#structure is another element
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codenamesazanka · 1 year ago
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extremely questionable methodology but i compiled all the dialogue spoken between Shigaraki and Deku starting from when Shigaraki breaks out of AFO’s control in Chapter 379 up to Chapter 412.
(There are chapters where they appear but do not speak. Those are the chapter numbers.)
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The takeaway is that Shigaraki is extremely chatty! A lot of it is taunts, but Shigaraki’s also revealing a lot of stuff about his plans and his opinions.
Deku does not seem as interested in returning the conversation, however. Whenever he does speak, it’s less in response to any of the content of Shigaraki’s chatter, and more heroic statements of intent. (The ‘you’re still human’ is the only direct refutation, I think.)
To be fair, his focus is all on surviving Shigaraki’s attacks. Nearly all his internal thoughts are strategy - combining a quirk with this quirk, how exactly he can physically stop Shigaraki. Additionally, before Chapter 410, he was probably too worried about All Might; while for most of Chapter 412, he was asphyxiating. Hard to chat when so much shit is happening.
And you can argue Shigaraki is just Villain monologuing. Deku doesn’t have to pay attention to anything he says - a lot which are, after all, taunts - he doesn’t have to engage with Shigaraki’s dumb rants.
His goal is to save Shigaraki/The Crying Child, and only that - not like talking or asking questions about anything or responding is required for that.
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bitegore · 2 months ago
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Odd to me that the whole "x trans group has it worse, actually" people seem to both be really optimistic about how cissexual cisgender society views trans people of every stripe, just about different groups. Like they don't see any of us as one of them. There's still regular degular transphobia and its fucking everpresent for literally every trans person there is. There's no passing so successful that you opt out of society beong transphobic on literally any side.
#i mostly think the hashtag transcourse or w/e on here is like. amusing and entertaining. because its always people trying to corner the#market on things that happen broadly to shitloads of groups that just don't usually also overlap with being white and middle class#but i was sitting around offline and was thinking about something someone else had said on a post that was particularly stupid#and like was an argument on the 'transmisogyny is the worst oppression of any group' side that somehow managed to contradict one of the core#tenets of transmisogyny theory in the process#and it was just like. for such a cynical attitude you are really really optimistic about Society huh. you really think you can actually#pass hard enough and your acceptance will actually come huh.#hell even the concept and the way passing is approached in Trans Discourse TM vs in race theory is really something#eh im gonna quit running my mouth in the tags and go to bed bc i gotta be up in like 6 hours but last parting shot#why is everyone on here so obsessed with making Theories of Xyz that are like 'this is just a personal thing that applies to people' and not#Structural Analyses that Discuss Structures. like misogyny is a structural issue and its ingrained in every layer of our society its like.#an understood quantity that misogyny isnt just something that Happens To Women but a fundamental part of how power institutions etc are m#built and structured and why feminists of the past had to fight for things like the right to manage their own money and why women as a class#are disenfranchised relative to men as a class. right#how is it that everyone hotly debating niche gay and trans and etc theories on here are incapable of discussing these things as structural#elements that play off of and feed into one another in lieu of making them into like personal things. that happen to you if you are#personally something or other but don't like permeate our society on a fundamental level somehow. the actual transmisogyny theories are#structural so why are you all so bad at it. i dont know if transandrophobia even has a theory and if it has any structural critiques i#havent seen them personally#like idk its just fucking funny to me. and kind of weird.#why claim to be super adherent to one structural critique and philosophy and then refuse to engage with the structural results of that#structural criticism. are you even reading what you're riffing off.
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greaterstolenlandspolycule · 6 months ago
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Love how the Stolen Lands is filled with ruins and fallen kingdoms (I mean. Taldor is still a thing. Just not here!)
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sroloc--elbisivni · 2 years ago
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what's happening with ao3? (summarized)
wrote a version of this up for a friend, thought it would be good to put it out in case it helps even one other person who's only caught rumblings, especially since even the most informative posts I've seen on the topic I found unhelpful in other ways. June 3 2023.
A group of folks came together to organize a campaign that ran in May 2023 called ‘end-otw-racism’ with the end goal of decreasing the potential for racist harassment on ao3; specifically to call attention to how few of the promises on Ao3's 2020 statement against racism have been fulfilled. (this is an EXTREMELY condensed summary. please do go check out their pinned post and FAQ if you want more information)
Partly as a result of the discussions this campaign generated, some of the volunteers/former volunteers of the OTW/Ao3 have come forward to discuss how there’s been a culture of overwork and poor structural management, as well as a lack of support for members both in general and in a specific incident where volunteers were sent sexually explicit and illegal material to their email inboxes. Further details here. The following link is from someone who was involved in the founding of the OTW (and left in 2014) confirming that there are some structural problems that have been present from the beginning.
Here is a post I have previously reblogged discussing some next steps to take if you want to try and effect change.
The following is my own opinion. I think there are definitely reasons for structural reorganization, and I think it’s good for people to be paying attention to what is, essentially, a community project that many of us participate in, and I think that the rapid growth ao3 has experienced in the past few years has been probably poorly handled internally, ESPECIALLY since everyone who volunteers with the organization has been living through the same global pandemic as the rest of us. I think that having visible public complaints and support for the volunteers who have been poorly treated will be helpful for any volunteers or internal members of the org hoping to change how things are done.
I also think that staking everything on demanding immediate change is going to cause more problems than it solves, and I am concerned this could flare up into an immediate firestorm of ugly fighting and internet name-calling and not actually generate in the long-term the momentum, patience, or attention to actually effect positive change.
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bookwyrminspiration · 2 years ago
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Hi Quil! I just had a really nice weekend and I hope you enjoyed your weekend too.
Recently, I’ve been working on some of my longer story ideas, but I also had some concepts for oneshot and shorter stories to write, which I might try out. I know you have written both oneshots and longer stories, so I was curious what your thoughts were on different kinds of stories and if you had any advice for either type, especially for longer-form stories. 
Thank you!
- Amethyst
~
Hi Amethyst! I’ve been rather busy lately, but really soon my weekends and weeks should be very free and enjoyable! I’m about to have a summer break for the first time in four years and I’m not quite sure what to do with all that time!
I can share advice, but just keep in mind this is my experience and what works for me; if it doesn’t work for you, don’t give up, that just means what works for me doesn’t work for you. I’ve also shared general writing advice before, like here and here and here. I’m sure there’s more on my blog, the tagging system just sucks at finding things.
No one form (long or short) is better than the other; its about adequately representing and doing justice the concept. Sometimes you have a really complex idea and it would be best explored over a really long story with lots of depth and side plots, and sometimes you want to really highlight one aspect of something (of a society, a relationship, an idea, etc) and you want it to be shorter, more focused, eliminating background noise. it’s also wise to take into account what you can realistically do and how much time you have. If you’ve never written before in your life, for example, it’d probably be best to start with smaller projects.
Focusing on long-form stories, I think a huge thing is patience and consistency. The gratification and pay off for these comes much further down the line and requires a considerable amount of effort. Going into it knowing there’s a very long road ahead helps get you through the times where it feels like you’ll never get there and nothing’s happening. Things are happening, they just take time to write. There’s a lot of words and even the most prolific writer can’t knock it out all at once. It’s more reliable to write smaller amounts consistently than large amounts sporadically, in my experience.
A big one for me personally is also to have an end goal in mind. Know, at least generally, where you’re going. Long form tend to have subplots and side things happening, so keeping in mind where the story should be heading alongside that makes it more cohesive and, in my experience, you’re more likely to actually get there. When I’ve tried to write long form stories without a decided direction, I got completely off track and had to start over. Something vague like “at the end they’re going to have a fight with this person” is enough, nothing fancy, you have something to keep in mind to head towards.
Oh here’s another thing! Don’t worry about editing your first time through. Editing and revision comes later. If you’re focused on making things good and perfect before moving on, you’re going to massively hinder yourself. Writing the story through (or your chapter through), and then go back and make changes. Having the whole thing in front of you makes it easier to adjust where needed because you can see how everything interacts with each other. Sometimes the inspiration for a change you make in chapter 2 comes from something you write in chapter 20. So discard these quality standards; the point of the first draft is to get something down, that’s its only purpose; even if its the shittiest writing in the world, its better than an empty page. you can make it better later.
I’m sure I could think of more, but since I just threw multiple long linked posts at you I’ll stop here for now! If you have more specific questions I’d be happy to help however I can, though again, these are just my thoughts and experiences. At the end of it all remember why you’re writing! For fun? To express something about yourself? To reflect on something? Try to keep that in mind so you don’t make yourself hate writing when you get stuck (which is pretty much inevitable. we all run into problems at some point)
I hope this helps!
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bumblecrisp · 2 months ago
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hewgeso can only really be appreciated to the fullest when you’re the only one on the highway slowly making your way through a blizzard in the dead of night
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thestuffedalligator · 7 months ago
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The wizards said the orangutan would be able to lead them back to the dungeon in a couple days.
What a sentence, Chilchuck thought. It seemed to him that he’d been saying a lot of things with full sincerity that weeks ago would’ve been total gibbering nonsense.
The others had wandered off into the city like tourists. Laios was spending the day in some kind of pet shelter for dragons. Senshi had mentioned bringing Izutsumi to check out the local dwarven cooking. Rats were apparently involved, to his total lack of surprise.
He had decided to hole up in the nearest bar that would accept a fistful of foreign coins. He was at the stage of buzz that felt as though someone was wrapping a woollen blanket around his head, and it was loosening his tongue.
“And he’s a good kid,” he was saying. “He’s a good kid, he’s even a good fighter, but he’s got all the social skills of a dead donkey. This is a guy who hears that he has to eat part of his sister, and the first thing he says is-”
THE EGG IS PLACED ON TOP OF THE BACON?
He paused mid-ramble and blinked stickily at the stranger seated next to him. “Sorry?”
WHAT STRUCTURAL SUPPORT DOES THE BACON OFFER THE EGG?
He blinked again. “It’s for,” he tried. “You know. So you can eat the egg and bacon at the same time.”
INSTEAD OF CONSUMING THE ELEMENTS OF THE BREAKFAST SEPARATELY.
“Right.”
BUT IN THIS EXERCISE, YOU WISH TO REMOVE THE EGG FROM THE BACON.
“Right — right! The idea is if we take away the half of Falin that’s a dragon, we can resurrect the human half of her.”
THUS UNFRYING THE EGG.
He screwed an eye shut and tried to make out the face of the stranger through the three images swirling in the hot, lightheaded haze. It looked like a very skinny face.
“I’m starting to lose the food metaphor,” he mumbled. “My point is, the further we go to fix this problem, the worse it gets. And it’s not that i have a problem with resurrection — have you ever been resurrected?”
NO, BUT I HAVE BEEN WITNESS TO PART OF IT.
“Some people are weird about it. Senshi’s weird about it too, but he’s the one who suggested it. Anyways, it’s not that I have a problem with resurrection, I just don’t like the idea of eating an old coworker.”
Another sentence that would have been nonsense barely a week ago. He tried to shrug and missed. “I guess they say, ‘Eat to live, don’t live to eat.’”
A STRANGE THING TO SAY. A PARADOX OF SOME KIND, I’M SURE.
He was beginning to feel a slight headache. “No, it means, like — treat food as a fuel, a necessity, don’t get fussy about the experience of eating it.”
THEY ARE NOT MUTUALLY EXCLUSIVE. The stranger plucked a paper umbrella out of their drink. They twirled it thoughtfully between very skinny fingers. I WOULD RECOMMEND A CURRY, they said. I’VE ALWAYS BEEN FOND OF A CURRY.
