#summerset isles
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greennightingale · 1 month ago
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I'm a Bosmer and I don't care about heights!
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install-wizard-exe · 1 year ago
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concept art I did for the city of Alinor in the Summerset Isles of the Elder Scrolls universe. I might be a little obsessed with these high elves...! If I recall correctly, this piece served as an inspiration for the Altmer city models in the Elder Kings 2 mod for Crusader Kings 3, when I was working with their 3D artist, AJ.
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elderscrollsconceptart · 7 months ago
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Roadside ruins of Summerset
Concept art for The Elder Scrolls: Online
Art by Joseph Watmough
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lydiachan · 8 months ago
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I MISS THIS GROUP SO MUCH
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firefly-factory · 2 months ago
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The Thalmor wear perfume. Also, flowers make Ondolemar sneeze, and he loves giving people hugs
Was going to go to sleep at a reasonable time, but instead got hit by a wave of "let's write fanfic," so have some headcanons about the Thalmor (and Ondolemar in particular)
Most of them won't admit it, but most Thalmor agents get terribly homesick when they're out in the field, especially when they stuck in a cold, miserable place like Skyrim. Because of this, there's a booming trade in perfume and potpouri made from the proscato flower amongst the Thalmor. (Proscato flowers are a purple flower native to Alinor.) Because it is so popular, almost any place the Thalmor call home is likely to smell of proscato.
It is usually described as having a subtle sweetness to it, similar to a warm spring day. However, some people have an increased sensitivity to proscato and describe the scent as overwhelming or cloyingly sweet.
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Ondolemar doesn't actually mind the smell of proscato perfume, but it always makes him sneeze. Because of this, and because of how hard it is to get any imports to Markarth, he doesn't tend to buy it unless he knows someone is coming over.
Unlike most of the Thalmor, who smell like flowers, Ondolemar smells like leather and stone and oil.
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Less lore-intense headcanon but Ondolemar's love language is definitely physical touch. If he cares about you and he knows you're having a bad day, the first thing he'll do is offer you a hug. And he gives good hugs. He's the sort of person who would sit squished right next to you on the couch even if there was plenty of space because it's cozier that way. Whenever he makes a joke, he'll probably nudge you (because he's worried you won't get it, otherwise).
He's not a huge fan of public displays of affection (altmer society tends to be more reserved in that regard, and it's a norm he has a hard time shaking) but he's attentive in other ways while in public. Think holding the door open, or making sure you have enough space if you're being jostled by a crowd.
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wardenv5 · 2 months ago
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Re-imagining Western Tamriel
A while back, I made a map of biome map of Tamriel, based on A) Tamriel being as tall and twice wide as India B) a normal earth size C) wind coming from east heading west. @elbiotipo has also made a post, covering Cyrodiil, Skyrim and parts of the rest of the continent. I'm working on a little something, so I wanted to discuss western Tamriel, High Rock, Hammerfell, and the Summerset Isles. It won't be as in depth (because my environmental knowledge is more broad/shallow) but it will also include some possible cultural influence changes.
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Summset Isles.
Let's start this one with a fun fact: High Elves were black. Or at least had a much darker skin coloration than we know them today.
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Now that that's out of the way, my biggest inspiration for what the Summerset Isles would look like is: the Philippines. Much like the country, Summerset's mountainous eastern regions and the fact that monsoons would be westerly means a much wetter environment, while the west would remain (relatively) dryer. However, being a much more uniform landmass, Summerset would likely see harsher arid environs in its interior than the Philippines. I'd see monsoon tropical forests, savannas, montagne forest and scrubland to be the dominant environments. Auridon, being the "barrier" island would face much harsher storms but would also be much more lush,
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Boat in blue Lagoon in Coron island, Palawan, Philippines. Close to Kayangan Lake. Maks Ershov
Another feature surrounding Summerset would be its corals, which are constantly mentioned in the canon and would make sense given it is an island in the tropics. Barrier and fringing reefs would surround the isles, and many Altmer sailors have learned how to avoid the atolls that surround their home. The coral would also create a unique architectural style similar to Coral Rag in our world, which is limestone made of coral found commonly in the Caribbean, United States and east Africa.
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The west wing of the Parliament of Barbados (1872) is constructed of local coral rag.
Alinor would definitely have a pink hue to its buildings. As for the description of glass and insect wings, while not have any premodern historical basis that I know of, it wouldn't be insane to consider the high elves figured out the use of glass bottles/glass bricks in their architecture, and found a way
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Wat Pa Maha Chedi Kaew, built by monks
Of course while major cities and areas of the upper class would have the stone and glass look, the lower caste areas would likely rely on wooden architecture, similar to the found in islands nations, reliable, cheaper and useful when your home is constantly battered by storms.
