Fallen Takumi: Empty Vessel (Unit Review)
Available at 3-4★ (Grand Hero Battle Reward)
Lvl 40 Stats (Flaw/Neutral/Asset)
Note: As a Grand Hero Battle reward, Takumi does not have access to boons/assets and banes/flaws.
HP: 33/37/40
Atk: 27/31/34
Spd: 31/34/37
Def: 22/25/29
Res: 21/24/28
Neutral BST: 151
Max Dragonflowers: 10
Skills
Weapon: Skadi (400 SP)
Mt: 14. Rng: 2. Effective against flying foes. Grants Spd+3. At the start of turn 3, foes within 3 columns centered of unit take 10 damage and bonuses become penalties for duration of their next actions.
Colorless Bow. Cannot be inherited. Cannot be refined.
Assist: None
Special: Vengeance (200 SP)
Boosts damage dealt to foe by 30% of damage dealt to unit.
Can be inherited. Cannot use: Staff.
A: Fury 3 (200 SP)
Grants Atk/Spd/Def/Res +3. After combat unit takes 6 damage (unit cannot hit 0 HP this way).
Can be inherited. Cannot use: Staff.
B: None
C: Spd Smoke 3 (240 SP)
After combat inflicts Spd-7 on foes within 2 spaces of target for the duration of their next actions.
Can be inherited. Cannot use: Staff.
Analysis
Back once more under the same mindset as his fallen peers comes Fallen Takumi (F!Takumi for short). While his stat spread and base kit may not as unique or as powerful compared to his modern day competition F!Takumi still possesses a unique niche that few units have been able to replicate.
F!Takumi was infamous when he was first introduced for not only his difficult GHB but for his stat line. Carrying the same stat line as Clarisse, another GHB archer with only +4 extra Res, he failed to stand out in the ever expansive sea of readily available archers. His skills, Fury 3 and Spd Smoke, certainly helped push his offenses but offered little else. The most notable thing about F!Takumi is his unique PRF weapon Skadi. The first weapon to impose a turn condition in its effect, Skadi will on the 3rd turn of combat deal 10 damage to all foes within 3 columns of F!Takumi (with F!Takumi in center) and also panic them for the duration of their next actions. This potent weapon can effectively allow F!Takumi control the battlefield with the help of proper positioning making him a massive enemy threat or a tool to help teammates net kills they otherwise would have missed. His Skadi’s effect is tricky to activate at times, as combat may fail to even reach the 3rd turn and predicting how the AI will move will take trial and error. In modes such as Aether Raids or Arena Assault however his aid will prove far more beneficial
On his first merge, Takumi will gain +2 HP/Spd and +1 Atk.
Reasons to Invest in Takumi
You like Takumi and intend to use him in a core team, whether it be for Arena, Aether Raids, or an Infantry
You’re interested in building Takumi due to his menacing player phase and bow’s unique effect in combat
You have obtained all or most previous copies made available and do not mind the grail cost
Reasons NOT to Invest in Takumi
You don’t intend on using him as a core on any team or in any PVE game modes such as Rival Domains or Grand Conquest
You don’t play Aether Raids and have no interest in obtaining grails
You consider Takumi’s playstyle and base kit uninteresting and would rather fodder his skills off to other heroes you use
You already have an invested bow unit that you already use on your core Arena & or Aether Raids team
Similar Units
Note: As a Grand Hero Battle Reward Takumi does not have access to boons/assets or banes/flaws and therefore is not directly comparable to any summonable units.
Clarisse: Sniper in the Dark (37/31/34/25/20)
Takumi: Fallen Vessel (+0/+0/+0/+0/+4)
Note: Takumi has access to uninheritable skills and is thus not directly comparable.
Takumi: Wild Card (40/32/33/25/18)
Takumi: Fallen Vessel (+0/-1/+1/+0/+6)
Note: Both Takumis have access to uninheritable skills and are thus not directly comparable.
Builds
Containing one of the better A skills in the game in his base kit proves beneficial for Takumi as it helps him better run budget offensive sets.
The set on the left focuses on ploying his enemies of their offensive skills while slowly seating himself in vantage range. The central focus here should be debuffing all enemies within 2 spaces of Takumi’s original target which will not only boost his survivability but, once he’s retaliated against, help set him up in Vantage range. Once the third turn hits and his opponents are chipped and panicked Takumi can better set himself up to wipe his ranged foes on by one. Luna is taken for its additional chip damage but can be substituted for Moonbow if desired.
The set on the right in contrast focuses on doing as much damage as possible. Here we use Fury/Desperation for its great synergy and to make use of his 40 Spd thanks to Fury’s stat boost and Skadi’s +3 Spd. After combat with double Savage Blow in effect we’ll be chipping enemies within 2 spaces of our target for 14 HP slowly but surely prepping them to be wiped out.
Takumi’s seal options include but aren’t limited to: Attack+3, Spd+3, Atk/Spd 2, Atk Smoke, Chill skills, Bond skills, Savage Blow and Brazen skills.
Player Phase:
Takumi, with his offensive stats in mind, does fairly well as a player phase archer.
The build on the left showcases a Slaying Bow+ set, utilizing LnD3 and Desperation to boost his offenses and optimizee his chances of sweeping his opponents. With the help of Slaying Bow+, Luna’s cooldown shortens turning it into a 2 turn special. This will not only increase his chances of activating Luna in combat but may also be used in infantry pulse setups to help him have Luna up and ready on Turn 1.
