#tazmily villagers
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cloudwing-court-galaxy · 1 year ago
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Tazmily's happiest farmer couple!
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nanaten · 3 months ago
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if you hate nana mother 3 you will die and go to hell
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shewaslikeasunflower · 3 months ago
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ok i tried to remake the twins house as accurate as i could ngl
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beauzos · 2 years ago
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people always complain about the Tazmily villagers being massive cunts to Lucas during Mother 3 (understandably so, though i think it’s given the entire town a bad rap that isn’t totally deserved) but honestly i kinda. really like it? there’s just something interesting about how a lot of rpgs like this have your town or whatever town you go to supporting you. it’s a neat subversion to have the town you grow up in turn on you for trying to save them because they don’t know any better.
it’s extremely interesting seeing your town, people who have known you your whole life, fall victim to propaganda and lies to the point that they act in unrecognizable ways, but you choose to help them anyways because it’s in your nature.  when the world resets, it gives them a chance to start over.  i think that’s the implication of the ending, considering a lot of Mother 3 is about letting go and forgiving.  i think the villagers needed to be shitty to help drive home that theme (though a lot of them remained relatively kind, i’d say about 50/50 either way).
it also does a lot to say that cruelty can come from anywhere. you don’t have to be a bad person to do bad things like that, but also that it isn’t necessarily a permanent thing, or that there’s more to people than just the bad things they’ve done.  i feel like Mother 3 ends with the idea that the world is given another chance, and that’s huge.  even if the world was cruel, it still deserved kindness back in hopes of a better future.  the Tazmily villagers are still just people, after all.
Itoi gave the villagers a lot of depth to show how multi-faceted people can be, both kind and cruel, good and bad, and leaves the ending up in the air for people to decide what everyone will choose to do once the world begins anew.  one can only hope that they would do better.
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kettleghost · 2 years ago
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posting mother 3 fanart is so scary because i use the name tazmily online and thags literally the name of the village in mother 3
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beinfriends · 2 years ago
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Although Tazmily has fully recovered their memories and have had one to two full years (depending on when each villager in particular recovered their memories) to work through it, I think it's still really hard for a lot of them. The villagers are doing much better than they were at the initial point of remembering. Whether they allowed the memories to recover naturally or opted to recover them all in one sitting with the Egg of Light, it was extremely hard for people to cope with this rush of memories and all the trauma that came with it.
Even beyond escaping the end of the world and knowing that their families and friends are all dead, the world before Nowhere was a deeply broken one. A lot of Tazmilians probably had experienced some form of trauma even prior to the war breaking out and everything going to hell in a handbasket, and that was trauma they never got to process, let alone the fresher trauma of, again, losing everyone they knew and loved, save for if they made it with you to Nowhere-- and quite a few made it to the White Ship, but then perished there due to illness or injuries, leaving behind single family members to pick up the pieces upon reaching Nowhere.
The one solace the town generally had was knowing that everyone else was dealing with the same thing to some degree. They'd all faced similar traumas and losses, but there was a lot of shame attached to people, which made it harder for many to cope with. Tazmily isn't good at dealing with negative emotions, never was, though a lot of villagers have gotten better about it. But they came from a world that did not value human life at all, let alone someone as an individual, their thoughts, feelings, and desires; people didn't have the tools to process emotions all that well unless they were lucky enough to have a good family or good friends. Even then, it was hard.
So, returning to their horrible memories, ones they were never allowed to process-- or never allowed themselves to process-- was extremely hard. People could at least typically turn to their loved ones, usually spouses, but it wasn't easy to discuss. It still isn't for many of them. The only person people felt comfortable fully venting to most of the time was Leder. Leder was the one who remembered it all for them, and had promised to guide them through this process of recovering their memories. And he did, he kept his promise. Leder is someone who is so easy to talk to, and many turned to him for advice when they didn't know how to process the losses that were now fresh in their minds.
Leder kept a lot of people sane during that hard year. Eventually, the depression, rage, anxiety, guilt, and everything else started to fade. They returned to a more normal life as they finally were allowed to address what was there, to whatever degree that may be. But I think the trauma is going to be hard for them to deal with forever-- understandably so. That shit doesn't leave, especially because it's arguable that most, if not essentially everyone who came to Nowhere on the White Ship likely has some form of PTSD.
