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teethlordd · 25 days
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There are worms in my head
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eelnoise · 7 months
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supplicate (nsfw!)
18+ MDNI!
Trafalgar Law x afab!reader cw: mild brat taming, teasing, edging, snarky law, piv sex, creampie an: this one kinda went overboard and was not meant to be this long. it was supposed to be two drabbles for both zoro and law but i kinda got carried away. i'll post them separately or whatever idk. tagging: @bby-deerling @themushroomofdeath @risenwrites @kaizokuniichan @strawheart-pirate
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At this rate you were going to kill him.
He sighs and runs a hand through his hair as his jeans tighten again. You’d been at it all day – touching and teasing him every chance you get. Running your fingers down his arm when you bring him coffee and lingering far longer than you usually do before departing with a small smirk across your lips, not-so-subtly unzipping your boiler suit just enough for him to get a glance of the soft flesh that lies beneath when you cross paths throughout the day’s work, and he doesn’t miss the sultry, half lidded gaze that seems to follow wherever he goes.
Must be some kind of cruel joke, he thinks. Something you and Ikkaku had conspired together to conjure just to drive him up the wall. Law wasn’t keen on any of the crew knowing of your shared… situation, though considering the fondness you have of your crewmate, he should’ve known it was inevitable. And usually, he pays it no mind – so long as he isn’t bothered by any unwelcome, irritating comments or jabs.
But today it eats at him, riles him until your very image is superimposed onto the backs of his eyelids. As much as it pains Law to admit – your stubborn attempt at teasing him had worked, and probably much more than you even knew. Of course, he could simply take care of the ever growing, insistent need for you right now – right here in his office, and without you. He considers it for a moment as he leans back in his chair. There's poetic irony in the thought, and he chuckles selfishly to himself imagining the look on your face when he doesn’t give what you think you’ve won.
Though why deny himself the sweetened privilege of correcting your impish behavior? You’ve earned it at this point, a victory certainly – though perhaps not quite the prize you seek. Law’s mind reels with possibility, bringing him to a point of distraction that leaves him unable to focus on his own tasks. He wants to teach you a lesson, wants to hear you beg, whine, writhe beneath him, pleading for release that he plans on withholding until your absolute limit. 
The way his cock throbs painfully against his thigh gives him an answer that he can’t ignore, and without a second – more rational – thought, utters a near-silent “Room. Shambles.” 
Suddenly it doesn’t matter where you were or what you were doing. And Law isn’t surprised when you appear before him looking smug and as expectant as ever. 
“Took you long enough,” You begin, the coy edge to your voice cutting through the silence that had been his prison for the past few hours. “Thought maybe-”
Law slides backwards away from his desk and cuts you off with a snap of his fingers – a sure signal for you to keep your mouth shut. “Strip, and make it quick.” The way you shiver from his words alone does not go unnoticed, lips twitching upward at just how easy it is to make you come apart from him.
Spurned onward by both his demeanor and his obvious predisposition, you hastily peel your layers off and leave them in a heap around your feet and step toward him. Law leans back and places his elbows on either arm of his chair. Seems like you’re going to have to work for it.
He only assists you with a slight raise of his hips when you move to free his cock from its confines and allows you to pull his jeans and underwear down as you see fit to do. Instinctively you lean down with means to wrap your lips around him, but Law grabs you by the forearm and clicks his teeth – twisting you around to settle into his lap. 
Law reaches down to the backs of your thighs, pulling you into a position that aligns himself near perfectly with you, and pressing your back to the edge of the wooden desk. You gasp when he glides his length along your slick folds, an excited half-mewl that lets him know that you’re exactly where he wants you to be. He delights in the sight of you trying in vain to roll your hips for any sort of friction, but his hold on you is too heavy and the attempts get you nowhere. “Law – come on!” 
At your frustrated plea, Law tilts his head forward to peer at you with a knowing smirk on his lips. “I don’t think you’re in any position to be talking,” He purrs smoothly, breathing hot upon your neck. “Let alone making demands.” 
He ruts his hips slowly – painfully – against you. Whines befall your lips as he lazily slides his cock up and down your pussy, making sure to press just a little harder against your clit. Law knows what makes you tick, having analyzed and researched each reaction to his ministries over the years at sea. He knows just how to make you cry out in limited bliss, how to inch you right to the precipice of paradise – only to whisk it away at the blink of an eye.
Why should you get away so easily?
Still tight within his grip, you’re at his will. Each stroke of him against your walls, feeling every throb of his cock within you leaves you a whiny, needy mess. The frustration turned ecstasy in your gaze cracks his guise further, though not enough to unmask him – yet.
He’d never admit it at a time like this, but the way you sound, the way you feel, the way your expressions twist and curve at his teasing – he needs you like a man needs food. And deciding that you’ve had your fill of his game is a good enough excuse to up the ante.
Law guides himself to your entrance, and using the abundance of slick that glistens along his flesh, eases you onto him. You hiss out a moan as he bottoms out, and a moment later he’s bouncing you up and down his cock, pace still unhurried and languid. 
It's agony, sweet and unsated passion that you’re not being given despite your best attempts goading both now and throughout the day. Your laments fall on deaf ears as Law continues his tortuous campaign, pulling you down onto him until your hips are flush together, letting the head of his cock twitch against the spongy spot that makes your eyes roll back in your head. You’re desperate, the need for him begins to outweigh your tolerance of his little game – so you do the one thing that you know will make him crumble.
You reach out for him, pressing a hand to his cheek to lead him into a tender kiss. Law’s eyes widen in surprise, but cannot help to fall into your trick. He closes them and leans into you, deepening the lip lock and groaning in satisfaction. You slip your tongue between his lips and the grip on you loosens enough to allow you to more freely grind on him. 
It takes Law a moment to come to his senses, too lost in kiss and affection to notice that you’d taken control. He breaks the gesture with a growl and a feral grin to match, and that's all the warning you get before he stands up from the chair and folds you backward onto the surface of the desk. Papers crease and books shift as he presses your thighs up to your chest, his cock drilling into your core as fast and as hard as he can give you.
“So fucking needy,” Law taunts, hovering his head just out of your reach. “Look at you. You’re desperate. Drooling for the thing only I can give you, isn’t that right?” He follows up the words with a smack to your thigh and a low chuckle. 
So much do you want to speak, though words fail you again and again. You’ve been reduced to nods and wails of pleasure, and Law is living for it.
He brings you to the edge so many times, and only a handful does he allow you to leap. Law’s stamina doesn’t give, and just when you think he’s close he stalls to a near stop – leaving you breathless and panting and giving you some respite before slamming his hips back into yours until the sound of skin against skin echo throughout his cabin once more. “Law, I can’t–” You wearily exclaim, tears pecking at your eyes beyond the hazy, fucked-out gaze you’re giving him. “It’s too much, I can’t…”
“Of course you can,” Law directs from above you. He clasps your jaw with one of his hands, lithe fingers grasping and forcing your face toward his. “You’ll take everything I have to give you since you’re being so good for me now, won’t you?”
The familiar tug from low in your belly pulls once more at his words, and in an instant you’re cumming again around his cock again. His name falls from your tongue like it's the only word in your vocabulary, and it sends his mind reeling. Law’s words eventually deceive him, and soon enough he’s digging his nails into your thigh and sighing into your neck as he fills you to the brim with his own cum.
The moment stalls, and for a moment Law looks at you, the hand nearest to your face coming to rest gently upon your cheek. You offer him a smile, and it makes his heart skip a beat. It always does. Law leans down to press a soft kiss to your forehead, and trailing an even softer one to your lips. It isn’t something he says often, what he’s saying to you now. The simple phrase is a whisper on his tongue, and made only for your ears – it's one you return just as quietly, though almost too eagerly.
After all, you do love him.
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the-badger-mole · 2 months
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She knows
She knows
She knows
Zuko had thought his feelings for Katara were his secret. He'd never spoken to anyone about them, and he hadn't been treating her any differently since he'd figured himself out. His feelings were his burden alone, and he intended to keep it that way. Still, she knows ricocheted through his mind. His heart seemed to beat in time to words in his brain as he tried to process everything. The clamoring of the soldiers rushing up the stone stairs; the sound of the stolen air ship coming up behind him; the feel of Katara's lips on his.
Her fingers were clenched tight around the collar of his shirt. Zuko had just come to his senses enough to reach for her waist, intent on pulling her closer, when suddenly Katara shoved him backwards off of the ledge of the broken balcony. An airbender would've caught themselves and vaulted back onto the stone legdge. Zuko was no airbender, though. Their airbender was...someplace else. Zuko wasn't entirely sure of where. So when Zuko landed on the deck of the airship with a bone rattling thump, shock kept him there for the time it took him to refill his lungs. By the time he scrambled to his feet, the ship was already pulling away. Zuko had just enough time to see Katara turn from him to face his father's soldiers. She was outnumbered by at least a dozen, but she stood tall and firm, and even from behind, Zuko could see the determination in her stance. She would fight and die to make sure that he got away safely.
"No!" Zuko shouted. He threw himself at the railing, intent on getting back to her by any means necessary. He would leap from the deck and figure out the rest on his way back. Two sets of strong hands kept him from enacting his plan.
"Let me go!" he demanded pulling against the hold on him. "I'm not leaving her!"
"Zuko!" Sokka shouted. He and Suki pulled hard throwing him against the wall of the ship. "Stop!"
"Turn back!" Zuko half demanded, half pleaded. "We have to go back for her!" He was met with Sokka and Suki's twin grimaces.
"We can't," Suki said, grimly. "We have to get you to safety."
"I don't care about my safety!" Zuko insisted. "I can't leave her behind! Sokka, she's your sister! How can you just-oof!" Sokka's punch didn't hurt so much as it caught Zuko off guard.
"Don't you dare!" Sokka growled. He stood over Zuko, rage radiating from him almost tangibly. "Don't you dare imply I'm not just as worried about Katara as you are. If it wasn't for the fact that we need you to survive the war, I would've thrown you back to them to save her in a heartbeat. But the next best thing I can do is make sure my sister's sacrifice isn't in vain. That mean's getting you to safety and making sure you don't do anything stupid like trying to take on a whole troop of firebending soldiers.
A thousand arguments flew through Zuko's mind. They were superimposed over the image of Katara facing those same solders in his mind. Everything in him was demanding they turn around that instant and rescue Katara. His gambit for the throne was meaningless in comparison to Katara's safety. So what if she had willingly sacrificed herself? So what if he were summarily executed by his father, or even his sister? His own life meant nothing if Katara weren't in it.
Sokka was right, though. Zuko was loathe to admit it, but he was right. Katara knew what she was doing, even if Zuko was certain she didn't understand the full consequence. She'd saved his life. Again. Impotent and helpless as he felt watching her do it, she'd done it willingly. She'd done it strategically. His heart railed against it, but his mind knew why she'd done it. He had the best claim to the throne, after all. They'd talked about it to exhaustion. He'd told Katara all his worries, and she'd calmed them with her certainty that he was the Fire Lord his nation deserved. He'd never gotten the chance to tell her that he though she was the Fire Lady his nation needed, though they didn't deserve her by a long shot. He'd never told her that though he didn't deserve her, he needed her. Like he needed water.
