#tazzik
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onedismay · 1 month ago
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unfortunate artifact from 2023 that i unearthed today
shadow broker from me2, tazzik from me: redemption
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n0x-art · 1 year ago
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"Smoke Break After Work"
I do still love this character...like...ALOT. I've just had no time to draw him until recently.
If you see warped lines...No you didn't.
I know Salarians have green blood....that's not his blood...
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sparatus · 2 years ago
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🌹
for every🌹i'll post a random sentence from a random wip
again from the prologue of make less the depth of grief:
"Find [Commander Shepard], and avenge my son."
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n0x-lupus · 4 years ago
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“Fuck off Feron, I’m too cold to listen to your incessant talking.”
Back on my Tazzik Bullshit™. Drew the original sketch of this by hand like a year ago, found it again and felt it deserved to be finished. Tazzik in what I headcanon as his winter outfit. Man doesn’t skimp when it comes to being warm, naturally since he’s amphibian, cold climates are not his thing, so you can bet your ass this coat cost a pretty credit and Feron is to stay 10ft away at all times to avoid spilling Tupari on it.
I was lazy with the textures so I just used royalty free ones for the fabric of the coat, straps and fur hood.
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agenttazzik · 6 years ago
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It's canon that Tazzik has claws and my crops are flourishing because of this fact.
Like, I imagine he takes his gloves off and taps his claws on a hard surface near Feron to A. Annoy him and B. To freak him the FUCK out.
Is Taz pissed at Feron? Toying with him? Have a hearty tune stuck in his head that hes subconsciously tapping his claws to? Hell if Feron knows but it's best to peace the fuck out of the room.
Imagine someone minding their own business and then they hear the scraping of nails/claws on metal and turn around to see Tazzik with a amused smirk on his face. Like??? If I could write half decently, I'd totally write a fic.
I also headcanon that Salarians are born with claws of some kind and have the choice to have them removed later on in life if they're gonna use haptic feedback implants or just find it easier to do their jobs without them.
((Re-uploading because it wasn't appearing in the tags properly, plus I added a couple things))
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blueboobutterfly · 4 years ago
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Yesssssssss
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Agent Zeta and Tazzik from the Mass Effect comics.
IDK whats with those comics on making salarian villains … like that.
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sarcastic-slab · 7 years ago
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meh. old and bad
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ljandersen · 3 years ago
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Sideways Part 3
-----------------------------------
Chapter 14:
Incoming*
Fandom: Mass Effect Trilogy, post-war
Pairing: Femshep/Kaidan Alenko
Rating: Mature
Available:  AO3 (beginning, new chapter)
Summary:  She is a peaceful politician who loves her family. The other’s a hated renegade at the center of war. Trapped in the others’ timeline, it’s a race to find the impossible before getting locked in place forever. Is the way home worth the ultimate sacrifice?
James saw Shepard looking at them and broke free.  He rushed at her.  Perhaps he felt a responsibility to protect the shuttle as well as the Councilor, but she wasn’t in trouble.  It was the asari who was in trouble. 
The asari looked Shepard in the eye.  “Don’t kill me.  I’ll fight for you.”
She had attacked Tazzik.  But one Warp didn’t make up for the beating she’d given Shepard.
“Why would I trust you?”  Shepard drove her Omni-Blade down again.
It glanced off the asari’s barrier.  Her biotic barrier faltered.  She was panting.  One more hit would end it.
“I’ll help!  I surrender!” She gasped as Shepard raised her blade for the final swing.
James caught Shepard’s wrist.  “Whatcha doing?  I heard her surrender.”
“She’ll stab us in the back, Vega.”  Shepard ripped her wrist free from him.  “Get back to that monster of a salarian.  I’m fine!”
“Hey, hey, I’m not sayin’ you need me.  We need you!  That salarian and his crew -- we need you there, not rolling around here.”  He threw biotic cuffs on the ground by her feet.  “Lock her up.  Let’s go.”
James and cuffs.  It reminded her too much of the last memory she had of him in the other timeline.  She glared up at him.
“Let me take care of her my way.”  Shepard kicked the cuffs away.
“I surrender!” the asari screeched and tried to catch James’s eye.
“Help the soldiers.”  James dragged Shepard up by the elbow.  He locked the cuffs on the asari himself and left her belly down on the floor.  
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notsogreathornedowl · 8 years ago
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tazzik: okay i've been asleep for like 3 months what'd i miss
des: paying slug with slim jims to light emotions on fire
slug: finding creative ways to hide slim jims in a backpack
me: sitting in a chair with master chief's helmet taped to my head, wearing a "i
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sparatus · 7 years ago
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@zeta-reticuli-my-guy
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Mass Effect Redemption
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onedismay · 3 months ago
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my fever is going strong but so is the brain cell that does these kinds of things so i think i'm winning
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bloodiedbiotic · 6 years ago
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Thanks to BioWare and their well-practiced ability of not giving us lore for key things  ( ie. the Lazarus Project ), not much is known in detail about Shepard’s reconstruction. What we do know is it took two years and over four billion credits to complete; and even then, it wasn’t officially complete as Wilson’s betrayal put a halt to things  ( thus why Shepard has facial scarring )  but it was still a success with Shepard regaining full neurological activity.