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thewriteadviceforwriters · 3 months ago
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100 Vocabulary Words for Gothic Fiction | For Writers
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Hello Writers! I've put together a list of 100 words to help you expand your vocabulary for writing gothic fiction in October. I categorized the words for easy reference. I did some research using thesauruses and dictionaries to compile this list for you. I hope you find it helpful! 👻🎃
Atmospheric Words
Tenebrous - dark and gloomy
Oppressive - overwhelming and unpleasantly powerful
Ominous - suggesting evil or harm is imminent
Eerie - strange and frightening
Uncanny - mysterious and unsettling
Nefarious - wicked or criminal
Malevolent - having evil intentions
Sinister - giving the impression of evil
Melancholy - deep sadness
Lugubrious - mournful or dismal
Sombre - dark and gloomy
Dreary - dull and depressing
Desolate - empty and lonely
Bleak - cold and depressing
Dank - unpleasantly damp and cold
Character Descriptions
Pallid - abnormally pale
Gaunt - thin and bony
Haggard - looking exhausted and unwell
Cadaverous - corpse-like
Wan - pale and sickly
Spectral - ghost-like
Enigmatic - mysterious and difficult to understand
Brooding - appearing darkly thoughtful
Tortured - suffering mentally or physically
Macabre - disturbing due to focus on death or injury
Architectural Features
Gothic - relating to medieval style architecture
Dilapidated - in a state of disrepair
Decrepit - worn out or ruined due to age
Crumbling - breaking into small fragments
Decaying - rotting or decomposing
Ramshackle - in a state of severe disrepair
Crypt - underground room or vault
Turret - small tower on a building
Parapet - low protective wall along the edge of a roof
Buttress - structure built against a wall for support
Supernatural Elements
Apparition - ghost or spirit
Phantasm - figment of the imagination
Specter - ghost or phantom
Wraith - ghost or spirit
Revenant - person who returns as a spirit after death
Ethereal - extremely delicate and light
Otherworldly - belonging to an imaginary or spiritual world
Paranormal - beyond normal explanation
Preternatural - beyond what is normal in nature
Occult - supernatural or magical
Emotions and States of Mind
Dread - great fear or apprehension
Foreboding - fearful apprehension
Trepidation - fear or anxiety about something that may happen
Anguish - severe mental or physical pain
Despair - complete loss of hope
Melancholia - deep and long-lasting sadness
Hysteria - exaggerated or uncontrollable emotion
Delirium - state of confusion and hallucination
Madness - state of severe mental illness
Obsession - persistent disturbing preoccupation with an idea or feeling
Gothic Settings
Moor - area of open, uncultivated upland
Wasteland - barren or desolate area
Labyrinth - complex maze-like structure
Catacomb - underground cemetery
Dungeon - dark underground prison
Mausoleum - building housing a tomb or tombs
Sepulcher - small room or monument where a dead person is laid
Necropolis - large cemetery, especially an ancient one
Citadel - fortress that commands a city
Monastery - building occupied by a community of monks
Weather and Natural Phenomena
Tempest - violent windy storm
Miasma - unpleasant or unhealthy smell or vapor
Fog - thick cloud of tiny water droplets
Mist - cloud of tiny water droplets in the air near ground level
Gloom - partial or total darkness
Twilight - soft glowing light from the sky when the sun is below the horizon
Umbra - the fully shaded inner region of a shadow
Penumbra - the partially shaded outer region of a shadow
Crepuscular - resembling twilight; dim
Tenebrous - dark, shadowy, or obscure
Literary Devices and Narrative Elements
Foreshadowing - warning or indication of a future event
Omen - event regarded as a portent of good or evil
Portent - sign or warning that a momentous or calamitous event is likely to happen
Harbinger - person or thing that announces or signals the approach of another
Presage - sign or warning that something will happen
Doppelganger - look-alike or double of a living person
Grotesque - comically or repulsively ugly or distorted
Gothic double - character representing the duality of human nature
Unreliable narrator - narrator whose credibility is compromised
Frame narrative - story within a story
Liminal Spaces and Concepts
Threshold - strip of wood or stone forming the bottom of a doorway
Liminal - occupying a position at, or on both sides of, a boundary or threshold
Betwixt - in between
Interstitial - of, forming, or occupying interstices (small spaces between things)
Twilight zone - undefined or intermediate area between two distinct states
Purgatory - place or state of temporary suffering or expiation
Netherworld - imaginary subterranean world of the dead
Abyss - deep or seemingly bottomless chasm
Void - completely empty space
Chthonic - concerning, belonging to, or inhabiting the underworld
Miscellaneous Gothic Terms
Sublime - of such excellence, grandeur, or beauty as to inspire awe
Ineffable - too great or extreme to be expressed or described in words
Eldritch - weird and sinister or ghostly
Atavistic - relating to or characterized by reversion to something ancient or ancestral
Numinous - having a strong religious or spiritual quality; indicating the presence of a divinity
Happy writing, and Happy October! 📜🕯️- Rin T.
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heywriters · 2 months ago
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Rescued Writing Links!
When cleaning out the HEY, Writers! Pinterest I moved some links here. The internet has changed a LOT since I started collecting these, so some links may include outdated info. All were still active when I made this, but it's been in my drafts for a hot minute.
Protip! In Firefox, check to toggle reader view when reading these (mobile: the page icon in the url bar; desktop: same icon or hit F9). This removes popups, ads, screen clutter, and often has an audio option.
Survivors of Internet Decay Award!
These active sites featured most often in my collections so they get the top of the list.
Helping Writers Become Authors
Mythcreants
Bryn Donovan
Getting Started (Ideas & Intros)
How to Start Writing a Book: Learn One Writer’s Process | Marian Schembari
How to Start a Story: 30 Opening Scene Examples | Bryn Donovan
Don’t Panic! What to Do When You Have Too Many Story Ideas | Faye Kirwin
How to Write a Killer First Chapter | Rae Elliot
How To Write A Captivating Opening Sentence
Outlining
How to Create a Flexible Outline for Your Novel | Faye Kirwin
Protagonists
How to Write Believable Characters | Bridget McNulty
4 Ways to Write a Likable Protag at the Start of the Character Arc | KM Weiland
5 Tips for Writing a Likable "Righteous" Character | KM Weiland
I Hate Your Protagonist! Want to Know Why? | KM Weiland
The Secret to Writing Dynamic Characters: It's Always Their Fault | KM Weiland
A Protagonist’s Moment of Realisation
Antagonists
Blurring the Lines: What Are Anti-Heroes and Anti-Villains?
Antagonists: Inner & Outer Demons | Kristen Lamb
How to Write Multiple Antagonists | KM Weiland
Character Building
The Epic Guide to Character Creation, Part 1 | Kylie Day
Pick Up A Bad Habit | Maggie Maxwell
How To Write Characters from the Opposite Gender | Rachel Poli
Top 4 Tips for Using Backstory in Your Novel | Diana Anderson-Tyler
Depicting Background Characters | Chris Winkle
Scene Building
The 5 Elements Of A Good Scene | Amanda Patterson
A New Way to Think About Scene Structure | KM Weiland
2 Ways to Make the Most of Your Story’s Climactic Setting | KM Weiland
8 Things Writers Forget When Writing Fight Scenes | Lisa Voisin
Descriptions
Master List of Facial Expressions | Bryn Donovan
Master List of Words to Describe Voices | Bryn Donovan
Master List of Physical Description for Writers | Bryn Donovan
Writer’s Guide to Serious Injuries and Calamities | Bryn Donovan
How to Ground Your Reader (in the setting) | Rachel Craft
The Forgotten Fifth Sense | Writer's Relief
Never Name an Emotion in Your Story | KM Weiland
Show, Don't Tell: How to Write the Stages of Grief | Ruthanne Reid
100 Words for Facial Expressions
Dialogue
How To Write Good Dialogue: Ten Tips | Irving Weinman
Seven Dialogue Don’ts | Jason Bougger
10 Keys to Writing Dialogue in Fiction | Katherine Cowley
Points-Of-View (POV)
What Every Writer Ought to Know About the Omniscient POV | KM Weiland
Motivation & Support
What New Writers Need To Know About Fear | Bryan Collins
How to Discover Your Writing Process with Gabriela Pereira | Kirsten Oliphant
Editing & Revising
18 Overused Words to Replace When Writing | Oxford Tutoring
An Easy Way to Immediately Improve Your Character’s Action Beats | KM Weiland
Want More Depth to Your Writing? | Sacha Black
How Much is Too Much Backstory? | Ellen Brock
Why Your Writing Sounds Weird (And What You Can Do About It) | Joe Brock
Self-Editing for Fiction Writers | Jenny Bravo
Favorite Revision and Editing Tricks
Short Stories & Flashfic
How to Write a Story a Week: A Day-by-Day Guide | Emily Wenstrom
How Flash Fiction / Microfiction Can Help With Your Writing | Rhianne Williams
Worksheets & Downloads
Writing Worksheet Archive
If anyone out there loves making lists and wants to transport this to another site, you have every right to do so! Just let me know in a reblog so I can share it here again :)
---
HEY! Writers' Links
Tip Jar! If you enjoy my blog and advice, support me on Ko-fi!🤗
Follow me on AO3 for fanfiction
Visit my Pinterest & Unsplash for visual inspiration
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esotericalchemist · 4 months ago
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𝐑𝐮𝐥𝐞𝐫 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞 - 𝐃𝐞𝐭𝐚𝐢𝐥𝐬 𝐚𝐛𝐨𝐮𝐭 𝐲𝐨𝐮𝐫 𝐜𝐚𝐫𝐞𝐞𝐫 ✧˖°.
Masterlist - YouTube (subliminals)
In Vedic astrology, the ruler of the 10th house plays a crucial role in shaping your career, professional success, and public image. While the 10th house governs your aspirations, ambitions, and how you are perceived in your career, the planet ruling that house provides deeper insights into how you achieve your goals and the nature of your profession. The placement of the 10th house ruler in the chart adds another layer, indicating where your career energies are focused and what kind of opportunities or challenges you may face. Understanding the 10th house ruler helps reveal the path toward success, showing how your personal strengths, ambitions, and the planetary influences converge to shape your professional life.
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𝐀𝐫𝐢𝐞𝐬 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐂𝐚𝐩𝐫𝐢𝐜𝐨𝐫𝐧 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Capricorn in the 10th house, your career is shaped by Saturn, the ruler of Capricorn. This placement makes you ambitious, disciplined, and focused on long-term success. You approach your career with seriousness and dedication, determined to reach the top through hard work and perseverance. While your progress may be slow, Saturn's influence ensures that the achievements you build are solid and lasting. Challenges in your career will teach you valuable lessons in patience and resilience, and over time, you’re likely to gain recognition for your reliability, responsibility, and leadership skills. You thrive in structured environments that require organization and long-term planning.
Saturn through the Houses:
Saturn in the 1st House: Your career is a core part of your identity. You feel a strong sense of responsibility and work hard to establish a solid reputation, often taking on leadership roles.
Saturn in the 2nd House: Financial security is important to you, and you take a careful, steady approach to building wealth. You might work in fields related to finance, banking, or resource management.
Saturn in the 3rd House: Communication, writing, or teaching could be key elements of your career. You have a disciplined approach to learning and sharing knowledge, making you a natural teacher or writer.
Saturn in the 4th House: Your career could be linked to real estate, land, or home-related industries. Balancing work and family life may be a central theme in your professional journey.
Saturn in the 5th House: You may face challenges in expressing your creativity or leadership, but you work hard to develop these skills. A career in education, working with children, or creative fields may suit you.
Saturn in the 6th House: You thrive in structured, service-oriented careers, such as law, administration, or health. You are diligent and take on responsibilities, often being the problem-solver in the workplace.
Saturn in the 7th House: Partnerships play an important role in your career, whether through law, consulting, or other collaborative fields. Professional relationships may take time to grow but are key to your success.
Saturn in the 8th House: You may find yourself in careers involving finance, research, or transformation, such as investigative work. Success may come after overcoming significant challenges, particularly in shared resources.
Saturn in the 9th House: Higher education, law, or philosophy may shape your career. You are dedicated to learning and could work in fields like teaching, publishing, or travel, where your discipline helps you excel.
Saturn in the 10th House: You are highly driven in your career, and leadership roles are likely in your future. While it may take time, your hard work will lead to success and authority in your professional life.
Saturn in the 11th House: You may work in large organizations, social causes, or network-focused careers. You value long-term connections and are likely to achieve success through teamwork and collaboration.
Saturn in the 12th House: Careers in spirituality, healing, or behind-the-scenes work may appeal to you. You’re disciplined in solitude and may find fulfillment in helping others, possibly in hospitals, research, or working abroad.
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𝐓𝐚𝐮𝐫𝐮𝐬 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐀𝐪𝐮𝐚𝐫𝐢𝐮𝐬 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Aquarius in the 10th house, your career is driven by a desire for innovation, progress, and making a collective impact. Ruled by Saturn, Aquarius gives you the determination to challenge norms while maintaining discipline and long-term focus. You seek careers that allow you to express individuality and contribute to societal advancement, often in fields like technology, social change, or science. You thrive in roles that let you introduce fresh, forward-thinking ideas and revolutionize outdated systems. Saturn’s influence ensures that, despite your progressive mindset, you approach your career strategically, building success over time. Your blend of vision and discipline enables you to leave a lasting mark in your field.
Saturn through the Houses:
Saturn in the 1st House: Your career is closely tied to your identity, and you're seen as a responsible, visionary leader. You may work in fields that promote innovation or social reform, with a strong sense of independence in carving your own path.
Saturn in the 2nd House: Your career may involve managing finances or resources with a progressive mindset, possibly in technology or sustainability. You approach wealth-building cautiously, with an eye on long-term stability and community-focused projects.
Saturn in the 3rd House: Communication, technology, and intellectual exchange are central to your career. You may work in areas such as digital media, education, or tech startups, where your forward-thinking ideas can thrive. Your disciplined approach helps you stay ahead of trends.
Saturn in the 4th House: Your career could involve real estate, social housing, or projects aimed at improving community living standards. You may be drawn to futuristic housing concepts, urban planning, or ecological development, creating new models for sustainable living.
Saturn in the 5th House: Your creativity is structured, and you may work in innovative fields such as technology, entertainment, or education reform. You bring discipline to creative projects, working on long-term goals that push boundaries in media, teaching, or speculative industries.
Saturn in the 6th House: Your career may involve service, health tech, or innovative ways of improving work environments and systems. You thrive in positions where you can modernize old systems and improve efficiency, bringing a visionary approach to everyday problem-solving.
Saturn in the 7th House: Partnerships are crucial to your career, and you may work in law, consulting, or tech industries. Your professional relationships will likely take time to develop, but they will be built on mutual respect and a shared vision for the future.
Saturn in the 8th House: You could be involved in research, finance, technology related to transformation (like AI or biotechnology), or areas dealing with the hidden or taboo. Success may come after overcoming significant obstacles in deeply transformative fields.
Saturn in the 9th House: Higher education, technology, or international work may define your career. You may find success in spreading progressive ideas, possibly in academia, publishing, or humanitarian work, with a focus on future-oriented reforms.
Saturn in the 10th House: Your career is focused on innovative fields like technology, social reform, or large organizations that influence societal structures. You work towards leadership roles, contributing to systems that will benefit humanity over the long term.
Saturn in the 11th House: Your career involves large organizations, social causes, or the tech industry. You work well in teams and networks, building lasting professional connections. Your long-term vision aligns with solving global issues like inequality or environmental challenges.
