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Unlock the Secrets of Spiritfall - Now Available in Early Access! Gameplay
#youtube#spiritfall#spiritfall gameplay#spiritfall review#spiritfall pc#spiritfall early access#spiritfall demo#spiritfall walkthrough#spiritfall secrets
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random game superlatives for 2023
I just wanted a space to talk about the games that were special to me. I'll be updating it now and then, and even when finished will not be removing my Geocities Under Construction gifs.
game of the year - Pizza Tower, and it's not even close. I can't believe we got just a blisteringly fast platformer with this level of animation and such an incredible soundtrack. It is one of the best handling platformers I've ever played and it just lends itself to wanting to master the gameplay like nothing else.
mod of the year - Archipelago! Archipelago hosts cross-game randomizers for you and your friends. Want to play Pokemon Emerald while your friend plays Kingdom Hearts 2? Great! Instead of a gym badge, Norman gives Donald the ability to shoot lightning out of his ass (I don't play KH2) while your Surf HM is in some random treasure chest in their game. It really is incredible being able to play your favorite single player games with the goal of helping your friends progress. The game list is still growing, too, so definitely worth keeping tabs on.
weird game that heals my soul in the way that only something like Katamari could manage of the year - HUMANITY. Not a surprise coming from the devs of Tetris Effect, HUMANITY is just a fun, surreal experience where you play a shiba that tries to guide a crowd of people that at best behave like liquid and have a propensity for running off cliffs. I haven't finished the game yet, but it's been a beautiful experience that I've been saving for whenever life gets too stressful.
genre twist of the year - Your Only Move is Hustle (FKA YOMI Hustle). A turn-based fighting game experience that emulates fighting games so well I still panic at the exact same spots in the neutral whether it is YOMI or a traditional fighter. It's a time consuming and stressful experience, but still very rewarding when you have a good friend to play with. Also a decent Discord scene from what I hear. Also fuck it, YOMI gets fighting game of the year.
Spiritfall gets honorable mention here as a platform fighter roguelike. Honestly feels like a decent blend of floaty platform fighting and Hades. A lot of fun, and the dev team have been both openly communicating and updating the game frequently.
best character of the year - AKI (Street Fighter 6). Fighting games have such little room to add personality, but Capcom stepped their game up with SF6. AKI is just as weird and quirky as FANG (SFV), but a lot more sadistic. The added quirk of idolizing FANG goes a long way to giving her some fun flavor. I'm already biased towards characters with a poison archetype, but AKI is just fun in a "this character is delusional beyond saving" sort of way.
best game released from early access of the year - 30XX. It is a great roguelike that builds on 20XX in just about every way possible. It's improved graphically, in terms of gameplay, challenge, overall design. If 20XX asks "what if Mega Man was a roguelike?" then 30XX confidently tells you "Mega Man works as a roguelike." Fun solo, way better with co-op.
best 7/10 of the year - Exoprimal. Saw this concept trending and I think it's a great way to highlight an overlooked title this year. Among huge Capcom news like SF6 and a newly announced Monster Hunter, "what if Dino Crisis but it's a co-op hero shooter with muddled PvPvE and PvP modes" really doesn't stand out. Maybe it would have as a budget title, given how much it popped off on Game Pass. Regardless, the game was a lot of fun. I finished it's campaign, did a few of the challenge maps, found characters and archetypes I liked, and even had the familiar/classic TF2 "our team has four snipers, would somebody like to play a different class" conundrum. I'm glad I spent as much time on it as I did, and I hope I feel motivated to give it another run while it's still active.
best return to form - Armored Core VI. I honestly never thought we'd get another one of these. Waited a decade, and after the runaway success of the Souls series I never thought I'd get a new one. Some things have changed, but from the first mission I felt like I was a kid with a PS2 playing Silent Line all over again. Honestly got emotional from the nostalgia. Still need to finish the game, but I waited eleven years to play it so the game can wait a few months for me to get through it.
game that refuses to die award - Grim Dawn. Normally this game has a fixed statue of Terraria in its place, but after a huge community patch and the reveal of an entire expansion one or two years after claiming the game was dead, Crate Entertainment have given a seven year old game something new to look forward to.
