#star wars: visionaries
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Star Wars: Visionaries
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Guys,
#seth rollins#wwe#once again king trois caption slays#‘Star of the show The Visionary The Fashion Icon SETH ‘Freakin’ ROLLINS declared WAR in this RED MILITANT TRENCH’#🫶🏻🫶🏻🫶🏻
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Zenith Dynamics
He is bit tougher to figure out for me. Grit and willingness act to are what he inadvertently teaches Elvira. Zenith has Mad Eye Moody’s mindset of constant vigilance.
This trait in particular is necessary for Elvira to learn from because of her penchant for being a being distant. To play the roles of diplomat, consular, duelist, and Barsen’thor she has be alert! Through Zenith she sees what it looks like actually do it.
What Elvira desperately want to provide Zenith with is a more developed vision. She wants to show Zenith what peace is. Because Zenith literally has no conceptualization of what peace even is. She would love for Zenith to reach a point where he see a future that involves more than fighting the empire and standing up for Belmorra. Elvira does want forcibly change him being a fighter but does what him to fighter and… whatever he chooses to be like his potential interest in politics.
You know writing this out allowed me to see why I was struggling to figure out Zenith dynamics. I was trying feel out how he’d interact with other crew member domestically and I realized Zenith doesn’t know how to be domestic! Cause of his upbringing. I guess the dynamic would be being awkward as he learns how live outside of being a soldier.
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🌸 is in raptures of romantic ardor because i suggested we read the thrawn trilogy together as a "besties activity"
#i am being hailed as a great visionary.#we were bonding over our dissatisfaction with all recent star wars content relative to our respective preferred extended universe installmt#🌸: ''but andor WASN'T good! especially if you compare it to the dark empire comics run!''#and it turns out that neither of us had read all three thrawn trilogy books. so.#it's SO hot that theyre a really serious fan of the dark horse comics. i didn't even find out until we'd been together for years.
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gorgeous comic! font wants to sell me a mobile slot machine game
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begging whoever is gonna write another star wars show or movie to please please get a functioning writer's room
#god the atrocities of ahsoka is just beyond words#star wars#in that same wachowski interview i was talking about the other day#they mentioned how the idea of#'one director one visionary' is rubbish#and like yeaahhh#that makes a lot of sense#why some disney stuff are the way they are
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I feel so Thrawn when looking at Star Wars concept art. I could not beat Iain McCaig in a fight but I get it. I really do.
I do however absolutely believe I could beat George Lucas in a fight because he'd get scared if I shoved unused concept art into his face. Or just art of Women tbh.
#star wars#sw#george lucas is afraid of beauty and women I think#also symbolism#terrifieddddd#Dough Chiang Iain McCaig Dermot Power I love you#geniuses visionaries masterminds#should be in charge of all upcoming sw projects tbh#concept art#star wars art#just going through artbooks....#woah#i have personal faves but everything's just so damn stunning!#and the unused ideas have i mentioned George Lucas is a fucking idiot#'the three artists I've mentioned should've written the prequels tbh#with women in the writing room bc the prequels lacked that as a whole#but yeah i love their ideas sm
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What really stood out in watching Jenny Nicholson's review of the Star Wars hotel is just that...Disney really can't do *anything* right anymore, can it? Objectively one of the most successful corporations ever in history, got where it was through legitimately high-quality product, visionary engineering, and obsessive attention to detail, and now...they just can't do anything. Guess that's oligopoly for you.
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Article from Bloomberg by Jason Schreier, under a cut due to length.
