either, and the rest is history. Rosmontis goes down as one of the weaker 6-stars in the game. People feel bad when they roll her. People on this website nurse weird ass grudges against her.
The Blip
It would be remiss of me to not remind people about Greyy the Lightningbearer. Greyy was a 5-star, which means that 99% of players ignored his existence, Gamepress made a dogshit summary about him that was made by people who don't play the game, and life moved on. We're going to talk about Greyy in more detail later on because he is important to talk about...
Oh well right now
Lone Trail: The Update That Should Have Changed Everything
Lone Trail was a super massive event, releasing three 6-stars that can be kindly regarded as "good but nothing amazing, bad, and my wife". It also introduced to the game the Flinger Modules, and I'm going to tell you all a secret. You and me, real close now.
It's fucked up these modules didn't receive more hype.
These modules gave Flingers a second shockwave hit. Now that doesn't seem all that impressive. After all, you might think to yourself, that shockwave still deals 50% damage. But the addition of an extra shockwave really changed the numbers of the game, because it meant a huge chunk more damage.
At minimum (673 DEF roughly) this module improves her damage by about 45%. That's pretty crazy for a module as it stands, but if you want to see the full chart, here you go. Arknights Youtubers hire me.
The extremely high peak there, where Rosmontis is doing more than triple the damage she was originally is actually getting to the exact point where Rosmontis without a module moves towards dealing scratch damage. This is pretty common with modules involving physical DPS operators, such as Blaze, to have very unique high points.
But this is 45% just off of, what is essentially
An extra shockwave
60 more points of DEF Ignore
+75 ATK attribute
This is a remarkably tame talent upgrade. The base effect, the second shockwave, is pulling so much work here. These numbers will be a bit more tame when you compare with S2 (already comes with +2 shockwaves) or S3 (already has some DEF shred) but this is still a very impactful module.
It also impacts the stun chance on her S2. Without her module, and having 4 total hits per attack, this puts her stun chance at roughly 59.04% per attack. The additional hit raises those chances to 67.232%. Not a massive increase, but it does help to patch up her odds.
This is also why Greyy's module was so important. Greyy's slow is tied to his talent, and hence the jump from 2 hits to 3 hits is very notable. Without his module, Greyy has a 64% chance to slow the enemy with every attack. With his module, those chances go up to 78.4%! That's pretty significant! He also deals 15% more damage to Slowed enemies too, which is a pretty strong mod on top of the extra shockwave. I haven't actually done Greyy's numbers, but it really does make him a lot more consistent at slowing enemies.
So now we're here, with Flinger's getting a surprisingly good module. They now deal 3 hits per attack, with Rosmontis dealing 5 hits per attack with her S2, which is actually relevant for Lone Trail (Rosmontis can remove a clean 250 DEF with every one of her attacks during her S2 against Arc Screenguards). So what happened?
Well...Flingers weren't popular, were widely regarded as a flawed class, and mostly passed over. It just wasn't worth it to people to raise Rosmontis or Greyy the Lightningbringer even if you had some inkling their module was good.
The Return of Integrated Strategies and Reclamation Algorithm
A miracle the likes of which Hypergryph may never do again...well okay maybe they will, they do be kind of nailing it on the alternate gamemodes, we have the return of Integrated Strategies and Reclamation Algorithm. These modes are actually uniquely situated in comparison to CC to benefit Flingers over other classes. This is largely because of how these modes chose to scale difficulty and the tools they give you to combat this.
In IS, enemy difficulty typically results in scaling HP and ATK buffs, and that's it. It's rare to see enemy DEF buffs in IS. In addition, many relics in IS focus on increasing ATK or ASPD or improving damage dealt. Flingers get much and much better when they deal damage with their shockwaves, and it is pretty easy to do that in IS. Rosmontis's S2 is of special note here: with her module, it deals 5 hits of damage, which means it benefits from ATK buffs to the same degree as Exusiai does, but with a lot of added perks. DEF ignore, a moderate AoE radius, and a chance to stun. This skill is way more dangerous with additional ASPD.
Greyy also benefits a ton here. Extra ASPD allows him to basically permanently lock down entire groups of enemies with slow. This is something that can also sort of be done with Chain Casters, but notably, Chain Casters can only slow down a certain number of enemies at a time with each of their attacks. Since slowed enemies tend to create clusters, Greyy can slow down entire waves of enemies with his attacks, while still dealing pretty impressive damage.
