so what's going on in that brilliant mind of yours, doctor p?
If you've been wondering where I've been. I definitely should be drawing anything else right now but...I got dragged back into one of my old interests and I was more than happy to mash that and IEYTD together. It was fun designing all of them to resemble Prism in some way, ehehe.
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it was played as a joke but
there's something genuinely harrowing about gorgug and kristen on the deck of the ship, pelted by rain, swarmed by dragons, these two teenagers looking at each other with wide eyes trying to bury the fear down deep, and
do you remember when we died?
they were freshmen, they were children, they were two years younger but it feels like a hundred hundred years ago
it feels like yesterday, because deep down they're still that boy hiding his too large frame behind a metal flower and a girl stuffing her too large personality into the pages of her bible
do you remember when we died?
the ship rocks violently with cannon fire, hands of fear and divinity and loss creeping from the clouds
do you remember the day you lost your faith?
do you remember a forest so sharp it cut you clean through?
do you think we ever woke up?
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Will Wood fans when you tell them there'll be grainy 144p live performances from 2015 where the guy sings the same songs they've heard a thousand times before at the function
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I have always, ALWAYS been obsessed with Ryoko Kui deciding to invoke the Mona Lisa as Marcille's mother in the nightmare sequence. The fact that her expression is left blank, riffing of off the eternal "mystery" of the Mona Lisa's smile. It's such a succinct way of borrowing that enigma, that prestige, of effortlessly portraying a woman who is both unknowable as well as beloved and respected. What an incredible way to frame this memory of her mother, of showing without telling how Marcille feels about her.
So I'm incredibly torn on what the anime did with it. On one hand, Ryoko Kui refusing to draw an expression on any portrait of Marcille's mother in her memory is an exquisitely efficient choice in terms of showing more of Marcille's internal world, her feelings towards her mother, and what image of her mother it is that she hides behind...
But on the other hand?
Adding in the same mysterious smile as the Mona Lisa, then reversing it into an expression that's anything but mysterious? Peeling away the enigma like layers of rotten varnish? That is a sick way of further using the original reference. That's an incredible gut punch. Man.
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Wamchurs? 🥺 giggling wamchurs?
hugs <:3
was having a bad day but then remembered i can draw happy ranchers instead of being sad. genuinely helped! so thank you hybby <3
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Can you summarize how the Stanley Parable is toxic yaoi without spoiling anything?
hmmm. probably not very well, but the basic rundown you need is as such:
the stanley parable is called a Parable because the story represents and expresses an important lesson or principle. in this case, the principle taught regards the concept of the self and the other, and how they naturally reject each other and embrace each other at the same time out of necessity. this is represented by the two characters in the game (or at least the only 2 who aren't just accessories of a single ending), Stanley, and the Narrator. Stanley is the silent protagonist (i believe he represents the Other), and does not speak. the Narrator is the narrator (i believe he represents the Self), and does not exist physically.
so, to summarize the yaoi:
the self and the other need one-another to exist. neither can define themselves without their counterpart to define themselves against-- but they are necessarily opposed to each other. the narrator's purpose is to describe the events of the story, and thus the Narrator yearns for complete power and strict organization. the protagonist's purpose is to create change in the narrative, and thus Stanley yearns for autonomy. freedom vs control. chaos vs order. yin and yang, you get it.
and the game is just them interacting in different ways! you get to watch the self and the other reject each other and yearn for each other expressed through the EXTREMELY talented Kevan Brighting's narration, obsessively crafted level design by a skilled team of artists, and tightly written poignant* (* some of it's poignancy might be lost because of how influential this game was, see the end of this post for more of an explanation) script.
to keep it short (which i think is different from summarizing but still useful):
you know Chell and Glad0s, and how that's doomed-narrative toxic yuri? it's pretty much universally agreed upon by everyone who's played both that that's the same shit that Stanley and the Narrator have going on, but the doom is just Yaoi flavored.
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I love the unhinged idea that if Mc is angry or dissapointed with the demons, that they would create a circle of salt around themselves and just stay in it
And no matter the immense combined powers that Diavolo, Barbatos, and the Brothers hold, they ain't getting past the salt circle no matter what they do
Salt is the most powerful thing in the Devildom, confirmed
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appreciation post for the smile, that's all
since we probably won't see much of it going forward
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