#tessellation artist
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rkherman · 2 years ago
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Flow, with updated colours. The blue just felt like it didn’t fit anymore, and I like this version better. All of my products have also been updated to this version.
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breaking-noose · 5 months ago
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Pringles Tessellations by @theo.rooden.art.weaving
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xponentialdesign · 20 days ago
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Tessellatives
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jaestelle · 5 months ago
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Tessellations and Time
SEQA 215 Mock Book Cover
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kodasea · 1 year ago
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Tesselate
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sovenasark · 1 year ago
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We ended up playing a little with tessellations this semester.
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somepigeons · 10 months ago
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Tessellation, linocut print on paper
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thedowntown500 · 15 days ago
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marywoodartdept · 2 months ago
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Ana takes us behind the scenes of her 3D Design class in her latest blog post., sharing her journey of making tessellated sculptures, from working with foam blocks to creating molds with silicone and plaster. #MarywoodArt #3DDesign #Sculpture #StudentJourney
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zignifier · 1 month ago
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#most art is bad [...] #but art is only art if its good lol
I think we have fundamentally different views on how language works if you think that's a sensible argument.
Everything you are asking rhetorically is answerable in a longer conversation regarding Duchamp's Fountain. But I'm not really interested in re-litigating that debate with someone with a fundamentally different approach to language because there's no viable way for me to adjust my communication style in order to persuade you to my ideas, especially considering we're talking about the definition of terms.
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This is a really dumb post lmao
Of course the point of a video game is meant to be fun, or at least enjoyable. Now, fun and enjoyable are rather subjective terms that means different things to different people, but at the end of the day you go to a video game, as with any other piece of media, for a specific experience that you enjoy
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manchesternh · 4 months ago
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Mosaic Art Collective is a name I'd heard before I stumbled upon a call for the "Illusions" show, a show focused on blacklight-sensitive and psychedelic art which opened February 8th 2025 in the Hanover Street artspace. I've never been to one of their events but Mosaic shares the space with "See Saw Gallery," a spot where I participated in a group show last year, so I knew what to expect when stepping off the elevator. Still, my expectations were exceeded. Shows I've seen so far in Manchester haven't reached, in my opinion, the potential we hold for an active and imaginative art scene--usually the works featured are small, grouped together without much apparent concern for their interplay, and made of materials available to middle schoolers. As grateful as I am for shows that allow for that kind of work, my hopes were that "Illusions" would exceed those limits, that something would take my breath away. Overall I was not disappointed.
Coming down the hall and stepping into the dark, blue-violet rectangular rooms, you might get caught on the first few pieces in the entryway. These are geometric, sometimes abstract, and have low blacklight reactivity, though they are visible enough. Though I am drawn to abstract work, I am a postmodernist at heart, which is why I found "What if I Made a Self Portrait in Minecraft?" very funny. It is a piece that demonstrates the sort of rote mechanical grind of pixel art, painting squares, and playing Minecraft, all at once, and a portrait to boot. Is this how we chose to see ourselves? In our component colors, our most simplified pieces?
What draws the eye, after one crosses through the hall, is Marisa Egerstrom's "Flores: interstellar mycellium." This is a (roughly) six foot tall sculpture of a sort of luminescent alien flower. The petals are tessellated glass, giving them a sort of scaly look. The stem and stamen house a series of light-up bulbs which slowly blink at different rates, some changing color. It's the kind of piece I would absolutely put in my house, a collaboration of beauty and danger and whimsy which demands that we ask: what if a house plant was going clubbing?
At this point I must admit that my usual method of noting the names and titles of artworks--that is, taking a photo with my phone--was ineffective due to the lighting state of the space. I didn't notice until afterward. This is unfortunate, because I can't name the artist of the piece which is still bouncing hardest around my mind--a sort of stop sign with a styrofoam emerging from it. The face is split in two, with a duct tape mouth and a pensive expression. It makes me think of a person in two minds, and also someone being silenced. I suspect the zine hanging on the wall to the right of the piece explains it a little more, but I was too shy to pull a little paper booklet off the wall and examine it--and the light wasn't ideal for it. Still, I found myself in the position that the best art puts me in, where I am contemplating a message and meaning rather than simply admiring imagery.
Another piece that invites deeper introspection is "Mabel," a statue of a horse painted with checkered print. It's larger than a cat and surrounded by framed 4x6 photos of itself, and various other figures, in different settings, expressing the tendency of Mabel to travel. The statue marks the room's left far corner, and begins a segment of the room dedicated mostly to images of animals and creatures. For instance, "Don't Separate The Party or We're Getting the Band Back Together" is a tiny little pen drawing of creatures--an alien, a deer, a cat, and a skull--in the woods. Their eyes all luminance with a dab of neon paint, a striking effect. The frame is wood, echoing the forest setting of the image. I was impressed with the consideration given to presentation and the vaguely referential title--is this an adventuring party, like in a game? Am I an enemy combatant, to be on the receiving end of such a stare?