"New ‘Dragon Age’ Game Faced Turbulent Development The studio head of EA’s BioWare says ‘Dragon Age: The Veilguard’ received nothing but support from EA throughout its lengthy production cycle EA’s BioWare label hopes to find redemption with the release of Dragon Age: The Veilguard Today we’re getting in-depth on the new Dragon Age game A new age for dragons In late 2020, when Gary McKay took over as studio head of BioWare, the Electronic Arts Inc. subsidiary best known for making big roleplaying games, the climate was dire. BioWare, which is headquartered in Edmonton, Alberta, had released two critically panned games and was facing turbulent development on a new one — while trying to cope with a worldwide pandemic. “We needed to shift how we were thinking about building our games,” McKay told me in a recent interview. BioWare, founded in 1995 and purchased by EA in 2007, had won over millions of fans with hit single-player RPG franchises such as Dragon Age and Mass Effect. But a 2017 entry called Mass Effect: Andromeda��was widely panned, and the studio’s next game, the 2019 multiplayer shooter Anthem, flopped both critically and commercially. Both games had also gone through brutal development cycles that drove many BioWare veterans to exit the studio. At the end of 2020, studio boss Casey Hudson was planning to step down and called McKay to ask if he would take over. “We had a few conversations over the course of the next month around the people and the culture,” McKay said. BioWare’s next big project would be a new game in the popular fantasy Dragon Age franchise. But the game, which had been in development for years, was facing turmoil and had been rebooted from a single-player game into a live-service game with a heavy multiplayer component, which EA had been pushing across many of its subsidiaries in the late 2010s. Hudson, too, was interested in multiplayer games and had been the lead visionary on Anthem. Some employees jeeringly referred to the next Dragon Age as “Anthem with dragons,” which worried fans after I reported on the game at Kotaku. Enthusiasts of the series wanted another single-player game, not a repeat of BioWare’s biggest mistake. When he took over, McKay began to feel similarly. “We were thinking, ‘Does this make sense, does this play into our strengths, or is this going to be another challenge we have to face?’” McKay said. “No, we need to get back to what we’re really great at.” In the months that followed, McKay met with leadership across BioWare and EA and ultimately decided to reboot the next Dragon Age a second time, pivoting back to single-player."
The choice was obvious in many ways. Anthem had flopped while EA’s Star Wars Jedi: Fallen Order, a single-player action-adventure game, had sold more than 10 million copies, helping prove to the publisher that not all of its games needed to be online. BioWare games were popular because of their focus on character dialogue and player-driven narrative decisions, which did not mesh with multiplayer gaming. “Once we made that decision, a lot of things started to fall into place,” McKay said. In the years that followed, he would go on to consolidate more of the studio’s projects, shutting down an attempt to reboot Anthem and selling off the rights to the online game Star Wars: The Old Republic to a separate studio. The goal, McKay said, was “focus.” BioWare then spent the next three-and-a-half years developing what would become Dragon Age: The Veilguard, the fourth game in the franchise. Out this week, the game has received mostly positive reviews and so far topped charts, although EA has not yet revealed sales numbers. Some things went right during development. McKay said they “had the game end-to-end playable” earlier than any previous BioWare product, allowing them to spend extra time iterating. A reorganization at EA, which split the company into divisions called EA Games and EA Sports, allowed Dragon Age: The Veilguard to receive more support from internal teams that might otherwise be stretched thin, such as research and data insights groups. “That gave us an extra boost in terms of the support and focus from the company,” McKay said. But the development of Dragon Age: The Veilguard still faced plenty of obstacles. The pandemic led BioWare to shift to hiring remotely, which McKay said made for cultural challenges. The game slipped past its original target date, although McKay wouldn’t say how much extra time it needed. “I’m never going to call it a slip,” he said. And it went through significant scope changes over the course of development. Then, last summer, BioWare laid off 50 people, including veterans with decades of experience. McKay told me the reduction, which arrived during a period of widespread layoffs across the video-game industry, “was all about focus at that time.” “When you have a really large team, you’re always compelled to keep everybody busy all the time,” he said. “When you have a smaller team, you have the right people in the right roles at the right time, some incredible momentum is gained at that point.” The stakes are high for the release of Dragon Age: The Veilguard. Fans and pundits have worried that a third failure in a row might have devastating results for BioWare. McKay wouldn’t comment on the specifics of what would make the game a hit in their eyes. But said he has felt supported by EA Entertainment & Technology President Laura Miele. The game is so important to BioWare’s future that the company brought in its second team, which has been incubating a new Mass Effect, to help out during the final stretch of development. The Mass Effect team played a major role in finishing and polishing Dragon Age: The Veilguard. Other companies across EA, such as its Motive studio in Montreal, also supported the game. Now, the company will look to see how players react to the next Dragon Age — and, McKay hopes, “bring BioWare back into the conversation as a top game studio.”
[source]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#longpost#long post#covid mention#mass effect#mass effect: andromeda#mass effect 5#sw:tor#anthem#(this is from nov 1. but i'm still looking through backlog piles of headlines from the time i was hiding in the spoilerbunker so this post#is late)
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What is your favourite alien design? And why is it your favourite? Also I hope you have a great day
That would be quite a list, but let's see the top one I can think of now: District 9 aliens, what more can be say? Straight up prawns!! Alien franchise, the Xenomorpth, classic erotic nightmares created by a true visionary, absolute timeless icon Predator, especially the design from Predators 2010. I love that they look like ancient fossil, so primal, so saurian, love the scales, love the nails. Dude, everything about them? Top tier. I have 12 Predator figurines and those 3 are easily the best looking. Other alien with humanoid features I like are Na'vi from Avatar franchise, Togruta and Twi'lek from Stars Wars just because I like to draw them
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Star Wars: Visionaries…Darth Sidious!
