#stat used to have friends
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hallucenati · 3 months ago
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she likes bouuuuuys oooooh :3
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kingbeeleth · 8 months ago
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just picked up video games for the first time ever yesterday who is this “Astrology” dude from “Bill Gates 3”?
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snake-spotted · 7 months ago
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the way i go on my main blog like once a day but reblog 700 art posts at a time:
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meanwhile the activity on snake spotted is:
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the fact that i've posted nearly 2.2k times since feb is crazy im a true spammer frr
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phagodyke · 6 months ago
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love being at the climbing gym like yeah im not that flexible and then constantly doing moves matching my hands n feet on the same holds even when completely unnecessary
#half the pictures ppl take of me i have one leg straight and the other at my shoulder height. okay yeah#just looking thru ones ppl have taken recently of me again.. we love being vain n self obsessed#cant wait to get back there on monday i have so many projects rotating in my mind. im always thinking abt them while im at work#.diaries#i flashed a v4 yesterday that was a kind of manoeuvring all your hands and feet onto the same hold and standing type deal#and it felt rly natural to me n then no one else could do it n i felt bad for calling it easy for a v4 i just forgot i can Bend 💀#its mainly only bc im a little younger than some other ppl. and a bit lighter too... and doing years of resistance training has given me#more range of motion than ppl who have histories of different exercise styles/sports#there are ppl who are way more flexible than me ofc but some of them in the group dont have as much core or power.. different stats innit#i figured out a start to another v4 that i was rly proud of too.. just need to get the rest of it next week#but again no one else could even start it my way which was frustrating bc my fave thing is getting to share smth i figured out w someone#so we can joint problem solve the whole thing n both send it... anyway i think its still useful but theyd have to start on the other side#and go up a little in order to come down into the position i had. since its a weird one to get into from the ground bc ur legs are folded#mmmmm....#im so tired i meant to do so much when i got home from work but zzzzzzz#oh welllllll.. itll be a fun weekend hehe going to visit a friend for a few days <3
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anirudhpisharody · 10 months ago
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#alright these tags are super embarrassing but i needed to rant publicly so uh. you can read this but please don't perceive me too much#it is so fucking exhausting having nobody to share my life with#i have literally zero friends at this point bc ever since my grandpa died i've pretty much stopped trying to keep in touch with my hometown#friends and i cut off my 'friend' group that were racist assholes who treated me like a doormat back in october and haven't really made any#close friends at college since. and i just fucking hate that this is the same way i've felt for so many fucking years like you'd think it#would be bearable at this point and i'd be used to being alone and for a while i honestly was but it just hit me tonight how fucking lonely#i am and how tomorrow i have to keep on just doing the shit i have to do in life without anyone to talk to and share it with#other than my mom who's been pissing me off lately so i've been pushing her away too!#it's so tiring to have to go out and do things and have responsibilities everyday and not being able to share that with anyone idk it makes#it feel almost like i'm carrying the weight of the world on my shoulders which is SO dramatic i know#like today i wanted to talk about the stupid false alarm gas leak thing with my sort of friends in this club i'm in but i didn't get to talk#to anyone at the meeting bc everyone was just talking amongst themselves in their little groups of best friends and it just reminded me that#i don't have that and i've never fucking had that i've only ever pretended i had that#it's like all these years i've been pretending to be a person that has friends and knows how to live life normally but i never have#more than anything i just miss my friends from home bc they're the closest i've ever felt to having friends that are like family but. i#don't know how to talk to them anymore. i didn't tell any of them when my grandpa died and i think they just assumed that i've moved on so#they've probably moved on and i already know that they have their own lives and friends at their schools that are a lot more full than mine#wanna know the worst part about all of this? i just had therapy and basically told her everything's fine#and i won't meet with her again until 3 weeks from now so literally the only person i can talk to about this right now is my mom#which i am absolutely not gonna do bc she's gonna get so scared and worried for me and i can't have that rn#anyways yeah. this isn't even that big of a deal like i haven't had friends for at least the past 6 months it's not like anything's changed#i just feel extra sad about it right now. i need a distraction stat gonna go watch watch some tv goodnight#shut up hanna
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twotales · 1 year ago
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me being hyper-aware of my ability to learn easily is combating my inferiority complex right now and I hope it win
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jakeyt · 2 years ago