Being separated from Tamriel, it would be interesting to see what offshoots and unique species exist on the island. Lemurs, mouse deer, koakas, kiwis, I could see the Altmer having an extremely strict invasive species program, preferring their wildlife to be human friendly and without natural predators. Birds already are highly important in Summerset, and the Philippine eagle and other tropical birds are mighty majestic. Plus, I could see feather cloaks being a huge status symbol.
Rice is the food dejour of Summerset, with a mixture of pisciculture and wild caught fish (which one is seen as for the lower castes changes per the century). However fruit forests and farms are widespread, and in the interior the conditions are just right for grape wine production, and indeed most large scale fertilization products from fish sauce to fruit wine occurs far away from the upper castes, due to it being seen as beneath them to oversee food. However the highly stratified society is also highly organized, farmers live and die by their terraces assigned to them across the mountainous eastern landscapes, which are then brought to the western shores of Alinor and other cities. As for nonfish animal farming, I think its relatively rare, mainly chickens and waterfowl, not due to a lack of ability but due to viewing cows/pigs as dirty or foreign animals, on the same level as dogs, cats, and rats. Again this is less out of preserving a "unchanged" state of nature as wood elves would want, and more about preserving a "pure" aka ALTMER state of nature. Though I'm sure a few pigs and cows exist on the isles due to the Empire's presence.
Hammerfell
Now this might seem simple - it's very much inspired and would make sense for essentially a North African-esque environ and cultural influence to be ascribed to the entirety of the province, but I think there are three specific regions and I'll dissect them, the NW coast, the Southern Coast, and Eastern Interior. Overall I'd say the big difference is the coasts being controlled by the more secular/liberal forebears while the interior/eastern regions being more controlled by the conservative crowns faction, similar to how Oman was once split into two, a sultanate and an imamate.
The southern coast is most likely facing a similar monsoon season as the rest of southern tamriel, but these "cold" monsoons are less frequent, leaving longer and more intense periods of drought, until the cooler summer months brings fog and rain. A giant transformation of the coast happens as greenery springs across it. How far this effect occurs would be up for debate and how mountainous the regions area, but one can assume it wouldn't go too far.
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Salalah during Khareef Season (June to September)
The south's population would primarily be on the coast, relying on the monsoon, fishing and trade to survive. Expect there to be Redguards but also Imperials, High Elves, and other immigrant populations tied heavily into the shipping industry. Overall, the south of Hammerfell would be similar to the Arabian Peninsula, famed for being a trade hub between cultures and having a proud sailing tradition.
The northwest region of Hammerfell has similar geography to North Africa. Sentinel itself is most likely in an oasis, where water from the rare rains or whatever condenses in the Dragontail Mountains collects in an aquifer underneath. To meet growing needs, engineering feats of irrigation either dig deeper or collect rainfall itself, or even an extremely early version desalinization. On the coast, the presence of the ocean helps moderate extreme temperatures, while the high altitude of the mountains provides an escape from extreme heat. Fishing, pastoralism (primarily horses, goats, donkeys and camels) and falaj irrigation systems in the mountains are the primary source of agriculture, especially for villages to self sustain, while larger cities like Sentinel rely on trade to meet its needs. Near Dragonstar, the vegetation/geography becomes similar with tangier, as the mountains and proximity to Skyrim/High Rock create a secluded mixed culture that I wouldn't be surprised if had more ties with itself than any overarching government. I'd look at Afghanistan's mountains for inspiration.
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The eastern regions, especially those without a coast, would be drier but due to high elevations causing cooler temperatures, so you get some greener pastures, with a bit of terracing for agriculture. I've already covered this, but very much afghanistan/iran in geography. Again, not much different than whats already in game, just much more fertile than expected.
High Rock
High Rock is going to be little different, similar to Hammerfell I'll seperate into three regions, the Lilac Bay (and related islands), the northern coast and the eastern interior). To be honest, I'm running out of steam and High Rock might be the least interesting overall.
The Lilac Bay would most likely be similar to the northern Mediterranean states, I'd say likely Greece, Spain and Italy, with hot summers and mild winters, instead of the heavy inspirations it takes from France and the UK, in fact the temperate climate would only be found on the slopes of the mountains facing towards the bay. This is where a key feature of High Rock's lore, its fractious nature, comes into play. A rocky landscape makes it difficult to traverse, and easy for individual cities to rise into prominence without a unifying power, with some exception (with enough will and socioeconomic conditions, there's a way). As High Rock progresses, you'd see more like Italy with kingdoms/republics surrounding cities, like Venice or the Papal States.