Saturn in the 12th House: You may work in isolated or behind-the-scenes roles, such as research, technology development, or humanitarian work in foreign lands. Your career may focus on spirituality, healing, or hidden aspects of society, with a focus on advancing collective progress through quiet, yet impactful, contributions.
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𝐆𝐞𝐦𝐢𝐧𝐢 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐏𝐢𝐬𝐜𝐞𝐬 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Pisces in the 10th house, your career is influenced by the expansive, philosophical energy of Jupiter, Pisces' traditional ruler. Pisces in the 10th house brings a fluid, creative, and intuitive approach to your professional life, guiding you toward fields that allow for compassion, creativity, and emotional expression. You may be drawn to careers in art, music, spirituality, healing, or social services. With Pisces, your career path is likely to be non-linear, seeking fulfillment through helping others and tapping into your emotional and spiritual sides. Jupiter's influence encourages growth through wisdom and knowledge, but you may need to guard against idealism or a lack of focus.
Jupiter through the Houses:
Jupiter in the 1st House: Your career is closely tied to your identity, with a focus on guiding or teaching others. You may work in fields like coaching, teaching, or spiritual guidance, where your expansive nature shines.
Jupiter in the 2nd House: Wealth management or creative fields such as art or media may define your career. You seek financial security through emotionally fulfilling work.
Jupiter in the 3rd House: Careers in communication, education, or media are highlighted. You may excel in writing, teaching, or creative expression that inspires others.
Jupiter in the 4th House: Your career could involve home, real estate, or nurturing roles, such as counseling, social work, or helping others find emotional security.
Jupiter in the 5th House: Creativity, teaching, or working with children may define your path. You are drawn to self-expression and growth, particularly through the arts or education.
Jupiter in the 6th House: Service-oriented careers, especially in health or healing, are key. You bring a compassionate touch to work in holistic medicine, counseling, or social services.
Jupiter in the 7th House: Partnerships are central to your career. You may thrive in law, diplomacy, or client-oriented professions, finding success through collaboration.
Jupiter in the 8th House: Careers in finance, psychology, or deep emotional work are appealing. You may excel in fields involving transformation, research, or healing.
Jupiter in the 9th House: Travel, education, or spiritual work may define your career. You are a natural teacher or guide, and your work might involve spreading wisdom across cultures.
Jupiter in the 10th House: Your career focuses on helping others and contributing to the greater good. Fields like teaching, philosophy, or creative arts align with your ideals and values.
Jupiter in the 11th House: Your career involves working with groups or organizations focused on social causes. You may find success in humanitarian work or fields that positively impact society.
Jupiter in the 12th House: You may work behind the scenes in healing, research, or spiritual professions, drawn to deep emotional or psychological exploration in fields like hospitals or institutions.
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𝐂𝐚𝐧𝐜𝐞𝐫 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐀𝐫𝐢𝐞𝐬 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Aries in the 10th house, your career is fueled by the assertive and bold energy of Mars, Aries' ruling planet. This placement makes you naturally ambitious, courageous, and eager to take action in your professional life. You’re driven to lead, often preferring positions where you can make independent decisions and move quickly. You're not one to shy away from challenges and thrive in roles that allow you to assert your authority and pursue your goals with determination. Mars gives your career a pioneering spirit, helping you excel in fast-paced environments where quick thinking is essential. However, learning to manage impulsiveness is key to achieving lasting, long-term success.
Mars through the Houses:
Mars in the 1st House: Your career is a reflection of who you are, and you tackle it with confidence and drive. Leadership roles come naturally to you, and you thrive in competitive, high-energy fields where you can take charge.
Mars in the 2nd House: You may find yourself working in finance, resource management, or building material wealth, approaching these areas with assertiveness. You're focused on achieving financial security, often through bold business ventures or entrepreneurial paths.
Mars in the 3rd House: Careers in communication, tech, or marketing may appeal to you. You bring energy and confidence to your work, excelling in roles that require quick thinking, writing, or public speaking.
Mars in the 4th House: Your career could be connected to real estate, construction, or home-related fields. You approach your work with vigor, though balancing your personal and professional life may present challenges.
Mars in the 5th House: Creative pursuits, sports, or speculative ventures may shape your career. You bring passion and a bold energy to leadership, teaching, or entertainment roles.
Mars in the 6th House: You may work in service, health, or roles that require solving problems and resolving conflicts. You excel in demanding positions, thriving on hard work and resilience.
Mars in the 7th House: Partnerships are vital to your career success, though they may be competitive or dynamic. Roles in law, negotiation, or client services suit you, where boldness and directness are assets.
Mars in the 8th House: Careers in finance, research, or transformative fields like psychology or crisis management appeal to you. You bring intensity and thrive in high-stakes environments.
Mars in the 9th House: Your career could involve travel, education, or law, with an emphasis on exploring new ideas. You're passionate about expanding horizons, for both yourself and others.
Mars in the 10th House: Leadership comes easily to you, and you're highly focused on your career. Assertiveness and independence help you rise to the top through determination and a proactive mindset.
Mars in the 11th House: Your career may revolve around social causes, working with groups, or innovative fields like technology. You're driven to create change on a broad scale, bringing energy and passion to collaborative projects.
Mars in the 12th House: You may find fulfillment in behind-the-scenes or isolated roles, such as in hospitals, prisons, or research. You're drawn to careers that require strategic thinking and inner strength, often in healing or spiritual work.
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𝐋𝐞𝐨 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐓𝐚𝐮𝐫𝐮𝐬 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Taurus in the 10th house, your career is guided by Venus, the ruler of Taurus, bringing a focus on stability, beauty, and financial security. You are naturally drawn to professions that offer consistency and allow you to build something long-lasting rather than chasing short-term success. With Taurus in the 10th house, you're inclined toward careers in art, design, real estate, finance, or any field that provides material comfort and aesthetic satisfaction. Venus’ influence gives you a polished and graceful professional image, making you appear charming and diplomatic in the workplace, which helps you navigate your career with ease. Your Leo rising adds leadership qualities, and combined with Venus' refinement, you’re suited for roles of authority in creative or luxury-related fields.
Venus through the Houses:
Venus in the 1st House: Your charm and elegance strongly contribute to your professional success. You come across as a natural leader with a refined presence, excelling in careers that showcase beauty, creativity, or harmony.
Venus in the 2nd House: You may work in finance, banking, or industries focused on material wealth. You have a natural talent for accumulating resources and thrive in fields that provide financial stability.
Venus in the 3rd House: Your career could revolve around communication, writing, or media. You might work in advertising, marketing, or teaching, where your creativity and diplomacy are key strengths.
Venus in the 4th House: Real estate, interior design, or careers related to home and comfort may be your path. You have a talent for creating harmonious spaces and excel in fields that enhance living environments.
Venus in the 5th House: Creative pursuits, entertainment, or education could define your career. You are passionate about self-expression and may find success in the arts, theater, or roles involving children.
Venus in the 6th House: You may work in service, wellness, or healthcare, focusing on improving others’ quality of life. You bring a peaceful approach to the workplace, excelling in roles that involve helping others.
Venus in the 7th House: Partnerships play a crucial role in your career success. You may work in law, counseling, or client-oriented professions, where negotiation and diplomacy are essential.
Venus in the 8th House: Careers involving finance, shared resources, or transformation appeal to you. You may excel in managing other people’s money or working in fields like psychology or counseling.
Venus in the 9th House: Higher education, travel, or law could play a significant role in your career. You may succeed in areas that involve cultural exchange, teaching, or spreading knowledge with diplomacy.
Venus in the 10th House: Your career revolves around creating beauty and harmony. You are likely drawn to design, art, or luxury-related fields, focusing on stability and material success.
Venus in the 11th House: You may work with groups, social causes, or in the arts. Collaborative environments that value creativity suit you, and you enjoy social recognition for your contributions.
Venus in the 12th House: You may be drawn to careers in spirituality, healing, or behind-the-scenes work. You find fulfillment in helping others, potentially through art therapy, retreat centers, or charitable organizations.
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𝐕𝐢𝐫𝐠𝐨 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐆𝐞𝐦𝐢𝐧𝐢 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Gemini in the 10th house, your career is shaped by Mercury, the ruler of both Gemini and Virgo. Gemini in the 10th house brings adaptability, communication skills, and intellectual curiosity to your professional life. You are drawn to roles that require versatility, such as writing, teaching, marketing, or any field where communication is key. With Mercury as your 10th house ruler, you excel in processing and sharing information, networking, and working in dynamic environments that challenge your mind. Your career path is likely to involve change, travel, or multitasking, as you enjoy variety and mental stimulation in your work.
Mercury through the Houses:
Mercury in the 1st House: Your career is closely tied to your personal identity, and you are seen as articulate and quick-thinking. You may thrive in roles that involve public speaking, writing, or any profession that lets you express your intellect.
Mercury in the 2nd House: Your career may focus on finance, resource management, or sales. You have a talent for handling money and may work in fields that involve communication, such as negotiations or teaching.
Mercury in the 3rd House: Media, technology, or communication are central to your career. You excel in multitasking roles like journalism, marketing, or PR, where your ability to convey information clearly is essential.
Mercury in the 4th House: Your career may involve real estate, education, or working from home. You use your intellect to create a secure and stable professional environment.
Mercury in the 5th House: Creative fields like writing, teaching, or entertainment could define your career. You are skilled at expressing ideas, especially in roles involving children, content creation, or education.
Mercury in the 6th House: Your career may involve health, service, or administrative work. You bring a practical and organized approach to your job, excelling in professions that require detailed communication and problem-solving.
Mercury in the 7th House: Partnerships are crucial to your career, and you may work in law, consulting, or client-based roles where negotiation and communication are key.
Mercury in the 8th House: Your career may involve finance, research, or uncovering hidden truths. You’re drawn to roles in psychology, investigative journalism, or finance, where deep analysis is required.
Mercury in the 9th House: Higher education, travel, or teaching may define your career. You enjoy sharing knowledge, and you may work in academia, publishing, or international fields.
Mercury in the 10th House: Communication is key to your career success. You likely work in fields like media, business, or teaching, using your intellectual abilities to influence and inform others.
Mercury in the 11th House: Your career involves working with groups, social causes, or technology. You thrive in collaborative environments and may work in innovation, community outreach, or tech-driven fields.
Mercury in the 12th House: You may work behind the scenes in research, healing, or spiritual fields. You are drawn to introspective roles that require deep understanding and investigation.
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𝐋𝐢𝐛𝐫𝐚 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐂𝐚𝐧𝐜𝐞𝐫 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Cancer in the 10th house, your career is guided by the nurturing and emotional energy of the Moon, Cancer’s ruler. Cancer in the 10th house makes you empathetic and focused on providing emotional support and security in your professional life. You're drawn to roles where caring for others or creating a supportive environment is key. Fields like healthcare, hospitality, education, social work, or real estate may appeal to you. The Moon’s influence adds sensitivity and adaptability to your career path, meaning your professional choices may fluctuate depending on your emotional state or personal life needs. In your career, you are often known for your ability to connect with others on a deep emotional level, offering compassion and understanding in your work.
Moon through the Houses:
Moon in the 1st House: Your career plays a major role in your identity, and you’re seen as nurturing and empathetic. You gravitate toward leadership roles in fields like healthcare, counseling, or education, where caring for others is essential.
Moon in the 2nd House: Your career may involve managing resources that provide emotional security, such as finances, food, or hospitality. You’re likely drawn to roles that offer comfort and care, like banking or hotel management.
Moon in the 3rd House: Communication and community are central to your career. Writing, teaching, or media work are likely, allowing you to express emotional insight and connect with others through your words.
Moon in the 4th House: Careers related to homes, families, or real estate are likely. You might work in home design or real estate, focusing on creating emotional security and comfort for others.
Moon in the 5th House: Teaching, creative fields, or working with children could define your career. You enjoy nurturing others’ growth and could find success in art, education, or children’s services.
Moon in the 6th House: Service-oriented careers, especially in health or caregiving, appeal to you. You thrive in roles where you can help others, such as nursing, social work, or holistic health, bringing emotional insight to problem-solving.
Moon in the 7th House: Partnerships are key to your career success. You may work in counseling, consulting, or any field requiring strong one-on-one relationships, where your emotional sensitivity builds supportive connections.
Moon in the 8th House: Your career might involve finance, psychology, or transformative work. You’re drawn to deep emotional work like therapy or crisis management, helping others through transitions or managing shared resources.
Moon in the 9th House: Higher education, travel, or spiritual work could define your career. Teaching, publishing, or work involving exploration and emotional growth may provide fulfillment.
Moon in the 10th House: You're known for your caring, compassionate nature in your career, excelling in roles such as healthcare, education, or social services. Emotional intelligence and connection are key to your professional success.
Moon in the 11th House: Your career may involve working with groups, social causes, or community organizations. Collaborative environments where you can support others emotionally and contribute to social well-being suit you well.
Moon in the 12th House: You may be drawn to careers in healing, spirituality, or working in isolated environments like hospitals. Your emotional depth helps you assist others through challenging situations, often behind the scenes.
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𝐒𝐜𝐨𝐫𝐩𝐢𝐨 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐋𝐞𝐨 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Leo in the 10th house, your career path is guided by the bold and radiant energy of the Sun, which rules Leo. Having Leo in the 10th house makes you ambitious, confident, and determined to gain recognition and authority in your profession. You naturally seek to stand out and gravitate towards leadership roles where you can shine and motivate those around you. With the Sun governing your 10th house, you're driven to create a reputation rooted in personal integrity, creativity, and influence. You’ll likely be drawn to careers in management, politics, entertainment, or any field that allows you to showcase your individuality and gain public attention. Your success lies in embracing your strength, leadership qualities, and desire to make a lasting impact in your field.