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💌 Send this to the twelve nicest people you know or who seem to have a good heart (only if u want to ofc) 💌 🥰
right back at you 💗 i love u sm 🥹🤍
I love you sfm bestie 😭😭🖤🖤🖤 crying
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thespacesay · 2 years ago
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ID: a tag. #this is actually how the CDC makes decisions i believe / end ID
the CDC has declared THE MIASMA harmless after extensive research by Subway Fresh™ scientists. “if THE MIASMA were dangerous,” say researchers, “no one would be able to Eat Fresh™ this summer”
#ID provided#like i WANT to trust the CDC and shit#but i only trust the explicitly linked sources and only as much as i see actual science agreeing#i do not have the time to check every paper or shit like that but if it's something 'political' enough to need urgent checking#i try to look at what science ppl in the field are saying when they read the papers#and work with my own science background to interpret how bad it actually is based on WHAT types of issues they see#like if they're saying 'hm methodology is standard and results are concerning' then i'm taking shit seriously but realistically#if they're like 'bruh wtf kinda methodology is this' then the whole paper is usually garbage better used to judge the politics#i do not want to be a methodology person. i just want to trust science :(#but alas#reminds me that a friend and i read - for shits and giggles - a paper suggesting that ppl with fibro should soak in baths for pain#among the problems: hm a 6 week 40 person study with 3 baths per week and showing substantial improvement for 6 months. hm.#and oh - what's this? they used the local hot spring baths? hm i wonder- ah that research lab is highly associated with them? wow!#and we're going into some strange analysis of the specific benefits of those springs? curious!#oh and the statistics section... was a single paragraph with no numbers#super super trustworthy ;)#i love when we simply apply ANOVA and tell no one anything#ANOVA is good but like... it requires a normal distribution. you need a much larger sample size to assume normal distribution in data#my stats class used 100 as a baseline but this was gen ed level shit#also if there's something that deviates from your conclusion do NOT just dismiss it out of hand!!! what's ur theory/theories???#aaaaaaaa
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misterbaritone · 1 year ago
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The fact that Final Horizon makes you start from Absolute zero is kinda wild to me tbh.
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royalarchivist · 2 months ago
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Tubbo just did a Q&A for his newly announced Realm SMP!
Here are some key takeaways and highlights from it:
Tubbo emphasized that the "team" behind Realm is just himself and Tangofrags. It's a chill server so friends have a sandbox to tell stories, do lore, and have fun.
Tubbo: "I just wanna have fun with my friends, dude. I'm not trying to be the big 'bringing communities together guy'. I just wanna play with my friends. That's a lot of pressure." (57m 12s into stream)
These are the initial 25 players, but he plans to add more people in the future, and he already has 5 people in mind to add for the next event.
There is NO mod pack! Realm SMP is vanilla, it's just custom texture packs and plugins.
There are no set DND classes, but people can use their skill points to unlock certain things on skill trees and build their own classes. Realm SMP won't be 100% accurate to DND.
Tubbo hopes to have an event every week, but he reminds people to "manage their expectations" because he's only one guy – he can't do events like Purgatory because he doesn't have a massive team like Quackity had for that.
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[ Continued ↓ ]
He has a 6 month timeframe in mind, but if the server fizzles out in a month, then it fizzles out in a month. Realm SMP will last as long as people play it!
There's no plans for an in-game translator because it's expensive and also Tubbo "doesn't want to step on Quackity's toes" :(
Lore is dependent on what the people on the server do, he likes more freestyle flowing RP.
There IS a life system! Players have 3 lives, but it's only "semi-hardcore" because other players can craft an item to bring people back at 1 life. When a player dies, their stats are set to 0 and they go into spectator-mode. When they're revived, they are brought back at 1 life with all their stats back.
The Nether IS enabled, but the End isn't enabled yet because Tubbo wants to make a cool custom boss fight.
There's no big team behind the server, it's just Tubbo and Tango helping him with some things he might not understand (however, he has a team he wants to use for the New Year Event he has in mind). He may look into getting some admins to help enforce rules.
Tubbo says he's happy to do anything himself, but if people really want to be an admin, it'd be voluntary like a Twitch mod kind of deal. (He already has a team of people he goes to for admin stuff, it wouldn't be random people being admins). However, he says if his merch does well, maybe he can get 1 or 2 people to help.
Tubbo says he's been overwhelmed by the amount of support it's received so far, but he's a bit nervous too.
He says the Realm SMP concept came to him in a dream.
Realm SMP will have proximity chat.
Events won’t be all PVP-based because he wants people to enjoy the events even if they aren’t a huge Minecraft player.
The only two banned items are mending books and elytra, which will be tied to future events (elytra can be won in one event).
An hour before the server launches on December 5, he'll be showing off more features.
Please note that many details will likely change / be clarified / updated by Tubbo at a later date!
Check out this post for the rest of his Q&A and more details.
