#table-top roleplaying game
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smallredrobin13games · 2 years ago
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Do you like Horses?
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Hi there,
My name is Robin and I’m the daughter of a bona fide Horse Girl. For ZiMo 2023, I wrote a 2-player game about the horse and the person trying to tame it. It draws both from the techniques used by a farrier family friend to tame horses and stories my mother told me from her youth.
The game also uses a completely unique mechanic: braiding of a ribbon to represent the growing trust between the horse and rider.
If this sounds like a game that appeals to you, you can back it here. There’s also some pretty neat stretch goals for accessible layout and a rosette for each copy of the game.
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katjohnadams · 4 months ago
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My favorite four tools for running a game:
Yes, And: most people are familiar with this. You accept what the player is doing and add to it. "I go to open the door." "You open the door and a large friendly dog jumps out, pinning you to the ground."
No, But: a lot of people know this one, too. You aren't letting the player Do The Thing, BUT something else happens! "I try to stab the shop keep." "The shop keep dodges your attack, but trips and falls to the floor, dropping the key he was palming."
Yes, But: much less used but fun! The player's choice works, technically, but there's Unexpected Consequences! "I go to smash the box." "Your mace falls squarely on the chest but it deforms, absorbing the blow and revealing a massive row of teeth!"
No, And: use with caution, for moments when the Fuck Around has occurred, and not it's Find Out's initiative. "I'm going to try and seduce the guard." "Unbeknownst to you, the guards are all eunuchs under a vow of celebacy and he takes significant affront at your presumption."
I don't use these for everything, but they're great tools for when an action needs a bit of back-and-forth.
Have fun, don't die!
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checrawford · 1 year ago
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How to react to your friend’s death
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ttbenjamin · 9 months ago
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I have created this affront to God
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xtheredwitchx · 28 days ago
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Sooo my party had an encounter with Strahd…No one died! Permanently!
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redmage9138 · 1 month ago
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I want to respond to this image I found of Mystery Inc as DnD characters.
It's common to see these characters as their archetypes. Fred is the strong male figure, Daphne is the Elven maiden, Shaggy is a Ranger/Druid because he's paired with Scooby. But I disagree, and this is based on my history of watching the shows and the movies.
Fred should be the Rogue. Fred and Velma are arguably the two smartest characters in the group, and Fred is always the one to set traps. You can still have him wearing white and give him an upbeat attitude. He's a subversion of expectations, a white hat rogue who wants to use his talents to protect rather than steal.
Daphne should be some sort of fighter- either monk or paladin. She's usually seen as the damsel in distress, but the Sarah Michelle Geller version uses this to evolve the character into a baddass striker. Paladin could also be argued because of her proud nature and aesthetics. I could see her roll into combat clad in a deep purple armor and green cape and smite all sorts of baddies then reveal herself by taking off her helmet and letting her red hair spill out.
Shaggy is a bit hard to argue against. Ranger would fit because of his attachment to Scooby and his penchant for herbs (canon). But IMO this steals agency away from Scooby. If I'm in a DnD group and we are all planning to RP Mystery Inc someone has to play Scooby. Make him an awakened dog and give him the Druid class. Flavor his Good berries into Scooby Snacks. Make Scrappy into his animal companion that always wants to run into combat and Scooby has to pull him back because he's smol.
So, what to do with Shaggy? Honestly, making him a timid Barbarian has a lot of RP potential. He's always used as bait by Fred and Velma and so he's gotten super paranoid over the years. Make him a tanky barbarian with a big ass shield and as soon as he gets hit/gets a Scooby Snack he goes into a rage and wipes up the mooks.
Finally, Velma. Honestly, dealers choice between Wizard or Bard. She needs to be the encyclopedia character that knows all the things. Making her a Bard would make her viable in combat while Wizard could fill out the parties lack of serious arcane might. I'd lean more towards Bard though because of the healing magic, and the fact that despite her nerdiness, Velma is obviously the sexiest of the girls and what else is a Bard for but to seduce.
Anyway, what does DnD Tumblr think? I've always wanted to play these characters in a Horror campaign/intrigue plot.