The build on the right takes a different approach turning him into a support unit. The idea with this build will be to ploy enemies in different stats to help his teammates take out said foes swiftly. The central point here will be the combination of Swift Sparrow and the Darting Blow seal. With both active, Takumi gains +10 Spd when initiating turning the 34 Spd depicted into a faster 44 Spd. At this Spd he can safely run Windsweep denying all physical melee units the chance to counterattack, being ployed after combat for -5 Atk/Spd. All foes within 2 spaces of the targeted foe will also suffer -7 Def because of Def Smoke. A defense refine may be taken if Takumi finds himself needing to take a hit from a ranged unit but can be swapped for a Spd or Atk refine as needed.
High Investment:
Takumi has a range of different roles he can fulfill on his team. The following setups are intended for those who plan on heavily investing in Fallen Takumi.
The first setup is a support build for Arena. C Duel Infantry will act as if Takumi’s BST is 170 netting higher ranking opponents in Arena as well as granting HP+5. This indirectly subjects Takumi into a support role as his stats will fail to grab him many (if any) kills in higher tiers. As such we’ll be buffing our ally’s Def and Res to help with their survivability. Hama Ya+ will grant allies within 2 spaces +2 Def/Res in combat. We further stack these defensive buffs with Drive Def and Distant Guard granting an additional +7 Def and +4 res making a grand total of +9/+6 Def/Res. Def/Res Ruse on the other hand is taken to not only ploy foes within any cardinal direction of Takumi for -3 Def/Res but to also deny their special charges. Takumi may be the one rallying or being rallied in this scenario, just as long as he is facing his opponent down.
The build on the right makes use of Null C Disrupt’s unique interaction with Firesweep weapons. Firesweep weapons are negated by Null C Disrupt as are Wrathful Dazzling staff refines (Wrazzle Dazzle for short). However in the hands of a Firesweep user this interaction changes slightly. Firesweep Bow+ for Takumi will work on Player Phase, granting him multiple hits leaving foes unable to counterattack. On enemy phase however Null C Disrupt will ignore Firesweep Bow+’s effect that denies a unit a counterattack if they’re attacked. To summarize this effect, on player phase the enemy cannot counterattack. On enemy phase, Takumi can counterattack. Distant Def 4 is taken to better help his defensive stats allowing him to tank better and nulifying any buffs their opponent has. Odd Spd Wave is taken to bolster his Spd stat and Chill Spd is taken to create a gap in a foe’s Spd. Against the fastest opponent, Takumi can effectively create a Spd gap of 13 allowing him to double more opponents safely.
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I have a team of four Takumi’s and I find them hilarious
There’s always that on bitch in the group who’s always down to murder
Takumi 1: Yes
Takumi 2: On it
Takumi 3: Lets go
Takumi 4: DIE
Takumi 3 looks generally unfased about the fact that the dark version of himself is standing in front of him and is on fire
Takumi 4 is so fucking extra compared to the other three
Takumi 1,2 and 3,: Pure bois, they protecc they attacc but most importantly they protecc
Takumi 4: Will kill you outside a McDonalds if you look at him the wrong way, won’t hesitate bitch
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i couldn’t figure out a way to do this with the free to play units i had for Lunatic, let alone Infernal
so i thought a more fun thing to do would be a team of Conquest units to fit the theme of the map
some of these units are more invested than others, but Xander and F!Corrin are free to play, so hopefully you can use/modify this strategy during the next 11 days whilst the GHB is still up and hopefully net yourself a free 4* Takumi!
i’ll keep throwing myself at this over the next few days in intermittent bursts, to see if i can beat it on Infernal or even just Lunatic with f2p units, but this is what i’ve got for now
enjoy~
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For every light, there is a shadow.
For every good ending, there is an equivalent bad ending.
For every version of a person who died, there is a version of them who survived.
The Heirs of Fate: 22 children from across various worlds who banded together to stop the destruction of everything.
These are the Destroyers of Fate: 45 adults, all who were dealt a bad hand by fate, but survived.
Now they have found each other. Will they become the next threat to everything?
Or will they finally be able to find peace with each other?
M!Corrin: Bloodbound Beast (Heroes)
F!Corrin: Wailing Soul (Heroes)
Azura: Singing Puppet
Ryoma: Storming Vessel
Xander: Grieving Vessel
Hinoka: Queen of Hoshido
Camilla: Broken Princess
Takumi: Empty Vessel (Heroes)
Leo: King of Nohr
Sakura: Vengeful Princess
Elise: Reborn Vessel
Jakob: Wandering Servant
Felicia: Lost Servant
Kaze: Sacrificed Ninja
Silas: Broken Knight
Saizo: Vengeful Ninja
Laslow: Dancing Destroyer
Kagero: Wayward Shinobi
Peri: Murderous Retainer
Azama: Fallen Monk
Selena: Blood Soaked Retainer
Setsuna: Rain of Death
Beruka: Heartless Assassin
Hinata: Rampaging Samurai
Odin: Mage of Darkness
Oboro: Psychotic Retainer (Psychoboro by @her0icmismatched)
Niles: Cruelty Incarnate
Subaki: Failed Perfectionist
Arthur: Luckless Avenger
Hana: Killing Edge
Effie: Broken Shield
Kaden: Frenzied Fox
Keaton: War Wolf
Hayato: Destructive Prodigy
Benny: Deadly Giant
Orochi: Seer of Doom
Nyx: Eternal Tormentor
Rinkah: Blazing Savage
Charlotte: Cunning Cruelty
Reina: Eternal Warrior
Gunter: Seeker of Vengeance
Scarlet: Vanquished Rebellion
Flora: Burnt Snow
Izana: Divine Destroyer
Shura: Failed Survivor
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