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#stirg
oldschoolfrp · 7 months
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"Sword of Dawn" (Charles Vess cover for Dragon 134, June 1988)
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catbatart · 1 year
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Drawtober Day6 of my RPG Monsters Prompt List Pt 2!
Day 6 is Stirge! Stirges look SO weird and goofy so I wanted to lean more into the mosquito look!
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monstersoffilgaia · 4 months
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chronivore · 4 months
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dm-tuz · 1 year
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Maestro’s Monstrous Arms - Stirges
Rich folk sure are interesting… Must come with the territory. Enough money to just do the weirdest things. Either way, these magic items will come in handy.
Graphic design work by Kanehon and DM Tuz.
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dianeramic · 1 year
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A series of fantasy-themed ink illustrations I did for my TTRPG stock art venture! There's a lot of these coming up, so stay tuned for more!
My DriveThruRPG store, where I upload these for game developers to buy and use, is here!
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dailymtgflavortext · 1 year
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"I will never complain about mosquitoes again." —Imoen
-Stirge
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ratgraphic · 1 year
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Ijotober Day 6: Stirge
Stirges are fey-tech constructs, spawned en masse in mysterious automated factories that litter the dark corners of Lucidia. Its unknown who originally designed them, or for what purpose, but to most they're seen as dangerous, self-replicating pests, large mechanical mosquitoes to avoid at all costs. Others, like the Butcher gang however, see them as tools, to be captured, rewired and used as weapons in the Material plane. Since the closing of the fairy portals, many of the rewired stirges still remain in Ijo without their operators to give them direction, so it isn't uncommon to now find stirge nests, strange, blood-clot-like structures hanging in dark corners of densely populated areas. Without the fey-tech ressources they would normally require to self-replicate, the stirges spawned in Ijo are often constructed of scrap parts and stolen organs.
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Sketch of a Stirge.
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voidarkana · 2 years
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Souptober day 6 - Needle
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Some more Zanteria spec evo, this time I present to you the Common Stirge, a modern day pterosaur with a vampiric lifestyle. With a wingspan of aroung 30 cm (one feet), they cling unto unsuspecting victims at night, and use their saliva with special anesthesics to then pierce their skin without problem, sucking some blood and then flying off into the night again. They usually nest in superficial caves, away from the Underdark where echolocating bats reign supreme. Stirges are usually found in medium to large groups and are very protective of their territories, pecking intruders with their strong beaks until they decide to go away.
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oldschoolfrp · 1 year
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Attacked by blood-sucking owl-like creatures with elephant trunks and serpentine tails -- These feel like reskinned stirges, especially comparing the scene directly to David Sutherland's Strategic Review illustration. Reimagining the appearance of common encounters is a great way to maintain a sense of exploring the unknown. (Emmanuel Bautista, from Wizard’s Aide, 1977, a self-published third-party OD&D supplement by Matt Whalley)
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virovac · 1 year
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Never been a bad stirge design
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morganerpost · 1 year
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Hazzad vs. Horrible Bugs, which will be unnamed. Ink, Markers, white gel pen on cardstock.
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chronivore · 1 year
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Stirge
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dm-tuz · 1 year
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Maestro’s Monstrous Arms - Stirge Mask & Stirgerang
Some working titles are never replaced, sadly. Not all of them can be winners. But, luckily the actual products turned out fantastic! That mask will surely strike fear into the hearts of the client’s enemies!
Graphic design work by Kanehon!
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thisisnotthenerd · 5 months
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ok but all the bad kids were so strategic and effective in the last stand. i know gorgug's crits and fig's spells were huge but everyone really played to the best of their class. look here for the questions and killing blows.
adaine's spell usage was super effective--the mephits granting advantage and blinding opponents. the scatter to get the melee fighters where they're the most effective. using mirror image and her bonus action divination cantrips to not get hit. the use of the portents was excellent--keeping gorgug from taking huge damage from the purple worm and allowing fig to crit on the wyvern enhanced both of their strategy immensely. she split the difference between damage and utility very well.
kristen's bless let the melee attacks hit when they would have missed and she held that concentration the entire time, while intermittently healing and reducing the number of enemies they had to face (skeletons & manticore) and getting out of the way where she wouldn't be targeted. if she hadn't been moved to the side by buddy no one would have caught kipperlilly. absolutely critical support casting. ally really took a lot from playing margaret and applied it here.
fig, despite feeling insecure about her melee attacks, did a ton with her melee cantrip/smite combos (insane) and ambient spirit guardians. by moving around the battlefield strategically and drawing attention as the fake proctor she dealt with the smaller enemies (jellies, stirges, rust monsters, mimic) and actively took down the shrimp dragon, wyvern, and pentacorn.
riz went the other direction; hiding and using the extra action from haste to get sneak attack multiple times in the round. his sneak attacks really served to whittle away at high hp counts when the bad kids had to split focus. plus the clutch defeat of the roper and umber hulk was excellent.
fabian wasn't critting as often as gorgug, but he followed a similar strategy to fig; where she drew attention and killed enemies with AOE and melee, fabian drew attention from single combatants and dealt with them effectively: he practically soloed the hydra and roper with assistance from riz and kept the umber hulk and crab man off of his allies as the final wave converged.
gorgug thistlespring. the crit king. initially he was doing big damage in a similar strategy to riz; he got huge hits on the gorgon and shrimp dragon before taking on by far the most challenging enemy, the purple worm, with assistance from adaine's attack spells. two full turns as the only combatant taking damage from the worm, while knocking it prone every single turn.
this was the battle of the brands for the bad kids, scaled for level 13 combatants. they put everything into this fight.
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