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fanyeline · 10 months ago
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I've played D&D with 2 completely different groups of people, both beginner TTRPG players. One group was more story focused & one was more combat focused, and I can say with complete certainty that neither group had a great time playing D&D because it's not really a fun game lol.
The story focused players did a LOT of work to make both their characters and the setting interesting, but basically ignored 90% of the rules in order to do so. And our first session was basically a 4 hour meet up of dice rolling, trying to figure out powers & game mechanics, assigning horses, gods, weapons and adventuring packs. It was grueling and confusing, and we used literally 10% of what we did in game.
The combat focused game was just encounter after encounter of monster fighting, in which we all took turns rolling dice, and during which non-combat focused PCs were basically limited to doing nothing after using 1 or 2 powers. No matter how you frame it, going around and rolling dice over and over while a harried GM is focusing on subtracting and adding damage is just not that fun.
And I will say that both of these groups put significant effort into creating tokens, creating background stories, and helping players understand the rules. So it's not like the players weren't invested. I just don't think the system is fun.
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willknightauthor · 4 months ago
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I'm so stoked! I've had so many breakthroughs simultaneously on this system!
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I've been churning through RPG after RPG, trying to find everything useful, see every way it's been done. It's been a whirlwind, and I'm still in the middle of it, but I've been surprised at how little variation there is. Even the free form, "roleplaying forward," GM-less jam games do a lot of the same things as each other. Even if the mechanics are technically different, using different dice, the goals and ethos of the designs are identical. And we're all aware of the hoard of OSR/NSR games.
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It started out with my fascination with balancing simulation and character-driven storytelling in a fun way, eventually becoming a desire to fix my frustrations with the World of Darkness. While I enjoy the campy, B-movie side of horror in the World of Darkness, I myself am more of an A24 type of writer (e.g. Midsommar, The VVitch, Under the Skin). The worlds I like to build, even when surreal, have solid internal logic. I crave that balance between the impossible and the gritty, between the beautiful and the horrifying.
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I figured out how to tie everything to one health system, which itself is tied to one 10d6 dice pool. Now stress and health are one thing, and it directly affects what type of dice you roll, which changes odds and side effects. Your stats and your combat exhaustion determine the number of dice rolled, which means the more you do in combat, the fewer dice you have, and the lower your odds of success.
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Because it's a d6 pool with success on one 6, the probability changes roughly linearly compared to other dice pool systems. Because there's only one vector for probability--more or less dice--difficulty is an easy thing for the GM to determine, and the probability of the roll quickly judged.
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By tying actions to the dice pool via fatigue, I realized I can encourage scrappy, gritty, tactical combat by rewarding players with a second wind, meaning they get dice back. Now there's momentum between attackers and defenders. If you get backed into a corner with no options you start getting exhausted, but if you find a way to scramble out of it, jab them in the eyes, utilize the environment, make them hit their ally, then you recover and turn the tables. Even the initiative system ties into this scrappy back-and-forth, since initiative changes non-randomly during combat. And this is all in a zone-based “theater of the mind” combat system.
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I've completely eliminated experience. Instead when you do difficult things and take risks, you get temporary boosts to that skill for future rolls. To permanently advance it you must engage in training, either as a side activity or during down time, over a realistic amount of time. At the highest levels you have to go on personal quests to advance your skills. Thus your skill advancement is tied to roleplaying.
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Going up a single point in anything is very difficult though. Most of the "character advancement" instead is about character change. You gain new skills and abandon others, and via your new skills you can acquire a new "class." Basic advancement is quantitative, but all significant advancement is qualitative, using skills themselves as currency. You don’t just advance, you adapt.
Your "class" is advanced through a customizable narrative achievement tree. Thus to become a better mage, you must pursue life goals, narrative turning points, and personal transformations, based on their own ambitions and your ambitions for them as a character.
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Almost every stat is an abstract representation of the character's internal qualities and state. Those internal states then have mechanical effects during the game if you can roleplay them: goals, passions, memories, knowledge, social ties, reputation, etc. It's conceptual, but it's not the loosy-goosy LARP style. There are mechanics with numerical and statistical effects, they're just tied to qualitative stats driven by roleplaying.