Runner up goes to Killer Instinct. So happy for the sickos in the community that wouldn't let it stay dead, and even a balance patch is more than I expected. Had so much fun getting to see it at Evo. Fuck Rash lmao
#year end#game of the year#indie games#pizza tower#yomi hustle#humanity game#aki street fighter#archipelago mod#spiritfall#early access#30XX#exoprimal#armored core 6#grim dawn#killer instinct
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Spiritfall has just released out of Early Access! This was my first job in the games industry, I've worked super hard on it and it's been an incredible experience. I started with the Marketing and Community management, and I ended up doing a whole bunch of the writing for the game.
If you're looking for a fun Hades-Like Platform Fighter with, in my opinion, really solid accessibility features then consider grabbing a copy. It is available on Steam with a 25% discount at the moment.
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reblogging this direct from source cuz it's such a long post but I got tagged by a bunch of people for this one!!
Thank you @black-eyed-seas, @cynthjam, @alicethebard, and @ladyofspoons for the ping <333
Last song: Technically speaking, last playing when I got out of my car was:
Just cuz it was running through my liked songs on spotify 👀 but the last one I listened to that stuck in my head (from the same drive this morning to work) was:
cuz I fuckin love this guy and I wanna learn the lyrics to this well enough to sing it by memory I'm SO CLOSE BUT HE'S SO FAST
Favorite color: Purple!! Probably a decently common answer, but it is SO FUCKING GOOD..... though there's also this specific shade of magenta I love, hang on I have a hex code for it: #FF3AF8
and here's a quick slice of it so you don't have to google that:
Last movie/TV show: Mmmm.... Again on a technicality, I watched casino Royale the James bond movie the other night 👀 my wife jade put it on the TV hehe
But the last one to stick in my memory as the actual "what have I watched recently" is probably Jujutsu Kaisen; me and jade got through all of season 1, the movie, and then more than half of season 2 (that's currently out) before taking a break and forgetting to go back to it LMAO
But it's so fucking good omg I'm such a sucker for good quality fighting animation and shit dude I love it
Sweet/spicy/savory?: All definitely have their place!! I think I lean most heavily towards sweet, with savory coming in at a close second; and I DO very much enjoy spicy (as long as it's flavorful and not just pure heat) but I am white and as much as I'm pushing my spice tolerance higher and higher I'm still pretty low on how much I can tolerate 😔
Relationship status: Poly as hell!! Married to @jadedkitteh, @ginny-erinschild is my girlfriend (!!!!) lots of gay kinky sex with like 18-30 other people; and fuckin.... I'm sure there's more on the way I've yet to meet 💖
Last thing I googled: another answer with a technicality; the last thing I googled was leather for leather working cuz I'm.
.....I'm meeting up with a friend soon and they do leather working projects and stuff and I kind of wanted to get them a gift but I cannot fucking tell what is good quality leather or not qwq so I'm thinking I'll go to a store irl instead
The thing I last REMEMBER googling is Minecraft server hosts, so I could check into the current market of them (over saturated and riddled with bots, just like I remember) and see how expensive decent hardware was so I could maybe set one up for my discord server 👀
Current obsession: ......aside from my lifelong obsession with swords (see #swordposting), rocks, and Minecraft?
... Probably a game called Spiritfall :3 holy shit I've been running it over and over and over it's SO fun
Still in early access, but it's like.... A fuckin.....
... I'll link a post by one of the people working on it in a second here, but it's like a platform fighter roguelite 👀 combat is so goddamn fluid and fun and enjoyable, the roguelike elements are VERY hades so if you're a fan of smash or whatever and also hades I heavily recommend it! I've put like..... Easily over 100 hours into it in the month I've had it, they're constantly updating it with more shit, there's so many cool weapons (except a sword..... ;-; there's technically twin blades on a string but I would give my damn soul for just a proper longsword with close-combat style moves, like fuckin. Uh... I dunno, claren from rivals is a pretty good base? 👀👀👀 Marth/lucina? That kinda stuff, yknow?)
... Anyway here's a post by @ayeforscotland with some of my tags ranting about it :3
Tag nine people: oh boy. uh...... let's see here.
@ginny-erinschild @junk-thunder @naughtyshucklebuck @jaxspades @genderless-slave @puppygirlcassie @puppygirlarson @sparklefawx @penelopix @irlactualhuman @kaitiekat @boyphrodite and also any mutual who sees this on their dash and manages to read this far. Love you :3
Nine people I'd like to get to know better
Tagged by @meghawhopp <33
Last song: Down by the River by Borislav Slavov from the Baldur’s Gate 3 Soundtrack (or more specifically the cover of Down by the River by Nerissa Ravencroft)
Favorite color: Blue and purple!
Last movie/TV show: Seinfeld, I’m currently on season four!