People have gotten back to normal, but have they fully processed? Can they think about people in their past without crying or having a meltdown about it? Is every memory not tinged with sadness and pain? I'm not so sure about that. Tazmily's trauma is a work in progress to this day. People try to live in the moment, they've accepted the horrible and strange way they all came together, but it won't ever be the same again. I think they're ultimately better off having learned, however. That is why Leder revealed the truth to them-- because he knew that it was necessary for Tazmily to grow and to learn from their past mistakes more fully.
It wouldn't solve things, but I feel like Tazmily needs one good day where they all allow themselves to speak openly what happened to them, to cry together, to commiserate and understand what connects them all. Tazmily, as Leder said, is the town many of them wished they could've grown up in. Many of them were born into some form of the cycle of abuse, and Tazmily was their ticket out, their one shot at removing that cycle.
A lot of people are uncomfortable reckoning with the sort of people they became during the Pigmask occupation. A lot of them came to cruelty easily, returning to the cycle of cruelty and hatred for the Other that Eagleland and other nations had. That same cruelty many of them had been the victims of. Tazmilians overwhelmingly worked hard to move past that and do better after the cataclysm, and those efforts genuinely paid off. People really, really tried to be better, and Tazmily became kinder again. But I can't imagine, having worked on yourself in that way, suddenly being reminded of the world you came from that acted just like you did, albeit on a much, much larger and harsher scale.
But it must hurt so much, knowing that you senselessly perpetuated the persecution that poisoned the world before. I don't know how many of the villagers have actually thought about that, but if some have-- I could see people like maybe Ollie, Abbot and Abbey, Paul and Lin, so on realizing that-- and being crushed. Even if they themselves had not directly been harsh, even if they only had allowed it to slide, it still hurts.
Recovering the memories of the past has reinvigorated people's need to break the cycles of cruelty, abuse, and hatred, though. I think all of these things can turn into something good, ultimately. Humanity is not inherently evil. The Tazmily villagers are not inherently bad, or cruel, nor are they doomed to be that way forever. They've already proven themselves to be people who can learn, and these hard lessons, the ones of the White Ship and the ones of the Pigmasks, will stay with them. But, God, it'll never be fully solved if people can't allow themselves to be vulnerable and to fully unpack everything they've gone through.
Tazmily is trying so, so hard. And that counts for a lot. They've done a lot of work already, but I don't think most of them have ever felt fully comfortable being vulnerable or open about everything they went through. There's so much potential love and understanding in Tazmily, if only they'd allow themselves to have that. One can only hope they can continue processing and reckoning with the aftermath of all that's happened, and for the better. I think that's deserved.
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beinfriends-a · 2 years ago
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( tell me why i’m thinking about coming back to this blog. tell me why. )
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zekkopunks · 1 year ago
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lucas mother 3 the commentary youtuber
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what is up with long mother 3 videos using this type of thumbnail lol
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mother-duster · 2 months ago
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in the villaged tazmily. straight up "stapling it". and by "it", haha, well. let's just say. My wal
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vital-information · 8 months ago
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“The queerness of Mother 3 is a complicated thing. It’s ever present but just how much is supposed to be played for jokes and just how much is to be taken sincerely remains unclear. At the center of this is our protagonist, Lucas. Lucas is an absolute softy, a total mama’s boy. He is not fast, strong, or brave. All of those qualities are held by his adventurous twin brother, Claus. When their mother, Hinawa, dies, Claus swears revenge and embarks on a journey, but Lucas just cries. He visits his mother’s grave daily. He’s not looking for adventure or vengeance, he’s just sad.
It’s through these early sections of grief that Lucas’s queerness begins to appear. He’s incredibly close with his mother. His father, Flint, is generally absent and when he is present seems more concerned with finding Claus than raising Lucas. Lucas is sensitive to a fault and in opposition with the world around him, one where boys play outside trying to tackle dinosaurs all day. As his village, Tazmily, leaves behind its early idealism in favor of a more commercial existence, its citizens become darker, more sinister. They’re meaner, harder, and also apathetic to the changes around them. The more they change the more it highlights how different Lucas is. He stays soft, he cares so much, he just wants to help.