She knew, though. She knew his weakness, and she'd used it. Zuko could still feel the pressure of her lips on his. Could still feel the way her hand tightened on his collar as she prepared to shove him away even while she was pulling him closer. She knew what she could do to him even in the midst of battle.
"They probably won't kill her," Suki said quietly. Both Sokka and Zuko looked up sharply.
"What?" Sokka gasped.
"They probably won't kill her," Suki repeated. "She's too valuable a prisoner. The daughter of the Southern Water Tribe chief? The... the friend of Prince Zuko? She's useful. If she surrenders, she will have a fighting chance." Suki's mouth was pressed into a thin, grim line. She was upset, too, Zuko realized. Maybe almost as upset as Sokka and Zuko were. Only almost, though. Zuko couldn't imagine his future without Katara in it, and Sokka had always been his sister's protector. As Zuko met Sokka's eye across the deck, he knew the Water Tribe warrior had made the same decision he had. If Katara was alive, neither would rest until she was safe again. The details of their rescue mission would have to wait until they could discuss them in private, but they would be going after her.
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luveline · 1 year
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for early eddie and roanie!! maybe eddie and roan sees you in your work get up for the first time and they’re just in awe and think you’re so pretty!
ty for requesting ♡ eddie and roan —eddie and his daughter meet you for dinner after work and find themselves surprised at your attire. fem!reader
"Dad, what–" Roan stammers, smart but young enough to struggle anymore, "what are we doing, um, here?" 
Eddie puts the car in park. "We're having dinner in a restaurant! How fun, right?" 
"Right. We're not going home?" 
Eddie gets out of the car and takes a breather. It's weird for them to go somewhere after daycare that isn't home or the grocery store, he can understand her confusion. He's nervous about it himself, and he could really do without more sweating. Right now is the only time you could see him for the next couple of days (a friend's birthday, a hair appointment, a work commitment you couldn't squeeze out of), so despite his bedraggled appearance and Roan's stained dress, he's here. 
Eddie opens Roan's door. "Well, Y/N's busy for a couple of days, but she still wanted to see us," he says, unclicking Roan's car seat. He lifts her out and sets her on the asphalt of the parking lot. "So we have to do it right now. She squeezed us in." 
"Oh…" 
Eddie crouches down in front of her to smoothe the hair from her face. Careful, he brushes kinks and coils behind her ears, hands dancing down to her shoulders, her arms. He dusts her off. "Let me get your cardigan from the trunk. It's cold, huh?" 
"Shivers!" she says. 
"No, not shivers!" Eddie guides her away from the door to close it. Roan takes his hand without being asked, following him to the trunk. "Here, babe, let's get this on and then we'll go inside. We should have a little bit of time before Y/N comes." You're cutting out of work early. 
Eddie worries you'll get a good look at him all grease-covered and clammy and turn straight back around, but this is exactly as he looked when you asked him out the first time, and despite being busy you were insistent on seeing him. Good signs. Plus, you've seen him dressed up, so maybe you could just superimpose that image of him onto his frizz. 
Eddie makes sure Roan is buttoned up warm before offering his arms. "Want me to carry you? I know you've had a long day, haven't you?" Roan wraps her arms around his neck and he stands, lifting her against his chest. She calms him down whenever he's nervous, resting her cheek on his. "Okie dokie, let's go inside."
"Kiss?" Roan asks. 
Eddie kisses her chubby cheek. "Kiss," he says, the wool of her cardie soft under his hand. 
He rushes into the restaurant to get her out of the cold, rubbing her back in a pointless mission to keep her as warm as possible. It's a small restaurant inside of an Inn, dark wood and carpeting lit by butter yellow sconces. It's nice but not fancy, a family place you chose without any input from him. He's always pleasantly surprised by how willing you are to have Roan join you —this wouldn't work if you weren't, but some people wouldn't be as accepting of it as you are. He thinks he's pretty lucky. 
Luckier still when he sees you already waiting at the little podium. You're distracted by something in your pocket, looking up at the sound of the door closing. "Hi, Munsons!" you say, big sweet smile on your face. 
"What are you wearing?" Roan asks. 
You give a startled laugh. "This is what I have to wear at my stupid job. Do I look silly?" 
"You look beautiful," Eddie says. 
He means it more than anything. He's used to seeing you in nice skirts with a little chain necklace on. And that's perfect, you always look like the sweetest thing god ever let near him, but this is a different kettle of fish completely. You look— 
"So pretty!" Roan says, clapping her hands together. 
You visibly fluster at the double compliments. "I have to wear this stuff to seem professional. I always feel like I'm playing dress up." 
"Are you kidding?" Eddie asks. "You always look great, this is… you look stellar. I mean." He shakes his head with feigned disapproval. "They let you walk around like that?"
You bring your hands to your cheeks.
"I'm kinda embarrassed, we look like a mess compared to you," Eddie says, shifting Roan in his arms sheepishly, his shoulders hiking. 
"What are you talking about? You guys look nice! And they know it's after working hours anyways, you don't have to be perfect. Just hungry. What do you want, princess? They have a buffet, does that sound nice? We can have unlimited mac and cheese." 
Roan's stomach gives a gurgle right on schedule. She nods emphatically. 
You nod back, the buzz of their compliments here to stay as you step up to the podium. "I have reservations for three, under L/N?" you sound infectiously pleased. 
Eddie dips his head down to Roan's ear. "Thank you for being so nice, babe. I think you made Y/N really happy." 
"Can I have clothes like that?" Roan asks. 
Eddie chuckles, picturing Roan in a button up shirt with a stiff collar and slacks, smart black kitten heels to match. "Maybe when you're older. I don't think you'd find it comfy enough." 
"It's actually not too bad," you say, as the three of you follow a hostess down a gentle gradient into the restaurant. 
Eddie shakes his head behind Roan's. You catch his plea, coughing suddenly. "I mean, the heels make my toes cry and I can't do any running or dancing in my pants, but you get used to it, Ro."
Roan lifts her lips to Eddie's ear. "I like dancing," she whispers. 
Eddie pats her back. "I know. Let's stick to comfy clothes for now, okay?" 
"Okie dokie. Why don't you wear stuff like that to work, dad?" 
"It's hard to explain." 
"You don't want to look nice?" 
Eddie sighs as you laugh behind your hand. "It's dirty work, bub, I don't know what to tell you." 
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Text
“Passed Alger Brook Road, I'm over the bridge.”
Remus never thought he’d be sitting on this train once more. In this moment, he’s 14 again. The hills roll by and if he closes his eyes, imagines just hard enough, he can still hear the clamouring and giggling that used to belong here. The train is empty, save for Remus, a special trip just for him. In the worst way, this is all too familiar. Like the trunk remembers the axe, Remus can’t help but feel he is gently travelling towards a terrible thing.
“A minute from home but I feel so far from it.”
Remus had lived in London for so long that the Welsh had been bleached out of his accent. Hope and Lyall were long gone, finally resting. And Remus was alone. Home had always been where his heart had lived. Never Wales though, never a place, always a person. Cariad. Cariad. Cariad. With every beat of his heart, Remus knows where home is. He thinks of James and Lily and Harry. He thinks of a home that once belonged to them.
“The death of my dog, the stretch of my skin.”
He thinks of a home that belongs to him, of a basement with a torn up mattress and a master bedroom with a leather jacket hanging on the back of the chair. Remus could never understand how people could one day lock a door and never open it again. Until he did. Slowly, the cottage grew to be too much, bore a weight so goddamn heavy that Remus shouldered it all. That house held the three people he loved, “love” his mind corrects him. He wonders whether in 11 years of solitude, that house too, would be reluctant to see him again.
“It's all washin' over me, I'm angry again.”
In a way, only Remus could understand why James and Lily had to die. Unfortunately, there is always a greater good. There is always someone, ‘something’ his mind hisses, greater than him. The rage is dormant now. The war is over. Remus knows loss incredibly well, walks hand in hand with her most days. Instinctively, he tightens his grip on his thigh. It serves as a reminder. You survived the war. You lost everyone you love. You are real. You are neither punished nor the punisher. Not anymore.
“The things that I lost here, the people I knew.”
Remus takes a walk along the length of the train. Nostalgia’s sake and all that. The open compartment doors rattle gently and the seats are vacant. For some reason, Remus half expected to run into a brick wall at King’s Cross. He doesn’t know how to exist in this space again, how to walk the halls of the castle without feeling like a ghost instead. Mostly, Remus doesn’t know how he could look into James’ faces and Lily’s eyes again, and see them on someone else.
“They got me surrounded for a mile or two.”
Logically, he knows “No.” is as good an answer as any. He made sure that there were no more favours, no more secrets. Remus knows that from 11, the castle cared for him. He also knows that care and respect go hand in hand. He has no debt to the castle but he does have duty to fulfil. For every man who obeys his duty, there is another who cannot. A prison cell briefly flashes in his mind, then a cupboard under stairs, then a set of silver handcuffs.
“The car's in reverse, I'm grippin' the wheel.”
The train shudders and stops. The sky is dark. Remus’ eyes are closed. He inhales deeply and lets muscle memory take over. His steps now echo down the empty train carriages. He is just as tall as the last time he stood here. This time, he leaves behind four giggling boys. He leaves behind the weight of a head in his lap. The image is superimposed into his eyelids. Remus hopes that everything that ever existed still exists in moments, even though we don’t get them back. The doors slide open and he steps onto the platform.
“I'm back between villages and everything's still.”
For the second time in his life, Remus John Lupin has the sudden and crashing realisation that he is totally and utterly alone.
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obsidiancreates · 9 months
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Something Strange Comes To Santa Barbra
(This may be the most Niche thing I've ever posted. @poltertoast this is for you, it's not the previously discussed crossover concepts but I might do those later)
Shawn ducks under the police tape and jogs right up to Lassiter. "This better be good Lassie. Gus and were just about to crush one of those restaurant food challenges down at a dumpling place."
"Just get inside." Lassiter gives Shawn a slight shove, and Gus makes sure to stay out of Lassiter's arm range as he follows.
Shawn's eyes go right to the wall; there's a huge bloodstain, and it's configuration is... strange. It looks more like a movie, or a video game, than a regular splatter pattern. His focus zeros in on one of the two beds next, highlighting an abandoned contraption that looks like an old GameBoy Color altered with all sorts of computer chips and wires and antenna. There's a book laying on the floor, open but page-down to show both the front and back cover in full. The Paranormal Prince: Ghost Hunting With Royal Blood by one Johnny Toast.
Shawn chuckles and nudges Gus. "Dude, read the name on that book."
"What boo- ... Johnny Toast?"
"Johnny Toast," Jules confirms, walking over to them. "Late twenties to early thirties, British, and presumed dead."
"Whoa, whoa. Presumed dead?" Shawn looks at the wall. "Seriously?"
"No body," Jules says with a sigh. "No blood trail indicating how it was moved, no missing sheets, and the owner of the condo says they didn't have any rugs. CSI didn't find any evidence of cleaning supplies, and no reports of gunshots in the area at the suspected time of attack."