Sweet/spicy/savory?: I have a huge sweet tooth, so sweet things
Relationship status: Single
Last thing I googled: I searched up the show “Arthur” because I was trying to find that one meme where Buster was like “You really think someone would do that, just go on the internet and spread lies?”
Current obsession: Fragaria memories and tears of themis mostly^^
Tag Nine People: @kyaruun @xinieeee @deadmansbistro @florapot @hunita812 @scuffle-with-spirals @rexonalapis @maxellera @manicpixiedoomedgirl
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Herald of Nightfall Update: Unlock the Power of Zalvoon in Spiritfall
Spiritfall action roguelite game releases Herald of Nightfall update on Linux and Steam Deck via Proton with Windows PC. Thanks to Gentle Giant for their amazing dedication and hard work. Available now via Steam Early Access. If you're into fast-paced action, unexpected challenges, and unique characters, there's some exciting news in the world of Spiritfall. There's a brand-new update "Herald of Nightfall," and trust me, it's a game-changer. Meet Zalvoon - he's not your average raccoon. Imagine a raccoon, but with divine powers and an entire bag of tricks to make opponents second-guess their every move. That's Zalvoon. He's the latest spirit to be added to Spiritfall, and does he bring a fresh twist. When you partner up with this cunning creature, you can dodge attacks with ease. You also throw off enemies by creating a mirror image of yourself and rule the battlefield. And of course, as with every major upgrade, there's a bunch of unique new features to check out. Now, let's take a moment to dive into what makes Spiritfall stand out. It's a 2D Action Roguelike. So you can expect fast-paced action where every run is different, thanks to randomized challenges. Now, blend that with Platform Fighters. This means epic battles, incredible jumps, and a sense of flow that keeps you glued to the screen. The visuals? They're hand-drawn, and every frame looks like a work of art. And the music? Let's just say it sets the perfect mood.
Herald of Nightfall Update - Spiritfall
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But what's the whole deal about? Well, you play as the Omenforged, a warrior with a mysterious past. There's this darkness, a blight, spreading far and wide, and the Divine Spirits believe you're the one to stop it. Sounds heavy, but don't worry, these spirits are on your side. Due to granting you amazing powers to help in your quest. As you embark on your Spiritfall adventure, you'll come across diverse terrains, each with its unique threats. So there's never a dull moment. The challenges are tough, but here's the twist: even if you face defeat, it's not the end. You'll find yourself at the Sanctum, a sort of hub. Here, you can use the resources you've gathered to enhance your abilities. Due to make you even stronger for the next round on on Linux and Steam Deck. And the journey won't be lonely. You'll meet intriguing characters. Some might be allies, offering assistance in various ways. Others? Well, not everyone's a friend in Spiritfall. But figuring out who's who is part of the thrill. In short, if you're looking for a fresh action roguelite game with a dash of strategy, mystery, and pure fun, Spiritfall. Its latest update is worth checking out. Just remember - every decision counts, and with Zalvoon by your side, the sky's the limit. Priced at $14.39 USD / £11.99 / 13,99€ with the 20% discount on Steam. Along with support for Spiritfall on Linux and Steam Deck (Verified) via Proton.
#spiritfall#herald of nightfall#update#linux#gaming news#gentle giant#ubuntu#steam deck#windows#pc#unity#Youtube
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Video Game Cooking: Sugars (Sekiro: Shadows Die Twice)
Sekiro: Shadows Die Twice is a standalone historical fantasy made by the famous people who also created Dark Souls and Bloodborne. It became an instant hit, and garnered massive critical acclaim. You control the broody shinobi Wolf as he battles entire armies and legendary beasts.
One of the many consumables in-game are the Sugars; Gokan’s Sugar, Ako’s Sugar, Yashariku’s Sugar, Ungo’s Sugar, and Gachiin’s Sugar. These candies are named and colored differently, and each offer a different effect. One raises your attack power, another makes you more stealthy, and so on.
Today, we’re gonna be re-creating these Sugars with our own recipe. And true to my tradition when it comes to Video Game Recipes, we’re gonna be taking our ingredients accurate to the setting. Which in this case is Sengoku period Japan. This recipe meta draws especially true to my own heritage, as a Taiwanese person.