#star wars: visionaries#darth sidious#sheev palpatine#star wars#the rise of skywalker#can you imagine seeing some shit like this in tros?!😱#can’t believe d/lf haven’t done a young darth sidious series yet?!#maybe he’ll be in the acolyte…
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Mutuality
A WaveWave (Soundwave x Shockwave) fanfiction I had sitting in my notes app since June.
I'm so normal about them ✍(◔◡◔) <(💜💙💜💙...) Spreading Wavewave propaganda all around!!!
~~~
Everything they’d established was mutual. Everything was temporary.
Yet…
Soundwave worked through long cycles at a time. Although Vehicons worked as equals with said con, they would often head out in herds and murmur amongst themselves, turning towards their higher upper in ignorant secrecy. “He wouldn’t go… Workaholic… Always so quiet…” They would say and leave, yet the communication officer didn’t care. He liked it alone. He… was alone.
Being alone wasn’t too bad as Cybertronians put it to be. Sure, all sentient beings such as humans are social creatures. Why wouldn’t a biological AI be? Soundwave scoffed in silence, amused by discussions of socializing and friends, some bot to lean onto. He has no need for that, but somehow in some way, he still felt empty.
Mega-cycles prior to the events of the Civil War, he was just a gladiator within the rings of Kaon. Almost besting even the then most notorious Megatrous, and as an ex-senator, he had ways to keep himself occupied. Soundwave was as loyal as Orion Pax to Megatrous. The latter would then become the last Prime and Megatron’s archenemy, but Soundwave saw the light Megatron envisioned and showed. The Decepticon saw himself as the only one deemed inseparable from the Decepticon cause and to Megatron until he was wrong.
Shockwave… was a newcomer and was immediately impressed by this visionary. He devoted himself to the cause with the knowledge of science at the back of his servo. He was of great use; easy to bond with if you were Megatron.
… If you were Megatron… or…
Soundwave found himself side to side with Shockwave when calculating the future events that would behold on their precious planet. They hardly talked. Well, Soundwave never did, but it seems as if Shockwave could read his thought processor and always understood him no matter the situation.
They found themselves together through their work and even areas of leisure. Each one’s company filled the other with unexplainable warmth, craving it yet never so close. It was vulnerable and bitter, but also sickly sweet.
Everything they had was mutual. Everything was temporary.
Shockwave never returned to the Nemesis after their last battle at Cybertron. He assumed he sacrificed himself for the fruition of the Decepticon cause… or lost his life to a disposable Autobot. However, he kept those words to himself as he always did. He never showed his concerns. Not even the worries of a lost friend…
Thoughts of Shockwave bored into his processor as days went on.
When Shockwave did come back, Soundwave held his tempered emotions between his empty exterior, wondering still thoughts and muted feelings. As the meek Starscream and honorable Megatron discussed the whereabouts of Shockwave’s new discovery, Soundwave turned his HUD mask to that scarlet orb of a con. He stared at Shockwave, spark still alight.
Soundwave found Shockwave admiring the space of blue and violet at the Nemesis’s large interior window. Soundwave usually patrolled the corridors before heading to his berth. It was a mere task any mech can do, but he found it as an excuse to clear his mind off of the stress the crew caused numerous times, be it their own or the Autobots.
He stood by Shockwave, neither inching closer or away. He too glanced up at the night-lit aurora that passed through each universe. The stars reflected on SoundWave’s screen; it was beautiful.
“Surely my disappearance didn’t cause too much of a strain for Megatron or the faction,” Shockwave started, his free limb swayed to meet his chassis as red optic focused on Soundwave.
Soundwave shook his helm. “Negative: Decepticons, steady process.”
“You?”
“Affirmative: Soundwave… ” He stopped himself. He couldn’t start now. How uncharacteristic it would be, the silent and vicious Communication Commander, speechless for words. But even then, he wouldn’t lie to Shockwave, so why now?
“Troubled.”