Lucas’s greatest strength is his softness, his kindness. …In the final battle of the game we see him, alone, fighting a brainwashed Claus with the fate of the world hanging in the balance. Claus launches attack after attack, but Lucas will not hit him back no matter what the player does. Instead Lucas can guard, he can heal himself, and he can believe in his brother. He can even cry a little.”
— Dave Tomaine, “Mother Is Mothering: Grief, Queerness, and Softness in Mother 3”
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dabruzzy · 3 months ago
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I don't think Nana ever expressed her opinion on Tazmily or the villagers, but I imagine she was one of the people who felt unhappy even before the Pigmasks arrived. Maybe she never commented on how much Tazmily had changed in three years because she wasn't too surprised to see that the seemingly utopic village wasn't such a utopia after all. It's hard to feel a sense of community when you're a child, you lose your father and you're all alone and still no one seems to care because you committed the crime of being "annoying". But unlike some of the other villagers who searched for fulfillment in what Fassad offered them, she had no interest in happy boxes or New Pork City, only the sea.
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twothpaste · 4 months ago
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m3 post-canon worldbuilding thoughts
🌏🐉🌞👷👇
🐲 the dark dragon is a real flesh and blood island-sized beast, but also a symbolic embodiment of the earth's love. she cherishes all living things, including humanity. she wept in her sleep when humans destroyed the world. once awakened, she circles the globe, slowly bleeding love and life and magic back into the soil.
🌱 the dark dragon's powers were overstated. though the message of sheer hope saving the earth works beautifully in the context of a video game ending - if we're breakin into post-canon fanworks, "magic will instantly solve the climate crisis & systemic political rot & grant us a clean slate" doesn't cut it for me. though the dragon grants them a second chance, humanity's still gotta spend the next several generations helping her restore the world. planting seeds, rebuilding from the wreckage of old cities, inventing sustainable tech and systems of self-governance, the whole nine yards.
🌊 when she came outta the ground, the dragon broke nowhere into pieces. it's now a sprawling archipelago of at least 100 islands. a lot of familiar locations remain mostly intact, but some places close to the needles (like osohe castle and the chimera lab) have been submerged and destroyed. much of the first few years postgame are spent mapping out the new landscape, and discovering new ways to navigate it. (kinda like how coming out of a traumatic living situation & grappling with ptsd involves re-contextualizing old memories & spaces, learning to navigate the world all over again, etc 🥲)
🏠 tazmily's got a big cliffside carved down the middle of town square, and a few broken chunks severed off, with steep ocean drops between 'em. the community comes together to restore their town with a web of stairways and bridges. though it looks like a shabby disaster zone at first, it takes on a charming and well-loved vibe over the years. maybe one day i'll find the time to sketch some scenes.
🚣‍♀️ the best way to get around the new nowhere is by boat. kayaks, canoes, and sailboats become quite popular. incidentally, most tazmilians had experience with ship-building & seafaring (that's naturally how they made it to nowhere on a big white ship). they'd locked this knowledge away with their memories, fearing what'd happen if they took to the sea again and discovered their dark history. as they gradually regain their traumatic memories, they also regain their capacity to engage with the present world.
🫠 without porky's influence, the folks he brought to nowhere are also slowly regaining memories & coming to their senses. these people find themselves stranded in a distant future, utterly misled, with no hope of returning home. most of 'em settle initially into tazmily, helping the villagers rebuild the only settlement left on planet fucking earth, whether out of the goodness of their hearts or sheer need to survive. it's an awkward adjustment. most everyone understands the state of mutual dependence they're all stuck in, and some folks (perhaps inspired by lucas) offer tremendous kindness to strangers. but others are reluctant to trust ex-pigmasks, and vice versa. others still lash out or self-isolate in vain frustration at the hopelessness of their situation, separated irrevocably from their homes and families. it takes several years for the last humans alive to really come to terms, and truly come together.