"No gunshots?" Shawn looks again at the wall. It's really bothering him, he swears he's seen a pattern like that before but he knows it wasn't in real life.
Jules nods to the wall. "There's some deep gauges out of the plaster, we're thinking knife carvings. Murderer must've hit an artery, which makes the lack of blood anywhere else even stranger."
"No kidding. There's not even any on the floor." Gus keeps his eyes off the blood, and it's almost disturbingly easy to do so. The rest of the room is mostly spotless, save a strange image almost... superimposed onto the wall. A blue square, a red triangle, and a yellow V.
"What about this?" Shawn gestures at it. "Does the condo owner have the worst taste ever, or is this a calling card?"
"We looked into it, apparently it's a popular graffiti symbol in the victim's hometown."
"What town?"
Jules starts to say, and then takes in a deep breath. "Don't laugh," she warns. "Both the vic and the suspect are from a town in North Carolina called... Little Butts."
Shawn and Gus fail to not laugh. Jules looks like she wants to laugh too, but Lassiter walks into the room at that moment.
"You told them where they're from, didn't you?"
"They asked."
"After we agreed not to tell them because laughing at a murder scene is asinine."
"Ass," Shawn mumbles, and he and Gus laugh again.
"Just-! Tell us if you see anything." Lassiter gestures around the room. "Chief just called and she wants this to be top priority, apparently there's a serial killer from that town and she wants to make sure he's not taking a vacation in Santa Barbra."
"Well maybe I'd have a better sense of the case if you told me who the suspect is."
Jules nods while Lassiter scowls. "Johnny Ghost-"
"Johnny Toast and Johnny Ghost? Are they cartoon characters?" Gus whispers to Shawn. Jules ignores it.
"-late twenties, owner said he's short with red-brown hair and brown eyes, always wears a gray hoodie with this logo on it." She shows them a drawing.
Gus scoffs. "They spelled it wrong."
"What?"
"That's the symbol for Pi, Shawn. Three-point-one-four-one-five-nine, and then continues on forever? It's a fundamental of math."
"It's a fundamental of a good diet is what it is."
"It's a pun," Jules says. "They ran a ghost hunting business together, Paranormal Investigators Extraordinaire. At least, that's what the owner said Johnny Ghost screamed at him when they introduced themselves."
Shawn looks back over at the beds. Now the DS makes sense... "So that's why the Chief wants me? See if there's a... spiritual connection? Maybe this Ghost fellow got possessed and offed his partner?"
"And to find the body, and Ghost himself. He was seen leaving the house alone around the time of the attack on some nearby security cameras, and hasn't come back to the house since."
Shawn nods, half-listening as his eyes travel around the room again and he does a slow, lazy-looking turn. He hones in on a business card, the corner just barely visible under the left bed.
"OH!" He dramatically drops to the floor, trying to make it look like he was yanked. "Oh, the spirits are strong here! But they're scared, yes, of the ghost hunters, they weren't ready to contact me before but now!" Shawn drags himself across the floor in one motion and snatches the card, jumping back up. "Now they're screaming! Crying out saying-!"
He discreetly peeks at the card and then holds it up to his forehead, text-side facing out at the 'crowd' that is his friends and fellow investigators. "Santa Barbra School Of Dance!"
Lassiter stalks over and grabs the card, reading it for himself. "Who the hell did the sweep?" he growls. "O'Hara, bag it as evidence!"
As Jules does, Shawn catches sight of a handwritten phone number on the front. Who writes extra notes on the front of a business card?
"Let's bring in the owner of the dance studio and find out what they know." Lassiter looks at Shawn and Gus. "Stay out of my interrogation."
"No problem, Lassie." Shawn puts his hand up in promise. As soon as Jules and Lassiter leave, Shawn drops to the floor again and reaches further under the bed.
"What're you doing?" Gus crouches down. "Did you find more blood?"
"No, Gus, no blood. But I saw this-" Shawn pulls out one of those lockable pencil cases. "-while I was grabbing the card. Here, give me a bobby pin or something."
"Why would I have a bobby pin?"
"I don't know, you're the one who loves cracking safes-es."
"Safes."
"I've heard it both ways."
"This is barely something you can crack anyway, just force it open."
"Force it open? Yeah, right. Do you know how many of these I tried to force open in middle school because someone wouldn't lend a pencil?"
"You lost it every time! My parents were gonna go broke buying that many pencils for me!"
"Just, find something I can jimmy this open with!"
They end up finding the key also under the bed, and popping it open they find... a box of macaroni.
"What the hell?" Gus picks it up and turns it around. "I've never even heard of this brand. Lettuce Squirrel Whiskey and 'Roni?"
"Why is there a dinosaur on the front? Man, that was a total bust, I really thought it'd be important. ... Let's go check out that dance studio."
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"Dude, what kind of dance studio has a teenage mutant ninja turtle as it's mascot?" Shawn turns, keeping his eye on the oddly swaying figure just outside the door until they're fully through. Something about it is bothering him... but he can't quite place his finger on what.
When they push open the door, there's a woman chatting with the receptionist. As soon as the first woman sees them, her face contorts into a nasty scowl. "Oh, no! Get out, you- you spineless rubes!"
Shawn and Gus freeze and put their hands up and take a step back in unison.
"Whoa!"
"Coming on a little strong considering you've never met us," Gus huffs.
"Yes I have," she seethes. "Over the phone, three months ago! I contacted your agency to investigate a haunting for me!"
"A haunting?" Shawn looks at Gus, who shrugs. "Which one of us did you talk to?"
"You." She points at Shawn. Her scowl could rival Lassiter's, maybe even Henry's. "And you told me to seek help!"
"That doesn't sound like me." Shawn casts his memory back. "Wait... were you the one who said that Donatello the turtle was haunting you?"
"All four of them!" she snaps. "And yes! Yes, I did! And you never came by! And it kept happening so I had to hire some out-of-town specialists-"
"Johnny Ghost and Johnny Toast of P.I.E?" Shawn asks, hand by his temple.
She blinks. It seems to shock her out of at least some of her rage. "Yes. Yes, and-and now I have bullet holes all over my studio."
"Bullet holes?!" Gus ducks. "They shot up the place?!"
"They had guns?"
"Yes, and yes! They saw one of the ghosts and-and I don't even know where they pulled the guns from, but it got away and they chased after it!"
"Did you call the police?"
"Not until that damn ghost is- oh, for heaven's sake!" Her eyes focus on something behind them and she storms to the door, flinging it open. "GET OUT OF HERE!"
It dawns on Shawn what disturbed him about the figure outside.
It hadn't been swaying in the wind at all. It had been bobbing like a person waiting.
The figure, Raphael by the mask color, shouts in fear as the woman screams at him-
And then phases through the floor and disappears.
Shawn freezes, the sight so not computing that it breaks him for a second. Gus's eyes go so wide they may try to run away since their owner isn't, and then they roll back up in his head and he collapses.
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They sit in the Psych office, Gus nervous-eating an entire box of dry cereal while Shawn has his hands pressed together and covering his mouth, eyes trained on the floor.
They haven't spoken since they watched the Ninja Turtle Ghost phase through solid ground.
Their phone rings again. Neither pick it up.
It's silent for another hour until Jules runs by the window, sees them both inside, and runs in.
"We've been trying to reach you guys for hours, we have-! ... What happened?"
Shawn flattens his hands against his face and rubs it. Gus raches into the now-empty cereal bag, pulls out nothing, "eats" the nothing, and then repeats without ever blinking.
"Seriously," Jules sits down on the couch in the nook. "What happened?"
Shawn drags his hands down his face. "Those uh... those ghost hunters were onto something big," he croaks out. "Real... real big."
"How big?" Jules leans in. "Because that might make our findings make a little more sense."
"You uh... you talked to the dance studio owner?"
"Yes, but we didn't get anywhere. She just insisted that she was haunted and we find them so they can finish the job. What we did find out is that Johnny Toast is..." She shakes her head. "I don't even know how this is possible, but he's the grandson of the Queen of England."
"He's what?" It's jarring enough to snap Shawn out of his complete Brain Breakage. "Why's he in America hunting ghosts?"
"No clue. But it means our list of suspects got a whole lot bigger, and Interpol might get involved. This could become a diplomatic incident. You didn't find out anything related to that?"
"Uh, no. No, we... we didn't. Our thing seems stupid now." It doesn't. But how the hell does he explain why he, a supposed psychic, is rattled by a ghost?
Jules shrugs, putting her hands up and then plopping them back in her lap. "I'll take anything you've got."
"... Well, um... I see violence. Yes, great, great violence. They were both very experienced with guns, and had them on their persons during this trip."
"But there were no signs of gunshots at the hotel. ... Which might mean this was pre-meditated! It was done quietly, no witnesses- shoot, it's looking more and more like we'll have to get overseas offices involved." Jules stands up. "Thanks, guys. But answer your phone next time! Lassiter almost got the Chief to kick you off the case for ignoring us."
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"Okay, what've you got?" Shawn looks up at Gus from across the room.
"Almost nothing." Gus frowns at his laptop as he scrolls. "It's like this 'Little Butts' place barely exists. All I've found is a bunch of sci-fi and fantasy forums where some kid named TheMightySpence with threes instead of E's is complaining about living there."
"Dang it. I'm not getting anything much better. There's a few clips on the internet of these ghost hunting guys, a TV commercial, and some kind of... fan club website for Toast. None of it gives me any motive, in fact, these guys were best friends by the looks of it! There's mentions of them growing up together, Toast lost his mind once because Ghost disappeared according to this clip from some terrible TV show I found, it just... doesn't add up. And all I can find on this 'serial killer' from that town is urban legends."
"This case is beyond us, Shawn. Real ghosts, and now a town that doesn't really exist, and it's an international incident? We're in over our heads!"
"I know!" Shawn shuts his laptop. "But we can't just back out because our entire worldviews were shattered, Gus, because the police think I already believe in ghosts!"
"Tell them that this one is something you've never seen!"
"It is something I've never seen!"
"I know tha-!"
"Excuse me?"
They look up. In the doorway stands a tall, handsome man, with stylish stubble and clothes fit for some type of fancy business party. He has a posh British accent, and...
He's definitely the guy from the book cover.
"Sorry to drop in uninvited, I saw you were closed but the door wasn't unlocked so I ah, let myself in. I was wondering if you'd be available to help me and my partner?"
Gus makes a high-pitched squeal-scream sound from deep in his throat. Shawn stands up, slowly, and goes to swipe his arm through the man's body.
"OW!" The man grabs his arm where Shawn slapped it. "Sir! They're hostile!"
"I'M COMING, JOHHNY!"
A short man in a grey hoodie comes racing in, gun drawn! "BACK UP A SECOND THERE, SNICKERS, OR I'LL SHOOT YOU RIGHT IN THE FACE!"
Gus lets the scream out fully and backs up against the wall while Shawn quickly draws away with a scream of his own. Ghost keeps his gun on Shawn as Toast rubs his arm.