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Importantly, there are many hooks for alternate or additional systems, especially weird and supernatural ones. I hate it when "magic" just amounts to a list of very narrow spells and their usages. Now there are many mechanical hooks for supernatural things tied to capabilities, knowledge, motivations, social role, self-image, core memories, etc.
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I designed it backwards from multiple future games which will be very weird and abstract. The system as it stands represents the gritty foundation of any number of future games emphasizing social intrigue, personal horror, heart-pounding combat, and Lovecraftian worldbuilding. It's the ruleset for the regular, mortal humans, doing possible things in the real world… but with mechanical possibilities for much more.
Here are the games which inspired or influenced the design. I think it gives you a sense of how diverse and specific the design choices are.
Wraith: The Oblivion
Alien RPG
Over the Edge
Heart
The Wildsea
The Burning Wheel
Fate
Thousand Year Old Vampire
Na Ratunek Marsowi
Feng Shui
Barbarians of Lemuria
Mythras
Exalted
Fireborn
Delta Green
Reign
Gumshoe
Shock: Social Science Fiction
The True OSR: Obsolete Shitty Rules
The Devil, John Moulton
Cyberpunk RED
Dune RPG
Mothership
Streets of Peril
His Majesty the Worm
The Cypher System
Next I need to look into more (genuinely) experimental systems, especially ones involving memory and investigation. "The Between" and "Brindlewood Bay" are next on my list. The closest vibe design-wise I've gotten is from "Broken Empires" (which I'm so stoked for).
It's getting to the point where the overall rules are all set enough that I can drill down to specific numbers for everything, make some premade characters, and start playtesting. Fuck yeah.
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whimsicaldiaeries · 1 month ago
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જ⁀➴ SESSION 1: School Bus Graveyard TTRPG 🍓 ̟ !! ‧₊˚ ⋅
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౨ৎ ˖ ࣪⊹ PROLOGUE I. First Day of College / Field Trip to Savannah
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CHARACTER INTRODUCTIONS
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in order (L-R)
Ereighkauh Torres-Santiago / erika
Beatrix y Alvarez / eros
Parker Claymoore / tsugi
Esther Sterling / bri
and our wonderful Game Master, @i-eat-pretty-things
watch the live stream here!
NPC INTRODUCTIONS
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ISAIAH REED
right hand-man of ereighkauh torres-santiago in the brushfire syndicate
• manages the syndicate whenever ET-S isn't present
• closest friend and confidante of ET-S
APOLLO MARTINEZ
beatrix's drummer in their band SAINT and one of her closest friends
• fine arts student
• keeps bea in check and practically acts like her older brother
NATALYA ROMANOV
parker's academic buddy turned sour rival
• used to deeply respect parker until he got framed for cheating (oblivious to the truth)
• parker switched courses after the incident and natalya thinks herself better than parker for staying in medicine
ADALSTEIN STERLING
esther's beloved father
they still have yet to have official char art i'm sorrry :((((
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CHARACTER SHEETS
EREIGHKAUH TORRES SANTIAGO
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PARKER CLAYMORE
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BEATRIX Y ALVAREZ
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ESTHER STERLING
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౨ৎ ˖ ࣪⊹ PROLOGUE I. First Day of College / Field Trip to Savannah
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P.S there might be extra detail on ereighkauh's P.O.V since i play her and pay the most attention to her scenes/moments
CALL TIME: 9:00 A.M.
ESTHER . . . wakes up at 4:30 A.M., diligently doing all her chores, read a few books, takes a walk and cooks a wonderful breakfast for her father and herself
BEATRIX . . . wakes up at 6:00 A.M., switching through outfits and seeing what fits her best, and indulges in a 1-hour everything shower alongside a meticulous skincare regimen
EREIGHKAUH . . . wakes up at 7:45 A.M, late due to her tiring commitment last night from her brushfire syndicate organization. frenzied, she whips her outfit up on a hurry, does her hair buns poorly, and barely eats breakfast
PARKER . . . wakes up at 4:00 A.M., diligently doing all his chores and training, catching the bus early
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FIRST NPC INTERACTION
ADALSTEIN STERLING bids his daughter, esther, an excited and proud goodbye with heartwarming "i love you"s
A.S : got everything you need, sport? E.S : mhm! A.S : *hug* you got this champ E.S : thanks father :) i'll be on my way! A.S : don't forget to text me when you're on your way to school! love you!