🐽 there's a splinter branch of ex-pigmasks who fuck off to the ruined highway islets where thunder tower used to be, declaring their ongoing loyalty to porky. they build a new settlement called "the pigpen." their poorly-organized isolationist stint lasts less than a decade, caving to a lack of supplies & the utmost generosity from tazmilians offering aid. the pigpen ultimately becomes a wholly benign settlement. some folks even move there for a change of pace. the vibe of the place starts leanin' toward punk culture, with post-apocalyptic garage rock bands and outcasts helpin' each other get by. (i think kuma & her wife live here. it's probably dcmc's home base too.)
🌫️ porky himself resides in the crumbled wreckage of new pork city, slowly sinking into the ocean over the course of 20 years. sometimes tazmilians come to salvage technology & supplies, but they learn to steer clear of the king's capsule. he's got nothing worthwhile left to offer humanity, and vice versa… (i've written 2 fics set here. i'm very normal and not at all sick in the head about the symbolic weight of this concept.)
🌲 lucas & isaac start a "ranger service" organization that preserves natural wildlife and manages chimeras. much of their work involves relocating troublesome chimeras to more suitable environments, dismantling their excessive weaponry, providing veterinary care & mechanical repairs. after some initial debate, it's accepted as a law of the land that all things have a right to live - even the most inconvenient of porky's lab experiments.
☀️ dr andonuts leads the charge in developing new sustainable technology, starting with a foundation of green energy tech that exists today. tazmily's powered by wind & solar farms (built mostly by ex-pigmasks, as an earnest show of repentance and solidarity). i think there's some carbon capture tech going on, tryin to reverse the lingering effects of climate change. i have a crystal clear image in my head of these funny clunky solar powered trucks they use for moving equipment, and i swear one of these days i'm gonna draw claus with one, trucker hat n' all, lookin' peak redneck in the driver's seat.
🚢 a few years postgame, a "world ship" is constructed - a vessel that can carry brave travelers to the old world's abandoned continents. they find no survivors out there. just lifeless ruins, and swaths of parched wilderness. lucas & pals take annual trips to salvage for precious scraps of history, survey the state of natural environemnts across the world, and help restore said environments through ecological work. i've written little snippets of this in a few fics… would love to write somethin wholly set within one of these expeditions one day, if i can come up with a solid story premise.
🏝�� another settlement crops up on the japanese island of kyushu (the nearest major landmass to nowhere). it's plainly dubbed "kyushu-two." much of the island's been submerged due to rising sea levels, but nowhere-folk are by this point used to a waterlogged seafaring lifestyle. a lotta non-tazmilians eagerly move here, itching to be "anywhere but nowhere." it develops a laidback and kinda artsy culture.
🤝 with only a few hundred people left on earth, a necessity to share resources, and a damning lesson learned from traditional systems of government, tazmily & other settlements become more or less anarcho-communist. though there are leadership roles, no one person is in charge of anything, and major decisions are made collectively by community members. i don't think they keep using currency, at least not for long. unlearning systems of hierarchy & authority is a challenge for many - even including some tazmilians, once they've regained their memories. call it a utopian fantasy, but they make the effort willingly, humbled by all that's transpired.
✨ new psychics are born at a higher rate than usual on postgame nowhere. (whatever "usual" is. i assume it's always been pretty exceptionally rare.) kumatora takes up the mantle of teachin' 'em how to use their powers, and passing down history the magifolk taught her. her worldly expeditions often involve seeking evidence of PSI in ancient societies - she's bringin' back stuff like PSI teleport and lore from dalaam & scaraba. she sees it as her duty to keep this knowledge alive, cuz she's the only one who can. (and to ensure future psychics don't have to feel lost & alone like lucas did, or like she did when her family disappeared 🥲)
🥼 claus has their eco-lab in the mothafuckin' arizona desert wasteland, developing new chimeras to repair ecosystems, y'all know the deal. it's kinda sad to think they probably won't live to see the full impact of their efforts - but then again, no one else will in this world, it's all a multi-generational effort. sweet to imagine in the long run there'll be lotsa silly & wonderful new organisms out there making the earth a greener, livelier place. i think they might even do some projects to revive species that went extinct when the world was destroyed. or at least, creating chimeras that can fulfill their likenesses and ecological niches.