The only issue is the aerial enemies. I haven't mentioned this up until now, because in my opinion, it is the single most overhyped drawback in the entire game. There are tons of events and chapter releases where this basically doesn't matter. Aerial enemies are, for all intents and purposes, rather rare in Arknights. But in IS this is important. Flingers need some degree of map knowledge to use well. But your Sniper ticket is not necessarily the only solution to aerial enemies in any IS, and chances are you'll find more than one. For IS3, you can pick up Kroos Alter and Rosmontis and in the grand majority of situations be completely fine.
Of course, if you play IS5, this basically isn't an issue and Rosmontis is the second stronger Flinger in the game, and I think arguably the second strongest Sniper pick?
I almost forgot RA by the time I went to post this, so it's a good thing I went back because, yes, Flingers and Rosmontis are also good there too. It's literally designed for Flingers to be good, it's huge mobs of enemies all clustered closely around each other. You can use Provisions to give Rosmontis a ton of ATK or ASPD and watch her go ham on like 115 exploding spiders. They also have amazing range for vision on resource maps and have multi-hit mechanics for those stupid locks.
It's like, impressive how nicely Flingers slot in here. I'm really curious how Greyy feels when you give him one of the ASPD provisions so he has +60 ASPD.
Rosmontis CRAVES your Coagulate Supplements!!!!
The End-Times: Wis'adel and Rosmontis's Busted Module
If you've ever wanted to know how we got to this renaissance, it was Wis'adel being released, having absolutely busted numbers on her kit that basically ensured that her shockwaves would always do damage, and then going and soloing IS3 A15 like it was fucking nothing.
Wis'adel proved Flingers could be fucking fantastic.
Rosmontis has actual problems in her kit, she's ultimately a pretty early Limited operator with all the design choices that carries. Wis'adel is what you get when you ask "how far can a Flinger go?" The shockwave mechanic works well with her huge numbers and her shadow status effect. Her summons work to keep as many enemies as possible attached with a shadow. Her blast radius is massive. Honestly the fact she can blow up the UFOs in IS3 barely matters.
Soon after that, Rosmontis got her specialized Module. I've seen people complain about this. You're wrong. There's no fucking way this module should be allowed to be used in general content. It is, in fact, maybe the most busted specialized module they've released. It completely changes Rosmontis as an operator. Benefitting from Caster relics is insane for themes like IS3 which has a ton of genuinely broken ones, her new and improved equipment are insanely powerful, and the fact that she allows every Sniper and Caster to create a free rather tanky blocker with a crazy debuff effect is like
You understand this module is nuts? Surely?
The trait wouldn't really make Rosmontis meta anyhow. It would improve her damage by a lot but puts her, rather frustratingly, into the camp of mixed offensive operators who now have to worry about enemy RES values coming into play. Plenty of the enemies with decent DEF stats that Rosmontis struggles with now also come with sizable RES stats. As I've mentioned in my brief thoughts on Dagda, there are a ton of enemies Dagda hits harder by brute force than Indra does by trying to side-step the bigger stat.
It's also okay that the module is IS only, because IS is where Flingers are just at their best. Nothing is stopping you from using Rosmontis in general content, especially with her still really good BOM-X module!
Flingers, ultimately, are just a well-designed class. They have great range, AoE, and having extra instances of damage is always incredibly powerful. I do think Rosmontis has some kit issues, but I also think that a lot of people immediately dismissed her as bad based on community consensus. You want to know a cool thing about Rosmontis I haven't brought up yet? She can attack invisible enemies with her S3. Invisible enemies feel a lot more common than aerial enemies do, hell Lappland the Decadenza's event is literally a bunch of invisible enemies.
But like, that's never seen as a positive to Rosmontis unless you're a Sniperknights player and then you might just say Totter is better (and I get that, he is a bit more consistent). Rosmontis can hit an entire enemy type with her S3 that Wis'adel can't, but it's seemingly never mentioned. It's just...this community is very strange, you know?
Try Rosmontis out, hell try her out with Shamare or Warfarin. If you use Exusiai a bunch (godspeed soldier it's been rough since the Chen days), you probably already have those operators. Try Greyy out too. Then, if you really want the challenge, E0 Level 1 Wis'adel. Come on. You know that's better than like half the cas-
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I cant recover from this...thank you for the candies hypergryph
#pic not mine#official art#the captains are so cool#look at skadi and isharmla in mirror#laurentina so beautiful with her candle#i want to kiss them all
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Arknights 8, 9, 17!
yippee!! more questions for me OM NOM NOM
8. A quote from Arknights that means a lot to me.
that's a very hard exercise right there because there is MANY quotes I love. and I have to pick one?? what!!