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shapelytimber · 13 days ago
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Ombrecœur bestie <3 (Please don't spoil me ect ect but Isobel istg I am *trying* to help you not get kidnapped work with me here please)
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[COMMISSION]
The goth girly, she's a good friend, she seems the type to bring the best gossip and be ready to bitch with you shamelessly about that one annoying guy you both hate :) and then she'll say something and you'll be violently reminded that she's in a fucking cult fjdkdk also she made the *worst* first impression girl please you can't be saying shit like that- But since she's so useful, she is a permanent party member (alongside Astarion) for me, so of course I'm getting attached
[Astarion] - [Lae'zel] - [Wyll] - [Shadowheart] - [Karlach] - [Gale]
Sketch and more yapping below vvv
Also I didn't feel like doing purple lighting sue me
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Also I have to say, I have to come out of my silence even tho that has nothing to do with Shadowheart........ Bg3 does suffer from the 'he would not have fucking abs' syndrome, and it's terminal- everytime I see Astarion shirtless it feels so wrong I'm sorry but mister 8 strength stat would *not* be strong wtf (not even mentioning the fact a lot of the abuse he talks about, so far, is related to him not getting enough and quality food ? Sucking the blood of rats and bugs)- same for Gayle the huge nerd depressed wizard should not be this fit are you shitting me !! My suspension of disbelief ? Shattered. Aliens and magic ? not a problem. Wizards with abs ? Get out fjdjd Wyll is on thin ice but I can accept it, guy slays monster and fight with a sword and maybe him getting abs was in his contract ok *I guess*, it's the cowards choice but ok. And Halsin should be a *bear* come on game that's not computer science why is he this dry- The only one in the party I'll fully accept a six pack from is Karlach.
PS : I am planning on doing all six main companions :) of course in order from my favorite to the one I feel most neutral about. Don't get me wrong I like them all (for now), but one had to be last-
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foxesscramble · 3 months ago
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(Some of) the Foxes doing the WIRED Autocomplete Interview
Question: What is Neil Josten's real name
NJ: Neil Josten.
Question: What is Neil Josten exy position
NJ: I'm a starting striker.
Question: What is Neil Josten family tree
NJ: Small.
Question: Neil Josten’s sassiest moments compilation
NJ: That's not a question. Andrew has a lot of those videos saved on TikTok.
Question: Neil Josten best plays
NJ: I think you mean plays best but yes.
Question: What is Kevin Day's dominant hand
KD: I used to be left-handed but now I’m right-handed. A bit ambidextrous but mostly right for right now.
Question: Kevin Day ski accident
KD: Boring, next.
Question: Kevin Day and Theo Muldani
KD: Yes.
Question: What happened to Kevin Day’s hand
KD: It got smashed.
Question: What happened between Kevin Day Neil Josten Jean Moreau
KD: A lot, but that will be staying between the three of us.
Question: Who is Matt Boyd dating
MB: Only the most beautiful powerful goddess of a woman, Dan Wilds. Love of my life. Fantastic woman.
Question: What team does Matt Boyd play for
MB: Right now I am in the middle of a transfer which is public knowledge so I cannot actually answer that but I can say I am trying out for the US Court in the future.
Question: Matt Boyd being in love with Neil Josten for 7 minutes and 23 seconds
MB: This is so real. Not a question but I feel like I’m probably the reason it’s so high on the list. I’ve reposted the video on my socials and it’s also got its own bookmarked tab on my computer. We’re soulmates. Dan agrees. I’m sure Andrew will come around to accepting the fact sometime soon. I just love him. He’s so cute, just like a kitten.
Question: What are Matt Boyd’s exy stats
MB: You’ll have to ask Kevin. I should probably know them but you've asked me and now I can't think.
Question: Who is Matt Boyd’s best friend
MB: Without a doubt, Neil Josten. I would say Dan but she’s the love of my life and we share custody of Neil so it’s definitely him.
Pt. 2 ��� Renee Walker, Andrew Minyard, Nicky Hemmick
Pt. 3 》 Allison Reynolds, Dan Wilds, Aaron Minyard
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shikai-the-storyteller · 2 months ago
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A few notes about Realm SMP:
Tubbo hopes to have an event every week and ideally thinks this would be a 6 month server
There's a "level up" system but it will be tailored so people won't be left behind if they can't log in much
Armor and Combat is DND inspired, but it's not 100% accurate to DND
Tubbo looked at the 5 main MCYT communities he's been in / watched and that's the "pool" he chose people from
There's no plans for an in-game translator because it's expensive and also Tubbo "doesn't want to step on Quackity's toes" :(
Tubbo says he doesn't have a lot of Spanish-speaking streamers on his Discord friend list so there was a limit to how many people he could message, but he wants to add more people (he has 5 planned already)
Lore is dependent on what the people on the server do, he likes more freestyle flowing RP
There's no big team behind the server, it's just Tubbo and Tango helping him with some things he might not understand (however, he has a team he wants to use for the New Year Event he has in mind). He may look into getting some admins to help enforce rules
He made it so players can play Realm SMP with default Minecraft, he doesn't want to overwhelm people with too many mod downloads.