After a long moment of Shawn and Gus screaming, Shawn is able to take in a few details. He hones in on the various stains all over Ghost's hoodie, some of which are unmistakably blood, meaning he doesn't wash it. There's dark circles around his eyes, and bags, and his clothes are hanging pretty loosely on him. So he can't take care of himself very well, may even have mental problems.
Toast is very well put together, and completely unphased by the response of a gun to a slap. He called out for Ghost, so he knew this would happen. Despite Ghost being smaller, and Toast being literal royalty, he called Ghost sir, so Ghost is both the wildcard and the one in charge. Given the terrifying glint in Ghost's extremely tired eyes, Shawn thinks that's not the best arrangement they could've come to.
"Alright," Shawn says, breathing heavily from the adrenaline, "Let's all calm down here!"
"Us?! You hurt Johnny!"
"I thought he was a ghost at first!"
"Why would he be a ghost?!"
"Because we're investigating his murder right now, which you are- were- the main suspect of!"
"Oh." Ghost looks at his partner. "Yeah, I killed him last night."
"That doesn't make any sense! He's here, he's real!"
"... Yes?" Ghost sounds genuinely confused. "Because it was last night? Of course he's fine now. After we went to the dance studio and got chased out by those turtle ghosts we got to the condo and the studio left him in a dancing mood, and then I caught him having macaroni! He was so out of it he almost did The British Disco right in front of me, so I killed him before he could!"
"Still sorry about that, sir."
"But how is he here if you killed him?"
"And what the hell does macaroni have to do with this?! And what's The British Disco?!" Gus keeps his distance, though his fear has subsided a bit.
Only a bit.
"We called Billy and everything was fine!" Ghost snaps as if that means anything. "And macaroni is a drug, obviously, and The British Disco is a dance so beautiful that it kills you if you see it and aren't either British or already dead!"
"If you can just come back from the dead-"
"Back from the dead, don't'ca just love bein' back from the dead," Ghost sings suddenly.
"... Right, sure. If you can just come back from the dead, why'd you have to kill him so you wouldn't die?"
"That's a different kind of dying!"
"There's only one kind!"
"Sir," Toast pipes up, "It seems this is one of those places. Where they don't follow the normal rules of reality."
Ghost's scowl disappears. "You're right, Johnny! Oh, I hate these places." The gun suddenly disappears from his hands. "Alright, let's try this all again. Ahem. I am JOHNNY GHOST, PARANORMAL INVESTIGATOR EXTRAORDINAIRE, AND THIS IS MY PARTNER JOHNNY TOAST! Together we are P.I.E!"
Shawn nods, taking another step back. Situation diffused... for now. "Shawn Spencer, psychic detective," he says carefully. "This is my partner Nebulous Nevins."
Gus doesn't wave, but he does stop trying to melt into the wall so hard.
"Well, now that we're all ah, acquainted, could we... ask for your help?" Toast ventures. "See, our coworkers stayed back home and it turns out there's four ghosts at-"
"The Santa Barbra School Of Dance?" Shawn says, putting his hand to his head.
"Yes, exactly. We don't have any guns to spare you at the moment, however-"
"We don't do guns," Gus says quickly. "Not with ghosts."
"Well that's stupid," Ghost scoffs. "What do you do when they attack you?"
"I'm a psychic, not a ghost hunter. The spirits are generally on my side."
"You sound like Spooker. Let's go Johnny, apparently we have to clear up your supposed murder with the police!" Ghost grabs Toast's arm and drags him out.
It takes a full fifteen minutes for Shawn and Gus to relax after the two leave. Gus screams intermittently for five of those minutes. Shawn screams with him.
By the end they're collapsed in their chairs, completely unwound.
"... They're going to get arrested," Shawn says faintly. "If they tell that same story."
"Or put in an institution," Gus agrees.
"... Why do I get the feeling they won't stay in either one of those?"
"There's also still a real ghost in that studio."
"Yeah..." Shawn blinks, and then sits up. "Dude. Toast said coworkers. There's more of them!"
Gus looks horrified. "Who might come here looking for them, or to finish the job at the studio!"
"Close up shop." Shawn pulls the blinds down. "Gus, I can't believe I'm saying this, but we need to keep those two guys out of prison so they can solve that turtle thing and get out of Santa Barbra!"
"How are we supposed to do that?! They're living in a completely different reality, Shawn! One word to Lassie and Jules will be enough!"
"I don't know! I-I'll think of something on the ride, but we are so not dealing with more than two people like that! I feel like my brain is trying to fry itself! Did you see the gun just disappear?!"
"Into thin air! They've gotta be some kind of demons!"
"With the way this case is going, I wouldn't be surprised."
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giallos · 2 years
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post-finale thoughts
I’ve spent roughly 35% of my life with Supernatural. I never went to any cons and I didn’t write much fanfic or produce a ton of art or gifsets, but I cared about the show. I was invested in the story and the characters. The characters of Sam and Dean opened up a world of monsters, magic, and mythology to me, invited me into it. The introduction of Castiel breathed new life into the show, and added new layers to it, refashioning the show and giving it new dimensions. It went from a “catch up after the season” show to “watch every week.”
The finale hurt because it didn’t feel like the endings Sam and Dean truly deserved. Even Castiel, whose story probably got the most cohesive conclusion of the original members of Team Free Will, deserved more. He got an emotional send-off and some semblance of closure, but never heard what he really needed to hear: that he wasn’t merely a weapon or a tool or a means to an end for the Winchesters. That he was loved by them. Dean’s story ends on a rusty piece of rebar, with Dean—after defeating God himself and reclaiming his story to write his own ending—insisting to his dying breath that dying young is always how his story always was meant to end, despite the fact he had a job application on his desk. Sam gets a somewhat kinder ending but it also still feels lacking; his wife is nameless and faceless, though I believe we’re meant to superimpose an image of Eileen, and we know nothing of his son except the fact his name is DEAN thanks to the embroidery on his overalls. We just get a hazy montage of Sam’s life, after Dean’s death, with nothing really concrete to latch onto. It felt both completely empty and overstuffed at the same time.
Honestly, the montage of Sam’s life really reminded me of the ending of How I Met Your Mother, as we skip from scene to scene in the montage and aren’t given time to process what we’re seeing. We don’t get to let Tracey’s death sit with us, she dies and then we get a time-skip where her family has moved on and are now pushing Ted to remarry; for the characters it’s been over five years since she died, but for the fans it’s been five minutes. And while we got about half an episode of Dean choking out a deathbed monologue, it still didn’t really feel like we got time to sit with it and process it. We don’t get to care about Sam’s family, we don’t get to care about any of it. And then he dies and reunites with Dean, like ten minutes after last seeing him. 
Maybe it would have worked better if they’d wrapped up both the season and series arcs in 19 and then used 20 to deal with the aftermath. Maybe it would have worked better if they’d had a couple more episodes to let Dean’s death resonate and to tie off loose ends, or pushed the restart back further. Who knows. I’m choosing to view the show as having ended with 15x19, which felt like the more complete, coherent ending. 
The finale just felt lacking. If the writers hadn’t provided enough wiggle room at the end with the implication that Cas helped Jack create Dean’s ideal heaven, and that Dean and Cas will be reunited, it might have left an even sourer aftertaste in my mouth. We’re left with the pens in our hands and a blank book, which I can accept.
As it stands, it’s a disjointed, uneven farewell to a sometimes disjointed, uneven series. It doesn’t ruin the 15-year run of the show for me, but it doesn’t exactly bring the peace that was promised in “Carry On My Wayward Son.” 
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tokiro07 · 2 years
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Ch. 137 thoughts
[Anyone Know a Good Vet? Cus These Pythons Are Wicked Sick!]
I am looking at Fuuko respectfully...👀
So Fuuko’s Unluck summoned Feng, to Nico’s confusion, and Fuuko explains that she has no control over what form Unluck takes, which is...not entirely true, but I guess it’s not a lie either. Fuuko is beholden to what is available to be drawn in; if it’s stormy, she can focus on making lightning or hail, but if there’s not a cloud in the sky she can’t spontaneously change the weather, it would definitely take some time at the very least, and Unluck seems to take the most convenient thing
If there’s cars around, she could reliably make one hit her target, but if she were in a barren field she’d be limited to something like an earthquake or a meteor. She can’t make literally any Unluck happen, but if she can identify her options, she can presumably choose from them
Feng having an established dynamic with Fuuko is really fun, with him viewing her as a rival martial artist when originally she was without question the weakest fighter that the Union had. Honestly knowing that he’s been chasing after her and she’s basically been manipulating that to get him to defeat UMAs for her...there’s a certain flavor of romance in that, y’know? 
Feng notes that Fuuko hasn’t aged since their first meeting and attributes this to her grasp of her soul, implying that Feng has retained his youth because he has somehow gained definitive knowledge of his own soul the way he did at the tail-end of Loop 100. Presumably this is a “young as you feel” kind of deal or an inverse of Andy’s vision of his soul being an old man; whereas Andy views himself as an old soul, Feng views himself as a peak human (hence his name), so if he found a way to superimpose the image of his soul onto his aging body, then of course he’d be able to overcome the weakness of Unfade being tied to its activation date. Also fitting that Feng has gained the ability to retain his youth in the same arc that we’re being reintroduced to Gina, whose Unchange only allowed her to fake retaining her youth rather than literally doing so. Perhaps Gina will learn to control her soul as well?