Not to mention that throughout Mass Effect 2, you can upgrade Shepard’s cybernetics through the research terminal in the Tech Lab. So, after garnering small bits of description text from those upgrades and screen caps of the Lazarus Project, I’ve decided to go into detail about Shepard’s reconstruction during the Lazarus Project and elaborate on the extent of their cybernetic implants.
As far as the details go regarding Shepard’s body and what’s what, it’s stated that cybernetic implants were used to reconstruct their skeleton, which, as evidenced by the Lazarus Project cameras and scans, was heavily damaged due to crashing through Alchera’s atmosphere groundside. Granted, the damage could have been a lot worse; it’s clear their hardsuit absorbed much of the damage, the breastplate more than likely reaching its breaking point and falling into pieces  ( as evidenced by Legion and Liara’s apartment in the Lair of the Shadow Broker DLC ).
Still, the damage done to Shepard’s body as a whole was enough to make them nigh-unrecognizable, a salarian named Tazzik stating that it's ��hard to tell if it's even a man or a woman, blown to hell like that” when observing their body in the stasis pod. Of course, while this was also a playful reference to Shepard’s gender being player-determined, it still meant that their body went through so much damage prior to reconstruction, they couldn’t even be recognized. As Jacob said, “meat and tubes”. 
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As seen here, there’s a lot of the damage done to the skeleton, though I feel that a good part of it is focused on the upper body: rib cage, arms, and the spine  ( granted, the legs are definitely looking pretty gnarly as well ).  Look closely at the lower half of the spine between the rib cage and pelvis and you see a large part of it is missing. We’ll get back to that later. 
One interesting thing to notice is the little amount of damage to the skull. If the Normandy Crash Site DLC is played, you can find Shepard’s old N7 helmet and have it kept in their cabin, and upon inspection, it’s relatively intact. And it’s a good thing it is, because it kept the most important part of Shepard intact: their brain. While Shepard was confirmed to be clinically brain dead — thank you, Mass Effect 3, for that — their brain was intact and that more than likely saved tons of time for the Lazarus Cell.
Of course, Shepard needed more than a functioning brain to get back to action. All those breaks in the skeleton had to be fixed and considering that there’s nothing in ME2 or ME3 regarding the Lazarus Cell regrowing any bones, it becomes apparent that most, if not all, of Shepard’s skeleton was reconstructed via cybernetic implants. Remember that part of the spine that was missing? We actually see cybernetic implants being augmented for that missing section!
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We also know it’s that part of the spine being augmented due to the scene overlooking Shepard’s repaired body.
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In addition to the cybernetic implant for the spine, other parts of the body share the same blue-tinted highlight, indicating there are other cybernetic implants in place. From the screen caps, there’s one in Shepard’s left forearm and two in the right  ( and one in the upper right arm ), one in their right shin, as well one in their right quad and two in their left. Something I noticed that I find interesting is the five ribs highlighted on the right side. Looking back at the damage sustained to the skeleton, it’s reasonable to assume that those ribs were completely replaced with cybernetics.
Now, that’s just covering the SKELETON.
It’s stated that the Lazarus Project moved from simple organic reconstruction to bio-synthetic fusion. I believe that the simple organic reconstruction started and ended Shepard’s internal organs and circulatory system. The extensive damage to Shepard’s skeleton is what led the move over to bio-synthetic fusion. It’s comfortable to say that Shepard’s skin was more than likely all bio-synthetic fusion, given the facial scarring they can experience through the games. 
Now, throughout Mass Effect 2, there are upgrades — I’m sure everyone knows about those. There are different categories for the upgrades, but the one I want to focus on are the Cybernetic Upgrades. There are three that can be upgraded multiple times throughout the game:
—  LATTICE SHUNTING: Strong synthetic fibers can be woven through the skin, dramatically reducing damage taken from most attacks. These fibers also act as a medi-gel conduit, improving healing. —  MICROFIBER WEAVE: Perforating the muscles with micro-fibers increases overall strength and decreases the potential for muscle damage from exertion. —  SKELETAL LATTICE: By reinforcing the skeleton with a synthetic weave, bones can be made almost unbreakable. In the event of bone trauma, medi-gel conduits allow for bone regeneration in a matter of days.
Taking these into consideration is honestly insane; Shepard’s skin has synthetic fibers woven through it, and their skeleton, which has already been augmented in numerous places with implants, is reinforced with a synthetic weave. The latter honestly explains why in Mass Effect 3’s Citadel DLC, Shepard is able to walk off that fall through Ryuusei's fish tank without any broken bones.
