#talk about foreshadowing with the Saintess Statue
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pixelpaladin24 · 6 days ago
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I have never, ever been more proud of myself for beating a game. This is the most satisfying feeling ever, I swear. This game was extremely hard for me, but I really can not wait to get right back in Krat! I love this game. Every single second of it was, and is, amazing (even if it brought my pulse past 120 bpm 🤣). 🖤
Now, I can properly start my new playthrough on my Steam save. 😏 But I'll play more casually, and only when the mood strikes - I need to get into Veilguard!
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lopposting · 26 days ago
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I have the feeling that originally, earlier in development, P was supposed to die at the end.
(Or, About more than a year after the official release,
the headcanon that changed everything for me.)
So the ending I'm talking about is this, the Rise of P ending.
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But what really made me think this is this event in 2022. (people back then correctly guessed might be one of the endings or the ending of the game. Taking from this post here)
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At G-Star Neowiz booth in 2022, there was a promotional statue of the Saintess statue in the game, except the figurine of the puppet is strangely suspended, as if it's literally ascending to heaven. The post writer also notes even then that the figurine looks like P. (The literal Rise of P)
There's also some footage of the figure here: (around 1:16)
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The symbolism seems very very apparent, as though Neowiz were spoiling their own game two years before release. Not only is the figure literally ascending to a higher plane (imagery often associated with death), the statue itself is an inference to a famous statue of Mary mourning the death of her son. The writer of an article covering Neowiz's section at the event also notes that the ascending figure looks like P, and that it has a feeling of melancholy.
Beginning and End
Around the time of the release I think what was going around was that Rise was being considered as the "true" ending. It's interpretably the best possible outcome of the game, but I feel like it's also because it made the most sense thematically (the puppet -> Human ending, and the saintess statue being foreshadowed earlier). But P's collapse at the end was also widely (mis)interpreted as his death. And I think that's also because, in a way, it makes the most sense thematically. Puppet awakens in the train, goes on an adventure, and then sacrifices himself for who woke him up in the first place, it's just narratively a very classic and might I say standard thing to do in that very traditional, circular sort of storytelling sensibility.
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However, we know that the truth is that P has fallen asleep (a human act). It is still his death in some sorts - but he's leaving a past behind and it's his "rebirth" that is being emphasized now.
And then it hit me.
I don't know if P knows that he will survive reviving Sophia.
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Keeping in mind that if P was originally supposed to die - I think the entire end sequence of ROP and the overall tone of it makes SO MUCH sense to me now.
Sophia brings a lone puppet to life in the train, he is animated, listening, fighting. At the end of his journey, so much has changed - but to return her favour perhaps, truly human at heart, he returns her life to her, and then - returns to back to stillness. It’s just a narratively very tight and circular thing to do in a traditional storytelling sense, especially when you consider a kind of tragic korean media sensibility that might have influenced the country in which this studio is based out of. (Film critic Roger Ebert once suggested that he had not yet seen a happy korean film.)
I am not an expert on the Korean cinema, which is considered in critical circles as one of the most creative in the world (“Oldboy” won the Grand Jury Prize at Cannes 2004). I can say that of the Korean films I’ve seen, only one (“The YMCA Baseball Club”) did not contain extraordinary sadomasochism.  "Oldboy" review (2005)
Not to mention... Since release, I've always felt like there was this strange feeling of sadness, of melancholy, permeating throughout the entire game. Of course, we're walking through a destroyed city, but still. And I was glad that that didn't seem lost on other people:
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We know that Sophia is able to turn back the clock for our main character, but turning back time is Sophia's ability, and it's possible that she can't just revive anyone once that part of her that animated him was returned back to her. Okay, maybe it's a little contrived - but that hardly matters when audiences can often overlook these things for the sake of a story making a statement. Besides, remembering that P could not even wake up without Sophia's help in the first place, it's possible that for whatever reason, he cannot sustain life on his own. In his POV this might very well be his final act.
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Another thing to keep in mind is that P has just lost his father. He's witnessed Polendina's death, Antonia's death, etc., in a string of major losses throughout the game's final arc. We see him mourn over his dad but in the ROP ending it will then cut straightaway to the balcony scene. Regardless of how much time has actually passed, Geppetto's death is the scene right before this one. I don't mean to suggest that this act was one of pure self-destruction, but it is something that we as the audience can't help but feel affects him and the decision we are seeing now.
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There's a certain gravitas to the way he's walking towards her that in the released version isn't unjustified, but the tone of the entire sequence has so much conviction and sombreness that it came across as a little odd to me in retrospect. And I also think this is why others might have (mis)interpreted the ending as "he died", because of the tone of this scene. But in line with the game's themes - I remember that often, it's the intent that matters. And if he doesn't know that he's going to survive this, and this is what he chooses is his final act, for all intents and purposes, it IS him sacrificing himself to save Sophia.
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Re-contextualizing it this way, I think the balcony scene was maybe originally meant to be him choosing to look at Krat one last time. I definitely think that was the implication now.
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P's blue butterfly flying away (his spirit leaving him). I used to think this blue butterfly represented Sophia, but now I feel like it represents P ? as I don't think we ever see this specific blue butterfly anywhere else in the game. [maybe a reach I dunno]
To be honest - when LOP first came out, up until about a week, I really did think he was dead. I was honestly pretty sad about it, but in equal parts I was sort of really impressed that Neowiz would have the guts to kill off their breadwinner straight away [I WANT TO WRITE ABOUT THIS TOO AHH]
So if this ending was originally written to be P's demise, I wonder why the powers that be would have rolled that back. Presumably they need him alive for some sort of future franchise instalment? Maybe they genuinely thought it was just too sad? But there is one thing that doesn't change, and it's what P doesn't know.
The truth is what you make it, I suppose.
Who are you? Are you a puppet or a human being?
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