I'll put all the Rhine Lab events aside and pick one that I've read recently;
"Evil thought and evil deed differ by only one word, yet the difference in consequences could hardly be greater. This indeed began with thy thoughts, but the moment they became reality, they had left thy control." - Saga (Nameless Minion, A Death in Chunfen)
Saga is amazing, Saga is wise, Saga is right, love Saga and read a Death in Chunfen this event is amazing. this quote is a whole summary of one struggling with invasive thoughts. we all, and I mean, ALL, have these thoughts. this voice in our head impulsively and wrongly telling us to do something that we shouldn't. this desire to cause harm or to answer with violence. there's no exception to this, everyone is victim of this voice, even the wiser ones. the only difference between good and bad is if you decide to make these thoughts reality or not. Saga explains herself that even as tho she's a monk, herself has these thoughts;
but she decides to not fall for them. and it's what matters.
Saga is an AMAZING CHARACTER please fandom of Arknights oh please I beg you to stop treating her like she's stupid which she is NOT.
9. Which character I think should have interacted more in canon.
hello Hypergryph. she's literally in Victoria during the main scenario events according to her operator records. WHERE IS QUERCUS?? THE PEOPLE DEMAND QUERCUS IN MAIN SCENARIO
outside of a Light Sparks in Darkness and her operator records - as well as Susie's -, Quercus is completely absent and forgotten. and it pisses me off. she's seriously, and without any doubt, one of the most interesting characters. she lived so much, she saw so much, she struggles so much, has done horrible things, has seen horrible things, and understands the horror of war more than anyone. she's still, even to this day, working on herself, beating herself up to try to live a normal life again
and most of her character is, in fact, outside of Arknights?? all of her past, you learn it in YUJI's artworks. seriously.
please please please Hypergryph. we need more of Quercus. I want her to heal, to learn, to show weakness, to grow up. thank you
17. "The world-building aspect of the story I have the greatest admiration for."
hummm literally all of them??? but in all seriousness, the thing that I admire a lot in Arknights is how they were able to build a world with different countries with their own politics, and how they interact together, influence each other, the conflicts, history, cultural differences... alright, a lot of it is based on real world stuff, but it's still fascinating. as someone who creates stories, it's something I really want to be good at!! I'm kinda dumb to understand politics tho, so I don't really get what's going on in Arknights, but I can tell it's real good shit, that's what matters
#this turned out into a Saga and Quercus appreciation post#good. very good.#arknights#askiwi#not my art#thanks for the ask!!!
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Who are the top must build caster operators? Excluding Eyja and Amiya
The ones you like :) But of course, you knew that, so let's talk Casters.
Casters exist in a perpetual state of weirdness because Hypergryph did an oopsie daisy and created Eyja as a release Operator, forever destabilizing absolutely everything about the class for years because she Did Everything better than other Casters (except Ifrit), even other Caster archetypes that aren't her own. Basically, on release, an objective tier listing for Casters, not just Core Casters, could be "Eyja Tier and Everyone Else Tier" and it'd be correct. Whether it was single target, aoe, constant DPS or burst damage, Eyja Did It Better. About the only other Caster you'd hear about in the conversation was Ifrit, because she was her own weird thing and did her job really damn well, and her unique range and true AoE, plus her ability to land flat DEF and RES debuffs (as opposed to percentage based, which made them very powerful due to the way DEF works and how the numbers tend to be low, thus flat > percentage for DEF) has always been appreciated. In fact, add Ifrit to that list of Recommended Casters, even though we won't discuss her below.
After some years of fighting their own big oopsie, Arknights is finally starting to even out the playing field with Casters. Right now, I'd say the best Caster is in fact Goldenglow (6*), and just, in general, the Mech Accord archetype is solid, with Operators like Kjera (5*) and Click (4*) being, quite honestly, very good! Minimalist (5*) is also an effective fire-and-forget unit, and in general, for your single target needs, Mech Accord is the way to go. The other archetype that's been cooking is the Mystic Caster group, with the likes of Ebenholz (6*), Iris (5*) and Indigo (4*), thanks to their great burst potential. Consider them as the Caster equivalent of Heavyshooter Snipers (Schwarz, Pozemka) in that they need to be more carefully and thoughtfully placed and require a more hands-on approach, paying dividends with incredibly effective Elite and Boss killing power, especially when they don't attack for a few seconds, as for each "autoattack" they have no target in range, they instead save that attack for later, unleashing all attacks (max 3) at once.