Sekiro Senpou Temple Sugars: Recipe (makes 10-20 individual candies, depending on the size)
Base candy recipe:
3 3/4 cups granulated raw cane sugar
1 1/2 cups golden syrup/brown rice syrup
1 cup water
Corn starch for mold making (optional)
Confectioner’s sugar for dusting
Flavorings:
Fresh ginger slices (Gokan’s Sugar)
Dried lotus seeds (Gokan’s Sugar)
Red cherries (Ako’s Sugar)
Dried Astragalus (Ako’s Sugar)
Ginseng (Ungo’s Sugar)
White peaches (Ungo’s Sugar)
Sake (Yashariku’s Sugar)
Dried Cocklebur fruit (Yashariku’s Sugar)
Dried Orange peel (Gachiin’s Sugar)
Dried Goji berries (Gachiin’s Sugar)
Food coloring
(Sekiro won the 2019 Game Of The Year award, the first FromSoftware game to do so.)
To make our Sugars, we’ll be infusing a traditional candy base with various ingredients, unique for each candy. Every ingredient is based off of TCM, which is an acronym standing for Traditional Chinese Medicine. For those unacquainted with TCM, it can be hard to explain its influence. There’s no true western equivalent because it’s more than just ‘old household remedies’, it’s almost a given that Asian citizens take various TCM practices seriously to a degree. Like westerners do with honey lemon tea, or chicken noodle soup.
It’s also accurate to the game. Sekiro takes its setting very seriously. Everything from weapons, to hairstyles, to interior decor, even down to the kanji on Emma’s note in the beginning of the game is true to the Sengoku period, and some levels even go backwards a bit to the Heinan period, to reflect an ancient atmosphere. You can reasonably minus the historical inaccuracies on your own volition; giant snake gods, lightning powers, and automatic prosthetic grappling hooks weren’t indigenous to Japan.
Except there’s in fact one tiny detail that you might be surprised to learn is actually anachronistic; disk-shaped hard candies. The Sugars.
Hard candies aren’t traditional East-Asian treats. Sugar was always readily available in the form of sugar cane, true, but sweets almost always took the form of fruit, and candy-coated/infused ingredients. This is true worldwide until refining sugar into its white form became common, but East-Asia in particular wasn’t munching on lozenges while Marie Antoinette already had cough drops.
The Sengoku period stretched from the early Renaissance to the Baroque period. While Wolf was parrying his way through the Ashina Outskirts, the first King James Bible was published. There was plate armor and court jesters, but also firearms and photographs. Japan didn’t get access to matchlock firearms until 1542, and since the Sunken Valley clan seems to define themselves by the expert use of these guns, it makes sense that the intro to the game itself dates Sekiro as specifically taking place in the latter years of the Sengoku period.
All throughout this stretch of two centuries, Japan has been under constant war and political strife, lending to the Sengoku period’s alternative name, the ‘Warring States Period’. Japan consisted of separate nations, all led under Daimyo and warlords and various nobles that demanded their armies scramble for more land and resources. Living under this kind of conflict for so long means that innovations and education are rare. There’s no opportunity to invent the telescope when you’re all constantly worried about your lives.
This means that the food of Sekiro would have very much been the same it’s been since centuries beforehand. Even though by this point, the Columbian Exchange has been well underway and Europe was experimenting with tomatoes in their food, Japan wasn’t enjoying this same golden period. Any developments would have been weaponry, not candy making methods.
This means that, for our recipe, we’re not using anything that a Senpou monk wouldn’t have access to. No potatoes, corn, vanilla, etc. No beet sugar, or fruits that aren’t native to Japan. Even the raw cane sugar we’re using is pushing the authenticity envelope, because the ‘raw’ granulated sugar you find in grocery stores aren’t completely raw, they’ve still been refined using lye and carbon to strip much of the molasses. True raw cane sugar, when boiled down from its juice form, makes a traditional Asian ingredient called black sugar, which is very dark in color and not suited for making the brightly-colored candy disks that the Sugars appear to be.
(Shinobi aren’t samurai, but Wolf’s relationship with Kuro is so clearly samurai-ish that we can assume Wolf was being paid buckets as a high-prestige warrior. He also would have access to better food, including white rice; which, while already genetically modified through breeding by the Sengoku period, wouldn’t have looked like modern rice. Or maybe Wolf wasn’t enjoying the high life, because he dresses in rags compared to Genichiro and apparently didn’t know rice was supposed to be cooked.)
Knowing all that history about the Sengoku period, it’s almost silly to see candy consumables in-game, looking like they came right out of a bag of Werther’s Originals. The developers of Sekiro made many lengths to ensure everything was authentic, so why are the candies so modern-looking when they could instead have been a traditional Sengoku period sweet like something mochi-based, or agar (seaweed) jellies?