Sun through the Houses:
Sun in the 1st House: Your career is deeply tied to your identity, and you naturally take on leadership roles. You project confidence and authority, making you a natural in professions where your personal presence leaves a strong impression.
Sun in the 2nd House: You might pursue careers in finance, luxury goods, or fields that involve wealth and status. Building financial security is important to you, and you take pride in positions that enhance your public image and bring material success.
Sun in the 3rd House: Communication, media, or education plays a key role in your career. You excel in positions where you can share ideas, inspire others, and creatively express yourself through writing, teaching, or public speaking.
Sun in the 4th House: Your career could be related to real estate, family businesses, or work that focuses on the home and community. You take pride in building a solid foundation and may find success in areas tied to property or caregiving.
Sun in the 5th House: Creative fields, entertainment, or leadership in educational initiatives might shape your career. You thrive in roles where you can express your creativity and assume leadership, and you may be drawn to work involving children or artistic ventures.
Sun in the 6th House: Your career may revolve around service, health, or administrative duties. You’re skilled at managing teams and improving work environments, and you take pride in contributing to the well-being of others.
Sun in the 7th House: Partnerships are key to your career success. You might work in law, counseling, or client-based services, excelling in roles that require collaboration and negotiation, where your leadership skills and ability to inspire shine.
Sun in the 8th House: Your career may involve finance, psychology, or fields related to transformation and shared resources. You’re drawn to deep, transformative work, helping others through significant transitions or exploring hidden aspects of life.
Sun in the 9th House: Higher education, travel, or philosophical pursuits may define your career. You’re driven to share knowledge and inspire others through teaching, publishing, or roles that broaden perspectives and encourage personal growth.
Sun in the 10th House: Your career and reputation are central to your focus, and you’re naturally inclined toward leadership. Recognition and success come easily to you as you rise to the top of your field through your confidence, determination, and ability to motivate others.
Sun in the 11th House: Your career could involve working with large organizations, social networks, or groups working toward shared goals. You excel in collaborative environments, leading teams toward a common vision for the future.
Sun in the 12th House: You may be drawn to careers involving spirituality, healing, or behind-the-scenes work. Your success comes through helping others in quiet, meaningful ways, often through introspective or spiritual practices.
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𝐒𝐚𝐠𝐢𝐭𝐭𝐚𝐫𝐢𝐮𝐬 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐕𝐢𝐫𝐠𝐨 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Virgo in the 10th house, your career is shaped by the practical and analytical nature of Mercury, Virgo's ruler. Virgo in the 10th house makes you detail-focused, precise, and committed to excellence in your professional life. You are naturally drawn to careers that emphasize organization, problem-solving, and intellectual engagement, which could include fields like healthcare, research, education, writing, or administration. With Mercury guiding your 10th house, you bring a methodical and logical mindset to your work, excelling in roles that require clear communication, sharp analysis, and the ability to juggle multiple tasks. Adaptable and always striving for improvement, you're consistently seeking to refine your skills and streamline processes in your career.
Mercury through the Houses:
Mercury in the 1st House: Your career is tied to your personal identity, and you're known for your intellectual and communicative abilities. You thrive in roles requiring quick thinking, adaptability, and effective communication.
Mercury in the 2nd House: Your career may involve finance, resource management, or business. Your talent for managing money and your analytical mindset help you excel in creating financial security and stability.
Mercury in the 3rd House: Careers in communication, teaching, or media are likely. You're drawn to roles involving sharing information, public speaking, or intellectual exchange, where you can express your ideas and knowledge.
Mercury in the 4th House: Your career could involve real estate, property management, or home-based work. You approach family business or nurturing environments with organization and analysis.
Mercury in the 5th House: You combine creativity and intellect in your career, possibly through teaching, entertainment, or creative writing. You succeed in roles that allow you to express yourself while using your mind.
Mercury in the 6th House: Your career may focus on healthcare, service, or administrative roles. You're diligent, organized, and excel in jobs that require problem-solving and communication in practical environments.
Mercury in the 7th House: Partnerships play a key role in your career, and you may work in law, consulting, or client relations. Your communication skills help you succeed in negotiation and collaboration.
Mercury in the 8th House: You may pursue careers in finance, research, or fields dealing with transformation and complex information. Your analytical nature suits roles involving shared resources, psychology, or deep investigations.
Mercury in the 9th House: Higher education, travel, or publishing could define your career. You're intellectually curious and thrive in roles that allow you to explore and share knowledge, particularly through teaching or writing.
Mercury in the 10th House: Communication and intellectual pursuits are central to your career. You may work in teaching, writing, research, or business, where managing and conveying information is crucial to your success.
Mercury in the 11th House: Your career might involve working with groups, networks, or technology. You excel in collaborative settings, creating innovative ideas and solutions that benefit a collective or community.
Mercury in the 12th House: You may be drawn to careers behind the scenes or in areas like research, spirituality, or healing. You excel in introspective roles requiring a deep understanding of the unseen or spiritual aspects of life.
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𝐂𝐚𝐩𝐫𝐢𝐜𝐨𝐫𝐧 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐋𝐢𝐛𝐫𝐚 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Libra in the 10th house, your career is shaped by the harmonious and balanced energy of Venus, Libra's ruler. Libra in the 10th house draws you toward professions that emphasize diplomacy, aesthetics, partnerships, or justice. You value balance and harmony in your professional life and are likely to excel in roles requiring negotiation, creativity, or building strong relationships. With Venus ruling your 10th house, careers in law, design, the arts, diplomacy, or public relations may be especially appealing. You are known for your refined approach to your career, always striving to create beauty and fairness in your work. Success comes when you balance professional ambitions with a desire for collaboration and maintaining harmony in your work environment.
Venus through the Houses:
Venus in the 1st House: Personal charm and diplomacy are central to your career success. You are a natural leader, excelling in roles involving public speaking, leadership, or design, where you harmonize diverse perspectives.
Venus in the 2nd House: Your career may focus on finance, luxury goods, or industries connected to beauty and comfort. You are adept at building wealth and creating value, particularly in areas associated with material success.
Venus in the 3rd House: Communication, media, or writing plays a key role in your career. You bring creativity and diplomacy to your work, excelling in advertising, marketing, or teaching, where your charm and intellect are highly valued.
Venus in the 4th House: Your career could involve real estate, interior design, or family-related fields. You are skilled at creating harmonious environments and may find success in roles related to property or nurturing spaces.
Venus in the 5th House: Creative fields, entertainment, or speculative ventures may shape your career. You thrive in artistic roles and enjoy professions involving the arts, teaching, or anything that allows self-expression.
Venus in the 6th House: Your career may focus on service, wellness, or healthcare, where you bring balance and harmony to your work environment. You excel in roles that value teamwork and cooperation.
Venus in the 7th House: Partnerships are key to your career success. You are drawn to law, consulting, or client-focused roles, where your diplomacy and ability to build strong relationships are critical.
Venus in the 8th House: Your career may involve finance, psychology, or transformative fields. You are skilled at managing shared resources and thrive in careers related to finance, counseling, or crisis management with a calm, balanced approach.
Venus in the 9th House: Higher education, law, travel, or philosophy could define your career. You seek roles involving the spread of knowledge or the pursuit of fairness, finding fulfillment in teaching, publishing, or diplomacy.
Venus in the 10th House: Aesthetics, balance, and diplomacy shape your career. You may work in creative fields, law, or public relations, where maintaining harmony and bringing beauty to your professional life leads to success.
Venus in the 11th House: Your career may involve working with groups, social causes, or organizations aimed at improving fairness or beauty in society. You excel in collaborative settings and may find success in networking or social movements.
Venus in the 12th House: You may be drawn to careers in spirituality, healing, or behind-the-scenes roles. You find fulfillment in helping others, working in art therapy, charitable organizations, or introspective and compassionate roles.
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𝐀𝐪𝐮𝐚𝐫𝐢𝐮𝐬 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐒𝐜𝐨𝐫𝐩𝐢𝐨 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Scorpio in the 10th house, your career is shaped by the intense and transformative energy of Mars, Scorpio's ruler. Scorpio in the 10th house makes you fiercely ambitious, driven, and deeply focused on achieving success. You’re drawn to professions that involve transformation, research, and control, excelling in areas like psychology, finance, investigation, or any field requiring depth and resilience. With Mars ruling your 10th house, you bring passion, determination, and a strategic mindset to your professional life. You often thrive in high-pressure environments, where your focus and resilience allow you to rise from challenges with renewed strength and a clear sense of purpose. Your career path may involve moments of profound growth and transformation, but you’re equipped to handle the intensity with grace and power.
Mars through the Houses:
Mars in the 1st House: You are highly ambitious and driven, often assuming leadership roles. Assertiveness and a strong personal presence define your career, and you are likely to forge your own path toward success.
Mars in the 2nd House: Your career may center on finance, resource management, or industries where material stability is key. You approach money with intensity, determined to build wealth through strategic action and perseverance.
Mars in the 3rd House: Communication, technology, or investigative work may be pivotal in your career. You are excellent at uncovering information and thrive in fast-paced fields requiring quick thinking and decisive action, such as journalism or research.
Mars in the 4th House: Your career could involve real estate, property management, or creating stability through transformation in home settings. You bring determination and strategy to fields related to domestic security or family businesses.
Mars in the 5th House: Creative fields, leadership in education, or speculative ventures may define your career. You are bold in pursuing self-expression and may take calculated risks to achieve success in artistic or entrepreneurial ventures.
Mars in the 6th House: Healthcare, service, or conflict resolution may define your career. You are driven to solve problems, excelling in demanding environments where your resilience and strategic thinking allow you to overcome challenges.
Mars in the 7th House: Partnerships and collaboration play a critical role in your career, though these relationships may be intense or competitive. You may work in law, consulting, or negotiation, excelling in high-stakes decision-making.
Mars in the 8th House: Finance, research, or transformative fields may be central to your career. You are drawn to managing resources, uncovering hidden truths, or helping others through crises, thriving in roles such as psychology or forensic science.
Mars in the 9th House: Higher education, law, or travel may shape your career. You’re driven to explore and push boundaries, finding success in fields like philosophy, international relations, or academic research.
Mars in the 10th House: Highly career-focused, you are likely to rise to leadership positions through determination and intensity. You thrive in competitive fields, excelling in areas like strategy, crisis management, or transformation.
Mars in the 11th House: Your career may involve working with large organizations, technology, or social reform. You’re driven to create wide-scale change and may find success in collaborative projects focused on innovation or social movements.
Mars in the 12th House: Careers in spirituality, healing, or working behind the scenes in research or psychology may attract you. Your success may come from helping others through crises in environments requiring emotional depth and discretion.
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𝐏𝐢𝐬𝐜𝐞𝐬 𝐑𝐢𝐬𝐢𝐧𝐠 - 𝐒𝐚𝐠𝐢𝐭𝐭𝐚𝐫𝐢𝐮𝐬 𝟏𝟎𝐭𝐡 𝐇𝐨𝐮𝐬𝐞
With Sagittarius in the 10th house, your career is shaped by the expansive and philosophical energy of Jupiter, the ruler of Sagittarius. Sagittarius in the 10th house makes you idealistic, purpose-driven, and eager to explore new horizons in your professional life. You are drawn to careers involving teaching, travel, spirituality, law, or higher education—anything that allows you to share knowledge and wisdom. With Jupiter as your 10th house ruler, you possess optimism and a broad vision for your career, often aiming for roles where you can make a meaningful impact. Your professional path is typically marked by growth through learning and sharing wisdom, and you are known for inspiring and leading with moral or philosophical direction.
Jupiter through the Houses:
Jupiter in the 1st House: Your career is closely connected to your identity. You are seen as a wise, expansive figure and likely to pursue leadership roles in teaching, spirituality, or counseling, guiding and inspiring others.
Jupiter in the 2nd House: Your career may involve finance, education, or managing resources tied to knowledge. You excel in fields like law or publishing, where moral values and a sense of justice are key to success.
Jupiter in the 3rd House: Communication, education, or media could be central to your career. You thrive in teaching, writing, or public speaking, using your intellectual curiosity and broad-minded approach to inspire others.
Jupiter in the 4th House: Your career may involve real estate, home-related industries, or family businesses. You aim to create emotional security through your work, perhaps in roles that nurture or support stability for others.
Jupiter in the 5th House: Creative fields, teaching, or working with children may define your career. You are passionate about self-expression and education, excelling in roles that allow you to inspire younger generations or pursue speculative ventures.
Jupiter in the 6th House: Your career may focus on service, healthcare, or wellness. You bring optimism and a broad outlook to work environments centered on helping others, finding success in professions that promote well-being.
Jupiter in the 7th House: Partnerships are crucial to your career success. You may work in law, consulting, or client-focused fields, where your sense of justice and wisdom enhances your effectiveness in negotiation or counseling.
Jupiter in the 8th House: Your career could involve finance, psychology, or transformative industries. You are drawn to work requiring deep emotional or intellectual insight, such as managing shared resources or guiding others through life transitions.
Jupiter in the 9th House: Higher education, travel, or philosophy may shape your career. You are driven to share knowledge on a global scale and may succeed in teaching, publishing, or law, spreading your ideals and vision widely.
Jupiter in the 10th House: Your career revolves around teaching, leading, or sharing wisdom. Fields such as education, law, or religion suit you well, where your ability to inspire and promote justice leads to career success.