APOLLO MARTINEZ sneaks up on his bassist, beatrix, and checks up on her
A.M : ey good mornin' ! wonder when you were gonna wake up! B.A : get your hand off of me! who wonders where that hand has been! could've been up your ass or somethin' A.M : *dramatically puts his hand on his chest in faux offense* and i thought you knew me by now, beatrix! i don't just put my hand in anywhere ;) B.A : okay, you gotta stop making these gross comments. i'm gonna throw up on you! A.M : *gasp* don't you dare! this is new and i got this for our band practice (flexes awesome outfit) B.A : come on, we gotta get to school now >.> A.M : whatever you say ... *pettily starts rubbing his hand on her shoulder aggressively out of spite*
ISAIAH REED calls up ereighkauh to check up on her and her first day of school
E-T.S : *answering the phone in a hideous comedic angle, down with her double chin* what do you want. i'm stressed. I.R : *also calling from a hideous zoomed angle from up his forehead* i was sta- wh- why the hell do you look like that ?? why do you look like that esme ?! look at your hair! E-T.S : don't even ask. it's the first day of school and i woke up late 'coz of yesterday! I.R : first day and that's the impression you're gonna make, mate? E-T.S : whatever! why're you calling this early?! I.R : just makin' sure to check up on ya! you told me something about school starting at 9:00 A.M., it's 8:15 now? E-T.S : i'm gonna find a way ... I.R : anythin' you want me to look after while you're in your first day? E-T.S : i'll come by over there after school. just make sure everything's going okay, and could you check up on our supply stock in the safehouse? i think we're running out I.R : alright, go ahead and catch up somehow. don't get sweaty now!
NATALYA ROMANOV bumps into parker at the bus stop
N.R : ...parker. didn't expect to see you taking the bus today. P.C : *sigh* yup, it's me, taking the bus today. i gotta take these ones to the academic supervisor otherwise i won't be able to get on the first day of school. N.R : and i thought you had given up already. like the traitor you are. P.C : if this was about the cheating, i told you it wasn't me! *awkward long bus ride ensues*
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FIRST PERIOD (omg this part bruh HAHAHAHAH)
apollo martinez and beatrix y alvarez enter the classroom, apollo sees 2 vacant seats next to ereighkauh and sits beside her
APOLLO : *sits down besides ereighkauh, sits up with his legs on the table* hola senorita, how're you doin? ( ͡° ͜ʖ ͡°) EREI : *looks at him up and down* uhh ... nice outfit you got there. bet you get a lot of compliments with it. APOLLO : i mean, compliments are great'n'all, but they really mean more when they come from someone with similar taste. bet you get a lot of compliments too, hm? *glances at her hot pink jacket* EREI : *leans on her palm, visibly amused. sees his drumsticks poking out of his backpack* hm. you play in a band? APOLLO : oh yeah, i actually got band practice with my bestie over hereee... *points to beatrix* hey bea! check out this cutie! BEATRIX: *unimpressed* really? putting your dirty shoes on the table like that? (insert more insults too many to mention) *sits next to ereighkauh* EREI: *quite awkward as the two are bantering and she's seated in between them* uh, your outfit looks nice too (at bea) BEATRIX: *smirks at erei and leans in closer* oh, now you're making me blush! but seriously, you've got good taste. i mean-- if you want a real compliment, we could talk more. you're not too bad yourself. EREI: INTENSE BI PANIC (had to cut the scene due to intense bi panic XDDDDDDDDDDDDDD)
no guys random comment, in out of character i was PANICKING FR kasjdhaksh bi panic was real oh my GOD i was not speaking coherently anymore GAGHSJDAKSDHAS
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SECOND PERIOD (GenEd History)
esther, being organized and prepared as usual, checks her to do lists for the day on her notion (we love an organized girlie) and heads to class early.