There is NO mod pack! Realm SMP is vanilla, it's just custom texture packs and plugins.
Tubbo says he's been overwhelmed by the amount of support it's received so far, but he's a bit nervous too
He says he doesn't have Missa added on Discord but he tried to contact him (?)
No set classes, but people can specify their skill points to unlock certain things on skill trees and build their own classes
There IS a life system (😰) but it's a bit different. There's 3 lives — if you die 3 times you're out, but it's only semi-hardcore because when you die, your stats are set to 0 and you're in spectator-mode, but players can craft an item to bring you back at 1 life and you get all your stats back.
There's no "downing" system, if you die you did, you can't be picked back up like on QSMP
No "keep inventory" on death
There's no limit to the amount of times you can be resurrected (thank god) Tubbo says it would kinda suck otherwise because then people would just get banned off the server at some point after dying x amount of times
The Nether IS enabled, the End isn't enabled yet because Tubbo wants to make a cool custom boss fight.
There will be proximity chat
Etoiles (in chat) asked about armor and Tubbo tells him he'a really glad Etoiles agreed to join, even though he wasn't planning on doing much Minecraft stuff anymore
Streamers can play off-stream
Tubbo says he has a "Badboyhalo Contingency Force" (it's Tubbo and Tango)
Tubbo says the Realm SMP concept came to him in a dream
Mob strength will scale as players "level up"
Deaths to a bug or glitch don't count, but all othet deaths will
Events won't be all PVP-based because he wants people to enjoy the events even if they aren't a huge Minecraft player
Two banned items: mending books and elytra, which will be tied to future events
Tubbo says he's happy to do anything himself, but if anyone really wants to be an admin, it'd be voluntary like a Twitch mod kind of deal since it's just him and Tango. (He already has a team of people he goes to for admin stuff, it wouldn't be random people being admins)
In the hour before the server launches, he'll be showing off server features
He reminded people in the player Discord it's just for fun, the life system isn't meant to be competitive and he doesn't want sweats to be dicks about it since not every player is a big Minecraft player
He has a 6 month timeframe in mind but it'll last as long as people want to play, if it fizzles out in a month then it fizzles out in a month, it lasts as long as people play it.
There will be NPCs "When he gets them sorted" but he's a one-man army doing everything
He reminds people to "manage their expectations" because he's only one guy – he can't do events like Purgatory like Quackity because he doesn't have a massive team like he did.
He says if his merch stuff goes well then maybe he can get 1 or 2 people to help with the Realm project
Tubbo is still answering Q&A stuff on stream right now, but these are the biggest things he's said so far!
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dnpbeats · 1 month ago
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Dan and Phil 2024 Upload Stats!!
as the year has ended I thought I would share some of the upload stats from dan and phil this year! here is the spreadsheet if you want to see everything for yourself :3 I also have the stats from the year but only before TIT started, so let me know if you want a post about how upload frequency/times/etc changed after TIT started (nothing changed too dramatically though).
for all screenshots: green = AP and DAPG together (as if they were "one" channel), blue = AP, purple = DAPG
accessibility note: in the alt text of each photo, I have put the spreadsheet tab and cell range. I have turned on accessibility on the spreadsheet, so if you use the link above and go to that cell range, it will (hopefully!) read out all the stats!
General Stats:
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There were 78 total regular uploads this year (regular = excluding live streams and trailers), with 18 of those uploads being on AP and 60 of those being on DAPG. The month with the most uploads was February (11) and the one with the least was November (2).
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The average time between uploads across the channels together was 4.4 days. The maximum time between uploads was 16 days (Aug 31-Sep 16) and the minimum time was 1 day (Aug 30-Aug 31, ironically enough).
Dan was in 8/18 (44.4%) of AmazingPhil uploads. Despite the joking of DAPG not being a gaming channel anymore, only 30% of the videos uploaded to DAPG were non-games.
Date/Time Stats:
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The most common day of the week for uploads was Sunday, with 19 uploads. The least common was Saturday, with only one upload. (That Saturday upload is the Aug 31 one, I don't know why it's featured in so many outlier stats/extremes lmao!)
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On average, Tuesdays had the latest average upload time at 9:29pm (UK time) and Thursdays had the earliest at 7:21pm. See the full spreadsheet for these same stats broken out by individual channels!