🏃 a bunch of the characters travel around constantly i think. like lucas' home is tazmily, but he probably spends like 75% of his time elsewhere - expeditions, visiting loved ones, ranger work & odd jobs, etc. likewise for claus, kuma, duster, nana probably. dcmc tours on a big sailboat. flint might be one of the only major characters who mostly stays put. he gets sad if he leaves hinawa by her lonesome for too long.....
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shewaslikeasunflower · 2 months ago
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FLOWER LUCAS AU IM DOING 🫡🌻
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This AU takes place in post-game, and Claus and Hinawa are dead in this AU. (may might a version of him while he’s in game though..for the funsies!!)
After pulling the final needle, the old Tazmily Village is back, and everyone is happy. Or at least, they should be.
Basically, sunflowers and vines grow out of Lucas's body, which are actually coming from his heart. Depending on positive or negative feelings, they’ll either bloom and grow, or wilt and shrivel. But they mainly thrive and grow purely off of his love!! Whatever he loves, the vines will grow more and reach out to the “source” of love that makes him feel that way, wrapping around it as well as also wrapping around Lucas himself as well.
If Lucas is sad, the flowers will wilt and die. But if he's defensive, upset/angry or stressed, he begins to get cactus aspects, which can result in this:
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Vines/thorns can be cut off, but they’ll always grow back since they continuously grow from Lucas's heart. He feels as though it’s a curse, but he has to learn to live with it while accepting and moving on from the fact that Claus and Hinawa are dead. Also, if he is too emotional, flowers grow over his eye(s) and pretty much cover his sight and he can’t see :”D
thanks for listen to my yap sesh!!! i love him but im also hurting him haha
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beauzos · 8 months ago
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just saw a Mother character poll from last year that pit Leder against Salsa and Salsa beat him handily. yall have no damn respect for Leder. Leder is the best character in Mother 3 and i am not joking and NO ONE RECOGNIZES IT!!
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Rambling About New Pork City
This is just a long series of ideas for how I envision New Pork City's layout (mostly from planning for my Minecraft build)
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My vision differs a lot from the layout in the game, since that's only a 2D representation of the city, and there's probably a lot we don't see So I want my version of it to fit in a 3D environment, while also having some extra worldbuilding for flavour ^^
So something I've seen debated a few times is where exactly NPC actually is! In the game, we only reach it through a flying limousine, so we don't get any sense of where we've actually gone. It's not marked on the map, and there's not really any strong clues in the city itself to suggest where it's located. (early in development, it was actually gonna be New Pork Island, which is interesting) Personally, I recently started liking the idea that it's actually located in the Death Desert! It's mysteriously blocked off after the timeskip, the only area in the game we can't return to Plus, it's situated right over the 7th Needle, which Fassad presumably lived nearby (like the other Magi), while his floor in the Empire Porky Building is decorated to look like a desert. There's obviously nothing concrete, but that's where I place it in my mind!
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So let's start at the earliest point in the timeline of NPC's development: Porky first arrives in the Nowhere Islands, around the vicinity of Locria's house. They meet, exchange ideas, etc, Porky sways him to his side. Soon after, he starts pulling in his armies and all the people who will form his empire. At the site of his arrival, the Pigmasks begin construction of some very basic buildings. Simple things like barracks, armories, the very first labs, etc. Really just a small compound built around Fassad's house while the empire starts.
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Over time, more and more buildings were added to this spot, expanding upwards and forming a chaotic, mountainous "city," the Pigmask's capital. This is still at the beginning of the Pigmasks' expansion into the Islands, so everything is very shoddy and crude, purely functional and with none of the sophistication of their later structures. (Fassad's house is airlifted out and temporarily relocated elsewhere).
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During the 3 years following the third chapter of the game, as the Pigmasks solidly establish their presence across the Islands, the King deems the old city to be unfit for the grandeur of his empire. As such, the entire city is buried under a mountain of dirt and concrete, to serve as the foundation for the brand new capital of the Nowhere Islands. A shaft is dug from the base of the mountain to its summit, and an elevator is installed to allow for quick travel to the future city.