So, with that said, I don't particularly like the term "must raise", so let's call this a Hearty Recommended List of Casters:
Goldenglow - Whether it is her S2 for constant output (and AFK strats wink wink) or S3 for a more hands-on approach to evisceration with its great damage per second and global range, Miss Electric WILL send your foes to the principal's office and have them expelled. Her single target damage is incredible and she is absurdly easy to use, plus, thanks to her Talent, sometimes her drones will explode to deal AoE damage, granting her a degree of AoE ability as well. There's not much to say other than Goldenglow is really as powerful as you've heard: Incredibly easy to use, incredibly versatile, and incredibly pink.
Ebenholz - The other big relevant Caster nowadays. Ebenholz tends to have a bit of a worse reputation than Goldenglow, mostly due to incompetence (of the playerbase, not Eben's). The truth is, the absolutely monstrous amounts of damage Ebenholz can put out if played correctly are astonishing, but there's two issues here: 1) He's considerably harder to use than the average unit, as you need to make sure he's placed in a way that allows him to actually shoot all of this damage at the right target, which usually translates to "your entire team set-up, or at least a significant part of it, is built around using Ebenholz properly", and 2) you rarely actually need the amount of damage he outputs, especially relative to the effort needed to squeeze it out of him (when you can just use an easier unit, like Eyja or GG). However, for those moments in which you can definitely benefit from the Big Hits or, let's be honest here, when you just really want to see those big damn numbers, yeah, Ebenholz is a bona fide top pick. For BIG Damage, you'll want to learn to build around his S3, for general use, you want his S2, which is quite similar to W's S2 Claymores.
Kjera - Kjera's freezing ability allows her to output damage and provide team utility -- Freezing is not only a measure of crowd control, it reduces RES by 15 as well -- making her an easy to integrate Operator into pretty much any team, especially if you also use the likes of Gnosis or Aurora for that sweet, sweet Frozen synergy. Even without them, however, Kjera is a solid member of any team and a great team player.
Click - An ol' reliable, cheap, effective damage hose with minor crowd control in the form of Stun, Click is simple to use, cheap to upgrade, and has great hands to high five with after she's done blasting. Not much else to be said about her, she simply works.
Iris - Nice bursty Caster with some fun gimmicks: S1 is her machine gun, making her range a line in front of line and releasing a LOT of very quick attacks very briefly, while her S2 Sleeps enemies for a few seconds (allowing her to charge up Mystic stacks) before waking them up with a burst of Arts damage. Being one of the rare Sleep synergies, it also allows Blemishine to smash enemies over the head with a tire iron, the way knights do, if you use them together. Quite the gimmicky unit, but fun and effective nonetheless.
Indigo - The light machine gun to Iris' heavy machine gun and Ebenholz attack jet-mounted vulcan gun. Her damage is not as high as her fellow Mystics, but she instead has a rather consistent Bind she can apply to her enemies, which is interesting to have on a Caster. A sub-DPS/Support hybrid, and welcome in pretty much any team.
There's other Casters that can get a recommendation, but these are the ones I think are pretty relevant as of right now besides Eyja, Amiya, and Ifrit.
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WAKE UP EXECUTOR ALTER DROPPED
Hsshjs hiya vesvic and the anons 😭! Thank you v v v much for your asks!
I know my reply to your asks is rather late and the Hortus de Escapismo event is ending v soon, but I just knew I had to reply to these and talk about it sgsugssbs...I'm Exe after all 🥺! So it's only right I discuss 'Rico news on here!
(I've also received other asks about 'Rico's alter since I came back, so I knew I had to answer these ones first!)
It's not new news anymore, however, yes!!
AAA Executor received an alter 😖😭😱💕!!!
Executor the Ex Foedere!!!
It warms my heart to know that people know how much of an Executor/'Rico I am and came to my inbox to let me know about the news...tysm 😭!!
I first saw news of it while I was still away and I thought I must've been seeing things or it was fan made 😭 but, it's real! (I had to lie down for a little while when I realized it was real lololsnjss) It still feels a little unreal to say it and see it aaa 😖😮!
I think this might be the hugest Arknights news for me yet, after the announcement of the Guide Ahead event all that time ago svushdje 🥺! It feels like my biggest Arknights fantasy has come true...!!
I'm also v v happy to say, that he came home safely to me without any issues 😭💘!!
And not just once, but multiple times!
His alternate being released to the EN server was uplifting for me and gave me some happiness when things in my IRL life were not-so-good sbsjbs, so I'm v v thankful to Hypergryph 🙏😭! He even got his English voice as well...omg aaa! Just mentioning this makes me excited all over again 🥺
I couldn't have possibly asked for more 😭😖!!