The lore behind the Sugars are that the evil Senpou monks were mass-producing these candies, and selling them all across Ashina to fund their crooked child experiments. They’re not just (presumably) tasty, they offer benefits to your health. That’s definitely in line with TCM culture, and gives us some inspiration for how to pursue replicating them.
One important note; the Sugars are some of the lesser consumables Wolf can use. Almost all other consumables are better, offering more powerful effects for a longer duration. So what if these candies were true to TCM and were mere treats infused with medicinal ingredients, only capable of giving you a small boost? Especially in comparison to the Divine Child’s rice, which would be like an Epi-Pen in this analogy.
But there’s even more depth to the consumables than that. Kuro gifts Wolf a ‘sweet rice ball’ at some point, which is almost certainly an Ohagi bun; made out of glutinous rice, red beans, and sugar, and its a traditional offering for the Buddhist observance of seasonal equinox. Eating it is sometimes said to bring protection. In order for Kuro to make Wolf this rice ball, you gotta give him some of that special rice from the Divine Child. Wolf offhandedly mentions that her rice is “sweet when you bite into it”, and Kuro realizes that Wolf has been eating these rice grains raw all this time, like the feral 5′5 goblin he is. Kuro vows to give his loyal protector something nice to eat, for once, and makes him three Ohagi dumplings.
The food of Sekiro is symbolic. The Divine Child is able to make rice out of thin air, like a deity of fertility. Kuro takes this divine rice, and his sweet rice ball is more powerful than the magical blessed Sugars because it was made with compassion. And eating Kuro’s lovingly-made rice ball reminds Wolf of once being fed a rice ball when he was young and starving, given to him by his assfuck of a father who’s compassion is heavily in question.
The Sugars are described as giving the eater a ‘benediction’ of power, and who knows what the translators were thinking, but the word choice reminds us of communion, and the flesh and blood of Christ. It’s not a true comparison; communion is about replicating and worshiping the Last Supper, reminding Christians about Jesus willingly dying cause humans are sinful. Consuming the ‘flesh and blood’ of Jesus in the form of bread and wine is very different than eating a candy apparently blessed by an ancient Japanese warrior. It’s not like communion wafers are supposed to empower you, or protect you.
Looking at the in-game image of each Sugar, you can see the likeness of a person behind it, likely the very warrior the Sugar is named after. We don’t know if these people actually had a hand in these Sugars, somehow transplanting their power into each individual candy, or if the monks just named the candies after them. Either way, the process of receiving the benefits of the Sugars isn’t just about crunching it between your teeth, Wolf also takes a moment to strike a‘warrior stances’, which, according to the descriptions, is a required detail to properly absorb the candy’s effects. Each Sugar has their own corresponding ‘stance’ that Wolf performs. It’s a weird detail, and raises even more questions about the Sugars, the monks, and the warriors behind the candy.
(Observant players will note that the five Headless boss enemies drop ‘spiritfalls’, each of which share names with the five Sugars, and offer upgraded versions of their corresponding Sugar; Ako’s Spiritfall is basically a better version of Ako’s Sugar, and so on. We can assume that the Headless are, in fact, the very same legendary warriors that powered the Sugars, especially since the game itself states that the Headless are undead remains of powerful individuals.)
True to FromSoftware tradition, details are included with purpose. And also at the same time, some details are just meant to be taken at face value. The various centipede-themed enemies in Sekiro are associated with kegare - spiritual defilement, death - explaining visually their willing abandonment from Buddhism. But there’s likely no lore explaining why Wolf can automatically hoover up all nearby enemy loot like a vacuum with the press of a button.
The inexplicable details of FromSoftware games are almost certainly because of gameplay convenience. Many characters are 9-10 feet tall for no reason, towering over Wolf, who’s already short to begin with. Lore-wise, it doesn’t make sense for so many completely human characters to be so gratuitously large. Gameplay-wise, it’s a lot easier to observe an enemy’s telegraphed movesets if their model is scaled up. Helpful, in a game like Sekiro.
The ‘stances’ of the Sugars might fall into both these categories. They exist for both gameplay and story reasons. The developers wanted a lag between consuming these powerups and being free to fight, so the player is forced to time these powerups carefully. You need to avoid enemies taking a free hit while Wolf’s animations are occupied. Then they storified this gameplay-based lag into a lore-based reason. Wolf has to take a ‘stance’ when eating these candies to receive its powers. For some reason.