Sponsor Stats:
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There were 18 different sponsors this year, with 9 (50%) of those being single-video sponsors. The sponsor featured the most was Dragon City with 12 videos. There were 15 videos without a sponsor, meaning there were more videos with no sponsor than there were videos sponsored by a single sponsor.
80.8% of videos overall had sponsors. 100% of AP videos were sponsored, whereas 75% of DAPG videos were sponsored.
Editors:
Dan and Phil had a hand in editing 89.7% of the videos, but edited only 4 (5.1%) fully by themselves. They have been involved in the editing of every video since February 29. They have had 3 outsourced editors this year. SuperSeizer was the most common one, with her having edited or helped edit 38 (51.4%) of the videos this year. The 4 videos edited by d&p alone have all been on DAPG.
Runtimes:
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The average runtime for videos overall was 20m50s excluding outliers (AKA Poppy Playtime Chapter 3). Including outliers, it is slightly higher at 22m20s. The shortest runtime overall was 9m30s (AP video) and the longest was 2h17m20s (DAPG video [Poppy Playtime]).
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If we exclude a couple of sponsors that were only featured in one/two videos (AFK Journey and EA), the videos with no sponsors were on average the longest videos at 26m31s (this is also excluding Poppy Playtime btw!). The shortest videos on average were those sponsored by Relatable at 15m49s.
Series:
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The series with the most uploads was the Sims, with 11 uploads total averaging 28 days between each upload. The series with the least amount of uploads was Golf With Friends, with only 1 upload this year.
I am realizing if I'm including BitLife and Phan Twitter I should probably also include the TikTok reacts, lol. There were 4 of those and the average upload time btwn them was 94 days. I will update the spreadsheet later!
Visualization of Uploads:
There is a full calendar sheet that shows the days videos were uploaded on, but I also created a visualization of every upload this year. Black squares are days not in this year (Jan 1 was a Monday, Dec 31 was a Tuesday). Imagine this is just like a squished up calendar!
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Light purple is an "irregular" DAPG upload (live streams, WAD/TIT ads, etc.). Light gray is a Daniel Howell upload (WAD ad and WAD). Yellow is other uploads (WAD livestream and DAPCrafts upload).
And that's all! There's a ton more data and graphs/charts on the spreadsheet so feel free to take a look. The full calendar page also has the information of what TIT shows were happening each day. There is also specific info for each individual video (upload time in the UK (and where d&p were at the time), who edited each video, who tweeted about the video, etc.). There's also still the interactive part where you can select two videos and it will tell you how long there was between them!
Please let me know if you have any questions or notice any errors! :3
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thisisnotthenerd · 2 months ago
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putting the tl;dr at the top as a poll and the commentary under the cut because it’s quite rambly and it’s also late and i’m tired.
*whether dorian is one of these is up for debate
there’s some discussion of bell’s hells not having the “it” factor for a lot of people. even though it’s my first campaign and the only one i’ve mostly watched live, i kind of have to agree.
there’s a distinctive lack of investment in backstory for the group in terms of what they’ve spent time on in campaign. i think fearne is the only one who’s been done justice, even though we’ve seen other exploration, because they’ve been to her home multiple times, and while her backstory isn’t central to the main plot, it is close. it’s enough distance for her to be able to develop as a character but also for us to see where she came from.
imogen’s is tied directly to the main moon plot, so she’s had screen time aplenty, but less time to develop quietly, as laura does really well. i might argue for orym, but that’s because his is kept simple but with depth. his backstory comes through in the acting because he’s put up against his family members occasionally, but he’s a little guy at root.
for everyone else it’s been short detours. sometimes not even that. the spotlight oscillates between moon plot and god arguments with indecisive wandering in between.
while not everyone in vox machina inherently had a deep personal connection to the big bads of their campaigns, they didn’t need to. they did it for their friends, because they loved and trusted one another deeply. they made decisions about what they were facing and stuck to it, even when it meant sacrifice. they made multiple levels of friendship around and across the table.
at this point bell’s hells has been told a bunch of different things to do. and honestly i don’t know if they ever decided on one.
that’s not the point of this though.
there’s some archetypes or dnd players out there: roleplayers and power gamers. people who are all in it for the story and people who are all in it for the game. and it reflects in the characters they build.
somehow bell’s hells (collectively) is neither.
they don’t have strong investment in the plot collectively. the character concepts range from simple to deeply complex, and i have to say that i think the simpler has worked better for a plot-heavy campaign, because the characters that started simpler had a chance to develop over the campaign rather than competing for time between the plot and their own stories hanging over their heads.