As Fuuko prepares for battle she lets down her hair; once a symbol of reclusion, her long hair is now a symbol of her confidence in her abilities, as she weaponizes it as a method to impart a small dose of Unluck into Feng in order to manipulate the ground and momentarily trap him. She’s also an incredibly difficult opponent for a martial artist, because any contact with her can create Unluck, so taking a hit is a small sacrifice if it means that the opponent only ends up damaging themselves
It’s also worth noting that part of Fuuko’s agreement with Feng is that he won’t kill anyone; him being able to keep that promise undoubtedly makes Feng more likable and endearing to Fuuko, ironically making Unluck more effective on him
Fuuko finishes the match with a Tetsuzanko, an attack that we learned in Shen’s flashback is well-suited for fighters with minimal skill/strength; Fuuko clearly isn’t as experienced as Feng, Andy or Shen, but she only really needs a move that will allow her to make contact, so it ends up being the perfect move for her to use. And she looks great doing it, too
I especially love her bandoliers, they give the impression of the iron rings used in Hung Gar. I’m a huge fan of the arm-warmer aesthetic, and knowing that the weight of the bullets probably increases her striking power makes them even cooler
I do wish that we could have seen Fuuko actually training with Shen and Mui, especially since this clearly took place during the three month timeskip between Unrepair and the Four Seasons (the last time she would have had any free time not taken up by being Under’s prisoner or a literal ghost, and considering that Shen isn’t a Jiangshi here), but hopefully the anime will give us a few clips here and there for moments like this
I also appreciate that we’re getting everyone’s full names one by one; Shen Xiang and Feng Kowloon in this instance. Without seeing the hanzi, obviously I can’t say for sure what they mean, but Kowloon means “nine dragons.” Weirdly, though, Kowloon is (as far as I can find) an anglicized corruption of the the Cantonese pronunciation (gaulung) and not the Mandarin, as everything else about Feng has been. In Mandarin it would have been jiulong, but the Japanese pronunciation is kuron, which is definitely closer to the Cantonese than the Mandarin, so that’s likely what they went with here. I imagine it draws from the Cantonese because it’s in direct reference to the city in Hong Kong, but I’m not an etymologist. Either way, I can’t fault Tozuka for going with the Japanese pronunciation in a Japanese manga, nor can I fault David Evelyn for basing his translation directly off of the material’s language and not another one that he probably doesn’t know. It’s like how Shen’s name should be “Zhen,” but the “zh” sound doesn’t really exist in Japanese and making his name “Shin” would defeat the purpose. If it were translated to Chinese I’m sure they’d go with what’s the most appropriate for the dialect, but it’s being translated to English from Japanese, so this is really what makes the most sense
Feng asks Fuuko what she believes it takes to be “the strongest,” and in regular fashion, she says she doesn’t know, as she’s seen many people be strong in different ways, but concludes that the unifying factor between all of them was their dedication and love for each other. Feng disagrees, but acknowledges that he lost and thus any argument he has to the contrary is currently moot, so he resolves to prove Fuuko wrong. However, we can be sure that this is step one in his development, and he will come to see the truth (or SHEN!) in Fuuko’s words, and will become strong because he takes Fuuko’s advice to take on Shen as a pupil. Shen once asked Feng if he ever considered him and Mei to be family, and under the influence of Untruth Feng said no; I’ve always taken this to be ambiguous between “lying because of Untruth” and “speaking the truth because of Untruth,” as we had seen both of those functions in the preceding chapters, but this arc is undoubtedly going to provide the answer as the former (especially after we saw Feng come in to make the save at the end of Loop 100)
As Feng makes his exit and his promise to kill Fuuko and Shen, Fuuko declares “sick. Wicked sick,” which frankly just absolutely gut punched me. She knows Feng’s gonna become a dad, all according to plan. She’s so devious now, I love her
Fuuko and Gina officially become friends, and Fuuko gives Gina her uniform, which I guess makes her the first official member of Fuuko’s Union! I guess Ichico counts, but I’m not really sure from this moment
The chapter ends with Fuuko digging up Apocalypse, confirming that the quests haven’t actually started yet, which more or less confirms that the punishments haven’t been introduced yet. This only confuses the issue on why the stars were present a few chapters ago, though, as Galaxy shouldn’t exist yet. I’m starting to wonder if that was just an error or if there’s going to be an explanation for it? Either way, I’m really excited to see the earlier quests and their potential punishments and rewards, and any Negators that might be introduced in the meantime. I’m not really expecting new Negators, but I am hoping for some (as they are my favorite part, obviously)
This arc has gotten better and better each chapter for me, so I am psyched for this next phase. See y’all next week when I gush over whatever else we learn!
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mariacallous · 1 year
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April 10 was a very bad day in the life of celebrity gamer and YouTuber Atrioc (Brandon Ewing). Ewing was broadcasting one of his usual Twitch livestreams when his browser window was accidentally exposed to his audience. During those few moments, viewers were suddenly face-to-face with what appeared to be deepfake porn videos featuring female YouTubers and gamers QTCinderella and Pokimane—colleagues and, to my understanding, Ewing’s friends. Moments later, a quick-witted viewer uploaded a screenshot of the scene to Reddit, and thus the scandal was a fact. 
Deepfakes refer broadly to media doctored by AI, commonly to superimpose a person’s face onto that of, say, an actor in a movie or video clip. But sadly, as reported by Vice journalist Samantha Cole, its primary function has been to create porn starring female celebrities, and perhaps more alarmingly, to visualize sexual fantasies of friends or acquaintances. Given its increasing sophistication and availability, anyone with a picture of your face now can basically turn it into a porno. “We are all fucked,” as Cole concisely puts it. 
For most people, I believe, it is obvious that Ewing committed some kind of misconduct in consuming the fictive yet nonconsensual pornography of his friends. Indeed, the comments on Reddit, and the strong (justified) reactions from the women whose faces were used in the clips, testify to a deep sense of disgust. This is understandable, yet specifying exactly where the crime lies is a surprisingly difficult undertaking. In fact, the task of doing so brings to the fore a philosophical problem that forces us to reconsider not only porn, but the very nature of human imagination. I call it the pervert’s dilemma. 
On the one hand, one may argue that by consuming the material, Ewing was incentivizing its production and dissemination, which, in the end, may harm the reputation and well-being of his fellow female gamers. But I doubt that the verdict in the eyes of the public would have been much softer had he produced the videos by his own hand for personal pleasure. And few people see his failure to close the tab as the main problem. The crime, that is, appears to lie in the very consumption of the deepfakes, not the downstream effects of doing so. Consuming deepfakes is wrong, full stop, irrespective of whether the people “starring” in the clips, or anyone else, find out about it. 
At the same time, we are equally certain that sexual fantasies are morally neutral. Indeed, no one (except perhaps some hard-core Catholics) would have blamed Ewing for creating pornographic pictures of QTCinderella in his mind. But what is the difference, really? Both the fantasy and the deepfake are essentially virtual images produced by previous data input, only one exists in one’s head, the other on a screen. True, the latter can more easily be shared, but if the crime lies in the personal consumption, and not the external effects, this should be irrelevant. Hence the pervert’s dilemma: We think sexual fantasies are fine as long as they are only ever generated and contained in a person’s head, and abhorrent the moment they exist in the brain with the aid of somewhat realistic representation—yet we struggle to identify any morally relevant distinction to justify this assessment.
In the long run, it is likely that this will force us to reevaluate our moral attitudes to both deepfakes and sexual fantasies, at least insofar as we want to maintain consistency in our morality. There are two obvious ways in which this could go.
The first is that we simply begin to accept pornographic deepfakes as a normal way of fantasizing about sex, only that we outsource some of the work that used to happen in the brain to a machine. Considering the massive supply of (sometimes stunningly realistic) pornographic deepfakes and the ease with which they can be customized for one’s own preferences (how long before there is a DALL-E for porn?), this may be a plausible outcome. Knowing that people probably use your photos to create fictive porn may assume the same status as knowing that some people probably think of you (or look at your most recent Instagram selfie) when they masturbate—not a huge deal unless they tell it to your face. At the very least, we can imagine the production of deepfakes assuming the same status as drawing a highly realistic picture of one’s sexual fantasy—weird, but not morally abhorrent. 
The second, and arguably more interesting option, is that we begin to question the moral neutrality of sexual fantasies all together. Thinking about sex was, for a long time, considered deeply sinful in Christian Europe, and has continued to be a stigma for some. It was only after the Enlightenment that whatever goes on in a person’s mind became a “private matter” beyond moral evaluation. But this is definitely an exception, historically speaking. And to some extent, we still moralize over people’s fantasies. For instance, several ethicists (and many other people I reckon), hold that sexual fantasies involving children or brutal violence are morally objectionable. 
But deepfakes may give us reason to go even further, to question dirty thoughts as a general category. Since the advent of the internet, we’ve been forming a new attitude to the moral status of our personal data. Indeed, most Westerners today take it for granted that one should be in full control over information pertaining to one’s person. But wouldn’t this, strictly interpreted, also include data stored in other people’s heads? Wouldn’t it grant me a level of control over other people’s imagination?  The idea is not as wild as it first appears. Consider the Friends episode “The one with a chick and a duck,” in which Ross teases Rachel by picturing her naked against her will, claiming that it is one of the “uh, rights of the ex-boyfriend, huh?” Rachel repeatedly begs him to stop, but Ross merely responds by closing his eyes saying, “Wait, wait, now there’s 100 of you, and I’m the king.” The joke is portrayed as completely uncontroversial, with added audience laughter and all. But now, some two decades later, doesn’t it leave you with a rather bitter taste in your mouth? Indeed, in the age of information, the moral neutrality of the mind seems to be increasingly under siege. Perhaps, in another 20 years, the thought that I can do whatever I want to whomever I want in my head may strike people as morally disgusting too.
We are probably going to see some of both scenarios. There will be calls to moralize over people’s imagination. And people will probably react with less and less shock when learning about the deepfake phenomenon, even when it happens to themselves. Just compare the media coverage of deepfake porn today with that of two years ago. The (legitimate) moral panic that characterized the initial reports has almost completely vanished, despite the galloping technological development that has taken place in the meanwhile. Yet, we will probably not arrive at any moral consensus regarding deepfakes anytime soon. Indeed, it has taken us thousands of years to learn to live with human imagination, and the arrival of deepfakes puts most of those cultural protocols on their heads.
So, which of the options are preferable from the viewpoint of moral philosophy? There is no simple answer. This is in part because both options make sense, or at least have the potential to make sense (otherwise there wouldn’t be any dilemma to begin with). But it is also due to the very nature of moral judgements. Moral truths cannot be stated once and for all. On the contrary, we need to begin every day by asking them anew.
Think of it like this: We know how many electrons are in a hydrogen atom, and so we never need to ask that question again. Questions like “Who should we be?”, “What is a good human life?”, or “Can we blame people for their fantasies?”, on the other hand, are questions that need to be asked again and again by every generation. This is because moral philosophy is an activity that dies the moment we stop doing it. For our moral lifeworlds to make sense, we must consciously reevaluate them, because this activity is always dependent on the social, technological, and cultural contexts in which it takes place. So, the moment we arrive at a definitive answer to the question of which option is preferable from the standpoint of moral philosophy, moral philosophy ceases to be.
Where does all this put us in relation to Ewing, Pokimane, and QTCinderella? There is no doubt that the feelings of shame and humiliation expressed by the targets of the videos are real. And I personally do not find any reason to question the authenticity of the shame and regret expressed by Ewing. But our moral sensemaking of the situation is a different matter. And we should be open to the fact that, in 20 years, we may think very differently about these things. It all depends on how we continue to build and reevaluate our moral lifeworlds. A good first step is taking a step back and reconsidering what exactly it is we find objectionable about deepfakes. 
I think the best place to start is to assess the social context in which deepfakes are used, and compare this to the context around sexual fantasies. Today, it is clear that deepfakes, unlike sexual fantasies, are part of a systemic technological degrading of women that is highly gendered (almost all pornographic deepfakes involve women). And the moral implications of this system are larger than the sum of its parts (the individual acts of consumption). Fantasies, on the other hand, are not gendered—at least we have no reliable evidence of men engaging more with sexual imagination than women do—and while the content of individual fantasies may be misogynist, the category is not so in and of itself. The immoral aspect of Ewing’s actions therefore lies not primarily in the damage it caused to the individuals portrayed, but in the partaking of a technically-supported systemic degrading of women, a system that amounts to something more than the sum of its parts.
While this is the beginning of an answer, it is not the answer. How the technology is used and fitted into our social and cultural protocols will continue to change. What Ewing did wrong cannot be answered once and for all. For tomorrow, we will need to ask again. 
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strwpup · 2 years
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It’s strange, Laudna thinks.