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Meanwhile, its northern side I think would be similar to the Pacific edge of the Americas, such as Chile and the US. Cool oceans lead to a lack of rain, and the mountains means less storms coming from the south (barring the gaps between mountain ranges, such as north of Wayrest). Here, fishing and ranching are the most common food sources, and I'd suspect there would be a strong independent streak compared to the more metropolitan south. For water, it would be interesting if they relied heavily on groundwater and more specifically - springs. Just to make things more interesting and provide a bit more flavor (beyond the non-existant or just: its spooky theme northern High Rock has now).
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Parque Nacional Torres del Paine. Did I include this because I think it matches High Rock's climate or because its pretty? Both.
High Rock's eastern region is more forested in the south, closer to the Lilac Bay, but soon becomes much more mountainous, this is where we'd get three unique cultures - the Reachman, the Orcs and a hybrid of Redguard, Breton and Nordic culture. Defined by relative autonomy and constantly shifting borders, one would consider them sort of unique/demi-province.
Now I do think there are ways to spice up Bretons in general, making them more than just bland europe 2, especially when the Imperials have the same thing.
1 - Taking inspiration from Baltic nations. A group of nations famously close to islamic cultures (in our case the Redguards), also with a famous water body, feels like an appropriate source of inspiration, and would allow a European flair that isn't sanded down or done a thousand times.
2 - Mexico - I alluded to this before, but I feel like its not a far reach (ha) to take inspiration from Mexico/SW UZ, in geography but also in cultures both indigenous and colonial, which makes some sense since a key part of High Rock is their mixed ancestry and being subject to colonial rule. Its just a personal tasts tho in the end.
3 - Make them dress slutty again. Healer of akatosh needs his tiddies out for the magic to work.
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whitegoldtower · 11 months ago
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I’m horrid, I know.
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scales-like-ash · 28 days ago
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Wandering Tamriel
I sometimes still get stunned by the beauty of this game
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anti-fresh-blog · 11 days ago
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Can you guys talk about Josajeh more she makes me cry
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actual-skyrim-quotes · 2 years ago
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Interested to see opinions on the setting. Please reblog if you vote (or not, I'm not your dad)
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littlebookoftamriel · 9 months ago
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⟡ Happy Heart's Day/Mara's Day/Sanguine's Summoning Day from Little Book of Tamriel! ⟡
Looking for a detailed cultural breakdown on what the holiday means across Tamriel? Look no further - Sugar and Spice are here to give you the information you need to make sure you dont have a major faux pas with Bretons, a spoiled soiree with the Altmer, or a ruined romp with the Nords!
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Altmer society places little importance on the romantic aspect of Heart's Day - public displays of affection are typically frowned upon. Instead, the day focuses on acts dedicated to Mara, as opposed to focusing on one's partner solely. Children are given small sweets, such as sugared nuts and fruits, fresh agricultural produce is a staple for the day's meals, and traditionally, acts of service are performed for the poor, the elderly, and the infirm - although, with the rise of the Thalmor, this tradition has fallen out of favor.
Argonians do not celebrate Heart's Day or Mara's Day, in fact, due to their communal structure there's never been an interest in it - up until the Imperials and Dunmer began entering the region. The only known Argonians who practice religiously and culturally are those who have fully assimilated to foreign cultures such as Breton, Nordic, and Cyrodiillic - with many in Morrowind even converting to celebrate Sanguine's Summoning Day! As the region's culture has gradually shifted due to a slowly rebounding traditionally Argonian population with interspersed dense pockets of foreigners, some Argonians have begun to celebrate a bastardized version of the traditionally Eight-based holiday, instead making the holiday about playing heart-themed games, seeing it as a lucky day to work, and basing entire outfits around reds and gentle pinks.
Bretons, especially the southern Bretons, absolutely adore Heart's Day! Originally introduced by their Imperial ancestors, Heart's Day has morphed into something all about love, love, love! Bretons will save up all year just to purchase the most lavish and expensive gifts for one another - if its not extravagant enough, then the gift-giver is likely to be shunned by acquaintances and even friends, as it is seen as a terrible social blunder. There are multiple feasts, balls, and most marriages happen on Heart’s Day - making it one of the most beloved holidays of the people of High Rock.