Shockwave nodded the best he could for an Empurata. “I expected as much, for a high command, you are valued - for me, not as much.” His partner resisted the urge to scoff, to break the vow of silence to argue it was not. However, he said nothing. Instead, he turned to Shockwave and latched his paper-thin fingers over Shockwave’s oppositely sharp ones. They mindlessly took hold of each other’s small embrace, their figures never unmoving until their chassis touched and faceless helms pressed into gentle bliss.
As opposed to Soundwave’s cold exterior of a vision field, Shockwave was hot, radiating heat that warmed the equally cold-sparked mech. The way Soundwave cooled Shockwave’s underlying heat which never faded from Kalis and the Enforcers.
Despite this mutuality, there was indeed something. War was a terrible, terrible concept that separated many physical and mental bonds. At best, Shockwave and Soundwave never made any. Still, their existence lingered within hard metal and soft sparks.
Even if everything they had was mutual… everything was temporary, they had everything.
#wavewave#shockwave#soundwave#tfp shockwave#tfp soundwave#shockwave x soundwave#soundwave x shockwave#transformers#maccadam#tfp#transformers prime#short fan-fiction#short fanfic#fanfic#fluff#light angst
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You certainly have done your homework on our kind. 🤭
What do you like??
Well, i like 60s pop, vintage fashion, online shopping, star wars.... but you probably mean in femmes, teehee.
I like a femme that's supportive. That will tell me how good I've done, how helpful I am, how sweet our love is. How eternally beautiful, in and out I am, how irreplaceable I am, how I am the love of her life, the perfect lover, one she will never need part.
I like a femme that's sensitive, that I can bare my soul to. A femme that's warm, welcoming, inviting. A femme I can bundle up with all my comforts and affections and she'll be the centerpiece of my heart.
I want a femme that's artistic, visionary, driven. Clever and bookish. Knows how to appreciate classics and an old fashioned butch. One who will thrift with me, fill our house to the brim with vintage trinkets and paintings and furniture, make our shared space a collage of well-loved, colorful items, to wake up to every morning, and wrap ourselves to sleep every night.
That's in a nutshell. I probably haven't experienced enough to say for certain. Life is a journey, and I'm well on my way in it, I just haven't found my companion yet. And that's fine. She'll come when it's right. She'll come home, and I'll nest with her, and be happy.
#opalasks#ofos#ofos butch#dykeposting#butch4femme#butchfemme#femme bait#lesbian#butch lesbian#pspsps femmes
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Tharan Cedrax Dynamics
Tharan plays the role of adversary to Elvira. He is always the first to question her methods. They spend a lot of time bickering, knocking the other down, only poke them back up into standing. He gets her to question herself and she is able to the same for him.
The thing that really makes this dynamic work is that fundamental both are chasing the same thing. Truth. Tharan does so as scientist and Elvira as Jedi. So even though there approaches are quite different, they still are still pursuing the same thing.
Elvira treasures that she can have intellectual sparing matches with him. He is the one who is most eager to play a card/board game or debate. Because of this he can grow her in a way that the other crew members can’t.
He does have a lot of faults which Elvira and the rest of the crew are definitely aware of. True to path as jedi shadow Elvira’s just gives Tharan little nudges to act more selflessly. Where he is shallow, she is deep. Tharan is able to pull her out the weight of the force to be more present it the moment. Which something Elvira needs.
#star wars the old republic#swtor#swtor oc#Tharan Cedrax#elvira gwandarae#the visionary’s resolve#character study
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Sometimes I wish Star Wars had gone in a more cultish direction with the First Order because I think having a friendship (an unhealthy, dysfunctional and toxic one) between the First Order triumvirate would have been kinda cute in an off putting way but also a good source of angst and I love angst. Like, cults prey upon those who lack connection and are looking for a sense of purpose, and I think that would have played into the big connection themes in Star Wars.
Like, little Ben Solo looking for belonging, feeling lost and like he cannot possibly measure up to his family legacies and he meets two young people equally driven to live up to Imperial Legacies. Phasma is a common First Order child soldier who fascinated by Boba Fett who did whatever it took to win. She wants to be the best fighter, to be noticed and seen by others, and will do anything for it. She is already well on her way at a young age. Little Armitage Hux has a mild god complex, believing (knowing) that he could make an unbeatable Death Star, that he can fix the weaknesses of his family legacy (less of an unwanted child in this version, more of a single survivor of his bloodline deal) and restore his family name to greatness. He misses his family dearly and resents the hell out of the New Republic quietly though (would probably prefer his actual family back than greatness but lacks EQ to realize this).