How does she have a flashback from this angle, standing on her feet? Why is it so hard to see the vibrant colors of the foliage, like trying to see one of her friends through an illusion?
or, Laudna ponders about life after being given a third chance
It’s strange, Laudna thinks.
She never saw the tree like this, not really. Her point of view was from the boughs the first time. Laudna only saw the cobblestones, so far below, and branches curling around her, six other struggling and screaming people clawing at the ropes.
And then, later, Laudna was looking up from below. Watching the vacuous space where leaves should be as she tried to gasp in any air. Panicking until she realized that it didn’t need to circulate for her limbs to function. Glancing at the face of Delilah before she walked away.
There is no reason that this image should be superimposed in her vision. She never saw ropes dangling from above, they had all been cut down when she awoke again. The darkness closing in around the edges of her mind makes sense from above, but why does she still see it from below?
How does she have a flashback from this angle, standing on her feet? Why is it so hard to see the vibrant colors of the foliage, like trying to see one of her friends through an illusion?
Laudna can’t stop shaking. She hasn’t been able to since her eyes opened again. She’s cold and unnerved by all the people watching her like she’s a threat in her own home. The riflemen are a strange change, one that makes her feel more alien than usual. She wonders how many of them remember the time of Delilah Briarwood’s rule.
The only reprieve to the grayscale nightmare and the paranoia threatening to swallow her whole is the Hells. They circle around her like a shield. FCG and Fearne lead them all, being as distracting as possible, glancing back at her when they think she isn’t looking. Chetney mutters to himself loud enough that Laudna can appreciate him constantly changing subjects. Orym walks just behind her and to the side, head on a swivel, hand twitching near her waist like he might switch their places if anyone shoots. Ashton walks in back and glares at every armed person they pass. 
Imogen has not left her side. A gloved hand had reached for hers as soon as she sat up, and their fingers had intertwined thoughtlessly, like an old lock finally clicked back into place. It is… grounding. It blurs out everything else.
Laudna takes one step closer to the sun tree, and the whole company shifts around her. The constantly delighted part of her thinks about the ladies she always imagined herself being as a girl. The cavalcade progresses… not as one, not syncopated, but like a clock - a beautiful amalgamation of different moving pieces with one impassioned heart.
The hand not clinging onto Imogen reaches out and presses against the bark. 
She expected something rough and splintered, something reminiscent of the rope laden tree shrouded by darkness that she can’t shake. But instead… it is warm. Laudna presses her fingers flat on it, soaks in that feeling like most plants do the sun.
It’s strange, Laudna thinks. She cannot permanently force this false visage to leave her mind, no matter how hard she tries. 
But the real tree and its leaves and its radiating heat is here, regardless of what she can see. It is still growing despite it all.
Laudna feels her roots all around her, six points at every side. She basks in the sun.
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pwlanier · 2 years
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Gary Hume (*1962) is one of the leading British painters and sculptors of his generation. His oeuvre, often executed with high-gloss industrial paint on surfaces that include aluminum panels, infuses high modernist abstract formalism with an emphatic, sign-like quality. The London and New York-based artist develops his works from found images and personal memories, giving rise to a pictorial idiom in which horror and beauty, eroticism and melancholy, glamour and alienation, go hand in hand. His works are meditations on the sublime of the everyday, the fleetingness of memory and the fragility of life.
Hume came to prominence as a member of the Young British Artists generation who studied at Goldsmiths College in London. The Door paintings, his first body of work from the late 1980s and early 1990s, consists of abstract paintings that often recall the double swing doors of hospitals, museums, or cafeterias. The architectural reference of these works and their large, vertical formats reflect the viewer’s own body proportions. Their strength derives from a specific tension between hermetic modernism and mimetic representation. Rendered simply with pre-mixed enamel paint, many of these “doors” bear an unlikely resemblance to human faces: Their formal geometric vocabulary does not obliterate the figurative but instead allows it to return as something uncanny and repressed—as the product of the viewer’s automatic, anthropomorphizing gaze.
The 1990s and early 2000s saw a broadening of Hume’s artistic practice. The Door series was followed by well-known paintings of flowers, plants, birds, nudes and celebrities—paintings that hover in the charged space between abstract and figurative pictorial strategies, ethereal abstraction and ordinary, everyday phenomena. Having painted on canvas and hardboard at the beginning of his career, the artist now favors aluminum panels as a painting surface. His imagery is often taken from mass media and found photographs, which he projects onto the aluminum plates before tracing their contours—either scratching them directly into the enamel or creating three-dimensional “dams” and allowing the gloss paint to pool between them. His palette of pastel colors is often dominated by hues including antique pink, purple, brownish beige, or aquamarine. The high-gloss enamel he uses has the look of plastic when dried, a trait that contributes to both its retro-aesthetic, melancholic appearance and its insistently contemporary feel. Many of his paintings—the superimposed nude outlines of the Water Paintings series (1999), for example, or the paintings and sculptures of his cheerleader-inspired American Tan series (2007)—exude an elusive sexual energy. Other works including his iconic, bronze Snowman sculptures (ongoing since 1997), have a dark, comic edge or make use of drastic, corporeal pictorial content. For all the apparent banality of their references, each of these works exudes a surprising elegance as well.
Hume’s more recent works bear witness to a further shift in direction, both formally and in terms of content. Painting series such as Mum (2017) or Destroyed School Paintings (2019) and sculpture series including Wonky Wheels (2018) or Ghost Sculptures (2019) increasingly explore the artist’s private memories or can be understood as a personal grappling with such political tragedies as the refugee crisis, the wars in the Middle East and exhausting news cycles. Apart from the expansion of his sculptural practice, his new work is often characterized by his choice of paper as a painting surface. The material is less forgiving than the aluminum and does not allow any reworking, as the enamel Hume uses causes the paper to buckle. The result is a fragile, tactile and melancholic structure that often epitomizes the content of these works and their engagement with mortality and the fragility of memory.While Hume’s work appears to negotiate pop-culture iconographies, it also short-circuits them with an exploration of the aesthetic, psychological and cultural limits of color and form. The directness with which it expresses both the pleasure and the horror of the decorative paradoxically evokes the sublimity of the ordinary and domestic. All of the artist’s work, regardless of medium, has a kind of characteristic emotional charge—the expression of a singular, provisional sensibility that is enigmatically transmitted to the viewer.
Sprueth Magers
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sloshed-cinema · 17 days
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One from the Heart (1982)
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I don’t think I’m even going to bother touching on the trash fire of the plot itself for this movie. Francis Ford Coppola clearly wanted to look at a bunch of tits while propping up some wet blanket of a man who doesn’t deserve shit. Hank is manipulative trash and will offend again and again. Justice for Ray!
No, far more “interesting” is just how comprehensively terrible all of the technical decisions are. Sure, the camera is really going for it, juxtaposing these two ordinary people’s lives against one another in a heightened sense using every practical trick in the book. Except Dracula does it so much better within Coppola’s oeuvre. The production design and general aesthetic of the film falls in the exact worst point between the Brechtian nightmare of Dogville and whatever the fuck Baz Luhrmann is smoking any time he makes a movie. This feels like a community theatre workshop for Moulin Rouge! transposed to the American city of sin. It simply reeks of intentional choices, silhouettes superimposed over one another, match cuts intricately designed and executed. From even the first images, this is a Freudian landscape where the Nevada mountains become a bunch of tits, and a one-night stand in the desert is replete with tightrope walks and singing cars. Artifice of itself isn’t bad, and is a core of excellent moviemaking. But this isn’t that. The Red Shoes’ ballet sequence is an absolute masterpiece, leaning into the aesthetic of the stage to crystallize all of the drama of that film and render it in a theatrical light. But when we look at the nothing characters of Frannie and Hank, one of them an underwritten empty vessel and the other a reprehensible sack of shit, when we see them put onto conspicuously vacant streets of their fake suburb, it’s just nothingness on top of nothingness on top of Vegas showmanship, haunted by relentless torch-song crooning that tortures the ear with its on-the-nose lyricism. In the lead-up to whatever will come of Megalopolis, it’s important to remember that Coppola can also make simply aggressively mediocre movies, too.
If only this had taken place in a post-9/11 world, then Hank wouldn’t be able to harass Frannie on the airplane boarding ramp.
THE RULES
SIP
Someone says 'Bora-Bora'.
Awkward singing begins.
NYC iconography in a scene.
BIG DRINK
Someone is in tighty whities
Nastassja Kinski balances on something.
Both of our central couple share a double-exposure or split frame.
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metaverseconsul · 3 months
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The Future of Bling: Metaverse Jewelry Shopping
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The digital realm continues to evolve, blurring the lines between our physical and virtual lives. One of the latest and most captivating trends is metaverse jewelry shopping. This innovative approach to purchasing and experiencing jewelry is reshaping the industry, offering immersive and interactive experiences unlike any other. Let's dive into the fascinating world of metaverse jewelry shopping and explore its potential.
A New Era: Metaverse Jewelry Shopping Development Services
The metaverse, a collective virtual shared space, is revolutionizing how we interact with various industries, including jewelry. Metaverse jewelry shopping development services are at the forefront of this change, creating platforms and tools that enable users to explore, try on, and purchase jewelry in a fully digital environment. These services are crucial in bridging the gap between traditional jewelry shopping and the futuristic metaverse experience.
What Are Metaverse Jewelry Shopping Development Services?
These services encompass the development of virtual reality (VR) and augmented reality (AR) platforms, digital storefronts, and interactive experiences tailored for the jewelry market. Developers and designers work together to create lifelike 3D models of jewelry, ensuring that every detail, from the sparkle of a diamond to the texture of a band, is accurately represented. Users can navigate virtual jewelry stores, interact with pieces in real-time, and even see how they look wearing them using AR technology.
The Role of Metaproalne in Metaverse Jewelry Shopping
Metaproalne, a concept that combines "meta" (beyond) and "proalne" (from the Latin 'pro', meaning "before" or "forward"), signifies the forward-thinking and progressive nature of metaverse jewelry shopping. This term embodies the essence of innovation that drives the development of these virtual shopping experiences. Metaproalne focuses on creating a seamless integration of virtual and physical realities, enhancing the user's shopping journey and offering unprecedented convenience and customization.
Immersive Experiences: How Metaverse Product Enhances Jewelry Shopping
A significant advantage of metaverse jewelry shopping is the ability to offer highly immersive experiences. The development of metaverse products specifically designed for jewelry shopping has opened up new possibilities for both consumers and retailers.
Virtual Try-Ons: A Game Changer
One of the standout features of metaverse jewelry shopping is the virtual try-on. Using AR technology, consumers can see how a piece of jewelry looks on them without physically trying it on. This technology uses a device's camera to superimpose a digital image of the jewelry onto the user, providing a realistic preview. This feature not only enhances the shopping experience but also reduces the need for physical inventory, benefiting both retailers and customers.
Personalized Shopping Experience
Metaverse products also allow for highly personalized shopping experiences. Users can customize their jewelry in real-time, changing elements such as gemstones, metals, and designs. This level of customization ensures that each piece is unique and tailored to the buyer's preferences. Additionally, the integration of AI can offer personalized recommendations based on the user's style and previous purchases, making the shopping experience more intuitive and enjoyable.