These upgrades also explain how Shepard can achieve and display certain feats of indescribable strength and durability across Mass Effect 2 and 3, including but not limited to:
—  Matching the strength of a fully grown Yahg, even hitting it hard enough to knock it back —  Headbutt a Krogan on their crestplate hard enough to stagger them without sustaining any injuries —  Knock out the fully-armed guards on The Project  ( Arrival DLC )  with their bare hands —  Survive high falls with no impact on functionality  ( Vancouver and Citadel DLC ) —  Lift up the Virmire Survivor  ( while they are clad in battle armor )  fireman-style with ease —  Use weapons such as the M-98 Widow and M-300 Claymore, guns that both tout in their description that a normal human is not capable of firing them without serious injury; the Widow can shatter an ordinary human’s arm after firing and the kickback on the Claymore has enough force to break a human arm —  Lift the giant metal slab that was on top of them and one of their squadmates following the destruction of the Human Reaper Larva
Now, with these augmentations, Shepard’s humanity comes into question. Technically, Shepard is a cyborg. Something about that, however, doesn’t quite feel right. It’s basically told by the games that they’re a super soldier, already having gone through genetic enhancement as an Alliance recruit to improve their natural human abilities: their strength, speed, reflexes, etc. Though, that was genetic engineering and comparing that to bio-synthetic fusion is like comparing apples to oranges. Shepard’s humanity and their take on it is a headcanon for another day!
This is definitely something I have as a personal headcanon, but in regards to Shepard’s facial scarring, I fully believe that morality has no part in the healing process. I believe that stress has an adverse affect on those incomplete cybernetics, thus as Shepard gets into more stressful situations, the scars worsen. This explains how Shepard can turn themself in to the Alliance with their face laced with glowing scars after destroying the Alpha Relay and then face the Committee scar-free, having spent the past six months in Vancouver on house arrest.
Also, this is something I’ve seen people talk about, but people question how their Shepard can be biotic in Mass Effect 2 when they played a non-biotic class  ( Soldier, Engineer, Infiltrator ). Well, according to developer documents, Shepard had already been exposed to eezo in utero, being born with latent biotic potential. It was only when they received secondary exposure to element zero at the age of fourteen that biotic abilities began to manifest. Fast forward three years, and Shepard is “officially” detected as biotic and outfitted with L3 implants at the age of seventeen. Upon enlisting at eighteen, it’s completely possible that Shepard chose not to develop their biotic abilities as an Adept, Vanguard, or Sentinel in the Alliance. Yet, they are still capable of biotic abilities  ( ie. Barrier, Throw, Lift, Stasis, etc. ). This explains how a Soldier / Infiltrator / Engineer Shepard can use biotic abilities in ME1.
With ME2, Shepard is given a new biotic implant, an L5 that is one of three variants. My guess is that Shepard’s combat style is determined by their implant while they’re fighting for their life aboard the Lazarus Research Station. An L5n-implanted Shepard finds themself capable of charging across the battlefield, while an L5x-implanted Shepard discovers their ability to generate a singularity. If they’re not fitted with one of those two implants, then that leaves the other four classes with their own abilities, and Shepard still being able to generate mass effect fields  ( for the sake of bonus powers for Soldier / Infiltrator / Engineer ). 
This continues on into Mass Effect 3, only that Shepard is stuck with the implant they received from the Lazarus Project, but because of just how powerful a biotic Shepard is, they’re still capable of abilities such as: Reave, Flare, Slam, and others. As Kaidan states in the Citadel DLC, he worked to learn how to Reave, meaning it’s more than possible for Shepard to learn other abilities. 
I’ve just about tapped out everything I had for this headcanon, even going further than expected to bring up those extra details about the facial scarring and how Shepard can still use biotic abilities as a non-biotic class. I know this was a long read, and if you’d like to share your thoughts or opinions, I’d love to hear them! ^^
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n0x-lupus · 5 years ago
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So... this happened... because I'm a horrid goblin child.
This started because @beyonddarkspacenew and I were on discord and he quickly re-sketched an old picture I half finished of Tazzik, but it looked 9000% better than my original one. I liked it so much I finished it.
Basically this cocky bastard is in his quarters chillin' like a villain in his under suit, schemeing and just being the Devil that he is.
It looks a little rough around the edges because it literally is, it wasn't supposed to be a serious picture.
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sparatus · 1 month ago
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this is partially because i think it will be fun to go from bm/bitw/itlog, all of which contain shepard and some combo of their friends, to memory and sotm, which are 99% comics characters, shepard who
someday ill get back to those lineups of the major players of each exdiff fic.... it's important to me
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agenttazzik · 6 years ago
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Tazzik mood board/Aesthetic
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kultderneunaugen · 7 years ago
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SL Screens aus dem Brachland + Zwei von Tazzik (Kann mich nicht entscheiden)
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