Amidst the creatures and woodland artifacts is a stand out piece, Marcia Wood Mertinooke's "Dream of Creme," a temptation for fans of miniatures that depicts the Cremeland drive in signage. Neon thread is used to create the neon sign effect, and it absolutely glows in the blacklight as intended. This might be an opportune time to mention that some pieces, like this one, really utilized the lighting well, while others failed to employ it or were failed by it. Fluorescent paintings or yarn pieces glowed impressively, but other works sunk into the shadows or paled in natural light from the window. I don't think this was a failure on the gallery's part as it's a small space and only so much direct black light can go around. One effect, however, was that I overlooked a few pieces until I set my phone camera on them, and then they came alive on the bright screen where before they'd been unimpressive.
Lofi music is playing at just the right volume in the space on the night of the opening. There's a crowd a half hour after doors, at least twenty people clustering around the small room or in the smaller adjacent nooks. It's a nice turnout but doesn't impede the art-gawking, unless you're impatient or can't follow the flow of traffic. Additionally I didn't feel overwhelmed by the number of works or their density. There was enough there to keep my interest and make it feel worth coming out but not too much.
Mosaic is in their third year of doing shows on Hanover street, according to Liz, the curator of "Illusions." Their next big show is centered on the concept of motion and kinetics. Illusions is on display until February 26th at 66 Hanover #201, Manchester NH, during calling hours.
Edit: a reader helpfully attributed the "stop sign" piece to Brenda Noiseux. See replies to this post for their contact information.
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rkherman · 3 months ago
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Flow
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vintagerpg · 7 months ago
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M. C. Escher is another artist that I think has profound influence on how we collectively think about and depict fanciful places for exploration in RPGs, even if his art isn’t at the forefront of our brains. Traps and magic and other planes of existence too!
Escher was Dutch and created a large body of woodcuts and lithographs during his lifetime, though it wasn’t until the end of his life that he achieved a measure of fame, thanks initially to coverage in Scientific American. Much of Eschers art was inspired by, and serves as visual metaphor, for mathematical problems and concepts — tessellation, symmetry, reflection, impossible objects. His depictions of the latter are probably his most famous and often depict the clearest examples of dungeon-like spaces where strange laws of physics rule — something that was clearly on Jim Henson’s mind during the staging of the final scenes of Labyrinth. Escher’s tessellations, especially the ones that transform, like “Metamorphosis,” are probably the closest to a visual representation of magic yet achieved by an artist. Strange creatures creep into some frames, other illustrations present warped versions of reality. But even some of his gorgeous land- and cityscapes seem like fodder for the game master’s mind, with the bold linework of the woodcuts seeming to resonate with Dave Trampier’s work.
Maybe it’s the Trampier thing that puts me in this mind, but it feels like Escher’s mathematical art is somehow a cousin of RPGs, especially early ones that were interested in simulation through math and randomness. The graph paper maps. Or even later, when isometric maps became fashionable.
This book, M. C. Escher: His Life and Complete Graphic Work is, well, pretty great, but unfortunately out of print (I think?). However, it saw many printings from 1982 through the ’90s, at least, so there are plenty of inexpensive copies available second hand. Well worth picking up!
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xponentialdesign · 20 days ago
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Tessellatives (color offset)
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mi6-cafe · 15 days ago
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LMAS Week 4 Moodboards Are Here!
It's the fourth and final week of the Last Moodboart Artist Standing competition! This week's prompt was "tessellation."
The voting form is HERE, and for larger (non-tumblrized) versions of the images, you can check out the folder of this week's submissions.
Thank you to our moodboard artists for creating and to everyone who views and votes, all of whom make this competition possible!
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01 Title: It's All About the Dopamine, Baby Artist: Gingersnap040 Warnings: None
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02 Title: Detached Artist: Samanthahirr Warnings: none
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03 Title: the lightning spark of thought Artist: Anyawen Warnings: n/a
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04 Title: Your Move Artist: Myn Warnings: n/a
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05 Title: The Light and Dark of 007 Artist: Ato-the-bean Warnings: Guns
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06 Title: I think I’ve Seen This Film Before  Artist: BondLocker Warnings: guns
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07 Title: Rinse and Repeat Artist: Kitten-kin Warnings: Weapons violence, alcohol.
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This is our last week of competition. Don't forget to VOTE!
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fashionlandscapeblog · 2 months ago
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There is no blank slate upon which works of true originality are composed, no void out of which total novelty is created. Nothing is original because everything is an influence; everything is original because no influence makes its way into our art untransmuted by our imagination. We bring to everything we make everything we have lived and loved and tessellated into the mosaic of our being. To be an artist in the largest sense is to be fully awake to the totality of life as we encounter it, porous to it and absorbent of it, moved by it and moved to translate those inner quickenings into what we make.
― Maria Popova, Nick Cave on Creativity, the Myth of Originality, and How to Find Your Voice
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