The Technology Behind Metaverse Jewelry Shopping
The successful implementation of metaverse jewelry shopping hinges on advanced technologies that create realistic and interactive experiences. Let's explore some of the key technologies driving this innovation.
Advanced 3D Modeling and Rendering
Creating lifelike 3D models of jewelry is essential for a convincing virtual shopping experience. Advanced 3D modeling and rendering techniques ensure that every detail of a jewelry piece is captured, from the shine of a gemstone to the intricate patterns of a band. These models are then integrated into the virtual environment, allowing users to interact with them as if they were real.
Virtual and Augmented Reality
VR and AR are the cornerstones of metaverse jewelry shopping. VR provides a fully immersive environment where users can explore virtual jewelry stores, attend virtual fashion shows, or even meet with jewelry designers. AR, on the other hand, overlays digital elements onto the real world, enabling features like virtual try-ons. Together, these technologies create a seamless and engaging shopping experience.
Blockchain and NFTs
Blockchain technology and non-fungible tokens (NFTs) are also making their mark on metaverse jewelry shopping. Blockchain ensures the authenticity and provenance of digital jewelry pieces, while NFTs can represent unique digital assets, such as one-of-a-kind virtual jewelry designs. This integration adds a layer of security and exclusivity, attracting collectors and enthusiasts to the virtual marketplace.
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Benefits and Challenges of Metaverse Jewelry Shopping
While the metaverse offers numerous benefits for jewelry shopping, it also presents certain challenges. Understanding these can help stakeholders navigate this emerging landscape effectively.
Benefits
Convenience: Shoppers can browse and purchase jewelry from the comfort of their homes, anytime and anywhere.
Immersive Experience: The interactive and engaging nature of the metaverse enhances the shopping experience, making it more enjoyable.
Customization: Users can personalize their jewelry in real-time, ensuring they get exactly what they want.
Sustainability: Reducing the need for physical inventory and transportation can lead to a lower carbon footprint.
Global Reach: Virtual stores can cater to a global audience, breaking down geographical barriers.
Challenges
Technical Limitations: High-quality VR and AR experiences require advanced hardware and software, which may not be accessible to all consumers.
Learning Curve: Some users may find it challenging to navigate and use virtual shopping platforms.
Security Concerns: Protecting user data and ensuring secure transactions in the virtual world is crucial.
Regulatory Issues: The metaverse operates in a relatively unregulated space, posing potential legal and ethical challenges.
Digital Divide: Not everyone has access to the technology required to participate in metaverse shopping, potentially excluding certain demographics.
The Future of Metaverse Jewelry Shopping
As technology continues to advance, the future of metaverse jewelry shopping looks promising. Several trends and developments are likely to shape this space in the coming years.
Integration with Social Media
Social media platforms are expected to play a significant role in the future of metaverse jewelry shopping. Integration with social media will enable users to share their virtual jewelry experiences, seek opinions from friends, and even make purchases directly through these platforms. This social aspect can enhance the overall shopping experience and drive engagement.
Virtual Jewelry Events
Virtual events, such as fashion shows and exhibitions, are likely to become more prevalent in the metaverse. These events can showcase new jewelry collections, provide interactive experiences, and allow users to interact with designers and other attendees. This trend can create a sense of community and excitement around virtual jewelry shopping.
AI and Machine Learning
The integration of AI and machine learning will continue to enhance the personalization and efficiency of metaverse jewelry shopping. AI can analyze user behavior and preferences to offer tailored recommendations, while machine learning can improve the accuracy and realism of virtual try-ons and other interactive features.
Enhanced Realism
As technology progresses, the realism of virtual jewelry experiences will improve. Advanced graphics, haptic feedback, and other innovations will make virtual jewelry indistinguishable from real pieces, further blurring the lines between the physical and virtual worlds.
Expansion of the Metaverse
The metaverse itself is expected to expand, encompassing more aspects of our daily lives. As this happens, metaverse jewelry shopping will become even more integrated into our routines, offering seamless and convenient access to luxury and fashion.
Conclusion: Embracing the Future of Jewelry Shopping
Metaverse jewelry shopping is more than just a trend; it represents a fundamental shift in how we interact with and purchase luxury items. The development of metaverse jewelry shopping services, coupled with the innovative concept of Metaproalne, is driving this transformation. By leveraging advanced technologies such as 3D modeling, VR, AR, and blockchain, the metaverse offers an immersive, personalized, and convenient shopping experience.
As we look to the future, the possibilities for metaverse jewelry shopping are endless. From virtual try-ons to AI-driven recommendations and virtual events, the digital realm is set to redefine our relationship with jewelry. While challenges remain, the benefits and potential of this innovative approach are undeniable.
Embrace the future of bling, where the sparkle of a diamond meets the limitless potential of the digital universe. Metaverse jewelry shopping is here to stay, promising a world of beauty, convenience, and endless possibilities.
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imgpanda · 4 months
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Say Goodbye to Watermarks: Removing Shutterstock Watermarks
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Introduction
Welcome to our guide on saying goodbye to watermarks on Shutterstock images! Watermarks are often a necessary evil, indicating that the image is protected and cannot be used without proper licensing. However, they can be distracting and diminish the visual appeal of the image. In this blog post, we'll explore the various methods to remove Shutterstock watermarks, allowing you to use your desired images without any obtrusive markings. Whether you're a blogger, designer, or content creator, this guide will help you unlock the full potential of Shutterstock's vast image library.
Understanding Shutterstock Watermarks
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Before delving into the methods to remove Shutterstock watermarks, it's crucial to understand what they are and why they exist. Watermarks are semi-transparent logos or text superimposed onto an image to prevent unauthorized use or distribution. Shutterstock, one of the leading stock photo websites, employs watermarks as a security measure to protect their copyrighted images. Here are some key points to grasp about Shutterstock watermarks: - Identification: Shutterstock watermarks typically consist of the company's logo or the word "Shutterstock" overlaid on the image. - Placement: Watermarks are strategically placed to cover a significant portion of the image, making it difficult to use without proper licensing. - Transparency: Watermarks are usually semi-transparent, allowing the underlying image to remain visible but making it less usable for commercial purposes. - Copyright Protection: The primary purpose of Shutterstock watermarks is to deter unauthorized usage of images and protect the copyright of contributors. Shutterstock watermarks serve as a visual indicator that the image is only available for preview and cannot be legally used without purchasing a license. They act as a deterrent against unauthorized downloads and distribution, discouraging individuals from using the image without proper permission. It's important to note that attempting to remove watermarks from Shutterstock images without proper authorization is a violation of copyright law and the website's terms of service. However, there are legitimate ways to obtain Shutterstock images for use in your projects, which we'll explore in the following sections. Now that we have a clear understanding of what Shutterstock watermarks are and why they're used, let's explore the various methods available to remove them and access high-quality, watermark-free images for your creative endeavors.
Methods to Remove Shutterstock Watermarks
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Removing watermarks from Shutterstock images requires careful consideration to avoid violating copyright laws. Here, we will discuss both legitimate and commonly used methods, ensuring you remain within legal boundaries while accessing high-quality images. 1. Purchasing a License The most straightforward and legal way to obtain a watermark-free image from Shutterstock is to purchase a license. Shutterstock offers various subscription plans and image packs to suit different needs and budgets. Plan Price Details On-Demand Packs Starting at $29 Flexible packs of 5 or 25 images. Annual Subscription Starting at $169/month Access to 350 images per month. Team Subscription Custom Pricing Solutions for businesses and teams. 2. Utilizing Free Trials and Promotions Shutterstock occasionally offers free trials or promotional deals that allow users to download a limited number of images without watermarks. Keep an eye out for these opportunities to access images legally without incurring costs. 3. AI-Powered Image Editing Tools There are advanced AI-powered tools available that claim to remove watermarks from images. However, using these tools can be legally and ethically questionable if done without proper licensing. Some popular tools include: - Inpaint: A user-friendly tool for removing unwanted elements from images. - PhotoStamp Remover: Designed specifically for eliminating watermarks and date stamps. - Adobe Photoshop: With its powerful content-aware fill feature, Photoshop can assist in removing watermarks, but requires significant skill. 4. Manual Editing Techniques If you have the necessary skills and prefer a hands-on approach, manual editing techniques can be highly effective. Here are some methods: - Using the Clone Stamp Tool: Available in software like Adobe Photoshop and GIMP, the Clone Stamp Tool allows you to copy pixels from one part of the image and apply them over the watermark. - Using the Healing Brush Tool: This tool helps blend the cloned area with the surrounding pixels to create a seamless look. - Using the Patch Tool: The Patch Tool lets you select the area around the watermark and replace it with a different part of the image, ensuring a natural look. Manual editing techniques require more time and expertise but can yield excellent results when done correctly. Always ensure you have the right to edit and use the image to avoid legal issues.
Using AI-Powered Image Editing Tools
AI-powered image editing tools have revolutionized the way we manipulate and enhance images, offering advanced features that make it easier to remove watermarks from photos. While using these tools for watermark removal should be done with caution to respect copyright laws, they can be incredibly effective when used appropriately. Here, we will explore some popular AI-powered tools and their capabilities. Popular AI-Powered Tools - Inpaint: This tool is designed for removing unwanted elements from photos, including watermarks. Inpaint uses intelligent algorithms to fill in the removed area with surrounding pixels, making the watermark disappearance appear seamless. - PhotoStamp Remover: Specifically targeted at removing stamps, watermarks, and other unwanted elements, PhotoStamp Remover is user-friendly and effective. It uses advanced algorithms to replace the watermark with texture from the surrounding area. - Adobe Photoshop: Photoshop’s powerful AI tools, such as the Content-Aware Fill, allow for sophisticated watermark removal. While it requires some skill, Photoshop can yield professional results when removing watermarks. - Remove.bg: Primarily known for removing backgrounds, Remove.bg uses AI to detect and eliminate watermarks and other elements with precision. Step-by-Step Guide to Using Inpaint Here is a simple guide on how to use Inpaint to remove watermarks: - Open the Image: Launch Inpaint and upload the image with the watermark. - Select the Watermark: Use the marker tool to highlight the watermark you want to remove. - Remove the Watermark: Click on the 'Erase' button to allow Inpaint to process and remove the watermark. - Save the Image: Once the watermark is removed, save the edited image to your device. Considerations and Best Practices When using AI-powered tools for watermark removal, keep the following considerations in mind: - Legal and Ethical Use: Ensure you have the right to edit and use the image. Unauthorized removal of watermarks can lead to legal issues. - Quality of Results: The effectiveness of watermark removal can vary depending on the complexity of the watermark and the tool used. Always review the final image for any artifacts or distortions. - Skill Level: Some tools, like Adobe Photoshop, require a higher skill level to use effectively. Beginners may need to spend time learning the software to achieve the best results.