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3 years after the Pigmasks' arrival in Tazmily Village, New Pork City is finally completed (mostly). It sits on top of the buried husk of the old city, which can still be accessed through several points (the sewers and the MT Apartments are both parts of the old city). A section of the highway leads to the main elevator (now incorporated into the Empire Porky Building, and later into the caves underneath the desert), where newcomers from Tazmily can enter the city. The city itself also contains a landing pad for Porky's private limousine, but this is reserved just for him and his special guest.
The city is arranged so that all the most interesting sights are oriented towards the landing pad, providing the King's guests with the best possible first impression of his empire's capital. Though it's largely a monument to himself, it was also Porky's express desire that New Pork City be the perfect utopia for his special guest, with everything he could possibly dream of.
The entrance to the Empire Porky Building sits at the top of the city, but parts of the building actually extend downwards into the ground, connecting it to the main elevator shaft, which the building sits centered directly on top of. The rest of the city spirals down from the building's entrance, built into and around the mountain's summit. Most of the city is just wooden cutouts of course (including the seemingly-larger city in the background), and as said above, they're all pointed to face towards the limousine pad. As such, the city's entire facade falls apart once one starts to make their way upwards to the top level and passes behind all of the false buildings on their way. Most of these are also placed to cover up the uglier parts of the city, dumpsters and grimy service doors, etc.
Few random things to finish up: There's speakers all over the city constantly blaring music (Porky can also take control of these if he wishes). Heck, they probably have things pumping smells into the streets like Disneyland. Pretty constant rains of confetti, too. Porky snatched a bunch of old-world things from all over the place and scattered them around the city to fill up empty space, hence why there's so many random objects placed everywhere (like the greek pillars, the masks, etc. did that christmas tree belong to someone). He told the Pigmasks to go uproot the coolest tree they could find so he could incorporate it into the city and finally have the world's coolest treehouse. Honestly idk what he was thinking with the Rollercoaster that Just Kills You
So yeah, that's all the stuff I have in my head about New Pork City, minus all the stuff specific to my interpretation of Porky's characterization (which'll be it's own post... some day...) :D And this sort of shows how I wanna go about designing it in Minecraft... still going slow, but it's going! I've figured out a style i think works, and I've figured out a rough idea of how I wanna scale it ^^
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f4ncyheartdelusion · 6 months ago
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I was replaying the game normally getting stuff before going to the next needle and checking the NPCs dialogue to see if anything changed, and then when I entered here, it dawned on me, most of the kids in Tazmily had someone in their family disappear or die, I'm not sure what took me so long to realize it other than me being stupid, down below is me analyzing the facts and trying to make sense of the situation
-Fuel doesn't have a mother in the final game but from what we know via EB64, Lighter did indeed have a wife, she was named Tobacco and supposedly disappeared in the sea (a.k.a died)
-Angie doesn't have a father and such individual is never mentioned or implied to exist, but due to her being clearly younger than Kumatora she had to be born on Tazmily, so whoever Caroline's husband was, something likely happened to him.
-Alle has her grandpa die during the timeskip and it clearly affects her as she stopped listening to Fassad right after the Pigmasks harmed Wess, she even makes a comment about how they don't respect the elderly.
And then there's Nana... which the details from Earthbound 64 make her situation worse, in EB64 Nana only had a father (named Papa), so something happened to her mom by default and then her father disappears the same way Fuel's mother did, resulting in the loss of both her parents, in the final game her parents are never mentioned and most people consider this a plothole but EB64 paints a clear image of what the devs intended.
It's a neat juxtaposition of how Tazmily is supposed to be a happy beautiful utopia but the kids in there already went through some of the worst things that can happen in that age.
Worth noting is that the village does not pay much attention to these events, no one cared about Scamp dying in the GBA version outside of his family and in EB64 it's implied that the deaths of Fuel's mom and Nana's father were handwaved and didn't get much attention, it shines a light on how the death of Hinawa was a edge case, her death was too brutal and Hinawa herself was the literal most beloved person in Tazmily for the impact of what happened to her be diminished or pushed aside.
(I had a paragraph analyzing that maybe the reason the kids are all so nice to Lucas is cause of their similar experiences but then I remembered that Richie and Nichol have normal families and they both still are friendly and nice to Lucas and actively like the guy, whoops).
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