Snoke offers Ben everything he wants: like minded peers and a chance to be as great as his family. That would be hard for a teen to turn down, especially as Snoke would be hiddibg the fine print of this deal.
Hux, Phasma and Ben would likely exist for long periods of time with minimal conflict between them as they aren’t direct competitors. Hux does a lot of the planning and scheming, Phasma runs the pragmatic and social game, and Kylo leads the spiritual and visionary role of the group. Yeah they probably quibble over what they specifically want and need for their own power and plans, but it would probably be low grade jabs that teens usually trade in. More “your stormtroopers are well trained in treason” than force choking and blaster fire. Cooperation would be the best way to increase their power and influence.
I feel like having both the good and bad guys have the whole “power of friendship” on their side would have been an interesting dynamic when contrasting them. Rey and Hux both want their families back but can’t have it so they cling to their friends, Finn and Phasma are ultimately just trying to survive in abysmal conditions (one goes high visibility violent to deter others from attacking her where Finn goes avoidant, only fighting long enough to flee), and Kylo and Poe are trying to reconcile their family legacies with their own personalities and abilities. The difference is that the First Order triumvirate is a much older and well defined connection that is adjusting to new changes and pressures; Hux won by the start of TFA he built an even better Death Star (I think having it blow up in the First movie was ultimately the wrong move it would have been more threatening if it hung in for all three movies to emphasize that the First Order isn’t messing around) and that puts pressure on Phasma and Kylo, who are still not at Legendary Boba Fett/Vader levels. Like, your friend rising to the top of the heap before 40 when you’re still trying to reach previous levels would sting. On the other hand, Hux might genuinely resent Kylo for killing Han, because Hux feels his victory is empty without his parents and siblings around to see it. Phasma and Kylo are probably too self conscious and jealous after Starkiller success to actually acknowledge that Hux did the thing until like movie 3 when there might be some emotional resolution for that group, so Hux is probably just sitting with a hollow victory all movie 2 and is now just fully depressed as the one thing he thought would make him happy didn’t. This could be resolved by end of movie 3 or blow up in their faces when their relationship can’t hack the pressures anymore.
Flip that to the tensions you could do with Rey, Finn and Poe. Poe feels like his mother and other rebellion sacrifices were for nothing since the First Order took over in like a week, so he feels like a failure which results in him taking bigger and bigger risks, threatening his own life. This freaks out Rey who is PETRIFIED of losing the people she cares about again, and Finn goes to an avoidant attachment style where he starts trying to not care about either of them and does a Han Solo Hoth exit (he comes back again quickly but it freaks Rey out even more so she’s not ending the middle movie in a good place). I think the end moral ends up being something like “Avoiding one kind of pain leads to another, be open about what you’re going through so people can help because you’re never completely alone” kinda thing. Maybe you can’t be the perfect Jedi who avoids fear entirely, but fear is a gift that tells you what you care about and you can work with that. The First Order Triumvirates cardinal sin is that they’re pursing outdated markers of success and security that they think will protect them and the people they care about, but it worsens their relationships and self worth instead.
IDK man this feels like an AU that I could develop into a full rework of the sequels but it is half baked at best. I just think it would be fun to Rey and Finn screeching at Luke to give them combat training while the whole time Luke is just bouncing Grogu and other Jedi younglings around and asking them “So do you feel like you can really trust each other, or do you trust that the other is useful in filling a gap in your own life?”. Just relationship counselling the shit out of everyone. Like, recontextualize the whole “can you control the darkness in yourself” Yoda question as “can you build a support network strong enough to support you and your loved ones when you feel the darkness”. Because while Leia, Han and Luke all tried that, they built networks that only worked for them, not the people they loved, which resulted in isolation and deterioration of their relationships over time (Leia rebuilt Alderaan, Han built a semi legal shipping company and Luke built his Jedi school, but none of those things had room for the people they loved).
Edit: also, it adds a degree of Kylo having to think it through at the end where he either has to actively destroy Phasma and Hux, the people he is closest to or back down. He has to actively do all the things that made Vader as miserable as he was (lose a parent, kill the one he loves most, betray his mentor/father figure) to HIMSELF. And that’s an interesting question: is this character actually resilient enough to go through what Vader did? Can you do it completely alone, with the knowledge that no one else could do this to you but you? When does self hatred become that destructive?
#armitage hux#kylo ren#star wars#finn#rey palpatine#phasma#Friendship Au?#there is no god name for this IDK#rambling about themes
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