a while after, erei and bea arrives to class together, and erei sees esther sitting by the windowside. she approaches esther
EREI: hey! this seat taken? :) ESTHER: no- oh! esme! didn't know we were taking the same class! EREI: i know! relieved to finally see a familiar face again T.T how's first day of school goin' for ya? ESTHER: it's kind of the same, really. i don't talk to anyone as always. you know how nervous and shy i am with people! EREI: typical esther. ESTHER: pfft, shut up! anyways, where's your friend? i saw that you were talking to a ... purple girl! EREI: well yeah! she's actually with me right now! *shifts to unblock the view, revealing bea* ESTHER: oh, gosh, didn't see you there. hi! i'm esther! BEA: *socially awkward, goes blank and just stares at her for a few seconds* oh. i'm bea. beatrix. *plops down her bag and sits down without waiting for esther's response* ESTHER: ah- i see ... OvO *shifts over to erei* your new friend is ... very interesting! you know, she's actually pretty... pretty enough to- is she your type? EREI: *glances at bea, realizing that she's actually pretty cute... appearance wise. personality wise, not so much yet.* she's pretty cute, i'll give her that. ESTHER: well, if anything happens between you, give me a call, okay? ;)
punkstar ship canon ASJKHBDFJKASHF
mr. thomas (NOOOO) enters the classroom, bringing along parker after they sorted his papers out. parker finally moves to a seat, besides beatrix, and she ends up touring him on her sketchbook and artworks. parker, in genuine curiosity, admires bea and bea in turn feels happy with his presence. (HES SUCH A WHOLESOME CINNAMOROLL PLS !!! MUST PROTECC !!!!)
as mr. thomas commences the class, he invites all the students to introduce themselves. ereighkauh feels a striking sense of familiarity when parker introduces himself, mentally noting to keep an eye on him.
mr. thomas introduces his class's group semester project: a historical documentary about savannah. after some talking'n'mingling, the four characters eventually form their group. mr. thomas hands out the pink slips to the students for the field trip to savannah: where it'll all start ...
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AFTERSCHOOL ACTIVITIES
EREIGHKAUH . . . stops by at the brushfire syndicate's safehouse, checking in on its state and supply stock
ISAIAH : oi! there she is! EREI : hey, it's me! remember that thing i told you to check up on earlier morning? supply stock? ISAIAH : yeah 'bout that, we are indeed running outta 'em a little bit. more on food and medicine. and one of our guys kinda sprained an ankle, so we had to just make a makeshift cast. we can see that medic, yeah? the one that patched up johnny the last time around? (parker mention?!) EREI : yeah! tell the others to get restock the supplies soon, we'll need it probably. ISAIAH : gotcha. any activities for the day, ereighkauh? EREI : nope. not much.
BEATRIX . . . goes to band practice with her two bandmates: apollo and rayne.
BEATRIX, oddly enough, doesn't seem focused as she tunes her guitar. she recalls the events of earlier, specifically when she caught a few words from esther and erei's exchange-- overhearing that beatrix was actually erei's type.
APOLLO : *noticing her lack of focus during practice* uhh, hey? earth to beatrix? BEA : what? what do you want from me? APOLLO : uh, hello? we're about to start- you're kinda spacing ouut! heeey, what's gotten into you? BEA : n- nothing. damn it, why am i even thinking about this? APOLLO : hmmm. yeah that definitely looks like "nothing" there bea.. okaay, what's goin' on? is it that little bubblegum girl at art class? BEA : i- it's not! i don't even know what you're talking about! *plays her guitar louder than usual over his voice* APOLLO : ey ey eyy! careful with the guitar, man! you're gonna break the strings! BEA : i'm gonna break your face next if you don't shut up about- bubblegum girl- whatever her name is! APOLLO : ah so you do know who i'm talking about ;)
ESTHER . . . passes by the grocery store to pick up some food, and checks her lists to buy. on the way home, erei pops in a text to esther.
erei: hey ezzy !!! erei: can i have dinner there for tonight ??? :3 i miss ur cooking :(( esther : Yeah, that would be great! :) esther : I'm just gonna cook dinner for my dad too esther : Then you can come over :)
ESTHER freshens up a bit in the shower before heading to the kitchen to cook dinner, whipping up a simple dish with sausages and sauted vegetables. EREIGHKAUH shows up at her doorstep.