Jupiter in the 11th House: Your career may involve working with groups, large organizations, or social causes. You are driven by the desire to improve the world, finding success in humanitarian work, community efforts, or technology-driven innovations.
Jupiter in the 12th House: You may be drawn to careers in spirituality, healing, or working in secluded environments like hospitals or retreat centers. Your path involves helping others with wisdom and compassion, often in quiet, behind-the-scenes roles.
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Masterlist - YouTube (subliminals)
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millersfinest · 17 days ago
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untethered | e.w
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00s!ellie williams & 00s!miller!reader
wc: 7.4k
series: chapter one (you’re here!), chapter two, chapter three, chapter four
blurb: it’s been awhile since you’ve been back home; in upstate new york where you’ve spent most of your life waking up early and tending to the animals that moo’d and meh’d. after graduation high school, and then college, the city life has stolen most of your attention. enabling you to visit only a handful of times through the years. when your lovely adoptive parents (tommy and maria miller) invite you back for a thanksgiving dinner—a troubled old flame from your childhood manages to get your attention, despite its explosive ending.
cw: lmao flip phones, some vulgar language, ellie cheating on her gf (kind of), the millers, r is a writer, elements of longing, ellie is #1 lesbian yearner in the world, some early 2000s references, thanksgiving, some physical violence, adopted kid trauma (shoutout to all the adopted kids!!), hella angst, repressed emotions, a little bit of mature content, eventual smut.
note: i have too much confidence writing for ellie. but here’s another series im starting because i realized the plot is too much for a single work on here, hence the 7 thousand words ijbol. hope you guys enjoyyy.
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It was quieter upstate. Breathable and airy—you missed it more than anything. As much as you loved living in Manhattan, there was nothing like the countryside. Waking up to the sound of birds chirping and roosters crowing. Hearing the excited neighing from the horses you birthed and took care of. It was refreshing to be home again.
And, of course, you missed your parents.
They adopted you as a troubled child, and you’ve considered yourself lucky ever since. Babies and younger children were often the ones to be pulled from inconsistent foster homes, but they chose you. A pierced, attitude-ridden, thirteen-year-old who liked smoking cigarettes because they made you look cooler than you felt. And it helped you cope with the lasting effects of neglectful parents.
That trauma didn’t just disappear once Tommy and Maria entered your life. It was something that grew from nothing, and they were adamant in making your transition as comfortable as possible. You never experienced anything like it before them. Their strictness and structure did the opposite of what most would think. You went from sneaking out and smoking cigarettes to staying up late studying and finishing your favorite novels—still smoking cigarettes, though, but out your window. It was hard habit to break.
Once you realized that they could be trusted and had your best interest at heart, you gave them the right to parent you. Sure, it wasn’t easy. The three of you argued many, many times—but you respected them more than you have anyone else. Really, just for tolerating you.
The Miller’s were always very family oriented and social. Sunday nights always managed to be a grand event—Tommy grilling in the acred backyard, Maria handling the food items that could be cooked inside, and you diligently decorating and setting the table. Football Sundays were always the worst, but they were great memories to think about. That was the first time you met, basically, the love of your life at the time. Ellie Williams.
It was 1995 when you had completely fallen in love with her—only knowing her for around three years. Joel Miller wasn’t really her father, or adoptive father, he was just somebody who took care of her. He owned a guitar shop that sold, obviously, guitars and other instruments alike; as well as holding lessons for those wanted to learn how to play.
The story goes: Joel was working the register on a very slow day when Ellie showed up. There was a shiner on her eye, but she insisted that she was fine—asking for lessons with crumbled cash and dirty coins. She couldn’t afford the lessons on her own, so he gave her a job and proceeded with teaching her how to play.
She grew up similar to you; hidden under the confines of foster care. The only difference was, she was never adopted. At least not until the age of seventeen, when she’d spent so much time with Joel that she had a decorated bedroom in his house. They both had commitment issues, but after Tommy convinced him to do the paperwork… He did. Surprising her on her seventeenth birthday. However, the outcome didn’t really go to plan. Not how anyone would have expected it.
It was 1997 when she completely broke your heart… Not to be cheesy or anything.
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Her seventeenth birthday was hosted at your house, on the farm. You knew her the most out of everyone, so you made it your mission to make this the best birthday ever. Decorating had become a hobby of yours after so many Sunday dinners—you spent all day stringing up lights and colorful streamers. Maria helping you out with a homemade cake that said: Happy Birthday Els! You were too anxious to write the words yourself, so you let her do it instead. You were even sure to invite the friends you shared; demanding they each brought presents to show how much they cared about her.
Joel had showed up before she did; just in time so they could all hide and jump out with big smiles on your faces when Ellie arrived. You would always remember the feeling of hearing the rumbling of her truck coming to a stop. And the shy smile on her face when everyone jumped out from behind furniture—blowing birthday kazoo’s. It was picturesque!
Dina had trotted over to her, snapping a blue paper cone birthday hat over her head. While you walked over with her birthday cake in your hands, brightened with seventeen candles. “Happy seventeenth, Ellie.” You had spoken, warmly. A bashful grin spreading onto your lips. She looked at you with such awe in that moment. Blowing out her candles and kissing your cheek, muttering a blushing ‘I fuckin’ love you’.
You knew about her surprise adoption papers before the party had started, excitement running through your veins when Joel meandered toward her—handing her an envelope of hope. Ellie took it, eyeing him, skeptically. “Open it!” You urged—that was your mistake.
Chortling, she broke open the envelope, not caring if it tore. When she pulled out the certificate, reading the words on the page, her entire face dropped. “Adoption papers?” Her eyes squinted in disgust, glaring at Joel. The smile fell from your face, lips parting in slight shock. Her olive eyes glanced around the room, seeing the fallen expressions clouding everyone’s features. Landing on your fallen face, briefly—a look exclaiming, ‘how could you’. Freckled cheeks heating up in embarrassment and… Anger. “Joel, what the fuck?” She blinked at him, shoving the papers into his chest, then storming out of the house. Hands ripping the hat from the top of head, throwing it to the ground. The screen door creaking obnoxiously as she exited. It all happened so fast.
He quickly followed her out, calling for her, desperately.
Awkwardly, you turned to the frozen people around you. “Anybody want cake? It’s german c— chocolate.” You stammered, trying to keep your composure. Looking to Maria and Tommy for some sort of consolation, you frowned, placing the cake on the counter before fleeing to the bathroom.
You clenched at the roots of your hair, pacing around the bathroom. You could hear remnants of a solo screaming match from outside the bathroom window, causing you to grit your teeth. The papers were supposed to be a good thing! Ellie had always been a hothead—easily agitated like a stray kitten is distress. There were even moments where the two of you went at it. Until one of you caved, begging for affection as an apology. Your nerves burned at the idea of her not liking the surprise—was that selfish?
Instead of remaining in the bathroom, you swung open the door with your eyes fixed on the front door. Hands clenched at your sides, you walked through the kitchen, where Tommy tried to liven up the mood by handing out pieces of cake.
He tried calling your name, but you brushed him off, pushing open the screen door with an attitude that could be felt with every step you took. The brisk autumn air hit your exposed skin, the long-sleeve striped shirt not doing much to keep you warm.
Striding around the side of the house, you seen Joel and Ellie having a stern conversation. But by the time your eyes landed on them, they were in a beat of silence. Joel shaking his head with his fingers pinching the bridge of his nose. Ellie had her arms stubbornly crossed, frowning. When her eyes found yours, he turned around to leave. “She’s all yours…” He solemnly sighed, walking back into the house. The adoption papers crumbled up in his hands.
Biting your bottom lip, you approached her with your arms crossed for warmth. “What happened, Ellie?” Your voice dragged, tiredly. There was something always wrong with her. “We just wanted to do something nice for you… Why’d you have to go and ruin it—?”
“Oh, I’m the one who ruined it?” She scoffed, a sneer resting on her lips. “I’m not the one who brought the fucking adoption papers!” Ellie exclaimed, gesturing broadly with her hands. When she was up in arms, she always gesticulated more. “Did you have anything to do with this? Because if you did—“
You interrupted her with scrutinizing glare. “So, what if I did? I thought this would make you happy, Ellie… Don’t you understand?”
“You had me open that in front of everyone knowing what was inside— and you thought that’d make me happy?” Her lips arched in disgust. “Clearly, you don’t know me at all.” Her words were venomous, lips twitching in anger.
There was nobody who understood you more than Ellie, and vice versa. You just got each other because you came from similar backgrounds—that was your glue. You don’t know me at all. That was new.
With your eyes growing warm with tears, your tongue rolled in your mouth. “I spent all day setting this up… For you. Because I love you, Ellie. I don’t know you— that’s bullshit if I ever heard it.” Your voice cracked, but you refused to let a tear run down your cheek. This was no time for tears—if she could get angry, so could you.
“I’ve known you long enough to have some semblance of understanding on why you’re upset, right now— that’s for damn sure.” You paused, averting your eyes to concentrate on keeping your rising emotions at bay. She watched you, cheeks still red with anger. “I’m gonna give you ten minutes— ten, Ellie! If you don’t get your ass back in there in next ten fucking minutes…” You lick your lips, shaking your head. “We’re over. Done!”
Giving a final glare, you turned to head back inside. “I can’t keep dealing with this shit.” You mutter, under your breath.
“So that’s what it is… Dealing with me?” Ellie voiced, a sliver of disappointment slipping in her moment of anger.
Wiping your cheeks, you peered over your shoulder. “What?”
“You got this perfect little life… Huh?” She began, approaching you intimidatingly. “The loving parents, the farmhouse— you became the perfect daughter for them… Gets the grades, does everything she can to appease them. This fuckin’ fantasy world that you chose to live in all because you wanted someone to love you… Fuckin’ pathetic.”
“Ellie…” You warned.
“Well, newsflash, little-miss-perfect— not everybody wants that! Not everybody wants to play pretend for the rest of their fucking life just to be—“
It happened before you could stop it, fists clenching at your sides as she bad mouthed you till oblivion. Your soft spot—and she knew all about that. Both of you grew up as kids who got into fights and disputes more times than anyone could count; you just decided to clean up your act. However, that troubled twelve to thirteen-year-old still resided inside of you. And, in that moment, she wasn’t your doting girlfriend—she was someone punching down on you.
Your knuckles collided with the side of her face, knocking into her cheek bone. Features scowling as if she were a stranger. Ellie stumbled, holding onto her face with surprised eyes. For a second the version of her you loved came through, but she quickly recovered. Her lips curling at the ends, taunting you. “I knew you still had it in you… You’re no better than me.”
There it was.
Not only was it the straw that broke the camels back—it was the truth. The ultimate truth. Behind all of your petty little arguments. Behind all her wild bursts of anger. She was jealous of you. Grunting behind your teeth, you charged at her. Taking the collar of her jacket as her back hit the gravelly ground. Straddling her, you didn’t hear the rushing feet hitting the porch. You could feel her hands settling loosely on your calves, only angering you more. “I did the fucking work— nobody else but me!” Tears poured down your cheeks. “I am better than you. Because I fucking try—“
Arms pulled you off her body, wrapping around your abdomen. It was Tommy, questioning you in your ear, but you weren’t listening. “Everything went to shit because of you! Remember that!” Dina and Jesse rushed to her side, but she only sat up watching you get pulled back inside. They glared at your forced retreat—they were always more friends with her than they were with you.
Tommy released you, with a disappointed sigh. Maria walking inside, shutting the door behind her, frowning. You heaved, looking at all the decorations that mocked you. Sparkling and shining against the dim lights in the room. The barely eaten cake sat on the counter in the kitchen making fun of you—it was all too much.
“What the hell has gotten into you, y/n?!” Maria pointedly, asked. Not really wanting a response.
“What’s gotten into me?! What’s gotten into her—!” You pointed to the door as if she replaced it.
The blond man leaned his elbows on the kitchen counter, bending at his hips. “Well, I don’t think it matters what’s gotten into her if you put your hands on her, Bug.” Tommy spoke, evenly. He was always the calmer of the two. “Did you… Did you put your hands on her?”
Maria stood with her hands on her hips. “What did we say about fighting—? And you don’t hit your girlfriend— you don’t hit the people that you care about!” She scolded, pointing her finger. “We raised you better than that…”
Your lips quivered, guilt setting in. “I didn’t mean to hit her! She wanted— she wanted me to… I swear!”
He glanced at his wife. “She wanted you to hit her?” Tommy deadpanned, pressing his lips into a line.
They both looked at you with separate expressions. Maria clearly overwhelmed with disappointment and utter disbelief. The same look she gave you when she caught you smoking cigarettes at the barn when you were fourteen—when you told her you quit. Tommy had an expression of pity, like he often did. That same look he gave when you had a meltdown at school when you first moved in with them.
More tears began to roll down your cheeks. “Maria… Tommy… She pushed me. Why would she do that? Why would she—“ You began to ramble, knees growing weak. Your strict mother-figure rushed to your side, catching you before you fell. “I didn’t mean to… I didn’t want to— she was just being so mean.”
Sinking to the floor with you, her hands caressed your hair. Maria looked to Tommy, mouthing for him to go check on Ellie.
Outside, Ellie was dismissing the weary questions from her friends. She’d never seen you act in such an unruly way. Every time she came over, there wasn’t a hair that was out of place on your head. She was always the one acting out, swearing like a sailor. Sure, she knew about your smoking habit, but that was nothing.
Your girlfriend was envious of how everything was panning out for you—college was around the corner. You had an acceptance letter from your dream school, and without a doubt, you were leaving for the city. Leaving her behind to rot in the country. It wasn’t fair!
That adoption letter felt like pity. She wasn’t a fan of that feeling either.