Bosmeri culture places a special kind of importance on the holiday, which is commonly known as All-Hearts Day. As with most Bosmeri holidays, they begin their day with a hearty breakfast and alcohol - lots of alcohol! The Bosmer are one of the unique races in that they are forbidden from consuming any plant matter, and rely on a purely meat based diet - additionally, they are one of the last known races to practice cannibalism. This extends into the way they show love... by giving eachother hearts! Any and all relationships will give eachother hearts to consume on All-Hearts Day, feeding the organ to eachother to symbolize their devotion and care for one another.
Dunmer do not celebrate Heart's Day, but rather, celebrate Sanguine's Summoning Day, as the festivals fall on the same dates. Lavish banquets and feasts are held across Morrowind, with almost every Dunmer over the age of majority drinking in excess at these feasts. Many Dunmer find themselves elevated in the ranks of their Houses on this day, depending on what acts of magic or craftsmanship prowess they show off to their tutors - as today is seen as an auspicious day, many schedule their hearings to be on the date!
The first instance of Mara's Day being referred to as Heart's Day comes from an Imperial account. Gifts for romantic partners are carefully considered and vary in price, although a common superstition in Cyrodiil states that if the gift is bought because the price was cheap, the relationship is doomed to fall apart. Handmade trinkets are also a common gift, especially in rural areas, and typically include something belonging to one's partner, such as a lock of hair.
Khajiit do not celebrate Mara's Day. Instead, they have their own festival later in the year dedicated to Nirni, the personification of Nirn. Traditional offerings during this festival include local flowers and herbs, as well as seasonal fish and cicadas.
Nords are the people to party with on Mara's Day - having village and city-wide celebrations. Mara is one of, if not the, most important divine in the Nordic pantheon, and Nords are given the day off from work to reflect this. Children are expected to present their parents with gifts, and this often carries over into adulthood too. Savoury food is nearly impossible to find on Mara's Day, whilst sweetrolls and honey nut treats are abundant. Mara's Day is a particularly auspicious date in the Nordic calendar, marked by rhymes such as:
"The farmer who sews his seeds And the father's child conceived On Mother Mara's blessed day Will reap good fortune along their way"
The Orcs are a very reclusive people, stalwart and rugged - as a result, they have no holidays today, nor do they celebrate Mara's Day or Sanguine's Summoning! Despite efforts to convert the region, Orcs tend to be most similar to Redguards as they would treat today like any other day of the week. Wait until spring, when the Orsinium celebrates with their yearly fertility festival - just be careful, as its not uncommon to find young lovers engaging in various forms of fighting to show off prior to properly celebrating!
Redguards traditionally, like Argonians and Orcs, do not celebrate any form of Mara's Day or Sanguine's Summoning, instead having rejected it and all worship of the Eight during the Great War. Today is just another day for the Redguard - the closest thing to Mara that the Redguard have is Morwha, and her destival is not until later in the year. So, if you're looking for a place that is free from the holiday, try having some goat kebabs in Hammerfell!
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morroweaver · 1 year ago
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I don't. Have any further comments KJDHFGD Of Course Ivyrandil would be my first subject for the pinup challenge. Of course
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silver-horse · 2 years ago
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The Elder Scrolls Online loading screens (part 5)
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elderscrollsconceptart · 7 months ago
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Summerset Architecture
Concept art for The Elder Scrolls: Online
Art by Joseph Watmough
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spooky-donut-ghost-house · 5 months ago
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The Wasting Plague has said to be comparable to one other plague in Nirn's history
The Thrassian Plague
Now one could say that it wasn't Peryite who created The Wasting Plague and is instead a new Thrassian Plague created by the sloads but there's one problem with that
See several decades ago the sloads made another Thrassian Plague and decided to test it on Alinor
The Thalmor was able to quickly find a cure for the plague and one of the top leaders of The Thalmor a mer named Cindarin set out with ships from Alinor, Valenwood and Elsweyr to sail to the province of Thras the land of the sloads and massacred every single sload on the continent
By all accounts the sload race is basically extinct so that basically dashes out any possibility of the sloads creating The Wasting Plague
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chrismien · 1 year ago
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I haven't played ESO since 2021 because I've been busy with academics but I really miss adventuring in Tamriel. It feels like home sometimes. Going back to Morrowind, which was the first province I set foot in when I was a kid, really brought back some awesome memories.
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With Necrom out for some time now, I can't help but be jealous of people exploring Morrowind again. During my Skyrim playthroughs, Hermaeus Mora was the only Daedric Prince I allowed my characters to ally with.
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