esther serves a delicious meal with steak, sauted vegetables, scrambled egg, and java rice. erei takes a mental note to make esther her personal chef when she becomes ultra-rich XD.
erei, during dinner, talks about her potential budding crush on apollo, and asks esther if she could accompany one of her org's men to restock the food and medicine supplies tomorrow. P.S esther is the only outsider aware of erei's occupation, and occasionally helps & supports the org's needs from time to time
PARKER . . . having his permission slip signed by his aunt, walks outside his house to see natalya. he greets and waves natalya
PARKER : hey natalya ! :D what's up? are you waiting for someone? NATALYA : hm, parker. how was the first day? PARKER : oh, well, it was good! :D i uhm, i got to know some people !! ^__^ you know, there was this one girl and she had very interesting art skills, and there was this other girl- i don't think she's from here, she knows how to cook! isn't that cool? and there was this one girl, i think she was wearing a very interesting unique pink jacket! for some reason, it kinda reminds me of a bubblegum ... what about you? :D NATALYA : you're telling me that you got with some girls. ._. PARKER : uh - i mean, they seem interesting enough! they're nice people :DD NATALYA : *raises eyebrow* and how am i supposed to believe the words of a cheater? PARKER : aha, well, natalya ... i told you this already: look, it wasn't me who cheated :( but if you don't believe me, well, you could see it for yourself !! especially the bubblegum girl, she was very approachable! NATALYA : i have no time to talk with such a traitor. PARKER : so cold :( we used to be buddies ... come on! i'll treat you, it's after school, do you have anything to do today! don't you wanna hang out like we used to? we're still friends... aren't we? :( NATALYA : you? taking me out? PARKER : mhm! my treat! you did exceptionally well on your exams, so why not? :D NATALYA : and here i thought we stopped becoming friends after you shifted ... PARKER : doesn't hurt to have a friend, hm? :D NATALYA : ...i'll have to think about it. i have some lab stuff to deal with today.
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DAY OF THE FIELD TRIP
eventually, everybody reaches savannah. the group mates come together and tour around the place to see what information they could pick up on. walking down the street, a voice follows them, a tour lady:
"hey! could i all interest you in a tour of the sorrel-weed house? it's free of charge!"
esther, initially hesitant and even slightly suspicious on this offer, rejects the woman. ereighkauh, however, presses the group on accepting the offer- as 'it might be difficult to get back here later on'. and the infamous line: WHAT'S THE WORST THAT COULD HAPPEN!  ¯\_(ツ)_/¯ stubborn and unrelenting, erei pushes through despite bea and esther's hesitances.
the tour starts with the introduction of the house's haunted history, taking them from room-to-room, until the tour lady takes a sudden phone call and leaves the group together in the living room.
ESTHER : well. seems like we were left alone here, huh? so where's your free tour, hm, erei? EREI : ....... FREE SELF TOUR! whiiiich is even better 'coz we get to see all the details by ourselves! you know! BEATRIX : oh my god ... EREI : uhhh- WOW! look at this NICE SHINY THING ! look at meeee - i'm able to observe it - in detail - at my own will ! wooow!! *is pointing to set of keys* ESTHER : EREI. don't touch that. what if they walk in and see you having that - what if they say you're a thief ?! - what if we get kicked out from the house - or worse, get arre- EREI : ESTHEEER! hey, calm down giirlll! *pats her on the back* we'll be fiinee! you gotta loosen up every once in a while, like i said earlier - what's the worst that could haappeeeen! you don't get to see this often - like, be alone in a supposedly haunted unfamiliar house ... without any tour ...... that is not how i want it to sound it to be........ ESTHER: *staring in disbelief* you know what? what really is the worst thing that could happen ... maybe i am worrying too much. BEATRIX : por favor... EREI : what do you think, parker? getting a free tour in this cool house in savannah?! it's awesome isn't it! PARKER : well - wouldn't what you're doing be breaking the rules ? T__T as much as i want to, especially with you, such a cheerful girl as yourself, i think we should just stay and wait for our tour lady. esther's right - we shouldn't just waltz freely and invade the house - we don't want to do crimes now do we? :D EREI : *not listening as he talks, just going to the set of keys and taking it, beholding it for the world to see* BEATRIX : *mutters something in spanish, shooting a warning glare at erei* "if anything bad happens, you'll be the one to blame..."