take dorian. he was a humble bard, a former noble, who’s trying to make his way in the world. he refused great power from an evil source and paid the price in the loss of his brother. he fell in love as the world ended, and is still trying to sing the songs of the people he loves because he wants to bring people joy and bring them together. he’s invested in stopping predathos because of his friends, but also to avenge loss, and to protect the people of his homeland and take up his responsibility as heir to the silken squall.
it took a paragraph. but at the table, even when he was with the crown keepers for a few months, he fits right in. he’s had growth while keeping true to his core.
i’m not going to get into the rest now but there’s a definite element of throwing shit at a wall and seeing what sticks.
anyways, beyond the difficulties of backstory, they’re not super optimized. i’m of the belief that optimization works in tandem with roleplay—the characters are growing and changing over the course of the story, and having the mechanics trace that and make choices impactful is a big part of the appeal of the game.
watching vox machina and the mighty nein fight is a treat because not only are they level 20 and therefore godlike in power, their mechanics support interesting combat where failure hits hard because they’re built to succeed. when someone fails a save or misses it means something. they have options in their wheelhouse but they’ve found their niches and know how to play to their strengths.
bell’s hells is playing high level combat right now, but they have middling stats: lots of dump stats, 10-14s in the middle and some attacks/spell saves that aren’t as high as you’d expect of level 15 characters. they have several characters with perhaps too many options, and have made some weird strategic decisions. they’re indecisive. in combination with fluctuating luck from the dice, there’s times where they can wreck house, but also times of them failing saves, missing on full turns, losing resources, and overall failing more than they succeed.
also bell’s hells don’t make big decisions in combat unless they’re absolutely forced to. in the last arc pre-final battle, the big battles were otohan on ruidus, dominox and ludinus in aeor (+delilah), zathuda and the unseelie in the feywild. with otohan, they were dying all around until fcg’s sacrifice. literally end of the line. then in aeor, they fought to end dominox, got whammied with downfall, and then had the delilah fight, but then her sealing came later. they fought in the arch heart’s temple, but the big revelations came on the heels of that, between the arch heart themself and then zathuda being strung up on the loom.
but of a tangent: i don’t think naddpod and critical role can be fairly compared, because they’re different in tone and telling very different stories. i relistened to naddpod c1 recently along with the last few episodes of c3 as we approach the finale, and while they have gotten more creative on the character building side, the story is still well done and combat is fun to listen to. they have had moments of deep tragedy on naddpod. they’ve had cameos of old characters, and even had one of them as a pc for a full arc mid-campaign 3. they’ve explored the future of the world of bahumia after the events of c1.
and while the story is satisfying and fun, the combat is also satisfying and fun. not just because murph is really good at building combats that are interesting in theater of the mind, but because the characters are built to be good at what they do. and when they go down, when they miss, when they fail, it hits harder. but they bounce back and keep going even when the circumstances suck. and they make narratively important decisions during combat.
with bell’s hells, i have often noted a split between their combat and roleplay. i like matt’s combats. i think they’re fun and make good use of a variety of enemies, terrain, and complicating factors. with vm and mn, it makes for really engaging episodes of combat, where they make use of the environment tactically and get to discover elements of how the field is set up as they go. i’m using the recent examples, which are not entirely inclusive but generally reflective of their combat trends.
vox machina fought their way off an airship, onto a chaotic battlefield, and then stealthed up to the malleus key, where they proceeded to defeat ozo cruth, break the bloody bridge, and get vax out of imprisonment. the mighty nein stealthed around kreviris, met with the volition, zip lined to and blew up the arx creonum, and then snuck through to meet the weave mind in combat. i can recall fun details and clutch moves, big risks including characters dying, and overall, battles that had character interaction.
as i’ve talked about before, bell’s hells gets whomped. they swing for the fences on some things, but when it doesn’t pay off it’s not just a missed opportunity, it’s often an active barrier or a loss of valuable resources that drive them closer to crisis.
imogen’s whirlwind, laudna’s disintegrate, and dorian’s forcecage were all great moves this episode. it also means they’re down some of their highest level spells before they actually face ludinus and/or predathos. granted they have the orb. but whether they can use it will be variable.
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legendaryvermin · 6 months ago
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So my home ttrpg group is between longform games right now, and I have been planning to bring a bunch of games to them this weekend as options for what we might play next. However, I have been trying to figure out how to talk about the games in a way that doesn't rely as much on me explaining the vibes to them.
I know that people have a bunch of qualitative categories for how they explain games, but I find the idea of saying things like Dark Fantasy OSR, or Lesbian Goofball PBTA less helpful when talking about how games actually play, especially when two games in the same category are like, wildly different in the way they use their frameworks.
So I invented a 6 axis, 1 to 5 star rating scale for TTRPGs that you are free to borrow when talking to groups, or whatever.