Especially because they did him extremely well in all aspects svhshs! I won't talk about it much here as to not overcrowd this post, but from his story and his character development to his appearance and his English voice, I feel Hypergryph did him lots and lots of justice 🥺🥰!! (and as an extra fun fact, I believe he's also the first 6-star alternate who's male!)
Again, I won't ramble about it too much here sgsugs but if anyone would like me to talk more about Executor the Ex Foedere, I'd be more than happy to as you guys could probably guess 🥺! I'll gladly answer any asks sent in about him or the Hortus de Escapismo event, so please do send in any!
(It would make me a very happy Exe to be able to talk about Executor the Ex Foedere and the Hortus de Escapismo event more lololsnjss!)
I'm currently working on farming materials to fully max-out my Executor the Ex Foedere, but here he is right now sgshsh 🥺! He will be the first 6 star Operator I max-out completely ✨
I'm also planning on writing for him v soon sbsjshs 🥺🙏 whether it be for one of your guys' requests or something I think up based on the events of the Hortus de Escapismo event! I hope you guys will look forward to it aaa...!
I think I'll stop rambling for now, before I get carried away lololsnjss 😶!
Thank you again to vesvic and the anons for your asks, and for the opportunity to talk about Executor the Ex Foedere 💕! ('Rico sends a sincere 'thank you' as well, he hopes everyone has enjoyed his event and that all those hoping to have his alter come home have received him 🙏!)
Please remember to take care of yourselves and I hope you'll stick around! Please have a good day 💘!!
#'Rico's alter and his event mean v much to me now for the happiness they gave me while things were hard for me sgjshs...! I'm v grateful 😭#arknights#arknights imagines#not an imagine#inbox#inbox reply#exe's askers - vesvic#anon#anon reply#'rico appreciation from exe 💕!
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putting every IS mimic in chilchuck's e2 art is so evil. i am gonna bring him to all my future IS run to torture him more, thank you for the opportunity hypergryph
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Thank you for the advice! I fully intend to spend $0.00 total on Arknights and abandon it as soon as it becomes unplayable without spending money, I simply was enticed by all the art you've reposted and by my nostalgia for tower defense.
Whales spend enough on this game to allow you to do that without worrying about Hypergryph closing down for lack of funds.
I justified my first purchases in the game on the basis of "I would have spent this much money on a console game". That was for buying the one-purchase only "packs" out of the store. And I don't necessarily think that was wrong.
Otherwise, I spend maybe $6 a month on the 'monthly value pack'.
The only other things I spend real money on are little commemorative items or high-value, low-cost packs. Never anything that collectively costs as much as $25, and maybe once a year at most.
It doesn't sound like much, and in terms of annual budget it sure isn't. But added up, that means I've spent more than $400 dollars total on a game that I've participated in for 6 years, but not necessarily PLAYED for that amount of time.
Warhammer fans spend far more, but they still have their little figures if Games Workshop shuts down. But when Hypergryph shuts down their servers, what happens then?
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Dear Hypergryph: the character I'd most like to recruit from this event is Hyman, please and thank you
#Someone who willingly and knowingly partook of sea monster flesh and maintained their sense of self would be a cool addition to the cast#Please please please#Also it would drive Gladiia up a wall#Arknights#hortus de escapismo
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aaAAAAAAUGHHHHHHHHHHHHHGUAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#arknights#mlynar nearl#IM SO FUCUGN ILL#THE. BNUUY MLYNAR#you don't know the visceral reaction i had when i saw him#i can punt him#thank you hypergryph this is truly uncle's year
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Hello and thank you for your hard work!
I was wondering if Maria Nearl cover is available somewhere without text or UI (even in low quality), or if you only found covers for year 2+ events (I noticed some other events are also missing).
everything uploaded here is everything I could find sadly...
unnecessary explanation if you're curious why
like I mentioned, I just pulled those from the app store page if you check it now it shows the currently running events and still path of life for some reason
and by some luck you can actually find an archived version of the page from during Maria Nearl's run... but it's just a generic page
so I guess they just didn't bother updating this much back then
(and yea I checked the pages for all 5 servers... for some reason the cn/tw pages have higher quality images? hypergryph exclusive ig)
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I want to personally extend a congratulations to the Hypergryph intern who came up with Eyjafjalla's module. It takes a certain type of person to look at the virtually unopposed champion of, not one, but two Caster archetypes and decide that what that character needs is RES Ignore and more ATK. Thank you, unnamed intern, for making every future conversation about this character more insufferable than they already were.
#arknights#eyjafjalla#at least they didn't fuck Tomimi over as much as they could've#but still#what the fuck
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