As a bruise formed on her cheek, guilt settled into the pit of her stomach. Ellie had every intention on seeing the side of you that everyone talked about with a past tense that indicated warning. She needed to prove to herself that you weren’t the perfect person she saw you to be—but all that was left behind was remorse and a sore cheek.
She watched as Joel and Tommy stepped aside to talk. Their eyes glancing back and forth between the door and Ellie, as she leaned against her rusted red truck.
“I can’t believe she would do something like that… On your birthday?” Dina shook her head, with her arms crossed.
“It’s not like her…” Jesse narrowed his eyes at the auburn-haired girl. “What’d you do?”
Dina smacked his chest. “Jessie! She’s literally the victim here— domestic abuse!”
He sucked his teeth, rolling his eyes. “I’m not saying what she did was right.” Jessie began. “I’m saying that I know Ellie Williams, and I know how she is— she’s a pusher.”
The bruised seventeen-year-old scoffed.
“Yeah, I said it.” He stood tall, a small smirk playing on his lips. “You’re a pusher. Hell, you’re a professional pusher— you push people for a fucking living.” Dina glared at him, threatening to hit him again. “I mean, there was that one time… When we went into the city for that comic convention, and you completely obliterated Joel for worrying about you—“
The dark-haired, freckled teenager pushed her boyfriend out of the way taking his place. “We don’t have to relive that…”
Ellie rolled her tongue in her mouth. “Look, I know this is my fault…”
“Ellie… You’re the one with the bruise forming on your face.” She reached up, rubbing her cheek. Her wincing under her touch.
She sighed, pinching the bridge of her nose, squeezing her red eyes. “Yeah, and if it weren’t for me— for what I said… I wouldn’t have this fuckin’ bruise.” Ellie peered at where Joel and Tommy were speaking. They were wrapping up, giving brotherly hugs. “I am a pusher… And now my girlfriend hates me.” She pouted, tears welling up in her eyes. The blond Miller waved a hand at her, giving a tight-lipped smile that screamed I’m sorry. “I gotta go…” She pulled her keys from her pocket, getting into her truck.
That was the last full conversation the two of you had. Horrible, but the last. Everything in between then and the present was short and empty. Light conversations that only strangers and acquaintances shared. Letters here and there. It was a dispute that was so nuanced, for the first year after that, Joel barely said a word to you. Which bled into his relationship with Tommy. Maria tried to play middleman, but it didn’t work.
Perhaps, that was the reason you kept your distance. You didn’t want to continue to be the wedge that formed between two brothers. While you loved your parents, they were only a phone-call away. And, in the meantime, you could focus on growing in your career. Focusing on your book writing, instead.
You just wanted to forget about what happened when you were an emotionally undeveloped seventeen-year-old, but every time you seen her face—you remembered. So, avoiding Ellie Williams was a mission within itself.
A mission you were hoping you weren’t going to have to endure this year.
“You know,” Tommy began, sipping his fresh coffee. “Joel’s coming down from Jersey for the week.”
As you looked through the fridge, you snapped your head in his direction. “Is he now…?” You slowly question. Letting the fridge door shut on its own. The blonde woman to his right, sitting at the island counter, chuckled. Flipping through the interior design magazine you brought for her.
“And he’s picking up Ellie from the city.”
“What!” You exclaim, rushing to the opposite side of the counter. Pulling the mug from his lips, a surprised squeak left your throat. “Uh, dad… You forgot to mention on the several phone calls that we had in that last month that Ellie moved to the city.”
Maria perked up, pushing a piece of her hair behind her ear. “Yeah, she’s been there for about a year now… Brooklyn, is it?” She looked to her husband for clarification. He nodded, peering up at you with a plain expression.
“A year?! And none of you told me?”
“Bug, you did say that you didn’t want us to bring her up anymore unless you asked.” Maria stood to her feet, meandering to the stove and oven. “But that does remind me… They should be here in a few hours. Wanna help with the brownies?” She preheated the oven, walking around you casually.
Your mouth fell open, glancing between the two of them. “Okay, so they get brownies, and I get the worst news of my life…” An apron with your nickname embroidered on the front, Bug, hung in your mother's hand as an offering. “Yes, I’ll help with the brownies— this is very cruel to your very successful daughter.”
Tommy waved his hand, dismissively. “C’mon, that incident happened years ago now. You’re twenty-five, I’m sure she’s gotten over it.”
Tying the string around your neck and back, you pressed your lips into a line. It wasn’t really about her—you weren’t over it. You still harbored the same guilt you felt when you settled in your room that night. A crazy mixture of resentment and remorse all rolled up into one feeling; as you settled in your reading nook, with your hand out the window holding a burning cigarette with your index and middle finger. “I’m sure she has…”
Eventually, you switched the conversation around while baking. Falling into fits of laughter from mentioning past stories of your teenagehood. Teaming up with Maria to make fun of Tommy and his aging—all of a sudden, he was beginning to have a knack for playing a checkers. Only old people enjoyed playing checkers. Then, the waiting began.
To busy yourself, you pulled out your computer and brought it to the porch. Even though, you were taking some time off at your publishing job; when it came to your book writing, you had an agent to keep flooding your inbox with emails. Telling you to do this and do that—it was obnoxious. But you did as she asked anyway.
Typing away, a puff of nicotine fled from your lips. Murmuring under your breath, the words that were populating on the screen. On your hip, your phone rang, causing you to throw your head back in slight agony. Something always interrupted you when you were flowing. Flipping open your phone, the decorative chain swinging around as you placed it against your ear. “Hello,” You spoke, stubbing out your cigarette.
It was your roommate and closest friend, Sierra, complaining about the neighbors. Her strong long island accent echoing through the phone. “Oh, my God— they’re so loud! You’d think gettin’ an apartment in a nicer building would thicken the walls.” She groaned on the other end. “Please, come back. At least to tell them to shut up, and then you could go back upstate.”
“Why don’t you… I don’t know…” You shut your laptop, replacing your butt with the boxy electronic. Strolling to the far end of the porch, leaning your arms against the bannister. “Tell them yourself?” An amused smile spread on your lips.
Sierra paused. “Because that’s your job. I’m the nice one, remember?”
“Okay, well I can’t leave. I just got here, and I’m not spending another grand on taxi fare.”
“I’ll spot you.” You could hear her smile on the end.
“Sierra, I’m not coming back until Saturday. So, your only options are to either bang on their door— telling them to shut the hell up— or you suffer listening to their relentless daytime sex.” As you spoke, a truck began rolling up the driveway. Identities unclear due to the intense window tint, but you knew exactly who it was. However, there were three heads in that truck.
She groaned on the other end of the line. “Ugh! I hate you—“
“You love me!” You grinned, but it dropped right off your face when the people exited the vehicle. From the driver's seat, it was Ellie; then, it was Joel who exited, seemingly in conversation. And, finally, a girl stepped out of the vehicle. Joel noticed you leaning against the bannister on the porch, waving his hand with a smile.
Your muscles reacted, waving a fleeting hand. “Maria, Tommy! They’re here!” You yell loud enough to be heard through the screen door. You were always insecure about calling them by their parental titles in front of people—let alone new people.
“You’re yelling in my ear, hon. If you gotta go just tell me.” Sierra complained.
“I gotta go.”
Before she could say her goodbyes, you shut your phone, sliding it into your back pocket. Your parents came out of the house in high spirits; Maria clapping her hands, excitedly, embracing Ellie. Tommy giving a firm bear hug to Joel, laughing heartily—at what? You were unsure.
Awkwardly, you stood there. Smiling with your hands held in front of your body as if you were presenting a project.
Joel looked to you, approaching you with open arms. “Look at you,” He began, wrapping his arms around you, warmly. “All grown up.” He pulled back to get a better look at you, nodding proudly.
“Yeah…” You tapped his shoulder. “You, too.” A chuckle fell from your lips.
Then, you looked to your right at the freckled girl with her arm around a feminine stranger. However, you couldn’t indentify her before you did Ellie. Her auburn hair was pulled into a low bun, with pieces framing her gentle features. Her round evergreen, tinted with slivers of brown, eyes. Freckles decorating her cheeks, bridge of her nose; the beauty mark under left eye—
“Hey,” Ellie drawled out the greeting, awkwardly. Leaning in for a hug that teetered back and forth until you reciprocated.
You kept that same plastered smile on your lips, wrapping your arm under hers. “Hey, Ellie.” Pulling back, you finally looked at the girl beside her. She had tattoos and piercings and looked so much cooler than you. “Who’s this?”
Her earthy eyes widened. “Oh, this is, uhm, my girlfriend, Cat.”
The only response you could give was a nod and a half-hearted wave. It was like a dramatic record scratch in your head. But your parents took over with the rest. Guiding everyone inside to the warmth. Tommy remained outside, giving you skeptical eyes. “Help me with the bags…”
“Honey, don’t be weird about this.” He spoke, as you followed him to the truck.
“I’m not being weird.” You whined, gravel crunching under your feet. “Seriously, what’s to be weird about?” Reaching into the open trunk, you pulled out luggage’s and duffle bags. This was a lot of stuff for a week stay—they brought more than you did.
He gruffly breathed, pulling up the handle of one of the suitcases. “You’re my daughter, I know you— just sayin’…”
“Oh, my God— please!” You complained, hooking the duffle over your shoulder, pulling one of the luggage’s. Leaving him to follow you toward the porch.
Dinner had come quicker than you had hoped. If anything, if you could magically skip over the thing, and still eat, that would’ve been perfect.
All six of you sat at the dining table, forks and knives scratching at ceramic plates. Tommy and Joel had gathered in the back, last minute to cook up some steaks. And, to busy yourself, you helped Maria with the sides while Ellie and Cat got situated in the guest house.
“So, y/n, how’s the book comin’ along?” Joel wondered, putting a cut piece of steak into his mouth.
You made a surprised sound as you chewed your food, rushing to swallow. “Shit, you’re writing a book?” Ellie questioned, leaning her elbows on the table.
Taking a sip of water, you decided to respond. “Yeah, I’ve been working on it for a while.” Your eyes glanced at her, then moved on, quickly, to Joel’s. “It’s… Coming along.” A bashful laugh fell from your lips, as your hand reached for the glass of wine. It was barely touched, red hue swishing in the bulb of the glass as you took a sip. It’s fruity bitterness relishing over your tongue.
“What is it— like fiction or…?” Ellie pressed, genuinely.
“Non-fiction. A book of essay’s, really— written in different forms.” You nodded. “It sounds boring…”
Ellie shrugged, forking a piece of meat into her mouth. “Doesn’t sound boring to me.” She responded, with her mouth full.
“It’s the farthest from boring, honey.” Maria massaged your shoulder, sharing a small smile. You mirrored her in return, forking at the vegetables on your plate—perfectly steamed broccoli.
“How’s Brooklyn treating you?” You spoke up, raising your eyebrows.
Ellie lightly glared at Joel before answering, placing her utensils down. “It’s certainly treating me…” She muttered, rubbing her hands together, glancing at her girlfriend.
“It’s a great place for art, but just not Ellie’s art.” Cat chuckled, sipping from her wine glass.
“Oh, that’s what you’re doing.” You nod.
“I recall her using the words: too crowded.” Joel used air quotes to briefly describe the past conversation.
She rolled her eyes, shaking her head. “It makes me feel crowded— the city. When you say it like that, it makes me sound fucking stupid, Joel.”
“You did say crowded.”
“Well, I meant overwhelmed.”
You snickered at their bickering, leaning back in your chair. “Back to your art, I guess you’re experiencing the artistic equivalent to writers block?” Tommy inquired, still chewing on his steak, raising an eyebrow. The auburn-haired young woman nodded, chuckling to herself. “That’s why you’re stayin’ with us for a little while, huh?”
Another record scratch.
You blinked at you father, deepening your eyebrows. “Wait, what?”
Joel had set his beer on the table, leaning forward. “Yeah, Ellie’s stayin’ with your parents for a little while to get her juices flowing, again.” He explained, pressing his lips into a soft smile. Ellie cringed at his use of the words juices, taking a sip of her beer.
Tommy and Maria told you nothing unless you asked for it for almost everything now—you at least deserved to know that Ellie was staying on the farm indefinitely. After all, when they’re dead and gone, it’ll be yours; so, they could’ve at least told you without you having to ask—that’s big!
“And, I’ll help out so I won’t be sleeping the day away— because I know that I will without a proper schedule.”
“I thought you guys didn’t need a farmhand.” You glanced at your parents, with your eyebrows still deepened with confusion.
Maria chuckled, standing to her feet. “We don’t need anything, but who could say no to a helping hand?” She grabs the empty basket of biscuits from the center of the table. “Anybody want more biscuits?”
“I would love some!” Cat spoke up, holding up a tattooed finger.
“Me too, honey.” Tommy also spoke.
A dry chortle left your lips, leaning against the back of the chair. “Are you staying on the farm, too?” You peered over at the stranger—the girlfriend, with a slight accusatory tone.
Her lips parted a few times before she responded. “Oh, no, I’m going back to Brooklyn. Not much of a country girl.”
Pursing your lips, you nodded, downing the rest of your wine. This week was going to be a doozy. When Maria came back to the table, you snatched a biscuit from the basket, biting into it. There was a perfect crispy layer on the outside, mixed with the perfect gooey, soft innards of the biscuit. “These are so good.” You muttered with your mouth full with its buttery goodness.
On your hip, your phone buzzed. Cursing under your breath, you plucked the cellphone from your belt, flicking it open. It was your agent calling you at eight o’clock at night. “Excuse me, I gotta take this.” You scooted the chair back, pressing the green button. “It’s late, Isa.” You started the call, stalking out of the room like the corporate woman you are. Taking the route up the stairs to your old bedroom.