TTRPG 5 Star Rating Matrix
Width
What is the scope of this game? Is it narrowly about one thing or does it encompass many types of play? (Credit to friend of the blog @ostermad-blog for this one, they came up with it from my draft)
Weight
How much cognitive load does the player need to bear? Do rules often need to be referenced verbatim? Can those rules fit on a handout?
Wargame
Is the player expected to apply tactical acumen? Is movement tracked tightly or loosely? Does a bad build punish a player?
Writers Room
How much are players expected to make narrative choices and drive the story without the rules scaffolding them? Does this game fall apart without excellent improvisational storytellers?
(Prep)Work
Does this game require a lot of pre-planning by the facilitator? Are there intricate systems to attend to outside of table play? Can I put in the same amount of time as other players and still have everyone leave happy? 
Whimsy
Expected tone of the game. Does this game have difficult thematic elements baked in? Is the core subject or role in the game high or low risk?
Here are some games I know well and how I calibrated them:
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I have breakdowns of what each star rating means below the cut if you're curious. Happy Gaming!
Width
⭐ - As written, the game has basically one mode of play, or one thematic core that it meditates on. May have phases, but textural difference is minimal.
⭐⭐ - As written, there are at least two modes of play, but the scope of that play is highly thematically focused or highly dependent on using the game’s own lore. Might have only one kind of character (e.g. Mech Pilot) that it supports. Has limited tools outside of the primary mode of play.
⭐⭐⭐ - Has a variety of modes of play, but may be rigid in their execution. Might encompass multiple kinds of characters (e.g. Doctor, Lawyer, fighter) or character options. The narratives that this game tells within its setting are narrowed, a three word description tells you what kind of stories it can tell with consistency.
⭐⭐⭐⭐ - Loose framework, but with some kind of thematic grounding. Describing the framework in 3 words doesn’t tell you the kind of stories that the game tells (e.g. Dark Fantasy, Star Wars Romp). 
⭐⭐⭐⭐⭐- As written, this game is designed in such a way that it doesn’t put specific limits on what sorts of stories that it is meant to tell. It might ask players to define abilities or stats for themselves. The Facilitator is going to pitch a thematic grounding on top of the rules set.
One Star Examples: For the Queen, Dialect, Honey Heist Five Star Examples: Fate Core, Savage Worlds, GURPS
Weight
⭐ - It is reasonable for a player to be able to recite the rules from memory. The game may be prompt based, or driven by a flow of rules that are read aloud as played.
⭐⭐ - Players can hold most of the most important information about the game in their heads, with a page or less of rules reference needed to play smoothly. This reference could all fit neatly on the character sheet if one is present.
⭐⭐⭐ - Everything a player needs to know about the game is visible on less than 3 sheets of reference. Players are more or less expected to know exactly how their own abilities work in precise detail, and are unlikely to make a mistake in executing them.
⭐⭐⭐⭐ - Players make extensive use of multiple reference sheets to keep rules moving smoothly. No external tools are needed, but players memorizing the details of all of their abilities is taxing. 
⭐⭐⭐⭐⭐- Players and facilitators will prefer to make extensive use of external tools or reference to keep play moving smoothly. Expecting a player to have the exact details of their abilities memorized is not reasonable.
One Star Examples: For the Queen, Stewpot, Mobile Frame Zero: Firebrands Five Star Examples: Dungeons and Dragons 3-5e, Lancer, Edge of the Empire
Wargame
⭐ - As written, this game does not treat combat as mechanically different from any other aspect of play, or does not include narrative violence at all.
⭐⭐ - While players may engage in combat, it is minimally different from regular play. There may be tools or abilities for players to use to conduct a fight, but the texture of those fights is thematic, not mechanical. Narrative and consequence drive the action, not hit points.
⭐⭐⭐ - As written, combat has its own set of rules. This game may have some elements of buildcrafting, but either it is difficult to build something that doesn’t work, or the player may meaningfully invest in other modes of play and still find a commensurate level of satisfaction. If combat occurs, spacing is kept in mind, but is tracked in relative terms (range bands) or highly simplified (zone based combat).
⭐⭐⭐⭐ - This game has buildcrafting that is somewhat mandatory if players wish to survive a fight, but there is still a meaningful choice in choosing a non-combat role. It may use a grid or a spacing system to help players visualize the combat. Fights are driven by mechanics, not by narrative.
⭐⭐⭐⭐⭐- To enjoy this game, players must spend time buildcrafting. If a player’s build is suboptimal, there may be significant parts of the intended experience that will either feel tedious, or that the player will not have meaningful access to. This game is played on a grid.