erei, faintly recalling that there was this one room that they haven't explored yet, goes to unlock its door and ta dah - it's the basement! everybody else, in defeat, follow behind. esther stays behind erei, holding on to her shoulders. she grabs her hand, holding erei close. "can i hold your hand ?? i just wanna know that you're safe - and this basement scares me T__T " (shes too precious stop)
walking down the basement, it's actually quite well-lit! but a buzzing - a persistent ringing starts to linger in their ears - one that erei could faintly recall hearing in the incident. she grows slightly unnerved, but steels herself into descending down the basement.
erei arrives in the basement, everyone following behind her. she takes in everything with curiosity. in her peripheral vision, she sees something weird -
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the ringing gets louder as she takes notice of it, and the creature stares at them. erei immediately turns her head towards its direction, but in a blink, it's gone. ( alnst blink gone mentioned ??) everybody notices that erei seems to just be staring at a dark corner in the room.
erei then convinces herself that it might've been her mind playing tricks on her - it is quite a dark basement after all, and she's pretty tired at this point of the day.
esther, concerned : erei? are you okay? seems like you saw something .. erei, snapping back to reality : yeah! no, i'm fine. just thought i saw something.
erei turns around to face esther, and there esther sees it again: this time, it's from a far distance - slowly reaching closer and closer behind erei.
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esther, in horror at this sight, panickedly taps erei. erei turns around again, and there it is: face to face.
erei, equally panicked, falls down and stumbles back - and the phantom claws at her face before disappearing once again.
END OF PROLOGUE I
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FUN DOODLES !!
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HEYAAA OMG I HAD SO MUCH FUN IN THIS SESH !! dude this is just the prologue but we already spent like so many hours ... we played from 10 pm until 2:30 am how crazy is that !!
HAHAHAHAH WE WERE ACTUALLY ARGUING ABOUT THE PHANTOMS TEETH
AND OMG YHEHQWUHUEA having a crush on an npc is hard guys !!
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rayoftruth · 1 year ago
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Noticed something funny in the My Little Pony Roleplaying Game Core Rulebook.
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autumnbreeze616 · 1 month ago
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A group of vampires who have been playing DnD every other week since first edition. It's their favourite thing humans have ever made. Every once in a while they introduce a friend to the game and it's the most intimidating thing ever bc the table is full of people who have been playing for over half a century and you just KNOW they get pretty intense and overly dramatic
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smallredrobin13games · 1 year ago
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What would you do, if you discovered that your family had a secret? A secret that, more than anything, wants to be found, to be brought to life?
The pre-launch page for Buried Deep is now live (2/2/2024)! In five days the crowdfunding campaign will go live, please subscribe before then! The game is a hack of Stealing The Throne by Nick Bate and is about uncovering long-kept family secrets.
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queerpg · 11 months ago
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New Press Pause: Let’s Chat where @just-trying-togetby sat down with co-founder, Lin Codega, to chat about the new, independent TTRPG outlet, Rascal News You can check out the full interview here!
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checrawford · 1 year ago
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karma
part 10
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whensuddenlygames · 11 months ago
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Calling all Central American writers!
Do you have heritage from a Central American country? Guatemala, Nicaragua, Costa Rica, or Panama are the areas we're looking for. We are a TTRPG developer doing some world-building for a game focused on cryptids, magic, and the 90s. We'd love your help in bringing your culture and mythology to the game. If you're interested please email [email protected]
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orangeblurayart · 3 months ago
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Well, guess I should start posting to this account.
Mae Haym was a union woman through and through. She traveled the galaxy on long hauls and fought scabs on the frontline. She was a shoulder to cry on and a star that shone brightly to all who knew her.
Few did.
And even fewer still when she died in a riot…
and woke up in the realm of the Gaunt King.
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