I wasn’t able to further research the ‘stances’ Wolf strikes. Maybe they’re based off of known martial arts. But the description also offers some additional insight; according to the game, these Sugars contain ‘excess karma’ that is apparently the source of their power. Now, Buddhist karma doesn’t run in ‘excess’, a better choice of word would be ‘transfiguration’. One person can experience another’s karma through a variety of means.
“Bite the candy and take the Yashariku stance to impart its inhuman benediction.” In accordance with Buddhist folklore, these warriors are dead and imitating them can impart their previous life’s karma unto you. Our recipe won’t have magical karma powers, but we can certainly infuse our candies with medicinal herbs. You can just imagine the Senpou monks stirring up a big pot of sugar solution, and throwing in handfuls of dried Goji berries.
(This isn’t the first FromSoftware game that draws heavily from Buddhism. Dark Souls’ stagnant world of undeath is a rejection of Buddhist rebirth, clinging onto your legacy in a bid for immortality. Bloodborne decided to further explore the ‘time and madness’ angle of the same concept, while Sekiro went in the opposite direction to expand the ‘death and karma’ side.)
To make our Sugars; begin by first boiling the 1 cup of water with the corresponding flavor ingredients. Essentially, we’re making a batch of 10-20 candies with one flavor at a time, to make things easier on us. Ako’s Sugar requires you boil sliced ginger and dried lotus seeds, and so on.
After the water has been properly infused with the medicinal ingredients, strain the water and add it to another pot with the rest of the candy base ingredients, then boiling it all down until it reaches 300f. It’ll take a while, and you’ll notice that there’s gonna be a point where it seems like the temperature isn’t rising again. But keep at it; all the water needs to be boiled away. But the flavor will remain.
Once it reaches 300f, add the food coloring, and then keep boiling again until it reaches 310f. Then immediately take it off the heat and pour it into molds. Disk-shaped candy molds do exist, but you can easily make your own by pouring a lot of corn starch into a pan, then pressing a disk-shaped object (like another candy) into the starch to make indents. When you pour the candy mixture into a corn starch mold, you can use a spoon to gently and accurately fill each hole without distorting the powder. After perhaps three hours, the candies should be completely set and cool, and you can tumble away the powder and store the candies. Any mold method is gonna give the candies a flat side, but a true disk candy requires factory-standard molds that we don’t have.
We’re not using natural food colorings, ‘cause I tried my best to research natural alternatives that could retain their dye after boilings. And it was super hard, especially blue. Take it from me that Sekiro’s Sugars shouldn’t have been so brightly colored; intensely colored food did exist, but it was with things like powdered dried beets and matcha and pepper powder. Boiling these ingredients (rather than mixing it with dough or jelly) will change the colors drastically, sometimes completely bleaching it, or changing red to purple and so on.
As for the various medicinal ingredients; I took a gander in my mom’s soup-making cabinet and took stock of the medicinal herbs we ourselves use in our lives. The ones included in this recipe are some of the more commonly used ingredients of modern TCM.
Gokan’s Sugar, as a posture-retaining consumable, is described as a popular choice amongst shinobi hunters, a job that requires “a body with an unshakable core”. Ginger and lotus seeds are great for restoring energy through chi, a person’s lifeforce.
Ako’s Sugar raises your attack power. This candy actually proved one of the hardest to find medicines for, since, you know, most medicine is about preserving your health. Astragalus root increases energy and resistance to stress, and red cherries are a warming food according to TCM; warming meaning that its a yang property that further enhances your energy levels. (Keep in mind that food warmness-coolness is more about keeping those two in balance for optical health.)
Ungo’s Sugar reduces the amount of health Wolf loses. Very protection-centric, so we’re using ginseng, for longevity, and white peach slices for their heavy association with divinity. Both of these ingredients have some of the most well-known history in Asian food culture.
Yashariku’s Sugar is a double-edged sword, since it reduces both your health and posture so Wolf can be super powerful for a little bit. So you’re gonna add sake to the candy mixture around the 300f mark, and the dried cocklebur fruit is an immunity-boosting medicine ... but the plant is mildly toxic and can cause diarrhea. You know, Wolf gets super powerful and aggressive when taking this candy cause he needs to shit his brains out. Don’t worry; we’ve got this in our own pantry, and it personally doesn’t make my mom’s stomach upset, but it does me so it must range from person to person.