One Star Examples: Wanderhome, Dialect, Belonging Outside Belonging Five Star Examples: Lancer, Dungeons and Dragons 3-5e, Valor
Writers Room
⭐ - Players in this game are not expected to provide much in the way of narrative substance. Story is something that is driven by external input or tools, and players are there to imagine and react. The player need not separate the self from the character they play in any meaningful way.
⭐⭐ - The mechanics of this game drive most of the narrative, or else the narrative is set for the players by an external source or player. Players are encouraged to play optimally rather than dramatically, but do have room for expressing the identity of their character within the game’s mechanical frameworks.
⭐⭐⭐ - While the game does provide strong scaffolding to tell a story, the players present are expected to drive the story within those frameworks. The game’s systems create and resolve conflict on their own, but works best when the players are willing to choose the dramatically interesting option even if it mechanically non-optimal.
⭐⭐⭐⭐ - The game provides some mechanical tools that create and resolve drama, but there is a significant expectation that the players are buying into and driving the game’s thematic concepts. Players are the ones deciding what the scenes should be and when to end them, but mechanics still help determine outcomes.
⭐⭐⭐⭐⭐- The players are expected to drive the narrative at all times. Tools for deciding what scenes to do and when to end them are limited, optional, or vague. There is no meaningful scaffolding that creates conflict or resolution, it is incumbent on those present to manifest those things.
One Star Examples: Alice is Missing, Ribbon Drive, For the Queen Five Star Examples: Wanderhome, Systemless RP
(Prep)Work
⭐ - Facilitators are not expected to do work outside the time at the table. All rules can be read while the game is played. No memorization is needed.
⭐⭐ - This game expects the facilitator to have read the rules in advance, but the rules are so few that they can be run from a single reference sheet. At times, the facilitator must think about and potentially advance and adjust the narrative of the game behind the scenes. Prep is qualitative; answering questions about where the narrative is going to go, who will be there etc. The game can be run smoothly predominantly as improv.
⭐⭐⭐ - This game expects the facilitator to not only know the rules, but to imagine scenarios where the group must play. However, the scope of the scenario design is limited and qualitative. It takes a bit of pondering and perhaps a sketch and a few words of notes. Alternatively, the facilitator must design simple foes or track a simple background system. The work is trivial, and can be done with a bit of time before session.
⭐⭐⭐⭐ - The facilitator of this game is expected to have run systems between games, or created usable maps or scenarios. Generally, games at this level have some reduced wargaming component. The facilitator might need to engage in enemy design, but the work is limited or imminently reusable. The work is non-trivial, and failing to do it will somewhat impact the quality of play.
⭐⭐⭐⭐⭐- The facilitator of this game puts in significant time between sessions engaging in game design activities. They are expected to plan narratives, write NPCs, draw maps, run significant background systems, and design enemies and combat encounters. The work is significant outside of play, and failing to do it beforehand will result in a worse table experience.
One Star Examples: For the Queen, Alley-Oop, Lasers and Feelings Five Star Examples: Lancer, D&D 3-5e, Stars Without Number, Edge of the Empire
Whimsy
⭐ - This game’s thematic core is considered dark, taboo, or difficult, and separating the game’s mechanical features from this subject matter is next to impossible. Games with horror elements almost certainly fit within this category. These games encourage extensive pre-play safety talks.
⭐⭐ - This game is designed to look at dark subject matter, but doesn’t expect the player to spend all of their time there. Players explore difficult topics, but may get to choose what topics to explore, or when to explore them. Games with political messaging/commentary tend to fit this category. These games encourage pre-play safety talks.
⭐⭐⭐ - This game may have dark aesthetics, but doesn’t enforce them mechanically. Alternatively, there are mechanics that address difficult topics in broad strokes, but players are given leeway in the rules with how any difficult topics are approached. These games may encourage safety talks. 
⭐⭐⭐⭐ - This game may have the option to explore dark topics, but none of the mechanics are tied to such topics. This game may have violence in its aesthetics, but players may choose to adjust the aesthetics at the table to suit their comfort. These games tend not to talk about safety in their text.
⭐⭐⭐⭐⭐- This game is designed to focus on thematic material that is considered to be relatively safe. The game is unlikely to tread into violence or trauma without effort.
One Star Examples: Trophy Dark, Dungeon Bitches, Vampire the Masquerade Five Star Examples: Honey Heist, Princess World, Beach Episode
The system here isn't about what's good or bad, to be clear. I think there are good and bad games at every level of these categories, but when I think about what my game group is good at and comfy with, I don't think we go in for things at like the 5 end of the Writers Room scale. It's too much work, and most of them aren't pro improvisers.
Similarly, if we play another game that is a 4 or 5 on the PrepWork category, I don't have time to run it these days. So this helps me make practical choices about our next game.
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