Manual Removal Techniques
For those who prefer a hands-on approach or who have specific requirements that automated tools might not meet, manual removal techniques offer a viable alternative. These techniques require more skill and attention to detail but can yield high-quality results when done correctly. Below, we explore some popular manual methods for removing Shutterstock watermarks. 1. Using Adobe Photoshop Adobe Photoshop is a powerful tool for manual image editing. Here’s how you can use it to remove watermarks: - Open the Image: Load the image with the watermark into Photoshop. - Select the Clone Stamp Tool: This tool allows you to copy pixels from one part of the image to another, effectively covering the watermark. - Adjust the Brush Size: Choose a brush size that suits the area you are working on. - Clone the Area: Alt-click (Option-click on Mac) to select the area you want to clone from, then click and drag over the watermark to cover it. - Blend and Smooth: Use the Healing Brush Tool to smooth out any inconsistencies and blend the cloned area with the surrounding pixels. - Save the Edited Image: Once satisfied with the result, save the image. 2. Using GIMP (GNU Image Manipulation Program) GIMP is a free alternative to Photoshop that offers similar capabilities for manual watermark removal. Here’s a basic guide: - Open the Image: Import the image into GIMP. - Select the Clone Tool: Similar to Photoshop’s Clone Stamp Tool, GIMP’s Clone Tool allows you to cover the watermark. - Set the Source: Ctrl-click (Command-click on Mac) to set the source area for cloning. - Clone the Watermark: Click and drag over the watermark to replace it with pixels from the source area. - Use the Healing Tool: For better blending, use the Healing Tool to smooth out the cloned area. - Save the Edited Image: Once satisfied with the result, save the image.
Best Practices for Using Shutterstock Images
When using Shutterstock images, whether you have removed watermarks or purchased a license, it's important to adhere to certain best practices to ensure ethical and legal use. Following these guidelines not only protects you from potential legal issues but also respects the rights of the content creators who contribute to Shutterstock’s vast library. 1. Purchase the Appropriate License Always purchase the appropriate license for the images you intend to use. Shutterstock offers several licensing options: License Type Usage Rights Standard License Permits use in digital media, websites, social media, and printed materials up to 500,000 copies. Enhanced License Includes all Standard License rights plus unlimited copies, merchandise, and use in templates for resale. Editorial License Restricted to non-commercial use in news articles, blogs, and other editorial contexts. 2. Give Proper Attribution While not always required, giving credit to the photographer or Shutterstock can be a good practice, especially for editorial use. 3. Respect Copyright and Usage Terms Always adhere to the copyright and usage terms specified by Shutterstock. Avoid the following: - Unauthorized Distribution: Do not share or distribute images to others without proper licensing. - Commercial Use of Editorial Images: Editorial-licensed images are not for commercial use. They should only be used in news or educational contexts. - Misrepresentation: Do not use images in a misleading or defamatory context. 4. Optimize Image Use Ensure images are used to their full potential by following these optimization tips: - Resolution and Quality: Use high-resolution images for print and large formats to maintain quality. - Compression: Compress images for web use to enhance loading speeds without compromising quality.
FAQ
Here are some frequently asked questions about removing Shutterstock watermarks and using Shutterstock images: 1. Is it legal to remove watermarks from Shutterstock images? No, removing watermarks from Shutterstock images without purchasing a license is illegal and violates copyright laws. Watermarks are in place to protect the intellectual property of photographers and artists. To use an image legally, you must purchase the appropriate license from Shutterstock. 2. What are the consequences of using unlicensed images? Using unlicensed images can lead to several consequences, including: - Legal Action: Shutterstock and the original creators can take legal action against you, leading to fines and potential lawsuits. - Financial Penalties: You may be required to pay substantial amounts in damages and penalties for unauthorized use of copyrighted images. - Reputation Damage: Using unlicensed images can harm your reputation, especially if you are a business or a professional, as it shows a lack of respect for intellectual property laws. - Removal of Content: Platforms like websites and social media can remove your content if it is found to contain unlicensed images, affecting your online presence and reach. 3. Can I use watermarked images for personal projects? While it might be tempting to use watermarked images for personal projects, it is still not advisable. Even for personal use, you should respect copyright laws and obtain the proper license. This ensures that you are not violating any terms of use and are supporting the creators. 4. Are there free alternatives to Shutterstock images? Yes, there are several free alternatives to Shutterstock images, including: - Pexels: Offers a wide range of free stock photos with a permissive license. - Unsplash: Provides high-quality images that can be used for free, even for commercial purposes. - Pixabay: A large collection of free images and videos that can be used without attribution. These platforms provide excellent resources for personal and commercial projects without the need to worry about licensing fees. 5. How can I ensure proper usage of Shutterstock images? To ensure proper usage of Shutterstock images, follow these steps: - Purchase the Correct License: Make sure to buy the appropriate license for your intended use, whether it’s for personal, commercial, or editorial purposes. - Read the License Agreement: Understand the terms and conditions of the license to avoid any misuse. - Credit the Author: While not always required, giving credit to the original creator is a good practice and shows respect for their work. - Avoid Unauthorized Distribution: Do not share or distribute the images to others who do not have a license. By following these guidelines, you can use Shutterstock images responsibly and legally, while also supporting the creative community.
Conclusion
Removing watermarks from Shutterstock images should be approached with caution and a strong understanding of copyright laws. While there are tools and techniques available to remove watermarks, the most ethical and legal approach is to purchase the appropriate license for the images you wish to use. This not only supports the creators who contribute to the Shutterstock library but also ensures you have access to high-quality, watermark-free images without any legal complications. We have explored various methods, including purchasing licenses, utilizing AI-powered tools, and manual editing techniques. Each method has its own advantages and considerations. Additionally, adhering to best practices when using Shutterstock images, such as respecting copyright terms and giving proper attribution, will enhance your projects while maintaining legal integrity. By following these guidelines, you can confidently use Shutterstock images to enhance your content, whether for personal projects, professional work, or creative endeavors. Always remember that respecting the rights of content creators and adhering to licensing agreements is crucial in maintaining a fair and vibrant creative community. Read the full article
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ardhra2000 · 4 months
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Top 10 Ikea App Features You Must Consider: Quick Guide
The Ikea e-commerce app provides intuitive filters and categories to narrow down search results based on factors like price, style, or availability.
Once the desired product is found, the e-commerce app provides comprehensive details about the items, including descriptions, dimensions, materials, and customer reviews. With such detailed descriptions, users can quickly compare different options and make well-informed purchasing decisions. 
To use this feature on the Ikea e-commerce app, you simply need to select a piece of furniture from the app's catalog and use your smartphone's camera to scan the room you want to furnish. 
The app then superimposes the chosen furniture onto the live camera feed, creating a realistic and interactive augmented reality experience. You can move the furniture around, rotate it, and even change colors or finishes to find the perfect match for the desired space.
These personalized shopping lists on the Ikea e-commerce app help users stay organized and focused on their desired items. So, instead of relying on memory or jotting down notes, you can conveniently access lists within the Ikea app, ensuring that no items are forgotten or overlooked during your shopping trip.
This live tracking feature gives users peace of mind by keeping them informed of the status of their order and allowing them to track their delivery in real time. The e-commerce app notifies users instantly about any changes to their delivery status, delays, or other relevant updates, ensuring that they always stay informed about the progress of their orders.
In conclusion, this top 10 list of Ikea app features will act as a guidebook for you to improve your next furniture and home grooming shopping experience on the e-commerce app. 
The Ikea online store offers a comprehensive and seamless shopping experience within the app with an extensive catalog of products, detailed product descriptions, and high-quality images, which will help you to make well-informed purchasing decisions on the Ikea e-commerce app.
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caixinliangpractice2 · 6 months
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PRACTICE 2: CREATIVE PROJECT DEVELOPMENT
Death Stranding
"Death Stranding," a game developed by renowned game designer Hideo Kojima, is known for its unique worldview and profound thematic exploration. The game is set in a modern or near-future America, where an accidental encounter with an unidentified creature during a cesarean section on a brain-dead mother at a hospital in central America triggers an explosion akin to matter-antimatter annihilation. This incident, known as the Death Stranding, leads to repeated explosions that paralyze global transport and fragment humanity into isolated groups.
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The protagonist, Sam Porter Bridges, is a "porter" tasked with delivering supplies and connecting these isolated human communities. In the game world, a phenomenon known as "Timefall" causes any living being or object it touches to age rapidly and decay. Meanwhile, mysterious entities known as "Beached Things" (BTs) from another dimension called the "Beach" pose a significant threat to the living.
concept design for protagonist:
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Sam's primary mission is to reconnect the shattered network of the "United Cities of America" (UCA) using a special device called a "Q-pid" to link shelters and cities across the country. In doing so, he aims to establish a new communication and trade network, thereby restoring the nation's functionality and human connections.
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Loneliness and Connection One of the core themes of the game is "connection," which is not only reflected in the game's social features—allowing players to leave useful items or structures in each other's game worlds to facilitate easier gameplay—but also deeply portrayed in the narrative. Sam Porter Bridges' task to reconnect scattered cities and isolated people aims to repair societal fractures. This theme of connection reflects on the growing alienation among people in modern society, emphasizing the importance of human bonds.
Intentions of 'Hands' in Death Stranding The game frequently features the motif of "hands," and "Chiralium" is another central scientific concept in Death Stranding. Chiralium, a fictional material depicted with strange properties, can influence both the physical world and the "Beach." This material's name derives from "Chirality," a concept in chemistry referring to the mirror asymmetry seen in molecules or structures, like hands, which cannot be superimposed onto their mirror image. This mirrors the universe's matter-antimatter relationship, and in the game, hands also symbolize shaking hands and linking.
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The game also emphasizes "hands" through journals written by 'Heartman,' suggesting that in the worldview of Death Stranding, "hands" signify more than just connection. 'Heartman's journals describe: "In fact, apart from their hands, all human organs are passively perceiving the world, like the nose can only passively smell. Only the hands are tools with which humans can actively change the world, making them a symbol of human agency and human nature." From a thermodynamic perspective, "increasing entropy" indicates the direction of time, an irreversible flow in the universe. All human actions are in opposition to this, hence the saying: humans are beings that feed on 'negative entropy.' In other words, since the dawn of civilization, all meanings constructed through mythology, literature, arts, philosophy, and science are attempts to combat death and void. This reflects the fundamental human pursuit of eternity, symbolized by the hand-shaped Chiralium crystals in the game, embodying the human desire for perpetuity.
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The pursuit of eternity through the construction of meaning highlights the rational and constructive side of human nature, the cornerstone of human civilization. This is why, in the game, the Chiral Network is the only way to rebuild America. The Chiral Network is essentially a 'net of meaning' constructed through human rationality.
Through "Death Stranding," Hideo Kojima poses a series of complex philosophical questions, challenging players' conventional understanding and encouraging deep reflection on fundamental human issues. This game is not only a visual adventure but also a journey of the mind and spirit, exploring profound themes of human existence.
cite:
Kojima Productions. (2019). Death Stranding. [video game] Tokyo: Sony Interactive Entertainment.
ScienceInfo. Entropy. Available at: https://scienceinfo.com/entropy/ [Accessed 06 April 2024].
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