Gachiin’s Sugar makes you more stealthy, which I took to translate into ‘quieting your thoughts and emotions’. Like when you hold a baby and it can feel your own inner turmoil and starts to cry? Orange peel and goji berries restore your chi, your vision, an irregular heart rate, and stress.
Enjoy your candies! Pop them before tough situations like speaking before a big crowd, or having to wait in line at the DMV, or when you have to fight the Headless Ape for the first time. Tell your friends to stay away from the Senpou brand, so you don’t support their unethical practices.
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GAMERS
Spiritfall is now out in Early Access and there's a 10% discount for launch week. This is my first game launch - very emotional.
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Bit of a proud moment for me on my games industry journey. After Spiritfall launched in Early Access in April I started to contribute to the writing of the game's dialogue and lore. Spiritfall's Frigid Veil update launched yesterday and the credits got updated too🎉
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So I joined the Games Industry last year! I joined an indie studio who are making Spiritfall. I'd actually played one of their Betas on stream before I applied and loved how vibrant the art style was.
Spiritfall is a 2D Action Roguelike inspired by Platform Fighters. Some people who have played the demo have described it as Hades meets Smash Bros. We're releasing Spiritfall in Early Access in March, but we're also participating in Steam Next Fest. We put a demo of the game up early so you can play it now by visiting the page above. It would mean the world to me if you would consider Wishlisting Spiritfall on Steam. It would really help us out!
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Hey Aye, I got Spiritfall and it’s great, I played it in early access and I loved it then too. I’ve been thoroughly enjoying it, but I ran into a pretty nasty bug that I feel like needs reported. Is there a link to the discord for it somewhere, since that’s where it says to direct those reports?
Have a wonderful day!
If it's to do with the bow, we're working on a hotfix right now! Should be out within an hour!
If not then you can use F1 in-game to issue a report or join the Spiritfall discord via the website! Thanks!
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Spiritfall looks great and you and your team should be super proud for putting out a whole ass game! I don't have a computer I can game on so I can't support right now, but I'd love to play it if y'all ever port to Xbox. Hope the launch goes amazing for you!
Thanks so much, today has been mentally exhausting haha We're looking into porting when we're out of Early Access - we have a solid roadmap we are working to so it's hopefully quite soon!
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Spiritfall levels up the action in a new update
Spiritfall action roguelite game receives the Spiritforged update for Linux via Steam Deck and Windows PC. Discover the ingenuity of Gentle Giant, the visionary developers behind the riveting changes. Available on Steam Early Access with 89% Very Positive reviews. Spiritfall is still very much an impressive game that's playable on Linux and Steam Deck. Which combines action, adventure, and strategy. It's like a mix of a classic side-scrolling platformer and a fighting game. Now receiving an impressive new Spiritforged update. In the game, you take on the role of a special warrior called the Omenforged. You're chosen by powerful Divine Spirits to save the land from a terrible blight. So it's up to you to fight off hordes of enemies and explore dangerous regions. All due to uncover the secrets of this mystical world. One of the best features about Spiritfall is the combat. You'll have access to a wide variety of weapons, and in the latest update, a new weapon called the Link Blades. These blades have special attacks that hit enemies in specific spots. They also have "launcher mechanics." This means Linux players can use them to pull enemies toward you. Or rush towards them with lightning-fast speed. But that's not all! The Spiritforged update also welcomes Spirit Masks. These are outfits that give you new powers and abilities. Each Spirit in the game has its own unique mask, so you can choose the one that suits your play style. And to make things even better, they've made some changes to the hub area of the game, the Sanctum. It's been updated and redesigned to fit all these new features.
Spiritfall | Early Access Launch Trailer
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The Spiritforged update also includes other cool stuff like weapon enchantments, skills, and blessings. You can customize your weapons and make them even more powerful as you progress through the game. Plus, they've made some quality of life updates to improve the overall gameplay experience. Oh, and there are Steam achievements too, so you can show off your Linux gaming skills to friends. As you play Spiritfall, you'll encounter all sorts of interesting characters along your journey. Some of them will help you out by providing valuable assistance. While others might not be so friendly. Since it's up to you to navigate these encounters and make the right choices. So, get ready to embark on an epic adventure in Spiritfall. With its beautiful hand-drawn art style, amazing music, and exciting gameplay, it's a game you won't want to miss. Fight enemies, discover new powers, and uncover the mysteries of the land. Are you up for the challenge? Available on Steam Early Access. Along with support for Linux via Steam Deck with Windows PC. Priced at $17.99 USD / £14.99 / 17,49€.