“I need that new chapter by tomorrow morning— as in, 8am.” She scolded on the other line. “I’m personally reminding you. Since you couldn’t respond to my emails.”
You sighed, shutting your bedroom door behind you. “Isa, I’ve been traveling all day on public transport, and I’ve been trying to have family time— is that not what Thanksgiving is about?”
“You’re writer, hon. You have little bit of family time, then you hermit to finish your work— now, stop giving me grief. Time is of the essence.” Her smooth voice told, chuckling after her words. “I’ll be anticipating you’re new chapter tomorrow at eight! Have a great night.”
“Have a great night…”
Slapping your phone shut, you sighed, running your other hand over your face. Being a writer was relentless—just as relentless as you and your roommate’s neighbors. But, instead of lingering in frustration, you grabbed your heavy laptop and propped yourself on the cushion beside your window—your reading nook. Not forgetting to put a Sade tape inside of your stereo for some background music, before you began to diligently work.
You typed at your computer, rapid clicking sounds filling your ears. Although, it was no surprise that you worked your hardest after the sun set—it was like you had one too many espresso shots.
Every word was coming from the heart, and coincidentally enough, the guests at your home made it easier. This chapter was definitely reflecting the feelings you felt the day of Ellie’s seventeenth birthday. You used imagery and metaphors to describe that feeling of attack—being backed into a corner, having the worst part of yourself brought into the light. And, like most of your pieces, it was dredging it all back up again; the emotions.
That feeling of losing the only person that truly understood you.
Of course, you had a few relationships since then—a few, trying to chase that same feeling you felt when your hands touched. But there wasn’t anyone who could compare to her. How pathetic was it to still be harping on a highschool sweetheart?
Hours passed under the radar. Your parents being the mile marker in your work, knocking on the door to let you know everyone was heading to bed. Too busy with outlining new ideas, you barely spared them a glance, muttering a smooth goodnight.
It was about one in the morning by the time you finished the chapter. Still, it needed some tweaking, but it was good enough to send to your agent for the editor to look at.
Shutting your laptop, you finally took in your old bedroom. Various music artists slapped against your soft pink walls, attached with tape—some corners hanging off. Catwoman figurines lining the back of your large, white, wooden dresser; with comics stacked alongside them. Stacks of old books in the corner of your room, stacked from the floor to the middle of her wall. If you were to stumble into them, they’d experience one hell of a fall.
Suddenly, curiosity struck.
Hopping from the cushioned seat under your paneled window, you looked under your bed. Reaching for an old shoebox that was filled with many, many interesting things. You slid it from under the dusty bed frame, taking it back to that plushy seat you appreciated so dearly. Plucking the top off, you released a sigh. Immediately being hit with polaroids of yourself as a teenager—mostly standing beside, laughing with, and cuddling Ellie.
They were the photos you snatched from your wall after that fight. Oh, she looked the same. Still had that uncertainty in her earthy, olive eyes. You didn’t understand it then, and you most definitely didn’t understand it now. Ellie didn’t have to feel the uncertainty she was used to in foster care. She had people who believed in her—who will always believe in her.
Sifting through, your hands hovered over a letter she wrote. It was an apology letter sent around the time of her eighteenth birthday—almost a full year since the situation. The envelope was ripped open from the day you received it; stained with salty, heartbroken tears.
If only that day never happened…
A startling knock sounded at your window. It was no more than a pebble, which was confirmed when another launched within your sights. Scrunching up your eyebrows, you unlocked it, pulling it upwards. Once you peaked your head outside into the brisk, cool weather, a small smile spread onto your lips.
“Workin’ hard or hardly workin’ up there?” Ellie called from below. “I brought a little somethin’… Thought you could use a break from writing.” She waved a tightly rolled joint in her hands—which could only be seen if you squinted.
The corners of your lips spread wider, feeling horribly nostalgic. “You’re actually a little too late on that front. I finished a few minutes ago,” You pressed your lips into a line, continuing. “But I could never turn down smoke break. I’ll be down in a second.”
Dropping the letter, you scooted off the seat to grab your jacket. Stuffing your feet into the semi-stained Uggs you wore into the ground, before fleeing your bedroom. You didn’t feel the need to sneak down the stairs, but a part of you wanted to—to relieve that feeling of adrenaline you felt in your youth.
Ellie met you at the back door, holding open the creaking screen door as you exited. “I honestly wasn’t sure you still did this.” She chuckled, looking at the ground as you both began to walk away from the house. Putting some distance so the smell wouldn’t upset the elders in the home.
“What? Smoke weed?” You perked an eyebrow. “You think because I went all corporate, I stopped being down?”
“Actually… Yeah.” She responded, nervously snickering.
The two ofyou settled in front of this white-lined shed that was illuminated by the two warm, orange-toned lights on either side of the door. “Well, you’re kind of right…” You admitted, squinting your eyes, embarrassed. It’s hard being known for your adaptability. “I try to keep the pot smoking to a minimum. In the corporate world they test you for it.”
Ellie pulled the joint from behind her ear, placing it between her lips. She shook her head in response to your words. “Says the cigarette smoker…” She joked, eyeing you, teasingly. While she flicked her lighter to burn the tip.
“Hey, they don’t give a rats ass about nicotine— I need to make up for that loss somehow. I’m a writer for christ’s sake.”
When she finally gets it to catch the fire, she took two puffs before passing it to you between her index and thumb. “Where’s Cat?” You innocently questioned, taking a hit of the joint, then looking at it, before taking another hit.
Ellie became rigid, releasing an exasperated sigh from her lips. “The guesthouse, watchin’ some movie.”
You handed her the joint. “What, is she not down?” Mocking your previous words, with amused eyes. However, her demeanor had quickly shifted.
“She gets easily frustrated after traveling all day…” She shook her head in a dismissive way, like she didn’t want any further questions to asked.
“Hm… That’s relatable.”
Silence engulfed the both of you as you passed the blunt back and forth until it was nothing more than a roach. Hearing nothing but the distant wind chimes sounding off on the porch.
Before speaking, Ellie took a deep breath, glancing over at you as if she were nervous to make eye contact. “I hope me stayin’ here for a little bit doesn’t bother you too much.”
Her words were double-take worthy, you looked over at her with expressive eyes—widening, in surprise. “Bother me? Why would it bother me?” You leaned your shoulder on the shed, kicking one leg over the other.
“You didn’t seem like the biggest fan—“
“Ellie, I was surprised. That’s all.” You waved your hand, shaking your head. “I feel like they don’t tell me shit anymore…” Shoulders shrugging, you glance toward the house standing tall in all its glory. “They didn’t tell me about you moving to Brooklyn, either. What does it look like when someone you’ve known your whole life moves to a city you’re actually familiar with and they’re not, and you don’t reach out to help them? I’m only a forty minute train ride away.” You rambled, deepening your eyebrows. “They basically made me look like an asshole.”
You weren’t entirely sure how you’d react if you knew about Ellie’s moving to the big city. Knowing your habits, you’d probably sit by the phone for hours before making the move to give her a call. But, it’s not like you were given the opportunity to figure it out for yourself. Now, it just appeared that you forgot about her—or could care less about her endeavors; which is farthest from the truth.
Her full lips cracked into a smile, chuckling. The auburn-haired woman, mirrored your position, leaning her shoulder against the wooden shed. “Always worried about what you look like…” She muttered, sucking her teeth. “If it makes you feel any better, I don’t think you’re an asshole— you just didn’t know.” Ellie shrugged. “It’s not like we talk as much as we used to…”
As much as we used to. That kind of stung.
Your eyes averted to the gravel under your boots. “Yeah…” There was an awkward beat that took its place between you. Swallowing, you shooed it away with speaking up. “What about your art? You’re living in one of the most creative cities in the world, and you can’t create?”
She puffed air from her lips, glancing in the direction of the guesthouse, priming her lips. “Okay… Confession— but only if what’s said here stays here.”
“What’s said at the shed, stays at the shed.” You affirm, holding a hand and crossing to fingers. The high from what you smoked clouding your mind, squinting your eyes and loosening your inhibitions.
“Cat and I moved in together pretty early— too early… I needed a roommate and she was the perfect option.” Ellie began, carefully. Olive eyes shifting under the dim light in thought. “I swear ever since I moved in with her… The inspiration to make anything new is fucking gone.” She ran her hand over her hair, which was actually loose without a hair tie. Dusting over her shoulders, pieces pushed behind her ears. “She, you know, hovers a lot— in a sweet way, it’s just irritating because not even her pushing me can be inspiring.”
Your heart skipped a beat; it was hopeful—you really are an asshole! “Damn… So, it’s not the city that makes you feel crowded. It’s Cat.” You hum, nodding your head, taking in your assumption. “And… You think staying here will help? Doing boring farm work?” A chuckle falls from your lips, borderline nervous, borderline humored.
She pursed her lips, raising her eyebrows. “I mean, I spent a lot of time here growin’ up…” Ellie looked at you, knowingly. “It was never boring when we did it together.”
“That’s because we were doing it together. I’m not gonna be here while you’re shoveling horse shit.” You chortled, peering at her through hazy eyes. She giggled and it sounded like music to your ears. It’s been awhile since you heard her laugh from something you said. Weed always did have a way of bringing people together.
“Well, maybe before you go, you could help me out. Jog my memory.” Ellie offered, raising her eyebrows. “It’s either you or suffering through Tommy’s jokes for hours—“
“I don’t mind, but we might have to jog each others memory.”
“Hey, you can take the girl out the country, but not the country out the girl.” She shrugged. “I have faith in you.”
You narrowed your eyes at her, a smile spread on your lips. “You’re still so corny.” Shaking your head, a laugh slips. Wrapping your arms around your body, you acknowledge the cool weather. It pricked at your exposed skin, and even through your jacket. “It’s getting late…”
She scratched the back of her neck. “Yeah, sorry.”
“Don’t apologize. I appreciate the joint— I needed it.” You pushed off the shed wall, licking your lips. In preparation to meander back toward the house, you rocked on your feet. “There’s some left over biscuits on the counter…” You drawled, but it was all right because Ellie had filled in for you.
“I’m fucking starving.”
Then, the two of you walked shoulder to shoulder back inside. Giggling at stupid jokes, surfing over any of the past debacles you had. Turns out reconvening with your childhood lover wasn’t so bad after all. For now, anyway.
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casscainmainly · 2 months ago
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The Evolution of Cassandra Cain's Dialogue
Since Batgirl #1 is out and thriving, I thought it'd be fun to dive into the history of Cass' dialogue throughout different writers/runs. This is not comprehensive - I'll miss some writers, but I'll be covering her generally most known runs in mainline continuity (so no DCeased, Shadow of the Batgirl, etc.). Not a linguist by any means, so linguists on here feel free to chime in! (I'll also give opinions on which interpretations I personally prefer at the end).
Without further ado, we'll start at the beginning:
Kelley Puckett - Batgirl (2000)
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Pre-issue 4, Cass speaks minimally in one-word sentences and doesn't have internal narration. Post-issue 4 (when a metahuman changes Cass' brain), she develops an internal monologue and begins to speak longer sentences. I'm splitting Puckett's Cass dialogue into 3 stages: early, middle, and late.
Early (#4 - #12): Cass speaks short, fragmented sentences. Each word has an ellipses between them (panel 1 above, from #7).
Middle (#13 - #24): Cass continues to speak incomplete sentences (often missing a subject or pronouns), but without ellipses (panel 2, from #13).
Late (#25 onwards): Cass begins to speak complete, simple sentences, punctuated by a few ellipses (panel 3, from #33). She continues to speak grammatically (though slowly) throughout the final part of Puckett's run.
Dylan Horrocks - Batgirl (2000)
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Horrocks writes very similarly to late-Puckett, with Cass speaking in full, simple sentences, punctuated by the occasional ellipses. Horrocks introduces two new elements to her dialogue:
Cass stutters, sometimes repeating a word or phrase at the beginning of a sentence (panel 1 above, from #39). This is mostly used in the earlier parts of Horrocks' run.
She quotes reality TV (panel 2, from #51).
Maybe because of the reality TV, Cass also speaks more colloquially here than in Puckett's run, using phrases like "come 'n' get it" (from #57).
Andersen Gabrych - Batgirl (2000)
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Gabrych's run focuses heavily on Cass' dialogue. Panel 1 above, from #58, suggests her narration boxes are another form of dialogue - Cass is speaking into a recorder. Several features of Gabrych's Cass dialogue are:
Ellipses: Even more than his predecessors, Gabrych scatters ellipses throughout Cass' speech (panel 1).
Fillers: Cass extensively uses filler words such as 'uh', 'um', and 'like' (panel 1, panel 2 from #61).
Longer sentences: Cass is more talkative and speaks longer sentences (panel 1, which is basically more words per panel than Puckett and Horrocks combined).
Wordplay: Cass often ponders definitions and word structures (panel 1, 2).
Adam Beechen - Batgirl (2008)
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After evil Cass (that dialogue is not worth discussing), Beechen gets another chance with Cass in this miniseries. More than any other writer, Beechen differentiates Cass' internal monologue from her dialogue - her narration boxes are much wordier than her speech.
Her dialogue is a more loquacious version of late-Puckett or Horrocks: full sentences interspersed with ellipses (panel 1, from #1). The ellipses drop off towards the end of the series.
Her narration boxes use a variety of sentence structures and vocabulary. They read more or less as fluent English (panel 2, from #4).