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Spiritfall new changes with support for Steam Deck
Spiritfall action roguelite game is now Verified for the Linux powered Steam Deck via Windows PC. This is the result of the contintued effort from developer Gentle Giant. Which is available on Steam with 88% Very Positive reviews. Spiritfall, a new game developed by a small team, has had an incredible launch week. The team expresses their gratitude to all who purchased the game, making the launch a success. They have also received positive feedback and suggestions from players. Since this helps the team make the game even better. Since the game is due to remain in Early Access for the next 4-8 months. One of the exciting pieces of news is that Spiritfall has been Verified on Steam Deck. So now players can enjoy the game on the go. The team is now focused on creating more content for the game. Due to fixing technical issues and improving controller options. Coming in hot with Platinum Proton support for the game on Linux. Their highest priority is working on a Spiritfall April content update. Since this will include Synergy Blessings to improve the system of the game. This means that each Spirit will have a unique Synergy Blessing with every other Spirit. Along with set requirements for the Synergy Blessing appearing. This includes more major weapon upgrades in future updates. Due to enable players to create smarter and more favorable builds. Along with more strategic depth in the map as players plan their runs.
Spiritfall | Early Access Launch Trailer
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The Spiritfall April update will also include new skills and relics for you to experiment with. While this update is focusing on Synergy Blessings and existing systems. But the team assures players that it is not the end of new blessings, skills, and relics being added. With plans to bring in these and more major weapon upgrades in future updates. In addition to the April update, the team is also working on improving controller options. This is also a crucial fix for some Spiritfall players who are having technical issues. They aim to give players more options for dropping through platforms (Down + Jump vs. down). But also let you use tilt sticks (Tilt Stick Launcher vs. Tilt Stick Attack vs Dynamic Attack / Launcher). Letting everyone play the game according to their own likes. Looking ahead, the team is already working on additional features for future roadmap updates. New enemies, regions, bosses, spirit skins, weapons, and weapon variants. These are already in the works. They have planned it this way so the team can move forward, working on the next content update with minimal build-up time. Spiritfall action roguelite game has had an amazing launch week on Windows PC. The team is grateful for the positive feedback and support. Now focusing on creating more content and improving the game. Linux players can look forward to new updates and features with the game being Steam Deck Verified. Available on Steam priced at $17.99 USD / £14.99 / 17,49€.
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Spiritfall fast action is playable via Proton
Spiritfall action roguelite game aims at Linux via Steam Deck and Windows PC. Thanks to further details from the dedicated minds behind Gentle Giant. Due to make its way onto Steam Early Access soon. Indie Studio Gentle Giant has announced that their upcoming 2D action roguelite + platform fighter, Spiritfall. Which is due to release on Steam Early Access, March 7th. However, reaching out to the developers they do have Linux in mind.
We don't have anything set in stone for Linux yet. However Spiritfall is running on Steam Deck.
The game is developed in Unity 3D, so Proton support does work nicely with the Demo. Although it's a bit unsurprising since many developers have an interest in the Steam Deck. So I sincerely hope Gentle Giant actually releases native support in Early Access. Since Spiritfall deserves Linux stability.
Spiritfall | Gameplay Trailer
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Spiritfall is a 2D Action Roguelite inspired by Platform Fighters. With its stunning vibrant, hand-drawn art style and powerful music. Due to offering players regions to test you and unleash deadly combos. All while battling against a multitude of enemies using an ever changing array of powers. A demo for Spiritfall is out now for Steam Next Fest from now until February 13th. Which does work nicely on Linux via Proton. Including cute scenes and game mechanics. Offering an intro and some solid gameplay to grab your attention. Just be sure to use a controller.
Features:
Work through dangerous regions and unleash deadly combos. Doing so as you battle against a range of enemies
The Divine Spirits offer powerful blessings that enhance your abilities in combat. Find what works best for you and test them with unique builds
Forge, wield and enchant a range of weapons in Spiritfall. Then can see upgrades by your in-run performance
Enjoy the detailed features of Rogue-like games. Such as randomized run generation and permadeath. But with ongoing progress through an evolving storyline.
Death is only a temporary setback, reawaken stronger than before at the Sanctum. Use resources you find to upgrade your skills and unlock unique charms before the next journey
Meet interesting characters on your journey! Some may return to the Sanctum and assist you. Others may not be as friendly...
Spiritfall action roguelite game is coming to Steam Early Access on March 7th. But only with Mac and Windows PC support. While offering Linux players Proton for the time being.
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