Scott Snyder - Gates of Gotham (2011)
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Snyder's Cass somewhat resembles mid-Puckett, using short sentences without ellipses (panel 1, from #2). She speaks a fair amount, but is more taciturn here than in any previous run. This is partially due to her not having narration boxes.
A unique feature of Snyder's Cass is preferring formal to informal speech. Though she uses contractions (panel 1), she goes large stretches without them (panel 2, from #3). She also omits the subject of a sentence only once in 5 issues, whereas native speakers (like Dick) drop the subject all the time ('have you ever been to Paris?' vs. 'ever been to Paris?'; Snyder's Cass would always say the former instead of the latter).
Sidenote: Batman & Robin: Eternal (2015)
Quick note about B&R:E: Cass is reintroduced into canon after being erased by the New 52, which means she's back to having very limited language ability. The series is scripted by multiple people, so it's hard to analyse. Suffice it to say she speaks in monosyllabic words, at most a short, incomplete sentence, but is mostly silent.
James Tynion IV - Detective Comics (2016)
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Because Cass' language ability has been reset, Tynion develops her speech along the lines of Batgirl (2000).
Early Tynion has Cass speaking single word sentences (panel 1, from #938). Very similar to pre-metahuman touch Cass in BG (2000).
During the League of Shadows arc, Cass begins to speak a few words at a time, often separated by an ellipsis (panel 2, from #956).
Afterwards, Cass' friendship with Basil Karlo blossoms, leading to this run's most distinctive language feature - Cass improves her speech via studying and quoting Shakespeare (panel 3, from #958). Her improvement is reflected in the rest of the run through speaking longer and more frequent sentences.
Bryan Hill - Batman & The Outsiders (2019)
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Like other writers, Hill's Cass generally uses short, simple sentences. She frequently drops the subject or pronoun in a sentence (panel 1, from #1). Hill doesn't use ellipses to separate the sentences, opting for periods most of the time.
Cass sometimes omits other words from her sentences too, dropping articles like 'a' and 'the' (panel 2, from #4), prepositions like 'to', and verbs like 'is' (panel 3, from #9). This peters out in the second half of the run.
Becky Cloonan and Michael W. Conrad - Batgirls (2022)
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Similar to mid-Puckett, Batgirls has Cass speak mostly in short, 1-2 word sentences (panel 1, from #2). Cloonan and Conrad occasionally use ellipses as well, though mostly for emphasis/natural hesitation rather than indicating a unique speech pattern (panel 2, from #7).
Cass also has a habit of repeating/echoing a phrase Stephanie says (panel 3, from #16). This might be more of a friendship thing than a speech thing, though.
Alyssa Wong - Spirit World (2023)
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Wong's Cass uses short sentences sometimes interrupted by ellipses, like late-Puckett and Horrocks (panel 1, from #1). Generally, if the sentence is three words or less, there won't be an ellipsis (panel 2, from #5).
Kelly Thompson - Birds of Prey (2023)
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Thompson's Cass draws on a lot of previous iterations, but is somewhat unique as a whole. Some elements of BoP Cass include:
She speaks in sentences of varying lengths, but rarely with more than one clause (panel 1, from #1). Thompson is more strict about not using commas with Cass than most other writers.
Cass is a little more talkative (panel 2, from #5). Her sentences are fairly lengthy compared to most other runs, and she doesn't always opt for the shortest way to say things ('where is it?' instead of 'do you know where it is?'). Thompson also doesn't use ellipses, which adds to the sentences feeling longer/more complete.
BoP is ongoing so Thompson may add more to her speech.
Sidenote: Ram V - Detective Comics (2023)
Putting this in a sidenote since there's not much to say, but Ram V takes after mid-Puckett, with Cass using shorter, incomplete sentences. Cass almost always omits the subject of a sentence; her dialogue is as short as possible while retaining clarity.
Thoughts
Because Cass' language disability is a core part of her character, but learning to speak is also a core part of her character, I prefer writers who emphasize her unique speech patterns without reducing her range of expression. My favourites are:
Gabrych - by far the person who put the most effort into his dialogue, Gabrych-Cass has such a vibrant, distinctive style of speaking. The narration boxes, Cass' wordplay, and the use of fillers and ellipses all combine for a speech style that highlights her disability without reducing her to it.
Puckett/Horrocks - combining because they are really very similar. Puckett and Horrocks both use ellipses to great effect, and is a great style to emulate for Cass in an earlier stage of life. Horrocks' use of reality TV is severely underutilised. Puckett, of course, is the gold standard for typical Cass dialogue - if Gabrych's style is a little too much, Puckett and Horrocks are the way to go.
Tynion - mostly because of the Shakespeare thing. It's such a beautiful and clever way of showing her progress, and the amount of symbolism you could do with Cass quoting Shakespeare is unmatched.
I don't super enjoy the more talkative Casses (Beechen, Thompson to an extent), though I kind of like Snyder's take because there's a sense of Cass being very careful with her speech there. If you're writing Cass for a fanfic or something, I would avoid Hill's Outsiders; the run is great, but Cass' ungrammatical speech is unusual and doesn't jibe with the rest of her depictions. Ram V and Wong are relatively good depictions to draw from though.
Of course these are my opinions! I may have gotten some things wrong/overgeneralised stuff, so take all this with a grain of salt. All you need to know is you should read Batgirl (2000) :).
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ennn · 3 months ago
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Hold the fuck up, this isn’t a real trial.
In retrospect a number of things about the episode, especially the coven's characterisation felt off... and now on rewatch I'm pretty certain this isn't a trial of the Road at all – it's the Salem Seven punishing Agatha.
Clues under the cut with some spoilers from future scenes in trailers / promo clips.
Clue #1 – No screen aspect ratio change
As @wolfcracker points out, for the two previous trials the screen ratio changed once they entered the place (going full screen). We didn't get that for this cabin.
Clue #2 – No phase of the moon decoration at the entrance
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We've had these obviously built into the previous trial entrances but there's no sign of one for this cabin.
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The coven's so panicked getting chased by the locusts they don't notice it running in. The door is made of wooden planks with tiny gaps in between and you don't see a sign of any moon on the other side either.
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Notably, in a trailer and promo shot, you see the moon featured prominently again for an upcoming trial, when Agatha and Billy cross a stone bridge structure and approach an entrance (presumably of the tower).
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Clue #3 – Each trial has an element, this cabin doesn't
This was something that seemed odd even before this episode, we saw five weird horror movie-trope settings – assumed to be trials – in posters and promotional materials but there are only four identified elements for the Road.
Sure you could have more moon phases (like we do irl) but the Ballad that is central the show only mentions four elements: fire, water, earth, and air.
Our first two trials had strong ties with an element: if you failed you'd be killed by that element or something associated with it i.e. drowning or burning.
Now from the promos, an upcoming trial with the anti-gravity effect going on in a tower fits well with the air element. And the threat of death here is associated with going into the air (spikes in the ceiling).
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Notice from the flying forms that this trial does go full-frame like the first two we certainly had (clue #1).
Another upcoming trial we know of (that looks like a morgue or asylum-like place) can be linked with the earth given that we see rocks and earth falling in a shot. Death by crushing earth.
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This cabin had no element associated with it at all. The threat of death was by... Agatha siphoning your magic? Or in the case of Agatha, to be tortured forever by her mom?
Clue #4 – The trial area doesn't necessarily keep out the Salem Seven
From the promo shots of presumably the air trial (see above), we clearly see the Salem Seven in the tower attacking them. Why then did Locust and the rest of the Seven leave them alone in the cabin when they were right behind them?
Other sus elements
OK, these are more ambiguous and could be the result of bad writing but here's the other stuff in this "trial" that just seems off
The coven turns really really quickly on Agatha and viciously. And they literally just rode broomsticks where it's mentioned it's "about selflessness" and "we fly together or not at all". I mean yeah the people might lie but they were enough of a team that the magic for the broomsticks worked.
The trial's instruction was to just "punish Agatha"? That's oddly specific and pointed. Previous trials had the entire coven in danger (e.g. everyone had to drink the poison). Between this and the above point it feels like someone is mad at Agatha for killing lots of witches over the years. Some people like the Salem Seven.
The trials so far have tested the witch's ability in the craft (potion-making, protection) and how they work together. How does punishing or sacrificing Agatha align with the Road's test of "Burn and brew with coven true / And glory shall be thine" -- which we were just reminded of last week.
Jen calling and dismissing Billy as a familiar is... more mean-ness that I'd expect. You could make a case for her disliking Agatha, but the amount of venom in this moment towards the boy for trying is surprising considering she was trying to watch out for him not too long ago. Of course, it could be her frustration and fear in that moment boiling over.
Pretty much everything at the end after Billy snapping and going all dark and vengeful.
Ultimately we don't know what the Salem Seven can do. Sure they shriek like Nazgûl but turning into animals isn't the most threatening thing? So, bad writing and copium or is this show being truly tricksy and reality-bending?
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felassan · 1 month ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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moonwoodhollow · 7 months ago
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Exerzierplatz - a cc lot by moonwoodhollow (feat. The Green Room & the bookshop + a retro corner store)
Exerzierplatz is a building I've been working on for a long time as it was a bit of a trouble-child. I was never satisfied with it and kept thinking that I should scrap it, because of its awkward apartment-floor plans, until I embraced the idea of using it more as a retail/café lot. The result is something I am very satisfied with and I hope it exudes the kind of ~hip/cute neighbourhood~ vibe I'm feeling.
But it's all up to you, how you'll want to use this lot: as a café, a deco lot for your sims-stories (I'd love to see that!!) or as an actual residential building.
More screenshots, info + download link under the cut!
Building background
Another historical brick building, but I'll spare you the historical background this time because I forgot which real-life building inspired me to create this one, but I can tell you how I got the idea for this building in general! (if you care)
The name Exerzierplatz is a bit misleading if you know any German, as a "Platz" is usually a public square, buildings directly next to a square usually receive the square's name as well with a house number added. The square that inspired me is quite a dismal and empty square with a huge car park, but it got me thinking about what kind of buildings originally might have stood there. The historical context here is post-WW2, which left a lot of cities in ruins. Instead of rebuilding the original structures, some cities opted for a "car-friendly" approach, meaning lots of car parks and wide streets, that nowadays feel over-dimensioned.
Now if I had to pin down an era, in which this kind of building was likely constructed, I'd say the latter of the 19th century. It's likely to be a representative of historicism, or at least has elements from this style.
So what do you get?
Exerzierplatz is a 20x20 build best placed in Windenburg, but I could potentially see it in Britechester as well. The building is partly furnished, which means the whole ground floor is furnished, while the other two floors are left unfurnished.
The ground floor includes a café, a bookshop and a Tante Emma Laden (aka a corner store/delicatessen). All three of them are fully furnished and usable as a café or a retail store. The 2nd and 3rd floors are intended as apartments, but everything's up to you!
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Uses items from the following packs: I own almost all packs, so I'd say most of them, but I will update this post once I hop back into game to have a look!
Download: Google Drive (600 MB) | Also up on the gallery: aeromantica (but you’ll need the cc files from the Drive folder!)
Is the CC included? Most is! There's an Excel file with all CC that you'll need to download manually, but it's not many files. Deco Sims are NOT included.
Also a BIG THANK YOU to all the CC-creators, without their creations, I wouldn't have been able to build this!
-> Info: I've included 4 merged files, BUT! I've prepared a little note, about which ones are hard requirements, so it's up to you whether you'll include them.
TOU: Please don’t claim as your own or put behind paywalls etc. If you find any issues (wrong/missing files, etc.) please let me know + tag me if you’ll use the house, I’d love to see it in your games.
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artifacts-and-arthropods · 7 months ago
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500-year-old Snake Figure from Peru (Incan Empire), c. 1450-1532 CE: this fiber craft snake was made from cotton and camelid hair, and it has a total length of 86.4cm (about 34in)
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This piece was crafted by shaping a cotton core into the basic form of a snake and then wrapping it in structural cords. Colorful threads were then used to create the surface pattern, producing a zig-zag design that covers most of the snake's body. Some of its facial features were also decorated with embroidery.
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A double-braided rope is attached to the distal end of the snake's body, near the tip of its tail, and another rope is attached along the ventral side, where it forms a small loop just behind the snake's lower jaw. Similar features have been found in other serpentine figures from the same region/time period, suggesting that these objects may have been designed for a common purpose.
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Very little is known about the original function and significance of these artifacts; they may have been created as decorative elements, costume elements, ceremonial props, toys, gifts, grave goods, or simply as pieces of artwork.
The Metropolitan Museum of Art argues that this figure might have been used as a prop during a particular Andean tradition:
In a ritual combat known as ayllar, snakes made of wool were used as projectiles. This effigy snake may have been worn around the neck—a powerful personal adornment of the paramount Inca and his allies—until it was needed as a weapon. The wearer would then grab the cord, swing the snake, and hurl it in the direction of the opponent. The heavy head would propel the figure forward. The simultaneous release of many would produce a scenario of “flying snakes” thrown at enemies.
The same custom is described in an account from a Spanish chronicler named Cristóbal de Albornoz, who referred to the tradition as "the game of the ayllus and the Amaru" ("El juego de los ayllus y el Amaru").
The image below depicts a very similar artifact from the same region/time period.
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Why Indigenous Artifacts Should be Returned to Indigenous Communities.
Sources & More Info:
Metropolitan Museum of Art: Snake Ornament
Serpent Symbology: Representations of Snakes in Art
Journal de la Société des Américanistes: El Juego de los ayllus y el Amaru
Yale University Art Gallery: Votive Fiber Sculpture of an Anaconda
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